get_cost_of_item() was giving different information from shop #chat
when dealing with containers owned by hero containing objects owned
by the shop. And when it was legitimately reporting a price of 0,
doname_with_price() wasn't reporting 'no charge' for items inside a
shop that were owned by hero or that shopkeeper didn't care about.
Extend the shop price reveal to far-look, but only when hero and item
being examined are inside the same shop.
Symset:Blank sets all the map symbols (except STRANGE_OBJECT) to
<space>. The status lines for !STATUS_HILITES force status to use '$'
instead of ' ' for the prefix before ":1234" for gold, but the status
lines for STATUS_HILITES did not. tty ended up with ":1234" for gold.
win32 and curses both ignore the prefix and construct their own, but
since win32 uses the map symbol for that it must also be ending up
with ":1234" (I assume; I haven't seen it). curses is forcing '$' for
the prefix, even on the rogue level.
This attempts to fix win32 without be able to test the result. I've
left curses alone.
Watching the fuzzer, I saw hero's strength plummet to 3 again and not
rise above 5 after that. It turns out to be due to life-saving, which
was fixing severe hunger but was not restoring the point of strength
that's lost when you go from hungry to weak.
I'm not sure whether this was caused by 3.6.1's commit
024e9e1225 or already behaved that way.
Another fuzzer bit: the monk I was watching was bitten by a wererat
early on and was still inflicted with lycanthropy when he reached
level 19. (I've no idea how his level got to be so high; it jumped
from 14 to 19 while I wasn't paying attention.) Extend the earlier
hack for drinking a blessed potion of restore ability to recover lost
characteristcs to sometimes drink a potion of holy water instead.
The rationale is that since the player character resists conflict,
fake players should too.
[I'm not sure that I buy that. Player character is always the one
*causing* conflict and it doesn't affect self. But this is simple
as long as no other resistance checks are against attack-by-ring.]
Dropping an existing fragile item while levitating will usually
break it. Getting a new wished-for fragile item and dropping it
because of fumbling or overfull inventory never would.
Some callers of hold_another_object() held on to its return value,
others discarded that. That return value was unsafe if the item
was dropped and fell down a hole (or broke [after this change]).
Return Null if we can't be sure of the value, and make sure all
callers are prepared to deal with Null.
Fixes#155
When drowning, you need to be unencumbered in order to crawl out of
water. When not drowing, you don't, but put a limit on how much can
be carried. If polymorphed into a swimming creature, allow stressed
or less; otherwise (magical breathing), burdened or less. (Doesn't
apply on the Plane of Water since there's no climb from water to land
involved.)
'Detect' is used for observing a vampire shape change without being
able to see the vampire. The problem here is that it changed from
bat form to fog cloud form in order to pass under a closed door,
and the message was being delivered when it was already at the door
location instead of before the move from a visible spot to that door.
I'm not happy with this fix, but any other alternative I considered
seemed to be worse. Having the shape change use up the monster's
move is probably a better way to go. Then on its next move it will
be in the right form to make a normal flow-under-door move.