Commit Graph

12931 Commits

Author SHA1 Message Date
nhmall
99ffd027ae remove NHAccess symset, github issue #638
Closes #638
2022-02-13 09:07:41 -05:00
Pasi Kallinen
3b2e4d682d Water walking doesn't help in wall of water 2022-02-13 14:38:54 +02:00
Pasi Kallinen
7302b87dd5 Improve avoiding walls of water 2022-02-13 14:19:40 +02:00
Pasi Kallinen
d26c7dde44 Fix the "wall of water" and paranoid:swim 2022-02-13 11:00:09 +02:00
Pasi Kallinen
73dbd39d98 Use proper locomotion when avoiding water or lava 2022-02-13 10:56:40 +02:00
PatR
a1bb10e8f6 unix command line
I wanted to be able to specify -windowtype:foo on the command line so
that I didn't have to use "NETHACKOPTIONS='windowtype:foo' nethack"
and it turned out that such an option already exists, as "-wfoo".
I either never knew about that or had completely forgotten it.  Anyway,
this makes specifying windowtype be more versatile.

"-wX11" still works; now "-w X11", "-windowtype=X11", "-windowtype:X11"
work too, with "--" variations of the latter too also supported.  The
long name can be truncated to any leading substring of "windowtype",
although it has to be at least "wi" for "--"; "--w" is rejected.

Also, any errors reported while processing the command line are
treated like config file processing errors rather than just delivered
with raw_printf().  On tty at least, they used to vanish when the
screen cleared to start the game, with no chance to read them.  Here's
an example from after this change.  It sets windowtype to tty and then
overrides that with X11.

|% ./nethack --w:Qt --win tty -wX11 -windowtype
|
|
| * Unknown option: --w:Qt.
| * Window type [nothing] not recognized.  Choices are:  tty, curses, X11, Qt.
|
|2 errors on command line.
|
|
|Hit return to continue:

This should probably be better integrated with argcheck() or vice
versa but the only change to that was a couple of formatting bits.

Anything that already worked should continue to work just the same,
aside from the improvement to the error feedback.
2022-02-12 11:42:17 -08:00
PatR
9389b915a3 fixes entry for pull request #677 - com_pager
From argrath, have com_pager_core() check for null return from
nhl_init() to pacify some code checker.  If nhl_init() ever fails,
the program will never get far enough to try to use com_pager().

Closes #677
2022-02-12 07:56:14 -08:00
SHIRAKATA Kentaro
bb5150445a Check the return value of nhl_init() on com_pager_core()
nhl_init() can return NULL.
2022-02-12 07:45:46 -08:00
Pasi Kallinen
03c715f179 Add paranoid:swim to prevent typoing into water or lava
In the name of accessibility: Prevent moving into dangerous liquids.

Now with themed rooms, water and lava are more common, and it's
unreasonable to expect blind players to check every step for those.
With paranoid:swim, just prevent normal walking into those liquids,
unless you prefix the movement with 'm', or if the liquid would not
harm you.

Doesn't completely prevent an accidental dunking - for example
if the hero is impaired or couldn't see the liquid.

This comes from xNetHack by copperwater <aosdict@gmail.com>
with some changes to the code.
2022-02-12 17:29:32 +02:00
PatR
c862f2a9ca tty PICK_NONE menus
When testing the menu/incomplete map situation I noticed that <return>
didn't work to dismiss the "list autopickup exceptions" menu.  <space>
or <escape> was required.  That was clearly intentional but doesn't
seem reasonable.  Make <return> behave the same for PICK_NONE as it
does for other menu modes in tty and as it does for other interfaces.
2022-02-12 07:28:40 -08:00
PatR
87f08dbeba fixes entry for pull request #673 - incomplete map
Sometimes tty left part of the screen blank after covering the entire
screen with a menu and then switching to a smaller menu that should
have redrawn the map as background.  To reproduce:
|    O     - puts up a big menu
|    :     - enter a search string: "autopickup exception"
| <return> - dismiss the menu after the search makes one match
The autopickup exceptions sub-menu will be shown, with a small border
of map around it but most of the screen blank.  (This behavior was
present before 3.6.0 but may not have been noticed because when the
discovered map doesn't extend to the corner menu's area, the blank
map probably seemed to be intentional.  But if a fringe of map gets
drawn around the menu, that clearly isn't intended.)  The incomplete
map is temporary; once menu is dismissed, it gets redrawn properly.

