Commit Graph

43 Commits

Author SHA1 Message Date
nhmall
7c579ba7fd optlist verbose follow-up
When the NHOPTP syntax was copied and pasted from cond_ a few lines
above, the opt_out/opt_in setting should have been changed to opt_out
to match the verbose boolean.
2022-06-22 13:50:53 -04:00
nhmall
377be376fe more Verbose
Make verbose a prefix compound option. verbose and !verbose
should still work just as the boolean option did.

verbose0, verbose1, verbose2, verbose3, verbose4 must be
given a decimal value in the config file to set the bits in
verbosity_suppressions[0] through verbosity_suppressions[4].
That can be used to suppress any messages represented by the
verbosity_values defined in include/hack.h.

This also adds a more verbose variation of prinv() where the
total count is included in the message (that particular more
verbose message can be suppressed with OPTIONS=verbose3:134217728).

  Verbose(n,x) name     Hex Value       Decimal             Option
  -------------------------------------------------------------------
  interrupt_multi       0x00000001               1          verbose0
  use_stethoscope       0x00000002               2          verbose0
  Mb_hit                0x00000004               4          verbose0
  adjattrib             0x00000008               8          verbose0
  ballfall              0x00000010              16          verbose0
  use_crystal_ball1     0x00000020              32          verbose0
  use_crystal_ball2     0x00000040              64          verbose0
  digactualhole1        0x00000080             128          verbose0
  digactualhole2        0x00000100             256          verbose0
  mdig_tunnel1          0x00000200             512          verbose0
  mdig_tunnel2          0x00000400            1024          verbose0
  boulder_hits_pool1    0x00000800            2048          verbose0
  boulder_hits_pool2    0x00001000            4096          verbose0
  drop1                 0x00002000            8192          verbose0
  drop2                 0x00004000           16384          verbose0
  drop3                 0x00008000           32768          verbose0
  go_to_level1          0x00010000           65536          verbose0
  go_to_level2          0x00020000          131072          verbose0
  go_to_level3          0x00040000          262144          verbose0
  rot_corpse            0x00080000          524288          verbose0
  getpos1               0x00100000         1048576          verbose0
  getpos2               0x00200000         2097152          verbose0
  off_msg               0x00400000         4194304          verbose0
  on_msg                0x00800000         8388608          verbose0
  Blindf_on             0x01000000        16777216          verbose0
  dog_eat               0x02000000        33554432          verbose0
  dog_invent            0x04000000        67108864          verbose0
  dokick                0x08000000       134217728          verbose0
  toss_up               0x10000000       268435456          verbose0
  consume_tin1          0x20000000       536870912          verbose0
  consume_tin2          0x40000000      1073741824          verbose0
  doengrave1            0x00000001               1          verbose1
  doengrave2            0x00000002               2          verbose1
  doengrave3            0x00000004               4          verbose1
  explode               0x00000008               8          verbose1
  moverock              0x00000010              16          verbose1
  still_chewing         0x00000020              32          verbose1
  trapmove1             0x00000040              64          verbose1
  trapmove2             0x00000080             128          verbose1
  trapmove3             0x00000100             256          verbose1
  trapmove4             0x00000200             512          verbose1
  trapmove5             0x00000400            1024          verbose1
  getobj1               0x00000800            2048          verbose1
  getobj2               0x00001000            4096          verbose1
  doprgold              0x00002000            8192          verbose1
  doorlock1             0x00004000           16384          verbose1
  doorlock2             0x00008000           32768          verbose1
  monpoly1              0x00010000           65536          verbose1
  monpoly2              0x00020000          131072          verbose1
  mswingsm              0x00040000          262144          verbose1
  missmu                0x00080000          524288          verbose1
  mswings               0x00100000         1048576          verbose1
  wildmiss              0x00200000         2097152          verbose1
  gulpmu                0x00400000         4194304          verbose1
  explmu                0x00800000         8388608          verbose1
  meatmetal1            0x01000000        16777216          verbose1
  meatmetal2            0x02000000        33554432          verbose1
  meatmetal3            0x04000000        67108864          verbose1
  meatmetal4            0x08000000       134217728          verbose1
  relobj                0x10000000       268435456          verbose1
  ready_weapon          0x20000000       536870912          verbose1
  wield_tool            0x40000000      1073741824          verbose1
  meatobj1              0x00000001               1          verbose2
  meatobj2              0x00000002               2          verbose2
  meatobj3              0x00000004               4          verbose2
