Compare commits
59
Commits
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e30e5107c6 |
@@ -74,6 +74,8 @@ function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<
|
|||||||
!FLAG_OW_MIXED = $04
|
!FLAG_OW_MIXED = $04
|
||||||
!FLAG_OW_CROSSED = $02
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!FLAG_OW_CROSSED = $02
|
||||||
!FLAG_OW_BONKDROP = $02
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!FLAG_OW_BONKDROP = $02
|
||||||
|
!FLAG_OW_CUSTOM_MAP = $02
|
||||||
|
!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION = $04
|
||||||
|
|
||||||
incsrc hooks.asm
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incsrc hooks.asm
|
||||||
incsrc spriteswap.asm
|
incsrc spriteswap.asm
|
||||||
@@ -179,7 +181,7 @@ incsrc toast.asm
|
|||||||
incsrc fastcredits.asm
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incsrc fastcredits.asm
|
||||||
incsrc msu.asm
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incsrc msu.asm
|
||||||
incsrc menu/overworldmap.asm ; Overwrites some code in bank $8A
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incsrc menu/overworldmap.asm ; Overwrites some code in bank $8A
|
||||||
incsrc dungeonmap.asm
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incsrc bossicons.asm
|
||||||
incsrc hextodec.asm
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incsrc hextodec.asm
|
||||||
incsrc multiworld.asm
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incsrc multiworld.asm
|
||||||
incsrc textrenderer.asm
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incsrc textrenderer.asm
|
||||||
@@ -203,13 +205,23 @@ incsrc menu/hudalpha.asm
|
|||||||
warnpc $A38000
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warnpc $A38000
|
||||||
|
|
||||||
org $B98000
|
org $B98000
|
||||||
incsrc crystalswitchbook.asm
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incsrc gk/crystalswitchbook.asm
|
||||||
incsrc mimicdash.asm
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incsrc gk/mimicdash.asm
|
||||||
incsrc gloom.asm
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incsrc gk/gloom.asm
|
||||||
incsrc special_weapons.asm
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incsrc gk/special_weapons.asm
|
||||||
incsrc variable_ganon_vulnerability.asm
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incsrc gk/variable_ganon_vulnerability.asm
|
||||||
incsrc pseudoflute.asm
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incsrc gk/pseudoflute.asm
|
||||||
warnpc $BA8000
|
incsrc gk/fast_junk.asm
|
||||||
|
incsrc gk/dungeon_maps.asm
|
||||||
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incsrc gk/dungeon_indicator.asm
|
||||||
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print "End of B9: ", pc
|
||||||
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|
||||||
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warnpc $B9EE00
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||||||
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org $B9EE00
|
||||||
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incsrc gk_meta.asm
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||||||
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||||||
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org $B9F000
|
||||||
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incsrc gk/settings.asm
|
||||||
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|
||||||
org $A38000
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org $A38000
|
||||||
incsrc stats/credits.asm ; Statically mapped
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incsrc stats/credits.asm ; Statically mapped
|
||||||
@@ -253,7 +265,7 @@ warnpc $B1A000
|
|||||||
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|
||||||
org $B1A000
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org $B1A000
|
||||||
GFX_HUD_Items:
|
GFX_HUD_Items:
|
||||||
incbin "menu/drsheetdc.2bppc"
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incbin "menu/dr_sheet_dc.2bppc"
|
||||||
warnpc $B1A800
|
warnpc $B1A800
|
||||||
|
|
||||||
org $B1A800
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org $B1A800
|
||||||
@@ -306,6 +318,26 @@ NewFontInverted:
|
|||||||
incbin "data/newfont_inverted.bin"
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incbin "data/newfont_inverted.bin"
|
||||||
SmallCharacters:
|
SmallCharacters:
|
||||||
incbin "data/smallchars.2bpp"
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incbin "data/smallchars.2bpp"
|
||||||
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|
||||||
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DungeonMapIcons1:
|
||||||
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incbin "menu/map_icons_1.3bppc"
|
||||||
|
DungeonMapIcons2:
|
||||||
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incbin "menu/map_icons_2.3bppc"
|
||||||
|
DungeonMapIcons3:
|
||||||
|
incbin "menu/map_icons_3.3bppc"
|
||||||
|
DungeonMapIcons4:
|
||||||
|
incbin "menu/map_icons_4.3bppc"
|
||||||
|
DungeonMapIcons5:
|
||||||
|
incbin "menu/map_icons_5.3bppc"
|
||||||
|
DungeonMapIcons6:
|
||||||
|
incbin "menu/map_icons_6.3bppc"
|
||||||
|
DungeonMapDoorConnectors:
|
||||||
|
incbin "menu/door_connectors.3bppc"
|
||||||
|
MapSheetD4:
|
||||||
|
incbin "menu/map_sheet_d4.3bppc"
|
||||||
|
DRSheet14:
|
||||||
|
incbin "menu/dr_sheet_14.3bppc"
|
||||||
|
|
||||||
org $8CD7DF
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org $8CD7DF
|
||||||
incsrc data/playernamecharmap.asm
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incsrc data/playernamecharmap.asm
|
||||||
org $8CE73D
|
org $8CE73D
|
||||||
|
|||||||
@@ -28,16 +28,19 @@ AddBonkTremors:
|
|||||||
JSL AddDashTremor : JSL Player_ApplyRumbleToSprites ; things we wrote over
|
JSL AddDashTremor : JSL Player_ApplyRumbleToSprites ; things we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkBreakableWall:
|
ValidDashCheck:
|
||||||
PHX : PHP
|
PHP
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
SEP #$20
|
||||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA.l BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BEQ .exit
|
||||||
PLP : PLX : LDA.w #$0000 : RTL
|
+ LDA.w LinkDashing
|
||||||
+
|
.exit
|
||||||
PLP : PLX
|
BEQ +
|
||||||
LDA.w LinkDashing : AND.w #$00FF ; things we wrote over
|
PLP : REP #$02
|
||||||
RTL
|
RTL
|
||||||
|
+
|
||||||
|
PLP : SEP #$02
|
||||||
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkRockPile:
|
BonkRockPile:
|
||||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
@@ -48,10 +51,7 @@ BonkRockPile:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GravestoneHook:
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GravestoneHook:
|
||||||
LDA.l BootsModifier : CMP.b #$01 : BEQ +
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JSL ValidDashCheck : BEQ .done ; things we wrote over
|
||||||
LDA.l BootsEquipment : BEQ .done ; Check for Boots
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|
||||||
+
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|
||||||
LDA.w LinkDashing : BEQ .done ; things we wrote over
|
|
||||||
JML moveGravestone
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JML moveGravestone
|
||||||
.done
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.done
|
||||||
JML GravestoneHook_continue
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JML GravestoneHook_continue
|
||||||
|
|||||||
@@ -17,15 +17,14 @@ DoDungeonMapBossIcon:
|
|||||||
ASL
|
ASL
|
||||||
TAX
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TAX
|
||||||
|
|
||||||
|
; get sprite pointer table
|
||||||
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LDA.l $89C298 : STA.b Scrap00
|
||||||
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LDA.w #$0089 : STA.b Scrap02
|
||||||
|
TXY
|
||||||
; get sprite pointer for room
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; get sprite pointer for room
|
||||||
LDA.l UWSpritesPointers,X
|
LDA.b [Scrap00], Y
|
||||||
STA.b Scrap00 ; pointer in $00
|
STA.b Scrap00 ; pointer in $00
|
||||||
if !FEATURE_FIX_BASEROM
|
LDA.w #bank(UWSpritesData) : STA.b Scrap02
|
||||||
LDA.w #$0089
|
|
||||||
else
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|
||||||
LDA.w #$0028 ; set the bank to 28 for now
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|
||||||
endif
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|
||||||
STA.b Scrap02
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|
||||||
LDY.w #$0001 ; to skip the "sort"
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LDY.w #$0001 ; to skip the "sort"
|
||||||
|
|
||||||
; get first byte to make sure it isn't an empty room
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; get first byte to make sure it isn't an empty room
|
||||||
+12
-73
@@ -238,6 +238,18 @@ FixJingleGlitch:
|
|||||||
.exit
|
.exit
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
FixSwimBump:
|
||||||
|
LDA.b LinkIncapacitatedTimer : BEQ .normal
|
||||||
|
LDA.b LinkJumping : BNE .normal
|
||||||
|
INC.b LinkJumping
|
||||||
|
BRA .not_diving
|
||||||
|
.normal
|
||||||
|
LDA.b LinkJumping : BNE .continue ; what we wrote over
|
||||||
|
.not_diving
|
||||||
|
PLA : PLA : PEA.w $87964D ; skip ahead, not diving
|
||||||
|
.continue
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
; Fix spawning with more hearts than capacity when less than 3 heart containers
|
; Fix spawning with more hearts than capacity when less than 3 heart containers
|
||||||
pushpc
|
pushpc
|
||||||
org $09F4AC ; <- module_death.asm:331
|
org $09F4AC ; <- module_death.asm:331
|
||||||
@@ -278,76 +290,3 @@ ParadoxCaveGfxFix:
|
|||||||
LDX.w #$00C0 : STX.w DAS0L
|
LDX.w #$00C0 : STX.w DAS0L
|
||||||
BRA .uploadLine
|
BRA .uploadLine
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetItemRiseTimer:
|
|
||||||
LDA.w ItemReceiptMethod : CMP.b #$01 : BNE .not_from_chest
|
|
||||||
LDA.b #$38 : STA.w AncillaTimer, X
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.not_from_chest
|
|
||||||
JSL.l ItemIsJunk
|
|
||||||
BEQ .default
|
|
||||||
|
|
||||||
.junk
|
|
||||||
LDA.l JunkItemTimer : AND.b #$3F : STA.w AncillaTimer, X
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.default
|
|
||||||
TYA : STA.w AncillaTimer, X ; What we wrote over
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
ItemIsJunk:
|
|
||||||
PHX
|
|
||||||
LDA.l JunkItemTimer : BIT.b #$3F : BEQ .not_junk
|
|
||||||
BIT.b #$80 : BNE .check
|
|
||||||
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .check
|
|
||||||
LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .check
|
|
||||||
BRA .not_junk
|
|
||||||
|
|
||||||
.check
|
|
||||||
LDA.l JunkItemTimer : AND.b #$40
|
|
||||||
BEQ +
|
|
||||||
LDA.b #JunkItems_triforce_end-JunkItems_end
|
|
||||||
+
|
|
||||||
CLC : ADC.b #JunkItems_end-JunkItems-1
|
|
||||||
LDA.w AncillaGet, X
|
|
||||||
TAX
|
|
||||||
-
|
|
||||||
CMP.l JunkItems, X : BEQ .junk
|
|
||||||
DEX : BPL -
|
|
||||||
.not_junk
|
|
||||||
PLX
|
|
||||||
LDA.b #$00
|
|
||||||
RTL
|
|
||||||
.junk
|
|
||||||
PLX
|
|
||||||
LDA.b #$01
|
|
||||||
RTL
|
|
||||||
RTL
|
|
||||||
|
|
||||||
JunkItems:
|
|
