Convert search in tty menus from pmatch to case-insensitive pmatchi;
convert search in X11 menus from substring strstri to wildcard pmatchi.
tty bug: if the menu is full screen, the search prompt and subsequent
user input clobbers the menu header.
Add pmatchi() to perform case-insensitive wildcard matching, and
pmatchz() which is also case-insensitive and ignores spaces, dashes,
and underscores like the type of matching done during wish parsing.
At the moment, neither is being used, although DEBUGFILES handling
uses pmatch and needs to be taught to distinguish between case-
sensitive and case-insensitive filenames so will eventually use
pmatchi when appropriate.
From a bug report two years ago, mithril armor should have color
HI_SILVER rather than HI_METAL. Tolkien describes mithril as "like
silver which never tarnishes". (The bug report had a more precise
quote, and a github URL for a patch which I've ignored.) The Amulet
of Yendor has material set to MITHRIL but I haven't changed its color.
All amulets are HI_METAL, so if any modification is needed for it,
change the material rather than the color.
Mithril-coats are displayed as cyan both before and after this patch,
so it's hard to tell whether any change actually happened.
The previous USE_OLDARGS worked with gcc on Intel, but was inherently
unsafe. This method is completely safe, just obnoxiously intrusive.
It you disliked debugpline*(), you're bound to hate this....
Remove the requirement for <stdarg.h> that was introduced to lev_comp.
USE_STDARG still works. USE_OLDARGS required hackery but has been
tested and actually works, although I wouldn't trust it on platforms
where 'long' and 'char *' aren't the same size. USE_VARARGS didn't
require any hackery--aside from the conversion to core's pline code--
but has not been tested: <varargs.h> supplied with OSX won't compile,
with an #error directive that basically says "switch to <stdarg.h>".
I changed several printf formats of %i and %li to %d and %ld because
I'm not sure how widespread the 'i' variant was back in days of yore.
[TODO: avoid use of snprintf since pre-ANSI systems won't have it.]
DEBUGFILES set to "wintty.c" reported a bad cursor positioning attempt
at the end of the RIP tombstone, and when set to "questpgr.c wintty.c"
reported a whole bunch right at the start of the game when enumerating
all the quest messages for the chosen role. Both were triggered by
this x==0 call to tty_curs() near the end of process_text_window().
if (i == cw->maxrow) {
if(cw->type == NHW_TEXT){
tty_curs(BASE_WINDOW, 0, (int)ttyDisplay->cury+1);
cl_eos();
}
...
The x value is always decremented in tty_curs, so passing in 0 yields
a bad value of -1. The bad call returns without doing anything, and
when DEBUG is disabled, it does so silently.
No fixes entry; it was caused by a post-3.4.3 fix for something else.
Same functionality as was recently implemented for tty. If a
character like ':' is an explicit menu selector and the player
types it, select that menu entry rather than treating it as a
search request. (Same for other menu commands like '>', but
offhand I can't think of anything besides container looting's
': - look inside' that uses any non-letter selectors other
than '$', which isn't used as a menu meta command.)
Add a couple of missing .gitignore entries for files put into
place when building. include/tile.h is genearated for tiles
and dat/NetHack.ad is copied for X11 resource definitions.
The 'zdir' function parameter has the same name as 'zdir' global
variable, triggering a 'shadowing' warning. I had to read the 'if'
statement multiple times to convince myself it was doing what was
intended. It was, but I think this rewrite is easier to understand
(at least for my feeble reptilian brain).
I don't know who Tim Wright is, but his 15 mintues of fame has
lasted for at least a decade so I cut his comment out. (The 28.5
year old GAN one a dozen lines lower was a tempting target for
removal, but I managed to stop myself; otherwise it never ends.)
gcc complained about assigning string literals to variables that aren't
const. String literals don't have const type but modifying them results
in undefined behavior, so the warning is justified. Except in this case
the strings were never being modified so if wasn't justified after all.
Switch to a static buffer anyway.
Looting a container generates a menu which contains ': - look inside'
but the recent change to make ':' be a menu command for selecting
items which match a search string made it impossible to pick that item.
(Well, I suppose you could enter a search string which matched it, but
that's a nuisance compared to just directly picking a choice.) This
makes menu selection for tty give precedence to menu choice characters
over mapped menu commands when some character happens to be both. I'm
not sure whether it ought to be expended to group accelerators too, so
didn't do that.
