The comment I added to data.base--to explain that despite what the
short description says, an aklys wouldn't return to sender after being
thrown--was bugging me, so I've made aklyses behave like Mjollnir.
If thrown when wielded as primary weapon, it will usually return and
usually be re-wielded. I also added a new message when either thrown
Mjollnir or thrown aklys is expected to return and fails to do so.
Most of the diff to dothrow.c is a change in indentation level. The
amount of code needed was quite small.
Autopickup for thrown Mjollnir which had failed to return was putting
it into the quiver slot if that was empty. Note quite an outright bug,
but it started wielded and can't be thrown if quivered, so exclude it
from the stuff that will auto-fill the quiver slot when added to invent
(post-3.6.0 issue).
Reported suggested that "congratulations" was too modern for use by
your god during ascension and that the longer phrases which were
shortened to yield it were too modest for the god to use. Make the
suggested change.
Report indicated that looking up "more info?" for "kittens" would show
the data.base entry for "kitten" and then when the display window was
dismissed, another "--More--" prompt for a empty second display window
would occur. Looking up "2 arrows" from a closely-seen object on the
map behaved similarly. User correctly diagnosed that the two-pass
lookup left the 'found_in_file' flag set from the first pass during
the second but that just clearing that resulted in "I have no info
about such things" on the second pass. The code is on the convoluted
side and needed an extra flag to handle 'seen on first pass' in
addition to clearing found flag after the first pass. I also added a
check to skip the second display if primary and secondary keys don't
match each other but both find the same entry. To test it, I tried
"a +0 aklys named aclys". That found the aclys entry but failed to
find "+0 aklys", so I added another change to have the key massaging
remove +/-N after removing "a", "an", or "the".
If "Want to see more info \"" + lookup string + "\"?" was too long,
the prompt buffer passed to yn() was being left uninitialized. Also,
test for too long was based on BUFSZ but yn() complains (to paniclog)
if the prompt is longer than QBUFSZ. Make checkfile() construct a
truncated prompt if the lookup string is too long.
I untangled some spaghetti by making all the 'goto's be forward. It
didn't help a lot but did simplify a few early returns by having them
jump to a common exit instead of replicating the file close.
installing the hooks first
NHgithook.pm: add some warnings if nhversioning can't open files
make sure nhversioning fails before opening gitinfo.txt if it can't get valid
data
Incorporate some git information into NetHack so that it
is potentially visible to a player. That's useful when
collecting details about the version that they are
running and, if the gitinfo is present, it can tie the
code to a specific git commit in the repository.
This modifies 'makedefs -v' to check for the presence of a data file
called dat/gitinfo.txt and if it is there, parse out its
contents, then write additional lines to include/date.h beyond
what 'makedefs -v' was previously putting in there, similar to
this sample:
#define NETHACK_GIT_SHA "0c84e564c78e2024e562d39539376ce2e21eec8e"
#define NETHACK_GIT_BRANCH "NetHack-3.6.0"
The contents of an appropriate dat/gitinfo.txt are as follows,
and trailing/leading whitespace is not significant:
githash = 0c84e564c78e2024e562d39539376ce2e21eec8e
gitbranch = NetHack-3.6.0
It also adjusts the contents of the 'v' version information to
include the additional git info when available.
Also adds some hooks DEVEL/hooksdir and a perl file to DEVEL
for simplifying and automating the deposit of dat/gitinfo.txt
so that it generally reflects the most current git commit.
DEVEL/gitinfo.pl can be used to build dat/gitinfo.txt at any
time without doing a commit, merge, or checkout.
perl DEVEL/gitinfo.pl
command line --version and -version support
To complement the extra information being provided in the
version by the 'v' command, this also adds support for the
following new command line arguments:
--version
-version Output the NetHack version string then exit.
--version:paste Output the NetHack version string and also copy it to
-version:paste the platform's paste buffer for insertion somewhere,
then exit.
If the paste variation of -version is requested on a platform that
hasn't incorporated any support for the capability, it will deliver
the version info then an error message, prior to exiting.
To support the extended -version:paste variation, a port needs to:
- provide a port-specific routine to perform
the paste buffer copy in a port code file.
- #define RUNTIME_PASTEBUF_SUPPORT in the include/portconf.h header file.
--skeleton--
void port_insert_pastebuf(buf)
char *buf;
{
/* insert code to copy the version info from buf into
platform's paste buffer in a supported way */
}
macosx and Windows have both added support for RUNTIME_PASTEBUF_SUPPORT
Simplify docall() for object types. Adds some different complexity to
a new routine so the overall simplification is rather minimal, but we
already have a routine to construct prompt buffers involving formatted
object names without allowing overflow, so use it.
tty getlin() limits the input to COLNO characters, so 80 by default.