  meatobj4              0x00000008               8          verbose2
  meatcorpse1           0x00000010              16          verbose2
  meatcorpse2           0x00000020              32          verbose2
  mpickgold             0x00000040              64          verbose2
  mpickstuff            0x00000080             128          verbose2
  setmangry             0x00000100             256          verbose2
  mb_trapped            0x00000200             512          verbose2
  m_move1               0x00000400            1024          verbose2
  m_move2               0x00000800            2048          verbose2
  m_move3               0x00001000            4096          verbose2
  m_move4               0x00002000            8192          verbose2
  m_move5               0x00004000           16384          verbose2
  thitu1                0x00008000           32768          verbose2
  thitu2                0x00010000           65536          verbose2
  m_throw               0x00020000          131072          verbose2
  handler_menustyle     0x00040000          262144          verbose2
  handler_autounlock    0x00080000          524288          verbose2
  handler_msg_window    0x00100000         1048576          verbose2
  handler_whatis_coord1 0x00200000         2097152          verbose2
  handler_whatis_coord2 0x00400000         4194304          verbose2
  dolook                0x00800000         8388608          verbose2
  describe_decor1       0x01000000        16777216          verbose2
  describe_decor2       0x02000000        33554432          verbose2
  loot_mon              0x04000000        67108864          verbose2
  dotip                 0x08000000       134217728          verbose2
  polymon               0x10000000       268435456          verbose2
  teleds                0x20000000       536870912          verbose2
  level_tele            0x40000000      1073741824          verbose2
  ghost_from_bottle     0x00000001               1          verbose3
  dodip1                0x00000002               2          verbose3
  dodip2                0x00000004               4          verbose3
  dodip3                0x00000008               8          verbose3
  intemple              0x00000010              16          verbose3
  doread1               0x00000020              32          verbose3
  doread2               0x00000040              64          verbose3
  doread3               0x00000080             128          verbose3
  doread4               0x00000100             256          verbose3
  doread5               0x00000200             512          verbose3
  doread6               0x00000400            1024          verbose3
  doread7               0x00000800            2048          verbose3
  drop_boulder_on_player0x00001000            4096          verbose3
  do_genocide           0x00002000            8192          verbose3
  call_kops1            0x00004000           16384          verbose3
  call_kops2            0x00008000           32768          verbose3
  call_kops3            0x00010000           65536          verbose3
  erode_obj1            0x00020000          131072          verbose3
  erode_obj2            0x00040000          262144          verbose3
  erode_obj3            0x00080000          524288          verbose3
  trapeffect_rocktrap   0x00100000         1048576          verbose3
  climb_pit             0x00200000         2097152          verbose3
  drown                 0x00400000         4194304          verbose3
  mon_adjust_speed      0x00800000         8388608          verbose3
  hit                   0x01000000        16777216          verbose3
  miss                  0x02000000        33554432          verbose3
  makewish              0x04000000        67108864          verbose3
  prinv                 0x08000000       134217728          verbose3
  do_attack             0x00000001               1          verbose4
  known_hitum           0x00000002               2          verbose4
  hmon_hitmon1          0x00000004               4          verbose4
  hmon_hitmon2          0x00000008               8          verbose4
  mhitm_ad_tlpt         0x00000010              16          verbose4
  mhitm_ad_wrap1        0x00000020              32          verbose4
  mhitm_ad_wrap2        0x00000040              64          verbose4
  mhitm_ad_dgst         0x00000080             128          verbose4
  damageum              0x00000100             256          verbose4
  missum                0x00000200             512          verbose4
  hmonas1               0x00000400            1024          verbose4
  hmonas2               0x00000800            2048          verbose4
  hmonas3               0x00001000            4096          verbose4
  hmonas4               0x00002000            8192          verbose4
  passive               0x00004000           16384          verbose4
  flash_hits_mon        0x00008000           32768          verbose4
2022-06-19 21:02:50 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
PatR
44d5be6eb4 autounlock overhaul
This gives the player more control over what autounlock does.  It is
now a compound option rather than a boolean, and takes values of
  autounlock:none
  !autounlock or noautounlock (shortcuts for none)
  autounlock:untrap + apply-key + kick + force (spaces are optional
    or can be used instead of plus-signs, but can't mix "foo bar+quux")
  autounlock (without a value, shortcut for autounlock:apply-key).
Default is autounlock:apply-key.

