codemann8
a5dfd97687
Merged in DR v1.4.5
2024-08-16 23:00:45 -05:00
codemann8
c7c97196fb
Fixed issue with drawing A items on HUD with DR menu
2024-08-16 21:41:43 -05:00
aerinon
024746d78f
Merge remote-tracking branch 'upstream/master' into DRUnstable
2024-06-18 11:50:26 -06:00
aerinon
6e327c951f
feat: couple nice to haves for mirror scroll & fake boots
2024-06-14 17:04:30 -06:00
codemann8
f9da730caf
Initial Prize Shuffle Implementation
2024-05-23 18:23:26 -05:00
codemann8
27685ac77d
More merge labeling
2024-04-09 13:24:54 -05:00
codemann8
a70251d2b2
Applied labels and byte designators
2024-04-09 09:26:27 -06:00
codemann8
75fd81ab57
Merged in DR v1.4.1.6
2024-02-23 11:11:59 -06:00
spannerisms
014b3a719a
fix things
2024-01-04 06:45:57 -05:00
aerinon
2561737236
Merge remote-tracking branch 'baserom/master' into MergeDecompression
...
# Conflicts:
# inventory.asm
# newhud.asm
2023-09-08 13:49:16 -06:00
cassidoxa
790f3f0ba3
Fix HUD item icon not refreshing after last bomb spent
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Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
aerinon
134651e4fb
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# inventory.asm
# itemdatatables.asm
# newitems.asm
2023-09-07 12:21:22 -06:00
cassidoxa
73b2a180ba
Fix AddInventory/stats tracking with 16 bit item properties
2023-09-02 22:57:50 -04:00
aerinon
09702e659d
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# goalitem.asm
# inventory.asm
# invertedmaps.asm
# newhud.asm
# pendantcrystalhud.asm
Also some bugfixes here and there
2023-08-24 16:16:31 -06:00
aerinon
2a789b04e4
Merge remote-tracking branch 'baserom/master' into MergeDecompression
...
# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# bookofmudora.asm
# build.bat
# catfish.asm
# compasses.asm
# contrib.asm
# darkworldspawn.asm
# entrances.asm
# events.asm
# floodgatesoftlock.asm
# flute.asm
# framehook.asm
# goalitem.asm
# halfmagicbat.asm
# heartpieces.asm
# hooks.asm
# inventory.asm
# invertedmaps.asm
# itemtext_lower.asm
# lampmantlecone.asm
# mantle.asm
# msu.asm
# music.asm
# newhud.asm
# newitems.asm
# pendantcrystalhud.asm
# ram.asm
# rngfixes.asm
# roomloading.asm
# shopkeeper.asm
# stats.asm
# stats/credits.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# tables.asm
# tablets.asm
# utilities.asm
# zoraking.asm
2023-08-23 13:02:39 -06:00
cassidoxa
9bde734ca3
Fix current dungeon items in menu
2023-08-22 16:22:39 -04:00
cassidoxa
e2525ebdb1
Rework menu dungeon item + select behavior
...
Fix colored heart animations
2023-08-22 01:40:53 -04:00
cassidoxa
aaf970b837
Heart colors
2023-08-13 13:46:21 -04:00
cassidoxa
87e665965c
Free crystals and ability to shuffle dungeon prizes
...
Overworld map code via Aerinon
2023-08-06 23:07:39 -04:00
cassidoxa
cb16ffc20b
Merge branch 'master' into decompressed
...
Also some pendant receipt and palette fixes
2023-08-02 17:40:38 -04:00
cassidoxa
d3ed95d639
Refactor inventory.asm
...
Refactor extended save data to use MVN
Free small keys can be place in their own dungeon
2023-07-29 00:48:34 -04:00
cassidoxa
389e436b52
More HUD fixes
2023-06-10 22:05:55 -04:00
cassidoxa
aec3370f48
More HUD stuff
2023-06-08 19:26:31 -04:00
cassidoxa
815c2ab81f
More fast hud
...
Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
1f8389c446
Fix small key stats tracker
2023-03-13 13:15:30 -04:00
cassidoxa
efa5d288a8
Fix typo
2023-03-12 19:14:14 -04:00
cassidoxa
7968ddf020
Compass and map HUD display modes properly skip or draw
...
Minor key count refactor, count HC and Sewers as both in all cases
2023-03-12 17:20:54 -04:00
cassidoxa
d7431b6550
Allow menu free dungeon item toggle with no menu items
2022-11-27 23:35:59 -05:00
cassidoxa
69fd6015e6
Some more annotations
2022-11-25 01:08:07 -05:00
cassidoxa
7426ce5945
More RAM labels
...
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294
Another WRAM label pass
...
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
...
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
aerinon
c83185c1b2
Minor bug fix
2022-02-24 14:04:33 -07:00
aerinon
fe66c67d07
Fixing up the hud to indicate Pendant/Crystal etc
2022-02-15 12:12:42 -07:00
cassidoxa
3e2362b7ca
Implement initial SRAM table
...
Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidy
fa76b61df0
Change addresses to labels and remove SRAM trace calls
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
...
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
aerinon
c503e3eb61
Overworld Map Refactor
2021-10-21 14:05:59 -06:00
spannerisms
471a6da9ba
Sorry, malmo
2021-05-18 05:30:23 -04:00
spannerisms
ed9c6681e8
new goals
...
make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms
98ecf42fbf
gfx for skull
2021-02-14 23:05:34 -05:00
spannerisms
6be396543e
some obvious optimizations
2021-02-14 01:44:05 -05:00
spannerisms
d9946e8f2a
boss kills
2021-02-14 01:33:48 -05:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
qwertymodo
768fbad245
Make existing code compatible with asar
2019-11-17 15:20:57 -08:00
qwertymodo
2995889157
Use boss flag instead of pendant/crystal flag for Hera boss music
...
Customizer allows the player to start with the pendant/crystal assigned to Hera, which breaks boss music, so use the boss defeated flag instead
2019-10-12 13:04:45 -07:00
Myramong
90ed9ed7da
Created newhud.asm which contains most of the code related to drawing the hud. Optimized hud code as much as I could. Significantly less lag than v29.
...
Compasses.asm got almost completely rewritten.
2018-09-14 15:15:22 -03:00
Myramong
d61c82bfdc
Draw bomb/arrow count to hud a little faster.
2018-09-10 09:15:32 -03:00
Kevin Cathcart
1ef88b0515
Additional standardization
2018-04-21 22:29:10 -04:00