Commit Graph

8284 Commits

Author SHA1 Message Date
Ray Chason
913a7dc0e0 Fix use after free in Unicode mappings
Shuffling gem appearances can cause mappings from object to
appearance that are not one-to-one. Copy any multiple mappings and
free any mappings that are left unused.
2022-11-23 12:05:04 -08:00
Ray Chason
5181c287d3 Parse only Unicode symbols in the current symset 2022-11-23 12:05:04 -08:00
PatR
997210f7ea onbill() fix
Fix a typo/thinko pointed out by entrez.
2022-11-23 00:21:04 -08:00
PatR
6bf42b8891 extend sanity_check to shop items
Make object sanity checks examine obj->unpaid and obj->no_charge.

Shopping is complicated; there might be corner cases that aren't
handled correctly.
2022-11-21 13:16:51 -08:00
SHIRAKATA Kentaro
0d441b0c2f remove the code to silence lint
Warning facilities on recent compilers are incredibly improved,
so the code to silence "good-old" lint is much less sense.
2022-11-19 00:49:11 -08:00
Michael Meyer
db4785b27f Don't leak ID of magic tools in charging prompt
The getobj prompt for charging was presenting any chargeable tool in the
hero's inventory as a suggested charging target, even tools which were
unidentified and undistinguishable from their mundane counterparts
(e.g. bag of tricks, magic harp, horn of plenty...).  This leaked
information about the identity of these items and made it possible to
determine whether a generic 'harp' was magic or not.

When suggesting chargeable tools, include only those which are actually
known to be chargeable (unidentified or unseen chargeable tools can
still be selected, they just won't be suggested targets).  Basically the
same as what's done for a potion of oil in the apply prompt.
2022-11-19 00:41:52 -08:00
PatR
546930e05e tweak PR #925 - don't expose shop bill details
Avoid use of 'struct bill_x' outside of shk.c.
2022-11-19 00:38:20 -08:00
Michael Meyer
b8472af927 Charge hero for making off with shop-owned boulder
Pushing a shop-owned boulder out of the shop wouldn't charge the hero
anything.  Remedy this (and remove the boulder from the bill if the hero
then pushes it back in).  Also tried to handle a couple other uncharged
boulder "theft" scenarios: pushing a boulder into lava or water, into a
trapdoor or hole, or into a level teleporter (various other traps
already charged for the boulder -- it was pretty inconsistent).

I externified onbill() for this, since relying on otmp->unpaid by itself
impossibles if you push a boulder through a gap in a wall between two
adjoining shops.
2022-11-19 00:13:13 -08:00
Michael Meyer
619781dbb8 Add 'mdistu' macro
Short for distu(mtmp->mx, mtmp->my) (i.e. the distance between the hero
and the specified monster), which is a very common use of distu().  The
idea is that this would be a convenient shorthand for it; I actually
thought it (or something very similar) existed already, but couldn't
find it when I tried to use it earlier.  Based on the number of uses of
fully-spelled-out 'distu(mtmp->mx, mtmp->my)' replaced in this commit
I'm guessing I just imagined it.
2022-11-18 23:42:47 -08:00
Michael Meyer
a0dfc94bbe Fix: "a dry rattle comes from its throat"
"A dry rattle comes from its throat" would be printed whenever a
canceled monster tried to spit at you or another monster while not in
the hero's line of sight.  That seemed weird to me: you can't see the
monster and don't know what it is, but you can tell the sound is
definitely coming from "its throat".

Change the message if the monster isn't visible, and make sure it's
printed it only if the monster is nearby (within reasonable hearing
range for a "dry rattle").
2022-11-18 23:42:47 -08:00
PatR
3278d7e0c1 control of command-line usage entry in '?' menu
Instead of using a compile-time macro to suppress inclusion of the
menu entry to show UNIX command-line usage in the help menu, use a
sysconf setting instead.

Default is HIDEUSAGE=0, to include the entry for command-line usage.
Set HIDEUSAGE=1 to exclude that.  Does not affect 'nethack --usage'
if player actually has access to the command-line.
2022-11-18 17:54:17 -08:00
PatR
9a7f8418ee 'nethack --usage' and '?' menu
Write up a description of how the command line works on UNIX and put
that in new file dat/usagehlp.  Add support for
|nethack --usage | --help | -? | ?
to display it and exit.

Also add a menu entry for nethack's help command to show it during
play.  That can be suppressed by uncommenting new '#define HIDE_USAGE'
in config.h since it won't be useful on servers that don't give
players access to command lines.

