Instead of
" a-z and
" A-Z and
" @&':;
for the lists of characters used to show monsters, followed by
" I
for special "remembered, unseen monster", change the capital letter
line
" a-z and
" A-HJ-Z and
" @&':;
to emphasize that 'I' is used differently from other letters.
Also, add the trailing "and"s to the LaTeX version. I haven't seen
what the result looks like.
Extend paranoid_confirm:trap to also ask for confirmation when
attempting to enter a gas cloud region (scroll of stinking cloud,
breath from green dragons or iron golems, steam clouds from boiling
water, vapor left by fog cloud movement, no doubt several others).
Like with traps, can be overridden for a given move by using the
'm' prefix. Unlike traps, doesn't try to guess whether moving into
a region will be harmless.
Doesn't affect movement into cloud terrain (Plane of Air).
Update the Guidebook to describe the revised behavior of
paranoid_confirm:trap and to mention how #terrain deals with regions.
'any_visible_region()' got mixed in with this but isn't used yet.
Affects extern.h and region.c.
"\(ah" transposed the letters; should have been "\(ha", matching
the actual usage on the same line. Also, the reference to
"circumflex accent" wasn't appropriate since that's the small
caret you get with "^" or "\^".
The description of the default map display was out of date:
Sinks aren't conditional anymore, and were changed from '#' to '{'.
Statues were still listed as '`' but aren't displayed as that.
Room and corridor engravings weren't mentioned.
Wall of water and wall of lava weren't mentioned.
Drawbridge portcullis ('#' when closed) and span ('.' when open)
weren't mentioned.
This splits introductory "- and |" into two entries.
I've forced CR font (similar to TeX's tt font) for the initial
character of all the entries.
The formatting of letters for monsters left something to be desired
so I've tried to redo it. The 'roff edition seems ok (as least when
there's no page break in the middle of it) but I'm not sure how the
LaTeX version will fare. I didn't try to include the trailing "and"
on the first two lines the way the 'roff version does since I wasn't
sure how to accomplish that.
The construct "\\'#rrggbb'" seemed strange and while fixing that
I made several other changes. There's an escape sequence for
apostrophe but "#rrggbb" doesn't actually need any quoting in the
first place (except for "\#" in the TeX version).
There was unwanted indentation after the OPTIONS=windowcolors line
in the 'roff version. For the TeX version, avoid 'verbatim' since
it contains both literal text and placeholders that are now being
distinguished with italics.
Also, "trueblack" is Windows-specific rather than an ordinary named
color.
Add options 'showvers' (boolean) and 'versinfo' (numeric mask) to
show nethack's version on the status lines during play. It won't be
particularly interesting to ordinary players but should be useful
when making screenshots or video to be streamed, or for someone who
switches between git branches or between nethack and variants.
I worked on this several months back but it was combined with
unfinished changes to 'hitpointbar'. I've separated it out so that
it can be put into use. When enabled, one or more components of
"<name> <branch> <version>" will be shown right justified after
status conditions. At present the default is "<branch>" if that is
available and overall status isn't 'released', or "<version>" if
'released' or if branch isn't available. That might need some
refinement.
It works as intended for tty and curses, although some abbreviation
mechanism would be useful if/when the program resorts to abbreviating
status conditions to make things narrow enough to fit.
For X11, it works ok for fancy_status:True (the default, controlled
via NetHack.ad settings) but is messed up for tty-style status. The
text is positioned correctly but there are gaps in it, making it
appear garbled, similar to what I saw when I tried and failed to
implement statuslines:3 for X11. [It might be due to having empty
condition widgets be 1 pixel wide instead of being totally removed
but I don't think the situation is that simple.]
For Qt, if the text needs to be truncated in order to fit, the center
portion of the string will be shown, discarding parts from the left
and right. That ought to discard from left and retain rightmost
portion instead.
For win32|mswin|Win GUI, no attempt to support it has been included.
Things should be ok when 'showvers' is left as False (the default)
but I don't know what will happen if that gets toggled to True. At a
minimum, the version info won't be right justified. The information,
or at least some of it, is displayed in the game window's title bar
so there isn't any pressing need to add it to status, but toggling
the option will need to behave sensibly if it doesn't already.
Adds a new extended command #lookaround, which will describe
the map around the hero they can see or remember.
Adds a new boolean option mention_map, which will give a message
when an interesting map location in sight changes.
Add a new boolean option showdamage, if on, outputs a message
like "[HP -2, 14 left]" - several variants have something similar,
but I chose the message based on how eSpeak said it, while keeping
it short.