||||||
db $27 ; Bomb
|
|
||||||
db $28 ; 3 bombs
|
|
||||||
db $31 ; 10 bombs
|
|
||||||
db $34 ; 1 rupee
|
|
||||||
db $35 ; 5 rupees
|
|
||||||
db $36 ; 20 rupees
|
|
||||||
db $40 ; 100 rupees
|
|
||||||
db $41 ; 50 rupees
|
|
||||||
db $42 ; Heart
|
|
||||||
db $43 ; Arrow
|
|
||||||
db $44 ; 10 arrows
|
|
||||||
db $45 ; Small magic
|
|
||||||
db $46 ; 300 rupees
|
|
||||||
db $47 ; 20 rupees green
|
|
||||||
db $59 ; Rupoor
|
|
||||||
db $D1 ; Apples
|
|
||||||
db $D2 ; Fairy
|
|
||||||
db $D3 ; Chicken
|
|
||||||
db $D4 ; Big Magic
|
|
||||||
db $D5 ; 5 Arrows
|
|
||||||
db $D6 ; Good Bee
|
|
||||||
.end
|
|
||||||
db $6B ; Power Star
|
|
||||||
db $6C ; Triforce Piece
|
|
||||||
.triforce_end
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|||||||
@@ -599,7 +599,7 @@ skip $10
|
|||||||
BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
|
BigKeyStatus: ;27f040 (status 2 indicate BnC guard)
|
||||||
dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
|
dw $0002, $0002, $0001, $0001, $0000, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0001, $0000, $0000
|
||||||
DungeonReminderTable: ;27f060
|
DungeonReminderTable: ;27f060
|
||||||
dw $2D50, $2D50, $2D51, $2D52, $2D54, $2D56, $2D55, $2D5A, $2D57, $2D59, $2D53, $2D58, $2D5B, $2D5C, $0000, $0000
|
dw $2DA4, $2DA4, $2DA5, $2DA6, $2DA8, $2DAA, $2DA9, $2DAE, $2DAB, $2DAD, $2DA7, $2DAC, $2DAF, $2DB0, $0000, $0000
|
||||||
TotalLocationsLow: ;27f080
|
TotalLocationsLow: ;27f080
|
||||||
db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
|
db $08, $08, $06, $06, $02, $00, $04, $08, $08, $08, $06, $08, $02, $07, $00, $00
|
||||||
TotalLocationsHigh: ;27f090
|
TotalLocationsHigh: ;27f090
|
||||||
@@ -696,4 +696,4 @@ dw $ffff
|
|||||||
OldManDarkWorld:
|
OldManDarkWorld:
|
||||||
dw $ffff
|
dw $ffff
|
||||||
OldManRetrievalWorld:
|
OldManRetrievalWorld:
|
||||||
dw $0000
|
dw $0000
|
||||||
|
|||||||
+161
-99
@@ -1,10 +1,11 @@
|
|||||||
!BlankTile = $207F
|
!BlankTile = $207F
|
||||||
!SlashTile = $2830
|
!SlashTile = $2830
|
||||||
|
!PlusTile = $2404
|
||||||
!HyphenTile = $2405
|
!HyphenTile = $2405
|
||||||
!LTile = $2D68
|
!LTile = $2D68
|
||||||
!DTile = $2D60
|
!DTile = $2D60
|
||||||
!RedSquare = $345E
|
|
||||||
!BlueSquare = $2C5E
|
!BlueSquare = $2C5E
|
||||||
|
!BossIcon = $253C
|
||||||
|
|
||||||
DrHudOverride:
|
DrHudOverride:
|
||||||
PHB
|
PHB
|
||||||
@@ -45,10 +46,10 @@ DRHUD_BossIndicator:
|
|||||||
LDA.w CompassField : AND.l DungeonMask, x
|
LDA.w CompassField : AND.l DungeonMask, x
|
||||||
SEP #$20
|
SEP #$20
|
||||||
BEQ .draw_indicator
|
BEQ .draw_indicator
|
||||||
LDA.l CompassBossIndicator, x : CMP.b RoomIndex : BNE .draw_indicator
|
LDA.l CompassBossIndicator, x : CMP.b RoomIndex : BNE .draw_indicator
|
||||||
LDY.w #!RedSquare
|
LDY.w #!BossIcon
|
||||||
.draw_indicator
|
.draw_indicator
|
||||||
STY.w HUDMultiIndicator
|
STY.w HUDMultiIndicator
|
||||||
BRA DRHUD_DrawCurrentDungeonIndicator
|
BRA DRHUD_DrawCurrentDungeonIndicator
|
||||||
|
|
||||||
DRHUD_EnemyDropIndicator:
|
DRHUD_EnemyDropIndicator:
|
||||||
@@ -59,17 +60,24 @@ DRHUD_EnemyDropIndicator:
|
|||||||
SEP #$10 : TAX : REP #$10
|
SEP #$10 : TAX : REP #$10
|
||||||
|
|
||||||
DRHUD_DrawCurrentDungeonIndicator: ; mX
|
DRHUD_DrawCurrentDungeonIndicator: ; mX
|
||||||
LDA.l DRMode : BIT.b #$02 : BEQ DRHUD_Finished
|
LDA.l DRMode : BIT.b #$02 : BNE + : JMP DRHUD_Finished : +
|
||||||
LDY.w #!BlankTile
|
LDY.w #!BlankTile
|
||||||
LDA.w CurrentHealth : BEQ .draw_indicator
|
LDA.w CurrentHealth : BEQ .draw_indicator
|
||||||
|
|
||||||
REP #$20 : LDA.l DungeonReminderTable,X : TAY
|
LDA.b GameMode
|
||||||
SEP #$20
|
CMP.b #$0E : BNE .get_indicator
|
||||||
|
LDA.b GameSubMode
|
||||||
|
CMP.b #$03 : BNE .get_indicator
|
||||||
|
LDA.w SubModuleInterface
|
||||||
|
CMP.b #$06 : BEQ .draw_indicator
|
||||||
|
|
||||||
|
.get_indicator
|
||||||
|
LDY.w #$2C28
|
||||||
.draw_indicator
|
.draw_indicator
|
||||||
STY.w HUDCurrentDungeonWorld
|
STY.w HUDCurrentDungeonWorld
|
||||||
|
|
||||||
DRHUD_DrawKeyCounter:
|
DRHUD_DrawKeyCounter:
|
||||||
LDA.l DRFlags : AND.b #$04 : BEQ DRHUD_Finished
|
LDA.l DRFlags : AND.b #$04 : BEQ .to_finished
|
||||||
LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
|
LDA.l CompassMode : BIT.b #$03 : BEQ DRHUD_Finished
|
||||||
REP #$20
|
REP #$20
|
||||||
BIT.w #$0002 : BNE .skip_map_check
|
BIT.w #$0002 : BNE .skip_map_check
|
||||||
@@ -82,8 +90,17 @@ DRHUD_DrawKeyCounter:
|
|||||||
LDA.l GenericKeys : LSR : BCS .total_only
|
LDA.l GenericKeys : LSR : BCS .total_only
|
||||||
LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
|
LDA.w DungeonCollectedKeys, X : JSR ConvertToDisplay : STA.w HUDKeysObtained
|
||||||
LDA.w #!SlashTile : STA.w HUDKeysSlash
|
LDA.w #!SlashTile : STA.w HUDKeysSlash
|
||||||
|
|
||||||
|
LDA.l ExtraChestKeys, X : AND.w #$00FF : BEQ .total_only
|
||||||
|
JSR ConvertToDisplay : STA.w HUDKeysExtraCount
|
||||||
|
LDA.w #!PlusTile : STA.w HUDKeysExtraPlus
|
||||||
|
|
||||||
.total_only
|
.total_only
|
||||||
LDA.l ChestKeys, x : JSR ConvertToDisplay : STA.w HUDKeysTotal
|
SEP #$20
|
||||||
|
LDA.l ChestKeys, X : SEC : SBC.l ExtraChestKeys, X
|
||||||
|
REP #$20
|
||||||
|
JSR ConvertToDisplay : STA.w HUDKeysTotal
|
||||||
|
.to_finished
|
||||||
JMP DRHUD_Finished
|
JMP DRHUD_Finished
|
||||||
|
|
||||||
OWRHUD_DrawWorldIndicator:
|
OWRHUD_DrawWorldIndicator:
|
||||||
@@ -117,101 +134,100 @@ dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000,
|
|||||||
|
|
||||||
DrHudDungeonItemsAdditions:
|
DrHudDungeonItemsAdditions:
|
||||||
{
|
{
|
||||||
jsl DrawHUDDungeonItems
|
jsl DrawHUDDungeonItems
|
||||||
lda.l DRMode : cmp.b #$02 : beq + : rtl : +
|
lda.l DRMode : cmp.b #$02 : beq + : rtl : +
|
||||||
|
|
||||||
phx : phy : php
|
phx : phy : php
|
||||||
rep #$30
|
rep #$30
|
||||||
|
|
||||||
lda.w #$24f5 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
lda.w #$24f5 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||||
sta.w $1644 : sta.w $164a : sta.w $1652 : sta.w $1662 : sta.w $1684 : sta.w $16c4
|
sta.w $1644 : sta.w $164a : sta.w $1652 : sta.w $1662 : sta.w $1684 : sta.w $16c4
|
||||||
ldx.w #$0000
|
ldx.w #$0000
|
||||||
- sta.w $1704, x : sta.w $170e, x : sta.w $1718, x
|
- sta.w $1704, x : sta.w $170e, x : sta.w $1718, x
|
||||||
inx #2 : cpx.w #$0008 : !BLT -
|
inx #2 : cpx.w #$0008 : !BLT -
|
||||||
|
|
||||||
lda.l HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
lda.l HudFlag : and.w #$0020 : beq + : JMP ++ : +
|
||||||
lda.l HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
lda.l HUDDungeonItems : and.w #$001F : bne + : JMP ++ : +
|
||||||
; bk symbols
|
; bk symbols
|
||||||
lda.w #$2811 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
lda.w #$2811 : sta.w $1606 : sta.w $1610 : sta.w $161a : sta.w $1624
|
||||||
; sm symbols
|
; sm symbols
|
||||||
lda.w #$2810 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
|
lda.w #$2810 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
|
||||||
; blank out stuff
|
; blank out stuff
|
||||||
lda.w #$24f5 : sta.w $1724
|
lda.w #$24f5 : sta.w $1724
|
||||||
|
|
||||||
ldx.w #$0002
|
ldx.w #$0002
|
||||||
- lda.w #$0000 : !ADD.l RowOffsets,x : !ADD.l ColumnOffsets, x : tay
|
- lda.w #$0000 : !ADD.l RowOffsets,x : !ADD.l ColumnOffsets, x : tay
|
||||||
lda.l DungeonReminderTable, x : sta.w $1644, y : iny #2
|
JSR BossStatus : STA.w $1644, Y
|
||||||
lda.w #$24f5 : sta.w $1644, y
|
INY #2
|
||||||
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
lda.w #$24f5 : sta.w $1644, y
|
||||||
jsr BkStatus : sta.w $1644, y : bra .smallKey ; big key status
|
lda.l MapField : and.l DungeonMask, x : beq + ; must have map
|
||||||
+ lda.l BigKeyField : and.l DungeonMask, x : beq .smallKey
|
jsr BkStatus : sta.w $1644, y : bra .smallKey ; big key status
|
||||||
lda.w #$2826 : sta.w $1644, y
|
+ lda.l BigKeyField : and.l DungeonMask, x : beq .smallKey
|
||||||
.smallKey
|
lda.w #$2826 : sta.w $1644, y
|
||||||
+ iny #2
|
.smallKey
|
||||||
|
+ iny #2
|
||||||
cpx.w #$001a : bne +
|
cpx.w #$001a : bne +
|
||||||
tya : !ADD.w #$003c : tay
|
tya : !ADD.w #$003c : tay
|
||||||
+ stx.b Scrap00
|
+ stx.b Scrap00
|
||||||
txa : lsr : tax
|
txa : lsr : tax
|
||||||
lda.w #$24f5 : sta.w $1644, y
|
lda.w #$24f5 : sta.w $1644, y
|
||||||
lda.l GenericKeys : and.w #$00FF : bne +
|
lda.l GenericKeys : and.w #$00FF : bne +
|
||||||
lda.l DungeonKeys, x : and.w #$00FF : beq +
|
lda.l DungeonKeys, x : and.w #$00FF : beq +
|
||||||
jsr ConvertToDisplay2 : sta.w $1644, y
|
jsr ConvertToDisplay2 : sta.w $1644, y
|
||||||
+ iny #2 : lda.w #$24f5 : sta.w $1644, y
|
+ iny #2 : lda.w #$24f5 : sta.w $1644, y
|
||||||
phx : ldx.b Scrap00
|
phx : ldx.b Scrap00
|
||||||
LDA.l CompassMode : BIT.w #$0002 : BNE .skip_map_check
|
LDA.l MapField : ORA.l MapCountDisplay : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
|
||||||
LDA.l MapField : AND.l DungeonMask, x : BEQ .key_info_done ; must have map
|
|
||||||
.skip_map_check
|
|
||||||
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
|
plx : sep #$30 : lda.l ChestKeys, x : sta.b Scrap02
|
||||||
lda.l GenericKeys : bne +++
|
lda.l GenericKeys : bne +++
|
||||||
lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
|
lda.b Scrap02 : !SUB.l DungeonCollectedKeys, x : sta.b Scrap02
|
||||||
+++ lda.b Scrap02
|
+++ lda.b Scrap02
|
||||||
rep #$30
|
rep #$30
|
||||||
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
|
jsr ConvertToDisplay2 : sta.w $1644, y ; small key totals
|
||||||
bra .skipStack
|
bra .skipStack
|
||||||
.key_info_done
|
.key_info_done
|
||||||
plx
|
plx
|
||||||
.skipStack iny #2
|
.skipStack iny #2
|
||||||
cpx.w #$000d : beq +
|
cpx.w #$000d : beq +
|
||||||
lda.w #$24f5 : sta.w $1644, y
|
lda.w #$24f5 : sta.w $1644, y
|
||||||
+
|
+
|
||||||
ldx.b Scrap00
|
ldx.b Scrap00
|
||||||
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
|
+ inx #2 : cpx.w #$001b : bcs ++ : JMP -
|
||||||
++
|
++
|
||||||
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
lda.l HudFlag : and.w #$0020 : bne + : JMP ++ : +
|
||||||
; map symbols
|
; map symbols
|
||||||
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a
|
lda.w #$2821 : sta.w $1606 : sta.w $1610 : sta.w $161a
|
||||||
; compass symbols
|
; compass symbols
|
||||||
lda.w #$2c20 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
|
lda.w #$2c20 : sta.w $160a : sta.w $1614 : sta.w $161e : sta.w $16e4
|
||||||
; blank out a couple thing from old hud
|
; blank out a couple thing from old hud
|
||||||
lda.w #$24f5 : sta.w $1624 : sta.w $1724
|
lda.w #$24f5 : sta.w $1624 : sta.w $1724
|
||||||
ldx.w #$0002
|
ldx.w #$0002
|
||||||
- lda.w #$0000 ; start of hud area
|
- lda.w #$0000 ; start of hud area
|
||||||
!ADD.l RowOffsets, x : !ADD.l ColumnOffsets, x : tay
|
!ADD.l RowOffsets, x : !ADD.l ColumnOffsets, x : tay
|
||||||
lda.l DungeonReminderTable, x : sta.w $1644, y
|
JSR BossStatus : STA.w $1644, Y
|
||||||
iny #2
|
INY #2
|
||||||
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
|
lda.w #$24f5 : sta.w $1644, y ; blank out map spot
|
||||||
lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
|
lda.l MapField : ora.l MapCountDisplay : ora.l MapOverlay
