Commit Graph

9476 Commits

Author SHA1 Message Date
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
939f20e2ea fix warning differently mklev.c 2021-01-26 08:48:38 -05:00
nhmall
62f25fd000 clear five warnings for "set but not used" variables
Note: the line numbers referenced in the warning messages below are not in sync
with the NetHack-3.7 branch and should be disregarded

files.c: In function 'get_saved_games':
files.c:1168:9: warning: unused variable 'n' [-Wunused-variable]
 1168 |     int n, j = 0;
      |         ^

mhitm.c: In function 'mdamagem':
mhitm.c:843:13: warning: variable 'cancelled' set but not used [-Wunused-but-set-variable]
  843 |     boolean cancelled;
      |             ^~~~~~~~~

mhitu.c: In function 'hitmu':
mhitu.c:943:9: warning: variable 'uncancelled' set but not used [-Wunused-but-set-variable]
  943 |     int uncancelled;
      |         ^~~~~~~~~~~

mklev.c: In function 'place_branch':
mklev.c:1214:20: warning: variable 'br_room' set but not used [-Wunused-but-set-variable]
 1214 |     struct mkroom *br_room;
      |                    ^~~~~~~

monmove.c: In function 'm_move':
monmove.c:874:43: warning: variable 'doorbuster' set but not used [-Wunused-but-set-variable]
  874 |     boolean can_open = 0, can_unlock = 0, doorbuster = 0;
      |                                           ^~~~~~~~~~
2021-01-25 12:57:47 -05:00
PatR
8a965b8cf9 \#wizintrinsic timeout values
Tell/remind wizard mode player how to specify timeout amounts
when using #wizintrinsic to set temporary timeouts.
2021-01-24 13:55:19 -08:00
PatR
8af63bf1a4 fix github issue #447 - casting area-effect spell
at self when blind.  Spell targetting would let player pick
hero's own spot but casting would reject it when blind because
hero didn't sense any monster there.  The player wanted to cast
skilled fireball at self to cure being turned into slime but
wasn't allowed.  (Targetting an adjacent spot would work for
fireball, but is only feasible when telepathy reveals a monster
there.)

While testing the one-line fix, I noticed that the message line
(tty) showed stale data (autodescribe info for target spot) as
the fireball I cast (when not blind) bounced around the vicinity.
Normally that's cleared when a message is issued or the when the
next command is requested, but skilled fireball causes multiple
explosion animations before either of those situations.
2021-01-24 13:00:44 -08:00
PatR
35b343b50b options parsing one more time
Manually created and maintained prototypes for optfn_FOO()
aren't needed once the conditionals in optlist.h and options.c
match each other.
2021-01-23 18:46:03 -08:00
PatR
8affbf5a24 options parsing madness
I should have reenabled curses before committing an earlier change;
it broke compile.

Make all optfn_FOO() be static in options.c;
fix newly added prototype for optfn_cursesgraphics();
fix conditionals for optfn_palette(), both prototype and function.

Also, add missing prototype for a sound routine.
2021-01-23 15:42:00 -08:00
PatR
ab74ed2c20 SELECTSAVED handling
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt.  And make Qt obey the 'selectsaved'
run-time option.

It can be disabled in config.h if necessary.
2021-01-23 15:02:11 -08:00
PatR
a1eb06b462 cursesgraphics
Not sure whether it was because I hadn't build without curses
in a long time or because of recent changes in warning settings
in the hints, but optfn_cursesgraphics() first drew a complaint
about lack of prototype, then after I added one and made it be
static, about a static routine not being used.
2021-01-23 14:58:28 -08:00
nhmall
4487c1014f fix warning in restore.c
restore.c:909:1: warning: no previous prototype for ‘rest_stairs’ [-Wmissing-prototypes]
  909 | rest_stairs(nhfp)
      | ^~~~~~~~~~~
2021-01-23 09:15:15 -05:00
nhmall
0a85a9c731 fix warning in invent.c
invent.c:1459:1: warning: no previous prototype for ‘mime_action’ [-Wmissing-prototypes]
 1459 | mime_action(word)
      | ^~~~~~~~~~~
2021-01-23 09:07:33 -05:00
nhmall
3334f51a74 unused variable in files.c 2021-01-23 08:58:59 -05:00
nhmall
8e7612a49c fix a warning in display.c
display.c: In function ‘redraw_map’:
display.c:1460:15: warning: variable ‘glyph’ set but not used [-Wunused-but-set-variable]
 1460 |     int x, y, glyph;
      |               ^~~~~
2021-01-23 08:49:04 -05:00
Pasi Kallinen
a3c8dead91 Remove unused function 2021-01-23 15:19:34 +02:00
Pasi Kallinen
0516fa9e35 Fix leftover variables from trap refactor 2021-01-23 11:32:54 +02:00
Pasi Kallinen
0dd6960cb1 Fix article used for steed when stepping on trap
This was caused by the trap code refactor I did a month ago.
2021-01-23 11:25:53 +02:00
Michael Meyer
77d4b4c955 Allow custom increment amounts in #wizintrinsic
Let users of #wizintrinsic set a specific amount by which they want to
increment each particular timeout, by entering a count/typing in
numerals before selecting the item in the list.  I think doing it this
way should be pretty intuitive to players who are familiar with the
'enter count -> make selection' flow of normal inventory menus in
NetHack, and is simpler than using a separate prompt, as was mentioned
as a possibility in a comment.

