Allow selecting an item from inventory and show a menu of actions
applicable for that particular item. Some of the entries might
be slightly spoilerish (eg. it'll reveal that you can read T-shirts),
but the improved usability for new players is more than worth it.
Generally known as "item actions", this was first implemented
in AceHack by Alex Smith.
From a report by a beta tester 8 years ago: kicking a chest gave
"THUD! The chest explodes!" but the chest remained intact. The
explosion was destroying all floor items at the hero's spot rather
than at the chest's spot. Fixing that results in the chest being
destroyed because it's one of the items at its own spot.
While fixing that I noticed that delobj() was only protecting the
Amulet and the invocation items from destruction, not Rider corpses.
You could destroy one or more of those by getting a trapped chest's
explosion while using a key at its spot rather than by kicking it
from adjacent. (Getting the exploding chest result is not easy,
particuarly with positive luck. I eventually resorted to forcing
it with a debugger.)
For menustyles traditional and combination, allow 'IP' to request
inventory listing of just picked up items even if not carrying any
items flagged as just picked up. The not carrying any such items
feedback was already present but couldn't be triggered.
For menustyles partial and full, the special menu entry for 'P'
when only one item applies shows the item instead of the category
"Items you just picked up". [That sort of thing probably ought to
be done for every menu entry rather than just for 'P'.] Rephrase
it from
| P - <item>
to
| P - Just picked up: <item>
in case it is player's first time seeing that category be listed.
Clear the just picked up flag for any item that is dipped or read.
Lots of other actions besides drop or put-into-container probably
ought to do that too. [Maybe even just picking an item with getobj()
could be sufficient so that it wouldn't have to be replicated all
over the place.]
I polymorphed into something wimpy and became overloaded or even
overtaxed so I dropped everything. The status line still showed
overloaded or overtaxed until my next move. That didn't happen in
3.6.x or 3.4.3 but I didn't pursue trying to figure out what caused
this misbehavior.
I wanted to add an encumber_msg() call to freeinv() but that would
cause message sequencing issues. Instead, add a call to it in a
few places where items are leaving hero's inventory, particularly
for the chain of calls for dropping stuff. I've left it off in a
bunch of other potential places.
Also add a few missing (void) casts where the return value of
existing encumber_msg() calls is being ignored.
Change the 'menuinvertmode' default from 0 to 1 so that it gets more
exercise. It can be changed back to 0 via option settings but it's
doubtful that anyone will care enough to bother.
Some pickup/take-off actions have been using it to avoid setting
their 'all' choice when bulk toggling for current-page or whole-menu
takes place; 'O' specifies it for its '?' help choice. This adds
the skipinvert flag to the 'all' choice of #wizidentify.
The comments describing it now state that menuinvertmode applies to
bulk set-on operations as well as to toggle-on/off operations but
that will only be true if/when interfaces call menuitem_invert_test()
for set as well as for invert. tty is about to start doing that.
Lay groundwork for generating a log event when finding an artifact
on the floor or carried by a monster. This part should not produce
any change in behavior.
Move g.artidisco[] and g.artiexist[] out of the instance_globals
struct back to local within artifact.c. They are both initialized
at the start of a game (and only used in that file) so don't need
to be part of any bulk reinitialization if restart-instead-of-exit
ever gets implemented.
Convert artiexist[] from an array of booleans to an array of structs
containing a pair of bitfields. artiexist[].exists is a direct
replacement for the boolean; artiexist[].found is new but not put to
any significant use yet. If will be used to suppress the future
found-an-artifact event for cases where a more specific event (like
crowning or divine gift as #offer reward) is already produced.
Remove g.via_naming altogether and add an extra argument to oname()
calls to replace it.