To get potential QBUFSZ overflow, I had to increase COLNO in global.h
and rebuild from scratch. A value greater than 127 triggers a lot of
warnings. I didn't try 127. 126 gets one warning, involving use of
FARAWAY (defined as COLNO+2) in dogmove.c.
We should change things to limit object names to much less than 80,
but this doesn't attempt to implement that.
The earlier fix for hoizontal vs vertical doors would have worked for
the Cav quest (lower left in leader's chamber) where door handling
occurs before wallification, but it wasn't working for minend-3 (east
wall of entry room) which already had walls. The more recent fix
solved the second case but broke the first one. I think this actually
solves both modes of door classification. I hope....
Forwarded to the contact form from a github "issue": in some
circumtances clairvoyance lets you move the cursor around to examine
the revealed map, and when doing so starts with "for instructions
type '?'". When extended clairvoyance periodically kicks in, as
opposed to explicitly casting the spell, there wasn't sufficient
context to figure out what it was prompting for (unless you actually
answer '?' to get instructions). Depending upon the most recent
message, it could seem like quite a strange prompt. Explicitly give
a clairvoyance-specific message prior to that.
Also, the getpos() help was including suggestions for targetting
monsters that aren't appropriate when it's being used for detection.
do_name.c has had quite a bit of formatting rot slip in since 3.6.0.
This fixes up the stuff I spotted by manual inspection.
Reorder some code in pline() so that early pline messages which use
raw_print() instead of putstr(WIN_MESSAGE) are included in the DUMPLOG
message buffer. If the game ends soon enough they'll be shown in the
final log; otherwise they'll get pushed out of the buffer once enough
later messages are delivered.
If we do it the other way round, then mimics will forget what
they're mimicking without a seemimic() call, meaning that the
line-of-sight calculations can get confused if the mimic was
mimicking something opaque.
Web contact report of a github pull request. A previous fix from
same user dealt with potential crash caused by freeing mailbox data
when the mailbox came from getenv("MAIL"). getenv() doesn't return
a value obtained by malloc so freeing it was bad. The fix was to
allocate memory to hold a copy of getenv("MAIL") so that free() was
valid. Unfortunately it didn't allocate enough space to hold the
terminating '\0' so potentially corrupted malloc/free bookkeeping
data. And the alloc+copy was being performed every time the mailbox
was checked, resulting in leaked memory from the previous check (if
MAIL came from player's environment). Fortunately the recheck only
takes place after new mail is actually detected and reported to the
player so the leak was probably small for most folks.
This compiles for the set of conditionals that apply to me (after
taking out -DNOMAIL that the hints put in my Makefile) but I can't
test that it actually works since mail is never delivered to this
machine.
I can't find the original message at the moment, but one of the things
that an analyzer complained about was the *s='\0' possibly assigning
to a Null pointer. The superfluous test of 's' in the while condition
has fooled it into thinking that's possible when it's not.
if (s) {
while (s && ...) {
*s++ = ...
}
*s = '\0';
}
- fix bug in git hooks that loses file permissions when doing variable expansion
- fix execute permissions on sys/unix/hints/macosx.sh
- explicitly call out perl as required for hooks in Developer.txt
Noticed while looking into the TROUBLE_STUCK_IN_WALL prayer bug,
place_lregion() has been using the wrong row for 'low y' in its
whole-level handling, presumeably ever since it was first introduced.
3.4.3 definitely had the same bug; I didn't check any further back.
For maze levels which only consider every other row and every other
column to be viable locations this probably didn't matter. And even
non-maze levels usually don't have anything on row 0, so this fix
isn't likely to be noticeable.
First reported two years ago, then again this week by someone else
who didn't go through the web contact page (so no new #H number or
bugzilla entry). Using vmsbuild.com to build on VAX complains about
not being able to resolve a bunch of functions--it's basically
trying to build the full program using only the code supplied by
sys/vms/vmsmain.c. The original report mentioned a workaround and
was also dealing with a second issue (already fixed post-3.6.0) that
I incorrectly guessed was responsible for the linking problem. This
report had the correct linker magic to fix the linking issue.
I'm still not sure whether the order of /Library and /Include after
the name of an object library file on a LINK command line matters.
In a linker options file, which vmsbuild.com constructs and uses,
/Include needs to come first so that the contents of the library are
searched after the explicitly included object modules are processed.
Building with the Makefiles (using DEC's MMS or some versions of
freeware MMK) doesn't collect the object files into a library so was
never affected by this. And the linker options ordering issue is
apparently specific to the VAX/VMS linker; vmsbuild.com run on Alpha
and on IA64 linked 3.6.0 successfully without this fix.
