Commit Graph

40 Commits

Author SHA1 Message Date
codemann8
f9da730caf Initial Prize Shuffle Implementation 2024-05-23 18:23:26 -05:00
codemann8
c465ff61dc Fixed issue with Aga transition not restoring vanilla gfx 2024-04-18 09:13:27 -05:00
codemann8
279a0ad030 Various GFX fixes 2024-04-10 03:17:03 -05:00
codemann8
27685ac77d More merge labeling 2024-04-09 13:24:54 -05:00
codemann8
b71b48b4b1 Restructured GFX drawing routine to a more generic approach 2024-03-25 14:29:00 -05:00
codemann8
a97705ccd9 Added better item animation structure 2024-03-21 05:38:24 -05:00
codemann8
26d9ea5522 Fixed issue with item gfx not transferring to VRAM 2024-03-21 05:32:40 -05:00
codemann8
36f930d42c Various cleanup 2024-03-20 17:47:16 -05:00
codemann8
6606835eb9 Fix issue with animated items not animating 2024-03-20 17:46:30 -05:00
codemann8
56e6319c45 Various GFX fixes 2024-03-20 17:45:48 -05:00
codemann8
068d97f99b Fixed issue with Flute Cancel code using RAM claimed from upstream 2024-03-15 21:09:10 -05:00
codemann8
a008406fde Implmented New Item GFX System 2024-03-01 14:00:10 -06:00
codemann8
59eb254116 Merged in DR v1.4.1.6 2024-03-01 13:55:23 -06:00
codemann8
75fd81ab57 Merged in DR v1.4.1.6 2024-02-23 11:11:59 -06:00
aerinon
23ef62522b Fix potion refills counting in shops
Bee traps - graphics upgrade
2023-09-09 16:41:44 -06:00
aerinon
e772b4a931 Progressive Shields fix
Fix for collection rate overflow
Fix for progressive shield standing item (narrow version)
Fix for double key counts
Multiworld item substitution
Made map key coutner not depend on new flag for now
2023-09-08 13:42:22 -06:00
aerinon
cd67d27798 Hud update flag added for standing items
Ram addresses updated
Minor multiworld fix
2023-08-30 10:25:20 -06:00
aerinon
51011dcada Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	events.asm
#	newitems.asm
#	shopkeeper.asm
#	tables.asm

Plus attempt to update standing items
2023-08-28 12:01:57 -06:00
aerinon
f1dda4a8c0 Attempt to re-write standing items using the new decompressed gfx.
Fix a few bus left over from merge
2023-08-23 16:06:31 -06:00
aerinon
2a789b04e4 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	bookofmudora.asm
#	build.bat
#	catfish.asm
#	compasses.asm
#	contrib.asm
#	darkworldspawn.asm
#	entrances.asm
#	events.asm
#	floodgatesoftlock.asm
#	flute.asm
#	framehook.asm
#	goalitem.asm
#	halfmagicbat.asm
#	heartpieces.asm
#	hooks.asm
#	inventory.asm
#	invertedmaps.asm
#	itemtext_lower.asm
#	lampmantlecone.asm
#	mantle.asm
#	msu.asm
#	music.asm
#	newhud.asm
#	newitems.asm
#	pendantcrystalhud.asm
#	ram.asm
#	rngfixes.asm
#	roomloading.asm
#	shopkeeper.asm
#	stats.asm
#	stats/credits.asm
#	stats/creditsnew.asm
#	stats/statConfig.asm
#	tables.asm
#	tablets.asm
#	utilities.asm
#	zoraking.asm
2023-08-23 13:02:39 -06:00
codemann8
ffe7985139 Adjusting bottle vendor fish prizes to be centered and display key GFX correctly 2023-07-11 12:44:50 -05:00
codemann8
cac3ecf4ef Using new overflow GFX slot and redraw after item get 2023-06-29 19:26:36 -05:00
codemann8
e8a0697829 Fixed issue where items spawning off screen might not redraw 2023-06-16 20:40:01 -05:00
codemann8
1235357531 Using new overflow GFX slot and redraw after item get 2023-06-15 11:12:40 -05:00
codemann8
6dab19d38f Reversed earlier change and targeting Good Bee bonk item instead
Change reversed: Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the
2023-06-14 00:28:25 -05:00
codemann8
b170620285 Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the right 2023-05-14 17:55:14 -05:00
codemann8
9c08588d92 Added a TF Cutscene when getting the TF item 2023-05-13 02:07:40 -05:00
codemann8
0933392e6d Rearranged new rotating slotted GFX code to allow drawing to specific slots 2023-05-12 20:14:02 -05:00
codemann8
38fa9c3902 Fix for avoiding Arrghus/Zora splash GFX issues 2023-05-10 23:12:42 -05:00
codemann8
1b564d99fc Fixed Apple GFX by using other VRAM slots in the rotation 2023-05-09 21:27:00 -05:00
codemann8
5c640a05f1 Fixed issue with menu not allowing DPad input during menus if standing item is visible 2023-05-09 00:10:07 -05:00
codemann8
c002b974f9 Fixed issue with key gfx not drawing correctly during tablet animation 2023-05-09 00:09:16 -05:00
codemann8
9651f9fb1d Added better GFX for fairy and good bee 2023-05-08 07:48:48 -05:00
codemann8
20f8ef457e Converting item GFX drawing to use pottery draw method 2023-05-05 20:54:36 -05:00
codemann8
bd2ebd7827 Animate standing rupees for enemy drops 2023-04-15 05:17:22 -05:00
aerinon
281beeeb58 Switch standing item gfx to a different slot
Rain state fix
2022-03-29 14:29:04 -06:00
aerinon
5bd4d36cd9 Fix for standing item palette 2022-02-09 14:17:42 -07:00
aerinon
50dd0c7be4 Fixing bugs with pottery lottery 2022-01-13 15:03:20 -07:00
aerinon
e5d3ebf3cd Minor potsanity refinements 2022-01-04 15:49:00 -07:00
aerinon
6821648443 potsanity advancement 2021-12-16 16:03:10 -07:00