Add an extra argument to artifact_exists() calls.
error 28 in line 4090 of "invent.c": redeclaration of var <adjust_ok> with new storage-class
error 28 in line 4100 of "invent.c": redeclaration of var <adjust_gold_ok> with new storage-class
error 28 in line 610 of "mdlib.c": redeclaration of var <count_and_validate_winopts> with new storage-class
error 28 in line 3846 of "options.c": redeclaration of var <pfxfn_cond_> with new storage-class
error 28 in line 3886 of "options.c": redeclaration of var <pfxfn_font> with new storage-class
error 28 in line 5307 of "options.c": redeclaration of var <determine_ambiguities> with new storage-class
error 28 in line 5343 of "options.c": redeclaration of var <length_without_val> with new storage-class
error 28 in line 6853 of "options.c": redeclaration of var <illegal_menu_cmd_key> with new storage-class
error 28 in line 7708 of "options.c": redeclaration of var <count_apes> with new storage-class
error 28 in line 2686 of "pickup.c": redeclaration of var <stash_ok> with new storage-class
error 28 in line 1008 of "read.c": redeclaration of var <can_center_cloud> with new storage-class
error 28 in line 31 of "rnd.c": redeclaration of var <whichrng> with new storage-class
djgpp cross-compiler was griping about several.
This also removes these lines from sys/unix/hints/include/compiler.370.
CFLAGS+=-Wno-format-nonliteral
CCXXFLAGS+=-Wno-format-nonliteral
-Wformat-nonliteral should not be incompatible with the printf
argument-checking capabilities on literal format strings and there
shouldn't be any new warnings created.
-- &< --
artifact.c: In function 'artifact_hit':
artifact.c:1309:23: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1309 | mon_nam(mdef));
| ^~~~~~~
artifact.c:1328:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1328 | pline(behead_msg[rn2(SIZE(behead_msg))], wepdesc, "you");
| ^~~~~
ball.c: In function 'drop_ball':
ball.c:896:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
896 | pline(pullmsg, "pit");
| ^~~~~
ball.c:899:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
899 | pline(pullmsg, "web");
| ^~~~~
ball.c:904:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
904 | pline(pullmsg, hliquid("lava"));
| ^~~~~
ball.c:908:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
908 | pline(pullmsg, "bear trap");
| ^~~~~
dig.c: In function 'liquid_flow':
dig.c:747:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
747 | pline(fillmsg, hliquid(typ == LAVAPOOL ? "lava" : "water"));
| ^~~~~
fountain.c: In function 'floating_above':
fountain.c:28:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
28 | You(umsg, what);
| ^~~
invent.c: In function 'hold_another_object':
invent.c:1018:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1018 | pline(drop_fmt, drop_arg);
| ^~~~~
invent.c:1073:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1073 | pline(drop_fmt, drop_arg);
| ^~~~~
invent.c: In function 'silly_thing':
invent.c:1811:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1811 | pline(silly_thing_to, word);
| ^~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
375 | pline(no_longer, "hold the", what);
| ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | pline(no_longer, "reach the", "lock");
| ^~~~~~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
375 | pline(no_longer, "hold the", what);
| ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | pline(no_longer, "reach the", "lock");
| ^~~~~~~~~
mcastu.c: In function 'cast_cleric_spell':
mcastu.c:670:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
670 | pline(fmt, Monnam(mtmp), what);
| ^~~~~
mhitu.c: In function 'hitmsg':
mhitu.c:68:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
68 | pline(pfmt, Monst_name);
| ^~~~~
mkobj.c: In function 'insane_object':
mkobj.c:2848:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2848 | impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
| ^~~~~~
mkobj.c:2852:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2852 | objnm);
| ^~~~~
mon.c: In function 'mon_givit':
mon.c:1469:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1469 | pline(msg, Monnam(mtmp));
| ^~~~~
mon.c: In function 'mondead':
mon.c:2485:33: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2485 | | SUPPRESS_INVISIBLE), FALSE));
| ^
muse.c: In function 'mon_reflects':
muse.c:2438:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2438 | pline(str, s_suffix(mon_nam(mon)), "shield");
| ^~~~~
muse.c:2445:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2445 | pline(str, s_suffix(mon_nam(mon)), "weapon");
| ^~~~~
muse.c:2450:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2450 | pline(str, s_suffix(mon_nam(mon)), "amulet");
| ^~~~~
muse.c:2458:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2458 | pline(str, s_suffix(mon_nam(mon)), "armor");
| ^~~~~
muse.c:2464:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2464 | pline(str, s_suffix(mon_nam(mon)), "scales");
| ^~~~~
muse.c: In function 'ureflects':
muse.c:2476:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2476 | pline(fmt, str, "shield");
| ^~~~~
muse.c:2483:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2483 | pline(fmt, str, "weapon");
| ^~~~~
muse.c:2487:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2487 | pline(fmt, str, "medallion");
| ^~~~~
muse.c:2493:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2493 | pline(fmt, str, uskin ? "luster" : "armor");
