Commit Graph

18338 Commits

Author SHA1 Message Date
nhmall
85e3d721fb Increase the value range of corpse weights
This breaks save compatibility, but is being pushed together with
other save-breaking changes to avoid the need for multiple bumps to
EDITLEVEL.
2026-03-18 23:32:26 +00:00
Alex Smith
5d3a1e684b Add shields of shock resistance and of drain resistance
These both appear as "wooden shield" when unidentified; so does the
small shield.
2026-03-18 23:27:54 +00:00
Alex Smith
ea023677c7 Work around MSVC false positive warning in price-tracking code
The MSVC warning assumes that any attempt to write - followed by an
unsigned number is an attempt to create a negative number (which
produces the wrong data type if you type, e.g., -2147483648).
However, it's also warning when an explicit U is given, e.g. in -1UL,
which is clearly not an attempt to express a negative value.

Suppress the warning by rewriting the number in question as (0UL-1UL)
with a binary rather than unary minus.
2026-03-18 23:27:54 +00:00
Alex Smith
4fae45220e Remember price quotes that have been seen for types of item
These are displayed in discoveries, and a new 'price_quotes' option
allows them to be displayed for un-IDed objects in other contexts
too (the idea is that you turn on the option while identifying
objects and off for general play).

Invalidates existing save files.
2026-03-18 21:08:22 +00:00
Pasi Kallinen
9877e52025 Ring of stealth prevents hero from leaving tracks 2026-03-18 18:04:33 +02:00
Pasi Kallinen
18cb293766 Replace magic number with define 2026-03-18 17:12:01 +02:00
nhmall
8d33cafb3e update tested versions of Visual Studio 2026-03-17 2026-03-17 14:25:24 -04:00
Pasi Kallinen
1c5cf5382b Hellfill variance 2026-03-17 17:29:43 +02:00
Pasi Kallinen
66e7123678 Categorize more commands as general commands
"general commands" tend to be ones which take no game time,
or are non-diegetic.
2026-03-17 13:38:12 +02:00
Alex Smith
b6df17f342 Iron shoes protect / partially protect against certain trap types 2026-03-17 00:05:16 +00:00
Pasi Kallinen
13e7d21b93 Replace magic number with define 2026-03-16 15:36:23 +02:00
Pasi Kallinen
619de1ec0e Make monster destroy armor -spell erode armor first
Instead of outright destroying the armor, the spell will instead
first erode the armor.  The spell hits 2-4 times, so if it hits
the same armor 4 times, it will get destroyed.  This does not
hit erodeproof armor.

Also change the scroll of destroy armor, so that blessed one will
destroy a cursed armor, if hero is only wearing that.
2026-03-16 11:24:19 +02:00
PatR
b70da87d3e 'onefile' tidbit 2026-03-12 13:17:11 -07:00
PatR
c30eea477d Shroedinger's dead cat
Give experience to the hero if opening Shroedinger's Box reveals a cat
corpse rather than releasing a live cat.

It feels a bit odd to assess a bonus rather than a penalty.
2026-03-12 13:12:42 -07:00
nhmall
7cff1696b7 update tested versions of Visual Studio 2026-03-12 2026-03-12 09:28:37 -04:00
Pasi Kallinen
226157004b Make migratemons ignore debug_mongen
Same as wizgenesis, migratemons should create monsters even
when random monster generation is disabled.
2026-03-11 17:35:23 +02:00
PatR
d6bff63025 X11 comment thinko
Fix a phrasing mistake that was introduced when unmatched apostrophies
were removed from the sample NetHack.ad file.
2026-03-08 03:17:42 -07:00
PatR
be0bed8f3c rephrase comment
Triviality: add a couple of commas so that a comment won't be misread.
2026-03-08 03:14:29 -07:00
PatR
c47990d750 fixes3-7-0.txt typo 2026-03-06 13:43:51 -08:00
PatR
98da3a3db6 fix drawbridge + place_monster impossible
Reported via email direct to devteam.