Untrap isn't implemented (feel free to jump in) so is suppressed from
the 'O' command's new sub-menu for autounlock.  It's parsed and
accepted from .nethackrc but won't accomplish anything.

[Just musing: it should be feasible to kick in direction '.' to break
open a container or #force to an adjacent spot to break open a door.
If that was done, autounlock:kick+force (or more likely autounlock:
apply-key+kick+force when lacking a key) would resort to force if hero
couldn't kick due to wounded legs or riding.

This changes struct flags so increments EDITLEVEL again.

This includes pull requests #750 from entrez and #751 from FIQ but was
entered from scratch rather than using use their commits.

Closes #750
Closes #751
2022-05-04 19:13:28 -07:00
PatR
9da36fb03e some options handling cleanup
Hide 'altkeyhandling' from the 'O' menu for !WIN32 builds.  If
present in run-time config file it will be parsed and then ignored.

Instead of showing "unknown" for the value of the 'hilite_status'
compound option, show "none" if there are no highlighting rules, or
a pointer to other option "status highlight rules" when there are.

Deal with a few function parameters that are used for some
combination of build-time config settings and unused for others.
2022-04-06 12:08:58 -07:00
PatR
8aa48ecd91 'O' vs msg_window option
Change 'O's sub-menu for selecting new msg_window option setting to
work similar to the one for menustyle:  show a description of what
the values mean with a two-line, two-column menu entry.  Also make
its current value be pre-selected.

msg_window is a bit more complicated than menustyle because only
some interfaces support it and curses only supports two of the four
choices.  It currently has one hard-coded reference to "^P" (in the
tty-specific 'combination' choice).  Changing that is feasible but
seems like more trouble than it'd be worth.
2022-04-05 13:35:23 -07:00
PatR
5db6dac863 menuinvertmode
Change the 'menuinvertmode' default from 0 to 1 so that it gets more
exercise.  It can be changed back to 0 via option settings but it's
doubtful that anyone will care enough to bother.

Some pickup/take-off actions have been using it to avoid setting
their 'all' choice when bulk toggling for current-page or whole-menu
takes place; 'O' specifies it for its '?' help choice.  This adds
the skipinvert flag to the 'all' choice of #wizidentify.

The comments describing it now state that menuinvertmode applies to
bulk set-on operations as well as to toggle-on/off operations but
that will only be true if/when interfaces call menuitem_invert_test()
for set as well as for invert.  tty is about to start doing that.
2022-03-16 16:19:30 -07:00
nhkeni
1647125f89 rationalize extensions in doc directory
rename text files to have .txt extension, etc
    update references to changed filenames
2022-01-29 16:28:06 -05:00
PatR
d5b7d8520c 'O' assistance
I don't care for this very much at all, but making it shorter will
reduce its usefullness.  It addresses one of the struggles exhibited
in the "a man and his cat" youtube video, where he was baffled when
selecting booleans didn't change their values and he later used Esc
instead of Enter after eventually finding number_pad.

This inserts some explanatory text (around three dozen lines,
unfortunately) at the start of 'O's menu.  Some of it is general menu
stuff, some is specific options stuff, and some attempts to fend off
various bug reports about options that do or don't persist across
save and restore or RC revisions that seem to have no effect.

