Commit Graph

10296 Commits

Author SHA1 Message Date
PatR
d418008b31 curses splash/copyright screen, role prompt
Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled.  It doesn't need
patchlevel.h either.  There is already a straightforward way to fetch
the copyright banner lines from version.c.

The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background.  Make it honor !guicolor.

"Shall I pick a character's role, race, gender and alignment for you?
 [ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line.  That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name.  (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)

Also a bit of lint cleanup and some reformatting of cursinit.c....
2018-12-29 18:38:30 -08:00
nhmall
a09d2248cb Merge branch 'NetHack-3.6.2' 2018-12-29 08:47:16 -05:00
PatR
c4bda6a6a8 create_particular 'I' vs mkclass
The revised mkclass() [actually new mkclass_aligned()] has an extra
check which didn't used to be there, and attempting to create a
monster of class 'I' with ^G triggered impossible "mkclass found no
class 35 monsters" which the fuzzer escalates to panic.
2018-12-28 19:10:54 -08:00
PatR
5846aee283 memory #stats
obj->oextra->omonst might contain monst->mextra plus mextra->edog, &c.
That was being ignored when summing up memory allocated for objects.
2018-12-28 15:06:45 -08:00
nhmall
678d87db4f Merge branch 'NetHack-3.6.2' 2018-12-28 10:21:04 -05:00
nhmall
a5f154d925 a couple of source spelling consistencies for /*FALLTHRU*/ 2018-12-28 10:08:56 -05:00
nhmall
178aae42f4 Merge branch 'NetHack-3.6.2' 2018-12-27 22:47:26 -05:00
PatR
c056ca1b35 fix github issue #170 - stacks of non-missiles
Fixes #170

Monsters never throw athames or scalpels but some fake player monsters
on the Astral Plane are given those.  Since they're stackable the
quantity usually gets boosted but there's no point in having more than
one if they won't be thrown.

This could have been fixed by letting monsters throw those two items,
but I prevented the quantity from being boosted instead.
2018-12-27 18:36:26 -08:00
PatR
96eaca731a stack merging vs shop pricing
When merging one stack into another and they have different obj->o_id
price adjustments, keep the o_id of whichever one commands the higher
shop price.
2018-12-27 15:37:06 -08:00
PatR
9e0d945961 stack splitting vs shop prices
I misread part of the original code and the revision introduced a bug
based on that.  obj->o_id price variations are used for all types of
non-IDed items, not just non-glass gems.
2018-12-27 15:01:15 -08:00
nhmall
fb42fb47c8 Merge branch 'NetHack-3.6.2' 2018-12-27 17:42:14 -05:00
nhmall
0a2b6fb53f Merge branch 'NetHack-3.6.2' 2018-12-27 17:33:05 -05:00
PatR
a6b4322034 fix #H7103 - shop pricing
Player came across a stack of 2 gray stones in a shop and kicked one.
That one ended up with a different (in his case, lower) price once it
was separate.  This behavior only applies to non-glass gems which add
a price variation derived from internal ID (obj->o_id) number.  Make
splitting stacks always yield the same price per item in the new stack
as was being charged in the old stack by choosing a similar o_id.  Do
it for all splits (that can vary price by ID, so just non-glass gems),
not just ones performed inside shops.

He picked up the lower priced one and dropped it back on the original
higher priced one; the combined stack took on the lower price.  That
will no longer happen if they come from splitting a stack, but this
fix doesn't address merging with different prices when they start out
as separate stacks.  (Unpaid items won't merge in inventory if prices
are different, but shop-owned items will merge on floor.)
2018-12-27 14:12:48 -08:00
PatR
f8b4ad3fdc mines luckstone as achievement marker
It was possible to have the guaranteed luckstone at Mines' End become
merged with a random one and lose its specialness for achievement
tracking.  Mark it 'nomerge' when created and clear that if/when the
achievement is recorded.
2018-12-27 13:31:42 -08:00
nhmall
1894832e0f Merge branch 'NetHack-3.7' 2018-12-25 22:15:02 -05:00
nhmall
b616800c54 merge follow 2018-12-25 22:13:02 -05:00
nhmall
656e18786e Merge branch 'NetHack-3.6.2' 2018-12-25 22:12:44 -05:00
Bart House
8262b6f082 Fix merge mistake. 2018-12-25 18:44:17 -08:00
Bart House
06f8450be1 Merge branch 'win-wip3.7' into win-wip3.7-bart 2018-12-25 18:35:09 -08:00
Bart House
35e6732a89 Fix compiler warning. 2018-12-25 18:34:00 -08:00
Bart House
deb220c7c1 teleport and topten globals moved to instance globals. 2018-12-25 18:30:48 -08:00
Bart House
ed096f74c3 shk followmsg moved to instance globals. early_init introduced. 2018-12-25 17:46:52 -08:00
Bart House
cfb0e3ef78 Use MAX_LAN_USERNAME to determine if we should declare lusername. 2018-12-25 17:25:31 -08:00
PatR
cae50298b6 container_contents() vs show goods
Fix another inconsistency with containers in shops:  prices shown when
looking inside.  Apply had them (because shop goods in containers are
flagged as 'unpaid' when hero carries the container), and loot did not
(because they aren't flagged that way).
2018-12-25 17:07:45 -08:00
PatR
96eebc1955 bill hero for magic bag explosion
Exploding a bag of holding on a shop floor didn't bill for shop-owned
contents which got destroyed.  This puts them on the 'Ix' used up list.
2018-12-25 16:52:33 -08:00
PatR
5f5f7f63f1 stolen_value() vs containers
stolen_value() treated hero-owned container holding shop-owned goods
as free for the taking.

