Commit Graph

18020 Commits

Author SHA1 Message Date
George Huebner
91f973d454 config.nh: fix example MENUCOLOR regex
Matching literal parentheses requires escaping them with `\`
2025-08-27 12:24:56 -07:00
nhmall
ab26a2e851 strip some outdated info from sys/windows/porthelp 2025-08-19 20:37:43 -04:00
nhmall
16c723f0be update tested versions of Visual Studio 2025-08-19 2025-08-19 13:21:56 -04:00
nhmall
6c3e70ad77 remove stray tabs from *.c files and config.h 2025-08-19 08:35:39 -04:00
nhmall
070730d845 Qt6 wasn't exiting as expected after saving the game
Reported by email to devteam on Feb 1, 2025.
2025-08-17 01:33:24 -04:00
nhmall
16716c2d3a update tested versions of Visual Studio 2025-08-16 2025-08-16 12:38:58 -04:00
Alex Smith
8f4c0f2215 You can throw objects at mimics if you know there's a monster there
Part of the reasoning behind thrown objects not hitting mimics is
that a character who doesn't know there's a mimic there wouldn't
aim at it. But if you know there's a monster there (e.g. via
telepathy or monster detection), you would aim at it. Pushing a
boulder at it and hearing a monster works too (which is important
in cases where a mimic is trapped behind a boulder in the Sokoban
corridors).
2025-08-16 01:24:58 +01:00
PatR
351ed094b4 fix? github issue #1431 - init_role_redist()
Issue reported by vultur-cadens:  3.7's revised handling for initial
characteristic allocation included an unintended change from 3.6's.

I don't pretend to understand how characteristic allocation really
works.  This should restore handling for values which are too low.

Fixes #1431
2025-08-11 15:28:11 -07:00
PatR
407a2e0ea8 fix issue #1436 - object_from_map() vs Hallu
Issue reported by janne-hmp:  examining an object on the map while
halluicinating might operate on an object whose name is Null since the
random object could be one that holds an extra description for item
shuffling at game start.  Attempting to format the object led to a
crash.

I wasn't able to reproduce the crash, possibly because MacOS produces
the string "(null)" for sprintf("%s",NULL) instead of dereferencing
the Null pointer.

Perhaps random object selection for display should reject the extra
description objects in some classes.  This susbstitutes a different
object if examining the map encounters one of those.

Fixes #1436
2025-08-10 12:45:29 -07:00
PatR
4bde4b439d 'opthelp' tidbit
Data typo affecting '?' command's "longer explanation of game options".
Change the indication of menu_objsym's default value from [5] to [4]
since 4 is the actual default value in the code and the Guidebook.
2025-08-08 13:41:27 -07:00
nhmall
b876381b72 add support for [[maybe_unused]] if available 2025-08-07 21:47:40 -04:00
nhmall
93803de413 work around an X11 build issue under C23 2025-08-07 21:41:25 -04:00
nhmall
dc48ff9f1e remove UNUSED from prototype in util/sfexpasc.c 2025-08-07 20:05:38 -04:00
nhmall
70510f1dbc update visual studio sys/windows/vs/cpp.hint 2025-08-06 21:27:54 -04:00
nhmall
5fe7c4d12e update tested versions of Visual Studio 2025-08-06 2025-08-06 21:27:25 -04:00
PatR
2d6f0d74f2 fix pull request #1433 - silver mace
Pull request from Umbire:  starting gear for angelic beings should
use recently added silver mace instead of old ordinary mace.

It's simpler to just type in the change than to merge the commit.

Fixes #1433
2025-08-06 15:33:57 -07:00
Michael Allison
b0076decae more Xcode follow-up 2025-08-06 14:25:50 -04:00
Michael Allison
2b399d1739 more follow-up (for Xcode) 2025-08-06 14:12:10 -04:00
nhmall
80e11c287d more follow-up (for visual studio) 2025-08-06 13:55:41 -04:00
nhmall
75a2a61653 some Makefile follow-up 2025-08-06 13:51:22 -04:00
nhw_cron
52573394f0 This is cron-daily v1-Apr-1-2024. 000files updated: Files 2025-08-06 13:28:49 -04:00
nhmall
a0275e2696 consolidate some duplication into sfmacros.h
:  #include "sfmacros.h"
:  from sfstruct.c and sfbase.c
2025-08-06 12:56:07 -04:00
nhmall
6607b48dd1 sfctool build bit 2025-08-06 12:52:55 -04:00
PatR
695c6ef3ac fix issue #1434 - engulfed gas spore explosion
Issue reported by Umbire:  a gas spore that got swallowed and killed
didn't die but exploded anyway, with the explosion affecting the map
instead of being contained in the swallower.

There was code to handle that but it wasn't being executed.  This fix
feels unclean but seems to work.

I couldn't reproduce the survival of the gas spore but since that
isn't wanted I won't worry about it.

Fixes #1434
2025-08-05 13:30:17 -07:00
PatR
5fe746a0d6 fix issue #1435 - vampire leaders as wolves
Issue reported by by vultur-cadens:  a vampire lord or lady might change
to wolf form while flying over water or lava, ending flight and dropping
into that water or lava.  It would then drown or burn up, revert to
vampire leader form and resume flying, then be teleported since it was
past the check for being in flight.

