Commit Graph

250 Commits

Author SHA1 Message Date
Pasi Kallinen
26ea5824c1 Reading a magic marker shows the specific red ink color 2022-02-19 13:11:24 +02:00
PatR
a1feac496e cursed list vs worn light again
Fix a couple of mistakes in commit
 e8341dc9d7
pointed out by vultur-cadens.  While in read.c, reformat some of the
new livelog stuff.
2022-02-09 16:38:26 -08:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
PatR
50d8463b71 <Mon> suddenly appears! vs ^G
For ^G, throttle the monster creation feedback.  Don't say "suddenly"
and don't exclaim the message, just say "<Mon> appears."  Also, use
Norep() so creating lots of similar monsters at once only gives a few
messages (just one unless varied by "next to you" vs "nearby" vs no
qualifier for farther away).  And for mimics created as objects or
furniture, report the sudden appearance of new object or furniture.
2022-02-07 15:55:04 -08:00
PatR
e8341dc9d7 fix github issue #666 - cursed light vs worn light
Another gold dragon scales/mail issue, reported bu vultur-cadens:
reading a cursed scroll of light extinguishes carried light sources
except for wielded Sunsword and worn gold dragon scales/mail; there
was a special message for Sunsword (preventing the hero from being in
darkness) but no such message for gold dragon scales/mail.  Replace
the special message with a more generic one applicable to both cases.

Also, implement the suggestion that cursed light degrade the amount
of light being emitted (which varies by bless/curse state) for those
two cases.  Sunsword has a 75% chance to resist, gold dragon scales
25% chance.  And add the inverse:  blessed scroll of light might
increase the amount of light by improving their bless/curse state.
The resistance check applies here too and isn't inverted; Sunsword
is still fairly likely to resist.

Uncursed scroll of light, spell of light regardless of skill, zapped
or broken wand of light have so such effect.

Closes #666
2022-02-04 16:20:03 -08:00
nhmall
c26bae521b static keyword on prototype, but function missing it
error 28 in line 4090 of "invent.c": redeclaration of var <adjust_ok> with new storage-class
error 28 in line 4100 of "invent.c": redeclaration of var <adjust_gold_ok> with new storage-class
error 28 in line 610 of "mdlib.c": redeclaration of var <count_and_validate_winopts> with new storage-class
error 28 in line 3846 of "options.c": redeclaration of var <pfxfn_cond_> with new storage-class
error 28 in line 3886 of "options.c": redeclaration of var <pfxfn_font> with new storage-class
error 28 in line 5307 of "options.c": redeclaration of var <determine_ambiguities> with new storage-class
error 28 in line 5343 of "options.c": redeclaration of var <length_without_val> with new storage-class
error 28 in line 6853 of "options.c": redeclaration of var <illegal_menu_cmd_key> with new storage-class
error 28 in line 7708 of "options.c": redeclaration of var <count_apes> with new storage-class
error 28 in line 2686 of "pickup.c": redeclaration of var <stash_ok> with new storage-class
error 28 in line 1008 of "read.c": redeclaration of var <can_center_cloud> with new storage-class
error 28 in line 31 of "rnd.c": redeclaration of var <whichrng> with new storage-class
2022-02-02 15:33:49 -05:00
SHIRAKATA Kentaro
cf810630de add missing const
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.

This commit supplies missing `const` and prevents some programming
error in the future.
2022-01-29 11:13:01 -08:00
Michael Meyer
f5e3bc3d96 Remove gendered mons indices from roles, races
There are no longer distinct gendered versions of monsters, so femalenum
is unused (i.e. set to NON_PM) for all roles and races. Take a pass at
removing all uses of/references to femalenum, and rename 'malenum' to
'mnum' since it no longer has any particular association with
gender or sex.
2022-01-14 13:51:26 -08:00
nhmall
e4e65c4b8b whitelist several non-literal format strings
djgpp cross-compiler was griping about several.

This also removes these lines from sys/unix/hints/include/compiler.370.
    CFLAGS+=-Wno-format-nonliteral
    CCXXFLAGS+=-Wno-format-nonliteral

-Wformat-nonliteral should not be incompatible with the printf
argument-checking capabilities on literal format strings and there
shouldn't be any new warnings created.

