Commit Graph

3606 Commits

Author SHA1 Message Date
keni
f2d37bac2e system-wide configuration file
Add options SYSCF (to add a system-wide configuration file) and SYSCF_FILE
(for a file-based implementation of SYSCF) - this allows a binary distribution
to be configured at install time.  The only option supported at this time is
WIZARDS - a list of usernames which can use -D; currently only for unix-likes
but should be extendable to anything that has a concept of multiple users.
Add mac tty multiuser config using sgid.
2008-01-09 01:57:41 +00:00
nethack.rankin
9c3f6f78b9 win32 vs random.c
From a bug report.
Pointer subtraction yields a result of type ptrdiff_t which can be
bigger than type long, potentially resulting in warnings about value
truncation--in these cases, when assigning to a long.
2007-12-23 00:59:25 +00:00
nethack.rankin
d0a7d15023 drain energy attack (trunk only)
During some recent newsgroup discussion, <Someone> posted an entry from
his personal bug list:  energy draining damage from ordinary attacks is
implemented even though there are no monsters with that capability and it
was not implemented for engulf attacks even though energy vortices have
the capability.  This implements energy drain engulf attacks against the
hero and also both modes of energy drain attacks for monsters and poly'd
hero against spellcasting monsters.  Since monsters don't have energy,
they lose access to their special abilities (their spells, that is) for a
few turns, same as a post-3.4.3 change done for anti-magic traps.
2007-12-20 23:02:47 +00:00
nethack.allison
67d5fb1481 remove time_t from struct you - follow up bit 2007-12-19 03:30:57 +00:00
nethack.allison
d430db0718 remove time_t from struct you (trunk only)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.

32 bit time_t implementations will break at 19:14:07 on  January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.

This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.

This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
2007-12-19 03:19:25 +00:00
nethack.rankin
faa3543063 long worm tail hit by potion thrown by monster (trunk only)
From the newsgroup:  when a monster throws a potion at the hero and
it hits a long worm's tail, you'd get "The bottle|flask|&c crashes on the
long worm's _head_ and breaks into shards."  The relevant code changes
"head" to "body" when appropriate, but monster throwing wasn't setting up
`notonhead' so that alteration only kicked in for player throwing.
2007-12-17 23:43:31 +00:00
keni
d454ca0d6e hints cleanup tids (trunk only) 2007-12-17 22:39:15 +00:00
keni
f0abeacb41 hints for linux X11; typo fix (trunk only)
Add hints file for single-user linux X11.
Fix typo in macos-x11.
nethack.sh: don't run xset unless $DISPLAY is set
2007-12-16 15:38:21 +00:00
keni
bd0d01b73d linux hints file and xset bugfix (trunk only)
Add a hints file for an ubuntu tty build and skip xset if no fonts.dir
file exists (this test will probably need another tweak, but I need a
linux x11 build first to test it).
2007-12-16 02:18:22 +00:00
nethack.allison
eb422e65c7 update or remove out of date config files 2007-12-15 14:29:21 +00:00
nethack.allison
671c199be9 update or remove out of date config files 2007-12-15 14:21:09 +00:00
keni
59e64a1d40 First pass at a hints-based build system to augment (not replace) the existing
build system.

Anyone who wants to do a build from sys/unix and doesn't want to figure this
out just needs to do:
	sh setup.sh hints/unix
instead of:
	sh setup.sh
and then continue on as usual.

New files:
sys/unix/NewInstall.unx - the new directions
sys/unix/hints/* - the hints files.  There will be more later.
sys/unix/mkmkfile.sh - helper for setup.sh