This adds a flush_screen() call after one particular docrt() call.
Perhaps docrt() should end with its own flush_screen() instead, but
that would require a lot more testing.

Closes #673
2022-02-12 06:48:42 -08:00
Michael Meyer
89bbe77010 Fix: tty map weirdness after 'full-screen' menu
When a 'full-screen' (cw->offx and cw->offy both 0) menu was immediately
followed by an offset menu -- as in the case of selecting certain
options from the options menu, or using loot to take out/put in items
after using ':' to describe the contents of a very full container --
there were some odd interactions with the map.

Only certain parts of the map near/under the menu window would be
redrawn if the first offset menu was followed by another one, while
a getlin prompt would cause the entire map to be redrawn, with parts
intersecting the window being drawn on top of it and obscuring it.
Flushing the display immediately after the docrt call when closing a
full-screen menu seems to fix both these issues.
2022-02-12 06:13:50 -08:00
PatR
ee6abbe06c fixes3-7-0 typo
Fix misspelling and remove a couple of trailing spaces.
2022-02-12 05:56:28 -08:00
Pasi Kallinen
bc456938d7 Should see rusting next to you if underwater
You can see to the adjacent squares, if they're water and you're
underwater - show the item rusting there in that case.
2022-02-12 11:54:50 +02:00
Pasi Kallinen
91e2d3633e Use macro for a location next to hero 2022-02-12 11:05:10 +02:00
PatR
2b4cf04281 fix gamelog 1st kill vs 1st weapon hit sequencing
If the first monster the hero kills is killed by the hero's first hit
with a wielded weapon, report the hit first and kill second instead of
the other way around.  Not as hard to manage as I feared, but bound to
be more fragile than the simpler handling that produced the odd order.

Also while testing it I knocked something into a polymorph trap and it
changed form without any feedback.  Give foo-changes-into-bar message
if the hero is moving and can see it happening.  It isn't needed with
a monster moves deliberately into a polymorph trap but probably would
be useful when that's is unintentional.

The "<hero> enters the dungeon" log message had a trailing period but
other log messages don't have sentence punctuation, so take that off.
2022-02-11 16:17:17 -08:00
PatR
9b6d6d3133 apple pasteboard
Turning on -Wformat-noliteral for Mac triggered a new warning.
Blindly suppressing the warning would have silenced it but would
also have left a real bug in place.  The former format was passing
a string argument to %d format.

This converts the format to a literal with an additional argument
for the non-literal part.  It compiles cleanly but I don't know how
to test it, let alone force an error for it to report.
2022-02-11 14:43:01 -08:00
PatR
27dd93df17 more curses get_count
A couple of formatting bits I made when investigating cursor
positioning misbehavior for curses menu counts.  No change in
behavior here.
2022-02-11 12:12:35 -08:00
PatR
14b70dd824 curses menu count entry
In a curses menu, if you type a digit to start a count, the cursor
jumps to the spot on the screen where the hero is.  Strange and very
noticeable if that spot is covered by the menu, although I didn't
notice it when working on digits as group accelerators (changes for
that didn't trigger this).

