gcc has recognized various "magic comments" for white-listing
occurrences of implicit fallthrough in switch statements for
a long time:
The range and shape of "falls through" comments accepted are
contingent upon the level of the warning. (The default level is =3.)
-Wimplicit-fallthrough=0 disables the warning altogether.
-Wimplicit-fallthrough=1 treats any kind of comment as a "falls through" comment.
-Wimplicit-fallthrough=2 essentially accepts any comment that contains something
that matches (case insensitively) "falls?[ \t-]*thr(ough|u)" regular expression.
-Wimplicit-fallthrough=3 case sensitively matches a wide range of regular
expressions, listed in the GCC manual. E.g., all of these are accepted:
/* Falls through. */
/* fall-thru */
/* Else falls through. */
/* FALLTHRU */
/* ... falls through ... */
etc.
-Wimplicit-fallthrough=4 also, case sensitively matches a range of regular
expressions but is much more strict than level =3.
-Wimplicit-fallthrough=5 doesn't recognize any comments.
Plenty of other compilers did not recognize the gcc comment convention,
and up until now the compiler warning for detecting unintended
fallthrough had to be suppressed on other compilers. That's because the code
in NetHack has been relying on the gcc approach, and only the gcc approach.
The C23 standard introduces an attribute [[fallthrough]] for the
functionality, when implicit fallthrough warnings have been enabled.
Several popular compilers already support that, or a very similar attribute
style approach, today, even ahead of their C23 support:
C compiler whitelist approach
--------------------------- -------------------------------------
C23 conforming compilers [[fallthrough]]
clang versions supporting
standards prior to
C23 __attribute__((__fallthrough__))
Microsoft Visual Studio
since VS 2022 17.4.
The warning C5262 controls
whether the implict
fallthrough is detected and
warned about with
/std:clatest. [[fallthrough]]
This adds support to NetHack for the attribute approach by inserting a
macro FALLTHROUGH to the existing cases that require white-listing, so
other compilers can analyze things too.
The definition of the FALLTHROUGH macro is controlled in include/tradstdc.h.
The gcc comment approach has also been left in place at this time.
Commit c4a1f298e8 two and a half
months ago gave lawful Angels and Archons a chance to start with
a mace instead of a long sword so that they might get Demonbane.
It was a bit convulted; this redoes it to be more straightforward.
Makes Sokoban far less tedious when you don't have to worry about
monsters randomly popping up in the trap hallway while you're pushing
the boulder.
Adds a new exclusion zone for monster generation, and the goodpos
routine avoids the zones when GP_AVOID_MONPOS is used.
Back then Demonbane was a long sword, lawful Angels and Archons
could get either it or Sunsword as part of their starting equipment.
After it got changed into a mace instead, they could only get
Sunsword. Rather than always giving them a long sword, sometimes
give them a mace so that they get back the chance to start with
Demonbane.
Since mace is quite a bit weaker that long sword against large
opponents, provide a better enchantment for maces given to lawful
minions.
The g? structs had a mix of variables that were written to
the savefile, and those that were not.
For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.
This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.
Details:
gb.bases -> svb.bases
gb.bbubbles -> svb.bbubbles
gb.branches -> svb.branches
gc.context -> svc.context
gd.disco -> svd.disco
gd.dndest -> svd.dndest
gd.doors -> svd.doors
gd.doors_alloc -> svd.doors_alloc
gd.dungeon_topology -> svd.dungeon_topology
gd.dungeons -> svd.dungeons
ge.exclusion_zones -> sve.exclusion_zones
gh.hackpid -> svh.hackpid
gi.inv_pos -> svi.inv_pos
gk.killer -> svk.killer
gl.lastseentyp -> svl.lastseentyp
gl.level -> svl.level
gl.level_info -> svl.level_info
gm.mapseenchn -> svm.mapseenchn
gm.moves -> svm.moves
gm.mvitals -> svm.mvitals
gn.n_dgns -> svn.n_dgns
gn.n_regions -> svn.n_regions
gn.nroom -> svn.nroom
go.oracle_cnt -> svo.oracle_cnt
gp.pl_character -> svp.pl_character
gp.pl_fruit -> svp.pl_fruit
gp.plname -> svp.plname
gp.program_state -> svp.program_state
gq.quest_status -> svq.quest_status
gr.rooms -> svr.rooms
gs.sp_levchn -> svs.sp_levchn
gs.spl_book -> svs.spl_book
gt.timer_id -> svt.timer_id
gt.tune -> svt.tune
gu.updest -> svu.updest
gx.xmax -> svx.xmax
gx.xmin -> svx.xmin
gy.ymax -> svy.ymax
gy.ymin -> svy.ymin
Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
gf.ftrap, gl.light_base, gt.timer_base
Replace several upstart(y_monnam(mon)) with new YMonnam(mon) to
produce "Your little dog" and such.
