4817fa2013
Fix up labels
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still WIP
still do not use
2022-09-18 18:11:21 -07:00
6f138825d9
Merge remote-tracking branch 'codemann/OWMain' into overworld_kara
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WIP, Broken, Do Not Use
2022-09-18 17:36:49 -07:00
codemann8
7c7664224e
Merged DR v1.0.1.0
2022-07-08 05:32:08 -05:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
7da5e6257a
Merge branch 'OWMain' of github.com:codemann8/z3randomizer into overworld_kara
2022-02-11 13:36:00 -08:00
codemann8
bfbc7f16b1
Fixed issue with spawning on Pyramid/HC Ledge with old man
2022-01-19 00:23:24 -06:00
53792aea25
Add cane-only modes
2021-12-23 22:13:26 -08:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
82c5190f63
Merge branch 'OWMain' into overworld_kara
2021-10-30 11:55:08 -07:00
codemann8
4e67ebd959
Make Smith deletion on S+Q dependent of a new flag
2021-10-22 00:21:22 -05:00
codemann8
2215b16240
Merge branch 'DRMain' into OWMain
2021-10-21 21:26:38 -05:00
aerinon
27654b9ac9
Merge remote-tracking branch 'baserom/master' into DRMain
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# Conflicts:
# hooks.asm
# newhud.asm
# utilities.asm
2021-10-21 14:15:54 -06:00
42002ae839
Merge branch 'main' into overworld_kara
2021-08-26 08:44:15 -07:00
compiling
e2e4db8237
Fix clearing frog/smith in inverted mode
2021-08-08 14:13:40 +10:00
7aac3970d1
Add pseudo-sword mode
2021-07-25 01:42:21 -07:00
bdd665db24
move storage of BOMB_LEVEL to make it play nicely with starting equipment
2021-07-13 11:28:04 -07:00
da14e440c7
Add L-1 bombs as separate from no bombs in bomb-only mode
2021-07-12 02:34:57 -07:00
b3d649a0fb
Add bomb-only mode
2021-06-29 16:43:01 -07:00
codemann8
6c616a20b2
Made world checks table-based rather than based on OW ID
2021-06-03 00:50:25 -05:00
aerinon
842bb043e6
Merge branch 'master' into DRMain
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# catfish.asm
# compasses.asm
# darkworldspawn.asm
# hooks.asm
# inventory.asm
# newitems.asm
# shopkeeper.asm
# stats.asm
# tables.asm
Adn some updates from DR
2021-05-13 12:11:40 -06:00
spannerisms
70933b01f8
WOW
2021-04-05 12:48:32 -04:00
spannerisms
8b9ea182d8
refactor darkworldspawn
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reversed some labels
moved nomirror because 0 is already loaded
INC from 7 to 8
ORA instead of multiple branchings
SBC without SEC when carry is guaranteed
2021-03-24 07:55:51 -04:00
aerinon
0dba58c194
Support for Mirror Scroll
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DR Hud Additions
2020-10-30 16:26:28 -06:00
CaitSith2
94722d452e
Fix glitch where you can bomb yourself at high stakes chest game to get on top of pyramid/castle.
...
Since this is not a vanilla glitch, it has to be fixed, as it wasn't intended.
2020-09-18 11:04:48 -06:00
Catobat
e82f01ae2f
Fix Lost Woods chest game respawn
2020-09-18 00:54:30 +02:00
caitsith2
65bd0df346
Labels added for Door rando hook points.
2020-07-15 01:27:33 -07:00
caitsith2
6b6bce9b78
Print hook address helpers for doors
2020-06-24 07:07:38 -07:00
sporchia
bf8a80a5e1
strip dwarf on death/S&Q in inverted
2018-09-15 10:38:48 -04:00
Kevin Cathcart
ef2f73bcad
Inverted mode spawn logic
2018-09-11 21:46:00 -04:00
Kevin Cathcart
4669f7fbf8
Remove useless indirection of the OnFileLoad event
2018-06-30 13:05:33 -04:00
Kevin Cathcart
f573796244
Simplify dark world spawning logic
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We now only change spoint points on death and on load, and not on save,
since the only save-and continue option is only available on death, and
in a save-and-quit we can handle everything on load.
2018-06-30 13:05:33 -04:00
Kevin Cathcart
89e6034c68
Fix backwards check
2018-04-03 09:53:26 -04:00
Kevin Cathcart
b1dd967864
Include missing "!" (Metal gear solid sound)
2018-03-29 21:23:41 -04:00
Kevin Cathcart
ec92f7b6dc
Prevent overfilling on escape death
2018-03-29 21:13:20 -04:00
Kevin Cathcart
398a6535d8
Fix broken build
2018-03-29 20:41:38 -04:00
Karkat
0c3cce7399
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-03-28 21:10:13 -04:00
Karkat
2b6dbf05fa
easy mode fixes and stuff
2018-03-28 21:10:10 -04:00
Kevin Cathcart
63226e6610
Clean up whitespace
2018-03-28 20:45:53 -04:00
Kevin Cathcart
0565c472ea
Death respawn without mirror in light world
2018-03-28 20:37:25 -04:00
Karkat
a2818e479e
ganon spawn fix 453/∞
2018-03-16 14:44:56 -04:00
Karkat
641973b24c
more silver bow restriction checks
2018-03-16 14:16:11 -04:00
Kevin Cathcart
6c6dac11ff
Fully fix dark world spawn
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Fix a backwards check
2018-03-14 00:32:43 -04:00
Kevin Cathcart
d20fcc08a8
Pyramid spawn updates
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Move the pyramid spawn forcing code to run before the Aga1 check. The whole point of the code is to force a pyramid spawn even if you are fighting Ganon in the fake world. (Otherwise a branch to `.done` would have been good enough). It only makes sense to also do the same thing if Aga1 is dead.
The `FORCE_PYRAMID` SRAM flag was only ever set in `SetDeathWorldChecked`, which then branches immediately to the code that clears it so I removed that flag entirely.
Move the spawn on pyramid code from DarkWorldFlagSet to SetDeathWorldChecked, because it never actually ran in the first function, due to the previous observation.
2018-03-13 16:57:43 -04:00
Kevin Cathcart
29b44e4167
Create a flag to toggle off Fake Worlds
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Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).
Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
2018-01-20 13:42:10 -05:00
sporchia
232828b9cb
move this to a safer spot
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fixes #12
also remove merge conflict resolution code
2017-11-13 09:27:43 -05:00
Karkat
1e00f59580
let's dev oct 8 2017
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Fix map icons for keysanity map mode
Pyramid spawn fixes
Quick item menu option
2017-10-08 23:08:12 -04:00
Karkat
c2e5fca01c
let's dev sep 15th 2017
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added logic to synchronize dungeon key stats
moved keysanity table init to menu init so it comes in pre-rendered
2017-09-15 23:59:52 -04:00
Karkat
056a07bc4d
Merge branch 'master' into crystalsgoalganonrespawn
2017-09-07 13:28:39 -04:00
Karkat
4a17e97a2e
let's dev aug 8 2017
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fixed pyramid spawn issue (again)
fixed freedstanding display for progressive swords and progressive shields
2017-08-08 23:27:37 -04:00
LLCoolDave
dfc22ffa8f
Add GanonPyramidRespawn flag at 0x180170 to enable/disable respawning on Pyramid after Death to Ganon. Useful for Entrance Randomizer with shuffled Ganon or Plandomizer.
2017-08-03 18:49:17 +02:00