groundwork only - window port interface change
This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.
There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.
This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.
iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).
The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.
This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
Changes to be committed:
modified: doc/window.doc
modified: include/qt_win.h
modified: include/trampoli.h
modified: include/winX.h
modified: include/wingem.h
modified: include/winprocs.h
modified: include/wintty.h
modified: src/display.c
modified: src/windows.c
modified: sys/amiga/winami.p
modified: sys/amiga/winfuncs.c
modified: sys/amiga/winproto.h
modified: sys/wince/mswproc.c
modified: sys/wince/winMS.h
modified: win/Qt/qt_win.cpp
modified: win/X11/winmap.c
modified: win/chain/wc_chainin.c
modified: win/chain/wc_chainout.c
modified: win/chain/wc_trace.c
modified: win/gem/wingem.c
modified: win/gem/wingem1.c
modified: win/gnome/gnbind.c
modified: win/tty/wintty.c
modified: win/win32/mswproc.c
modified: win/win32/winMS.h
print_glyph now takes a second parameter.
Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.
3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.
The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Make the variadic functions look more like ordinary code rather than
have the function opening brace be hidden inside the VA_DECL() macro.
That brace is still there, but VA_DECL() now needs to be followed by
a visible brace (which introduces a nested block rather than the
start of the funciton). VA_END() now provides a hidden closing brace
to end the nested block, and the existing closing brace still matches
the one in VA_DECL().
Sample usage:
void foo VA_DECL(int, arg) --macro expansion has a hidden opening brace
{ --new, explicit opening brace (actually introduces a nested block)
VA_START(bar);
...code for foo...
VA_END(); --expansion now provides a closing brace for the nested block
} --existing closing brace, still pairs with the hidden one in VA_DECL()
This should help if/when another round of reformatting ever takes place,
and also with editors or other tools that do brace/bracket/parenthesis
matching.
I had forgotten that there were variadic functions in sys/* and ended
up modifying a lot more files than intended. The majority of changes
to those just inserted a new '{' line so that revised VA_END()'s '}'
won't introduce a syntax error. A couple of them needed VA_END() moved
so that local variables wouldn't go out of scope too soon. Only the
Unix ones have been tested.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Re-run nhgitset.pl to install.
"perldoc DEVEL/hooksdir/nhsub" for details. General docs still to come.
Quick notes:
- "git nhsub" lets you apply substitutions to a file without involving any
version control.
- When doing nhadd/nhcommit, the working directory WILL reflect the results
of the substitutions.
Let's see what this breaks.
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.