New genl_display_file() just writes to stdout.  opt_usage(), which
calls it, might need some suid/sgid handling to make sure the output
is done as the player rather than as nethack.

doc/nethack.6 is already out of date again.
2022-11-18 16:07:15 -08:00
PatR
75eaf59354 yet more nethack -s
For  nethack -s name1 [name2 [name3]]
allow any or all of the name arguments to be preceded by -u.  Both
'-u name1' and '-uname2' forms are accepted same as when specifying
character name at start of play.

It has been accepting '-s<anything>' and ignoring the <anything>.
Treat such as a separate argument instead.  That means it will accept
'-s-v' which is silly but if used intentionally, <anything> would most
likely be a name.

'nethack -s' without any character name(s) supplied and PERS_IS_UID
set to 0 now defaults to "all" instead of to "hackplayer".  For Unix,
the default name will be in place, so that gets used instead of "all".
'nethack -s all' or 'nethack -s -u all' can be used to see all scores.

When no matches are found, feedback is a full sentence but terminating
punctuation was omitted except for the special case of "Cannot find
any entries for you."  Add the final period all the time.
2022-11-17 16:37:45 -08:00
PatR
a96b3d0b03 fix 'nethack --scores'
The command line parsing in unixmain.c accepted --scores as an
alternative to -s but prscore() in topten.c didn't.
2022-11-16 23:41:07 -08:00
PatR
a83ef812a4 streamline defsym.h
Condense the setup of PCHAR/PCHAR2 and OBJCLASS/OBJCLASS2 (last one
renamed from OBJCLASS7) so that it's easier to see the variations
at once on an ordinary size terminal/window.  Revise some of the
indentation and other spacing, also to try to enhance readability
a little.

Unrelated:  remove a trailing space that crept in with a recent pull
request.
2022-11-10 15:44:53 -08:00
nhmall
9ef7135ccd typo 2022-11-10 12:22:13 -05:00
nhmall
27e311b733 remove code on Windows referencing WIN32_GRAPHICS
As far as I know, there's no such thing as WIN32_GRAPHICS in the
current source tree. The Windows graphical port uses the preprocessor
macro MSWIN_GRAPHICS.
2022-11-10 11:47:31 -05:00
nhmall
88a0153a6e avoid use of variables near and far
Some recent testing with a multi-platform compiler encountered difficulty
with the use of a variable 'near' (and presumably 'far', but we don't have
any of those in the source tree) due to reserved word extensions.

Avoid using that as a variable name.
2022-11-10 11:18:49 -05:00
Michael Meyer
721a407454 Use "delphi" as "oracle" levelport alias
Permit levelport by name to "delphi".  That is what the Oracle calls the
level (or at least her room) in-game, so it seems like a natural guess
for the name of the level.
2022-11-08 11:56:10 -08:00
nhmall
9e92fefdd8 keep propertynames static in timeout.c 2022-11-06 10:02:27 -05:00
nhmall
993a82858b Merge branch 'old-software-compatibility' of https://github.com/chasonr/NetHack into NetHack-3.7 2022-11-05 19:30:20 -04:00
nhmall
185322421a relocate mstrength() and supporting function again
Also, purge the code for makedefs -m
2022-11-05 18:40:57 -04:00
nhmall
242c05ccf3 Revert "ranged_attk() - there can be only one"
This reverts commit b399e3f2f5.
2022-11-05 15:26:29 -04:00
nhmall
b399e3f2f5 ranged_attk() - there can be only one
Relocate the newer code for the function to mdlib.c
where makedefs can still use it.
2022-11-05 13:07:10 -04:00
nhmall
eeedff9478 prefix static version of ranged_attk() in mdlib.c 2022-11-05 12:38:02 -04:00
Ray Chason
14b8350bce Fix inadvertent change of strchr to index
Thanks to entrez for pointing this out.
2022-11-03 19:58:56 -04:00
Ray Chason
5eaa162c82 Define and use PRINTF_F_PTR
GCCs older than 3.1 understand __attribute__(printf(...)), but only
with functions; it doesn't work with function pointers. This change
uses PRINTF_F_PTR to remove the attribute from two function pointers.

This change establishes GCC 3.0 as the minimum version to build
NetHack. Older versions have trouble with the variadic macros and
variable declarations in mid-block.
2022-11-03 19:33:30 -04:00
nhmall
cf897d9293 prefix some macro names 2022-11-03 16:50:25 -04:00
PatR
f6b3b968e7 change #vanquished from wizard mode to normal play
Make the existing '#vanquished' command be available during regular
play, with M-V bound to it.  'm #vanquished' or 'm M-V' brings up
the sorting menu that you get when answering 'a' rather than 'y' at
the end-of-game "disclose vanquished creatures?" prompt.

