To update, run "perl DEVEL/nhgitset.pl"
Fixes:
- "nhcommit -a" has been fixed
- NHDT was hardwired in places
- no longer complain about a missing dat directory outside of the
NetHack source tree
- make update of gitinfo atomic
- Replace some hardwired directory separators with OS-dependent constructs
Backwards Incompatibilities:
- NH_DATESUB's DATE() is now Date() to match the other variables
- MSYS2 requires an additional Perl package - the MSYS2 docs have
been updated
New Help System:
- git nhhelp
This command mirrors "git help" for nh* commands.
- See git nhhelp nhsub for general help on substitution variables
New Substitution Variables:
-Brev()
An aBREViation of $PREFIX-Branch$:$PREFIX-Revision$ - this
may help get line length under control in file headers.
-Assert(TYPE=VALUE)
If TYPE does not match VALUE, do not substitute on this line.
TYPE P checks VALUE against nethack.substprefix
-Project(arg)
Returns nethack.projectname if there is no arg and an uppercase
version if arg is uc.
Other New Features:
- Add nethack.projectname
- Documentation updates - see "git nhhelp nhsub"
- On checkout or merge of a branch, check for nhgitset version updates
and provide an optional message to the user.
- Move NH_DATESUB substitutions here from cron job to keep dates in sync
- PREFIX-* keywords now available in NH_DATESUB templates
- Support use of nhgitset.pl from a different repo; note that update
checks will be dependent on keeping the original source repo up-to-date
and in the same location.
* doc/Guidebook.mn: Make the Guidebook buildable from the top of the
source tree, not just inside the "doc" directory. Try to load its
"nh" macro package from the current working directory and from "doc".
* doc/tmac.nh: Allocate new register `nH` to the purpose of detecting
multiple loads, and skip file content if detected. This is the 1970s
nroff form of an "#include guard". groff's "an-ext.tmac" uses the
same technique for portability.
Also I removed a tab character. Per the groff Texinfo manual:
One possibly irritating idiosyncrasy is that tabs should not be
used to vertically align comments in the source document. Tab
characters are not treated as separators between a request name and
its first argument, nor between arguments.
Here's an example of how one groff macro package works around the
problem.
$ sed -n '402,406p' contrib/mm/m.tmac
.ds LetCN CONFIDENTIAL\" Confidential default
.ds LetSA To Whom It May Concern:\" Salutation default
.ds LetAT ATTENTION:\" Attention string
.ds LetSJ SUBJECT:\" Subject string
.ds LetRN In reference to:\" Reference string
\F and \f do different things.
Fixes:
$ (cd doc && cat Guidebook.mn | tbl tmac.n - | groff > Guidebook.ps)
troff:<standard input>:3468: error: no font family named 'I' exists
The 'A' ("alphabetic") and 'N' ("numeric") column classifiers were being
used to little benefit.
Since 'A' was applying to every row of the table, none was more indented
than any other, except via the inclusion of unadjustable, unbreakable
space escape sequences `\ `, which work just as well with column
classifier 'L' ("left").
In fact, even they are unnecessary; regular spaces will do.
tbl(1):
Ordinarily, a table entry is typeset rigidly. It is not filled,
broken, hyphenated, adjusted, or populated with additional inter‐
sentence space.
...so furthermore convert the escaped spaces to regular ones.
Similarly, 'N' applies several rules to manage alignment of decimal
points. This table doesn't need them. Right-alignment of integers is
just as easily achieved with the 'R' ("right") column classifier.
Comment escape sequences inside table entries can wreak havoc. Use
dummy character instead to visually indicate the deliberate trailing
spaces. Move the comment explaining why they're there closer to what
they document. It's okay to have _whole-line_ comments in table data,
because they are on control lines (lines that start with a dot '.').
Also use the dummy character to indicate deliberately empty table cells.
Instead of
" a-z and
" A-Z and
" @&':;
for the lists of characters used to show monsters, followed by
" I
for special "remembered, unseen monster", change the capital letter
line
" a-z and
" A-HJ-Z and
" @&':;
to emphasize that 'I' is used differently from other letters.
Also, add the trailing "and"s to the LaTeX version. I haven't seen
what the result looks like.
Extend paranoid_confirm:trap to also ask for confirmation when
attempting to enter a gas cloud region (scroll of stinking cloud,
breath from green dragons or iron golems, steam clouds from boiling
water, vapor left by fog cloud movement, no doubt several others).
Like with traps, can be overridden for a given move by using the
'm' prefix. Unlike traps, doesn't try to guess whether moving into
a region will be harmless.
Doesn't affect movement into cloud terrain (Plane of Air).
Update the Guidebook to describe the revised behavior of
paranoid_confirm:trap and to mention how #terrain deals with regions.
'any_visible_region()' got mixed in with this but isn't used yet.
Affects extern.h and region.c.
"\(ah" transposed the letters; should have been "\(ha", matching
the actual usage on the same line. Also, the reference to
"circumflex accent" wasn't appropriate since that's the small
caret you get with "^" or "\^".
The description of the default map display was out of date:
Sinks aren't conditional anymore, and were changed from '#' to '{'.
