Commit Graph

399 Commits

Author SHA1 Message Date
nhmall
dc1e2da359 Windows startup modifications
Changes to be committed:
	modified:   include/winprocs.h
	modified:   src/options.c
	modified:   sys/share/pcmain.c
	new file:   sys/share/safeproc.c
	modified:   sys/winnt/Makefile.msc
	modified:   sys/winnt/stubs.c
	new file:   sys/winnt/windmain.c
	modified:   sys/winnt/winnt.c
	modified:   win/win32/vs2017/NetHack.vcxproj
	modified:   win/win32/vs2017/NetHackW.vcxproj
	modified:   win/win32/winhack.c

Because multiple window ports are supported on Windows
now, even in the same executable and selectable via
config file in some cases, some adjustments became
necessary. There will likely be some further refining
of this over the next day or two.

List of changes:

Move Windows startup from sys/share/pcmain.c and
into its own sys/winnt/windmain.c so that it can
be modified to fix some current breakage, and
allow altering the order of some things.

There is startup processing code that is common to
all of the Windows WindowPorts, but that startup
processing code needs to have no dependency on
any one of those WindowPorts.

Yet, during startup processing, some of the initialization
routines can end up calling NetHack functions that
expect an active Window port underneath, and if there
isn't one, routines like pline, impossible, panic can
end up invoking null function pointers.

Place a new file sys/share/safeproc.c, in which a complete
window port is available for early startup processing
purposes. It's WindowPort name field is set to
"safe-startup" just for reference.  The prototypes in
include/winprocs.h require that SAFEPROCS be

Usage:

 windowprocs = get_safe_procs(0);
initializes a set of winprocs function pointers that ensure
none of the function pointers are left null, but that's all it does.

 windowprocs = get_safe_procs(1);
initializes a set of winprocs functions pointers that ensure
none of the function pointers are left null, but also
provides some basic output and input functionality using nothing
other than C stdio routines (no platform or OS specific code).

The conditional code related to WIN32 has been removed from
sys/share/pcmain.c

The code common to all of the Windows WindowPorts calls
get_safe_procs() almost immediately to ensure that
there is a set of WindowPort winprocs available.
2018-12-08 17:56:20 -05:00
Bart House
f081e53876 Fix for NetHackW.exe menu icon rendering. 2018-12-02 20:22:47 -08:00
Bart House
92612b8f0c Added some missing header files to VS2017 NetHackW project. 2018-12-02 18:15:02 -08:00
Bart House
f3dcdc7fda Splash dialog and main window handle dpi change notifications. 2018-12-02 18:09:34 -08:00
Bart House
796bdce828 Update comment within mswin_status_string. 2018-12-02 13:35:48 -08:00
Bart House
6ee48481b1 Respect BL_FLUSH and BL_RESET indications to mswin_status_update. 2018-12-02 13:33:07 -08:00
Bart House
0f679b3109 NetHackW status hilite support improved to include support for attributes. 2018-12-02 13:25:03 -08:00
nhmall
5049d23ce0 make some progress on mingw build
Still not quite there yet though.
Focusing on tty (maybe curses) right now.

The gui has had significant code deviation from
prior gcc builds for windows and will take more
work.
2018-11-29 20:59:03 -05:00
Bart House
22af9a3bbf Adding manifest to NetHackW.exe in nmake build. 2018-11-28 21:06:39 -08:00
Bart House
c44c0d3e01 Added support for color condition hilites to tile mode.
Code is complete but might take another pass over the code to simplify
where we can.
2018-11-25 21:04:30 -08:00
Bart House
95e701cd01 Fix map clearing when in tile mode and tile is set to NO_GLYPH. 2018-11-25 20:31:50 -08:00
nhmall
86637bb4ef fuzzer fixes on windows for testing 2018-11-21 18:50:02 -05:00
nhmall
312f492149 Merge branch 'win-minor' into win-curses 2018-11-18 04:32:28 -05:00
Bart House
6ba270563c Build curses if PDCurses is available.
There are two ways to enable curses in the build.  Either set the
environment variable PDCURSES to a folder containing a PDCurses repository
OR place the PDCurses folder alongside the NetHack source repository.
2018-11-17 23:56:31 -08:00
Bart House
afe828507a Getting build working. 2018-11-17 14:48:38 -08:00
Bart House
d2436d9f3c Map curso blinking controlled by win32_cursorblink. 2018-11-16 21:48:00 -08:00
nhmall
96ec49213f Add some windows command line option hooks 2018-11-16 19:32:00 -05:00
Bart House
dcac95b4b3 Delete GDI objects when map window is destroyed. 2018-11-16 13:50:12 -08:00
Bart House
90562f23c0 Menu check boxes drawn correctly when scaled.
Changed from using pattern brush to strech blt when rendering check box.
2018-11-16 13:29:59 -08:00
Bart House
94c4acc144 Made map cursor blink a compile time option. 2018-11-16 13:00:02 -08:00
Bart House
52cbbdafae Completed map back buffer work and implemented map cursor blink.
Map back buffer work is done eliminating all flickering caused by
clears of the front buffer during partial updates.