Summary of changes:
see NewInstall.unx for info on the new build system
introduction of various preprocessor symbols to turn options off that
 are defaulted on historically
comment out nethackrc (and similar) entries that still use the old symbol
 syntax.
commenting out of Makefile.* lines that now come from hints/unix
GAMEDIR is replaced with HACKDIR so the Makefiles and the C source agree.
  Note that I have NOT changed the docs and/or Makefiles for be, msdos, os2,
  vms, or winnt.  If port maintainers don't then I will, but I can't test
  those ports.
nethack.sh now handles the font path automatically
2007-12-13 20:17:11 +00:00
nethack.rankin
6e41d8e973 obj sanity bit (trunk only)
Remove some redundant declarations from recently revised code.
2007-12-03 21:16:46 +00:00
nethack.rankin
3e42f76244 fix suicidal panic
Some post-3.4.3 code in done() cleans up thrownobj and kickobj to
plug a potential memory leak (unnoticeable one since the game is over),
but they have to be free objects rather than on any list.  toss_up() was
leaving thrownobj defined after putting the thrown object on the floor,
leading to "obj not free" panic from dealloc_obj() if threw you an object
upward and it dealt fatal damage when it fell back down.  (For non-fatal
damage, toss_up()'s caller cleaned things up later.)
2007-12-03 21:13:58 +00:00
nethack.rankin
19d9b34374 jetison old warning code
Get rid of most of the vestiges of the old warning code that was
replaced over 7 years ago.  I left the list of colors which were used for
warning flashes.
2007-12-01 21:07:23 +00:00
nethack.rankin
53d22badf6 fix recent gold drop fix (trunk only)
A recent change to prevent dropping 2**32 gold from producing an
object with quanity 0 also prevented dropping all your gold when omitting
a count.
2007-11-30 07:11:59 +00:00
nethack.rankin
c06c7bbf5e fix recent gold pickup fix
A recent change to delete the floor object sooner when picking up
gold resulted in accessing that object after it had been freed.
2007-11-30 07:10:49 +00:00
nethack.rankin
e2eba2ae9a endgame portal detection (trunk only)
In the newsgroup about three weeks ago someone described trying to
use the Bell of Opening to find the magic portal on the Plane of Water
and not succeeding.  It's supposed to work like a wand of secret door
detection to mark nearby traps as known.  And does, but it turns out
that the wand wasn't working as expected there either.  They both require
line of sight, and since the water outside of the bubbles blocks that
they only found the portal if it was within the same bubble as the hero.
(Clouds on the Plane of Air posed a similar problem, although monster
activity usually reveals the portal on that level so this wasn't much of
an issue there.)  Since the detection magic doesn't require the hero to
see the traps--wand and Bell both work while blind--this patch overrides
the line of sight requirement on the Planes of Water and Air.  As long as
hero is within the detection magic's range, the portals on those levels
will get marked as having been seen and when the hero gets into the right
bubble or out of the clouds the portal traps will be shown on the map.

     The line-of-sight override code is simple-minded and lets players
find traps through boulders when/if those are present (but the found
traps won't be seen yet since vision still controls the map display).
Also, it assumes that only water/air/cloud terrain is present so could
potentially yield strange results if any other terrain gets introduced on
either of those two levels.
2007-11-25 23:03:47 +00:00
nethack.rankin
645461d750 shop gold vs hangup
From the newsgroup:  hangup save while picking up gold from the
floor in a shop would duplicate that gold in the save file.  First the
gold amount was being added to hero's gold, then two messages were given
[pline() or prinv() about pickup followed by one from costly_gold() about
shop credit], and lastly the floor gold would be removed.  The second
message could trigger --More-- and provide a controllable interruption
point between giving the gold to the hero and removing it from the floor.
Change this to do the removal step before feedback.
2007-11-18 19:52:44 +00:00
nethack.rankin
44c1677ac1 open/close while blind (trunk only)
From a bug report, attempting to open or close
a door while blind didn't always update the map display after telling the
player that a remembered-closed door was already open or a remembered-open
door was already closed.  And in the cases where it did update the map to
reflect a change in door state, it didn't use up a turn.  Now always update
the display and use up a turn when 'o' or 'c' reveals any new information.
2007-11-16 06:53:23 +00:00
nethack.rankin
44a7f87c08 fix #H1419 - missing object sanity checks for nested containers (trunk only)
From a bug report, wizard mode's sanity_check
option has a check for container contents but wasn't using it recursively
for nested containers, so the contents of the latter weren't checked.
This fixes that, and also adds a check for objects carried by migrating
monsters.  And it now formats objects and monsters fully even if the hero
happens to be blind or hallucinating at the time.