Statues were still listed as '`' but aren't displayed as that.
Room and corridor engravings weren't mentioned.
Wall of water and wall of lava weren't mentioned.
Drawbridge portcullis ('#' when closed) and span ('.' when open)
weren't mentioned.
This splits introductory "- and |" into two entries.
I've forced CR font (similar to TeX's tt font) for the initial
character of all the entries.
The formatting of letters for monsters left something to be desired
so I've tried to redo it. The 'roff edition seems ok (as least when
there's no page break in the middle of it) but I'm not sure how the
LaTeX version will fare. I didn't try to include the trailing "and"
on the first two lines the way the 'roff version does since I wasn't
sure how to accomplish that.
The construct "\\'#rrggbb'" seemed strange and while fixing that
I made several other changes. There's an escape sequence for
apostrophe but "#rrggbb" doesn't actually need any quoting in the
first place (except for "\#" in the TeX version).
There was unwanted indentation after the OPTIONS=windowcolors line
in the 'roff version. For the TeX version, avoid 'verbatim' since
it contains both literal text and placeholders that are now being
distinguished with italics.
Also, "trueblack" is Windows-specific rather than an ordinary named
color.
Add options 'showvers' (boolean) and 'versinfo' (numeric mask) to
show nethack's version on the status lines during play. It won't be
particularly interesting to ordinary players but should be useful
when making screenshots or video to be streamed, or for someone who
switches between git branches or between nethack and variants.
I worked on this several months back but it was combined with
unfinished changes to 'hitpointbar'. I've separated it out so that
it can be put into use. When enabled, one or more components of
"<name> <branch> <version>" will be shown right justified after
status conditions. At present the default is "<branch>" if that is
available and overall status isn't 'released', or "<version>" if
'released' or if branch isn't available. That might need some
refinement.
It works as intended for tty and curses, although some abbreviation
mechanism would be useful if/when the program resorts to abbreviating
status conditions to make things narrow enough to fit.
For X11, it works ok for fancy_status:True (the default, controlled
via NetHack.ad settings) but is messed up for tty-style status. The
text is positioned correctly but there are gaps in it, making it
appear garbled, similar to what I saw when I tried and failed to
implement statuslines:3 for X11. [It might be due to having empty
condition widgets be 1 pixel wide instead of being totally removed
but I don't think the situation is that simple.]
For Qt, if the text needs to be truncated in order to fit, the center
portion of the string will be shown, discarding parts from the left
and right. That ought to discard from left and retain rightmost
portion instead.
For win32|mswin|Win GUI, no attempt to support it has been included.
Things should be ok when 'showvers' is left as False (the default)
but I don't know what will happen if that gets toggled to True. At a
minimum, the version info won't be right justified. The information,
or at least some of it, is displayed in the game window's title bar
so there isn't any pressing need to add it to status, but toggling
the option will need to behave sensibly if it doesn't already.
Adds a new extended command #lookaround, which will describe
the map around the hero they can see or remember.
Adds a new boolean option mention_map, which will give a message
when an interesting map location in sight changes.
Add a new boolean option showdamage, if on, outputs a message
like "[HP -2, 14 left]" - several variants have something similar,
but I chose the message based on how eSpeak said it, while keeping
it short.
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)
new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow
deleted helper scripts:
NetHackCrashReport.Javascript
nhcrashreport.lua
misc:
update CRASHREPORTURL (will need to be updated before release)
update bitrot in winchain
winchain for Windows
add missing synch_wait for NetHackW --showpaths
add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts
missing:
packaging (Windows needs the pdb file)
no testing with MSVC command line build
port status:
linux: working, but glibc's backtrace doesn't show static functions
Windows VS: working. pdb file is large - looking into options
MacOS: working
msdos: not supported
VMS: not supported
MSVC: planned, but not attempted
MSYS2: working, but libbacktrace not showing symbols (yet?)
"blue potion" wasn't a very good example for an item in a container;
plain "blue" isn't a potion description.
Add an extra sentence to make the association between a container's
"item count" that's really a stack count and the fact that inventory
slots are for stacks rather than for individual items too.
Style/usage bit: avoid using "another" twice in the same sentence.
Fix a typo in the spelling of "contents".
Adds a new boolean option, spot_monsters. If on, every time
the hero notices a monster which was out of sight before,
a message is given. Combine with accessiblemsg to get the
monster location:
(3north): You see a newt.
Breaks saves and bones.
Adds a new boolean option, accessiblemsg. If on, some game messages
are prefixed with direction or location information, for example:
(west): The newt bites!
(northwest): You find a hidden door.
I added the info to the most common messages, but several are
still missing it.
Add pickup_stolen option to autopick items stolen from you by a nymph or
monkey, even if they don't match your normal autopickup settings.
Replace was_dropped, was_thrown with a 2-bit bitfield that can contain
values LOST_DROPPED, LOST_THROWN, and LOST_STOLEN (or 0), since they
should all be mutually exclusive anyway as they track the most recent
way the item left the hero's inventory.
[Rebase/merge conflict fixed up. PR]