-- &< --

artifact.c: In function 'artifact_hit':
artifact.c:1309:23: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1309 |                       mon_nam(mdef));
      |                       ^~~~~~~
artifact.c:1328:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1328 |                 pline(behead_msg[rn2(SIZE(behead_msg))], wepdesc, "you");
      |                 ^~~~~

ball.c: In function 'drop_ball':
ball.c:896:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  896 |                 pline(pullmsg, "pit");
      |                 ^~~~~
ball.c:899:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  899 |                 pline(pullmsg, "web");
      |                 ^~~~~
ball.c:904:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  904 |                 pline(pullmsg, hliquid("lava"));
      |                 ^~~~~
ball.c:908:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  908 |                 pline(pullmsg, "bear trap");
      |                 ^~~~~

dig.c: In function 'liquid_flow':
dig.c:747:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  747 |         pline(fillmsg, hliquid(typ == LAVAPOOL ? "lava" : "water"));
      |         ^~~~~

fountain.c: In function 'floating_above':
fountain.c:28:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   28 |     You(umsg, what);
      |     ^~~

invent.c: In function 'hold_another_object':
invent.c:1018:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1018 |                 pline(drop_fmt, drop_arg);
      |                 ^~~~~
invent.c:1073:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1073 |         pline(drop_fmt, drop_arg);
      |         ^~~~~
invent.c: In function 'silly_thing':
invent.c:1811:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1811 |         pline(silly_thing_to, word);
      |         ^~~~~

lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
mcastu.c: In function 'cast_cleric_spell':
mcastu.c:670:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  670 |             pline(fmt, Monnam(mtmp), what);
      |             ^~~~~

mhitu.c: In function 'hitmsg':
mhitu.c:68:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   68 |             pline(pfmt, Monst_name);
      |             ^~~~~

mkobj.c: In function 'insane_object':
mkobj.c:2848:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2848 |         impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
      |                    ^~~~~~
mkobj.c:2852:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2852 |                    objnm);
      |                    ^~~~~

mon.c: In function 'mon_givit':
mon.c:1469:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1469 |         pline(msg, Monnam(mtmp));
      |         ^~~~~
mon.c: In function 'mondead':
mon.c:2485:33: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2485 |                                 | SUPPRESS_INVISIBLE), FALSE));
      |                                 ^

muse.c: In function 'mon_reflects':
muse.c:2438:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2438 |             pline(str, s_suffix(mon_nam(mon)), "shield");
      |             ^~~~~
muse.c:2445:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2445 |             pline(str, s_suffix(mon_nam(mon)), "weapon");
      |             ^~~~~
muse.c:2450:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2450 |             pline(str, s_suffix(mon_nam(mon)), "amulet");
      |             ^~~~~
muse.c:2458:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2458 |             pline(str, s_suffix(mon_nam(mon)), "armor");
      |             ^~~~~
muse.c:2464:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2464 |             pline(str, s_suffix(mon_nam(mon)), "scales");
      |             ^~~~~
muse.c: In function 'ureflects':
muse.c:2476:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2476 |             pline(fmt, str, "shield");
      |             ^~~~~
muse.c:2483:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2483 |             pline(fmt, str, "weapon");
      |             ^~~~~
muse.c:2487:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2487 |             pline(fmt, str, "medallion");
      |             ^~~~~
muse.c:2493:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2493 |             pline(fmt, str, uskin ? "luster" : "armor");
      |             ^~~~~
muse.c:2497:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2497 |             pline(fmt, str, "scales");
      |             ^~~~~

polyself.c: In function 'polyman':
polyself.c:201:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  201 |     urgent_pline(fmt, arg);
      |     ^~~~~~~~~~~~

potion.c: In function 'make_hallucinated':
potion.c:423:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  423 |             pline(message, verb);
      |             ^~~~~
potion.c: In function 'peffect_gain_level':
potion.c:1033:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1033 |                 You(riseup, ceiling(u.ux, u.uy));
      |                 ^~~
potion.c:1044:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1044 |                     You(riseup, ceiling(u.ux, u.uy));
      |                     ^~~

priest.c: In function 'intemple':
priest.c:487:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  487 |                 You(msg1, msg2);
      |                 ^~~

read.c: In function 'doread':
read.c:522:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  522 |         pline(silly_thing_to, "read");
      |         ^~~~~