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)
new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow
deleted helper scripts:
NetHackCrashReport.Javascript
nhcrashreport.lua
misc:
update CRASHREPORTURL (will need to be updated before release)
update bitrot in winchain
winchain for Windows
add missing synch_wait for NetHackW --showpaths
add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts
missing:
packaging (Windows needs the pdb file)
no testing with MSVC command line build
port status:
linux: working, but glibc's backtrace doesn't show static functions
Windows VS: working. pdb file is large - looking into options
MacOS: working
msdos: not supported
VMS: not supported
MSVC: planned, but not attempted
MSYS2: working, but libbacktrace not showing symbols (yet?)
"blue potion" wasn't a very good example for an item in a container;
plain "blue" isn't a potion description.
Add an extra sentence to make the association between a container's
"item count" that's really a stack count and the fact that inventory
slots are for stacks rather than for individual items too.
Style/usage bit: avoid using "another" twice in the same sentence.
Fix a typo in the spelling of "contents".
Adds a new boolean option, spot_monsters. If on, every time
the hero notices a monster which was out of sight before,
a message is given. Combine with accessiblemsg to get the
monster location:
(3north): You see a newt.
Breaks saves and bones.
Adds a new boolean option, accessiblemsg. If on, some game messages
are prefixed with direction or location information, for example:
(west): The newt bites!
(northwest): You find a hidden door.
I added the info to the most common messages, but several are
still missing it.
Add pickup_stolen option to autopick items stolen from you by a nymph or
monkey, even if they don't match your normal autopickup settings.
Replace was_dropped, was_thrown with a 2-bit bitfield that can contain
values LOST_DROPPED, LOST_THROWN, and LOST_STOLEN (or 0), since they
should all be mutually exclusive anyway as they track the most recent
way the item left the hero's inventory.
[Rebase/merge conflict fixed up. PR]
This is based on a feature in UnNetHack (and I think some other variants
as well). If the hero intentionally drops an item with 'pickup_dropped'
disabled, don't autopick it back up when walking over that square again.
Typically when the player drops an item, it's because she doesn't want
it in her inventory any more, and this option stops autopickup from
defeating that goal (especially useful for tasks like stash management
without a container). Players have come up with workarounds to this
problem like toggling autopickup when approaching their stash pile or
adding name-based autopickup exceptions to allow them to exclude
individual items from autopickup, but this behavior should reduce the
need for those things.
I think 'pickup_dropped' is a little unfortunate because it suggests
equivalence to 'pickup_thrown' (i.e. any dropped items will be
automatically picked up regardless of autopickup exceptions). Calling
it something like 'nopick_dropped' might be better, but as far as I can
tell options cannot start with the word 'no' because it's interpreted as
a negation of the rest of the option name.
Make the various item-in-use commands put up a menu--which allows
choosing an item for context-sensitive item action--if/when preceded
by the 'm' prefix. Some of them do that even without the prefix ('*',
'[', or '=' when more than one ring is worn). By default '(' shows
primary weapon, then secondary one if dual-wielding. 'm (' shows a
menu of primary, alternate whether dual-wielding it or not, and quiver.
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:
OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline
Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.
Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.
Tested for tty, curses, x11, qt, and win32
One can observe the following problems when generating or viewing plain
text versions of the Guidebook. (There are three; "Guidebook" and
"Guidebook.txt" are identical, and are paginated; "Guidebook.dat" is not
paginated.)
1. The line "(Edited and expanded for NetHack 3.7.0 by Mike Stephenson
and others)" is overset.
2. So are Figures 1 and 2, by one character cell, when rendered with
groff 1.23.0 because of the way it handles boxed tables and those
with vertical rules at table boundaries.
https://git.savannah.gnu.org/cgit/groff.git/commit/?id=8f066786ea3cb5e1dbade1149e7d50ae978da202
3. When viewing the Guidebook in an 80-column terminal, the left and
right margins are asymmetric; you get 10 columns on the left but
only 5 on the right.
So:
* doc/Guidebook.mn: In nroff mode, set page offset to 5n and increase
line and title line lengths by 5n to 70n.
Now, the margins are symmetric, there's ample room for the figures, and
the expansion credit fits.
(One diagnostic remains when formatting with groff 1.23.0.
troff:tmac.n:762: error: cannot load font 'S' for emboldening
This is a groff bug and will be fixed in the next release. The
diagnostic is spurious and can be ignored.
See <https://savannah.gnu.org/bugs/?64866>.)
Explain behavior of GNU tbl when setting boxed tables on terminals.
Drop reference to bug fixed in groff 1.23.0
<https://savannah.gnu.org/bugs/?49390>.