     Tested by using a debugger to poke in various bits of invalid data.
2007-11-13 21:48:01 +00:00
nethack.rankin
7c860335c1 0 gold pieces (trunk only)
Newsgroup discussion about the devnull tournament which started
today has pointed out that ``d4294967296$'' would cause getobj() to create
a gold piece object with quantity 0 which then got dropped to the floor.
(It's specific to gold; other types of objects don't behave that way.)
Also, wrapping which went past negative and zero all the way to positive
again (like 429496729*10+7, yielding 1) wasn't detected.
2007-11-01 19:24:19 +00:00
nethack.rankin
408a36bc5f shapechanger's inventory (trunk only)
Newsgroup discussion points out that a chameleon which starts out
in nymph form also starts out with nymph's inventory (50% chance each for
mirror and potion of object detection).  That's not right; shapechanging
shouldn't manufacture items.  Also, the post-3.4.3 code to initialize
vampires was overly complicated in order to preserve chameleon behavior,
but the old chameleon initialization which used rndmonst() instead of
selecting a preferred shape was just that way by accident (says the
person who implemented preferred shapes however long ago and completely
overlooked that at the time...).

     This is tricky to test; ^G these days forces a created shapechanger
to start out in its natural form.  That's a bit odd to begin with (a side-
effect of transforming requests for uniques and other special monsters
into doggelgangers), but downright strange when monpolycontrol is enabled;
a prompt to pick monster shape is issued, then the player's choice gets
overridden.  I'm not sure which aspect, if any, of all this should be
changed to fix a wizard mode quirk.
2007-10-31 09:02:31 +00:00
nethack.rankin
96247e7fd9 more vms file access
The fix for #H1409 a couple of days ago included updates for
sys/vms/Makefile.* but not vmsbuild.com.  I thought the latter didn't
need any, but was mistaken; vmsfiles.c needs to be compiled early in
order for vmsfiles.obj to be present in the object library when makedefs
gets linked.
2007-10-31 00:04:32 +00:00
nethack.rankin
a675cc6ed7 vms file access
Fix the problem From a bug report.  His system has a logical name "DATA" pointing at some disk, and
when the dlb utility tried to open "data" for inclusion in the library
being built at install time, it attempted to access the wrong thing and
failed.  He then attempted to fix it in a manner which let dlb finish, by
modifying dlb_main.c to append "." to file names that lack a dot, but
then nethack couldn't access "dungeon" in the library because string
comparison didn't match the altered dlb directory entry of "dungeon.".

