codemann8
f9da730caf
Initial Prize Shuffle Implementation
2024-05-23 18:23:26 -05:00
codemann8
c465ff61dc
Fixed issue with Aga transition not restoring vanilla gfx
2024-04-18 09:13:27 -05:00
codemann8
279a0ad030
Various GFX fixes
2024-04-10 03:17:03 -05:00
codemann8
27685ac77d
More merge labeling
2024-04-09 13:24:54 -05:00
codemann8
b71b48b4b1
Restructured GFX drawing routine to a more generic approach
2024-03-25 14:29:00 -05:00
codemann8
a97705ccd9
Added better item animation structure
2024-03-21 05:38:24 -05:00
codemann8
26d9ea5522
Fixed issue with item gfx not transferring to VRAM
2024-03-21 05:32:40 -05:00
codemann8
36f930d42c
Various cleanup
2024-03-20 17:47:16 -05:00
codemann8
6606835eb9
Fix issue with animated items not animating
2024-03-20 17:46:30 -05:00
codemann8
56e6319c45
Various GFX fixes
2024-03-20 17:45:48 -05:00
codemann8
068d97f99b
Fixed issue with Flute Cancel code using RAM claimed from upstream
2024-03-15 21:09:10 -05:00
codemann8
a008406fde
Implmented New Item GFX System
2024-03-01 14:00:10 -06:00
codemann8
59eb254116
Merged in DR v1.4.1.6
2024-03-01 13:55:23 -06:00
codemann8
75fd81ab57
Merged in DR v1.4.1.6
2024-02-23 11:11:59 -06:00
aerinon
23ef62522b
Fix potion refills counting in shops
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Bee traps - graphics upgrade
2023-09-09 16:41:44 -06:00
aerinon
e772b4a931
Progressive Shields fix
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Fix for collection rate overflow
Fix for progressive shield standing item (narrow version)
Fix for double key counts
Multiworld item substitution
Made map key coutner not depend on new flag for now
2023-09-08 13:42:22 -06:00
aerinon
cd67d27798
Hud update flag added for standing items
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Ram addresses updated
Minor multiworld fix
2023-08-30 10:25:20 -06:00
aerinon
51011dcada
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# events.asm
# newitems.asm
# shopkeeper.asm
# tables.asm
Plus attempt to update standing items
2023-08-28 12:01:57 -06:00
aerinon
f1dda4a8c0
Attempt to re-write standing items using the new decompressed gfx.
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Fix a few bus left over from merge
2023-08-23 16:06:31 -06:00
aerinon
2a789b04e4
Merge remote-tracking branch 'baserom/master' into MergeDecompression
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# bookofmudora.asm
# build.bat
# catfish.asm
# compasses.asm
# contrib.asm
# darkworldspawn.asm
# entrances.asm
# events.asm
# floodgatesoftlock.asm
# flute.asm
# framehook.asm
# goalitem.asm
# halfmagicbat.asm
# heartpieces.asm
# hooks.asm
# inventory.asm
# invertedmaps.asm
# itemtext_lower.asm
# lampmantlecone.asm
# mantle.asm
# msu.asm
# music.asm
# newhud.asm
# newitems.asm
# pendantcrystalhud.asm
# ram.asm
# rngfixes.asm
# roomloading.asm
# shopkeeper.asm
# stats.asm
# stats/credits.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# tables.asm
# tablets.asm
# utilities.asm
# zoraking.asm
2023-08-23 13:02:39 -06:00
codemann8
ffe7985139
Adjusting bottle vendor fish prizes to be centered and display key GFX correctly
2023-07-11 12:44:50 -05:00
codemann8
cac3ecf4ef
Using new overflow GFX slot and redraw after item get
2023-06-29 19:26:36 -05:00
codemann8
e8a0697829
Fixed issue where items spawning off screen might not redraw
2023-06-16 20:40:01 -05:00
codemann8
1235357531
Using new overflow GFX slot and redraw after item get
2023-06-15 11:12:40 -05:00
codemann8
6dab19d38f
Reversed earlier change and targeting Good Bee bonk item instead
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Change reversed: Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the
2023-06-14 00:28:25 -05:00
codemann8
b170620285
Fixed issue where bonk drops were drawing narrow sprites 4 pixels to the right
2023-05-14 17:55:14 -05:00
codemann8
9c08588d92
Added a TF Cutscene when getting the TF item
2023-05-13 02:07:40 -05:00
codemann8
0933392e6d
Rearranged new rotating slotted GFX code to allow drawing to specific slots
2023-05-12 20:14:02 -05:00
codemann8
38fa9c3902
Fix for avoiding Arrghus/Zora splash GFX issues
2023-05-10 23:12:42 -05:00
codemann8
1b564d99fc
Fixed Apple GFX by using other VRAM slots in the rotation
2023-05-09 21:27:00 -05:00
codemann8
5c640a05f1
Fixed issue with menu not allowing DPad input during menus if standing item is visible
2023-05-09 00:10:07 -05:00
codemann8
c002b974f9
Fixed issue with key gfx not drawing correctly during tablet animation
2023-05-09 00:09:16 -05:00
codemann8
9651f9fb1d
Added better GFX for fairy and good bee
2023-05-08 07:48:48 -05:00
codemann8
20f8ef457e
Converting item GFX drawing to use pottery draw method
2023-05-05 20:54:36 -05:00
codemann8
bd2ebd7827
Animate standing rupees for enemy drops
2023-04-15 05:17:22 -05:00
aerinon
281beeeb58
Switch standing item gfx to a different slot
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Rain state fix
2022-03-29 14:29:04 -06:00
aerinon
5bd4d36cd9
Fix for standing item palette
2022-02-09 14:17:42 -07:00
aerinon
50dd0c7be4
Fixing bugs with pottery lottery
2022-01-13 15:03:20 -07:00
aerinon
e5d3ebf3cd
Minor potsanity refinements
2022-01-04 15:49:00 -07:00
aerinon
6821648443
potsanity advancement
2021-12-16 16:03:10 -07:00