If a monster killed by a drawbridge survives via life-saving and a
second monster also survives (in the reported case, it was a xorn
who will always survive bridge destruction), the second monster will
be placed at the same spot.  That triggers an impossible
"placing <2nd mon> over <1st mon>, at <x,y>, mstates 0 0 at Dlvl N?".
If the first monster survives due to pass_walls rather than due to
life-saving and a second survives too, one of them should end up being
moved to a different spot and not trigger the impossible (not verified
via testing).

When a monster survives via life-saving, kill it again even if there
is no second monster involved.
2026-03-05 12:57:20 -08:00
nhkeni
33a6a9a765 add optionally-built file nhlua to .gitignore 2026-03-04 16:52:04 -05:00
nhmall
7261c848c7 update tested versions of Visual Studio 2026-03-01 2026-03-01 09:25:55 -05:00
PatR
ef6e2a9624 fix #15306b - vision blocking sanity check
Update vision affected by invisible mimics if polymorphing hero gains
or loses See_invisibls.  Avoids triggering a sanity_check impossisble
if an invisible mimic is mimicking a boulder.
2026-02-25 18:30:11 -08:00
PatR
398681fd18 fix? #S15277 - Engulfer gets placed over itself
Bug report was that engulfer killed hero who was life-saved and expelled
onto a rolling boulder trap which resulted in the death of a bystanding
monster.  That triggered an impossible about placing the engulfer onto
the map at an already occupied spot (containing the engulfer itself)
while dealing with the dead bystander.

This removes the code in mon_leaving_level() that was putting the
engulfer on the map.  I'm no longer able to reproduce the problem it
was intended to solve, and if that problem (message delivery about the
swallow attack delivered with the engulfer missing from the map) exists,
it would be less severe than the impossible feedback.  I didn't attempt
to reproduce the actual reported problem since the code removal should
make it moot.

Once again, the bug report via the web contact form got misclassified
as spam.
2026-02-20 19:29:55 -08:00
PatR
e19f4552e9 pull request #1403 - reset stat abuse/exercise
Pull request from greg-kennedy: when a characteristic is repaired via
restore ability, set exercise and abuse for that characteristic to 0.

Closes #1403
2026-02-17 14:56:52 -08:00
Greg Kennedy
822396c2e0 Attribute adjustment resets abuse / exercise counter 2026-02-17 14:51:37 -08:00
Greg Kennedy
06012e7127 Potion / spell of restore ability resets stat abuse as well 2026-02-17 14:51:37 -08:00
PatR
0d2752d05d more cursed potion of invisibility
Give feedback if a visible monster drinks a potion of invisibility
that happens to be cursed so monster fails to become invisible, or if
hero hits a visible monster with a cursed potion of invisibility and
it fails to become invisible.
2026-02-16 19:51:04 -08:00
PatR
b702be4449 more discoveries of unique items
Show the invocation items in the unique items section of the
discoveries list even when they're only flagged as encountered rather
than fully discovered.  The Amulet of Yendor is excluded; it has to
be fully discovered to be shown in that section.
2026-02-16 14:01:59 -08:00
PatR
1bb7146cbd \#knownclass (back-tick) of relics
The ` command already supports selecting 'u' for unique items as a
pseudo-class.  Add support for 'r' as synonym to match the recent
addition of 'relics' to the Guidebook.

The unique item category includes the Amulet of Yendor in addition
to the three invocation items.  'r' shows it too, once it has been
fully IDed.  I'm ambivalent as to whether the Guidebook's Relics
section should mention it.
2026-02-15 12:37:55 -08:00
PatR
651a91f94c explain Amulet wish
In wizard mode, I used ^W to wish for the Amulet of Yendor and was
immediately prompted for another wish.  It was baffling and took a
while to figure out.  Give a message before initiating the wish.
2026-02-15 11:48:40 -08:00
Pasi Kallinen
fe7b3ce09d Empty tin hallu msg 2026-02-15 17:01:49 +02:00
PatR
f4bb0d93e5 observed objects
This has been laying around for a few weeks.  I meant to do more but
have forgotten what the rest would have been.