There's not much to say about other tbls except that they handle boxed
tables _terribly_ on terminals.
$ cat ./hello-table.roff
.TS
box;
L.
hello
.TE
$ ./bin/tbl ./hello-table.roff|./bin/nroff|cat -s # Heirloom Doctools
_______
hello
_______
|
| |
DWB tbl behaves the same way. I expect all System V Unix-descended
tbls/nroffs do the same.
This is my attempt to revise the figure by working _with_ tbl(1)
and nroff(1)/troff(1) features instead of fighting them or enduring
suffering and significant maintenance challenges.
* Stop using mn(7) display macros; the other two figures didn't and they
don't appear to be buying much.
* Use `tr` character translation feature to temporarily remap characters
for clarity of input. It's convenient to input ordinary characters
here since the table's contents are (mostly) character-cell art.
Remap `-` to minus sign and `@` to the "reverse solidus" special
character. (`\` is the default *roff escape character. It can be
changed, but attempting that seems hopeless inside a tbl(1) table.)
Revert the translations after the table. (There's nothing special
about `@`; you could choose any other character that isn't otherwise
needed in the table.)
* Use `box` region option as with Figures 1 and 2. Perhaps this wasn't
done because those are meant to depict a terminal window, but Figure 2
depicts only part of one, so its top border is a fib.
* Use `expand` region option to obtain roughly the same spread-out
effect that the table was laboriously using empty columns and the `e`
column modifier for.
* Consequently, reduce the column count to 2; both have real content.
* Annotate both keycap diagrams--in part for clarity, but also to make
it more obvious that the columns will balance in width.
These changes don't require GNU extensions to *roff or tbl except,
arguably, the \(rs special character. But support for that special
character identifier is easily added to any device-independent troff;
see §23.2 of CSTR #54 (Kernighan 1992 revision) or groff_font(5). Or I
can prepare a patch--just ask me. But given that no one seems to have
complained about the disaster that AT&T tbl/nroff must have been making
of Figures 1 and 2 for decades, I'm guessing this isn't a practical
concern. Any if it _is_ a problem, `\e` can be used instead of `\(rs`.
(I didn't use it because what is wanted is the backslash glyph
specifically [to mirror `/`], not "the escape character". But given the
constraints imposed by use of tbl(1), it's an academic point.)
On my system, the figure captions in Guidebook.ps were getting set in
Courier roman. This was clearly unintentional. Here's why it didn't
work.
1. Figures 1 and 2 selected the previous font, but only after a table
had been set. But tbl(1) does not preserve identity of the previous
font. I investigated, and none of GNU, Heirloom Doctools, nor
Documenter's Workbench tbl implementations preserve it. So the user
can't rely on it. See
<https://savannah.gnu.org/bugs/index.php?64862>.
2. Figure 3 attempted to select the roman font (typically Times), but
did so in a table cell that was empty of text. It therefore did not
have any visible effect.
* doc/Guidebook.mn: Explicitly select font `R` after setting tables. On
typesetters, put half a vee of space between the table's box border
and the figure caption.
String definitions were being used with a pointless leading double
quote. This syntax is used only to define strings containing leading
space characters. (You might also use it defensively if you're defining
one string whose contents start with the interpolation of another, and
the latter might interpolate leading space--but that is not the case
here.)
Remove unnecessary leading quotes from string definitions.
* doc/Guidebook.mn: Do it. Also annotate empty strings with comment.
* sys/unix/hints/include/gbdates-post.370: Don't put them back.
https://www.gnu.org/software/groff/manual/groff.html.node/Strings.html
Add a new option 'perminv_mode' to augment perm_invent. It handles
the same choices as the temporary TTYINV method: show all items other
than gold, show full inventory including gold, or only show in-use
items (similar to the '*' command).
For tty, both the all-except-gold and full-inventory modes can add
the poorly named 'sparse' variation which populates unused slots in
its fixed grid with the inventory letter that would go in each.
For others, the default has been changed from full-inventory to
all-except-gold. Note that gold is treated as part of 'all' or of
'in-use' if it is quivered because having the amount be shown on the
status line doesn't make that redundant.
Changing the default may mess up WinGUI if it assumes that perm_invent
is full inventory with gold.
Initially I was going to change perm_invent into a compound but this
leaves it as an on/off toggle and adds perminv_mode as a separate
option for how to show the inventory when the toggle is on. It may
make sense to combine them since dual controls is a little confusing,
but right now setting perm_invent On when perminv_mode is 'none'
changes that to 'all' and changing perminv_mode away from 'none' when
perm_invent is Off toggles it to On.
Guidebook.mn has been updated but as usual Guidebook.tex is lagging.