The original #vanquished came from slash'em, where it was available
in normal play.  When added to nethack, it was put in as wizard-mode-
only. I added the sorting capability several years ago.

The chosen sort is remembered and re-used if not reset but only for
the remainder of the current session.  It probably ought of become
a run-time option so be settable in advance and across sessions but
I haven't done that.
2022-11-03 00:00:34 -07:00
PatR
5ac048c8a6 'bad negation' during config file processing
This fixes the problem with reporting "the <foo> option may not
both have a value and be negated" to stdout if delivered before the
interface has been set up, so possibly not be seen.  It has been
using pline_The() but that uses rawprint() during startup.

Unfortunately testing it has uncovered another config file error
reporting issue and this one won't be so easy to fix.  For a logical
line that uses backslash+newline continuations to span multiple
physical lines, when there is a problem it reports the line number
and text of the last segment rather than of the first or of the
specific segment containing the problem.  That isn't necessarily
wrong but is suboptimal.
2022-11-02 15:56:10 -07:00
Michael Meyer
eebe30b037 Message for giving unnameable monster blank name
The message for trying to (re)name an unnameable monster was weird when
the player entered a blank name (a name consisting of only spaces), in
an attempt to delete the monster's existing name rather than give it a
new one.  Several of the normal messages looked incomplete due to using
the blank string as the "new name" (e.g., "I'm Feyfer, not ."), and the
one which didn't include the name still seemed a little off ("calling
names" is almost the opposite of what the player is doing).  Add a new
message for attempting to erase the name of one of the special
unnameable monsters, e.g. "Juiblex would rather keep his existing name"
or "The Oracle would rather keep her existing title".

I also noticed that the message for trying to give an unrenameable
monster the name it already has (e.g. trying to name Death "Death") was
revealing the genders of the Riders with personal pronouns.  This is
avoided elsewhere (e.g. using "the way" in mdisplacem, "its" baked
into the message in mhitm_ad_deth), so I also added a slightly rephrased
alternate message for Riders which avoids any pronouns.  For the
unnaming message, on the other hand, I just used "its" for the Riders,
since I couldn't think of a way to phrase it that avoided pronouns
entirely.
2022-11-01 16:21:47 -07:00
PatR
55ec68ef0a Longbow of Diana
Give an extra +1 to potential multi-shot to rangers wielding the
Longbow of Diana and shooting any type of arrow.  When an elf ranger
has been wielding an elven bow to shoot elvish arrows or an orc
ranger has been wielding an orcish bow to shoot orcish arrows, they
lose their racial bonus but won't lose any multi-shot capability by
switching to their quest artifact.  Human and gnome rangers gain the
+1 bonus.  (I have no idea how a gnome could wield a longbow.  One
would need a step ladder to hold it vertically, and could only draw
the string back a stubby arm's length if they held if horizonally.)

That bonus gets applied before feeding the multi-shot counter to
rnd() so doesn't mean an extra arrow every time.  And you have to
be wielding your own quest artifact--in addition to it being the
appropriate launcher for the ammo you're shooting--so doesn't provide
any multi-shot benefit to other types of characters who wish for it.
2022-10-31 23:13:05 -07:00
PatR
f3579ef4a5 refine all_options_conds()
Change the details of all_options_conds() which was added yesterday.
Creates the same output as then for #saveoptions.
2022-10-31 17:24:06 -07:00
PatR
1572877429 build fix for NODUMPENUMS and more issue #916
I made more things in dump_enums() static and/or const.  In the
process I discovered both compile problems for NODUMPENUMS and when
fixed, link problems for NODUMPENUMS+ENHANCED_SYMBOLS.

The uft8map.c portion has no changes, just reformatting.
2022-10-31 15:43:14 -07:00
nhmall
694fea1076 omdump declaration
..\src\allmain.c(1061): warning C4221: nonstandard extension used: 'ed': cannot be initialized using address of automatic variable 'omdump'
..\src\allmain.c(1056): note: see declaration of 'omdump'

Resolves #916
2022-10-31 13:29:08 -04:00
PatR
220726f7ba status condition options
Option parsing rejected
|OPTIONS=!cond_X
for all valid X.