Despite the cursor_on_u location, it isn't related to the recent
flush_screen/cursor_on_u changes either.  In 3.6.x, curses used it's
own count entry code.  Early on with to-be-3.7 it was changed to use
the core's get_count(), so uses a different routine to get next input
character.  And the curses edition of that routine deliberately
positions the cursor at the hero's location on the assumption that
it only gets called when the map window is active.
2022-02-11 12:10:20 -08:00
Pasi Kallinen
2ca8ac9a80 Make the "wall of water" stop thrown or kicked items 2022-02-11 20:38:29 +02:00
Pasi Kallinen
cd797afd0e Don't show rusting of items landing in water
When a thrown item lands in a pool of water, it immediately
rusts - but don't give that message unless the hero is at the same
location and also under the water.  My reasoning: hero can't see items
under water, and by the time the item rusts, it's in the water.
2022-02-11 20:20:24 +02:00
Pasi Kallinen
8ce3e08d00 Give a sound message when thrown item lands in water or lava 2022-02-11 20:05:46 +02:00
PatR
86cfbb7325 curses: support digits as menu group accelerators
Have curses catch up with tty, X11, and Qt:  if a menu of objects has
any heavy iron balls, their entries can be toggled on or off by using
'0' as a group accelerator.  That's been supported by tty and X11 for
ages and by Qt since yesterday.  This also supports having any digit
as a group accelerator so that the 'O' hack to pick number_pad mode by
typing the digit that matches the value description works (except for
menu entry for mode -1; '5' happens to work for that one but doesn't
match its description).
2022-02-11 10:04:03 -08:00
nhmall
5faace8b9e remove unnecessary null checks from christen_monst
Closes #681
2022-02-11 09:08:31 -05:00
SHIRAKATA Kentaro
7c1dba3f0b remove redundant null-check on christen_orc()
rndorcname() returns buf2 itself, so orcname is never NULL.
2022-02-11 16:52:50 +09:00
PatR
880590ef0b Qt: support digit chars as menu group accelerators
Have Qt catch up with tty and X11:  in a menu, when not already
entering a count and player types a digit, check whether it is the
group accelerator for any of the menu entries.  If so, toggle their
selection state; if not, begin counting for the next item the player
eventually picks.
2022-02-10 18:05:50 -08:00
nhmall
246abbbf5c update tested versions of visual studio 2022-02-10 18:58:06 -05:00
nhmall
9b1a501c34 error on parse_condition pr #680
The  while(s[sidx]) { ... was acting as while(1), but the
loop body contained appropriate checks and returns to
function correctly.

Fixes #680
2022-02-10 18:18:25 -05:00
PatR
0f2a1ac002 number_pad menu hack
I don't try to toggle 'number_pad' very often, but when I do I almost
always type '0' instead of 'a' for Off or '1' instead of 'b' for On
on the first attempt.  The menu shows
| a -  0 (off)
| b -  1 (on)
| c -  2 (on, MSDOS compatible)
| d -  3 (on, phone-style digit layout)
| e -  4 (on, phone-style layout, MSDOS compatible)
| f - -1 (off, 'z' to move upper-left, 'y' to zap wands)

This change makes '0' through '4' be undocumented group accelerators
for 'a' through 'e' (and '5' for 'f') in the sub-menu put up by 'O'.
tty and X11 worked as-is for '0' and required what amounts to a pair
of one-line changes to handle the other digits.

It doesn't work for curses and Qt (no idea about Windows GUI) because
they insist on treating any typed digit as the start of a count even
if one or more menu entries include that digit as a group accelerator.
(They also fail to support '0' as the group accelerator for iron-ball
class in the menu for multiple-drop.)
2022-02-10 14:18:44 -08:00
nhw_cron
8261b61138 This is cron-daily v1-Feb-8-2022. 005manpages updated: recover.txt 2022-02-10 16:45:04 -05:00
nhw_cron
200f6424e5 This is cron-daily v1-Feb-8-2022. 005manpages updated: nethack.txt 2022-02-10 16:45:04 -05:00
nhw_cron
c6d2c5e0ba This is cron-daily v1-Feb-8-2022. 005manpages updated: makedefs.txt 2022-02-10 16:45:03 -05:00
nhw_cron
ff65042b73 This is cron-daily v1-Feb-8-2022. 005manpages updated: dlb.txt 2022-02-10 16:45:03 -05:00
nhw_cron
6fc5f133a8 This is cron-daily v1-Feb-8-2022. 001datesub updated: ./doc/dlb.6 2022-02-10 16:45:03 -05:00
PatR
3ea4b00879 memory management
MONITOR_HEAP+heaputil pointed out some unreleased memory.  The livelog
stuff wasn't being freed.  Not surpringly the data used for collecting
and formatting build-options that just got changed from strdup() to
dupstr() wasn't being freed.  And a couple of date/version bits.
2022-02-10 12:14:27 -08:00
PatR
e02834ff87 strdup vs dupstr
mdlib.c was avoiding alloc() and dupstr() because mdlib.o gets linked
with makedefs and makedefs used to need to avoid those.  But makedefs
doesn't avoid those anymore, so mdlib.c doesn't need to either.

