cassidoxa
905e897b52
Handle 16-bit GoalCounter and TotalItemCounter
...
Fix vanilla sword + shield item
Fix how progressive items handled
Clean up compasses.asm
2022-02-08 19:25:59 -05:00
cassidy
c8ea2c6dce
Move compass counts to ROM and trackable RAM
...
Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
6c9b33ed93
Write macro for SRAM assertions
...
Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c
Remove defines from LTTP_RND_GeneralBugfixes
...
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
640e94153d
Refactor inventory code and add more labels
...
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
...
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
9744f846f7
sewers
2021-05-04 05:17:37 -04:00
spannerisms
bc91aac550
provide unchanging address for memeforce
2021-04-16 01:41:24 -04:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
KatDevsGames
f26a10a526
Merge pull request #82 from aerinon/CountBottleFix
...
Prevent CountBottles from overwriting what is in register X.
2020-09-20 02:00:27 -04:00
randall.rupper
50ff7683ab
Add PHX/PLX in a better spot to prevent CountBottles from overwritting X
2020-06-08 09:54:09 -06:00
compiling
001107aa3b
Don't auto equip silvers when they are only usable at Ganon
2020-06-07 18:33:56 +10:00
Kat
bf6ecd979f
various
2020-04-17 22:04:19 -04:00
Kat
f1eec27c3e
Update newitems.asm
2020-03-30 02:44:34 -04:00
Kat
f14657ae05
various
2020-02-13 21:35:58 -05:00
Kat
b9e2bb3e23
various
2020-02-07 15:06:25 -05:00
sporchia
2e5cf2af97
fix for progressive bow hint
2019-10-12 10:55:29 -04:00
sporchia
c910afabe3
Update newitems.asm
2019-09-02 18:17:09 -04:00
sporchia
478ce60770
fix for progressive bow check
2019-09-02 18:16:19 -04:00
sporchia
638ca9ea27
fix extra :
2019-08-28 17:40:12 -04:00
Kevin Cathcart
d47b771f16
Turn in Triforce pieces support
2019-08-27 23:47:21 -04:00
Kat
5af7d13cb0
added limits for progressive bows
2019-08-25 13:46:10 -04:00
Kat
6ec8d5b552
various
2019-08-21 21:32:47 -04:00
Kat
7e45c3265e
bow stuff
2019-08-21 14:26:55 -04:00
Kevin Cathcart
c2d5f9d846
Fix graphical issues from progressive bow
2019-08-11 13:41:25 -04:00
sporchia
abbc707751
branch label collision fix
...
* this was causing a free silver bow on any item pickup
2019-07-06 08:36:41 -04:00
Kat
f06a43dc59
progressive bow
2019-06-17 21:29:52 -04:00
Kat
e2704c05b8
stuff
2019-06-16 19:38:24 -04:00
Kat
4c85804f3e
Update newitems.asm
2019-05-09 03:23:49 -04:00
Kevin Cathcart
93aead2d74
Remove no-text lag
2018-09-08 16:07:09 -04:00
Kevin Cathcart
edb3cbaaeb
Standardize on JML for long jumps (instead of JMP.l)
2018-04-21 22:12:51 -04:00
Karkat
762b9bc3e7
let's dev 4/20/18
...
fixed keysanity textbox crashes (probably)
fixed bow graphic not getting updated after firing last arrow in non-retro
added fighter sword and progressive sword to shop exemption list
fixed (probably didn't) RNG item single
fixed standing keys from not being counted in hera basement
2018-04-20 22:49:04 -04:00
Karkat
c679e33011
disable event thing for normal mode
2018-04-08 18:46:25 -04:00
Karkat
0825db5c6f
take-all support (testing)
2018-04-07 21:06:17 -04:00
Karkat
867272ab15
probably fix goal counter
2018-04-06 17:29:48 -04:00
Karkat
04b5b4d50d
event build, not for production
2018-04-06 16:01:28 -04:00
Karkat
07f34b08f9
sprite swap finished & included but off by default
2018-04-05 16:11:55 -04:00
Kevin Cathcart
378dd9dd3b
Really fix substitution table
2018-03-16 18:29:45 -04:00
Karkat
8f35ab8cb4
flute pickup / goal item stats clash
2018-03-16 15:05:27 -04:00
Karkat
42ba3cf7dc
silver arrows restriction updated for collecting bow after silvers
2018-03-16 13:54:52 -04:00
Kevin Cathcart
ede55dee85
Fix 2nd silver arrow issue in easy mode
...
Don't use X/4 to index into `ItemSubstitutionRules`.
2018-03-16 10:36:55 -04:00
Karkat
d2576c9433
arrows for hard mode?
2018-03-12 23:17:41 -04:00
Karkat
838c85dc07
let's dev 2/23/18
...
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
2018-02-23 22:55:44 -05:00
Kevin Cathcart
711866d9b3
Update HUD arrow drawing code
...
Draw arrows (in normal spot) in retro hud only if you have arrows and draw the specific
type you have
2018-02-21 20:22:19 -05:00
sporchia
92ebe6b533
switch to ++ for this
2018-02-16 11:19:00 -05:00
Karkat
5c528b269e
let's dev 2/15/18
...
added money arrow mode to classic
fixed generic key mode hud after falling into holes
2018-02-15 00:28:14 -05:00
Karkat
ac274f444c
let's dev 2/11/18
...
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Karkat
39b20f9a05
let's dev 1/18/18
...
updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
sporchia
c03229f13e
move inventory swap next to rest of inv in sram
2018-01-03 00:53:55 -05:00
Karkat
1d293ee3c0
let's dev 12/15/2017
...
added ice floor toggle
made silver arrows always default
fixed small key count corruption
maybe fixed bomb capacity corruption?
2017-12-15 22:50:46 -05:00