Files
nethack/doc
PatR ca4e729216 detection bugs when vault guard is at <0,0>
Monster detection skipped dead monsters during fmon traversal but
found semi-dead guard parked at <0,0> waiting to remove temporary
vault corridor.  If that happened to be the only monster found then
the feedback was incorrect (a blank map showing no found monsters
instead of a strange feeling).  Object detection found semi-dead
guard's inventory and might report incorrectly too although the
chance of that being the only objects found on the level is a lot
less than it being the only monster.
2020-04-20 16:11:47 -07:00
..
2018-11-11 10:29:52 -05:00
2020-02-15 13:08:34 -08:00
2018-04-25 16:54:50 -04:00
2018-09-21 16:36:38 -04:00
2018-09-21 18:12:42 -07:00
2018-09-21 18:12:42 -07:00
2018-04-25 16:54:50 -04:00
2018-09-21 18:12:42 -07:00
2018-09-21 18:12:42 -07:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2018-09-21 18:12:42 -07:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2003-05-11 13:40:01 +00:00
2018-04-25 16:54:50 -04:00
2018-04-25 16:54:50 -04:00
2018-04-25 16:54:50 -04:00
2018-04-25 16:54:50 -04:00
2018-04-25 16:54:50 -04:00
2018-09-21 18:12:42 -07:00
2019-05-09 17:15:14 -07:00
2020-01-13 15:30:23 -05:00
2020-01-27 18:11:43 -05:00
2016-06-19 19:52:28 -04:00
2020-02-15 14:42:00 -08:00
2020-04-19 15:42:32 -07:00
2020-01-01 11:59:43 -05:00
bit
2020-01-27 14:44:29 -05:00
2018-11-11 10:29:52 -05:00
2018-11-11 10:29:52 -05:00
2020-01-19 23:09:53 -05:00
2020-03-01 11:04:02 -05:00
2018-04-25 16:54:50 -04:00
2018-09-20 18:02:48 -04:00
2019-11-14 08:20:38 -05:00
2020-02-26 00:24:37 -05:00