Commit Graph

190 Commits

Author SHA1 Message Date
nethack.allison
d430db0718 remove time_t from struct you (trunk only)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.

32 bit time_t implementations will break at 19:14:07 on  January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.

This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.

This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
2007-12-19 03:19:25 +00:00
nethack.allison
76345fb40c win32 build
- force time_t to be 32 bits via Makefile. (If struct u gets changed to not
store a time_t field, this can be removed).

- Latest Windows SDK (supporting Vista) causes a warning due to
a prototype in sys/winnt/nttty. Since we don't actually link with that
function and rely on a DLL find procedure at run time, comment out
the prototype. The function is now officially in the SDK in the
windows header files anyway.
2007-01-05 23:08:46 +00:00
nethack.allison
4169a3a308 Remove win32 mapi mail from distribution (trunk only) 2006-10-19 13:26:54 +00:00
nethack.allison
aed3d37e17 more unicode follow up
Set the unicode restriction bit when loading a symset when appropriate,
and a win32 console refinement.
2006-10-18 04:10:43 +00:00
nethack.allison
7f0f43e6f9 add some unicode support (trunk only)
This patch attempts to add some levels of unicode support
to NetHack.

The master on/off switch for any Unicode support is
defining UNICODE_SUPPORT in config.h. Currently
there is code support for two subsets of unicode support:

UNICODE_DRAWING

If UNICODE_DRAWING is defined, then the data
structures used to house drawing symbols are expanded
to the size of wchar_t, big enough to hold unicode characters.
A typdef called `nhsym' is involved and if UNICODE_DRAWING
is defined, it is wchar_t, otherwise it is uchar.

UNICODE_WIDEWINPORT

If UNICODE_WIDEWINPORT is defined, then the data
structures inside the window port are expanded to the size of
wchar_t, big enough to hold unicode characters.  Both map
symbols and text within the window port are expanded, in order
for potential support for displaying multinational characters some
day, but this patch only provides viewing of map symbols.
A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT
is defined, it is wchar_t, otherwise it is char.

The only window port with code support for UNICODE_WIDEWINPORT
currently is the TTY port.  Don't enable UNICODE_WIDEWINPORT
unless:
- it is a TTY port
- the underlying platform specific routines can
handle the larger data structures.

Don't enable UNICODE_SUPPORT unless:
- your compiler can handle wchar_t.
- your compiler can accept L'a' characters.
- your compiler can accept L"wide" strings.

Note that if your compiler can handle the above, you could
enable the larger data structures (currently if TTY) even if your
platform can't actually display unicode or UTF-8, by messing
with u_putch() in win/tty/wintty.c to only deal regular chars.
That should be the only function that actually pushes wide characters
out to the display.

If you enable UNICODE_SUPPORT, and your platform is capable
you will need to turn on the unicode run-time option to be able to
load unicode character sets from the symbol file, to be able to
push unicode characters to the display. You'll also want to load
a unicode symbol set once the unicode option is toggled on. In
a config file you would do that via these two lines:
OPTIONS=unicode
OPTIONS=symset:Unicode_non_US

The repository was stamped with NETHACK_PRE_UNICODE
prior to applying this patch, and stamped with
NETHACK_POST_UNICODE afterwards. The code differences
between those two tagged versions are this patch.
2006-10-17 23:55:42 +00:00
nethack.allison
4ba3b7da34 win32 palette option tweak
The palette option is supposed to be allowed in the config file
without a value for win32 to trigger a load of a predefined
NetHack palette, but that wasn't working.

This fixes that. To prevent the use of any palette modification
code at all, just leave the palette option out of the config
file entirely.
2006-10-05 03:11:52 +00:00
nethack.allison
1820d8c689 blind player updates (trunk only)
This takes the PC config file commented symbol value
recommendations from <Someone> for blind players
and puts them into a symset.

[note to devteam: They look odd. I thought perhaps that
something was code wrong, but I went back to 3.4.3
and uncommented the config file stuff. They look the
same there, still odd, especially corridors.
Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed
to be seen on the display?  I wonder if those config
file options fell out of synch with the code long ago]
2006-09-23 04:40:15 +00:00
nethack.allison
253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00
nethack.allison
ea80f61b6f bug W343-3 fix (trunk only)
Incorporate part of <Someone>'s changes to address
the main part of bug W343-3.

One other patch yet to come needs to provide a way
to limit the IBMGraphics symbols to various subsets that are
available on some international versions of Windows. Pat
suggested that we not incorporate that patch as is, so I'll be
working on an overhaul of the {DEC|IBM|MACgraphics mechanism.

