Files
nethack/doc
nethack.rankin 94327317c2 pile_limit option - movement feedback "there are objects here" (trunk only)
Something that pops up in the newsgroup periodically, with <Someone>
inevitably pointing out the bit of code that the user needs to tweak,
about control of feedback when hero is walking across floor objects.
Implement new option ``pile_limit'' which allows user to set the point
at which the game switches from listing the objects to giving "there are
several/many objects here".  Default is 5, same as previous hard-coded
value (1 object gets listed via pline, 2..4 are listed in a corner popup,
5 or more objects yields a pline message instead).  Setting pile_limit
to 0 means no limit, so objects will always be listed regardless of pile
size.  Setting it to 1 effectively forces no listing since any non-empty
pile size is always at least that big, so can produce "there is an object
here" even though that's no briefer than a pline() to show one object.
2007-04-27 02:05:28 +00:00
..
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-11 18:02:22 +00:00
2003-05-11 15:09:24 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2003-05-11 13:40:01 +00:00
2003-08-26 15:11:58 +00:00
2007-04-21 02:43:32 +00:00
2006-09-23 23:23:48 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2004-03-27 05:07:17 +00:00
2004-03-27 05:07:17 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2006-10-22 05:58:17 +00:00