Also change one or two Monnam(mon) to YMonnam(mon) and one pline(...)
to pline_mon(mon, ...).
The revised code returned an uninitialized variable if the new test
failed.
The cloneu() case was ok but this changes it to keep parallel to the
clone_mon() case.
When a camera flash hit a mimic which was posing as something, the
feedback mentioned the mimic but didn't bring it out of hiding.
Change to make light pass over a mimic impersonating an object but
unhide one impersonating furniture. Ones impersonating some other
monster are woken up but wakeup doesn't force it back to mimic shape.
Trying to get the messages right brought on more code changes than
antipated. I changed one of the arguments to mhidden_description()
so had to change its callers; fortunately there aren't very many.
When makemon was called with all-zero arguments (e.g. for random
monster generation over time), ptr==NULL means "a random monster".
This was being forwarded to mon==NULL in makemon_rnd_goodpos, and
then mtmp==NULL in goodpos, which means "an object, not a monster".
Because objects can be generated under monsters, this meant that an
attempt to create a random monster could end up choosing a location
that already had a monster, which would then cause the monster
generation to fail.
This mostly wasn't noticeable in normal play: it effectively
reduced the monster generation rate depending on how many locations
outside LOS happened to contain a monster. Normally that's a very
small proportion, so the bug had no obvious effects: but when there
are very few locations outside LOS (i.e. the player can see almost
every location on the level), the bug effectively caused monster
generation to stop once those locations became occupied by
non-moving (e.g. hiding) monsters, something that became observable
in games where the player decided to dig out and light almost an
entire level.
This commit fixes the problem by adding a new flag to goodpos that
requests that it not choose a position that already has a monster.
This bug was diagnosed, and this fix committed, by ais523; but
nhmall wrote almost all of the code implementing the fix.
A helmet psychically reaching inside your head and twiddling knobs in
your brain must be a confusing experience. And the instant rejection of
your god (not to mention the vow that you made to find the amulet for
them), perhaps on the very cusp of their ascendance over the other gods,
is sort of the ultimate oathbreaking, so it interests the erinyes.
Consistent with their mythological role of punishing those who had
violated societal taboos -- oathbreakers, hosts who attacked their
guests, etc -- erinyes scale with the cumulative amount of alignment
abuse the hero has committed over the course of the game. This is
tracked separately from the alignment record, and cannot be cleared by
the hero improving her favor with her god via "good deeds" as the normal
alignment record can. Erinyes will gain abilities, levels, and attacks
as the hero's alignment abuse worsens. They will also aggravate
monsters when near the hero.
An interesting side effect of the monsndx change that wasn't expected
was a series of warnings on a switch statement in makemon.c. The compiler
is now able to evaluate the switch coverage at compile time.