     NetHack was working around this unintended interaction with the
environment issue in fopen_datafile(), and dlb was doing so for fopen()
but not open().  This moves nethack's fixup out of src/files.c and into
sys/vms/vmsfiles.c, adds another routine there so that both open() and
fopen() are covered, and updates the vms Makefiles so that the various
utility programs all link with vmsfiles.  (The build script vmsbuild.com
puts object files into a library and gets that last bit for free.)
2007-10-28 09:37:56 +00:00
nethack.rankin
cac2dd4d33 enlightenment feedback for sight-based properties (trunk only)
"You can see invisible" is misleading when you can't see anything,
so use alternate phrasing for See_invisible when blind.  Also, add extra
wizard mode feedback when blindness is overridden by the monk's Eyes
artifact, when invisibility is blocked by worn mummy wrapping, and when
clairvoyance is blocked by worn cornuthaum.  And fix end-of-game disclosure
for blindness; it was only being shown if/when caused by worn blindfold.
2007-10-26 02:24:22 +00:00
nethack.rankin
bdb0930316 invisibility vs blindness
Reported a month ago by <email deleted>, putting on
a cloak of invisibility while blind and then using ';' or '/' to examine
yourself revealed that you had become invisible.  This fix just changes
the lookat() output when you can't see that you can't see yourself.  :-)
Probing and stethoscope still reveal invisibility, as will any message
which uses x_monnam() to identify the hero.  (First part is intentional;
last part seems not worth bothering about--I'm not even sure that the
player can arrange to trigger it.)
2007-10-26 02:00:43 +00:00
nethack.rankin
aec623602f wizard mode typo
Minor copy+paste carelessness for wizard mode wishing from 7 months ago.
2007-09-28 01:17:24 +00:00
nethack.rankin
24a736684c update tool shopkeeper names list (trunk only)
shknam.c had the same comment typo as the one just fixed in do_name.c.
In the process of fixing it, I noticed that the prefix usage for Janet's
name didn't match that comment.  And in the process of fixing _that_, I
promoted several names from being port-specific to general and added a few
missing ones.  There was no attempt to be comprehensive; I'm sure that lots
of port team members' names are still missing.
2007-09-15 01:56:06 +00:00
nethack.rankin
017888886c comment typo (trunk only) 2007-09-15 01:06:04 +00:00
nethack.rankin
9df113a973 covetous mons vs temple priests (trunk only)
Prevent monsters who kill other monsters to obtain the Amulet from
targetting a priest inside his temple.  Blocks players from just staying
on the Sanctum stairs while a teleporting arch-lich or Asmodeus fetchs the
Amulet from Moloch's high priest for them.  A previous post-3.4.3 change
prevented monsters from targetting the Wizard; this extends that (and
assumes that we can ignore the possibility of other temple priests ever
handling the Amulet).  The earlier patch went into the branch code, but
inhistemple() isn't available there so this one is trunk only.
2007-09-13 01:00:05 +00:00
nethack.rankin
01f954a855 fix #H1378 - vault guard interaction while swallowed
From a bug report, if you're swallowed
while in a vault and the guard arrives, he'll ask your name even though
you're hidden within the engulfer.  This makes him give a message and
then leave, as is already done if you're mimicking an object or unable to
speak.

     This also suppresses his repeated "Move along!" message if you're
swallowed or held since it's silly to keep telling you to move when you
obviously can't.
2007-09-01 01:12:34 +00:00
nethack.rankin
eca287ab89 feedback from exploding potions of acid (trunk only)
water_damage() gave "A potion explodes!" when destroying potions of
acid even when it was a stack of multiple potions exploding.  The vague
fixes entry "grammar, spelling and other typos" covers this one....
2007-08-25 00:32:10 +00:00
nethack.rankin
bd6e98e092 comment bit
Full moon and Friday the 13th affect Luck's equilibrium point, but
not its range (which is always -10 to +10 for natural luck, -13 to +13
when extended by luck-conferring objects).  The water_damage() comment
implying that max Luck could be 14 during a full moon was incorrect.
2007-08-23 22:56:05 +00:00
nethack.rankin
47c9aa0ff6 fix pet feeding feedback (trunk only)
From a bug report, unseen pet sensed by
telepathy was referred to as "it" in the message given when it ate food.
This code is subtly convoluted and has now been changed at least four or
five times over the years.  This patch changes the terse comment to try to
spell out the intent.  Whether or not the new code actually matches that
intent remains to be seen....
2007-08-20 23:32:42 +00:00
nethack.rankin
86fccb4e1a re-fix #H1371 - dead monster fleeing
From a bug report, a monster which
died by moving into a trap which was next to the hero standing on Elbereth
resulted in "The <mon> is killed!  The <mon> turns to flee!".  An earlier
change made monflee() return if it's given a dead monster, so the fleeing
message is no longer given.  This fixes the place where monflee() was
inappropriately being called for a dead monster in the reported situation.
2007-08-20 00:05:24 +00:00
nethack.rankin
6bf7c5a1eb tin access (trunk only)
From the newsgroup:
	The tin opens like magic!
	<some interruption occurs>
	You stop opening the tin.
Either it opens immediately or it doesn't, so the "opens like magic"
message is inaccurate.  Rather than simply changing the phrasing, this
gives blessed tins a 50% chance to really open immediately so that their
contents are available for eating on the same turn, and 50% to behave as
before but with a message which is suitable for the single turn delay.
Hero poly'd into a metalivore always gets the same-turn case when eating
any tin.  Use of a tin opener has a chance to do so (always when blessed,
50/50 for same-turn vs 1 turn delay when uncursed, 33/33/33 same-turn or
1 or 2 turn delay when cursed).