Replace a couple of other strdup() calls in other files too.
2022-02-10 10:25:25 -08:00
PatR
a9ba536e38 livelog/chronicle start of game
Add a log entry for the start of a new game.
2022-02-10 10:17:34 -08:00
nhmall
08da5befcb comment out some now dead code
Closes #670
2022-02-10 09:16:29 -05:00
PatR
96ba3c04d1 logging experience level changes again
The livelog message for losing a level had an off-by-1 error, showing
the level the hero ended up at rather than the level that was lost.

There was a message for regaining a previously lost level when rank
title stayed the same but no such message if the title changed (the
achievement of gaining a particular title only occurs once).

Say "regained" rather than "gained" when gaining a previously lost
level.  (Blessed potions of full healing regain levels but can also
reduce u.ulevelmax so a different way to remember peak experience
level has been added.)

Report level change due to polymorphing into new man/woman/elf/&c.
I hadn't realized that that hasn't been recording achievement for new
rank when applicable and decided to leave things that way.

Report gender change when putting on an amulet of change or becoming
a new man/&c unless hero is polymorphed at the time or experience
level is also changing.
2022-02-10 05:45:07 -08:00
Pasi Kallinen
c036c59b00 Monsters should growl even if you can't hear it
Call growl even if you are deaf, because growling also
wakes up nearby monsters. Just make growl not show the message
if you can't hear or see the monster.
2022-02-10 13:41:53 +02:00
nhmall
675fc39a06 add comment with some tile palette info 2022-02-09 23:16:48 -05:00
PatR
a1feac496e cursed list vs worn light again
Fix a couple of mistakes in commit
 e8341dc9d7
pointed out by vultur-cadens.  While in read.c, reformat some of the
new livelog stuff.
2022-02-09 16:38:26 -08:00
PatR
d761263e89 livelog tweaks
Log all level gains and loses.  For the existing logging of changes
in rank, mention the level number with the new title.  Classifying
level loss as "minor achievement" seems weird but I didn't see any
choice more appropriate.

Make '#chronicle' autocomplete.  That makes "#ch" ambiguous, but
better to have to type #cha to chat than to have to completely spell
out #chronicle.  (Changing it to #journal would make #j ambigious
but might still be an improvement.)
2022-02-09 14:25:32 -08:00
nhmall
c845a765a5 pr #675 and pr #676 2022-02-09 16:16:36 -05:00
nhmall
478daa0002 Merge branch 'argrath' into NetHack-3.7 2022-02-09 16:09:37 -05:00
PatR
a0771c770b flush_screen() sequencing
Call display_nhwindow(WIN_MAP) after curs_on_u().  Instead of calling
it a second time, it's simplest to just update status before updating
the map.

If anything is still leaving the cursor dangling at the end of status
I think it will now dangle at the last updated position on the map.
2022-02-09 13:02:19 -08:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
nhmall
a1b14b6b5c Merge branch 'fix-eat' of https://github.com/argrath/NetHack into argrath 2022-02-09 15:46:31 -05:00
nhmall
d0eceb9508 Merge branch 'fix-save' of https://github.com/argrath/NetHack into argrath 2022-02-09 15:45:01 -05:00
SHIRAKATA Kentaro
9bd8bcdcfb move null-check on tin_details()
Move null-check of obj and buf before their first use.
2022-02-10 05:16:29 +09:00