Don't mark generic objects as dknown.
2026-02-14 21:03:58 -08:00
Pasi Kallinen
78217c3ebd Allow rogues to backstab sleeping or paralyzed monsters 2026-02-13 12:53:21 +02:00
PatR
a561538c2a cursed potions of invisibility for monsters
Extend the recently changed behavior for cursed potion of invisibility.

Monsters won't drink potions of invisibility if already invisible so
can't accidentally or voluntarily make themselves visible again, but
let player make them become visible by hitting them with thrown or
wielded cursed potion of invisibility.

They don't have any concept of temporary invisibility that might let
them remain invisible while losing permanent invisibility, so they
just lose the latter and immediately become visible.
2026-02-12 10:33:09 -08:00
PatR
b074657f2b Guidebook.tex tidbit
This should eliminate an unwanted space.

Untested.
2026-02-12 07:37:31 -08:00
Pasi Kallinen
bbc3eea066 Make sure negatively enchanted boomerang hits anything 2026-02-12 14:32:58 +02:00
nhmall
cccb0303ed update tested versions of Visual Studio 2026-02-12 2026-02-12 07:01:52 -05:00
nhmall
a55ca3ab87 Guidebook.txt update 2026-02-12 06:30:54 -05:00
nhw_cron
2487be72f6 This is cron-daily v1-Jan-12-2026. 005manpages updated: makedefs.txt 2026-02-12 06:28:32 -05:00
PatR
3e24fbcc4e Guidebook.tex Artifacts and Relics
Match recent Guidebook.mn addition of two new subsections for Objects.

Untested.
2026-02-11 15:30:40 -08:00
nhmall
fcd9f5468c some coordxy follow-up
Return a couple of variables that actually held a direction back
to int from coordxy.

bhit() takes int params instead of coordxy.

boomhit() takes int params instead of coordxy.

xytod() renamed to xytodir(), and takes int params (promotion will handle
coordxy params).

dtoxy(coord *, int) renamed to dirtocoord(coord *, int).
2026-02-11 09:40:25 -05:00
Pasi Kallinen
db36ee35de Fix the healer knife bonus
dmgval is also used for monster attacks; move the healer knife
bonus to actual hero-specific code, and make sure it only
applies to hand-to-hand combat.
2026-02-11 08:22:02 +02:00
PatR
1135f5ffe5 Guidebook 'Relics'
List the three invocation items in the same order as the oracularity
about them does.
2026-02-10 13:50:01 -08:00
nhmall
b76d4338be avoid a reported obuf reuse in use_misc()
Report: https://github.com/NetHack/NetHack/issues/1486

Resolves #1486
2026-02-09 08:39:21 -05:00
Pasi Kallinen
4b30e3fab8 Healers may get tiny damage increase with knives
Styled as anatomy knowledge, a healer attacking a monster in melee
with a knife gets +1 damage per 6 dead monsters of that type,
capped at +3 damage.

Handwaving away the fact we're not keeping track who actually
killed the monsters...

Idea from aosdict.
2026-02-08 18:11:06 +02:00
Pasi Kallinen
3877e142e7 Add more bustle to bustling town 2026-02-08 17:19:53 +02:00
nhkeni
525ca734ae add checksum for lua 5.5.0 2026-02-07 21:39:03 -05:00
Pasi Kallinen
63dd80f5ec More code style nits 2026-02-07 17:03:54 +02:00
nhmall
8833e670cd Merge branch 'NetHack-3.7-prepare-for-groff-1.24' of https://github.com/g-branden-robinson/NetHack into NetHack-3.7 2026-02-07 08:07:30 -05:00