| ^~~~~
muse.c:2497:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2497 | pline(fmt, str, "scales");
| ^~~~~
polyself.c: In function 'polyman':
polyself.c:201:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
201 | urgent_pline(fmt, arg);
| ^~~~~~~~~~~~
potion.c: In function 'make_hallucinated':
potion.c:423:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
423 | pline(message, verb);
| ^~~~~
potion.c: In function 'peffect_gain_level':
potion.c:1033:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1033 | You(riseup, ceiling(u.ux, u.uy));
| ^~~
potion.c:1044:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1044 | You(riseup, ceiling(u.ux, u.uy));
| ^~~
priest.c: In function 'intemple':
priest.c:487:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
487 | You(msg1, msg2);
| ^~~
read.c: In function 'doread':
read.c:522:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
522 | pline(silly_thing_to, "read");
| ^~~~~
shk.c: In function 'shk_names_obj':
shk.c:2576:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2576 | pline(fmtbuf, obj_name, (obj->quan > 1L) ? "them" : "it", amt,
| ^~~~~~
shk.c:2579:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2579 | You(fmt, obj_name, amt, plur(amt), arg);
| ^~~
shk.c: In function 'shk_chat':
shk.c:4506:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
4506 | pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))], shkname(shkp));
| ^~~~~
shk.c: In function 'check_unpaid_usage':
shk.c:4633:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
4633 | verbalize(fmt, arg1, arg2, tmp, currency(tmp));
| ^~~~~~~~~
sounds.c: In function 'dosounds':
sounds.c:66:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
66 | pline(throne_msg[2], uhis());
| ^~~~~
sounds.c:259:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
259 | You_hear(msg, halu_gname(EPRI(mtmp)->shralign));
| ^~~~~~~~
timeout.c: In function 'choke_dialogue':
timeout.c:269:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
269 | body_part(NECK));
| ^~~~~~~~~
timeout.c:274:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
274 | urgent_pline(str, hcolor(NH_BLUE));
| ^~~~~~~~~~~~
timeout.c: In function 'levitation_dialogue':
timeout.c:339:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
339 | danger ? surface(u.ux, u.uy) : "air");
| ^~~~~~
timeout.c: In function 'slime_dialogue':
timeout.c:379:34: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | urgent_pline(buf, hcolor(NH_GREEN));
| ^~~
timeout.c:381:30: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
381 | urgent_pline(buf, an(Hallucination ? rndmonnam(NULL)
| ^~~
uhitm.c: In function 'hmon_hitmon':
uhitm.c:1398:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1398 | pline(fmt, whom);
| ^~~~~
uhitm.c:1421:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1421 | pline(fmt, whom);
| ^~~~~
uhitm.c: In function 'stumble_onto_mimic':
uhitm.c:5301:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
5301 | pline(fmt, what);
| ^~~~~
../win/tty/wintty.c: In function 'tty_clear_nhwindow':
../win/tty/wintty.c:1649:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1649 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_display_nhwindow':
../win/tty/wintty.c:2339:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2339 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_dismiss_nhwindow':
../win/tty/wintty.c:2432:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2432 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_destroy_nhwindow':
../win/tty/wintty.c:2477:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2477 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_curs':
../win/tty/wintty.c:2503:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2503 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_putsym':
../win/tty/wintty.c:2599:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2599 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_add_menu':
../win/tty/wintty.c:2967:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2967 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_end_menu':
../win/tty/wintty.c:3032:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
3032 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_select_menu':
../win/tty/wintty.c:3140:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
3140 | panic(winpanicstr, window);
| ^~~~~~~~~~~
Instead of returning ECMD_OK, the commands now return ECMD_CANCEL
when user declined to pick a direction or an object to act on.
Note that this can be ORed with ECMD_TIME, if the command still
took a turn.
For now this has no gameplay meaning.
In verbose mode, the gold in your wallet is totaled separately from
that in containers in your pack, and the two are listed separately.
In terse mode, just print the total of both.
Only known gold is mentioned.
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.
In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.
Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
The Qt paper doll highlights known blessed/uncursed/cursed items with
a color border. It was trying to force obj->bknown for non-blinded
priest[ess] but passed the old role letter argument to Role_if()
instead of the monster number that's used these days. It was also
potentially modifying an invent item in a way that's observable to
the player but not updating persistent inventory to show that.