shk.c: In function 'shk_names_obj':
shk.c:2576:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2576 |         pline(fmtbuf, obj_name, (obj->quan > 1L) ? "them" : "it", amt,
      |               ^~~~~~
shk.c:2579:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2579 |         You(fmt, obj_name, amt, plur(amt), arg);
      |         ^~~
shk.c: In function 'shk_chat':
shk.c:4506:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4506 |             pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))], shkname(shkp));
      |             ^~~~~
shk.c: In function 'check_unpaid_usage':
shk.c:4633:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4633 |         verbalize(fmt, arg1, arg2, tmp, currency(tmp));
      |         ^~~~~~~~~

sounds.c: In function 'dosounds':
sounds.c:66:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   66 |                     pline(throne_msg[2], uhis());
      |                     ^~~~~
sounds.c:259:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  259 |                 You_hear(msg, halu_gname(EPRI(mtmp)->shralign));
      |                 ^~~~~~~~

timeout.c: In function 'choke_dialogue':
timeout.c:269:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  269 |                          body_part(NECK));
      |                          ^~~~~~~~~
timeout.c:274:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  274 |                 urgent_pline(str, hcolor(NH_BLUE));
      |                 ^~~~~~~~~~~~
timeout.c: In function 'levitation_dialogue':
timeout.c:339:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  339 |                          danger ? surface(u.ux, u.uy) : "air");
      |                          ^~~~~~
timeout.c: In function 'slime_dialogue':
timeout.c:379:34: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |                     urgent_pline(buf, hcolor(NH_GREEN));
      |                                  ^~~
timeout.c:381:30: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  381 |                 urgent_pline(buf, an(Hallucination ? rndmonnam(NULL)
      |                              ^~~

uhitm.c: In function 'hmon_hitmon':
uhitm.c:1398:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1398 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c:1421:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1421 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c: In function 'stumble_onto_mimic':
uhitm.c:5301:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 5301 |         pline(fmt, what);
      |         ^~~~~

../win/tty/wintty.c: In function 'tty_clear_nhwindow':
../win/tty/wintty.c:1649:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1649 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_display_nhwindow':
../win/tty/wintty.c:2339:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2339 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_dismiss_nhwindow':
../win/tty/wintty.c:2432:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2432 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_destroy_nhwindow':
../win/tty/wintty.c:2477:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2477 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_curs':
../win/tty/wintty.c:2503:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2503 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_putsym':
../win/tty/wintty.c:2599:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2599 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_add_menu':
../win/tty/wintty.c:2967:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2967 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_end_menu':
../win/tty/wintty.c:3032:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3032 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_select_menu':
../win/tty/wintty.c:3140:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3140 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
2022-01-09 14:18:10 -05:00
Pasi Kallinen
68b822e4dc Add "user canceled" as extended command return value
Instead of returning ECMD_OK, the commands now return ECMD_CANCEL
when user declined to pick a direction or an object to act on.

Note that this can be ORed with ECMD_TIME, if the command still
took a turn.

For now this has no gameplay meaning.
2022-01-08 20:04:57 +02:00
Pasi Kallinen
48bca11d67 Accessibility: give message for created monsters
Always give a message when creating a detected monster
during gameplay (as opposed to during level creation).
To prevent the message, use the MM_NOMSG flag for makemon.

Most places already handled their own messaging, but there
were some, such as bag of tricks, create monster magic
and random monsters created during gameplay that didn't.
2022-01-06 14:06:49 +02:00
Pasi Kallinen
8db18275a6 Define engulfing_u, making clearer code 2021-12-31 21:12:21 +02:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
PatR
2278434228 simplify issuing urgent messages
Change
 custompline(URGENT_MESSAGE, mesg, ...);
calls to new
 urgent_pline(mesg, ...);
2021-12-20 08:30:48 -08:00
PatR
420d121f93 'urgent' messages
Follow up on some old groundwork.  For tty, if the core has designated
a message as 'urgent', override any message suppression taking place
because of ESC typed at the --More-- prompt.  Right now, "You die"
messages, feedback about having something stolen, feedback for
"amorous demon" interaction (mainly in case of armor removal), and
exploding a bag of holding are treated as urgent.

The "You die" case is already handled by a hack in top-line handling;
I left that in place so the conversion of 3 or 4 pline("You die.*")
to custompline(URGENT_MESSAGE, "You die.*") was redundant.  There
are probably various non-You_die messages which precede done() which
should be marked urgent too.