     Overall, blessed tins are better than they used to be, since half
of the time you'll save a turn, but they're still not reliable to eat in
the midst of combat since sometimes you'll need another turn and will be
likely to get interrupted in that situation.  Uncursed tin openers still
give the same behavior as opening blessed tins, so are also better than
they used to be.  Blessed tin openers are now superior, and cursed ones
are slightly inferior in addition to being welded to hero's weapon hand.
2007-08-09 03:20:24 +00:00
nethack.rankin
1c545eb678 drawbridge feedback (trunk only)
The open and close commands had some feedback when player attempted
to use them on a drawbridge, but they didn't handle all the permutations.
2007-08-03 01:49:33 +00:00
nethack.rankin
4e8bf12014 fix #H1232 - hole in ice is described as moat [2 of 2] (trunk only)
Adding an extra parse rule changes yacc's tables and has produced a
large diff for a small update.
2007-08-03 01:09:13 +00:00
nethack.rankin
4c83db0294 fix #H1232 - hole in ice is described as moat [1 of 2] (trunk only)
From a bug report, when ice on the Valkyrie
quest home level was melted and a boulder filled the resulting pool, that
pool was described as a moat.  This was actually a terrain issue rather
than a formatting glitch, so instead of tweaking waterbody_name() with an
extra special case, extend the level compiler to allow specifying ice as
frozen pool instead of always being frozen moat.  There's no provision
for having both types of ice on the same level, just a level-wide flag to
control which of the two applies for ice on that level.

     This change has a side-effect for the V quest levels:  once ice has
been melted, a second blast of fire will now boil away the pool and leave
a pit.  The unfrozen water locations on the home level already behaved
that way (ie, they are pools rather than moats) so this should be ok.  I
also added <Someone>'s suggestion to make one of the two drawbridges
on the goal level start in random state instead of always being open.
2007-08-03 01:05:50 +00:00
nethack.rankin
1a1373c3d7 rogue level display symbols (trunk only)
Michael pointed out what needed to be fixed in order to change gold
on rogue level from regular "$" back to intended "*".  This was post-3.4.3
code so no fixes entry needed.
2007-07-31 03:00:41 +00:00
nethack.rankin
03eb70acab fix segfault from splitting 1hp long worm
Fix the crash From a bug report, where
having the hit that cuts a long worm into two also take the original down
to 1 HP would result in clone_mon() returning null and nethack crashing due
to a segmentation fault or access violation.  The same thing could happen
if there's been enough long worms created to get them flagged as extinct.

     This bug was only present in 3.4.3.  Prior to that, cut_worm() did
its own monster creation inline instead of calling clone_mon(), ignoring
extinction and too-low hit points.
2007-07-28 03:26:45 +00:00
nethack.rankin
aac603a446 more F move (trunk only)
Using F prefix when trying to move into a wall or closed door yielded
"you attack thin air".  Like the recently fixed F-vs-boulder case, give
more appropriate feedback.  Also like F-vs-boulder, initiate digging if
wielding a pick-axe.  (Also handles axes versus trees and closed doors).

     One thing which isn't handled but possibly should be:  F vs closed
door when not wielding a pick or other axe might attempt to force the door.
(Right now it gives "you harmlessly attack the door".)
2007-07-19 08:20:20 +00:00
nethack.rankin
16ad2bd0b8 treasure drop drop (trunk only)
From the newsgroup:  objects created when killing a monster over
water weren't being affected by falling into the water.  The objects were
being created directly on the floor instead of being dropped as if they'd
been in the monster's inventory.  This fixes the random "treasure drop"
item, but special items--like dragon scales and the miscellaneous golem
remains--produced by make_corpse() are still put directly onto the floor.