Probably didn't matter though; I don't think the situation it checks
for can occur anymore. On the off chance that it could, move the
check-and-set out of #if ENHANCED_PAPERDOLL so that same inventory
update would occur for ordinary paper doll even though that doesn't
care about displayed items' bless/curse state.
Globs never rotted away but did become tainted after a relatively
short while, which seemed like a contradiction. Change them to never
be tainted but shrink by 1 unit of weight approximately every 25
turns. An ordinary glob (one that hasn't combined with any others)
starts out weighing 20 units, so it takes about 500 turns to vanish.
That's roughly twice as long as a corpse takes to rot away.
Shrinking globs give feedback when in hero's invent or in a container
in hero's inventory, but rarely (when going from an exact multiple
of 20 weight units; that is, from integral number of N globs to
N-1 + 19/20, or if weight reduction triggers an encumbrance change).
When a glob goes away completely, there is feedback for those two
circumstances and also for seeing the glob vanish from the floor.
I haven't touched how much nutrition eating a glob confers. I have
changed formatting of glob names to use "small", "medium", "large",
"very large" instead of "small", [no adjective], "large", &c. You
still need to have at least five globs coalesced together for the
adjective to become "medium", same amount as before.
I don't think EDITLEVEL needs to be modified but have incremented it
anyway to play things safe.
Get rid of the last reference to 'g.restoring' (which managed to
unintentionally survive the change to 'g.program_state.restoring').
Also have suppress_map_output() check 'g.program_state.saving' and
switch the couple of checks against that flag to use the function.
When using a menu to drop or put in items into a container,
allow putting in the item (or items) you picked up previously,
by selecting the 'P' entry from the item class menu
Inspired by the itemcat patch by Stanislav Traykov.
Invalidates saves and bones.
Reported and diagnosed by entrez:
"The <mon> yanks <two-handed weapon> from your corpses!"
It became unwielded and that triggered a perm_invent update and
such updates reformat entire inventory, so if that contains a dozen
or more items it will use all the obuf[] static buffers as least
once. In this case, the bullwhip code had plural of "hand" in one
of those buffers and by the time it delivered the message which
used that, the value had been clobbered.
As the diagnosis mentioned, it can be tricky to reproduce since
either &obuf[0] or &obuf[PREFIX] might be used and if the value
being clobbered didn't overlap, the effect wasn't noticeable.
Instead of fixing the bullwhip message, this changes inventory
display so that it should no longer churn through all the buffers.
It also adds a fixes entry for #K3401, which was already fixed for
3.7 but I hadn't been able to reproduce it for 3.6.x (which I now
blame on the PREFIX trickiness).
If the Amulet or an invocation item refuses to be deleted, make sure
the retained object doesn't get left with its in_use bit set. I'm not
sure whether there are any cases where this matters.
Items on a trap door or on the edge of a hole are accessible (they can
be picked up, kicked, etc), but these locations were considered
inaccessible for purposes of feeling the ground for objects while blind.
New routine known_branch_stairs() was performing two different things
and was unnecessarly complicated because of that. Split off newer
routine stairs_description() to handle one of those.
First cut at displaying branch stairs/ladder up/down as ordinary
stairs/ladder up/down if the destination hasn't been visited yet.
Stepping on stairs with 'mention_decor' enabled, or using ':' when
already on them, will report regular stairs' destination level.
Probably not very useful since it's just N+1 for downstairs or N-1
for upstairs when currently on level N.
It's based on whether the destination level has been visited, not
on whether the stairs have been traversed, so reaching a level via
trap or level teleporation can make the level's stairs known when
their destination really shouldn't be discovered yet.
If player throws a wielded aklys and it fails to return, and quiver
is empty when picking it back up, don't put it into that slot because
it needs to be wielded to achieve best throwing effect. A player who
had wielded it and was using 'f' to throw it might not notice that
it isn't returning until it hasn't returned several times. Moot if
quiver already has some missile readied. Don't autoquiver even if
some other weapon is wielded because that might have been done just
to go retrieve the aklys.
The game doesn't keep track of whether a previously thrown item was
wielded at the time, and shouldn't be changed to auto-wield in such
situation. Leaving quiver empty so that player is prompted for what
to throw is sufficient.
