B02006 autopickup_exception documentation
>Should the documentation say what priority order is used if two conflict?
>(For example, how ">*orcish" and "<*arrow" handle an orcish arrow; from
>experimentation, > always takes precedent over < , but I could be
>missing something.)
B02005 autopickup_exception option menu
> It'd be nice if you were returned to the menu after adding an exception
> via O so that you can set several with one command.
This provides the core support needed for status field highlighting.
This patch doesn't actually perform status field highlighting for any port,
but provides the core hooks for doing so.
The syntax is:
OPTIONS=hilite_status:{fieldname}/{threshold}/{below}/{above}
where {fieldname} is the name of a status field.
{threshold} is the value used as the threshold to trigger a display
change. It can also be set to "updown" to trigger
a display change whenever it rises or whenever it falls.
If you end the threshold value with %, then it signifies
that you want to trigger the display change based on the
percentage of maximum.
{below}, {above}
are the color or display attribute that you want to use when
the field value is underneath the threshold. Supported display
fields are: normal, inverse, bold, black, red, green,
brown, blue, magenta, cyan, gray, orange,
bright-green, yellow, bright-blue, bright-magenta,
bright-cyan, or white.
Valid field names are:
alignment, armor-class, carrying-capacity,
charisma, condition, constitution, dexterity,
dungeon-level, experience-level, experience,
gold, HD, hitpoints-max, hitpoints, hunger,
intelligence, power-max, power, score,
strength, time, title, wisdom
Refer to window.doc for details. Guidebook updates to come later.
It was possible for status_finish to get called twice, therefore free() could end up called twice.
Add a macro symbol for the argument to status_initialize().
Adjust some field widths so that there is a little bit of breathing space.
Introduction of a new set of window port status display
routines. The new routines are conditional on
STATUS_VIA_WINDOWPORT
being defined in config.h. See the experimental section,
where the #define resides for the time being.
An optimization.
Split the patterns into two chains, one for things you want "always picked up", and one for things you want "never picked up". That way, the
entire exception list isn't being checked twice, once for each type of
check. The check for things to "always pick up" only checks the
chain at the AP_GRAB index, and the check for things to "never
pick up" only checks the chain at the AP_LEAVE index.
- Also modifies the toggle autopickup '@' message
appropriately for the AUTOPICKUP_EXCEPTIONS build.
(it just tacks on ", with some exceptions" if there are some)
External names longer than 31 characters trigger a compiler warning
for me about truncation, and that causes make to quit. So shorten the
two long names. Also, call the cleanup routine for the FREE_ALL_MEMORY
configuration.
An enhancement to the original to allow
two types of exceptions:
always pickup
never pickup
To specify "never pickup", begin the pattern string with '>'
which is NetHack's down direction symbol (for "leave it down")
To specify "always pickup", begin the pattern string with '<'
which is NetHack's up direction symbol.
For example, to pick up all arrows, regardless of the pickup_
types setting:
autopickup_exception = "<*arrows"
Add config.h experimental option AUTOPICKUP_EXCEPTIONS.
It's an interface-only change which allows you to add lines to your
config file to selectively avoid autopickup of items based on their
text description that is displayed when you pick them up. It does
it by matching a pattern against the xname singular return value.
For example:
autopickup_exception = "*corpse" will avoid picking up corpses, even if
food (%) is in your pickup_types.
autopickup_exception = "*brown*"
will avoid picking up any brown items (why, I do not know)
autopickup_exception = "*loadstone"
will NOT avoid picking up loadstones, unless they are already
identified, because the xname string will be "gray stone", so no
match there.
The matching has no knowledge of in-game objects, it is just
a text pattern match, thus it is an interface change, not a gameplay
change, and it is meant as a convenience for players.
Using
gcc -Wall -Wshadow -Wpointer-arith -Wwrite-strings \
-Wmissing-braces -Wmissing-prototypes
with an old version of gcc.
mhitu.c: In function `hitmu':
mhitu.c:1176: warning: declaration of `buf' shadows previous local
options.c: In function `special_handling':
options.c:2712: warning: initialization discards `const' from pointer target type
options.c:2745: warning: initialization discards `const' from pointer target typ
trap.c: In function `dotrap':
trap.c:1111: warning: `saddle' might be used uninitialized in this function
The first one is no longer present in the trunk code. The last one is
bogus as its wishy-washy wording suggests.
<Someone> wrote:
- If I set the 'boulder' option, shouldn't I be able to give the
symbol I define for them at the crystal ball "object or
monster symbol" prompt and have it work?
- Could ']' be added as a synonym for 'm', as with genocide?
- set boulder symbol to '3'; use '/' or ';' to examine a
boulder. Result is "unknown creature causing you disquiet
co-located with a boulder" even though there's no warning
glyph '3' there.
There was a great deal of inconsistency in
different menus on how headings were displayed.
This allows the user to select what they like best.
I was motivated to do this, because I wasn't satisfied
with the appearance of ATR_INVERSE in the menus
on win32tty, and several of them specified it.
+ Separate the two uses of flags.soundok.
+ Player-settable option is now called "acoustics".
+ Deafness is now handled as a full-fledged attribute.