|
||||||
and.l DungeonMask, x : beq + ; must have map
|
and.l DungeonMask, x : beq + ; must have map
|
||||||
JSR MapIndicatorShort : STA.w $1644, Y
|
JSR MapIndicatorShort : STA.w $1644, Y
|
||||||
+ iny #2
|
+ iny #2
|
||||||
cpx.w #$001a : bne +
|
cpx.w #$001a : bne +
|
||||||
tya : !ADD.w #$003c : tay
|
tya : !ADD.w #$003c : tay
|
||||||
+ lda.l CompassField : ora.l CompassCountDisplay
|
+ lda.l CompassField : ora.l CompassCountDisplay
|
||||||
and.l DungeonMask, x : beq + ; must have compass
|
and.l DungeonMask, x : beq + ; must have compass
|
||||||
phx ; total chest counts
|
phx ; total chest counts
|
||||||
LDA.l CompassTotalsWRAM, x : !SUB.l DungeonLocationsChecked, x
|
LDA.l CompassTotalsWRAM, x : !SUB.l DungeonLocationsChecked, x
|
||||||
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30
|
SEP #$30 : JSR HudHexToDec2DigitCopy : REP #$30
|
||||||
lda.b Scrap06 : jsr ConvertToDisplay2 : sta.w $1644, y : iny #2
|
lda.b Scrap06 : jsr ConvertToDisplay2 : sta.w $1644, y : iny #2
|
||||||
lda.b Scrap07 : jsr ConvertToDisplay2 : sta.w $1644, y
|
lda.b Scrap07 : jsr ConvertToDisplay2 : sta.w $1644, y
|
||||||
plx
|
plx
|
||||||
bra .skipBlanks
|
bra .skipBlanks
|
||||||
+ lda.w #$24f5 : sta.w $1644, y : iny #2 : sta.w $1644, y
|
+ lda.w #$24f5 : sta.w $1644, y : iny #2 : sta.w $1644, y
|
||||||
.skipBlanks iny #2
|
.skipBlanks iny #2
|
||||||
cpx.w #$001a : beq +
|
cpx.w #$001a : beq +
|
||||||
lda.w #$24f5 : sta.w $1644, y ; blank out spot
|
lda.w #$24f5 : sta.w $1644, y ; blank out spot
|
||||||
+ inx #2 : cpx.w #$001b : !BGE ++ : JMP -
|
+ inx #2 : cpx.w #$001b : !BGE ++ : JMP -
|
||||||
++
|
++
|
||||||
plp : ply : plx : rtl
|
plp : ply : plx : rtl
|
||||||
}
|
}
|
||||||
|
|
||||||
MapIndicatorLong:
|
MapIndicatorLong:
|
||||||
@@ -251,17 +267,63 @@ BkStatus:
|
|||||||
+ lda.w #$24f5 : rts ; black otherwise
|
+ lda.w #$24f5 : rts ; black otherwise
|
||||||
+++ lda.w #$2826 : rts ; check mark
|
+++ lda.w #$2826 : rts ; check mark
|
||||||
|
|
||||||
ConvertToDisplay:
|
BossStatus:
|
||||||
and.w #$00ff : cmp.w #$000a : !BLT +
|
LDA.l HUDDungeonItems : BIT.w #$0010 : BEQ .normal
|
||||||
!ADD.w #$2519 : rts
|
PHX
|
||||||
+ !ADD.w #$2490 : rts
|
LDA.l DungeonMapBossRooms, X
|
||||||
|
CMP.w #$000F
|
||||||
|
BEQ .no_boss
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l SaveDataWRAM, X
|
||||||
|
PLX
|
||||||
|
BIT.w #$0800
|
||||||
|
BEQ .boss_alive
|
||||||
|
|
||||||
ConvertToDisplay2:
|
.boss_dead
|
||||||
and.w #$00ff : beq ++
|
LDA.l HudFlag : BIT.w #$0020 : BNE .skull
|
||||||
cmp.w #$000a : !BLT +
|
; palette 3 - white
|
||||||
!ADD.w #$2517 : rts ; 2580 with 258A as "A" for non transparent digits
|
LDA.l DungeonReminderTable, X : AND.w #$E3FF : ORA.w #$0C00 : RTS
|
||||||
+ !ADD.w #$2816 : rts
|
|
||||||
++ lda.w #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
|
.skull
|
||||||
|
LDA.w #$280F : RTS
|
||||||
|
|
||||||
|
.no_boss
|
||||||
|
PLX
|
||||||
|
; palette 0 - light gray
|
||||||
|
LDA.l DungeonReminderTable, X : AND.w #$E3FF : RTS
|
||||||
|
|
||||||
|
.boss_alive
|
||||||
|
; palette 4 - gray
|
||||||
|
LDA.l DungeonReminderTable, X : AND.w #$E3FF : ORA.w #$1000 : RTS
|
||||||
|
|
||||||
|
.normal
|
||||||
|
; default palette 3 - white
|
||||||
|
LDA.l DungeonReminderTable, X : RTS
|
||||||
|
|
||||||
|
ConvertToDisplay: ; transparent background
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$000A : BCC .under10
|
||||||
|
CMP.w #$000C : BCC .under12
|
||||||
|
.over11
|
||||||
|
CLC : ADC.w #$2553 : RTS
|
||||||
|
.under12
|
||||||
|
CLC : ADC.w #$2519 : RTS
|
||||||
|
.under10
|
||||||
|
CLC : ADC.w #$2490 : RTS
|
||||||
|
|
||||||
|
ConvertToDisplay2: ; solid background
|
||||||
|
AND.w #$00FF : BEQ .zero
|
||||||
|
CMP.w #$000A : BCC .under10
|
||||||
|
CMP.w #$000C : BCC .under12
|
||||||
|
.over11
|
||||||
|
CLC : ADC.w #$2580 : RTS
|
||||||
|
.under12
|
||||||
|
CLC : ADC.w #$2517 : RTS
|
||||||
|
.under10
|
||||||
|
CLC : ADC.w #$2816 : RTS
|
||||||
|
.zero
|
||||||
|
LDA.w #$2827 : RTS
|
||||||
|
|
||||||
CountAbsorbedKeys:
|
CountAbsorbedKeys:
|
||||||
JML IncrementSmallKeysNoPrimary
|
JML IncrementSmallKeysNoPrimary
|
||||||
|
|||||||
@@ -1,10 +1,6 @@
|
|||||||
LoadUnderworldSprites:
|
LoadUnderworldSprites:
|
||||||
STA.b Scrap00 ; part one of what we replaced
|
STA.b Scrap00 ; part one of what we replaced
|
||||||
if !FEATURE_FIX_BASEROM
|
LDA.w #UWSpritesData>>16 ; set the bank to 28 for now
|
||||||
LDA.w #$89
|
|
||||||
else
|
|
||||||
LDA.w #UWSpritesData>>16 ; set the bank to 28 for now
|
|
||||||
endif
|
|
||||||
STA.b Scrap02
|
STA.b Scrap02
|
||||||
LDA.w $048E
|
LDA.w $048E
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
+11
-1
@@ -23,7 +23,7 @@ JSL SpritePrep_OldManFollower : NOP #2 : db $F0 ; BEQ
|
|||||||
org $9DFF18
|
org $9DFF18
|
||||||
JSL SpriteDraw_OldManFollower
|
JSL SpriteDraw_OldManFollower
|
||||||
org $9EE9BC
|
org $9EE9BC
|
||||||
JSL Follower_CheckMessageCollision
|
JSL OldMan_WaitForCollision
|
||||||
org $9EE9CC
|
org $9EE9CC
|
||||||
JSL OldMan_BecomeFollower : NOP #2
|
JSL OldMan_BecomeFollower : NOP #2
|
||||||
|
|
||||||
@@ -631,6 +631,15 @@ SpriteDraw_OldManFollower:
|
|||||||
dw 0, 0 : db $AC, $00, $00, $02
|
dw 0, 0 : db $AC, $00, $00, $02
|
||||||
dw 0, 8 : db $AE, $00, $00, $02
|
dw 0, 8 : db $AE, $00, $00, $02
|
||||||
|
|
||||||
|
OldMan_WaitForCollision:
|
||||||
|
PHA
|
||||||
|
LDA.w LinkIFrames : BEQ +
|
||||||
|
PLA : CLC
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
PLA
|
||||||
|
JML Follower_CheckMessageCollision
|
||||||
|
|
||||||
OldMan_BecomeFollower:
|
OldMan_BecomeFollower:
|
||||||
LDA.l FollowerTravelAllowed : CMP.b #$02 : BCC .set_follower_and_despawn
|
LDA.l FollowerTravelAllowed : CMP.b #$02 : BCC .set_follower_and_despawn
|
||||||
PLA : PLA
|
PLA : PLA
|
||||||
@@ -848,6 +857,7 @@ RTL
|
|||||||
Kiki_DontScareTheMonke:
|
Kiki_DontScareTheMonke:
|
||||||
LDA.b LinkJumping : BEQ .return
|
LDA.b LinkJumping : BEQ .return
|
||||||
CMP.b #$02 : BEQ .no_spook ; needed for quake usage
|
CMP.b #$02 : BEQ .no_spook ; needed for quake usage
|
||||||
|
LDA.b GameMode : CMP.b #$0F : BEQ .no_spook ; needed for entrance transitions
|
||||||
LDA.w NoDamage : BNE .no_spook
|
LDA.w NoDamage : BNE .no_spook
|
||||||
LDA.w LinkThud : BNE .no_spook
|
LDA.w LinkThud : BNE .no_spook
|
||||||
.spook
|
.spook
|
||||||
|
|||||||
@@ -0,0 +1,108 @@
|
|||||||
|
; we want the icons indicating what is left in a room to blink
|
||||||
|
; but we don't want to redraw to BG1 every few frames
|
||||||
|
; so we duplicate the left side of BG1 to a lower portion and just toggle vertical scroll
|
||||||
|
|
||||||
|
BlinkLoot:
|
||||||
|
; do not show icons if we're scrolling
|
||||||
|
LDA.w $0210
|
||||||
|
BNE .hide
|
||||||
|
|
||||||
|
LDA.b FrameCounter
|
||||||
|
AND.b #$20
|
||||||
|
BEQ .show
|
||||||
|
.hide
|
||||||
|
LDA.b #$01
|
||||||
|
.show
|
||||||
|
STZ.b $E6
|
||||||
|
STA.w $E7
|
||||||
|
JSL $8AE96B
|
||||||
|
RTL
|
||||||
|
|
||||||
|
StartDoubleWrite:
|
||||||
|
; what we wrote over
|
||||||
|
LDA.l DRMode
|
||||||
|
BEQ .draw
|
||||||
|
|
||||||
|
INC.w $020D ; next subsubmode
|
||||||
|
PLA : PLA : PLA ; pull our jump to here off the stack
|
||||||
|
PLB
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.draw
|
||||||
|
REP #$30
|
||||||
|
STZ.w GFXStripes
|
||||||
|
|
||||||
|
STZ.w $021B
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CheckDoubleWrite:
|
||||||
|
LDA.w $021C
|
||||||
|
BNE .done
|
||||||
|
|
||||||
|
LDA.b #$08
|
||||||
|
STA.w $021C
|
||||||
|
REP #$30
|
||||||
|
JML $8AE20B
|
||||||
|
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
REP #$10
|
||||||
|
LDY.w GFXStripes
|
||||||
|
LDA.b #$FF
|
||||||
|
JML $8AE2E7
|
||||||
|
|
||||||
|
DrawMountain:
|
||||||
|
LDX.w GFXStripes
|
||||||
|
PHX
|
||||||
|
LDY.w #$0000
|
||||||
|
.next_word
|
||||||
|
LDA.w $8AEFEF, Y
|
||||||
|
STA.w GFXStripes+2, X
|
||||||
|
INX : INX
|
||||||
|
INY : INY
|
||||||
|
CPY.w #$002A
|
||||||
|
BCC .next_word
|
||||||
|
|
||||||
|
PLY
|
||||||
|
LDA.w $021B
|
||||||
|
BEQ .done
|
||||||
|
|
||||||
|
; if second copy of mountain, adjust VRAM addresses
|
||||||
|
SEP #$20
|
||||||
|
LDA.w GFXStripes+$02, Y
|
||||||
|
ORA.w $021C
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
|
||||||
|
LDA.w GFXStripes+$08, Y
|
||||||
|
ORA.w $021C
|
||||||
|
STA.w GFXStripes+$08, Y
|
||||||
|
|
||||||
|
LDA.w GFXStripes+$10, Y
|
||||||
|
ORA.w $021C
|
||||||
|
STA.w GFXStripes+$10, Y
|
||||||
|
|
||||||
|
LDA.w GFXStripes+$20, Y
|
||||||
|
ORA.w $021C
|
||||||
|
STA.w GFXStripes+$20, Y
|
||||||
|
|
||||||
|
LDA.w GFXStripes+$26, Y
|
||||||
|
ORA.w $021C
|
||||||
|
STA.w GFXStripes+$26, Y
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
|
||||||
|
WriteBigEndianAddressX:
|
||||||
|
ORA.w $021B
|
||||||
|
XBA
|
||||||
|
STA.w GFXStripes+2, X
|
||||||
|
AND.w #$FFF7
|
||||||
|
RTL
|
||||||
|
|
||||||
|
WriteBigEndianAddressY:
|
||||||
|
ORA.w $021B
|
||||||
|
XBA
|
||||||
|
STA.w GFXStripes+2, Y
|
||||||
|
AND.w #$FFF7
|
||||||
|
RTL
|
||||||
@@ -0,0 +1,659 @@
|
|||||||
|
; A = room_id
|
||||||
|
; out A = level of loot
|
||||||
|
CheckLoot:
|
||||||
|
PHP
|
||||||
|
REP #$30
|
||||||
|
PHB : PHX : PHY
|
||||||
|
|
||||||
|
STA.b $CA
|
||||||
|
|
||||||
|
LDA.b $06 : PHA
|
||||||
|
LDA.b $0E : PHA
|
||||||
|
|
||||||
|
STZ.b $02 ; best item class found
|
||||||
|
|
||||||
|
LDA.l ShowItems_default
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $0E
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l SaveDataWRAM, X
|
||||||
|
AND.w #$000F
|
||||||
|
BEQ +
|
||||||
|
LDA.l ShowItems_visited_tile
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.b $0E
|
||||||
|
BCC +
|
||||||
|
STA.b $0E
|
||||||
|
|
||||||
|
+ LDA.w DungeonID
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BEQ .skip_dungeon_checks
|
||||||
|
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l MapField
|
||||||
|
AND.l DungeonMask, X
|
||||||
|
BEQ +
|
||||||
|
LDA.l ShowItems_have_map
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.b $0E
|
||||||
|
BCC +
|
||||||
|
STA.b $0E
|
||||||
|
|
||||||
|
+ LDA.l CompassField
|
||||||
|
AND.l DungeonMask, X
|
||||||
|
BEQ +
|
||||||
|
LDA.l ShowItems_have_compass
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.b $0E
|
||||||
|
BCC +
|
||||||
|
STA.b $0E
|
||||||
|
+
|
||||||
|
|
||||||
|
.skip_dungeon_checks
|
||||||
|
|
||||||
|
LDA.l ItemSources : BIT.w #$0001 : BEQ +
|
||||||
|
JSR CheckChests
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l ItemSources : BIT.w #$0002 : BEQ +
|
||||||
|
JSR CheckPots
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l ItemSources : BIT.w #$0004 : BEQ +
|
||||||
|
JSR CheckEnemies
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l ItemSources : BIT.w #$0008 : BEQ +
|
||||||
|
JSR CheckBoss
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l ItemSources : BIT.w #$0010 : BEQ +
|
||||||
|
JSR CheckPrize
|
||||||
|
+
|
||||||
|
|
||||||
|
.done
|
||||||
|
PLA : STA.b $0E
|
||||||
|
PLA : STA.b $06
|
||||||
|
PLY : PLX : PLB
|
||||||
|
PLP
|
||||||
|
LDA.b $02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CheckChests:
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
STA.b $00
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.w #($81<<8)
|
||||||
|
PHA
|
||||||
|
PLB : PLB
|
||||||
|
|
||||||
|
LDA.w #$0008
|
||||||
|
STA.b $04
|
||||||
|
STZ.b $06
|
||||||
|
|
||||||
|
LDY.w #$FFFD
|
||||||
|
.increment_mask
|
||||||
|
LDA.b $04
|
||||||
|
ASL A
|
||||||
|
STA.b $04
|
||||||
|
.next_chest
|
||||||
|
INY #3
|
||||||
|
CPY.w #$01F8
|
||||||
|
BCS .done
|
||||||
|
|
||||||
|
LDA.w RoomData_ChestItems, Y
|
||||||
|
AND.w #$7FFF
|
||||||
|
CMP.b $00
|
||||||
|
BNE .next_chest
|
||||||
|
|
||||||
|
LDA.b $06
|
||||||
|
JSR CheckChestSection
|
||||||
|
INC.b $06
|
||||||
|
BCC .increment_mask
|
||||||
|
|
||||||
|
LDA.l SaveDataWRAM, X
|
||||||
|
AND.b $04
|
||||||
|
BNE .increment_mask ; already got item
|
||||||
|
|
||||||
|
LDA.w RoomData_ChestItems+2, Y
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetLootClass
|
||||||
|
BRA .increment_mask
|
||||||
|
|
||||||
|
.done
|
||||||
|
RTS
|
||||||
|
|
||||||
|
CheckBoss:
|
||||||
|
; we assume all bosses are in section 1 of split sections
|
||||||
|
; mainly to simplify hera cage key and GT torch
|
||||||
|
; which use the same flow
|
||||||
|
; and bosses are always in their own section anyway
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$F000
|
||||||
|
XBA
|
||||||
|
CMP.w #$0020
|
||||||
|
BCC +
|
||||||
|
RTS
|
||||||
|
|
||||||
|
+
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
STA.b $04
|
||||||
|
|
||||||
|
LDX.w #$FFFA
|
||||||
|
.next_boss
|
||||||
|
INX #6
|
||||||
|
LDA.l MiscLocations, X
|
||||||
|
BPL .check
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.check
|
||||||
|
CMP.b $04
|
||||||
|
BNE .next_boss
|
||||||
|
|
||||||
|
TXY
|
||||||
|
CMP.b RoomIndex
|
||||||
|
BEQ .current_room
|
||||||
|
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l SaveDataWRAM, X
|
||||||
|
BRA .continue
|
||||||
|
|
||||||
|
.current_room
|
||||||
|
LDA.w RoomItemsTaken ; if checking our current room, $0403 has fresher flags
|
||||||
|
ASL #4
|
||||||
|
|
||||||
|
.continue
|
||||||
|
STA.b $04
|
||||||
|
|
||||||
|
TYX
|
||||||
|
LDA.l MiscLocations+2, X ; get bit of room data to check
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonMask, X
|
||||||
|
|
||||||
|
TYX
|
||||||
|
BIT.b $04
|
||||||
|
BNE .next_boss ; continue checking if we already got the item
|
||||||
|
|
||||||
|
LDA.l MiscLocations+4, X
|
||||||
|
STA.b $05
|
||||||
|
|
||||||
|
LDA.l MiscLocations+3, X
|
||||||
|
STA.b $04
|
||||||
|
|
||||||
|
LDA.b [$04]
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetLootClass
|
||||||
|
|
||||||
|
BRA .next_boss
|
||||||
|
|
||||||
|
CheckPrize:
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
STA.b $04
|
||||||
|
|
||||||
|
LDX.w #$FFFD
|
||||||
|
.next_prize
|
||||||
|
INX #3
|
||||||
|
LDA.l PrizeLocations, X
|
||||||
|
BPL .check
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.check
|
||||||
|
CMP.b $04
|
||||||
|
BNE .next_prize
|
||||||
|
|
||||||
|
TXY
|
||||||
|
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l SaveDataWRAM, X
|
||||||
|
TYX
|
||||||
|
BIT.w #$0800
|
||||||
|
BNE .next_prize
|
||||||
|
|
||||||
|
LDA.l PrizeLocations+2, X ; get which prize to look at
|
||||||
|
AND.w #$00FF
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonPrizeReceiptID, X
|
||||||
|
TYX
|
||||||
|
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetLootClass
|
||||||
|
|
||||||
|
BRA .next_prize
|
||||||
|
|
||||||
|
CheckPots:
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l UWPotsPointers, X
|
||||||
|
STA.b $04
|
||||||
|
LDA.w #bank(UWPotsData)
|
||||||
|
STA.b $06
|
||||||
|
|
||||||
|
LDY.w #$0000
|
||||||
|
LDX.w #$FFFF
|
||||||
|
.next_pot
|
||||||
|
LDA.b [$04], Y
|
||||||
|
CMP.w #$FFFF : BEQ .done
|
||||||
|
INX : INY : INY
|
||||||
|
BIT.w #$4000 : BNE .multi_item ; marked as multi item
|
||||||
|
BIT.w #$8000 : BNE .major_item ; marked as major item
|
||||||
|
LDA.b [$04], Y
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$0008 : BEQ .small_key
|
||||||
|
LDA.l PotCountMode
|
||||||
|
BEQ +
|
||||||
|
JSR CheckJunkPot
|
||||||
|
+
|
||||||
|
INY
|
||||||
|
BRA .next_pot
|
||||||
|
|
||||||
|
.small_key
|
||||||
|
LDA.w #$8000 : STA.b $08
|
||||||
|
LDA.w #$0024
|
||||||
|
PHA
|
||||||
|
PHX
|
||||||
|
INY
|
||||||
|
BRA .mask_set
|
||||||
|
|
||||||
|
.multi_item
|
||||||
|
LDA.b [$04], Y
|
||||||
|
PHX
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l PotMultiWorldTable, X
|
||||||
|
PLX
|
||||||
|
BRA .item_id_set
|
||||||
|
|
||||||
|
.major_item
|
||||||
|
LDA.b [$04], Y
|
||||||
|
.item_id_set
|
||||||
|
PHA
|
||||||
|
PHX
|
||||||
|
INY
|
||||||
|
TXA : ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonMask, X : STA.b $08
|
||||||
|
TXA : LSR A : TAX
|
||||||
|
|
||||||
|
.mask_set
|
||||||
|
TXA
|
||||||
|
JSR CheckPotSection
|
||||||
|
BCS +
|
||||||
|
PLX
|
||||||
|
PLA
|
||||||
|
BRA .next_pot
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
if !FEATURE_FIX_BASEROM
|
||||||
|
LDA.l SpriteDropData, X
|
||||||
|
else
|
||||||
|
LDA.l RoomPotData, X
|
||||||
|
endif
|
||||||
|
PLX
|
||||||
|
AND.b $08
|
||||||
|
BEQ .not_obtained
|
||||||
|
PLA
|
||||||
|
BRA .next_pot
|
||||||
|
|
||||||
|
.not_obtained
|
||||||
|
PLA
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetLootClass
|
||||||
|
BRA .next_pot
|
||||||
|
|
||||||
|
.done
|
||||||
|
RTS
|
||||||
|
|
||||||
|
CheckJunkPot:
|
||||||
|
LDA.b [$04], Y
|
||||||
|
PHA
|
||||||
|
PHX
|
||||||
|
TXA : ASL A : TAX
|
||||||
|
LDA.l DungeonMask, X : STA.b $08
|
||||||
|
TXA : LSR A
|
||||||
|
JSR CheckPotSection
|
||||||
|
BCS +
|
||||||
|
PLX
|
||||||
|
PLA
|
||||||
|
RTS
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l PotCollectionRateTable, X
|
||||||
|
AND.b $08
|
||||||
|
BEQ .not_important
|
||||||
|
|
||||||
|
if !FEATURE_FIX_BASEROM
|
||||||
|
LDA.l SpriteDropData, X
|
||||||
|
else
|
||||||
|
LDA.l RoomPotData, X
|
||||||
|
endif
|
||||||
|
AND.b $08
|
||||||
|
BNE .not_important
|
||||||
|
|
||||||
|
PLX
|
||||||
|
PLA
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetPotJunkClass
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.not_important
|
||||||
|
PLX
|
||||||
|
PLA
|
||||||
|
RTS
|
||||||
|
|
||||||
|
CheckEnemies:
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
|
||||||
|
; get sprite pointer table
|
||||||
|
LDA.l $89C298 : STA.b $04
|
||||||
|
LDA.w #$0089 : STA.b $06
|
||||||
|
TXY
|
||||||
|
; get sprite pointer for room
|
||||||
|
LDA.b [$04], Y
|
||||||
|
INC A ; skip the layered/unlayered indicator
|
||||||
|
STA.b $04
|
||||||
|
LDA.w #bank(UWSpritesData)
|
||||||
|
STA.b $06
|
||||||
|
|
||||||
|
LDY.w #$0000
|
||||||
|
LDX.w #$FFFF
|
||||||
|
.next_enemy
|
||||||
|
LDA.b [$04], Y
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BNE +
|
||||||
|
JMP .done
|
||||||
|
+
|
||||||
|
LDA.b [$04], Y
|
||||||
|
AND.w #$E000
|
||||||
|
CMP.w #$E000
|
||||||
|
BEQ .overlord
|
||||||
|
INY : INY
|
||||||
|
LDA.b [$04], Y
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00F8 : BEQ .major ; major item
|
||||||
|
CMP.w #$00F9 : BEQ .major ; major item in other world
|
||||||
|
CMP.w #$00E4 : BEQ .vanilla_key
|
||||||
|
INY
|
||||||
|
INX
|
||||||
|
BRA .next_enemy
|
||||||
|
|
||||||
|
.overlord
|
||||||
|
INY : INY : INY
|
||||||
|
BRA .next_enemy
|
||||||
|
|
||||||
|
.vanilla_key
|
||||||
|
DEY : DEY
|
||||||
|
LDA.w #$8000 : STA.b $08
|
||||||
|
LDA.b [$04], Y
|
||||||
|
INY #3
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FD ; big key
|
||||||
|
BEQ .big_key
|
||||||
|
CMP.w #$00FE ; small key
|
||||||
|
BEQ .small_key
|
||||||
|
; false alarm -- probably hera basement key
|
||||||
|
INX ; since it's an actual sprite it advances the counter
|
||||||
|
BRA .next_enemy
|
||||||
|
.small_key
|
||||||
|
LDA.w #$0024
|
||||||
|
PHA : PHX
|
||||||
|
BRA .mask_set
|
||||||
|
.big_key
|
||||||
|
LDA.w #$0032
|
||||||
|
PHA : PHX
|
||||||
|
BRA .mask_set
|
||||||
|
|
||||||
|
.major
|
||||||
|
DEY : DEY
|
||||||
|
LDA.b [$04], Y
|
||||||
|
AND.w #$00FF
|
||||||
|
|
||||||
|
.proceed
|
||||||
|
INY : INY : INY
|
||||||
|
|
||||||
|
PHA
|
||||||
|
PHX
|
||||||
|
TXA : ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonMask, X : STA.b $08
|
||||||
|
TXA : LSR A : TAX
|
||||||
|
|
||||||
|
.mask_set
|
||||||
|
TXA
|
||||||
|
JSR CheckEnemySection
|
||||||
|
BCS +
|
||||||
|
PLX
|
||||||
|
PLA
|
||||||
|
JMP .next_enemy
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l SpriteDropData, X
|
||||||
|
PLX
|
||||||
|
AND.b $08
|
||||||
|
BEQ .not_obtained
|
||||||
|
PLA
|
||||||
|
JMP .next_enemy
|
||||||
|
|
||||||
|
.not_obtained
|
||||||
|
PLA
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetLootClass
|
||||||
|
JMP .next_enemy
|
||||||
|
|
||||||
|
.done
|
||||||
|
RTS
|
||||||
|
|
||||||
|
; A = item id
|
||||||
|
; updates "best loot" value if better
|
||||||
|
GetLootClass:
|
||||||
|
PHX
|
||||||
|
TAX
|
||||||
|
CMP.w #$0025 : BEQ .compass
|
||||||
|
AND.w #$00F0
|
||||||
|
CMP.w #$0080 : BNE .not_compass
|
||||||
|
|
||||||
|
.compass
|
||||||
|
LDA.l AlwaysShowCompass
|
||||||
|
AND.w #$00FF
|
||||||
|
BNE .check_value
|
||||||
|
|
||||||
|
.not_compass
|
||||||
|
LDA.b $0E
|
||||||
|
BEQ .done
|
||||||
|
CMP.w #$0001
|
||||||
|
BEQ .value_set
|
||||||
|
|
||||||
|
.check_value
|
||||||
|
LDA.l LootTypeMapping, X
|
||||||
|
AND.w #$00FF
|
||||||
|
|
||||||
|
.value_set
|
||||||
|
CMP.b $02
|
||||||
|
BCC .done
|
||||||
|
STA.b $02
|
||||||
|
|
||||||
|
.done
|
||||||
|
PLX
|
||||||
|
RTS
|
||||||
|
|
||||||
|
; A = item id
|
||||||
|
; updates "best loot" value if better
|
||||||
|
GetPotJunkClass:
|
||||||
|
PHX
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.b $0E
|
||||||
|
BEQ .done
|
||||||
|
CMP.w #$0001
|
||||||
|
BEQ .value_set
|
||||||
|
|
||||||
|
; hardcode as junk for now
|
||||||
|
LDA.w #$0002
|
||||||
|
|
||||||
|
.value_set
|
||||||
|
CMP.b $02
|
||||||
|
BCC .done
|
||||||
|
STA.b $02
|
||||||
|
|
||||||
|
.done
|
||||||
|
PLX
|
||||||
|
RTS
|
||||||
|
|
||||||
|
macro DefineGetFooSection(type, offset)
|
||||||
|
Get<type>Section:
|
||||||
|
PHX
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$01FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l SplitRooms, X
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l SplitRooms, X
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $CE
|
||||||
|
BEQ .found
|
||||||
|
|
||||||
|
INX
|
||||||
|
.check_next_section
|
||||||
|
PHX
|
||||||
|
LDA.l SplitRooms+<offset>, X
|
||||||
|
TAX
|
||||||
|
-
|
||||||
|
LDA.l SplitRooms, X
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BEQ .not_this_section
|
||||||
|
CMP.b $CC
|
||||||
|
BEQ .plx_found
|
||||||
|
|
||||||
|
INX
|
||||||
|
BRA -
|
||||||
|
|
||||||
|
.not_this_section
|
||||||
|
PLX
|
||||||
|
TXA : CLC : ADC.w #$000D : TAX
|
||||||
|
DEC.b $CE
|
||||||
|
BNE .check_next_section
|
||||||
|
BRA .found
|
||||||
|
|
||||||
|
.plx_found
|
||||||
|
PLX
|
||||||
|
|
||||||
|
.found
|
||||||
|
PLX
|
||||||
|
LDA.b $CE
|
||||||
|
RTS
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
macro DefineCheckFooSection(type)
