Files
nethack/doc
cohrs d1fdc497d2 U162 - killing shopkeeper with unpaid thrown objects
While an object is being thrown, it isn't on any list.  This means that
killing a shopkeeper with an unpaid object wouldn't be able to clear the
unpaid bit.  By the time the object lands, the shopkeeper is gone, and then
it's too late.  Added a new global to track a thrown object, set it and later
clear it in throwit(), also clear it as needed in dealloc_obj(), and check
it in setpaid().  It should be possible to use this global to avoid losing
thrown objects during hangup saves as well.  But that can wait.
2003-02-13 07:52:49 +00:00
..
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-11 18:02:22 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-03-11 08:46:54 +00:00
2003-02-13 04:55:29 +00:00
2003-02-13 04:55:29 +00:00
2003-02-13 04:55:29 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-08-09 23:51:43 +00:00
2002-08-09 23:51:43 +00:00
2002-01-05 21:05:47 +00:00
2002-01-05 21:05:47 +00:00
2002-08-23 18:30:01 +00:00