Fixes#540
Allows the fire-command to autowield a launcher; it will now
do either swapweapon or wield an appropriate launcher, if you
have ammo quivered.
This assistance can be turned off with the fireassist boolean option.
Adds a rudimentary command queue, which allows the code to add keys
or extended commands into the queue, and they're executed as if
the user did them. Time passes normally when doing the queue,
and the queue will get cleared if hero is interrupted.
A recent change made it possible for a glob to have its dknown flag
cleared and that exposed globby_bill_fixup() passing Null shopkeeper
to get_cost(), triggering a crash.
Make the routine that clears dknown/known/bknown/&c also be the
routine used to initialize those flags for a new object so that it
is the place that handles various special cases. That hides the
shop bug again.
But also fix the shop bug even though it won't be triggered.
Fixes#509
Issue was about being asked what to call a previously seen potion
which has been picked up and thrown by an unseen monster. Hero
shouldn't remember what the item description was. This is a much
more general change than just fixing that. Any item picked up by
an unseen non-tame monster will have all its *known flags cleared
since the hero can't see what that monster does to it. Same if an
item is picked up while seen but then used when unseen.
Unseen pets are excluded from the pick up case--but not the use
case--because they pick up and drop stuff continually and players
would just slaughter them if they caused item information to be
forgotten.
Fixes#493
This is similar to commit 98d381de46
(which mis-classified the bug as post-3.6), using #rub on a lump
of royal jelly and supplying '-' rather than an egg as the target
yielded "You mime rub the royal jellying on something." Change
it to be "You mime rubbing the royal jelly on something."
Change how menu choice 'A' (auto-select everything) works. It will
now auto-select all things that match any other choices (object
class(es) or BUCX state(s) or possibly unpaid status). So it still
skips the second menu of specific objects. And it still picks all
objects when it is the only choice or if player uses '.' to select
it along with all the rest of the first menu's possibilities.
This change won't help anyone who picks 'A' without really meaning
to. (Maybe add a paranoid_confirm setting to for full-menu-A?)
Affects container apply/#loot and Drop-multiple. The invent.c part
is just formatting.
For !force_invmenu when attempting a command that needs an object,
if inventory is completely empty
What do you want to <foo>? [*]
will report "Never mind" and stop asking if player presses return
or report "Not carrying anything" and reprompt if player types '*'.
But for force_invmenu, it would report
Not carrying anything. Never mind.
without any reprompting in between the two messages. Just skip
the second message in that situation.
Perhaps the first case should avoid reprompting too but I haven't
gone that far.
Incorporate the changes from pull request #467, which itself
incorporates a fix for issue #441. Allows hands/self to be an
acceptable but hidden choice (don't think any command actually
needs this). When 'force_invent' option is on, show all the
acceptable but usually hidden choices if no ordinary candidates
are available instead of having an empty menu. Also, omit
force_invent's "* - (list everything)" extra menu entry if the
menu already contains everything.
Cleans up a couple of whitespace issues too. I changed at least
one more and added a couple of comments. I'm not sure about the
comment change that I made in hack.h; the original said "foo is
identical to foo" but the revision might not be accurate.
Fixes#467Fixes#441
The pull request that fixed a couple of instances where it was
possible to have multiple entries for gold in inventory indirectly
pointed out that the error checking was clumsy. If you executed
the #adjust command while having two '$' items in inventory, you
were told twice that you had multiple stacks of gold in inventory.
Change how that's handled so that the warning appears at most once
for any given #adjust command. Also avoids having #adjust's use
of getobj() re-scan entire invent for every item in invent.
Also, if player did manage to get two or more '$' entries, #adjust
would allow moving any but the last to a letter entry. Once in a
letter, further #adjust with count specified could split the letter
gold entries into even more gold entries. Now, if the player picks
gold as the #adjust 'from' item (which is only possible when there
are wrong letter gold entries or multiple ones or both) then #adjust
will now force 'to' slot to be '$' (without asking player to pick).
Lastly, the inventory check for multiple and/or wrong slot gold is
now performed by wizard mode sanity_check() in addition to #adjust.
Reported directly to devteam: constructing a verb by applying
"ing" to "dip <item> into" (when attempting to dip into '-')
didn't work too well. It yielded
|You mime dip <item> intoing something.
instead of
|You mime dipping <item> into something.