|
||||||
|
Check<type>Section:
|
||||||
|
STA.b $CC
|
||||||
|
|
||||||
|
LDA.b $CB
|
||||||
|
AND.w #$00F0
|
||||||
|
BEQ .yes
|
||||||
|
|
||||||
|
JSR Get<type>Section
|
||||||
|
|
||||||
|
LDA.b $CB
|
||||||
|
AND.w #$00F0
|
||||||
|
LSR A : LSR A : LSR A : LSR A
|
||||||
|
DEC A
|
||||||
|
CMP.b $CE
|
||||||
|
BEQ .yes
|
||||||
|
|
||||||
|
.no
|
||||||
|
CLC
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.yes
|
||||||
|
SEC
|
||||||
|
RTS
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
%DefineGetFooSection(Door, 3)
|
||||||
|
%DefineGetFooSection(Stair, 5)
|
||||||
|
%DefineGetFooSection(Chest, 7)
|
||||||
|
%DefineGetFooSection(Pot, 9)
|
||||||
|
%DefineGetFooSection(Enemy, 11)
|
||||||
|
|
||||||
|
%DefineCheckFooSection(Door)
|
||||||
|
%DefineCheckFooSection(Stair)
|
||||||
|
%DefineCheckFooSection(Chest)
|
||||||
|
%DefineCheckFooSection(Pot)
|
||||||
|
%DefineCheckFooSection(Enemy)
|
||||||
|
|
||||||
|
GetIncomingStairSection:
|
||||||
|
PHX
|
||||||
|
AND.w #$0300
|
||||||
|
XBA
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l $8098D8, X
|
||||||
|
STA.b $CC
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l SplitRooms, X
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l SplitRooms, X
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $CE
|
||||||
|
BEQ .found
|
||||||
|
|
||||||
|
INX
|
||||||
|
.check_next_section
|
||||||
|
LDA.l SplitRooms+0, X
|
||||||
|
AND.w #$00FF
|
||||||
|
AND.b $CC
|
||||||
|
BNE .found
|
||||||
|
TXA : CLC : ADC.w #$000D : TAX
|
||||||
|
DEC.b $CE
|
||||||
|
BNE .check_next_section
|
||||||
|
BRA .found
|
||||||
|
|
||||||
|
.found
|
||||||
|
PLX
|
||||||
|
LDA.b $CE
|
||||||
|
RTS
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
DoorConnectionTiles:
|
||||||
|
.vertical
|
||||||
|
dw $0000, $0000 ; $00
|
||||||
|
dw $01C0, $0000 ; $01 left -> left
|
||||||
|
dw $01D0, $01D1 ; $02 left -> middle
|
||||||
|
dw $81C3, $41C3 ; $03 left -> right
|
||||||
|
dw $81D0, $81D1 ; $04 middle -> left
|
||||||
|
dw $01C1, $41C1 ; $05 middle -> middle
|
||||||
|
dw $C1D1, $C1D0 ; $06 middle -> right
|
||||||
|
dw $01C3, $C1C3 ; $07 right -> left
|
||||||
|
dw $41D1, $41D0 ; $08 right -> middle
|
||||||
|
dw $0000, $01C0 ; $09 right -> right
|
||||||
|
dw $41C2, $41C1 ; $0A left-middle -> left-middle
|
||||||
|
dw $81D2, $C1D0 ; $0B left-middle -> left-right
|
||||||
|
dw $41D3, $81D3 ; $0C left-middle -> middle-right
|
||||||
|
dw $01D2, $41D0 ; $0D left-right -> left-middle
|
||||||
|
dw $01C0, $01C0 ; $0E left-right -> left-right
|
||||||
|
dw $01D0, $41D2 ; $0F left-right -> middle-right
|
||||||
|
dw $C1D3, $01D3 ; $10 middle-right -> left-middle
|
||||||
|
dw $81D0, $C1D2 ; $11 middle-right -> left-right
|
||||||
|
dw $01C1, $01C2 ; $12 middle-right -> middle-right
|
||||||
|
dw $41C2, $01C2 ; $13 triple -> triple
|
||||||
|
.horizontal
|
||||||
|
dw $0300, $0300 ; $00
|
||||||
|
dw $01C4, $0300 ; $01 top -> top
|
||||||
|
dw $C1D4, $C1D5 ; $02 top -> middle
|
||||||
|
dw $81C7, $41C7 ; $03 top -> bottom
|
||||||
|
dw $81D4, $81D5 ; $04 middle -> top
|
||||||
|
dw $01C5, $81C5 ; $05 middle -> middle
|
||||||
|
dw $01D5, $01D4 ; $06 middle -> bottom
|
||||||
|
dw $C1C7, $01C7 ; $07 bottom -> top
|
||||||
|
dw $41D5, $41D4 ; $08 bottom -> middle
|
||||||
|
dw $0300, $01C4 ; $09 bottom -> bottom
|
||||||
|
dw $41C6, $41C5 ; $0A top-middle -> top-middle
|
||||||
|
dw $41D6, $01D4 ; $0B top-middle -> top-bottom
|
||||||
|
dw $41D7, $81D7 ; $0C top-middle -> middle-bottom
|
||||||
|
dw $01D6, $41D4 ; $0D top-bottom -> top-middle
|
||||||
|
dw $01C4, $01C4 ; $0E top-bottom -> top-bottom
|
||||||
|
dw $C1D4, $81D6 ; $0F top-bottom -> middle-bottom
|
||||||
|
dw $C1D7, $01D7 ; $10 middle-bottom -> top-middle
|
||||||
|
dw $81D4, $C1D6 ; $11 middle-bottom -> top-bottom
|
||||||
|
dw $01C5, $01C6 ; $12 middle-bottom -> middle-bottom
|
||||||
|
dw $81C6, $01C6 ; $13 triple -> triple
|
||||||
@@ -0,0 +1,309 @@
|
|||||||
|
DoorSlotsSprites:
|
||||||
|
; center
|
||||||
|
dw $48A8
|
||||||
|
; north
|
||||||
|
dw $2090, $20A8, $20C0
|
||||||
|
dw $2098, $20B8
|
||||||
|
; west
|
||||||
|
dw $3080, $4880, $6080
|
||||||
|
dw $3880, $5880
|
||||||
|
; south
|
||||||
|
dw $7090, $70A8, $70C0
|
||||||
|
dw $7098, $70B8
|
||||||
|
; east
|
||||||
|
dw $30D0, $48D0, $60D0
|
||||||
|
dw $38D0, $58D0
|
||||||
|
; stairs
|
||||||
|
dw $B080, $B098, $B0B0
|
||||||
|
; drop/warp
|
||||||
|
dw $B0D0
|
||||||
|
|
||||||
|
DoorSlotsBG1:
|
||||||
|
; center
|
||||||
|
dw $1135
|
||||||
|
; north
|
||||||
|
dw $1092, $1095, $1098
|
||||||
|
dw $1093, $1097
|
||||||
|
; west
|
||||||
|
dw $10D0, $1130, $1190
|
||||||
|
dw $10F0, $1170
|
||||||
|
; south
|
||||||
|
dw $11D2, $11D5, $11D8
|
||||||
|
dw $11D3, $11D7
|
||||||
|
; east
|
||||||
|
dw $10DA, $113A, $119A
|
||||||
|
dw $10FA, $117A
|
||||||
|
; stairs
|
||||||
|
dw $12D0, $12D3, $12D6
|
||||||
|
; drop/warp
|
||||||
|
dw $12DA
|
||||||
|
|
||||||
|
DoorSlotsBG2:
|
||||||
|
; center
|
||||||
|
dw $0000
|
||||||
|
; north
|
||||||
|
dw $FEBA, $FEC0, $FEC6
|
||||||
|
dw $FEBC, $FEC4
|
||||||
|
; west
|
||||||
|
dw $FF36, $FFF6, $00B6
|
||||||
|
dw $FF76, $0076
|
||||||
|
; south
|
||||||
|
dw $013A, $0140, $0146
|
||||||
|
dw $013C, $0144
|
||||||
|
; east
|
||||||
|
dw $FF4A, $000A, $00CA
|
||||||
|
dw $FF8A, $008A
|
||||||
|
; stairs
|
||||||
|
dw $0336, $033C, $0342
|
||||||
|
; drop/warp
|
||||||
|
dw $034A
|
||||||
|
|
||||||
|
DoorSlotSides:
|
||||||
|
db $02, $0C, $16, $20
|
||||||
|
|
||||||
|
DoorSlotOffsets:
|
||||||
|
db $02, $02, $06, $00
|
||||||
|
|
||||||
|
; up, left, down, right
|
||||||
|
NextCursorSlot:
|
||||||
|
db $80, $81, $82, $83
|
||||||
|
; top
|
||||||
|
db $FF, $C1, $00, $04
|
||||||
|
db $FF, $04, $00, $05
|
||||||
|
db $FF, $05, $00, $C3
|
||||||
|
db $FF, $01, $00, $02
|
||||||
|
db $FF, $02, $00, $03
|
||||||
|
; left
|
||||||
|
db $C0, $FF, $09, $00
|
||||||
|
db $09, $FF, $0A, $00
|
||||||
|
db $0A, $FF, $C2, $00
|
||||||
|
db $06, $FF, $07, $00
|
||||||
|
db $07, $FF, $08, $00
|
||||||
|
; bottom
|
||||||
|
db $00, $E1, $85, $0E
|
||||||
|
db $00, $0E, $85, $0F
|
||||||
|
db $00, $0F, $85, $E3
|
||||||
|
db $00, $0B, $85, $0C
|
||||||
|
db $00, $0C, $85, $0D
|
||||||
|
; right
|
||||||
|
db $E0, $00, $13, $FF
|
||||||
|
db $13, $00, $14, $FF
|
||||||
|
db $14, $00, $E2, $FF
|
||||||
|
db $10, $00, $11, $FF
|
||||||
|
db $11, $00, $12, $FF
|
||||||
|
; stairs
|
||||||
|
db $84, $18, $FF, $16
|
||||||
|
db $84, $15, $FF, $17
|
||||||
|
db $84, $16, $FF, $18
|
||||||
|
; drop/warp
|
||||||
|
db $84, $17, $FF, $15
|
||||||
|
|
||||||
|
NextCursorSpecial:
|
||||||
|
.center
|
||||||
|
db $02, $04, $05, $01, $03, $FF
|
||||||
|
db $07, $09, $0A, $06, $08, $FF
|
||||||
|
db $0C, $0E, $0F, $0B, $0D, $15, $16, $17, $18, $FF
|
||||||
|
db $11, $13, $14, $10, $12, $FF
|
||||||
|
db $0C, $0E, $0F, $0B, $0D, $00, $FF
|
||||||
|
db $17, $16, $15, $18, $FF
|
||||||
|
.center_offset
|
||||||
|
db $00, $06, $0C, $16, $1C, $23
|
||||||
|
.start_index
|
||||||
|
db $01, $06, $0B, $10, $15
|
||||||
|
.start_direction
|
||||||
|
db $03, $02, $03, $02, $03
|
||||||
|
.end_index
|
||||||
|
db $03, $08, $0D, $12, $18
|
||||||
|
.end_direction
|
||||||
|
db $01, $00, $01, $00, $01
|
||||||
|
|
||||||
|
SingleEdgeCurrentRoomConnectors:
|
||||||
|
.north
|
||||||
|
dw $01C0, $0300, $01C0, $0300, $01C0, $0300 ; left -> left
|
||||||
|
dw $01C1, $41C1, $81D0, $81D1, $01C0, $0300 ; left -> middle
|
||||||
|
dw $41D1, $41D0, $01C1, $41C1, $81D0, $81D1 ; left -> right
|
||||||
|
dw $01C0, $0300, $01D0, $01D1, $01C1, $41C1 ; middle -> left
|
||||||
|
dw $01C1, $41C1, $01C1, $41C1, $01C1, $41C1 ; middle -> middle
|
||||||
|
dw $0300, $01C0, $41D1, $41D0, $01C1, $41C1 ; middle -> right
|
||||||
|
dw $01D0, $01D1, $01C1, $41C1, $C1D1, $C1D0 ; right -> left
|
||||||
|
dw $01C1, $41C1, $C1D1, $C1D0, $0300, $01C0 ; right -> middle
|
||||||
|
dw $0300, $01C0, $0300, $01C0, $0300, $01C0 ; right -> right
|
||||||
|
.west
|
||||||
|
dw $01C4, $01C4, $01C4, $0300, $0300, $0300 ; top -> top
|
||||||
|
dw $01C5, $81D4, $01C4, $C1C5, $81D5, $0300 ; top -> middle
|
||||||
|
dw $41D5, $01C5, $81D4, $41D4, $C1C5, $81D5 ; top -> bottom
|
||||||
|
dw $01C4, $C1D4, $01C5, $0300, $C1D5, $C1C5 ; middle -> top
|
||||||
|
dw $01C5, $01C5, $01C5, $C1C5, $C1C5, $C1C5 ; middle -> middle
|
||||||
|
dw $0300, $41D5, $01C5, $01C4, $41D4, $C1C5 ; middle -> bottom
|
||||||
|
dw $C1D4, $01C5, $01D5, $C1D5, $C1C5, $01D4 ; bottom -> top
|
||||||
|
dw $01C5, $01D5, $0300, $C1C5, $01D4, $01C4 ; bottom -> middle
|
||||||
|
dw $0300, $0300, $0300, $01C4, $01C4, $01C4 ; bottom -> bottom
|
||||||
|
.south
|
||||||
|
dw $01C0, $0300, $01C0, $0300, $01C0, $0300 ; left -> left
|
||||||
|
dw $01C0, $0300, $01D0, $01D1, $01C1, $41C1 ; left -> middle
|
||||||
|
dw $01D0, $01D1, $01C1, $41C1, $C1D1, $C1D0 ; left -> right
|
||||||
|
dw $01C1, $41C1, $81D0, $81D1, $01C0, $0300 ; middle -> left
|
||||||
|
dw $01C1, $41C1, $01C1, $41C1, $01C1, $41C1 ; middle -> middle
|
||||||
|
dw $01C1, $41C1, $C1D1, $C1D0, $0300, $01C0 ; middle -> right
|
||||||
|
dw $41D1, $41D0, $01C1, $41C1, $81D0, $81D1 ; right -> left
|
||||||
|
dw $0300, $01C0, $41D1, $41D0, $01C1, $41C1 ; right -> middle
|
||||||
|
dw $0300, $01C0, $0300, $01C0, $0300, $01C0 ; right -> right
|
||||||
|
.east
|
||||||
|
dw $01C4, $01C4, $01C4, $0300, $0300, $0300 ; top -> top
|
||||||
|
dw $01C4, $C1D4, $01C5, $0300, $C1D5, $81C5 ; top -> middle
|
||||||
|
dw $C1D4, $01C5, $01D5, $C1D5, $81C5, $01D4 ; top -> bottom
|
||||||
|
dw $01C5, $81D4, $01C4, $81C5, $81D5, $0300 ; middle -> top
|
||||||
|
dw $01C5, $01C5, $01C5, $81C5, $81C5, $81C5 ; middle -> middle
|
||||||
|
dw $01C5, $01D5, $0300, $81C5, $01D4, $01C4 ; middle -> bottom
|
||||||
|
dw $41D5, $01C5, $81D4, $41D4, $81C5, $81D5 ; bottom -> top
|
||||||
|
dw $0300, $41D5, $01C5, $01C4, $41D4, $81C5 ; bottom -> middle
|
||||||
|
dw $0300, $0300, $0300, $01C4, $01C4, $01C4 ; bottom -> bottom
|
||||||
|
|
||||||
|
QuadrantMasks:
|
||||||
|
; north
|
||||||
|
dw $0008, $000C, $0004
|
||||||
|
; west
|
||||||
|
dw $0008, $000A, $0002
|
||||||
|
; south
|
||||||
|
dw $0002, $0003, $0001
|
||||||
|
; east
|
||||||
|
dw $0004, $0005, $0001
|
||||||
|
|
||||||
|
EntranceQuadrantMasks:
|
||||||
|
dw $0002
|
||||||
|
dw $0003
|
||||||
|
dw $0001
|
||||||
|
|
||||||
|
DropdownQuadrantMasks:
|
||||||
|
dw $0008
|
||||||
|
dw $000C
|
||||||
|
dw $0004
|
||||||
|
|
||||||
|
MultiConnectorMapping:
|
||||||
|
.two
|
||||||
|
db $02, $00
|
||||||
|
.three
|
||||||
|
db $02, $01, $00
|
||||||
|
|
||||||
|
MultiConnectorTiles:
|
||||||
|
.north
|
||||||
|
..two
|
||||||
|
dw $41C7, $81C7, $C1C7, $01C7
|
||||||
|
..three
|
||||||
|
dw $41C7, $01C4, $81F7, $C1F7, $01C4, $01C7
|
||||||
|
.west
|
||||||
|
..two
|
||||||
|
dw $81C7, $41C7, $C1C7, $01C7
|
||||||
|
..three
|
||||||
|
dw $81C7, $01C0, $41E7, $C1E7, $01C0, $01C7
|
||||||
|
.south
|
||||||
|
..two
|
||||||
|
dw $C1C7, $01C7, $41C7, $81C7
|
||||||
|
..three
|
||||||
|
dw $C1C7, $01C4, $01F7, $41F7, $01C4, $81C7
|
||||||
|
.east
|
||||||
|
..two
|
||||||
|
dw $C1C7, $01C7, $81C7, $41C7
|
||||||
|
..three
|
||||||
|
