doprtool() and doprinuse() collect the inventory letters of all
applicable items into a buffer capable of holding 52 letters plus
terminator. It is possible to have more than 52 items (ignoring
gold) so theoretically possible to have more than 52 separate lit
candles. Guard against that.
The easiest way to get an item in the overflow slot is to carry
52 non-boulders, polymorph into a giant, and pick up a boulder.
Assigning the latter to one of the three weapon slots would not
impact doprtool() but it will impact doprinuse(). However, that
wasn't enough to cause a crash for me; evidently the overflow
clobbered something innocuous. (52+boulder is not the only way
to get something into slot '#', just the only guaranteed one I
can think of offhand.)
This also removes a bunch of 'register' type qualifiers.
Some warnings were mentioned
Add a prototype ahead of the function
Use a non-const copy of SERVER_ADMIN_MSG
quick-tested by:
- uncommenting the following in include/unixconf.h
/* #define SERVER_ADMIN_MSG "adminmsg" */
- building NetHack
- creating a test message:
echo "server_admin: system is going down at 2 pm" >~/nh/install/games/lib/nethackdir/adminmsg
- playtested and received the desired message
The monk role can be either male or female but the monk fake
player monster was flagged as male-only. Allow both genders.
The male and female monk tiles are identical though and this
doesn't address that.
Fixes#466
Noticed while poking about in read.c for the ^G feedback change:
a relatively recently added apron slogan turns out to be a near
duplicate of an existing T-shirt slogan. Change the apron one a
little, although they're still nearly identical.
For ^G, if someone replies with empty input to the "Create which
monster?" prompt, give alternate feedback than "I've never heard
of such monsters." before reprompting.
des.region() accepted booleans for the joined field, whereas des.room
accepted xchars. These were only being used as truth values, so this
converts the room ones into booleans for consistency. I don't think
accidentally using an int or a boolean wrongly would actually crash the
level generator, but consistency is good.
This converts an schar field in struct mkroom into a boolean; on most
systems these are probably 1-byte types and save files won't be broken,
but it might be best to treat this as a save breaker anyway.
Its value is only used as a boolean, so there's no real need to keep it
as a confusing int.
Shouldn't be a save-breaking change; it doesn't look like g.coder is
saved.
Give a message for each boolean option toggled via 'O'. It may
help catch mistakes sooner if/when player types wrong menu letter.
Only applies to 'O', not booleans manipulated during config file
or NETHACKOPTIONS processing.
"Demote" wizmgender from an obscure wizard mode extended command
to an obscure wizard mode boolean option. Behaves the same except
that no message is given when the value gets toggled.
Due to a logic bug introduced when engraving became an occupation - the
code that tests to see whether the player is writing with a weapon that
will get dulled wasn't correctly checking that they were actually
carving an engraving.
Fix a latent bug in unreachable code. As the comment preceding
the cited code states, hero polymorphed into an eel isn't offered
a chance to use #monster to hide, so program execution won't ever
get to the bad code. Using formatting routine The() where message
delivery routine pline_The() is intended is certainly a bug though.
Fixes#462
If 'perm_invent' is preset in player's options, have X11 show the
persistent inventory window from the start instead of waiting for
an 'i' command. moveloop() prolog needed a tweak do deal with it
cleanly.
Require WC_PERM_INVENT in order to honor the perm_invent option.
X11 and curses already set that, tty and curses don't support it,
so only Windows GUI needed to be updated for it.
Objects shot, thrown, or kicked by the hero or by monsters stop
short if they try to pass over a sink; make objects launched by
an explosion behave similarly.
Get rid of some obsolete qsort hackery. Use of prototypes makes
it unnecessary. Even before that it was the only one of a dozen
instances of qsort() usage that cared about pre-ANSI implementation.
Also, reformat a couple of comments.
When a compound option was given an erroneous parameter,
for example "OPTIONS=runmode:foo",
you first got "Unknown runmode parameter 'foo", and
then "Unknown option 'runmode:foo'".
Prevent the Unknown option complaint, if we actually did
find a match.
Using ^I to identify inventory and picking '_' (or '^I' or full
menu) would update persistent inventory window after identifying
everything, but picking specific items (even everything as long
as '_' was excluded) to identify wasn't doing that.
I moved some fixes37.0 entries around to group the persistent
inventory ones together. One involved hold_another_object so I
group those too. I didn't look very hard to try to find others
that could fit with these.
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.
Possible 'windowborders' values:
0 = no borders, max screen space available for useful info
1 = full borders, two lines and two columns wasted for each window
2 = contingent borders, show if screen is big enough, else hide
New:
3 = as 1 except no borders for perm_invent window
4 = as 2 except never borders for perm_invent window
3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory. It's not much but better than nothing when
borders are enabled.
The new options processing had a memory leak: 'parser.inbuf'.
Also, reorder some routines to fit in the corresponding comment
sections (with new sections for wizkit and symset) and reorder
some prototypes to match their order in the file.