The fix I'm working on which led to discovering this first added
stolen_value() then eventually stopped using it so I don't have an
example of where it is giving the wrong result.
2018-12-25 16:45:41 -08:00
Bart House
769ad91cc3 mthrowu, nhlan, options, regions, rip and role globals moved to g. 2018-12-25 16:26:27 -08:00
nhmall
d7194709bd Merge branch 'NetHack-3.6.2' 2018-12-25 16:54:00 -05:00
PatR
3aca92215c prices of items on shop floor
get_cost_of_item() was giving different information from shop #chat
when dealing with containers owned by hero containing objects owned
by the shop.  And when it was legitimately reporting a price of 0,
doname_with_price() wasn't reporting 'no charge' for items inside a
shop that were owned by hero or that shopkeeper didn't care about.

Extend the shop price reveal to far-look, but only when hero and item
being examined are inside the same shop.
2018-12-25 13:48:51 -08:00
nhmall
7974533eab Merge branch 'NetHack-3.7' into win-wip3.7 2018-12-25 16:35:45 -05:00
nhmall
f52c7b0de7 merge fix-up 2018-12-25 16:34:28 -05:00
nhmall
eb1f430ff5 Merge branch 'NetHack-3.6.2' 2018-12-25 16:34:07 -05:00
PatR
99cd9ea264 simplify container_contents()
iflags.in_dumplog is accessible even when DUMPLOG is not enabled.
2018-12-25 13:05:35 -08:00
Bart House
c67f7e5122 globals from files.c moved to instance globals. 2018-12-25 12:56:27 -08:00
Bart House
b1ab64db43 program_state moved to g. 2018-12-25 10:09:04 -08:00
Bart House
16db7498d0 UNIX, VMS, DEF_PAGER, MICRO and MFLOPPY globals moved to g. 2018-12-25 09:34:24 -08:00
Bart House
0763046c38 zeroX, tc_gbl_data and fqn_prefix moved to instance globals. 2018-12-25 08:09:37 -08:00
Bart House
1c65e6afe0 context to g.context 2018-12-25 07:29:38 -08:00
Bart House
9069615861 Global changes for qt, qt4, amiga, x11 and curses. 2018-12-24 21:28:44 -08:00
Bart House
8c1a4d9a97 invent, youmonst, hackdir moved to g. 2018-12-24 21:04:15 -08:00
Bart House
90547edb83 moves, monstermoves, wailmsg, migrating_objs and billobjs moved to g. 2018-12-24 20:22:33 -08:00
Bart House
be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
PatR
02cfd131ee status gold vs symset:Blank
Symset:Blank sets all the map symbols (except STRANGE_OBJECT) to
<space>.  The status lines for !STATUS_HILITES force status to use '$'
instead of ' ' for the prefix before ":1234" for gold, but the status
lines for STATUS_HILITES did not.  tty ended up with ":1234" for gold.
win32 and curses both ignore the prefix and construct their own, but
since win32 uses the map symbol for that it must also be ending up
with ":1234" (I assume; I haven't seen it).  curses is forcing '$' for
the prefix, even on the rogue level.

This attempts to fix win32 without be able to test the result.  I've
left curses alone.
2018-12-24 18:43:51 -08:00
PatR
0ad8a192bf formatting: parse_conf_file() 2018-12-24 17:50:21 -08:00
Bart House
572ee347b9 Another round of instance globals changes. 2018-12-24 16:43:50 -08:00
Bart House
e5e906dc3b Changes needed in various ports due to globals changes. 2018-12-24 14:47:51 -08:00
Bart House
62e1a45b60 Merge branch 'win-wip3.7' into win-wip3.7-bart
Conflicts:
	src/end.c
2018-12-24 12:09:42 -08:00
nhmall
a229a8a56d Merge branch 'NetHack-3.6.2' 2018-12-24 06:44:27 -05:00
PatR
e2852f25fd fix temporary strength loss that was permanent
Watching the fuzzer, I saw hero's strength plummet to 3 again and not
rise above 5 after that.  It turns out to be due to life-saving, which
was fixing severe hunger but was not restoring the point of strength
that's lost when you go from hungry to weak.

I'm not sure whether this was caused by 3.6.1's commit
024e9e1225 or already behaved that way.

Another fuzzer bit:  the monk I was watching was bitten by a wererat
early on and was still inflicted with lycanthropy when he reached
level 19.  (I've no idea how his level got to be so high; it jumped
from 14 to 19 while I wasn't paying attention.)  Extend the earlier
hack for drinking a blessed potion of restore ability to recover lost
characteristcs to sometimes drink a potion of holy water instead.
2018-12-24 02:08:44 -08:00
PatR
f6d5862c0d implement #H6051 - fake players resist Conflict
The rationale is that since the player character resists conflict,
fake players should too.

[I'm not sure that I buy that.  Player character is always the one
*causing* conflict and it doesn't affect self.  But this is simple
as long as no other resistance checks are against attack-by-ring.]
2018-12-23 17:25:14 -08:00