Using the menu to unselect all condition options treated that as not
having made any choice and didn't make any changes.  That would be
reasonable if nothing was preselected, but things are so unselecting
all of them is a choice.  (A bizarre one, but still should be viable.)

Mostly this deals with including cond_X options when #saveoptions is
used to write a new RC file.  It now produces something like
|OPTIONS=!cond_barehanded,cond_blind,!cond_busy,cond_conf,!cond_deaf,\
|        cond_iron,cond_fly,cond_foodPois,!cond_glowhands,cond_grab,\
|        cond_hallucinat,!cond_held,!cond_ice,cond_lava,cond_levitate,\
|        !cond_paralyzed,cond_ride,!cond_sleep,cond_slime,!cond_slip,\
|        cond_stone,cond_strngl,cond_stun,!cond_submerged,cond_termIll,\
|        !cond_tethered,!cond_trap,!cond_unconscious,!cond_woundedlegs,\
|        !cond_holding
after the last alphabetical option and before the bound keys, menu
colors, and others which aren't simple OPTIONS=X settings.  This only
happens if there is already one or more OPTIONS=cond_X entries in the
old file when it was read or if 'mO' gets used to make any changes.

Not fixed:  after my RC had something similar to the above and before
I changed status conditions to accept negation, I was getting several
"the cond_ option may not both have a value and be negated" messages
written to stdout instead of the config file error handler.  So they
vanished when the screen was initialized without providing a --More--
prompt to acknowledge that they have been seen.
2022-10-31 00:53:10 -07:00
nhmall
ad23b4e8e1 grammar: "foo based" to "foo-based"
There seems to be a need to locate these in the distribution every decade or so.
2022-10-30 16:08:14 -04:00
PatR
333735863f tweak for #914 - attacking nothing
In the code that checks for attacking the edge of the map, the m_at()
that was just introduced isn't at risk of using <0,0> because of the
way 'glyph' is initialized.  But guard against future changes.

And I omitted this when checking the PR #914 commit in:
Closes #914
2022-10-29 23:48:46 -07:00
Michael Meyer
671f68fe98 Some displacer beast swapping tweaks
When fighting an unseen displacer beast mapped as an 'I' glyph on the
map, its typical ability to swap places with you was disabled and
replaced by it being treated like "thin air".  This was because
execution reaches domove_fight_empty when the target swaps places with
you.  Other than the displacement passive, this function is typically
only reached if there's no monster on the target square, so it prints
the "thin air" message and wastes a turn if you'd "expect" to attack
something (either because the player used an 'F' prefix, or because
there is an 'I' mapped on the destination square being moved into).

Hitting "thin air" seems like OK behavior for force-fighting a displacer
beast, since you are explicitly not trying to move into its spot (though
you could probably make an argument that the displacement should happen
even then, since it's the displacer beast initiating it), but the mon
being mapped as an 'I' doesn't seem like a good reason to disallow the
actual displacement from happening.

Don't treat an 'I' as "thin air" in domove_fight_empty if there's
actually a monster there, since it means there's a displacer beast
trying to swap places with you.

A couple other related changes: put an 'I' down on the map when an
unseen displacer beast swaps places with you, and use 'something' in the
'it swaps places with you' message when you didn't even realize there
was a monster there to begin with, so there's no context for the 'it' (I
used Some_Monnam at first, but the 'something' felt a little weird when
you were intentionally attacking an 'I' or warning glyph; this limits
the usage of 'something' further than Some_Monnam does).
2022-10-29 15:15:07 -07:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
PatR
ad74d9e407 fix RC file CHOOSE '[section] #comment'
Two years ago I modified the parsing for [section] labels for the
config file's CHOOSE directive to allow end-of-line comments, but
the code used had a logic error (don't think I can blame it on
copy+paste).  It looked for '#' after ']' but allowed anything--
rather than just spaces--in between.

"[section-name]abc#comment" would become "section-name" as if the
trailing junk hadn't been present.  Parsing that should produce
"section-name]abc" and get rejected as invalid.
2022-10-28 23:26:39 -07:00
PatR
8034a0d60e w_blocks()
Add the fix that silences whatever extra warning was enabled for the
onefile testing.  The original already worked as intended.
2022-10-28 16:27:41 -07:00
PatR
d2fe949ab9 yet more knockback induced dismount
The revision to directed dismount during knockback introduced a bug.
Need parentheses to prevent || that follows ?: from binding with :.
2022-10-28 00:27:32 -07:00
PatR
e121eee867 end-of-game disclosure for gold in invent on tty
Reported by entrez:  disclosing inventory at end of game did not show
gold.  Not mentioned:  only for tty.