Instead of inexplicably paralyzing the player for the duration of their
engraving. Many a character has died by trying to engrave something and
then sitting there diligently writing it while monsters surround and
attack them. (This was especially prominent back in the 3.4.3 era when
repeated Elbereths were viable, but it still occurs today with e.g.
using a hard stone to engrave Elbereth). There were also some other
oddities - for instance, if something teleported the player away while
they were engraving, they would continue to "engrave" (be paralyzed) on
their new location, but would not produce any text there; the full
engraving would be placed on their initial position.
In this commit, I have converted engraving to use the occupation
framework, which treats it as an interruptible activity. This
necessitated some logical restructuring, mostly involving the engraving
being written out in chunks as the player spends more uninterrupted time
on it.
I've tried to keep this free of regressions except for those inherent to
the occupation system.
What has NOT changed:
- The rate of engraving is still 10 characters per turn, or 1 character
using slow methods.
- The formulas for determining how much a bladed weapon or marker can
engrave before getting exhausted are kept. Though this is a bit
convoluted, and if it's not considered important to preserve the
existing behavior, I would recommend simplifying it by decreasing the
maximum engraving length for weapons by 1 so that each point of
enchantment simply gets you 2 characters' worth of engraving (e.g. a
-2 weapon will only engrave 1 or 2 characters before dulling to -3,
rather than giving it a third "grace character".
- The input buffer is still modified based on confusion/blindness/etc
only at the time when the player inputs it (if they gain a
debilitating status while engraving, it will not affect the text). My
personal preference is to make the text affected in scenarios like
that, but it's not strictly necessary to do here, so I didn't.
- Wand messages such as "The floor is riddled by bullet holes", and
blinding from engraving lightning, still appear before the hero starts
to take any time engraving. As noted above, getting blinded by the
wand still has no effect on accurately engraving the text, unless the
hero was already blind or impaired.
What has changed:
- Moving off the engraving or losing the object being engraved with
causes the player to stop engraving.
- Wands can still engrave an arbitrary amount of text using a single
charge, but if the hero is interrupted and decides to start engraving
again, they will consume a second charge.
As it adds a new field to g.context, this is a save-breaking change.
Implement a better fix for commit 2f4f7d22d ("Fix align type
mixup wth align mask") which was reverted in commit 4e35e8b5a
("Revert "Fix align type mixup wth align mask"").
In the present code, the field align in both struct altar and
struct monster is not an aligntyp, but an align mask with extra flags.
Change the type to match its actual use and improve the naming.
Consolidate duplicated code into a single routine.
Change the return type of induced_align() to be unsigned to match
amask usage.
Change the special level align mask values to be separate from
the normal align mask values.
A formatting bit that grew a little. An end of line comment that
spans on two or more lines
foo(); /* call
foo() */
will confuse clang-format if the continuation lines don't begin
with an asterisk
foo(); /* call
* foo() */
Instead of just doing that, I changed display_pickinv() to add a
comment for each of its arguments.
Update some code from four weeks ago. One of two hold_potion()
calls was followed by update_inventory() but the other wasn't.
Have hold_potion() do that itself. I'm not sure that this is
needed and haven't convinced myself that it's not.
2015 commit 27d8b631cd incorrectly altered a test
/* Chop engraving down to size if necessary */
if (len > maxelen) {
for (sp = ebuf; (maxelen && *sp); sp++)
-> if (!isspace(*sp)) maxelen--;
if (!maxelen && *sp) {
*sp = (char)0;
if (multi) nomovemsg = "You cannot write any more.";
was changed to:
/* Chop engraving down to size if necessary */
if (len > maxelen) {
for (sp = ebuf; (maxelen && *sp); sp++)
-> if (*sp == ' ') maxelen--;
if (!maxelen && *sp) {
*sp = (char)0;
if (multi) nomovemsg = "You cannot write any more.";
Fixes#457
Somehow several arrays of compound option values ended up in
between defining menu_cmd_t and using menu_cmd_t. Reorder them.
Also, add a terminator to the list of menu commands so that it
could potentially be used manipulated from other source files
that don't have access to the array size.
We have a struct called mkroom and a function called mkroom()
so c++ complains about the mkroom() function hiding the
initializer for the struct.
Similarly, we have a struct called attack and a function
called attack().
There may be a more elegant way of eliminating those two
warnings, but renaming mkroom() to do_mkroom() and
attack() to do_attack() was straightforward enough.
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c: one compiler balks at a ? b : c for fmtstring
end.c: one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
sounds.c: In function ‘add_sound_mapping’:
sounds.c:1381:33: warning: ‘sprintf’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
1381 | Sprintf(filespec, "%s/%s", sounddir, filename);
| ^
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from sounds.c:5:
../include/global.h:274:24: note: ‘sprintf’ output 2 or more bytes (assuming 257) into a destination of size 256
274 | #define Sprintf (void) sprintf
sounds.c:1381:9: note: in expansion of macro ‘Sprintf’
1381 | Sprintf(filespec, "%s/%s", sounddir, filename);
| ^~~~~~~
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler
--
Warnings log:
botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
3661 | Sprintf(obuf, "%s or %s",
| ^~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
3661 | Sprintf(obuf, "%s or %s",
| ^~~~~~~
do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^~~~~~~
dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~ ~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~~~~~~
explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~~~~~~
hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~