When an intrinsic is selected without entering a count, the increment
will continue to default to the previous value of 30; this value is set
via the DEFAULT_TIMEOUT_INCR macro.

I also deleted a redundant declaration of wiz_intrinsic; the duplicate
seems to have been added by mistake in ff6139c6c5.
2021-01-22 22:34:54 +02:00
Patric Mueller
f4e9104957 Bones levels information in xlogfile and enlightenment
- record number of encountered bones levels in xlogfile
  - add bonesless to extended conducts field in xlogfile
  - show bones levels information in enlightenment at end of game or in
    explore and wizmode
2021-01-22 00:22:09 +01:00
Dean Luick
3a30038b49 Add a missing fall-through comment
This eliminates a gcc warning.
2021-01-20 22:39:08 -06:00
Dean Luick
f63d435c6d Fix text replacement warning
Using strncpy to cut off copying a terminating NUL yields a gcc
warning.  Just use memcpy instead.
2021-01-20 22:37:37 -06:00
Dean Luick
5dc5ece412 Remove left-over valid file checking
Commit 7054e06e42 ("NetHack minor release checklist items - savefiles")
consolidated valid file checking into the function viable_nhfile().  This
commit removes unused variables left over from that change.
2021-01-20 22:34:07 -06:00
Dean Luick
16ba1a583a Update nhUse
There is no longer any compiler reason to disable nhUse - remove
nhUse's conditional definition.

Update the nhUse definition to "use" a variable without it needing
to be an integer.

This change removes some gcc compiler unused variable and parameter
warnings.
2021-01-20 22:18:34 -06:00
PatR
e0a6ab5e6b fix #K3251 - "some bugs: empty lamp catching fire"
If an empty lamp was hit by fire, the feedback was "the lamp
catches fire!" even though it wouldn't light.

ingite_items() imperfectly duplicated catch_lit().  Just call
the latter.  The resulting message will be slightly different
but that's insignificant.
2021-01-20 14:37:49 -08:00
Pasi Kallinen
57181c5655 Remove Aztec C workaround from core
Aztec C is closed-source and dead for more than 20 years.
2021-01-20 19:19:43 +02:00
nhmall
a8f4a54e9a new code accidentally swapped dishwashers
Fixes #449
2021-01-18 16:15:02 -05:00
nhmall
fb43299451 some Microsoft compiler warnings
src/muse.c(2255) : warning C4702: unreachable code
src/options.c(2549) : warning C4702: unreachable code
src/restore.c(930) : warning C4701: potentially uninitialized local variable 'stway' used
src/sp_lev.c(5118) : warning C4701: potentially uninitialized local variable 'x' used
src/sp_lev.c(5118) : warning C4701: potentially uninitialized local variable 'y' used
src/trap.c(2979) : warning C4701: potentially uninitialized local variable 'cc' used
src/trap.c(2985) : warning C4701: potentially uninitialized local variable 'bcc' used
2021-01-17 22:58:52 -05:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
Dean Luick
8143d55d76 Create and use a snprintf wrapper in the core code
Use a wrapper around snprintf to consilidate all use, add
error checking, and remove gcc 9 warnings about not checking
the result.

Replace the prevous use of snprintf added to weapon.c with the
new scheme.

Update a second spot that has a gcc sprintf warning.  While
there, simplify the code.
2021-01-15 11:33:47 -06:00
PatR
35f9115fae partial fix for #K3242 - kops dismissed twice
when taming is used to pacify hostile shopkeeper.  I haven't
figured out how to reproduce and eliminate the double dismissal,
but this will prevent the second one from issuing duplicate "the
Kops (disappointed) vanish into thin air" and also from trigging
the warning "dmonsfree: N removed doesn't match 2N pending."