It was using the same window as gets used for perm_invent (although
not shown _as_ perm_invent because end of game turns that off) and the
default for whether to show gold is different for tty than for other
interfaces due use of experimental TTYINV from player's environment.

Force the end of game inventory disclosure to work the same as the
dumplog inventory listing and use a different window, by falsely
telling display_inventory() that a response is requested.  Works but
the whole inventory mechanism has become quite convoluted.
2022-10-27 17:25:14 -07:00
PatR
9682f84aed more knockback induced dismount
When looking at the previous commit, I realized that my comment about
radius 1 was wrong.  The original code prefers dismounting to spots
that are orthogonal to the steed's position over diagonal ones.  It
doesn't say why.
2022-10-27 15:55:57 -07:00
PatR
da32b572a6 knockback knocking riding hero out of saddle
I've implemented targetted dismount such that being knocked out of
the saddle will place the hero opposite the attacker in preference
to a random spot adjacent to the steed.  If that opposite spot
isn't appropriate, the two spots next to it get tried.

In these map fragments, H is knocking mounted hero off of u.  The
digits indicate priority of potential destinations.

|.....   |..21.
|...2.   |..u2.
|.Hu1.   |.H...
|...2.   |.....

If spot 1 isn't acceptable, both of spots 2 (in random order) will
be tried next.  If those aren't acceptable either, it will try the
other 5 spots adjacent to the steed (the one of those with the
attacker will always be unacceptable).  And as before, it none of
those work, it uses enexto() to pick a random spot as close to the
steed as feasible.

Not knockback:  when dismounting due to polymorph, avoid diagonal
adjacent spots if hero's new form can't move diagonally.  (The hero
can't already be in no-diagonal form because riding requires that
the rider be humanoid.  I keep thinking the restriction is "can't
be polymorphed" but that isn't correct.)
2022-10-27 15:33:49 -07:00
nhmall
8c9d4de9ed Merge branch 'no-urace-in-is_foo' of https://github.com/entrez/NetHack into NetHack-3.7 2022-10-27 10:04:11 -04:00
Michael Meyer
580c5a6e99 Remove urace test from is_elf, etc, macros
Reverts 690e072, which changed the various is_foo macros from this:

| #define is_elf(ptr) ((((ptr)->mflags2 & M2_ELF) != 0L)

to this:

| #define is_elf(ptr) ((((ptr)->mflags2 & M2_ELF) != 0L)     \
|                      || ((ptr) == g.youmonst.data &&       \
|                          !Upolyd && Race_if(PM_ELF)))

This is a problem because g.youmonst.data is not unique to the hero:
the '(ptr) == g.youmonst.data' test will also be true of all player
monsters of the same role.  For this reason, any of those player
monsters will be treated as sharing the hero's race, producing strange
results.  For example, if the player is an elven ranger, any ranger
player monster generated will be considered 'elven' too (so will get a
to-hit bonus when attacking orcs, etc) -- but only while the hero is
unpolymorphed.

There are already other ways of checking the hero's race in addition to
her current polyform, most notably the maybe_polyd() macro.  maybe_polyd
or something similar is already used in nearly all the cases where the
hero's race is being evaluated, meaning Race_if gets used instead when
the hero is in her natural form.  So I think the check of the hero's
race in is_foo had very little effect except for the unintended
side-effects on player monsters.

In reviewing all the uses of is_{elf,dwarf,gnome,orc,human}, I noticed
only one case that relied on the hero-race-checking behavior.  That has
been changed in this commit to use maybe_polyd (there's another 'raw'
is_human(g.youmonst.data) a few lines down, but it doesn't need
maybe_polyd since it already distinguishes between 'hero in nonhuman
polyform' vs 'nonpolyd or human polyform').  same_race(mondata.c) is
another case where &g.youmonst.data can be passed to is_foo, but
everywhere that calls it for the hero also calls your_race() or
same_race(&mons[Race_switch]) to handle the racial case.
2022-10-27 09:53:33 -04:00
nhmall
88f6df2d8b some tabs to spaces
cd src
    grep -P -n '\t' *.c | grep -v "1:"
    cd ../include
    grep -P -n '\t' *.h | grep -v "1:"
    cd ..

side note: win/Qt/*.cpp are full of tabs
2022-10-26 14:21:23 -04:00
PatR
535cb2e5e9 another bit of reformatting 2022-10-26 01:22:00 -07:00