Commit Graph

81 Commits

Author SHA1 Message Date
0263546e46 Fix mixing progressive/non-progressive swords and shields 2022-10-08 15:36:41 -07:00
cassidoxa
031e3965b2 Requires frontend changes
Change SRAM ammo capacity upgrades to flatly represent max capacity
2022-08-08 13:42:19 -04:00
Lexi Rose
2297a8f0a2 Merge pull request #163 from cassidoxa/cavestate_dungeonitems
Add data after dungeon item masks to maintain expected glitch behavior
2022-06-11 10:31:14 -05:00
cassidoxa
e1258eba06 Add data after dungeon item masks to maintain expected glitch behavior 2022-05-22 15:13:01 -04:00
cassidoxa
cc1d97466c Fix compass count stuff 2022-05-19 13:23:55 -04:00
cassidoxa
b095a0c337 Mask out high bits of CompassMode when maybe setting compass counts
displayed flag
2022-05-17 17:23:15 -04:00
cassidoxa
905e897b52 Handle 16-bit GoalCounter and TotalItemCounter
Fix vanilla sword + shield item
Fix how progressive items handled
Clean up compasses.asm
2022-02-08 19:25:59 -05:00
cassidy
c8ea2c6dce Move compass counts to ROM and trackable RAM
Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
6c9b33ed93 Write macro for SRAM assertions
Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c Remove defines from LTTP_RND_GeneralBugfixes
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
9744f846f7 sewers 2021-05-04 05:17:37 -04:00
spannerisms
bc91aac550 provide unchanging address for memeforce 2021-04-16 01:41:24 -04:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
KatDevsGames
f26a10a526 Merge pull request #82 from aerinon/CountBottleFix
Prevent CountBottles from overwriting what is in register X.
2020-09-20 02:00:27 -04:00
randall.rupper
50ff7683ab Add PHX/PLX in a better spot to prevent CountBottles from overwritting X 2020-06-08 09:54:09 -06:00
compiling
001107aa3b Don't auto equip silvers when they are only usable at Ganon 2020-06-07 18:33:56 +10:00
Kat
bf6ecd979f various 2020-04-17 22:04:19 -04:00
Kat
f1eec27c3e Update newitems.asm 2020-03-30 02:44:34 -04:00
Kat
f14657ae05 various 2020-02-13 21:35:58 -05:00
Kat
b9e2bb3e23 various 2020-02-07 15:06:25 -05:00
sporchia
2e5cf2af97 fix for progressive bow hint 2019-10-12 10:55:29 -04:00
sporchia
c910afabe3 Update newitems.asm 2019-09-02 18:17:09 -04:00
sporchia
478ce60770 fix for progressive bow check 2019-09-02 18:16:19 -04:00
sporchia
638ca9ea27 fix extra : 2019-08-28 17:40:12 -04:00
Kevin Cathcart
d47b771f16 Turn in Triforce pieces support 2019-08-27 23:47:21 -04:00
Kat
5af7d13cb0 added limits for progressive bows 2019-08-25 13:46:10 -04:00
Kat
6ec8d5b552 various 2019-08-21 21:32:47 -04:00
Kat
7e45c3265e bow stuff 2019-08-21 14:26:55 -04:00
Kevin Cathcart
c2d5f9d846 Fix graphical issues from progressive bow 2019-08-11 13:41:25 -04:00
sporchia
abbc707751 branch label collision fix
* this was causing a free silver bow on any item pickup
2019-07-06 08:36:41 -04:00
Kat
f06a43dc59 progressive bow 2019-06-17 21:29:52 -04:00
Kat
e2704c05b8 stuff 2019-06-16 19:38:24 -04:00
Kat
4c85804f3e Update newitems.asm 2019-05-09 03:23:49 -04:00
Kevin Cathcart
93aead2d74 Remove no-text lag 2018-09-08 16:07:09 -04:00
Kevin Cathcart
edb3cbaaeb Standardize on JML for long jumps (instead of JMP.l) 2018-04-21 22:12:51 -04:00
Karkat
762b9bc3e7 let's dev 4/20/18
fixed keysanity textbox crashes (probably)
fixed bow graphic not getting updated after firing last arrow in non-retro
added fighter sword and progressive sword to shop exemption list
fixed (probably didn't) RNG item single
fixed standing keys from not being counted in hera basement
2018-04-20 22:49:04 -04:00
Karkat
c679e33011 disable event thing for normal mode 2018-04-08 18:46:25 -04:00
Karkat
0825db5c6f take-all support (testing) 2018-04-07 21:06:17 -04:00
Karkat
867272ab15 probably fix goal counter 2018-04-06 17:29:48 -04:00
Karkat
04b5b4d50d event build, not for production 2018-04-06 16:01:28 -04:00
Karkat
07f34b08f9 sprite swap finished & included but off by default 2018-04-05 16:11:55 -04:00
Kevin Cathcart
378dd9dd3b Really fix substitution table 2018-03-16 18:29:45 -04:00
Karkat
8f35ab8cb4 flute pickup / goal item stats clash 2018-03-16 15:05:27 -04:00
Karkat
42ba3cf7dc silver arrows restriction updated for collecting bow after silvers 2018-03-16 13:54:52 -04:00
Kevin Cathcart
ede55dee85 Fix 2nd silver arrow issue in easy mode
Don't use X/4 to index into `ItemSubstitutionRules`.
2018-03-16 10:36:55 -04:00
Karkat
d2576c9433 arrows for hard mode? 2018-03-12 23:17:41 -04:00
Karkat
838c85dc07 let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
2018-02-23 22:55:44 -05:00
Kevin Cathcart
711866d9b3 Update HUD arrow drawing code
Draw arrows (in normal spot) in retro hud only if you have arrows and draw the specific
type you have
2018-02-21 20:22:19 -05:00