The first dismissal leaves defunct Kops on the monster list, as
expected; second dismissal found them still there and sent them
away again instead of skipping them as already gone.
2021-01-14 15:45:27 -08:00
PatR
c131e6df18 'selectsaved' bug fix
I have to manually uncompress save files before running nethack
under gdb control or they can't be opened.  Normally that works ok,
but if the 'selectsaved' option is enabled, the code to look up
character names from their save files was mangling the file names
when stripping off the non-existent compression suffix, so couldn't
open them.
2021-01-13 17:24:27 -08:00
Pasi Kallinen
e41c029262 Give barrow wights a cold touch
Their attack is described as "the icy touch froze his bones"
in Lord of the Rings
2021-01-13 21:29:07 +02:00
PatR
4216a7aa97 fix #K3241 - potion dip drop due to pickup_burden
Dipping a unicorn horn to transform a potion causes that potion
to be removed from and re-inserted into inventory.  If the hero
was above 'pickup_burden' threshold prior to dipping and
removing the old potion brought encumbrance back under that,
attempting to add the new one back would drop it instead of
re-exceeding the threshold.
2021-01-11 16:19:50 -08:00
Dean Luick
389f6ca647 Fix sprintf warnings in weapon.c 2021-01-08 20:25:36 -06:00
PatR
a00f856ad3 tribute feedback tidbit
After reading a passage from a novel,
 [<title>, by Terry Pratchett]
gets added to message history.  Change that to be
 [<title>, by Terry Pratchett; passage #n]
to make tracking down the seemingly endless mistakes a tiny bit
easier.
2021-01-08 16:51:46 -08:00
PatR
85d3aa4a97 obj->spe usage again
uball->spe used to be used during restore way back in 2.3e.
There hasn't been any any point in setting it when starting
punishment and clearing it when ending punishment for decades
so get rid of that.

Nearly as ancient--but not quite--back in 3.10 patchlevel N,
obj->spe was set to -1 when the Amulet of Yendor was saved in
a bones file.  That was to flag it as fake, before the cheap
plastic imitation got added as a separate object.

So obj->spe isn't "special for uball and amulet" any more.
2021-01-08 15:45:04 -08:00
PatR
c2989be3fc dowhatdoes ('&') vs prefix characters
I noticed that the & command was claiming that ^A is an unknown
command.  Unlike the old static version, or the replaced-before-
ever-released conditional version, the fully dynamic variation
of '&' didn't know about any of the special commands:  prefix
letters, ESC, and ^A.
2021-01-08 12:44:45 -08:00
Patric Mueller
6a2ac5b446 Add missing flag for count support with drop command
The recent getobj refactoring missed the flag GETOBJ_ALLOWCNT for the drop
command.
2021-01-08 02:12:29 +01:00
nhmall
bcf49b85c3 fix another regression in pager.c 2021-01-07 15:52:38 -05:00
Pasi Kallinen
de5da621ac Fix glyph lookup
Seems to have been a mistake in c9673b3d9e
2021-01-07 21:53:56 +02:00
Michael Meyer
a29b76e1bf Add Sokoban penalty for dismounting onto a boulder
Because landing_spot will select a square containing a boulder as a
last-resort option, provided no other squares are accessible, it is
possible for the player to maneuver into a place where this could be
exploited when completing Sokoban (e.g. to get into a corner that would
normally be inaccessible, from which position an otherwise-blocked
boulder can be pushed away). This behavior should incur the same penalty
as exploitation of other Sokoban 'loopholes'.
2021-01-07 18:55:46 +02:00
Michael Meyer
e7e418c1ec Prevent inappropriate diagonal dismounts
Dismounting a steed checked whether the target spot was accessible and
whether there was a monster on it, but not whether it could actually be
accessed by the hero through normal movement. As a result, dismounting
allowed the hero to pass between diagonal gaps that would normally cause
a "you are carrying too much to get through" pline; this could leave
them in a position where they are effectively stuck, unable to remount
their steed or move away without dropping their inventory.

This also could be abused by dismounting in Sokoban to squeeze between
boulders in a way that would normally be impossible.

