Commit Graph

15 Commits

Author SHA1 Message Date
nethack.allison
69ee06a9bc Two new options
Add "travel" boolean option to enable/disable travel command.
Add "mouse_support" wincap option to enable/disable mouse.

- When running the win32 tty version full-screen, some people
complained about the square mouse cursor.

Newsgroups: rec.games.roguelike.nethack
Subject: Re: Getting rid of the cursor?
<email deleted> <email deleted>
Followup-To:

On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote:
> Ok, let me be more specific: when playing the windows non-GUI version, is
> there a way to get rid of the large rectangular white cursor?
>
> <email deleted> wrote in message
> <email deleted>
>> Can you get rid of the cursor in the windows version?  I really hate that
>> thing.
>>

<email deleted>
>Newsgroups: rec.games.roguelike.nethack
>Subject: Disabling Mouse Input
>
>I purchased an older P120 laptop to be able to play Nethack at the hotel.
>I find that I rest my thumbs on the mouse touch pad all too often and my
>@ moves unexpectedly at times. I took a peruse through defaults.nh, but
>came up empty.
>
>Anyone know if mouse input can be disabled?
>
>MRSisson
2002-04-04 03:45:03 +00:00
jwalz
e833424555 Make pre-ANSI compiler happy. 2002-03-09 01:59:47 +00:00
nethack.rankin
4bc3561a96 from <Someone>: #rub touchstone
<Someone>'s message said this was committed, but the cvs repository
didn't reflect his changes.

> Subject: patch: #rub touchstone
> Date: Wed, 20 Feb 2002 23:33:27 -0800
> <email deleted>
>
> Implement <Someone>'s suggestion.
>
> - allow the #rub command to apply to gray stones
> - update various doc & help files to reflect the change
>
> Committed to CVS.
2002-02-24 03:19:20 +00:00
nethack.allison
3d9c97c576 menu tab tuning 2002-02-13 00:34:35 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
arromdee
af6a8574e0 minor things
Two unrelated tids.  I wouldn't bother putting them into Beta 1. :-)
2002-01-23 01:41:53 +00:00
nethack.rankin
6d28ddf14b wiz_level_change cleanup
The new routine needed to do something with u.ulevelmax
(which controls whether lost levels can be regained via magic).
This sets it to the new level rather than having it go up or
down the same amount as the user specified in the level change,
which yields a plausible reason for using this command to set
experience level explicitly to its current value.

     The new code was using a mixture of spaces and tabs for
indentation; I've totally reformatted it.
2002-01-19 04:15:46 +00:00
arromdee
9211e211b0 wizard # list
The monpoly_control command on the wizard # command list was formatted badly.
2002-01-19 03:17:31 +00:00
arromdee
89d9f36f06 fix typo (change experience change)
--Ken A
2002-01-19 01:30:26 +00:00
arromdee
d2050e48e5 levelchange
This changes the #levelgain command to #levelchange, and allows changing
levels both up and down.

--Ken A.
2002-01-18 01:09:28 +00:00
arromdee
f93521e95d wizard #poly and #levelgain
This adds the wizard #poly and #levelgain commands.
2002-01-17 02:47:23 +00:00
arromdee
6bfebccbed This adds <Someone> patch for enlightenment to show increase damage and
accuracy (only on death).  It's one of the 'insufficient discussion' patches,
but I doubt anyone will object to it.
2002-01-15 03:26:09 +00:00
arromdee
d5d7f15007 Fix some steed/wounded legs things. Also add a wizard-only enlightenment
message specifying that the steed has wounded legs.
2002-01-12 05:37:33 +00:00
kmhugo
46bd9b925c * Fix some formatting in cmd.c. 2002-01-10 06:49:35 +00:00
jwalz
661a047b59 *** empty log message *** 2002-01-05 21:05:48 +00:00