mixing single and multi-entrance caves.
I also added the alternate door frame table, which is needed for having
single entrance caves at
Sanctuary and Hyrule castle. (Added as a table rather than hard coding
the ids in order to be more friendly to level editors).
Updated the comments and function name to be clear that we are tracking
the overworld door
id, not the entrance id.
Remove the code that attempts to clear the entrance because the code is
broken (it lacked a needed ".w" suffix, so xkas miscompiled it) meaning
the value was never cleared, which has not caused any issues. Also
having the entrance ID around is generally useful.
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
fixed tablet text not displaying in swordless
fixed goal item transition to triforce scene bugs
fixed map carryover for hyrule castle and sewers
fixed item graphics for bottle overflow
fixed item graphics for armor overflow
ganon alternate invincible dialog
added all crystals ganon condition
changed "SEED" on title screen to "HASH"
fixed bug in progressive armor limit code
fixed (probably) bonk key stats
added book dialog for ether and bombos tablets
prepped progressive items for easy mode (progressives have progression caps with filler items replacing those above the cap)
(probably) fixed glitched pyramid spawn issue
fixed sanctuary purple chest spawn
added switch to allow tablets to be opened with hammer (graphics not ready but looks ok)
updated invincible ganon check to allow requiring all dungeons
added extra guard to rain sequence to block misuse of link's house glove upgrade
fixed stat tracking for swordless boss victories