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.
Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>. X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window. curses always does
the loop-until-done approach. It also accepts up and down arrow
keys to scroll one line at a time.
Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT. Shifting allows different substrings of too-long
lines to be seen.
For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those. If they did, shifts could work for all menus but a
shifted window would hide the selection letters. So shifting would
be most usefully done as: pan right, read more of any long lines,
immediately pan back to the left.
For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end. Shift left reverses
that and does nothing if the beginning is already in view. Forward
and backward scrolling while shifted leave the shift in place.
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
doprtool() and doprinuse() collect the inventory letters of all
applicable items into a buffer capable of holding 52 letters plus
terminator. It is possible to have more than 52 items (ignoring
gold) so theoretically possible to have more than 52 separate lit
candles. Guard against that.
The easiest way to get an item in the overflow slot is to carry
52 non-boulders, polymorph into a giant, and pick up a boulder.
Assigning the latter to one of the three weapon slots would not
impact doprtool() but it will impact doprinuse(). However, that
wasn't enough to cause a crash for me; evidently the overflow
clobbered something innocuous. (52+boulder is not the only way
to get something into slot '#', just the only guaranteed one I
can think of offhand.)
This also removes a bunch of 'register' type qualifiers.
Using ^I to identify inventory and picking '_' (or '^I' or full
menu) would update persistent inventory window after identifying
everything, but picking specific items (even everything as long
as '_' was excluded) to identify wasn't doing that.
I moved some fixes37.0 entries around to group the persistent
inventory ones together. One involved hold_another_object so I
group those too. I didn't look very hard to try to find others
that could fit with these.
A formatting bit that grew a little. An end of line comment that
spans on two or more lines
foo(); /* call
foo() */
will confuse clang-format if the continuation lines don't begin
with an asterisk
foo(); /* call
* foo() */
Instead of just doing that, I changed display_pickinv() to add a
comment for each of its arguments.
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c: one compiler balks at a ? b : c for fmtstring
end.c: one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
This replaces the arcane system previously used by getobj where the
caller would pass in a "string" whose characters were object class
numbers, with the first up to four characters being special constants
that effectively acted as flags and had to be in a certain order.
Because there are many places where getobj must behave more granularly
than just object class filtering, this was supplemented by over a
hundred lines enumerating all these special cases and "ugly checks", as
well as other ugly code spread around in getobj callers that formatted
the "string".
Now, getobj callers pass in a callback which will return one of five
possible values for any given object in the player's inventory. The
logic of determining the eligibility of a given object is handled in the
caller, which greatly simplifies the code and makes it clearer to read.
Particularly since there's no real need to cram everything into one if
statement.
This is related to pull request #77 by FIQ; it's largely a
reimplementation of its callbacks system, without doing a bigger than
necessary refactor of getobj or adding the ability to select a
floor/trap/dungeon feature with getobj. Differences in implementation
are mostly minor:
- using enum constants for returns instead of magic numbers
- 5 possible return values for callbacks instead of 3, due to trying to
make it behave exactly as it did previously. PR #77 would sometimes
outright exclude objects because it lacked semantics for invalid
objects that should be selectable anyway, or give slightly different
messages.
- passing a bitmask of flags to getobj rather than booleans (easier to
add more flags later - such as FIQ's "allow floor features" flag, if
that becomes desirable)
- renaming some of getobj's variables to clearer versions
- naming all callbacks consistently with "_ok"
- generally more comments explaining things
The callbacks use the same logic from getobj_obj_exclude,
getobj_obj_exclude_too and getobj_obj_acceptable_unlisted (and in a few
cases, from special cases still within getobj). In a number of them, I
added comments suggesting possible further refinements to what is and
isn't eligible (e.g. should a bullwhip really be presented as a
candidate for readying a thrown weapon?)
This also removed ALLOW_COUNT and ALLOW_NONE, relics of the old system,
and moved ALLOW_ALL's definition into detect.c which is the only place
it's used now (unrelated to getobj). The ALLOW_ALL functionality still
exists as the GETOBJ_PROMPT flag, because its main use is to force
getobj to prompt for input even if nothing is valid.
I did not refactor ggetobj() as part of this change.
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.
This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
print_glyph()
add_menu().
The recently added glyphmod parameter is now unnecessary and has been
removed.