The new introductory text can be disabled by turning off cmdassist.
Players who already do that don't need to see this.  Many who ignore
cmdassist and occasionally endure an outburst of compass directions
are likely to be goaded into turning it off.  I hope we won't need a
new 'optassist' for players who want to skip this but leave cmdassist
in general on.

It doesn't attempt to address his attempt to use arrow keys (possibly
arrows overloaded on number pad keys, or perhaps just digits on the
number pad while numpad mode was off) to navigate the menu then having
the Windows port 'helpfully' change those into hjkl which resulted in
selecting and subsequently unintentionally toggling some options on
the first page.  One was 'color' which he did notice and then re-run
'O' to successfully toggle it back on.  There was at least one other
which he either didn't notice to didn't both to reverse.
2022-01-13 14:25:01 -08:00
PatR
30a0cab66f tiled_map option
It was possible to toggle ascii_map On (which toggles tiled_map Off)
and Off (so tiled_map On) during play, but tiled_map was marked as
config-file only so the converse pair of operations weren't allowed.
Allow tiled_map to be toggled On or Off during play.
2022-01-02 00:35:52 -08:00
PatR
4f1c213516 more NO_TILE_C
When USE_TILES is disabled, don't let wc_tiled_map be the default.

Qt is capable of showing an (ugly) ascii map, and will do so if built
with NO_TILE_C after this fix (it defaults to tiles without this),
but it requires that a tiles file be loaded because it displays tiles
in other places besides the map, like role selection.  So it can't
skip them when wc_ascii_map is set.
2021-12-31 15:02:35 -08:00
nhmall
0a97cc5c5e windows console changes - eliminate *key.dll
Incorporate the functionality of the loadable DLL's (nhraykey.dll,
nhdefkey.dll, and nh340key.dll) into the consoletty.c code and
remove the dll building
2021-11-16 15:27:33 -05:00
nhmall
39713783d1 some trailing whitespace in src, include 2021-10-16 12:12:21 -04:00
Pasi Kallinen
76f77ee0cc Add assistance to fire-command
Allows the fire-command to autowield a launcher; it will now
do either swapweapon or wield an appropriate launcher, if you
have ammo quivered.

This assistance can be turned off with the fireassist boolean option.

Adds a rudimentary command queue, which allows the code to add keys
or extended commands into the queue, and they're executed as if
the user did them.  Time passes normally when doing the queue,
and the queue will get cleared if hero is interrupted.
2021-06-16 13:14:32 +03:00
Pasi Kallinen
97e58a4fdc Change autopickup and color default values
Change the default value of autopickup to off. Having it on is
harmful for new players, making them very easily burdened.
We can't expect new players to know how to configure
pickup_types, pickup_burden, and pickup exceptions.

Change the default value of color to on. We can safely assume
new users have a terminal that supports color, and most people
want color.
2021-06-06 19:25:49 +03:00
PatR
f0b63ae20c 'O' vs 'altmeta'
I accidentally toggled the 'altmeta' option On and got this
non sequitur result when trying to toggle it back Off:
|The altmeta option may not both have a value and be negated.
2021-03-29 09:17:33 -07:00
PatR
946df19ea2 \#perminv, 2 of 2: implementation
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.

Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>.  X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window.  curses always does
the loop-until-done approach.  It also accepts up and down arrow
keys to scroll one line at a time.

Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT.  Shifting allows different substrings of too-long
lines to be seen.

For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those.  If they did, shifts could work for all menus but a
shifted window would hide the selection letters.  So shifting would
be most usefully done as:  pan right, read more of any long lines,
immediately pan back to the left.

For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end.  Shift left reverses
that and does nothing if the beginning is already in view.  Forward
and backward scrolling while shifted leave the shift in place.
2021-03-13 18:18:53 -08:00
PatR
d8bef90009 options key parsing
OPTIONS=menu_previous_page:\mv
  BINDINGS=M-v:menu_previous_page
both worked, but
  OPTIONS=menu_previous_page:M-v
  BINDINGS=\mv:menu_previous_page
both failed.  Make all four variations work.  Tiny change made large
by the need to move some things around.