An inventory of unpaid items where more than one was present would
show
|> bag's contents N zorkmids
if any of the items were inside a container whose contents aren't
known. But if there was only one item (so container must be owned
by hero) the 'Iu' output menu was skipped for pline and yielded
|> scroll of magic mapping 133 zorkmids
Force the menu display if the lone unpaid item is inside a container
whose contents are unknown.
I'm not sure whether a hero-owned container can have both unknown
contents and an unpaid item in normal play. I managed it while
trying to fix a reported problem--except I can no longer find the
relevant report--where itemized shop billing also revealed unseen
container contents (for any number of items, not just 1). That isn't
fixed yet, but I want to get the simpler 'Iu' part out of the way.
Reported about 18 months ago: standing on a scroll of scare monster
while next to a shopkeeper who was blocking the shop entrance because
hero was carrying unpaid shop goods would yield "<shk> turns to flee"
but <shk> wouldn't move. This was a side-effect of making standing
on scrolls of scare monster be stronger than on "Elbereth" when the
latter was nerfed. Make shopkeepers inside their own shops and temple
priests inside their own temples be immune to the effect of hero
standing on scare monster.
Also, make the Wizard, lawful minions, Angels of any alignment, the
Riders, and shopkeepers and priests in their own special rooms (ie,
all creatures that now ignore standing on scare monster) be immune to
the fright effect of tooled horns. Innate magic resistance usually
prevented them from being scared anyway, but make it explicit.
Reading a scroll of scare monster or casting the spell of cause fear
still rely on innate resistance to avoid chasing away those monsters.
I'm not sure whether they should have the same adjustment.
Report was for dual-wielding hitting an enchanter and assumed that
a resistant artifact as primary weapon was protecting vulnerable
secondary weapon. Actual reason was simpler.
When in normal form, dual-wielding attacks against creatures which
cause erosion to the weapon which hits them would only inflict the
passive erosion damage to the primary weapon, even if it missed and
secondary hit. Make primary attack always trigger passive counter-
attack--before second swing now, rather than after--even if it misses,
and secondary attack trigger another one if that hits. Both weapons
are now subject to passive erosion (but only when they actually hit);
when secondary weapon hits, hero gets a double dose of counter-attack.
Hero poly'd into a monster with multiple weapon attacks (various
leaders: dwarf lord, orc-captain, and so forth) would try to emulate
dual wielding and first hit with uwep then with uswapwep. But it
would do that even if uswapwep was a bow or stack of darts that the
player had no itention of using for hand-to-hand. Stick with repeat
hits by uwep when uswapwep seems inappropriate.
Splitting a pudding while dual-wielding would only do so when hit by
uwep of appropriate material, never when hit by uswapwep. So silver
saber and longsword could split if longsword was primary but never
split if saber was primary. Check material and splitting separately
for each hit. It's now possible to split twice with one dual-weapon
attack if both weapons hit and both are made of the right material
(iron or 'metal'; among relevant objects the latter is only used for
tsurugi and scapel).
Apply user-contributed patch to make do_vision() handle FILE_PREFIX
correctly. It was putting that value into the filename buffer, then
overwriting it with the ordinary filename instead of appending.
Deletion of just-made vis_tab.h when creation of vis_tab.c fails would
have failed too if FILE_PREFIX had been working.
The patch was against 3.4.3 and didn't apply cleanly to current code,
but it is a staightforward fix, although the file deletion case was
buggy (failed to clear "vis_tab.c" from buffer before reconstructing
"vis_tab.h" via appending stuff). FILE_PREFIX seems to be Amiga-only
so I've only tested the usual case where it isn't defined.
Mentioned in the newsgroup: picked up items have stopped merging with
compatible stacks in inventory.
The commit 0c51555849 by me on January 5
|
| fix #H6713 - unpaid_cost: object not on any bill
|
| Stealing a shop object from outside the shop with a grappling hook
| would result in that item being left marked 'unpaid' after the shop's
| bill was treated as being bought and not yet paid for. This led to
| "unpaid_cost: object wasn't on any bill" every time inventory was
| examined. The problem was caused by handling the shop robbery after
| removing the object from the floor but before adding it to inventory,
| so it couldn't be found to have its unpaid bit cleared.
|
inadvertently caused that. The effect was actually deliberate but it
wasn't intended to be so widespread. Handle extract/bill/addinv/rob
sequencing differently instead of overriding inventory merging.
'It reads: "foo bar quux"' is a sentence so should have a terminating
period. Technically that ought to be placed inside the quotes, but
putting it after distinguishes slogans which have their own punctuation
from ones which don't.
A couple of entries contain multiple sentences. Some used two-space
separation between those sentences, some only one; make all use two.
Add a few new T-shirt messages, including a couple with pop culture
references which are only 10 years old instead of 20 or more....