Implemented a cursor blink in both ascii and tile modes.

Fixed bug where we would lose fit to screen when entering rogue level.
2018-11-16 12:39:04 -08:00
Bart House
1f8c78fb40 Remove commented out line. 2018-11-14 21:08:59 -08:00
Bart House
093dc076ed Modified RIP dialog to take into account monitor DPI. 2018-11-14 20:44:02 -08:00
Bart House
489abb45f5 Added monitor dpi awareness to NetHackW splash dialog. 2018-11-13 20:48:56 -08:00
Bart House
8069659912 Adjust menu item rendering based on monitor dpi. 2018-11-12 22:40:36 -08:00
Bart House
4912149ff2 Implemented back buffer rendering to improve fit to screen rendering
quality.
2018-11-12 21:38:32 -08:00
Bart House
0bbc7cb6db Adjust tile size to bounds of text meterics when in ascii mode. 2018-11-12 19:36:08 -08:00
Bart House
3bb759a9ab Started work to support per monitor DPI. Using DPI to scale tiles
appropriately.

Renamed ntassert to nhassert.  (Naming mistake caused by using ntassert
at work).

Re-ordered a few more includes to get window headers included before
nethack headers.
2018-11-12 17:45:22 -08:00
Bart House
f3bc4af242 Removing support for Visual Studio 2015 solution. 2018-11-12 09:13:51 -08:00
Bart House
8944235282 Enforced the inclusion of windows headers before nethack headers.
Moved the code page 437 mapping table to winnt.c so that it could be
used in window and console clients.
Added check that fonts support unicode values we use from code page 437.
Use unicode to draw text if font supports it otherwise use ASCII.
2018-11-12 01:58:56 -08:00
nhmall
e87496b897 merge fluff 2018-11-11 10:48:08 -05:00
nhmall
a0b53ee391 merge 2018-11-11 10:29:52 -05:00
Bart House
20e8482e6e Fix crash that can occur when panic is called early. 2018-11-10 20:26:20 -05:00
Bart House
0a3f6d17df Removed the defining of WIN32CONNDEBUG for NethackW.
Defined NOTTYGRAPHICS for NethackW.
2018-11-10 20:25:49 -05:00
nhmall
77376fc979 two more windows supporting bits 2018-10-20 23:14:34 -04:00
nhmall
270c228b60 windows build mods to support branch change
Changes to be committed:
	modified:   sys/winnt/Makefile.gcc
	modified:   sys/winnt/Makefile.msc
	modified:   win/win32/vs2015/NetHack.vcxproj
	modified:   win/win32/vs2015/NetHackW.vcxproj
	modified:   win/win32/vs2015/files.props
	modified:   win/win32/vs2017/NetHack.vcxproj
	modified:   win/win32/vs2017/NetHackW.vcxproj
	modified:   win/win32/vs2017/files.props
2018-10-20 23:14:33 -04:00
nhmall
e25c7be719 keyhelp missed during Windows build steps
BUG REPORT:

    comments:
    1. I start a new character.
    2. The first command I type is '&'
    3. I type "?" and "<enter key>" at the prompt.
    4. Cannot open "keyhelp" data file!--More--
       ?    give a help message.