Other interfaces might want to do something similar.  And we ought to
implement MSGTYPE=force or MSGTYPE=urgent to allow players to indicate
other messages that they want have to override suppression.  But I'm
not intending to work on either of those.  I mainly wanted to force
the magic bag explosion message to be shown since a sequence of "You
put <foo> into <bag>." messages is a likely candidate for --More--ESC.
2021-12-17 17:46:49 -08:00
PatR
e88126cf6f format issues
Fix a couple of things that prototyping pline() with FORMAT_F(1,2)
pointed out.  The mkobj.c one looks familiar; I thought it had
already been fixed.  Maybe it matches a pull request that hasn't
been incorporated yet.
2021-11-26 21:52:38 -08:00
PatR
a0e58fe323 fix confused remove curse bug
Reported directly to devteam, player observed that objects on the
floor had their bless/curse state change when reading a blessed
scroll of remove curse while confused.  Message feedback mentioned
a silver saber being dropped.  I didn't attempt to view the ttyrec
playbacks; what I'm sure happened was that the saber was secondary
weapon for dual wielding and had been uncursed; the confused remove
curse effect cursed it, which in turn caused it to be dropped.  The
saber's 'next object' pointer became the [previous] top of the pile
at that spot and further object traversal intended to process the
rest of hero's inventory ended up processing floor objects there
instead.

This bug has been present for over 20 years (since 3.3.0 came out
in late 1999, when dual wielding was introduced and cursing of the
secondary weapon forced it to be dropped since making it become
welded was deemed to be too complicated) and never been reported.
Most likely players keep secondary weapons blessed so the scroll
effect doesn't touch them and simple object traversal sticks with
inventory.  Or items at the spot have unknown BUC state so having
them be affected wouldn't be particularly noticeable.
2021-10-06 13:46:27 -07:00
Pasi Kallinen
b23ff20c6a Gas clouds expand around terrain rather than being rhomboid
The gas will expand from its chosen center point via breadth-first
search instead of hardcoding a diagonal shape. The search is performed
with a randomized list of directions, and has 50% chance of not spreading
to a space it otherwise would have spread to. This has the effect of fuzzing
the cloud edges in open areas, helping the clouds on, for instance,
the Plane of Fire not be big rhombuses.

Also some other code refactoring related to stinking clouds in read.c

This comes from xNetHack by copperwater <aosdict@gmail.com>
2021-09-19 13:57:47 +03:00
PatR
5a09a01a13 gold dragon and scales
Add two new monsters and two new objects:
 gold dragon
 baby gold dragon
 gold dragon scale mail
 set of gold dragon scales

A couple of variants seem to have added these already, but this came
off my ancient list of monsters to add and was done from scratch.
It's a clone of silver dragon, but instead of having reflection and
breathing cold, a gold dragon emits light and breathes fire; because
of the latter it can be seen with infravision like a red dragon.
Adult gold dragons are lawful as in the AD&D Monster Manual rather
than chaotic as the wiki pages show for the variant versions.

Worn gold dragon scales operate similar to wielded Sunsword:  when
blessed, radius is 3 (same as a lamp), if uncursed, radius is 2, and
if cursed, radius is 1 (but functions as 2 when worn by the hero,
otherwise there would be no tangible effect).  Gold dragon scale mail
gets an extra +1, making blessed gold DSM have a bigger radius than
lamps.  Embedded scales have radius 1 regardless of BUC state; light
for that case comes from the gold dragon monster form the hero is in.
When not worn, gold scales and scale-mail don't emit any light.

The tiles use a mix of yellow (for gold) and red.  The two object
tiles seem reasonable variations of the corresponding silver dragon
ones.  The two monster tiles definitely need work since the silver
ones were mostly cyan and changing that to red did not produce very
good result; subsequent attempt at a mixture was haphazard at best.
2021-07-23 10:41:57 -07:00
Michael Meyer
d8dc16e393 Add 'readable' Hawaiian shirt designs
Functionally similar to reading a T-shirt or apron, but rather than
actual text printed on the shirt being displayed, the design of the
Hawaiian shirt is described: for example, "hula dancers on an orange
background" or "tropical fish on an abstract background".  Much like
T-shirts have their text included in the game-end inventory list ('a
blessed +2 T-shirt with text "foo"'), Hawaiian shirts now have a brief
description of their design appended to their item name under the same
circumstances.