There's bound to be a better way to do this, but it works.
Bag of tricks that had been used at least once was being described
as "empty" regardless of charge count, because it always fails the
Has_contents() test. After half this patch fixed that, it started
being flagged as "empty" as soon as the last charge was used rather
than after attempting to use it again after that, since 'cknown' was
being set whenever it was used. Only set that flag when applying
the bag has been observed to fail.
My dog bit an acid blob and triggered a crash, caught by SYSCF panictrace
but yielding confusing information. The backtrace included a call from
'rustm()+N' that turned out to be passivemm(), which was deferencing a
null pointer since no weapon was involved.
Unix command line processing required that the initial 'd' of
"-DECgraphics" be lowercase so that it wouldn't conflict with -D for
wizard mode. This retains -D for wizard mode and now also recognizes
"-debug" (case insensitive, but full 5 letters necessary) for the same
thing, and allows "-DECgraphics" to be capitalized as it is throughout
the rest of the program (actual matching is case-insensitive, so "-dec"
and "-decgraphics" still work. It now requires that anything after
"DEC" match the rest of that string instead of accepting "-DECanthing"
as a synonym for "-DECgraphics". Likewise for "-IBMgraphics": when
more than 3 letters are supplied, the extra ones must be an initial
substring of "graphics" rather than arbitrary characters.
The raw_printf() warnings don't actually work as intended, but that
isn't a change from the old behavior so I've left them in for now.
DECgraphics, IBMgraphics, and MACgraphics used to be recognized when
at least 3 letters were supplied back when they were true boolean
options. When they got demoted to shortcuts for the symset option,
they started needing 10 (DEC and IBM) or all 11 (MAC), otherwise
triggering "bad syntax in NETHACKOPTIONS" (or config file). Revert
to having the first three letters be sufficient.
Reported by Alex, the probabilites shown in the comment about the effect
of the mysterious force have been wrong ever since they were added 20 or
so years ago. Lawfuls and neutrals are much more likely to go down just
one level rather than 2 or 3.
No, not a blindness cure. :-} Post-3.4.3 revisions to makesingular()
inadvertently made it impossible to successfully wish for "the Eyes
of the Overworld" because the string got changed into "the Eye of the
Overworld" which doesn't match anything. So don't singularize "eyes".
(After this fix, wishing for "the Eyes of the Aethiopica" no longer
yields the Eye of same, but I think that's the correct behavior.)
Restore the variant phrasing used when more than one stack of potions of
acid explode while being inflicted with water damage. First message:
"a potion explodes" or "some potions explode"; second and subsequent
messages: "another potion explodes" or "more potions explode". This
trivial feature stopped working when erosion handling was overhauled and
old water_damage was split into current water_damage_chain+water_damage.
Augment the message so that vague "potion" is only used when the object's
dknown flag isn't set (ie, object hasn't been seen yet). Use "<color>
potion" or "potion of acid" otherwise, depending upon whether such potions
have been fully discovered.
If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES. (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
Bug report included a pointer to a fix; this patch is a superset.
Gold pieces dropped on an altar by the player got their bknown flag set,
which is incorrect since bless/curse doesn't apply to coins. If a
monster (in reported case, a slain temple priest) dropped gold there too
then the two stacks wouldn't merge. For the normal !GOLDOBJ config, the
problem goes away as soon as the gold gets picked up. I didn't test for
GOLDOBJ but think two inventory slots containing gold can result.
The superset part is to not break agnostic conduct by dropping gold
on an altar since no information is revealed when doing that.
[This was one of the very last patches checked into the old cvs repository,
where the somewhat out of date message above was accidentally omitted.]
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).
If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES. (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
Bug report included a pointer to a fix; this patch is a superset.
Gold pieces dropped on an altar by the player got their bknown flag set,
which is incorrect since bless/curse doesn't apply to coins. If a
monster (in reported case, a slain temple priest) dropped gold there too
then the two stacks wouldn't merge. For the normal !GOLDOBJ config, the
problem goes away as soon as the gold gets picked up. I didn't test for
GOLDOBJ but think two inventory slots containing gold can result.
The superset part is to not break agnostic conduct by dropping gold
on an altar since no information is revealed when doing that.
[This was one of the very last patches checked into the old cvs repository,
where the somewhat out of date message above was accidentally omitted.]
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).