The option definition for menu_first_page had a couple of its flag
bits swapped.  I didn't try to figure out whether that had any impact.
2021-03-10 12:28:09 -08:00
PatR
f480803970 'wizmgender' flag
"Demote" wizmgender from an obscure wizard mode extended command
to an obscure wizard mode boolean option.  Behaves the same except
that no message is given when the value gets toggled.
2021-02-18 23:54:30 -08:00
Pasi Kallinen
933c7f215c Move the other options to alphabetical order 2021-01-30 19:07:58 +02:00
Pasi Kallinen
10cd5af500 Move other options into the options array 2021-01-30 18:43:21 +02:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
PatR
8affbf5a24 options parsing madness
I should have reenabled curses before committing an earlier change;
it broke compile.

Make all optfn_FOO() be static in options.c;
fix newly added prototype for optfn_cursesgraphics();
fix conditionals for optfn_palette(), both prototype and function.

Also, add missing prototype for a sound routine.
2021-01-23 15:42:00 -08:00
PatR
430edb5a74 option help
I stated out by changing dat/opthelp to stop shouting the boolean
defaults: [TRUE] -> [True], [FALSE] -> [False].  I ended up doing
a partical reconcilliation between ?g (dynamic list of options)
and ?h (dat/opthelp).  There were several inapplicable options in
the dynamic list, so this changes option_help() to avoid those.

I barely glanced at the compound options so they may not sync up.
2020-12-21 19:02:11 -08:00
PatR
4cf6727b4e re-implement pull req #334 - sorting discoveries
The pull request changed \ and ` output to unconditionally show
discoveries in alphabetical order.  That's nearly useless except
when looking at prediscovered weapons and armor that fighter
types start out knowing.

This allows the player to choose sorting order via the new
'sortdiscoveries' option.  In addition to setting it via
config file or 'O', it can be set via 'm' prefix for \ and `.
Choices are:
 o - sort by class, by order of discovery in class (default);
 s - sort by 'sortloot' classification which groups sub-class
     items (so all helmets before any other armor, then all
     gloves, then boots, and so on); within each sub-class, or
     whole class for classes which don't subdivide so usefully,
     partly-discovered types (where a name has been assigned)
     come before fully ID'd types;
 c - sort by class, alphabetically within class;
 a - sort alphabetically across all classes.

Turned out to be a large amount of work for fairly little gain,
although I suspect that 'sortdiscoveries:s' will eventually be
more popular than the default.

Invalidates existing save files so that current sort setting can
persist across save/restore cycles.

Closes #334
2020-12-19 17:45:49 -08:00
PatR
8d91a9f764 more options help
"Name of your starting pet when it is a kitten" could be
construed as meaning that it will no longer apply once the
kitten grows into a housecat.  Use "if" instead of "when".

The 'other settings' were in alphabetical order except for
"status condition fields" which presumably started out as
"condition fields".  Move it into proper place for current
description.
2020-11-26 18:47:45 -08:00
PatR
b2199840cd options help
Add a few missing options to dat/opthelp (without worrying about
"if FOO was set at compile time").  No doubt there are lots of
others still missing.

Reword a few options in dat/opthelp and also in the dynamic help
derived from optlist.h, particuarly catname, dogname, horsename
whose descriptions have always been confusing or maybe confused.
2020-11-26 12:00:00 -08:00
PatR
ec153a27bd options help
The revamped options handling was't doing dynamic help properly.
After listing the booleans, it listed them again amongest the
compound options.  Since their description field is Null, that
could be a big problem.  sprintf(buf,"%s",NULL) on OSX produces
"(null)" but most sprintf()'s would probably crash instead.

The 'other' options (autopickup exceptions, menucolors, &c) were
not listed at all.  (I don't remember whether that was also the
case before the revamp.)  Now they're listed but not explained.

The 'msg_window' description was unhelpful; this replaces it.
A couple of others were longer than necessary so they've been
shortened.  The rest of optlist.h is reformatting wide lines.