    * Checks for the presence of the Unicode
      APIs.  If GetVersion() returns the 31st bit set, NetHack is running on
      a 95-based version of Windows.  The Unicode APIs are not available
     and NetHack will revert to the pre-patch behavior. This fix isn't needed
      on 95-based Windows anyway.
    * Fixes console output for text strings.
      The character is converted according to the user's configured IEM code
      page and passed to the Unicode version of WriteConsoleOutputCharacter.
    * Fixes console output for map symbols.
      The character is converted according to a fixed mapping containing
      code page 437 plus the symbols in the space from 00 to 1F.  A fixed
      table is used so that a player using Lucida Console can get full
      IBMgraphics (original set, i.e. level 3) regardless of the code page.
      A table is used instead of MultiByteToWideChar so that the space from
      00 to 1F will be converted correctly; this is necessary for correct
      display of the Rogue level.
2006-09-09 20:36:12 +00:00
nethack.allison
94bc5885b1 console colour follow up 2
If you specified one or more palete options in the config file,
but not all 16, you ended up with black for any you didn't
specify - oops.

This patch ensures that the table has a full complement
of 16 colours by initializing it to the windows default colours
just ahead of the first palette option encountered.

As before, if the config file has no palette option in it,
no calls to change the palette are made at all. If the
undocumented method breaks in a future release of
Windows, then avoiding palette options will work
around the problem.
2006-09-09 19:38:25 +00:00
nethack.allison
4c4304cc62 console colour follow up
Make sure it works on earlier versions of windows
where GetConsoleWindow() is not present.
2006-09-05 12:46:47 +00:00
nethack.allison
817cae4518 adjustment of win32 console colours (trunk only)
Allow config file entries to adjust win32 console colours.

The following entries in a config file are examples:
OPTIONS=palette:black-0-0-0
OPTIONS=palette:red-210-0-0
OPTIONS=palette:green-80-200-0
OPTIONS=palette:brown-180-100-0
OPTIONS=palette:blue-0-0-200
OPTIONS=palette:magenta-128-0-128
OPTIONS=palette:cyan-50-180-180
OPTIONS=palette:gray-192-192-192
OPTIONS=palette:dark gray-100-100-100
OPTIONS=palette:orange-255-128-0
OPTIONS=palette:bright green-0-255-0
OPTIONS=palette:yellow-255-255-0
OPTIONS=palette:bright blue-100-100-240
OPTIONS=palette:bright magenta-255-0-255
OPTIONS=palette:bright cyan-0-255-255
OPTIONS=palette:white-255-255-255

This uses an undocumented way to adjust the console
colours in a win32 console application. The method and
code snippet used comes from www.catch22.net by James Brown.

This page:
      http://www.catch22.net/about.asp
states the following:
"you do not have to pay anything to use the software, and there are no
 licencing terms for any sourcecode that you may download from this site.
This means you can freely use any sourcecode or portions of code in
your applications, whether they be free software or professional, retail
products."
2006-09-03 04:17:09 +00:00
nethack.allison
557f94c83a win32 makefile gui build with <email deleted> wrote:
> Command line compile of tiled Nethack breaks, at the end, with an error:
>
> Linking....
>        link /DEBUG  /INCREMENTAL:NO /NOLOGO kernel32.lib
> ws2_32.lib mswsock.lib advapi32.lib bufferoverflowu.lib user32.lib
> gdi32.lib comdlg32.lib winspool.lib /STACK:2048 user32.lib
> winmm.lib  -out:..\binary\NetHackW.exe
> @NetHackW.lnk winhack.o : error LNK2019: unresolved external symbol
> __imp__InitCommonControlsEx@4 referenced
> in function <email deleted>
2006-07-18 13:24:20 +00:00
nethack.allison
e822fc1c60 install.nt clarification 2006-07-16 18:48:34 +00:00
nethack.allison
54a27aa9e8 fixes34.4 catch up 2006-06-26 20:19:40 +00:00
nethack.allison
6adc731634 Install.nt updates
- Additional information for using MS VC++ 2005 Express Edition in
  combination with the Platform SDK.
2006-06-26 11:02:36 +00:00
nethack.allison
174b985267 Allow makefile build with VC2005 (trunk only) 2006-06-25 22:40:58 +00:00
nethack.allison
13944ab03b win32 Makefile updates
- DLB wasn't defined during util builds, including makedefs.
- spotless wasn't spotless
2006-05-06 19:13:35 +00:00
nethack.allison
3e2f7f946d fix W343-1 open win32 bug from known bugs page
W343-1 Redirecting score output through a pipe doesn't work.
2006-04-25 01:16:54 +00:00
nethack.allison
143790540b mextra follow up bit 3
More Makefile tweaks
2006-01-07 13:38:29 +00:00
nethack.allison
51ad1c848f mextra-related port Makefile mods
This attempts to modify the various Makefiiles for the mextra changes.
Port teams should verify that the modifications are valid.
2006-01-06 06:00:34 +00:00
nethack.allison
faa5458843 mextra-related port Makefile mods
This attempts to modify the various Makefiiles for the mextra changes.
Port teams should verify that the modifications are valid.
2006-01-06 05:52:48 +00:00
nethack.allison
ec1b3d3e6b MSC Makefile typo
Fix a typo spotted in the last patch
2006-01-04 11:43:58 +00:00
nethack.allison
d47f1ef79a MSC Makefile
Create MSC PDB and MAP files in obj directory instead of source
2006-01-04 11:34:27 +00:00
nethack.allison
7391587006 nethack.rankin wrote:
>      Makefiles need a dependency update to add edog.h for eat.c.
2005-10-02 21:08:28 +00:00
nethack.allison
ab1872b928 zlib support; also internal compression changes
o Add support for zlib compression via ZLIB_COMP in config.h (ZLIB_COMP
  and COMPRESS are mutually exclusive).
o rlecomp and zerocomp are run time options available if RLECOMP and
  ZEROCOMP are defined, but not turned on by default if either COMPRESS
  or ZLIB_COMP are defined.
o Add information to the save file about internal compression options
  used when writing the save file, particularly rlecomp and zerocomp
  support.
o Automatically adjust rlecomp and zerocomp (if support compiled in)
  when reading in an existing savefile that was saved with those options
  turned on.  Still allows writing out of savefile in preferred format.
o In order to support zlib and not conflict with compress and uncompress
  routines there, the NetHack internal functions were changed to
  nh_uncompress and nh_compress as done in the zlib contribution received
  in 1999 from <Someone>.