+ Check for deafness in You_hear(), rather than caller.
+ Check for deafness in caller, rather than verbalize(),
because gods can speak to characters in spite of deafness.
+ Since changes are being made to prop.h, reorder it to the
same order as youprop.h and enlightenment.
There are still some extraneous checks and missing checks
for deafness, which will be followed up in a future patch.
Because of the size of this patch and its savefile incompatibilities,
it is only being applied to the trunk code. Portions of this patch
were written by Michael Allison.
Pat Rankin wrote:
> collect them all into some new struct and
> save that separately rather than jamming more non-option stuff
> into struct flags.
This patch:
- collects all context/tracking related fields from flags
into a new structure called "context."
It also adds the following to the new structure:
- stethoscope turn support
- victual support
- tin support
<Someone> wishes to add a couple of new options to the wince port ("run fullscreen" and "do not use CE software keyboard").
The wincap field was full, so this adds a second field for
additional options.
This is derived from the proposed patch and feedback to it. This applies
the last-position cache behavior without an option, making the behavior
more like it is for interfaces with a mouse, where holding the mouse still
acts the same way as the travel cache. The code is not #ifdef'd either.
This allows the use of the right mouse button to
look at things on the screen when the
'clicklook' option is set.
Concept came from a patch for 3.4.0
that I saw referenced on r.g.r.n
[see http://www.steelskies.com/nethack.php]
but the implementation is different.
hilite_pet on Win32 (tty) wasn't respecting
the setting of "use_inverse" (plain "inverse" at the
time I think).
In response, we made it respect the setting. The
"use_inverse" setting is off by default however,
so we've now had about three complaints about
hilite_pet not working.
So I'm changing the default value for win32 tty
to having "use_inverse" set to TRUE.
They can still override it in the config file
that way.
In May 2002, <Someone> wrote:
>In src/options.c, there are these options with their descriptions:
>
>#####################
>{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME },
> /*WC*/
>{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/
>{ "font_size_message", "the size of the map font", 20,
> DISP_IN_GAME }, /*WC*/
>{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/
>{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/ #####################
>
>Surely all those descriptions shouldn't be the same?
The number_pad option can now optionally hold a value
{0,1, 2 } for {off, on, DOS-mode} but plain number_pad and
!number_pad in config files still work as before.
When number_pad:2 is set, iflags.num_pad_mode is set to 1
which triggers the following behaviour:
> '5', M('5') and M('0') are mapped in rhack()
>in cmd.c, only when they are entered as a command. When used as a
>number, like in the 'n' command, no mapping takes place. '0' is
>already mapped to 'i' by the core. The
>only difference [<Someone>] left in (deliberately) is when you press Ctrl-0;
>this used to map to C('i'), which is an invalid command; now
>keep it '0' (which is interpreted as 'i' by the core.)
Even though the in game help now lists the actual disclosure values
instead of "all" as the default value, implement support for "all" (also
for "none") since doing so is trivial.
"List of game options" from `? f' misaligns the entries for runmode
and scroll_amount (at least for tty display). Shorten their descriptions
so that they fit without squeezing out spaces.
- Move the code for keystroke handling into its own source file.
- Compile and link it as a dynamic link library.
- Dynamically load the keystroke handler at runtime
- Add support for specifying a different handler in defaults.nh
so that internationalization issues can be dealt with without
rebuilding nethack, just supply alternative handlers in HACKDIR.
The following exported functions need to be present in
the keystroke handler .dll:
ProcessKeystroke - returns an ascii value to NetHack
NHkbhit - allows peeking to see if a key/mouse press is waiting
SourceWhere - returns location for souce code for a keystroke handler
SourceAuthor - returns author information for a keystroke handler
KeyHandlerName - returns the full or short name of the keystroke handling dll.
- Version change from 3.4.x
- timed_delay feature ignore in makedefs
- several flags from iflags to flags
- use offsets from mons array entries in save file rather than storing
the ptr and calculating the distance from beginning of array
a few plines that were without punctuation. There may be more non-DEBUG
pline or pline-like things that are still missing punctuation. They are
almost impossible to find after the fact, since they could be anywhere,
including in various dat files and functions that pass strings and formats
into other functions that call pline.
Building with an old version of gcc with various warnings enabled
generated a lot of noise. Most of it was due to not guarding string
literals with `const', but there were a couple of actual problems too.
(from <Someone>):
I guess that this:
mcam += iflags.wc_scroll_amount;
should be his:
mcam += iflags.wc_scroll_amount - 1;
In words: If scroll amount is 1, the behaviour should be as it was
before the option existed, which means: no addition to mcam.
> - I'd like to see another option added: scroll_amount. In
> combination with scroll_margin, this would control the amount
> of squares the screen is scrolled when the scroll_margin is
> reached (currently, this amount is 1, but if I recall
> correctly, it used to be more). For example, if both were 5,
> when you came within 5 spaces of the left screen border, the
> screen would shift 5 spaces to the right).
Provide some command assistance for newbies, but
suppress it with !cmdassist in the config file.
If someone misinterprets the Guidebook ^D, ^T
type command notation, this will pop up some
further information to possibly assist them and
explain the notation.