1559
2018-10-12 20:57:26 -04:00
nhmall
21a81d0294 BL_RESET usage for window port status line updating
Like BL_FLUSH, only send BL_RESET if the window port has
indicated it wants them via setting the appropriate WC2
bits in its window_procs structure. Update documentation.
2018-09-22 22:41:02 -04:00
Mak Kolybabi
60ea2874ed Fix other spelling issues. 2018-09-19 21:46:07 -05:00
nhmall
7123812327 try to coax an error code for display on tile_file failure
If the underlying error is that Windows LoadImage() just
wasn't happy with the format of the image file, you'll just
get a 0x0 result, which won't help much.

If, however, it shows a 0x2 result that means it couldn't
find the file to load it.
2018-09-17 15:46:47 -04:00
PatR
3eded06669 fix #H7156 - perm_invent
Bug report #H7156 listed three items, all relating to perm_invent:
1) it shouldn't persist across save/restore since restore might be
   on a system which doesn't have enough room to display it (report
   actually complained that config file setting was ignored when
   restoring old games, which is an expected side-effect for options
   that persist across save/restore);
2) permanent inventory wasn't updated when using scroll of charging;
3) attempts to update permanent inventory during restore could lead
   to crash if it tries to access shop cost for unpaid items.
Items (2) and (3) have already been fixed.  This fixes (1).

Replace 'flags.perm_invent' with a dummy flag, preserving save files
while removing it from flags.  Add 'iflags.perm_invent' to hold the
value of the perm_invent option.

The win32 files that are updated here haven't been tested.  Whichever
branch contains the curses interface needs to be updated; ditto for
any other pending/potential interfaces which support perm_invent.
2018-09-14 17:34:33 -07:00
nhmall
4be2467cc9 win32 gui bits
fix an index out-of-bounds
status hitpoint bar behavior at zero hp to match tty
2018-09-08 08:54:35 -04:00
nhmall
878823ad8a another mswproc bit - remove enum values from comments 2018-09-03 08:52:16 -04:00
nhmall
ec2258ae70 mswproc.c bit 2018-09-03 08:49:47 -04:00
nhmall
a417d67572 status_update distinguish new BL_RESET from BL_FLUSH
This adds BL_RESET to status_update to send a flag to a window
port that every field should be updated because something has
happened in the core to make current values shown to be
untrustworthy or potentially obliterated.

That is now distinguished from BL_FLUSH, which now has no
bearing on whether every field needs to be redone, and instead
can be used by a window port indicator that it is time to render
any buffered status field changes to the display.

tty port now sets WC2_FLUSH_STATUS indicator for BL_FLUSH support
and now does one rendering per bot() call, instead of up to 22.

Side note: The tty hitpoint bar code was relying on the old
behavior of redrawing everything upon BL_FLUSH apparently, so it
initially had some color change lag issues, corrected by marking
BL_STATUS as dirty (in need of updating) in tty_status_update()
whenever BL_HP was marked as dirty.
2018-09-03 08:18:18 -04:00
nhmall
2b66b5ecd1 bump version ID values 2018-05-16 23:06:44 -04:00
Bart House
0afd2570cb Removing temporary debugging code and fixing compiler warnings. 2018-05-13 13:29:13 -07:00
Bart House
650d5230ec Fix memory leak. See bug 1169. 2018-05-12 19:45:16 -07:00
Bart House
f7e665be98 Fix for bug H7132.
In nethackw, there can be conflicts between menu accelerators and an extra
choice accelerator.  For example, when engraving the using fingers options
conflicts with the unselect all menu accelerator.  The extra choice
accelerator should take precedence.
2018-05-08 07:25:24 -07:00
nhmall
d4ebae12f1 default to using latest SDK available on build machine
From Bart...
Modified build configuration to use latest SDK available by default.
This change will eliminate the need for us to hard code an SDK
version into our configuration file and will eliminate the need
for developers to set the SDK version when they do not have the
matching SDK version installed. Updated the Install.nt file removing
the mention of having to set the SDK version.
2018-04-26 23:02:17 -04:00