dw $C1C7, $01C0, $01E7, $81E7, $01C0, $41C7
|
||||||
|
.direction_index
|
||||||
|
db $00, $14, $28, $3C
|
||||||
|
.start_offset
|
||||||
|
..two
|
||||||
|
dw $FF7E, $FFBC, $00BE, $FFC6
|
||||||
|
..three
|
||||||
|
dw $FF7C, $FF7C, $00BC, $FF86
|
||||||
|
.increment
|
||||||
|
db $02, $40
|
||||||
|
|
||||||
|
EdgePositions:
|
||||||
|
.north
|
||||||
|
db $01, $00 ; HC Basement
|
||||||
|
db $02 ; Desert West Wing
|
||||||
|
db $00, $01, $02 ; Desert Lobby
|
||||||
|
db $00 ; Desert East Wing
|
||||||
|
db $01, $02 ; TT
|
||||||
|
db $00, $01 ; different TT
|
||||||
|
.west
|
||||||
|
db $02 ; TT Attic
|
||||||
|
db $02, $02 ; Desert North Hall
|
||||||
|
db $00, $02 ; HC Basement
|
||||||
|
db $00 ; Desert East Wing
|
||||||
|
db $02, $00 ; TT Triple
|
||||||
|
db $02 ; TT Big Key Chest
|
||||||
|
.south
|
||||||
|
db $01, $00 ; HC Basement
|
||||||
|
db $02 ; Desert West Wing
|
||||||
|
db $00, $01, $02 ; Desert Lobby
|
||||||
|
db $00 ; Desert East Wing
|
||||||
|
db $01, $02 ; TT
|
||||||
|
db $00, $01 ; different TT
|
||||||
|
.east
|
||||||
|
db $02 ; TT Attic
|
||||||
|
db $02, $02 ; Desert North Hall
|
||||||
|
db $02, $00 ; HC Basement
|
||||||
|
db $00 ; Desert East Wing
|
||||||
|
db $02, $00 ; TT Triple
|
||||||
|
db $02 ; TT Big Key Chest
|
||||||
|
|
||||||
|
EdgeConnectionIndices:
|
||||||
|
; North
|
||||||
|
dw $0182, $0000
|
||||||
|
dw $0082, $0003
|
||||||
|
dw $0283, $0006
|
||||||
|
dw $0084, $0009
|
||||||
|
dw $0184, $000C
|
||||||
|
dw $0284, $000F
|
||||||
|
dw $0085, $0012
|
||||||
|
dw $01DB, $0015
|
||||||
|
dw $02DB, $0018
|
||||||
|
dw $00DC, $001B
|
||||||
|
dw $01DC, $001E
|
||||||
|
|
||||||
|
; South
|
||||||
|
dw $0772, $0021
|
||||||
|
dw $0672, $0024
|
||||||
|
dw $0873, $0027
|
||||||
|
dw $0674, $002A
|
||||||
|
dw $0774, $002D
|
||||||
|
dw $0874, $0030
|
||||||
|
dw $0675, $0033
|
||||||
|
dw $07CB, $0036
|
||||||
|
dw $08CB, $0039
|
||||||
|
dw $06CC, $003C
|
||||||
|
dw $07CC, $003F
|
||||||
|
|
||||||
|
; West
|
||||||
|
dw $0565, $0042
|
||||||
|
dw $0574, $0045
|
||||||
|
dw $0575, $0048
|
||||||
|
dw $0582, $004B
|
||||||
|
dw $0382, $004E
|
||||||
|
dw $0385, $0051
|
||||||
|
dw $05CC, $0054
|
||||||
|
dw $03CC, $0057
|
||||||
|
dw $05DC, $005A
|
||||||
|
|
||||||
|
; East
|
||||||
|
dw $0B64, $005D
|
||||||
|
dw $0B73, $0060
|
||||||
|
dw $0B74, $0063
|
||||||
|
dw $0981, $0066
|
||||||
|
dw $0B81, $0069
|
||||||
|
dw $0984, $006C
|
||||||
|
dw $0BCB, $006F
|
||||||
|
dw $09CB, $0072
|
||||||
|
dw $0BDB, $0075
|
||||||
|
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
|
InRoomConnectionIndices:
|
||||||
|
dw $020B, $0000
|
||||||
|
dw $081B, $0002
|
||||||
|
dw $023F, $0004
|
||||||
|
dw $081F, $0006
|
||||||
|
dw $007E, $0008
|
||||||
|
dw $065E, $000A
|
||||||
|
dw $0296, $000C
|
||||||
|
dw $083D, $000E
|
||||||
|
dw $FFFF
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
dw $200C
|
||||||
|
dw $100E
|
||||||
|
dw $2012
|
||||||
|
dw $1023
|
||||||
|
dw $1024
|
||||||
|
dw $2028
|
||||||
|
dw $204A
|
||||||
|
dw $4056
|
||||||
|
dw $4057
|
||||||
|
dw $4058
|
||||||
|
dw $4059
|
||||||
|
dw $1060
|
||||||
|
dw $2061
|
||||||
|
dw $4062
|
||||||
|
dw $4063
|
||||||
|
dw $2077
|
||||||
|
dw $4083
|
||||||
|
dw $2084
|
||||||
|
dw $1085
|
||||||
|
dw $4098
|
||||||
|
dw $20C9
|
||||||
|
dw $40D5
|
||||||
|
dw $10D6
|
||||||
|
dw $20DB
|
||||||
|
dw $40E0
|
||||||
|
dw $FFFF
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
FallTable:
|
||||||
|
dw $1007, $1017 ; Moldorm Arena
|
||||||
|
dw $1017, $1027 ; Below Moldorm drop to Big Chest
|
||||||
|
dw $101E, $103E ; IP first drop
|
||||||
|
dw $1027, $1031 ; ToH Big Chest drop
|
||||||
|
dw $1031, $1077 ; Second Floor ToH
|
||||||
|
dw $1039, $1029 ; Mothula drop
|
||||||
|
dw $103A, $100A ; Pod front drop
|
||||||
|
dw $103D, $1096 ; GT Torches drop
|
||||||
|
dw $104D, $10A6 ; Moldorm 2 drop
|
||||||
|
dw $1054, $1034 ; Left side Swamp
|
||||||
|
dw $105E, $107E ; IP drop to tall icy room
|
||||||
|
dw $107E, $109E ; Freezors drop (to big chest)
|
||||||
|
dw $208C, $101C ; Ice Armos drop
|
||||||
|
dw $1097, $10D1 ; Mire Cutscene
|
||||||
|
dw $109E, $10BE ; IP Big Chest tile (push blocks)
|
||||||
|
dw $10CE, $10DE ; Kholdstare drop
|
||||||
|
; db $65, $AC ; TT Attic
|
||||||
|
; db $77, $A7 ; ToH drop to fairy room (Herapot)
|
||||||
|
; db $A9, $89 ; EP drop to fairy room
|
||||||
|
; db $BE, $4F ; IP drop to fairy room
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
|
WarpTable:
|
||||||
|
dw $2009, $104B ; PoD Basement (start)
|
||||||
|
dw $100A, $1009 ; PoD Stalfos Basement
|
||||||
|
dw $100B, $206A ; PoD Turtle Room to Boss
|
||||||
|
dw $104B, $2009 ; PoD Basement (mimics)
|
||||||
|
dw $207B, $209D ; GT post-compass island hardhat
|
||||||
|
dw $207D, $109B ; GT warp maze
|
||||||
|
dw $109D, $307B ; GT compass room
|
||||||
|
dw $109B, $207D ; GT warp maze
|
||||||
|
dw $10B1, $20B2 ; South of Fishbone warp
|
||||||
|
dw $10D1, $10B1 ; Mire Big Key Chest warp
|
||||||
|
; db $89, $A9 ; EP Fairy Room
|
||||||
|
; db $A7, $17 ; ToH Fairy Room
|
||||||
|
; db $4F, $BE ; IP Fairy Room
|
||||||
|
dw $FFFF
|
||||||
@@ -0,0 +1,276 @@
|
|||||||
|
!TIER_UNKNOWN = $01
|
||||||
|
!TIER_JUNK = $02
|
||||||
|
!TIER_LOW_KEY = $03
|
||||||
|
!TIER_HEALTH = $05
|
||||||
|
!TIER_MINOR = $06
|
||||||
|
!TIER_MAP = $07
|
||||||
|
!TIER_COMPASS = $08
|
||||||
|
!TIER_SM_KEY = $09
|
||||||
|
!TIER_BIG_KEY = $0A
|
||||||
|
!TIER_MAJOR = $0B
|
||||||
|
!TIER_PENDANT = $0C
|
||||||
|
!TIER_CRYSTAL = $0D
|
||||||
|
!TIER_TFP = $0E
|
||||||
|
!TIER_TFORCE = $0F
|
||||||
|
|
||||||
|
db !TIER_MAJOR ; 00 - Fighter Sword and Shield
|
||||||
|
db !TIER_MAJOR ; 01 - Master Sword
|
||||||
|
db !TIER_MAJOR ; 02 - Tempered Sword
|
||||||
|
db !TIER_MAJOR ; 03 - Butter Sword
|
||||||
|
db !TIER_JUNK ; 04 - Fighter Shield
|
||||||
|
db !TIER_MINOR ; 05 - Fire Shield
|
||||||
|
db !TIER_MINOR ; 06 - Mirror Shield
|
||||||
|
db !TIER_MAJOR ; 07 - Fire Rod
|
||||||
|
db !TIER_MAJOR ; 08 - Ice Rod
|
||||||
|
db !TIER_MAJOR ; 09 - Hammer
|
||||||
|
db !TIER_MAJOR ; 0A - Hookshot
|
||||||
|
db !TIER_MAJOR ; 0B - Bow
|
||||||
|
db !TIER_MINOR ; 0C - Boomerang
|
||||||
|
db !TIER_MINOR ; 0D - Powder
|
||||||
|
db !TIER_JUNK ; 0E - Bottle Refill (bee)
|
||||||
|
db !TIER_MAJOR ; 0F - Bombos
|
||||||
|
db !TIER_MAJOR ; 10 - Ether
|
||||||
|
db !TIER_MAJOR ; 11 - Quake
|
||||||
|
db !TIER_MAJOR ; 12 - Lamp
|
||||||
|
db !TIER_MINOR ; 13 - Shovel
|
||||||
|
db !TIER_MAJOR ; 14 - Flute
|
||||||
|
db !TIER_MAJOR ; 15 - Somaria
|
||||||
|
db !TIER_MINOR ; 16 - Bottle
|
||||||
|
db !TIER_HEALTH ; 17 - Heartpiece
|
||||||
|
db !TIER_MINOR ; 18 - Byrna
|
||||||
|
db !TIER_MINOR ; 19 - Cape
|
||||||
|
db !TIER_MAJOR ; 1A - Mirror
|
||||||
|
db !TIER_MAJOR ; 1B - Glove
|
||||||
|
db !TIER_MAJOR ; 1C - Mitts
|
||||||
|
db !TIER_MAJOR ; 1D - Book
|
||||||
|
db !TIER_MAJOR ; 1E - Flippers
|
||||||
|
db !TIER_MAJOR ; 1F - Pearl
|
||||||
|
db !TIER_CRYSTAL ; 20 - Crystal
|
||||||
|
db !TIER_MINOR ; 21 - Net
|
||||||
|
db !TIER_MINOR ; 22 - Blue Mail
|
||||||
|
db !TIER_MINOR ; 23 - Red Mail
|
||||||
|
db !TIER_LOW_KEY ; 24 - Small Key
|
||||||
|
db !TIER_COMPASS ; 25 - Compass
|
||||||
|
db !TIER_HEALTH ; 26 - Heart Container from 4/4
|
||||||
|
db !TIER_JUNK ; 27 - Bomb
|
||||||
|
db !TIER_JUNK ; 28 - 3 bombs
|
||||||
|
db !TIER_MINOR ; 29 - Mushroom
|
||||||
|
db !TIER_MINOR ; 2A - Red boomerang
|
||||||
|
db !TIER_MINOR ; 2B - Full bottle (red)
|
||||||
|
db !TIER_MINOR ; 2C - Full bottle (green)
|
||||||
|
db !TIER_MINOR ; 2D - Full bottle (blue)
|
||||||
|
db !TIER_HEALTH ; 2E - Potion refill (red)
|
||||||
|
db !TIER_HEALTH ; 2F - Potion refill (green)
|
||||||
|
db !TIER_HEALTH ; 30 - Potion refill (blue)
|
||||||
|
db !TIER_JUNK ; 31 - 10 bombs
|
||||||
|
db !TIER_BIG_KEY ; 32 - Big key
|
||||||
|
db !TIER_MAP ; 33 - Map
|
||||||
|
db !TIER_JUNK ; 34 - 1 rupee
|
||||||
|
db !TIER_JUNK ; 35 - 5 rupees
|
||||||
|
db !TIER_JUNK ; 36 - 20 rupees
|
||||||
|
db !TIER_PENDANT ; 37 - Green pendant
|
||||||
|
db !TIER_PENDANT ; 38 - Blue pendant
|
||||||
|
db !TIER_PENDANT ; 39 - Red pendant
|
||||||
|
db !TIER_MAJOR ; 3A - Tossed bow
|
||||||
|
db !TIER_MAJOR ; 3B - Silvers
|
||||||
|
db !TIER_MINOR ; 3C - Full bottle (bee)
|
||||||
|
db !TIER_MINOR ; 3D - Full bottle (fairy)
|
||||||
|
db !TIER_HEALTH ; 3E - Boss heart
|
||||||
|
db !TIER_HEALTH ; 3F - Sanc heart
|
||||||
|
db !TIER_JUNK ; 40 - 100 rupees
|
||||||
|
db !TIER_JUNK ; 41 - 50 rupees
|
||||||
|
db !TIER_JUNK ; 42 - Heart
|
||||||
|
db !TIER_JUNK ; 43 - Arrow
|
||||||
|
db !TIER_JUNK ; 44 - 10 arrows
|
||||||
|
db !TIER_JUNK ; 45 - Small magic
|
||||||
|
db !TIER_JUNK ; 46 - 300 rupees
|
||||||
|
db !TIER_JUNK ; 47 - 20 rupees green
|
||||||
|
db !TIER_MINOR ; 48 - Full bottle (good bee)
|
||||||
|
db !TIER_MAJOR ; 49 - Tossed fighter sword
|
||||||
|
db !TIER_MAJOR ; 4A - Active Flute
|
||||||
|
db !TIER_MAJOR ; 4B - Boots
|
||||||
|
|
||||||
|
db !TIER_MINOR ; 4C - Bomb capacity (50)
|
||||||
|
db !TIER_MINOR ; 4D - Arrow capacity (70)
|
||||||
|
db !TIER_MINOR ; 4E - 1/2 magic
|
||||||
|
db !TIER_MINOR ; 4F - 1/4 magic
|
||||||
|
db !TIER_MAJOR ; 50 - Safe master sword
|
||||||
|
db !TIER_MINOR ; 51 - Bomb capacity (+5)
|
||||||
|
db !TIER_MINOR ; 52 - Bomb capacity (+10)
|
||||||
|
db !TIER_MINOR ; 53 - Arrow capacity (+5)
|
||||||
|
db !TIER_MINOR ; 54 - Arrow capacity (+10)
|
||||||
|
db !TIER_JUNK ; 55 - Programmable item 1
|
||||||
|
db !TIER_JUNK ; 56 - Programmable item 2
|
||||||
|
db !TIER_JUNK ; 57 - Programmable item 3
|
||||||
|
db !TIER_MAJOR ; 58 - Upgrade-only silver arrows
|
||||||
|
db !TIER_JUNK ; 59 - Rupoor
|
||||||
|
db !TIER_JUNK ; 5A - Nothing
|
||||||
|
db !TIER_JUNK ; 5B - Red clock
|
||||||
|
db !TIER_JUNK ; 5C - Blue clock
|
||||||
|
db !TIER_JUNK ; 5D - Green clock
|
||||||
|
db !TIER_MAJOR ; 5E - Progressive sword
|
||||||
|
db !TIER_MINOR ; 5F - Progressive shield
|
||||||
|
db !TIER_MINOR ; 60 - Progressive armor
|
||||||
|
db !TIER_MAJOR ; 61 - Progressive glove
|
||||||
|
db !TIER_JUNK ; 62 - RNG pool item (single)
|
||||||
|
db !TIER_JUNK ; 63 - RNG pool item (multi)
|
||||||
|
db !TIER_MAJOR ; 64 - Progressive bow
|
||||||
|
db !TIER_MAJOR ; 65 - Progressive bow
|
||||||
|
db !TIER_JUNK ; 66 -
|
||||||
|
db !TIER_JUNK ; 67 -
|
||||||
|
db !TIER_JUNK ; 68 -
|
||||||
|
db !TIER_JUNK ; 69 -
|
||||||
|
db !TIER_TFORCE ; 6A - Triforce
|
||||||
|
db !TIER_TFP ; 6B - Power star
|
||||||
|
db !TIER_TFP ; 6C - Triforce Piece
|
||||||
|
db !TIER_JUNK ; 6D - Server request item
|
||||||
|
db !TIER_JUNK ; 6E - Server request item (dungeon drop)
|
||||||
|
db !TIER_JUNK ; 6F -
|
||||||
|
|
||||||
|
db !TIER_MAP ; 70 - Map of Light World
|
||||||
|
db !TIER_MAP ; 71 - Map of Dark World
|
||||||
|
db !TIER_MAP ; 72 - Map of Ganon's Tower
|
||||||
|
db !TIER_MAP ; 73 - Map of Turtle Rock
|
||||||
|
db !TIER_MAP ; 74 - Map of Thieves' Town
|
||||||
|
db !TIER_MAP ; 75 - Map of Tower of Hera
|
||||||
|
db !TIER_MAP ; 76 - Map of Ice Palace
|
||||||
|
db !TIER_MAP ; 77 - Map of Skull Woods
|
||||||
|
db !TIER_MAP ; 78 - Map of Misery Mire
|
||||||
|
db !TIER_MAP ; 79 - Map of Dark Palace