The fix is pretty staightforward.  It is still possible to force wolf
form with the monpolycontrol option, leaving the wolf standing on water
(didn't test for lava) and then drowning on its next move, where it will
revert to vampire form but no longer teleport away.  There's no need for
a wizard mode hack to behave more stringently.

Fixes #1435
2025-08-04 19:56:51 -07:00
PatR
c08f79b26e more photographing monsters
Don't record hallucinated monsters as having been seen up close or as
photographed.

Treat a tourist's starting pet has having been photographed prior to
bringing the camera and dog or cat into the dungeon.

No extra points to tourist when first long worm tail is photographed.

EDITLEVEL is incremented again, for extra context to track starting
pet.
2025-07-29 15:45:11 -07:00
nhmall
f145cc02f4 photograph experience gains often counted only prior to first move
More details in https://github.com/NetHack/NetHack/issues/1430

track photographed monsters using a distinct bit

also adds a pair of new context fields to track the total number of monsters seen up close,
and the total number of monsters photographed.

So, if somebody wants to add unique end-of-game disclosure statements for tourists that relate to
those, the groundwork should be there.

NOTE: This increments EDITLEVEL, so existing save and bones files will become outdated.

Fixes #1430
2025-07-26 11:03:20 -04:00
nhmall
36dcb92288 MSYS2 package fix: include lua-5.4.6.dll in zip 2025-07-19 18:22:35 -04:00
PatR
58d377e81e uhitm.c warning fix
From "Monsters trapped in pits cannot kick" two weeks ago.  Avoid
uhitm.c:5505:9: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]

Recent clang wants C23's [[fallthrough]] attribute rather than just
the lint '/*FALLTHRU*/' comment.
2025-07-17 16:29:27 -07:00
nhmall
f58b7a8269 update tested versions of Visual Studio 2025-07-16 2025-07-16 21:04:04 -04:00
nhmall
dcef128290 control-v on curses using pdcursesmod 2025-07-13 23:46:50 -04:00
nhmall
0db013c08e adjust levitation wand engraving wording slightly 2025-07-13 21:37:35 -04:00
Pasi Kallinen
e240efa10b Restoring a game can return to the wishing prompt
In TTY or curses, if the terminal goes away while you're in the wishing
prompt, return to the prompt when the game is restored.

Breaks saves.
2025-07-12 18:21:12 +03:00
nhkeni
65774372e6 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2025-07-11 15:44:43 -04:00
nhkeni
03415bc595 fix typo 2025-07-11 15:44:23 -04:00
Pasi Kallinen
8570421449 Create familiar spell can create harder creatures 2025-07-11 13:04:25 +03:00
nhmall
6c22e7af45 attempt to ensure the correct curses.h is used on Linux
OpenSUSE Tumbleweed ncurses 6.5 requires the one in
/usr/include/ncursesw/curses.h, if ncursesw is being used.

Otherwise, several needed function prototypes are not there.

Fixes #1427
2025-07-10 22:44:56 -04:00
Pasi Kallinen
e5bd185ab5 Tutorial: untrapping traps 2025-07-10 13:48:16 +03:00
Pasi Kallinen
588dc6b73f Tutorial: quaffing potions 2025-07-10 13:40:04 +03:00
Pasi Kallinen
06ab2ce604 Tutorial: Knight jumping 2025-07-10 11:07:45 +03:00
Pasi Kallinen
44b9ffe245 Tutorial: tip containers 2025-07-10 11:01:30 +03:00
Pasi Kallinen
3440193a5a Tutorial: spellcasting
Add some basic spellcasting stuff to the tutorial: read a spellbook,
cast a spell.  If the hero doesn't have enough energy, just adds
a note saying so.

Remove/restore the known spells when entering/leaving the tutorial.
2025-07-09 18:30:58 +03:00
nhmall
b4f2ef853a add more fallback values to allow basic build to proceed 2025-07-07 12:43:27 -04:00
nhw_cron
adef0707f7 This is cron-daily v1-Apr-1-2024. 000files updated: Files 2025-07-07 10:35:36 -04:00
nhmall
69cf9ad689 aim for successful build even without using hints file 2025-07-07 10:32:47 -04:00
nhmall
ce8c4c3ca2 fix reported missing closing '%' in fetch.cmd
Reported directly to devteam by email in K4336 (thank you).
2025-07-07 10:07:02 -04:00
nhmall
da132e3bb0 Revert "remove extraneous script file (Windows)"
This reverts commit 33652b8288.
2025-07-07 10:00:25 -04:00
Pasi Kallinen
079dca27f2 Tutorial: clear user-given obj type names 2025-07-07 13:08:07 +03:00
Pasi Kallinen
0da45c1e74 Fix Snickersnee attack
Adding the extra attack to Snickersnee made the weapon always
attack from range, even when it was used in melee.
2025-07-05 19:59:26 +03:00
Pasi Kallinen
e2b80cd886 Monsters trapped in pits cannot kick 2025-07-04 17:39:08 +03:00