codemann8
75fd81ab57
Merged in DR v1.4.1.6
2024-02-23 11:11:59 -06:00
spannerisms
ff88437f8e
fixes
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turn a bunch of addresses into fast rom
bunch of consistency clean ups in hooks
move zsnes to failures
2022-12-30 03:07:15 -05:00
cassidoxa
7426ce5945
More RAM labels
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Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294
Another WRAM label pass
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Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
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Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidy
ac2aab4044
Additional comments and style cleanup for consistency
2021-06-14 15:55:21 -04:00
cassidy
77f742b25c
Rewrite to handle electro palette, leave bunny alone
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Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
cassidy
01e894a0b0
Fix S&Q bug on DDM with flashing enabled
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Force push to fix dummy Y register. Doesn't make a difference but feels
cleaner if they're the same.
2021-05-09 17:28:54 -04:00
cassidy
3e09808536
Save a byte setting processor flags
2021-05-09 02:46:39 -04:00
cassidy
f389a2e737
DisableFlashing now disables electro palette changing
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Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy
12e30ba2db
Remove flashing ancilla near pedestal item during cutscene
2021-05-08 22:59:09 -04:00
cassidy
8881aa66b1
Save space with a jump to vanilla routine
2021-04-25 22:34:09 -04:00
cassidy
ca7eaf3385
Change how Ether flashing is handled
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Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy
7b4e3f5c95
Uncomment padding instructions
2021-04-25 16:38:28 -04:00
cassidy
fe708fd20f
Restore invisible floors when flashing is disabled
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Replace Seizure_Safety with FlashingDisabled
2021-04-25 16:09:42 -04:00
cassidy
edfecad1b2
Remove extra branch
2021-04-24 02:20:07 -04:00
cassidy
74cb39f666
Refactor whitening bg
2021-04-23 13:59:49 -04:00
cassidy
452a2db03d
Aga 2 flashing
2021-04-22 17:05:04 -04:00
cassidy
6a34b5cbc4
Flash toggle rough draft
2021-04-21 13:34:10 -04:00