Using a successful result test_move as one of the requirements for a
spot to be valid prevents this and limits valid dismount targets to
squares that would normally be accessible through standard movement.
2021-01-07 18:55:46 +02:00
copperwater
0b638592a4 Refactor getobj() to use callbacks on candidate objects
This replaces the arcane system previously used by getobj where the
caller would pass in a "string" whose characters were object class
numbers, with the first up to four characters being special constants
that effectively acted as flags and had to be in a certain order.
Because there are many places where getobj must behave more granularly
than just object class filtering, this was supplemented by over a
hundred lines enumerating all these special cases and "ugly checks", as
well as other ugly code spread around in getobj callers that formatted
the "string".

Now, getobj callers pass in a callback which will return one of five
possible values for any given object in the player's inventory. The
logic of determining the eligibility of a given object is handled in the
caller, which greatly simplifies the code and makes it clearer to read.
Particularly since there's no real need to cram everything into one if
statement.

This is related to pull request #77 by FIQ; it's largely a
reimplementation of its callbacks system, without doing a bigger than
necessary refactor of getobj or adding the ability to select a
floor/trap/dungeon feature with getobj. Differences in implementation
are mostly minor:
- using enum constants for returns instead of magic numbers
- 5 possible return values for callbacks instead of 3, due to trying to
  make it behave exactly as it did previously. PR #77 would sometimes
  outright exclude objects because it lacked semantics for invalid
  objects that should be selectable anyway, or give slightly different
  messages.
- passing a bitmask of flags to getobj rather than booleans (easier to
  add more flags later - such as FIQ's "allow floor features" flag, if
  that becomes desirable)
- renaming some of getobj's variables to clearer versions
- naming all callbacks consistently with "_ok"
- generally more comments explaining things

The callbacks use the same logic from getobj_obj_exclude,
getobj_obj_exclude_too and getobj_obj_acceptable_unlisted (and in a few
cases, from special cases still within getobj). In a number of them, I
added comments suggesting possible further refinements to what is and
isn't eligible (e.g. should a bullwhip really be presented as a
candidate for readying a thrown weapon?)

This also removed ALLOW_COUNT and ALLOW_NONE, relics of the old system,
and moved ALLOW_ALL's definition into detect.c which is the only place
it's used now (unrelated to getobj). The ALLOW_ALL functionality still
exists as the GETOBJ_PROMPT flag, because its main use is to force
getobj to prompt for input even if nothing is valid.

I did not refactor ggetobj() as part of this change.
2021-01-07 11:06:58 -05:00
Michael Meyer
2df4f08c0b Add liquid flow to land mine explosions
Land mine explosions did not call liquid_flow(dig.c), and as a result
the pit created by an exploding land mine would never fill with adjacent
water or lava, as pits created by other sources -- digging, breaking a
wand, and earthquake -- can do.

This commit adds the appropriate calls to liquid_flow and fillholetyp to
blow_up_landmine so that land mine explosions may fill with water like
other pits do.

The call to losehp in dotrap had to be moved from after to before
blow_up_landmine, since waiting to call losehp when the pit can fill
with water could lead to silly messages (``That was a close one. You
die...''). After this change, a land mine that killed a character would
be retained unexploded in a bones file, because death would occur before
the call to blow_up_landmine. To avoid this issue, the land mine is
converted to a pit before calling losehp; blow_up_landmine does not
check whether the target trap is in fact a landmine so works as usual
even if the trap is converted to a pit, and will delete the pit in cases
where it should not exist.
2021-01-06 20:46:51 +02:00
Pasi Kallinen
bc8dd92621 Monster ranged attacks and staying away from hero
Move the check for monsters that want to stay away from hero
due to having a ranged attack into a separate function.

Add monsters with polearms and breath attacks to it.
Monsters with breath attacks stay away only if they haven't
used their breath recently, or if they are injured.
2021-01-06 14:38:39 +02:00
nhmall
b0a366d0ae a couple of display.c follow-up bits 2021-01-05 16:06:04 -05:00
nhmall
a444c765b9 field order in initializer after earlier change 2021-01-05 10:55:12 -05:00
Pasi Kallinen
0a60a80f50 Fix zero-damage attacks
Disenchanters dealt 0 damage with their disenchanting attack,
as did monsters with sleeping and slowing attacks.

Fixes #439
2021-01-05 17:51:04 +02:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
Dean Luick
3ffd330c31 Remove vision tables from makedefs
Update makdefs source and its man page.

Remove all mentions of the vision table files from:
o .gitattributes
o .gitignore
o Files
o Cross-compiling

Add a brief note in the fixes file.
2021-01-03 13:37:25 -06:00
nhmall
e93eeb25fd Windows SELECTSAVED follow-up
set_savefile_name() was misbehaving on Windows if the regularize argument
was false.
2021-01-02 22:28:54 -05:00