|
||||||
|
db !TIER_MAP ; 7A - Map of Swamp Palace
|
||||||
|
db !TIER_MAP ; 7B - Map of Agahnim's Tower
|
||||||
|
db !TIER_MAP ; 7C - Map of Desert Palace
|
||||||
|
db !TIER_MAP ; 7D - Map of Eastern Palace
|
||||||
|
db !TIER_MAP ; 7E - Map of Hyrule Castle
|
||||||
|
db !TIER_MAP ; 7F - Map of Sewers
|
||||||
|
|
||||||
|
db !TIER_COMPASS ; 80 - Compass of Light World
|
||||||
|
db !TIER_COMPASS ; 81 - Compass of Dark World
|
||||||
|
db !TIER_COMPASS ; 82 - Compass of Ganon's Tower
|
||||||
|
db !TIER_COMPASS ; 83 - Compass of Turtle Rock
|
||||||
|
db !TIER_COMPASS ; 84 - Compass of Thieves' Town
|
||||||
|
db !TIER_COMPASS ; 85 - Compass of Tower of Hera
|
||||||
|
db !TIER_COMPASS ; 86 - Compass of Ice Palace
|
||||||
|
db !TIER_COMPASS ; 87 - Compass of Skull Woods
|
||||||
|
db !TIER_COMPASS ; 88 - Compass of Misery Mire
|
||||||
|
db !TIER_COMPASS ; 89 - Compass of Dark Palace
|
||||||
|
db !TIER_COMPASS ; 8A - Compass of Swamp Palace
|
||||||
|
db !TIER_COMPASS ; 8B - Compass of Agahnim's Tower
|
||||||
|
db !TIER_COMPASS ; 8C - Compass of Desert Palace
|
||||||
|
db !TIER_COMPASS ; 8D - Compass of Eastern Palace
|
||||||
|
db !TIER_COMPASS ; 8E - Compass of Hyrule Castle
|
||||||
|
db !TIER_COMPASS ; 8F - Compass of Sewers
|
||||||
|
|
||||||
|
db !TIER_BIG_KEY ; 90 - Skull key
|
||||||
|
db !TIER_BIG_KEY ; 91 - Reserved
|
||||||
|
db !TIER_BIG_KEY ; 92 - Big key of Ganon's Tower
|
||||||
|
db !TIER_BIG_KEY ; 93 - Big key of Turtle Rock
|
||||||
|
db !TIER_BIG_KEY ; 94 - Big key of Thieves' Town
|
||||||
|
db !TIER_BIG_KEY ; 95 - Big key of Tower of Hera
|
||||||
|
db !TIER_BIG_KEY ; 96 - Big key of Ice Palace
|
||||||
|
db !TIER_BIG_KEY ; 97 - Big key of Skull Woods
|
||||||
|
db !TIER_BIG_KEY ; 98 - Big key of Misery Mire
|
||||||
|
db !TIER_BIG_KEY ; 99 - Big key of Dark Palace
|
||||||
|
db !TIER_BIG_KEY ; 9A - Big key of Swamp Palace
|
||||||
|
db !TIER_BIG_KEY ; 9B - Big key of Agahnim's Tower
|
||||||
|
db !TIER_BIG_KEY ; 9C - Big key of Desert Palace
|
||||||
|
db !TIER_BIG_KEY ; 9D - Big key of Eastern Palace
|
||||||
|
db !TIER_BIG_KEY ; 9E - Big key of Hyrule Castle
|
||||||
|
db !TIER_BIG_KEY ; 9F - Big key of Sewers
|
||||||
|
|
||||||
|
db !TIER_SM_KEY ; A0 - Small key of Sewers
|
||||||
|
db !TIER_SM_KEY ; A1 - Small key of Hyrule Castle
|
||||||
|
db !TIER_SM_KEY ; A2 - Small key of Eastern Palace
|
||||||
|
db !TIER_SM_KEY ; A3 - Small key of Desert Palace
|
||||||
|
db !TIER_SM_KEY ; A4 - Small key of Agahnim's Tower
|
||||||
|
db !TIER_SM_KEY ; A5 - Small key of Swamp Palace
|
||||||
|
db !TIER_SM_KEY ; A6 - Small key of Dark Palace
|
||||||
|
db !TIER_SM_KEY ; A7 - Small key of Misery Mire
|
||||||
|
db !TIER_SM_KEY ; A8 - Small key of Skull Woods
|
||||||
|
db !TIER_SM_KEY ; A9 - Small key of Ice Palace
|
||||||
|
db !TIER_SM_KEY ; AA - Small key of Tower of Hera
|
||||||
|
db !TIER_SM_KEY ; AB - Small key of Thieves' Town
|
||||||
|
db !TIER_SM_KEY ; AC - Small key of Turtle Rock
|
||||||
|
db !TIER_SM_KEY ; AD - Small key of Ganon's Tower
|
||||||
|
db !TIER_JUNK ; AE - Reserved
|
||||||
|
db !TIER_LOW_KEY ; AF - Generic small key
|
||||||
|
db !TIER_CRYSTAL ; B0 - Crystal 6
|
||||||
|
db !TIER_CRYSTAL ; B1 - Crystal 1
|
||||||
|
db !TIER_CRYSTAL ; B2 - Crystal 5
|
||||||
|
db !TIER_CRYSTAL ; B3 - Crystal 7
|
||||||
|
db !TIER_CRYSTAL ; B4 - Crystal 2
|
||||||
|
db !TIER_CRYSTAL ; B5 - Crystal 4
|
||||||
|
db !TIER_CRYSTAL ; B6 - Crystal 3
|
||||||
|
db !TIER_JUNK ; B7 - Reserved
|
||||||
|
db !TIER_JUNK ; B8 -
|
||||||
|
db !TIER_JUNK ; B9 -
|
||||||
|
db !TIER_JUNK ; BA -
|
||||||
|
db !TIER_JUNK ; BB -
|
||||||
|
db !TIER_JUNK ; BC -
|
||||||
|
db !TIER_JUNK ; BD -
|
||||||
|
db !TIER_JUNK ; BE -
|
||||||
|
db !TIER_JUNK ; BF -
|
||||||
|
db !TIER_JUNK ; C0 -
|
||||||
|
db !TIER_JUNK ; C1 -
|
||||||
|
db !TIER_JUNK ; C2 -
|
||||||
|
db !TIER_JUNK ; C3 -
|
||||||
|
db !TIER_JUNK ; C4 -
|
||||||
|
db !TIER_JUNK ; C5 -
|
||||||
|
db !TIER_JUNK ; C6 -
|
||||||
|
db !TIER_JUNK ; C7 -
|
||||||
|
db !TIER_JUNK ; C8 -
|
||||||
|
db !TIER_JUNK ; C9 -
|
||||||
|
db !TIER_JUNK ; CA -
|
||||||
|
db !TIER_JUNK ; CB -
|
||||||
|
db !TIER_JUNK ; CC -
|
||||||
|
db !TIER_JUNK ; CD -
|
||||||
|
db !TIER_JUNK ; CE -
|
||||||
|
db !TIER_JUNK ; CF -
|
||||||
|
db !TIER_JUNK ; D0 - Bee trap
|
||||||
|
db !TIER_JUNK ; D1 - Apples
|
||||||
|
db !TIER_JUNK ; D2 - Fairy
|
||||||
|
db !TIER_JUNK ; D3 - Chicken
|
||||||
|
db !TIER_JUNK ; D4 - Big Magic
|
||||||
|
db !TIER_JUNK ; D5 - 5 Arrows
|
||||||
|
db !TIER_JUNK ; D6 - Good Bee
|
||||||
|
db !TIER_JUNK ; D7 -
|
||||||
|
db !TIER_JUNK ; D8 -
|
||||||
|
db !TIER_JUNK ; D9 -
|
||||||
|
db !TIER_JUNK ; DA -
|
||||||
|
db !TIER_JUNK ; DB -
|
||||||
|
db !TIER_JUNK ; DC -
|
||||||
|
db !TIER_JUNK ; DD -
|
||||||
|
db !TIER_JUNK ; DE -
|
||||||
|
db !TIER_JUNK ; DF -
|
||||||
|
db !TIER_JUNK ; E0 -
|
||||||
|
db !TIER_JUNK ; E1 -
|
||||||
|
db !TIER_JUNK ; E2 -
|
||||||
|
db !TIER_JUNK ; E3 -
|
||||||
|
db !TIER_JUNK ; E4 -
|
||||||
|
db !TIER_JUNK ; E5 -
|
||||||
|
db !TIER_JUNK ; E6 -
|
||||||
|
db !TIER_JUNK ; E7 -
|
||||||
|
db !TIER_JUNK ; E8 -
|
||||||
|
db !TIER_JUNK ; E9 -
|
||||||
|
db !TIER_JUNK ; EA -
|
||||||
|
db !TIER_JUNK ; EB -
|
||||||
|
db !TIER_JUNK ; EC -
|
||||||
|
db !TIER_JUNK ; ED -
|
||||||
|
db !TIER_JUNK ; EE -
|
||||||
|
db !TIER_JUNK ; EF -
|
||||||
|
db !TIER_JUNK ; F0 -
|
||||||
|
db !TIER_JUNK ; F1 -
|
||||||
|
db !TIER_JUNK ; F2 -
|
||||||
|
db !TIER_JUNK ; F3 -
|
||||||
|
db !TIER_JUNK ; F4 -
|
||||||
|
db !TIER_JUNK ; F5 -
|
||||||
|
db !TIER_JUNK ; F6 -
|
||||||
|
db !TIER_JUNK ; F7 -
|
||||||
|
db !TIER_JUNK ; F8 -
|
||||||
|
db !TIER_JUNK ; F9 -
|
||||||
|
db !TIER_JUNK ; FA -
|
||||||
|
db !TIER_JUNK ; FB -
|
||||||
|
db !TIER_JUNK ; FC -
|
||||||
|
db !TIER_JUNK ; FD -
|
||||||
|
db !TIER_JUNK ; FE - Server request (async)
|
||||||
|
db !TIER_JUNK ; FF -
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
db $00 ; 00 - Fighter Sword and Shield
|
||||||
|
db $00 ; 01 - Master Sword
|
||||||
|
db $00 ; 02 - Tempered Sword
|
||||||
|
db $00 ; 03 - Butter Sword
|
||||||
|
db $00 ; 04 - Fighter Shield
|
||||||
|
db $00 ; 05 - Fire Shield
|
||||||
|
db $00 ; 06 - Mirror Shield
|
||||||
|
db $00 ; 07 - Fire Rod
|
||||||
|
db $00 ; 08 - Ice Rod
|
||||||
|
db $00 ; 09 - Hammer
|
||||||
|
db $00 ; 0A - Hookshot
|
||||||
|
db $00 ; 0B - Bow
|
||||||
|
db $00 ; 0C - Boomerang
|
||||||
|
db $00 ; 0D - Powder
|
||||||
|
db $00 ; 0E - Bottle Refill (bee)
|
||||||
|
db $00 ; 0F - Bombos
|
||||||
|
db $00 ; 10 - Ether
|
||||||
|
db $00 ; 11 - Quake
|
||||||
|
db $00 ; 12 - Lamp
|
||||||
|
db $00 ; 13 - Shovel
|
||||||
|
db $00 ; 14 - Flute
|
||||||
|
db $00 ; 15 - Somaria
|
||||||
|
db $00 ; 16 - Bottle
|
||||||
|
db $00 ; 17 - Heartpiece
|
||||||
|
db $00 ; 18 - Byrna
|
||||||
|
db $00 ; 19 - Cape
|
||||||
|
db $00 ; 1A - Mirror
|
||||||
|
db $00 ; 1B - Glove
|
||||||
|
db $00 ; 1C - Mitts
|
||||||
|
db $00 ; 1D - Book
|
||||||
|
db $00 ; 1E - Flippers
|
||||||
|
db $00 ; 1F - Pearl
|
||||||
|
db $00 ; 20 - Crystal
|
||||||
|
db $00 ; 21 - Net
|
||||||
|
db $00 ; 22 - Blue Mail
|
||||||
|
db $00 ; 23 - Red Mail
|
||||||
|
db $00 ; 24 - Small Key
|
||||||
|
db $00 ; 25 - Compass
|
||||||
|
db $00 ; 26 - Heart Container from 4/4
|
||||||
|
db $01 ; 27 - Bomb
|
||||||
|
db $01 ; 28 - 3 bombs
|
||||||
|
db $00 ; 29 - Mushroom
|
||||||
|
db $00 ; 2A - Red boomerang
|
||||||
|
db $00 ; 2B - Full bottle (red)
|
||||||
|
db $00 ; 2C - Full bottle (green)
|
||||||
|
db $00 ; 2D - Full bottle (blue)
|
||||||
|
db $00 ; 2E - Potion refill (red)
|
||||||
|
db $00 ; 2F - Potion refill (green)
|
||||||
|
db $00 ; 30 - Potion refill (blue)
|
||||||
|
db $01 ; 31 - 10 bombs
|
||||||
|
db $00 ; 32 - Big key
|
||||||
|
db $00 ; 33 - Map
|
||||||
|
db $01 ; 34 - 1 rupee
|
||||||
|
db $01 ; 35 - 5 rupees
|
||||||
|
db $01 ; 36 - 20 rupees
|
||||||
|
db $00 ; 37 - Green pendant
|
||||||
|
db $00 ; 38 - Blue pendant
|
||||||
|
db $00 ; 39 - Red pendant
|
||||||
|
db $00 ; 3A - Tossed bow
|
||||||
|
db $00 ; 3B - Silvers
|
||||||
|
db $00 ; 3C - Full bottle (bee)
|
||||||
|
db $00 ; 3D - Full bottle (fairy)
|
||||||
|
db $00 ; 3E - Boss heart
|
||||||
|
db $00 ; 3F - Sanc heart
|
||||||
|
db $01 ; 40 - 100 rupees
|
||||||
|
db $01 ; 41 - 50 rupees
|
||||||
|
db $01 ; 42 - Heart
|
||||||
|
db $01 ; 43 - Arrow
|
||||||
|
db $01 ; 44 - 10 arrows
|
||||||
|
db $01 ; 45 - Small magic
|
||||||
|
db $01 ; 46 - 300 rupees
|
||||||
|
db $01 ; 47 - 20 rupees green
|
||||||
|
db $00 ; 48 - Full bottle (good bee)
|
||||||
|
db $00 ; 49 - Tossed fighter sword
|
||||||
|
db $00 ; 4A - Active Flute
|
||||||
|
db $00 ; 4B - Boots
|
||||||
|
|
||||||
|
db $00 ; 4C - Bomb capacity (50)
|
||||||
|
db $00 ; 4D - Arrow capacity (70)
|
||||||
|
db $00 ; 4E - 1/2 magic
|
||||||
|
db $00 ; 4F - 1/4 magic
|
||||||
|
db $00 ; 50 - Safe master sword
|
||||||
|
db $00 ; 51 - Bomb capacity (+5)
|
||||||
|
db $00 ; 52 - Bomb capacity (+10)
|
||||||
|
db $00 ; 53 - Arrow capacity (+5)
|
||||||
|
db $00 ; 54 - Arrow capacity (+10)
|
||||||
|
db $00 ; 55 - Programmable item 1
|
||||||
|
db $00 ; 56 - Programmable item 2
|
||||||
|
db $00 ; 57 - Programmable item 3
|
||||||
|
db $00 ; 58 - Upgrade-only silver arrows
|
||||||
|
db $01 ; 59 - Rupoor
|
||||||
|
db $01 ; 5A - Nothing
|
||||||
|
db $00 ; 5B - Red clock
|
||||||
|
db $00 ; 5C - Blue clock
|
||||||
|
db $00 ; 5D - Green clock
|
||||||
|
db $00 ; 5E - Progressive sword
|
||||||
|
db $00 ; 5F - Progressive shield
|
||||||
|
db $00 ; 60 - Progressive armor
|
||||||
|
db $00 ; 61 - Progressive glove
|
||||||
|
db $00 ; 62 - RNG pool item (single)
|
||||||
|
db $00 ; 63 - RNG pool item (multi)
|
||||||
|
db $00 ; 64 - Progressive bow
|
||||||
|
db $00 ; 65 - Progressive bow
|
||||||
|
db $00 ; 66 -
|
||||||
|
db $00 ; 67 -
|
||||||
|
db $00 ; 68 -
|
||||||
|
db $00 ; 69 -
|
||||||
|
db $00 ; 6A - Triforce
|
||||||
|
db $01 ; 6B - Power star
|
||||||
|
db $01 ; 6C - Triforce Piece
|
||||||
|
db $00 ; 6D - Server request item
|
||||||
|
db $00 ; 6E - Server request item (dungeon drop)
|
||||||
|
db $00 ; 6F -
|
||||||
|
|
||||||
|
db $00 ; 70 - Map of Light World
|
||||||
|
db $00 ; 71 - Map of Dark World
|
||||||
|
db $00 ; 72 - Map of Ganon's Tower
|
||||||
|
db $00 ; 73 - Map of Turtle Rock
|
||||||
|
db $00 ; 74 - Map of Thieves' Town
|
||||||
|
db $00 ; 75 - Map of Tower of Hera
|
||||||
|
db $00 ; 76 - Map of Ice Palace
|
||||||
|
db $00 ; 77 - Map of Skull Woods
|
||||||
|
db $00 ; 78 - Map of Misery Mire
|
||||||
|
db $00 ; 79 - Map of Dark Palace
|
||||||
|
db $00 ; 7A - Map of Swamp Palace
|
||||||
|
db $00 ; 7B - Map of Agahnim's Tower
|
||||||
|
db $00 ; 7C - Map of Desert Palace
|
||||||
|
db $00 ; 7D - Map of Eastern Palace
|
||||||
|
db $00 ; 7E - Map of Hyrule Castle
|
||||||
|
db $00 ; 7F - Map of Sewers
|
||||||
|
|
||||||
|
db $00 ; 80 - Compass of Light World
|
||||||
|
db $00 ; 81 - Compass of Dark World
|
||||||
|
db $00 ; 82 - Compass of Ganon's Tower
|
||||||
|
db $00 ; 83 - Compass of Turtle Rock
|
||||||
|
db $00 ; 84 - Compass of Thieves' Town
|
||||||
|
db $00 ; 85 - Compass of Tower of Hera
|
||||||
|