While the number of warnings was daunting, the fix was simple.
makemon.c: In function ‘is_home_elemental’:
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_ANT’ not handled in switch
[-Wswitch]
34 | switch (monsndx(ptr)) {
| ^~~~~~
makemon.c:34:9: warning: enumeration value ‘PM_KILLER_BEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SOLDIER_ANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_ANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_BEETLE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUEEN_BEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ACID_BLOB’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUIVERING_BLOB’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GELATINOUS_CUBE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHICKATRICE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COCKATRICE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PYROLISK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JACKAL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOX’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COYOTE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WEREJACKAL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LITTLE_DOG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DINGO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DOG’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_DOG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOLF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WEREWOLF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINTER_WOLF_CUB’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINTER_WOLF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HELL_HOUND_PUP’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HELL_HOUND’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GAS_SPORE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLOATING_EYE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FREEZING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLAMING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHOCKING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KITTEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOUSECAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JAGUAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LYNX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PANTHER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_CAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TIGER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISPLACER_BEAST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREMLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GARGOYLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINGED_GARGOYLE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOBBIT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BUGBEAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_RULER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MIND_FLAYER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_MIND_FLAYER’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MANES’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOMUNCULUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IMP’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEMURE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUASIT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TENGU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLUE_JELLY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SPOTTED_JELLY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OCHRE_JELLY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_KOBOLD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_SHAMAN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEPRECHAUN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SMALL_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOOD_NYMPH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_NYMPH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MOUNTAIN_NYMPH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOBLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOBGOBLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HILL_ORC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MORDOR_ORC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_URUK_HAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_SHAMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_CAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IRON_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GLASS_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROTHE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MUMAK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEOCROTTA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WUMPUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TITANOTHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BALUCHITHERIUM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTODON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SEWER_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RABID_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WERERAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_MOLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOODCHUCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAVE_SPIDER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CENTIPEDE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_SPIDER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SCORPION’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LURKER_ABOVE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TRAPPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PONY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WHITE_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HORSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARHORSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOG_CLOUD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DUST_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_VORTEX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ENERGY_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STEAM_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_LONG_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_PURPLE_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LONG_WORM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PURPLE_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRID_BUG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_XAN’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_LIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_LIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ZRUTY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COUATL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ALEAX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ANGEL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KI_RIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCHON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BAT’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_BAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RAVEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE_BAT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PLAINS_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOREST_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MOUNTAIN_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GRAY_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GOLD_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_SILVER_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_RED_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_WHITE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_ORANGE_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_BLACK_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_BLUE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GREEN_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_YELLOW_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLD_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SILVER_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_DRAGON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WHITE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORANGE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLUE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STALKER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LICHEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BROWN_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_MOLD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHRIEKER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VIOLET_FUNGUS’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOMISH_WIZARD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_RULER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STONE_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HILL_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FROST_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STORM_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TITAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MINOTAUR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JABBERWOCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KEYSTONE_KOP’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_SERGEANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_LIEUTENANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_KAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEMILICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_LICH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCH_LICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_MUMMY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_MUMMY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_NAGA_HATCHLING’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_NAGA_HATCHLING’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLDEN_NAGA_HATCHLING’ not
handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARDIAN_NAGA_HATCHLING’ not
handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_NAGA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_NAGA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLDEN_NAGA’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARDIAN_NAGA’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE_TYRANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_OOZE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BROWN_PUDDING’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_SLIME’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_PUDDING’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUANTUM_MECHANIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GENETIC_ENGINEER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RUST_MONSTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISENCHANTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GARTER_SNAKE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SNAKE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_MOCCASIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PYTHON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIT_VIPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COBRA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_TROLL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OLOG_HAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_UMBER_HULK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VLAD_THE_IMPALER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARROW_WIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WRAITH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NAZGUL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_XORN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MONKEY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_APE’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OWLBEAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YETI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CARNIVOROUS_APE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SASQUATCH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_ZOMBIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_ZOMBIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GHOUL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SKELETON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STRAW_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PAPER_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROPE_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLD_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEATHER_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOOD_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLESH_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CLAY_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STONE_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GLASS_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IRON_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WERERAT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WEREJACKAL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WEREWOLF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOODLAND_ELF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_ELF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREY_ELF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_NOBLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELVEN_MONARCH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DOPPELGANGER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHOPKEEPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PRISONER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORACLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ALIGNED_CLERIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HIGH_CLERIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SOLDIER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SERGEANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NURSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LIEUTENANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAPTAIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATCHMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATCH_CAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MEDUSA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WIZARD_OF_YENDOR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CROESUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GHOST’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHADE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_DEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_AMOROUS_DEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HORNED_DEVIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ERINYS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARBED_DEVIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MARILITH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VROCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HEZROU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BONE_DEVIL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_DEVIL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NALFESHNEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIT_FIEND’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SANDESTIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BALROG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JUIBLEX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YEENOGHU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORCUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GERYON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISPATER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BAALZEBUB’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ASMODEUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEMOGORGON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEATH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PESTILENCE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FAMINE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MAIL_DAEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DJINNI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JELLYFISH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIRANHA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHARK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_EEL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELECTRIC_EEL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KRAKEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEWT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GECKO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IGUANA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_CROCODILE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LIZARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHAMELEON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CROCODILE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SALAMANDER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LONG_WORM_TAIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCHEOLOGIST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARBARIAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAVE_DWELLER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HEALER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KNIGHT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MONK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CLERIC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RANGER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROGUE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SAMURAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TOURIST’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VALKYRIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WIZARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_CARNARVON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PELIAS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHAMAN_KARNOV’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HIPPOCRATES’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KING_ARTHUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAND_MASTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCH_PRIEST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORION’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_OF_THIEVES’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_SATO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TWOFLOWER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NORN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEFERET_THE_GREEN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MINION_OF_HUHETOTL’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_THOTH_AMON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHROMATIC_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CYCLOPS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IXOTH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_KAEN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NALZOK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SCORPIUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_ASSASSIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ASHIKAGA_TAKAUJI’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_SURTUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DARK_ONE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STUDENT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHIEFTAIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEANDERTHAL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ATTENDANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PAGE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ABBOT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ACOLYTE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUNTER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_THUG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NINJA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROSHI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUIDE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARRIOR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_APPRENTICE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘NUMMONS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘NON_PM’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘LOW_PM’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘SPECIAL_PM’ not handled in switch
[-Wswitch]
I used ^G to create a monster and specified "invisible owlbear". I
then got "An owlbear appears next to you." Except it didn't; it was
invisible and I lacked see-invisible. I imagine that newsym() was
called for the new-yet-invisible monster, but that remained buffered
and was gone overridden by the time pending map update got flushed
at some point after the monster was made invisible.
Add a new makemon() flag to turn a newly created monster invisible
during its creation, before "monster appears" message is delivered.
Since that message will now be suppressed in this situation, use the
cursor-flash hack that indicates where the new, unseen monster got
placed. Creating "1000 invisible <mon>" is something you probably
won't do twice.
Reported by Umbire: if a statue of a hider-under was activated by
a statue trap, it would hide underneath its own statue. Also, the
hero saw a snake hide under unseen submerged kelp.
Both of those things were exposed by new "you see <monster> hide"
message rather than caused by it. It also led to the [re-]discovery
that an existing monster hiding under a statue that was a not-yet-
triggered trap prevented the trap from producing a monster.
This redoes yesterday's can't-hide-under-statue change: hiders can
hide under statues again, but they can't hide under anything at trap
locations. [Pits containing one or more objects are an exception,
although it seems silly that a hero is prevented from falling into
one by the presence of a tiny creepy-crawly hiding under a ring or
dart in there.] So, hider-underers won't be able to interfere with
statue traps by being present at the trap location. [Trappers and
lurkers-above probably need a similar restriction; I didn't look.
They avoid trap spots rather than get lured to such by objects.]
It also prevents newly created hider-underers from becoming hidden
as part of the their creation (except when that creation is part
of level creation) whether their creation uses up an object (statue
activation, egg hatching) or there are simply other items present.
That will prevent statue of a hider producing a monster that hides
under the activated statue (which was happening due to the sequence
create monster, transfer any statue contents to monster inventory,
destroy statue).
The can't-hide-under-statues code has been repurposed to prevent
hiding under gold pieces unless there are at least 10 (arbitrary
threshold) of those or they're in a pile with some other object(s).
Sea monsters hide in water regardless of the presence of objects.
Prevent other swimmers from hiding under objects at water locations.
