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nethack/doc
nethack.rankin b4f39da9dd fix #H261 - bias in Bresenham's algorithm in walk_path
From a bug report, walk_path() was
favoring orthogonal steps at beginning of the path and diagonal ones at
end, when intermixing diagonal and orthoganal produced a more accurate
representation of the real path.  Only mattered for long distance jumps
3x2 or 3x1 steps away; hurtling always moves in a straight line and short
(2x1 knight) jumps aren't affected by the patch supplied with the report.
2007-03-29 04:03:35 +00:00
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