Because 'reading' a Hawaiian shirt doesn't actually involve reading
text, using the 'r' command in this way doesn't break illiterate
conduct.
2021-07-16 18:05:21 +02:00
Pasi Kallinen
57cfcd9ed0 Fix error marking scroll as used up
Forgot to change this when reorganizing the scroll effects
into separate functions.
2021-07-08 10:22:13 +03:00
Pasi Kallinen
4b54f4f18a Split scroll effects into separate functions 2021-07-07 12:02:59 +03:00
Pasi Kallinen
2288452278 Monsters can see player resistances
If monsters see you resist something, generally elemental or magical
attack, or if they see you reflect an attack, they learn that and
will adjust their attack accordingly.

Originally from SporkHack, but this version comes via EvilHack with
some minor changes.
2021-05-17 20:01:11 +03:00
PatR
cf62687630 remove curse vs saddle
Prayer reward can already uncurse a cursed saddle because hero is
stuck on it.  Allow scroll/spell of remove curse to do so too.

The original riding implementation in slash'em operated with the
saddle in hero's inventory rather than in the steed's, so it would
have handled this without any extra effort.  Presumeably that was
overlooked when incorporating riding into nethack changed it to
have saddle be part of the steed's inventory instead of hero's.
2021-04-14 12:51:20 -07:00
PatR
73efacb2bc genocide failure for already genocided creature
Reported seven years ago:  when class genoicde (blessed scroll)
attempts to genocide something that has already been wiped out
 |All foos are already nonexistent.
should be simplified to
 |Foos are already nonexistent.

I think the redundant "All" was just there to avoid capitalization
handling for the monster species but that's trivial to deal with.
2021-03-14 15:18:24 -07:00
PatR
d6d42f56b2 "If you see me running, try to keep up."
Noticed while poking about in read.c for the ^G feedback change:
a relatively recently added apron slogan turns out to be a near
duplicate of an existing T-shirt slogan.  Change the apron one a
little, although they're still nearly identical.
2021-02-20 17:24:25 -08:00
PatR
b9ed4407de ^G feedback
For ^G, if someone replies with empty input to the "Create which
monster?" prompt, give alternate feedback than "I've never heard
of such monsters." before reprompting.
2021-02-20 17:15:58 -08:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
PatR
85d3aa4a97 obj->spe usage again
uball->spe used to be used during restore way back in 2.3e.
There hasn't been any any point in setting it when starting
punishment and clearing it when ending punishment for decades
so get rid of that.

Nearly as ancient--but not quite--back in 3.10 patchlevel N,
obj->spe was set to -1 when the Amulet of Yendor was saved in
a bones file.  That was to flag it as fake, before the cheap
plastic imitation got added as a separate object.

So obj->spe isn't "special for uball and amulet" any more.
2021-01-08 15:45:04 -08:00
copperwater
0b638592a4 Refactor getobj() to use callbacks on candidate objects
This replaces the arcane system previously used by getobj where the
caller would pass in a "string" whose characters were object class
numbers, with the first up to four characters being special constants
that effectively acted as flags and had to be in a certain order.
Because there are many places where getobj must behave more granularly
than just object class filtering, this was supplemented by over a
hundred lines enumerating all these special cases and "ugly checks", as
well as other ugly code spread around in getobj callers that formatted
the "string".

Now, getobj callers pass in a callback which will return one of five
possible values for any given object in the player's inventory. The
logic of determining the eligibility of a given object is handled in the
caller, which greatly simplifies the code and makes it clearer to read.
Particularly since there's no real need to cram everything into one if
statement.

This is related to pull request #77 by FIQ; it's largely a
reimplementation of its callbacks system, without doing a bigger than
necessary refactor of getobj or adding the ability to select a
floor/trap/dungeon feature with getobj. Differences in implementation
are mostly minor:
- using enum constants for returns instead of magic numbers
- 5 possible return values for callbacks instead of 3, due to trying to
  make it behave exactly as it did previously. PR #77 would sometimes
  outright exclude objects because it lacked semantics for invalid
  objects that should be selectable anyway, or give slightly different
  messages.
- passing a bitmask of flags to getobj rather than booleans (easier to
  add more flags later - such as FIQ's "allow floor features" flag, if
  that becomes desirable)
- renaming some of getobj's variables to clearer versions
- naming all callbacks consistently with "_ok"
- generally more comments explaining things

The callbacks use the same logic from getobj_obj_exclude,
getobj_obj_exclude_too and getobj_obj_acceptable_unlisted (and in a few
cases, from special cases still within getobj). In a number of them, I
added comments suggesting possible further refinements to what is and
isn't eligible (e.g. should a bullwhip really be presented as a
candidate for readying a thrown weapon?)