Such creatures don't have gills and shouldn't be able to stay
submerged in hiding for an arbitrary length of time. [No exception
is made for non-breathers. The overlap between swimmers and hider-
underers is limited to small snakes, even though it is feasible for
a creature wearing an amulet of magical breathing to polymorph into
one. Heros don't spend enough time underwater to worry about snakes
hiding under kelp or thrown junk.]
Lastly, alter the "suddenly, you notice a <monster>" message if
monster-vs-monster activity causes one you've just seen going into
hiding comes back out again without any intervening messages. [I'm
not sure whether something similar is needed for the "Wait. There's
something there" message in the you-vs-monster case.]
Fixes#1062
Instead of a 5% chance for crystal plate mail or crystal helmet to
break each time it's subjected to breakage, switch to a 10% chance
but the damage is treated as erosion rather than break/don't-break.
'crystal foo' will need to go through four stages of damage before
breaking: cracked crystal foo, very cracked crystal foo, thoroughly
cracked crystal foo, then gone. Crackproof handling is included,
described as tempered crystal foo.
It mostly still applies to throwing and kicking the item. Having
some hits trigger damage might be worthwhile but isn't implemented.
Object creation within lua code probably needs to be updated, and
when the Mitre of Holiness is created in the priest/priestess quest
it should start out as tempered (erodeproof). Perhaps it ought to
be erodeproof regardless of where/how it's created.
Reported directly to devteam: a fake player monster was petrified
and when creating its statue yielded "Calculating weight of 0 gold
pieces?".
Fake player monsters on the Astral Plane level were being created
with rn2(1000) gold pieces so had a 1 in 1000 chance of that being 0.
Gold gets created with a non-zero amount but the routine that gives
it to a monster sets the amount to the requested value. That didn't
update the weight so didn't notice the 0. Putting it into a container
(the statue) did recalculate the weight and did notice.
There was a choice between forcing a non-zero amount or allowing 0
and bypassing its creation and placement in monster's inventory.
I went with the latter.
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
Require a free hand when tipping a container into another container.
Presumeably you need to open the destination container and possibly
keep holding it open.
If you try to tip a carried container into an unknown bag of tricks,
apply the bag (once) instead of performing the tip. (To 'open' the
destination as above.) Possibly slightly confusing if bag is empty.
When tipping a container, always ask for the destination instead of
doing that only when carrying other containers. Confirming floor
as destination can be annoying but having to do that sometimes and
skipping that sometimes is aggravating because it is error prone.
And floor is preselected so can be chosen with space or return.
(I wanted to change the selector letter for floor from '-' to '.'
and then keep '-' as an unseen group accelerator, but the latter
doesn't work for PICK_ONE so I've left '-' as-is.)
Don't display "monsters appear" after tipping a bag of tricks.
Monster creation gives feedback these days. (Comparable to recent
"summon nasties" fix.)
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.
behaviour -> behavior
speach -> speech
knowlege -> knowledge
incrments -> increments
stethscope -> stethoscope
staiway -> stairway
arifact -> artifact
extracing -> extracting
The uses of "iff" were left alone.
Close#869
If the first monster on the migrating_mons list couldn't arrive and
was put back on the list to try again later, 'later' would happen
immediately and the program looped forever trying and failing to
bring that monster to the level.
Defer repeat attempts at migration until losedogs() has been through
the whole migrating_mons list. mon_arrive() now populates a new
list called failed_arrivals and losedog() moves its contents, if any,
to migrating_mons prior to returning.
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.
This splits the uses of xchar into 3 different situations, and adjusts
their type and size:
xchar
|
-----------------------
| | |
coordxy xint16 xint8
coordxy: Actual x or y coordinates for various things (moved to 16-bits).
xint16: Same data size as coordxy, but for non-coordinate use (16-bits).
xint8: There are only a few use cases initially, where it was very
plain to see that the variable could remain as 8-bits, rather
than be bumped to 16-bits. There are probably more such cases
that could be changed after additional review.
Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.
This increments EDITLEVEL in patchlevel.h
From a followup comment to a reddit post: a vampire who has gained
levels loses them when reverting to base form. This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.
It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up. Mainly affects pet vampires
since wild oees don't tend to grow very much.