Recently added 'safe_wait' option was included in the Guidebook
but not in dat/opthelp; add it.
2020-11-26 02:20:00 -08:00
PatR
cb8baa1d1c Qt status overhaul: add support for 'statuslines'
Condense the Qt status slightly, moving Alignment field from the
Conditons line to the Characteristics line and the Time and Score
fields from their own possibly blank line to the HP,&c,Gold line.

That's for statuslines:2, which is the default.  statuslines:3
restores the previous layout.  I tried to make that become the
default for Qt but it got messy fast and I gave up.

I also tried to make changing 'statuslines' back and forth on the
fly work but failed.  I left the code in as #if DYNAMIC_STATUSLINES
but that isn't defined anywhere.  For the time being at least,
'statuslines' is config file or NETHACKOPTIONS only for Qt, not
changeable via 'O' like for curses and tty.

Change the option description for 'statuslines'.  That depended
upon whether curses was compiled in when it should depend on which
interface is active.  This moves the alternate info to Guidebook.
2020-11-17 05:07:09 -08:00
Patric Mueller
7086427aaa Enable checkpointing again by default
This was accidentally changed in the options refactoring in commit 68fdc3bbcb.
2020-10-30 20:30:21 +01:00
Pasi Kallinen
396b819988 Add safe_wait to toggle search and wait prevention 2020-10-02 19:00:40 +03:00
nhmall
2c571dcfe7 more outdated code move follow-up 2020-07-06 09:37:26 -04:00
nhmall
5a437b336a remove SYSFLAGS and MFLOPPY code
A check into github issue 364 confirmed that
ba6edbe5dc
had incorrectly updated the bwrite sizeof entry for sysflags.

The SYSFLAGS and MFLOPPY code is all in the outdated part of the tree, so just
remove it rather than re-correct it.

Closes #364
Closes #207
2020-07-05 08:50:13 -04:00
nhmall
e4b18f0545 fix github issue 361 to make user_sounds useful even if MSGTYPE is hidden
fixes #361

Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.

Compile time option TTY_SOUND_ESCCODES required to build that support in.

It should be independent of TTY_TILE_ESCCODES.
2020-07-02 15:49:45 -04:00
PatR
0ae84411a0 option fixes and missing prototypes
I added -Wmissing-prototypes to my CFLAGS and got a bunch of warnings.
This fixes the core ones (there are more for X11 that I haven't looked
at yet).  While fixing these, I discovered a few option processing
issues:  the non-Amiga 'altmeta' should be settable while the game is
in progress (not sure about the Amiga variation so left that as-is),
'altmeta' and 'menucolor' are booleans so shouldn't have had optfn_XXX
functions; 'MACgraphics' and 'subkeyvalue' were conditionally defined
differently in options.c than in optlist.h.
2020-04-22 13:39:38 -07:00
Pasi Kallinen
9c51024b6d Fix negating menu_overlay 2020-04-18 22:36:31 +03:00
nhmall
08852d25be mingw build bit 2020-04-11 10:14:05 -04:00
PatR
689c3e67fe restore 'use_inverse' option
'use_inverse' used to be unconditionally present but conditionally
had default value True for WIN32 and False for others.  The options
changes that moved things to optlist.h made it present for WIN32 and
absent for others.  Put it back, and change the default value to be
unconditionally True.
2020-04-01 14:58:40 -07:00
nhmall
5c3670b1f0 msdos build fix
../include/optlist.h:510:62: error: macro "NHOPTC" requires 10 arguments, but only 9 given
                 "color mappings for internal screen routines")
                                                              ^

../include/optlist.h:562:52: error: macro "NHOPTP" requires 10 arguments, but only 9 given
                 "prefix for old micro IBM_ options")
                                                    ^
2020-03-13 10:48:17 -04:00
nhmall
058fbc1cd5 more duplicate detect; also copy-and-paste for vt_tiledata entry left it enabled by default 2020-03-01 10:48:46 -05:00
nhmall
5d310d815d options follow-up: fix up duplicate_option_detection and !pet 2020-02-29 17:54:41 -05:00
nhmall
96a559e392 fix the menu_* options which had valok set to No 2020-02-26 14:23:26 -05:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00