     The check to prevent small monsters from dropping big objects was
overly complex, possibly due to the 3.1.x weight threshold bug which was
just recently fixed.  Food rations and leashes pass the weight test so
don't need to be special cased; spears, polearms, and morning stars fail
the weight test.  (Javelins are an exception; they pass the weight test
so are allowed to be dropped by small monsters now since spears aren't
special cased any more.)
2007-07-19 07:02:46 +00:00
nethack.rankin
83bb85c8af more fighting boulders (trunk only)
Followup to yesterday's "you attack thin air" fix for when there's a
boulder at the target location:  if wielding a pick-axe or mattock and you
use F to explicitly try to attack a boulder, dig the boulder to break it.
Also, treat statues like boulders:  F at them gets "you harmlessly attack
a statue" for non-pick weapon, or digs/breaks statue when wielding a pick.
Classified as a new feature in the fixes file.
2007-07-17 13:52:27 +00:00
nethack.rankin
65905e6ce9 minimal_xname() fix (trunk only)
ansimpleoname() and siblings always reported statue and figurine
type to be "of a giant ant" because the corpsenm field was left as 0.
Explicitly set it to -1 in the minimal object and teach xname() to leave
off the monster type in that situation, yielding just "a statue" or "a
figurine".  [It's tempting to classify this as an xname() bug since other
object types which use corpsenm do so in doname().]  No fixes entry; this
is post-3.4.3 code.
2007-07-17 13:35:54 +00:00
nethack.rankin
f17e97bac6 extremely porous boulders (trunk only)
This is another item from "#Q397: List of Bugs from #nethack" sent
in Janurary by <email deleted> and containing a list
of things collected from the IRC channel associated with nethack.alt.org's
public server.  Using F prefix and moving toward a boulder would give
"You attack thin air."  Now that'll be "You harmlessly attack a boulder."
2007-07-17 01:07:37 +00:00
nethack.rankin
ce018468c4 crossing long worms' tails (trunk only)
This is one of the items from "#Q397: List of Bugs from #nethack" sent
in Janurary by <email deleted> and containing a list
of things collected from the IRC channel associated with nethack.alt.org's
public server.  Moving diagonally between segments of a worm tail is
conceptually passing right through the worm's body.  This patch prevents
moving in such a fashion for both the hero and monsters (it's still
possible to fight in that position though).  It only applies when the two
tail segments are consecutive.

|......  In the diagram here, where tail segments are represented by
|.w1?..  digits indicating relative sequence number, the @ can still
|..@2..  move between segments 2 and 5 to reach !, but can no longer
|.65!3.  move between 1 and 2 to reach ?.  [However, if there is a
|...4..  monster at the ? spot, it can still hit @ and vice versa.]

     Missiles and wand zaps still pass through such diagonals without
noticing or affecting the worm.  I'm not sure whether this ought to be
extended to change that--it might get pretty messy since it would need
to be considered during monsters' targetting as well as during the path
traversal itself.
2007-07-17 00:29:44 +00:00
nethack.rankin
557650ac55 seeing a monster make itself invisible
From the newsgroup:  you could get "suddenly you cannot see the <mon>"
even though it remained visible.  Cited case was for an orc who drank a
potion of invisibility while being observed by a hero wielding Sting, which
causes orcs to be displayed even when they're invisible.  But it could also
happen when non-blind telepathy or extended monster detection is in effect.
2007-07-16 06:44:57 +00:00
nethack.rankin
e58458ef42 "fix" #H894 - reading mail violates illiterate conduct (trunk only)
From a bug report, reading a scroll
of mail violates illiterate conduct and he requests that it not do so.
I didn't go that far, since unlike needing to read the Book of the Dead
to be able to finish the game, reading scrolls of mail is completely
voluntary and someone attempting voluntary challanges can choose not to
do it.  Instead, this issues a prompt to require confirmation if reading
such a scroll will be the first violation of that conduct.  Ordinary
players can answer no and then use '!' to read mail from a shell.  I'm not
sure what'll happen to players on public servers who aren't given access
to a shell.  Usually they wouldn't be able to get mail either, so more
elaborate servers like the one at nethack.alt.org which allow players to
use mail to communicate with each other will have to come up with their
own solution (perhaps by providing a mail-reader-only shell).
2007-07-14 00:37:51 +00:00