This also removed ALLOW_COUNT and ALLOW_NONE, relics of the old system,
and moved ALLOW_ALL's definition into detect.c which is the only place
it's used now (unrelated to getobj). The ALLOW_ALL functionality still
exists as the GETOBJ_PROMPT flag, because its main use is to force
getobj to prompt for input even if nothing is valid.

I did not refactor ggetobj() as part of this change.
2021-01-07 11:06:58 -05:00
PatR
ef4efdb125 ^G prompting revisited
CP_TRYLIM-1 was the right value when the prompt augmentation
was at the top of the loop before the first prompt, but should
been changed to CP_TRYLIM when that got moved to the bottom of
the loop.

First prompt:
|Create what kind of monster?
Second and subsequent prompts if first attempt is unsuccessful:
|Create what kind of monster? [type name or symbol]

Prior to this fix, the shorter prompt was being used on the
first and second tries and not switching to the longer one until
the third.
2020-12-30 02:24:59 -08:00
PatR
b735122c2c ^G prompting
Make the initial prompt for ^G be less verbose.  Only expand to
the verbose form if a second or further try is needed.

Also, remove an orphan comment about is_male() and is_female().
2020-12-29 15:44:06 -08:00
nhmall
00c9277cfe usage of whichpm in new gender code required a null ptr guard 2020-12-29 17:49:30 -05:00
nhmall
f30bb8aaa4 another monster gender name handling tweak
ensure that monster female name variation ends up as a female during ^G

arbitrate when there is a conflict between gender term (male or female) and
a gender-tied monster name (cavewoman) during ^G; gender term wins
2020-12-28 14:02:22 -05:00
nhmall
1d063218d3 another wishing gender processing tweak 2020-12-27 22:38:41 -05:00
nhmall
242a59ac19 have a ^G-created monster's gender done in makemon instead of after 2020-12-27 21:44:51 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
PatR
5552f141ba fix github issue #427 - unreadable mail
The change to make mail objects and monsters separate from mail
delivery (so that toggling the latter wouldn't invalidate save
and bones files) made it possible to wish for scrolls of mail,
find such in bones left by someone who did, or write such via
magic marker.  That was probably unintentional but I've left it
as-is.  The problem was that reading such scrolls issued a
warning:  "What weird effect is this?" because reading scrolls
of mail was only allowed when interacting with MAIL was enabled.

The issue suggested replacing #if MAIL with #if MAIL_STRUCTURES
in seffects(), and then insert #if MAIL in the part of reading
that deals with 'real' (or randomly faked for micros) mail.  I've
done both of those, and also added a couple of message variations
for the unreal cases.

Closes #427
2020-12-24 13:41:17 -08:00
PatR
ae23330adc AC and obj->spe limits: +127/-128 -> +99/-99
Cap overall AC at -99 instead of -128.  Put the same limit of 99
on enchantment and charge count of individual objects.

^X now reports if/when AC has reached its limit since players
could see that reaching that limit and then enchanting worn items
will change the worn items but not the total.  (Same thing would
have happened with -128, just without any explanation and less
likely to accomplish.)

Won't affect normal play for any reasonable definition of normal.
2020-12-21 14:09:17 -08:00
PatR
aa7f01eed7 github pull request #417 - disclosing apron text
Adopt the patch to show the writing on any alchemy smocks in
hero's inventory during end of game disclosure.

I also added one more saying among the choices for alchemy
smock/apron.  It's based on a T-shirt descibed in a movie.
(I remember the description of the text but I don't remember
noticing anybody wearing the T-shirt that lead to that.)
Since so many of the smock quotes are about cooking, it seems
better to add it as an alchemy quote instead of just another
T-shirt where there'd be no context to explain it.

Closes #417
2020-12-14 03:30:58 -08:00
PatR
edefa14834 readable conical hats
Let tourists read cornuthaum ("WIZZARD") and dunce cap ("DUNCE").
One out of three will have those words, the other two will yield
"you can't find anything to read on this ___" where ___ is either
"conical hat" or "cornuthaum" or "dunce cap" depending upon hat
type and discovery status.

Even when a dunce cap says "DUNCE" it won't become discovered,
just offer the player an opportunity to apply a name.

