3cec56c5d8
Revert "Fix mixing progressive/non-progressive swords and shields"
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This reverts commit d05169d5e2 .
2022-10-12 15:55:48 -07:00
d05169d5e2
Fix mixing progressive/non-progressive swords and shields
2022-10-08 15:43:28 -07:00
4817fa2013
Fix up labels
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still WIP
still do not use
2022-09-18 18:11:21 -07:00
6f138825d9
Merge remote-tracking branch 'codemann/OWMain' into overworld_kara
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WIP, Broken, Do Not Use
2022-09-18 17:36:49 -07:00
codemann8
6696f4bc24
Add new items from Bonk/Pot pool
2022-07-24 11:23:48 -05:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
0f26e5aaa5
Fix width of special cane freestanding sprites
2021-12-23 22:13:30 -08:00
53792aea25
Add cane-only modes
2021-12-23 22:13:26 -08:00
cassidy
ae82caca45
Replace more labels
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Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-16 17:19:54 -05:00
cassidy
640e94153d
Refactor inventory code and add more labels
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Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
2b241b2340
Unify handling of bomb colors in bomb-only mode
2021-11-07 12:47:13 -08:00
aerinon
27654b9ac9
Merge remote-tracking branch 'baserom/master' into DRMain
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# Conflicts:
# hooks.asm
# newhud.asm
# utilities.asm
2021-10-21 14:15:54 -06:00
fb4068a3e1
Merge branch 'main' into overworld_kara
2021-09-21 11:55:33 -07:00
cassidy
aca809862d
utilities: Rewrite prog bow narrow sprite overflow to check sram
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This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea
utilities: refactor some JSL X : RTL into JMP X
2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0
utilities: Progressive Bow overflow narrow sprites
2021-09-06 20:16:41 -04:00
cassidy
bbc8228175
utilities: Fix shields overflowing with narrow sprites
2021-09-06 17:21:48 -04:00
da14e440c7
Add L-1 bombs as separate from no bombs in bomb-only mode
2021-07-12 02:34:57 -07:00
aerinon
aee82fa319
Merge branch 'master' into DRMain
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# events.asm
# hooks.asm
# stats.asm
# stats/creditsnew.asm
# stats/statConfig.asm
# swordswap.asm
# utilities.asm
2021-07-07 11:15:11 -07:00
01abf889d7
Merge branch 'main' into overworld_kara
2021-07-01 23:02:23 -07:00
b3d649a0fb
Add bomb-only mode
2021-06-29 16:43:01 -07:00
Bonta
c60cbbc869
Utilities: Fix progressive bow sprite replacement
2021-06-20 12:41:31 +02:00
aerinon
842bb043e6
Merge branch 'master' into DRMain
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# catfish.asm
# compasses.asm
# darkworldspawn.asm
# hooks.asm
# inventory.asm
# newitems.asm
# shopkeeper.asm
# stats.asm
# tables.asm
Adn some updates from DR
2021-05-13 12:11:40 -06:00
spannerisms
ed9c6681e8
new goals
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make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms
6be396543e
some obvious optimizations
2021-02-14 01:44:05 -05:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
Bonta-kun
2a5e305fc6
implement remote item checks
2020-06-08 09:25:25 -07:00
Bonta-kun
f843ef9eb8
bee trap
2020-06-08 09:24:07 -07:00
Bonta-kun
49ba8e064d
Make sword upgrade appear as fighter sword for swordless players
2020-06-08 09:20:42 -07:00
Bonta-kun
94218b048b
Dont replace multiworld items
2020-06-08 09:20:17 -07:00
Bonta-kun
ddd456c04e
multiworld
2020-06-08 09:19:18 -07:00
KatDevsGames
a3a35ad4ba
Merge pull request #81 from KatDevsGames/asar
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Make existing code compatible with asar
2020-04-21 22:56:27 -04:00
Kat
5c2726c3a8
Update utilities.asm
2020-04-20 23:02:52 -04:00
Kat
e8cb7eca80
mw updates
2020-04-17 21:18:46 -04:00
Kat
e846487300
Update utilities.asm
2020-03-01 01:50:11 -05:00
Kat
263da7f07f
Update utilities.asm
2020-02-13 22:14:49 -05:00
Kat
65676d7e76
Update utilities.asm
2020-02-13 21:39:13 -05:00
Kat
6e53634905
Update utilities.asm
2020-02-13 21:38:07 -05:00
Kat
f14657ae05
various
2020-02-13 21:35:58 -05:00
qwertymodo
768fbad245
Make existing code compatible with asar
2019-11-17 15:20:57 -08:00
sporchia
3fe95e2f1f
preopen GT flag
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also "corrected" some build errors
2019-08-24 08:50:25 -04:00
Kat
0bfec6da7d
vram convenience functions that are probably wrong
2019-08-22 19:22:37 -04:00
Kat
7e45c3265e
bow stuff
2019-08-21 14:26:55 -04:00
Kevin Cathcart
3806c98cff
Fully fix bow standing item graphics
2019-08-17 10:01:43 -04:00
Kevin Cathcart
c2d5f9d846
Fix graphical issues from progressive bow
2019-08-11 13:41:25 -04:00
Kat
f06a43dc59
progressive bow
2019-06-17 21:29:52 -04:00
Kat
d182c3343e
Update utilities.asm
2019-05-25 21:02:45 -04:00
sporchia
1a6478aa27
initial commit
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* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Myramong
3bb17f4540
Optimize HexToDec and hopefully not break anything. I haven't done a full run with this change, but I haven't noticed any problems while testing.
2018-09-09 06:44:08 -03:00