I tagged the sources NETHACK_3_5_0_PREZLIB prior to applying these
changes.
2005-01-22 15:28:15 +00:00
nethack.allison
7b83a76bff win32tty: prevent early messages from flashing by unseen 2005-01-15 14:04:03 +00:00
nethack.allison
e9b022d579 housekeeping: mark trunk sources 3.5 (misc) 2005-01-02 17:21:18 +00:00
nethack.allison
586a805c8f status display - port modules (trunk only)
Introduction of a new set of window port status display
routines.  The new routines are conditional on
	STATUS_VIA_WINDOWPORT
being defined in config.h. See the experimental section,
where the #define resides for the time being.
2003-11-23 06:47:13 +00:00
nethack.allison
42e2f54b22 no rest_on_space in sample config 2003-11-18 12:30:48 +00:00
nethack.allison
b77e25e9b5 win32: opthelp unavailable
Address a recent complaint from <Someone>.
2003-11-16 04:54:58 +00:00
nethack.allison
507e1293e6 win32tty: Fix an early error message crash 2003-11-15 00:38:59 +00:00
nethack.allison
5c9c0732cb win32tty hung NetHack fix
If a Key-down event didn't meet the expected criteria,
the event was ignored in the "peek" loop, but it was
never removed from the input queue either, so it
remained at the top of the queue.

It isn't clear if this fixes the dedicated arrow keys
hanging, but if those were resulting in strange
event values too, it just might.
2003-11-01 23:56:24 +00:00
nethack.allison
f66a750562 win32tty: fix extended commands
The autocompletion was working, but you couldn't tell
because the text was overwritten with blanks.  This was
a recent glitch created during fix for other cursor problems.
2003-10-27 01:14:02 +00:00
nethack.allison
211666434c more win32tty clean-up
This brings things much closer to correct operation (I hope).
- The shift to only moving the cursor on input (<Someone>'s
changes) had a lot of complications, among them was
that sometimes, there is no more input. When the program was
exiting, or bombing the cursor synch never got done, so the
final messages could end up strewn any place the cursor
happened to be dwelling.

- There were two competing output systems in use: the
wintty stuff for the game, and the msmsg and error stuff
used by the sys/share/pcsys, sys/share/pctty, and
sys/share/pcunix routines.  Those were meant to mimic
output to stdout, where stuff just got sent to a sequential
display.  Over time, there were calls mixed in that depended
on the cursor tracked stuff from the core game, so you
really couldn't be sure where things were going to display.
It wasn't as much of an issue before, because the cursor
really did get moved around as expected. Everything
now ends up in the same output system.

- I even found a use of the real putchar() because
sys/share/pcunix didn't #include wintty.h the same
as the other files, and the macro never got defined.
Who knows where that character was being put -
the game certainly couldn't track it.

While everything I knew to be wrong yesterday is
now working, there may be some other glitches
lurking that I haven't discovered yet.