Other roles still fall through to the "That's a silly thing to
read" feedback.

Not intended to be logical...
2020-12-05 12:29:38 -08:00
Patric Mueller
4e1cf071ae List lamps and lanterns in charging prompt
Brass lanterns and oil lamps are always chargeable.
Magic lamps are only listed if they are not yet identified.
2020-10-25 19:25:39 +01:00
PatR
81ec2bfa2a pull request #386 - discovering teleport scroll
Since teleporation gives a "you matrialize" message even when
arriving close by, the old behavior of not learning a scroll of
teleportation when you land quite close to your original spot
no longer made sense.  Always [almost] discover teleport scroll
when reading it.

Also adds one-shot teleport control when reading a blessed scroll
of teleportation.  I changed that to be prevented when hero is
stunned, same as with full-fledged teleport control.

I reworded or reformatted several of the comments.  And removed
the EDITLEVEL increment in patchlevel.h; save and bones file
contents are not affected.

I've also added an unrelated comment about reading mechanics to
doread().

Closes #386
2020-09-18 15:34:29 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
c64049306d candy bar wrappers
Adopt the suggestion that candy bar stacks which get split should
keep the same wrapper text for both halves of the stack.  The patch
stuck with using obj->o_id to manage the wrapper which prior to the
patch wasn't a factor in merging and splitting.  Switch to obj->spe
instead, comparable to tin varities, so mergability is already
taken care of.

End of game disclosure tacks on T-shirt text to formatted items.
Do the same for candy bar wrappers.
2020-07-30 19:25:57 -07:00
PatR
0a575befcc identify tweaks
Give better feedback if reading a scroll of identify when it is the
only item in inventory (making that empty when scroll is used up).

Reading a cursed scroll of identify used to always ID 1 item besides
itself.  Change it to behave like confused identify--only identifying
itself--if read when the scroll hasn't been discovered yet.  Same as
before when scroll has already been discovered:  identify 1 item.
2020-07-28 13:10:11 -07:00
PatR
4870ee5281 failing to read a novel while blind
Adopt the contribution to use "you can't read the words" when
trying to read a novel when blind rather than defaulting to
spellbooks' "you can't read the mystic runes."  An unseen novel
is already described as "a book" instead of "a spellbook" so the
alternate feedback doesn't give away any information.
2020-06-22 18:19:11 -07:00
PatR
e2fae16d22 minor object identification wording tweak
When everything is identified and you read a scroll of identify, you
get
|You have already identified all of your possessions.
That's unchanged.  Same situation, except learning scroll of identify
at the time and you've just been told "this is a scroll of identify":
old |You have already identified all the rest of your possessions.
new |You have already identified the rest of your possessions.
2020-05-24 11:09:43 -07:00
PatR
28fb6fc67b crystal ball enhancements
Allow crystal ball to search for furniture (stairs and ladders,
altar, throne, sink, fountain) as well as for a class or objects
or of monsters or all traps.  Giving any of '<','>','_','\','#',
or '{' will find all of those rather than just the individual type
specified.  Because of the default character conflict, '_' can no
longer be used to find chains; looking for altars is more useful.

The chance of getting the cursed effect due to failing a saving
throw against intelligence when the ball isn't actually cursed has
been reduced.  If it is the hero's own quest artifact, it will
happen if rnd(8) is greater than Int, so Int of 8 or more will
never yield that effect.  Otherwise if it is blessed, rnd(16) is
used so 16 or better Int means it can't act like it is cursed.
When uncursed and not hero's quest artifact, the old rnd(20) > Int
test is still used.

Crystal balls now start with 3..7 charges rather than 1..5, and
blessed charging sets the amount to 7 charges rather than 6 and
also blesses the ball.  Recharing with uncursed scroll of charging
is slightly better (adds 1..2 charges instead of always just 1,
caps the amount at 7 rather than 5) and uncurses the ball.  Cursed
scroll strips off all charges even if the ball is blessed and also
curses the ball so is harsher than before.

Crystal balls now cancel to -1 instead of 0, like wands, and using
one effect will destroy it, like zapping cancelled wands.

Also a minor tweak to the initial charges for can of grease (5..25
instead of 1..25) and horn of plenty and bag of tricks (both now
3..20 instead of 1..20).
2020-04-22 01:14:09 -07:00
Pasi Kallinen
e215f09ddb Fix even more warnings 2020-04-06 13:34:07 +03:00