Please: test, test, test.
2003-10-26 15:56:50 +00:00
nethack.allison
fa8956dbb9 win32gui build fix (from <Someone>)
<Someone> wrote:
> Using the MCVS IDE I couldn't compile NetHack any longer, due to a
> misplaced #endif and a library not included in the DSP file.
> Here's a patch for both problems for 3.5.0.
> The 3.4.x verison only suffered from the first problem. Patch also
> attached.
2003-10-25 14:45:51 +00:00
nethack.allison
58f322841d more win32tty fixes
There were still some significant startup message problems
with win32tty.

I've spent a lot of time in the debugger tracing through them all.
I think I've got them all worked out now, certainly the ones that
I was aware of.  There may be some I haven't discovered.
Testing welcomed of course!

This patch also attempts to diagnose the error where someone tries
to execute NetHack directly out of a zip file, and provide
them with a (hopefully) helpful message similar to what we
might end up telling them if they wrote in.  If you want
to test that part, you can comment out the line in the
Makefile that adds "dungeon" to nhdat, and delete the nhdat
in your binary and src directories, and "make install".
Then add the value of your TEMP environment variable as a
DATADIR statement in defaults.nh (here's mine):
	DATADIR=C:\DOCUME~1\ALLISO~1\LOCALS~1\Temp
The diagnostic code engages if the game fails to open
dungeon. It then checks to see if it the game dir is the
TEMP directory for your system, and if so it prints the
message.
2003-10-25 04:02:24 +00:00
nethack.allison
45dd5ffe9f win32tty: startup msg cleanup
the win32 cursor restriction stuff messed up any
messages displayed during abnormal start conditions
where the window system never got initialized properly.
among them:
- messages relating to lock files or games in progress
- dungeon errors
- early panic messages
2003-10-24 15:15:44 +00:00
nethack.allison
d07568164d win32tty hangs if you ^C at "Who are you?"
From Newsgroups: rec.games.roguelike.nethack :
> <email deleted>
> Subject: question for windows tty users
>
> I am trying to hunt down a bug, and want to know if I have
> encountered another one of those bizarre "features" that only
> occur on my computer (I seem to get a lot of them).
>
> I can reproduce this bug, or whatever it is, in the official
> Windows binary like this: Start the tty version of NetHack by
> double clicking on the program. You won't see the bug if you
> start it from the command line. When the game asks, "Who are
> you?" press ^C. NetHack will respond with "^C abort. Hit
> <Enter> to end," and then it hangs. Pressing Enter does
> nothing, and the program does not end.
>
> Can anybody else reproduce this behaviour? Thanks in advance.
>
> -- <Someone>
2003-10-21 14:17:04 +00:00
nethack.allison
2d55849bb1 win32 acknowledgement bit 2003-10-21 12:14:12 +00:00
nethack.allison
31c7b0a2ab win32 dep 2003-10-21 11:06:20 +00:00
nethack.allison
9f6e99c9c1 win32tty color fix
fix by <Someone>, updated by <Someone> on r.g.r.n.

changes the colours of the windows tty port so that blue and
bright blue, and cyan and bright cyan are distinguishable. The chief
benefit of this is that floating eyes no longer look like shocking
spheres.
2003-10-15 11:37:16 +00:00
nethack.allison
10160cc4d9 win32 synch 2003-10-13 15:40:16 +00:00
nethack.allison
99c8d27a70 win32 synch 2003-10-13 15:35:55 +00:00
nethack.allison
acadeb1c32 win32tty bit 2003-10-10 04:53:17 +00:00
nethack.allison
bc70857749 win32tty changes
1. Switch to low-level console routines for performance improvements.
2. Instead of moving the cursor around like a real tty, just track the
   destination coordinates of where the cursor should be, and
   defer the movement until user input is expected.

Credit to <Someone> for #2.
2003-10-05 23:00:05 +00:00
cohrs
559be58c21 conflicting delayed killers
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion.  Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes.  I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed.  Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers.  This encapsulates all the info involved with
identifying a killer.  The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
2003-09-29 19:24:20 +00:00
nethack.allison
18e971e442 trunk only: preserving context (sys files)
Pat Rankin wrote:
> collect them all into some new struct and
> save that separately rather than jamming more non-option stuff
> into struct flags.

This patch:
- collects all context/tracking related fields from flags
  into a new structure called "context."
It also adds the following to the new structure:
- stethoscope turn support
- victual support
- tin support
2003-09-21 11:56:11 +00:00
nethack.allison
018123c007 SAFERHANGUP support for win32tty
win32gui support still needs to be developed.
2003-09-19 11:22:00 +00:00
nethack.allison
ee8ae0ed8b version info (from Yitzhak)
Changes are: Complete copyright notice, Versions using dot format instead of comma format, and nulls at the end of strings (required, at least for Windows 2000).
2003-08-28 05:46:50 +00:00