db $00 ; 86 - Compass of Ice Palace
|
||||||
|
db $00 ; 87 - Compass of Skull Woods
|
||||||
|
db $00 ; 88 - Compass of Misery Mire
|
||||||
|
db $00 ; 89 - Compass of Dark Palace
|
||||||
|
db $00 ; 8A - Compass of Swamp Palace
|
||||||
|
db $00 ; 8B - Compass of Agahnim's Tower
|
||||||
|
db $00 ; 8C - Compass of Desert Palace
|
||||||
|
db $00 ; 8D - Compass of Eastern Palace
|
||||||
|
db $00 ; 8E - Compass of Hyrule Castle
|
||||||
|
db $00 ; 8F - Compass of Sewers
|
||||||
|
|
||||||
|
db $00 ; 90 - Skull key
|
||||||
|
db $00 ; 91 - Reserved
|
||||||
|
db $00 ; 92 - Big key of Ganon's Tower
|
||||||
|
db $00 ; 93 - Big key of Turtle Rock
|
||||||
|
db $00 ; 94 - Big key of Thieves' Town
|
||||||
|
db $00 ; 95 - Big key of Tower of Hera
|
||||||
|
db $00 ; 96 - Big key of Ice Palace
|
||||||
|
db $00 ; 97 - Big key of Skull Woods
|
||||||
|
db $00 ; 98 - Big key of Misery Mire
|
||||||
|
db $00 ; 99 - Big key of Dark Palace
|
||||||
|
db $00 ; 9A - Big key of Swamp Palace
|
||||||
|
db $00 ; 9B - Big key of Agahnim's Tower
|
||||||
|
db $00 ; 9C - Big key of Desert Palace
|
||||||
|
db $00 ; 9D - Big key of Eastern Palace
|
||||||
|
db $00 ; 9E - Big key of Hyrule Castle
|
||||||
|
db $00 ; 9F - Big key of Sewers
|
||||||
|
|
||||||
|
db $00 ; A0 - Small key of Sewers
|
||||||
|
db $00 ; A1 - Small key of Hyrule Castle
|
||||||
|
db $00 ; A2 - Small key of Eastern Palace
|
||||||
|
db $00 ; A3 - Small key of Desert Palace
|
||||||
|
db $00 ; A4 - Small key of Agahnim's Tower
|
||||||
|
db $00 ; A5 - Small key of Swamp Palace
|
||||||
|
db $00 ; A6 - Small key of Dark Palace
|
||||||
|
db $00 ; A7 - Small key of Misery Mire
|
||||||
|
db $00 ; A8 - Small key of Skull Woods
|
||||||
|
db $00 ; A9 - Small key of Ice Palace
|
||||||
|
db $00 ; AA - Small key of Tower of Hera
|
||||||
|
db $00 ; AB - Small key of Thieves' Town
|
||||||
|
db $00 ; AC - Small key of Turtle Rock
|
||||||
|
db $00 ; AD - Small key of Ganon's Tower
|
||||||
|
db $00 ; AE - Reserved
|
||||||
|
db $00 ; AF - Generic small key
|
||||||
|
db $00 ; B0 - Crystal 6
|
||||||
|
db $00 ; B1 - Crystal 1
|
||||||
|
db $00 ; B2 - Crystal 5
|
||||||
|
db $00 ; B3 - Crystal 7
|
||||||
|
db $00 ; B4 - Crystal 2
|
||||||
|
db $00 ; B5 - Crystal 4
|
||||||
|
db $00 ; B6 - Crystal 3
|
||||||
|
db $00 ; B7 - Reserved
|
||||||
|
db $00 ; B8 -
|
||||||
|
db $00 ; B9 -
|
||||||
|
db $00 ; BA -
|
||||||
|
db $00 ; BB -
|
||||||
|
db $00 ; BC -
|
||||||
|
db $00 ; BD -
|
||||||
|
db $00 ; BE -
|
||||||
|
db $00 ; BF -
|
||||||
|
db $00 ; C0 -
|
||||||
|
db $00 ; C1 -
|
||||||
|
db $00 ; C2 -
|
||||||
|
db $00 ; C3 -
|
||||||
|
db $00 ; C4 -
|
||||||
|
db $00 ; C5 -
|
||||||
|
db $00 ; C6 -
|
||||||
|
db $00 ; C7 -
|
||||||
|
db $00 ; C8 -
|
||||||
|
db $00 ; C9 -
|
||||||
|
db $00 ; CA -
|
||||||
|
db $00 ; CB -
|
||||||
|
db $00 ; CC -
|
||||||
|
db $00 ; CD -
|
||||||
|
db $00 ; CE -
|
||||||
|
db $00 ; CF -
|
||||||
|
db $01 ; D0 - Bee trap
|
||||||
|
db $01 ; D1 - Apples
|
||||||
|
db $01 ; D2 - Fairy
|
||||||
|
db $01 ; D3 - Chicken
|
||||||
|
db $01 ; D4 - Big Magic
|
||||||
|
db $01 ; D5 - 5 Arrows
|
||||||
|
db $01 ; D6 - Good Bee
|
||||||
|
db $00 ; D7 -
|
||||||
|
db $00 ; D8 -
|
||||||
|
db $00 ; D9 -
|
||||||
|
db $00 ; DA -
|
||||||
|
db $00 ; DB -
|
||||||
|
db $00 ; DC -
|
||||||
|
db $00 ; DD -
|
||||||
|
db $00 ; DE -
|
||||||
|
db $00 ; DF -
|
||||||
|
db $00 ; E0 -
|
||||||
|
db $00 ; E1 -
|
||||||
|
db $00 ; E2 -
|
||||||
|
db $00 ; E3 -
|
||||||
|
db $00 ; E4 -
|
||||||
|
db $00 ; E5 -
|
||||||
|
db $00 ; E6 -
|
||||||
|
db $00 ; E7 -
|
||||||
|
db $00 ; E8 -
|
||||||
|
db $00 ; E9 -
|
||||||
|
db $00 ; EA -
|
||||||
|
db $00 ; EB -
|
||||||
|
db $00 ; EC -
|
||||||
|
db $00 ; ED -
|
||||||
|
db $00 ; EE -
|
||||||
|
db $00 ; EF -
|
||||||
|
db $00 ; F0 -
|
||||||
|
db $00 ; F1 -
|
||||||
|
db $00 ; F2 -
|
||||||
|
db $00 ; F3 -
|
||||||
|
db $00 ; F4 -
|
||||||
|
db $00 ; F5 -
|
||||||
|
db $00 ; F6 -
|
||||||
|
db $00 ; F7 -
|
||||||
|
db $00 ; F8 -
|
||||||
|
db $00 ; F9 -
|
||||||
|
db $00 ; FA -
|
||||||
|
db $00 ; FB -
|
||||||
|
db $00 ; FC -
|
||||||
|
db $00 ; FD -
|
||||||
|
db $00 ; FE - Server request (async)
|
||||||
|
db $00 ; FF -
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
SpiralPropsIndex:
|
||||||
|
db $00, $04, $07, $00, $01, $00, $00, $0D, $00, $10, $04, $00, $15, $00, $0A, $00
|
||||||
|
db $00, $07, $00, $00, $00, $01, $07, $1C, $00, $00, $21, $00, $26, $07, $0A, $00
|
||||||
|
db $00, $00, $00, $00, $00, $00, $29, $30, $01, $00, $00, $00, $00, $00, $00, $00
|
||||||
|
db $00, $35, $00, $00, $3A, $00, $00, $00, $01, $00, $04, $00, $00, $00, $00, $3D
|
||||||
|
db $40, $07, $07, $00, $00, $01, $00, $00, $00, $00, $43, $00, $07, $07, $07, $00
|
||||||
|
db $00, $00, $00, $01, $48, $00, $00, $00, $00, $00, $00, $00, $07, $07, $00, $4B
|
||||||
|
db $00, $00, $00, $01, $50, $00, $07, $00, $00, $00, $53, $01, $01, $00, $58, $00
|
||||||
|
; 0 1 2 3 4 5 6 7 8 9 a b c d e f
|
||||||
|
db $5B, $01, $04, $00, $00, $00, $60, $67, $00, $00, $00, $00, $00, $00, $00, $6E
|
||||||
|
db $01, $00, $00, $00, $00, $00, $00, $71, $00, $00, $00, $00, $76, $00, $04, $00
|
||||||
|
db $00, $07, $00, $04, $00, $00, $00, $01, $7D, $0A, $00, $00, $00, $00, $04, $00
|
||||||
|
db $01, $00, $04, $00, $00, $01, $07, $00, $00, $00, $00, $0A, $00, $00, $07, $00
|
||||||
|
db $80, $00, $00, $00, $00, $01, $01, $00, $00, $00, $00, $00, $01, $00, $07, $00
|
||||||
|
db $85, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||||
|
db $8A, $92, $8F, $00, $00, $00, $00, $00, $00, $00, $0A, $00, $00, $00, $00, $00
|
||||||
|
db $04
|
||||||
|
|
||||||
|
SpiralProps:
|
||||||
|
db $00 ;null row
|
||||||
|
db $01, $00, $00 ; ($01) Single Top-Left Staircase
|
||||||
|
db $01, $00, $01 ; ($04) Single Top-Middle Staircase
|
||||||
|
db $01, $00, $02 ; ($07) Single Top-Right Staircase
|
||||||
|
db $01, $00, $05 ; ($0A) Single Staircase at Top of Bottom Left Quadrant
|
||||||
|
|
||||||
|
db $01, $00, $04 ; ($0D) Moldorm
|
||||||
|
db $02, $01, $00, $00, $02 ; ($10) Pod Basement
|
||||||
|
db $03, $01, $0A, $02, $01, $00, $0B ; ($15) GT Entrance
|
||||||
|
db $02, $01, $03, $00, $04 ; ($1C) Hera Below Moldorm
|
||||||
|
db $02, $00, $01, $01, $0B ; ($21) PoD Bridge
|
||||||
|
db $01, $00, $08 ; ($26) GT Ice Armos
|
||||||
|
db $03, $00, $01, $01, $0B, $02, $09 ; ($29) Swamp Statue
|
||||||
|
db $02, $01, $03, $00, $04 ; ($30) Hera Big Chest
|
||||||
|
db $02, $00, $04, $02, $09 ; ($35) Hera Startiles (middle value unused)
|
||||||
|
db $01, $00, $08 ; ($3A) West Swamp
|
||||||
|
db $01, $00, $05 ; ($3D) Ice Hamlift
|
||||||
|
db $01, $00, $07 ; ($40) Aga Guards
|
||||||
|
db $02, $01, $00, $00, $02 ; ($43) Pod Entrance
|
||||||
|
db $01, $00, $08 ; ($48) Swamp Attic
|
||||||
|
db $02, $03, $0C, $04, $06 ; ($4B) Ice U (1st three values unused)
|
||||||
|
db $01, $00, $05 ; ($50) TT Attic Left
|
||||||
|
db $02, $00, $01, $01, $0B ; ($53) Pod Rupees
|
||||||
|
db $01, $00, $04 ; ($58) Ice Gators
|
||||||
|
db $02, $01, $0A, $02, $01 ; ($5B) HC Tiny (first value placeholder)
|
||||||
|
db $03, $00, $01, $01, $0B, $02, $09 ; ($60) Swamp Sunken
|
||||||
|
db $03, $01, $00, $03, $08, $02, $09 ; ($67) Hera Entrance (first value unused)
|
||||||
|
db $01, $00, $08 ; ($6E) Ice Hookshot
|
||||||
|
db $02, $01, $00, $03, $08 ; ($71) Hera Basement (first and third values unused)
|
||||||
|
db $03, $01, $00, $00, $02, $03, $08 ; ($76) GT Circle (third value unused)
|
||||||
|
db $01, $00, $07 ; ($7D) Mire Entrance
|
||||||
|
db $02, $00, $02, $02, $09 ; ($80) Tower Usains (2nd value unused)
|
||||||
|
db $02, $00, $02, $02, $09 ; ($85) Tower Dark2 (2nd value unused)
|
||||||
|
db $02, $00, $02, $02, $09 ; ($8A) Tower Dark1 (2nd value unused)
|
||||||
|
db $01, $00, $09 ; ($8F) Mire2
|
||||||
|
db $01, $00, $0A ; ($92) Mire south of Torch Room
|
||||||
|
|
||||||
|
SpiralLabelOffsets:
|
||||||
|
db 1, -9
|
||||||
|
db 5, -9
|
||||||
|
db 9, -9
|
||||||
|
db -6, -1
|
||||||
|
db 15, -1
|
||||||
|
db 1, -1
|
||||||
|
db 5, -1
|
||||||
|
db 9, -1
|
||||||
|
db -6, 7
|
||||||
|
db 15, 7
|
||||||
|
db -3, -9
|
||||||
|
db 13, -9
|
||||||
|
db -3, -1
|
||||||
|
db 13, -1
|
||||||
|
|
||||||
|
SpiralLabelQuadrantMasks:
|
||||||
|
dw $0008
|
||||||
|
dw $000C
|
||||||
|
dw $0004
|
||||||
|
dw $0008
|
||||||
|
dw $0004
|
||||||
|
dw $0002
|
||||||
|
dw $0003
|
||||||
|
dw $0001
|
||||||
|
dw $0002
|
||||||
|
dw $0001
|
||||||
|
dw $0008
|
||||||
|
dw $0004
|
||||||
|
dw $0002
|
||||||
|
dw $0001
|
||||||
@@ -0,0 +1,911 @@
|
|||||||
|
IncomingDoorMap:
|
||||||
|
; north
|
||||||
|
db $06, $07, $08
|
||||||
|
; west
|
||||||
|
db $09, $0A, $0B
|
||||||
|
; south
|
||||||
|
db $00, $01, $02
|
||||||
|
; east
|
||||||
|
db $03, $04, $05
|
||||||
|
|
||||||
|
macro d(label)
|
||||||
|
dw <label>-SplitRooms
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
macro sq(byte)
|
||||||
|
db <byte>
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
SplitRooms:
|
||||||
|
; 0/8 1/9 2/A 3/B 4/C 5/D 6/E 7/F
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.09) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.14) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.1a) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.2a) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.35) : %d(.36) : %d(.37)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.57)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.6a) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.74) : %d(.75) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.7b) : %d(.7c) : %d(.7d) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
; 0/8 1/9 2/A 3/B 4/C 5/D 6/E 7/F
|
||||||
|
%d(.no) : %d(.no) : %d(.82) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.87)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.8c) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.9d) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.a2) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.a9) : %d(.aa) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.b2) : %d(.no) : %d(.no) : %d(.no) : %d(.b6) : %d(.no)
|
||||||
|
%d(.no) : %d(.b9) : %d(.no) : %d(.no) : %d(.bc) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.c7)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
%d(.no) : %d(.d1) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.d6) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.db) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
; E0
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
; F0
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.no)
|
||||||
|
|
||||||
|
; 100
|
||||||
|
%d(.no) : %d(.101) : %d(.no) : %d(.103) : %d(.no) : %d(.no) : %d(.106) : %d(.107)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.no) : %d(.10c) : %d(.no) : %d(.10e) : %d(.no)
|
||||||
|
|
||||||
|
; 110
|
||||||
|
%d(.no) : %d(.no) : %d(.112) : %d(.no) : %d(.114) : %d(.115) : %d(.no) : %d(.no)
|
||||||
|
%d(.no) : %d(.no) : %d(.no) : %d(.11b) : %d(.11c) : %d(.no) : %d(.11e) : %d(.11f)
|
||||||
|
|
||||||
|
; 120
|
||||||
|
%d(.120) : %d(.no) : %d(.122) : %d(.no) : %d(.124) : %d(.125) : %d(.126) : %d(.no)
|
||||||
|
|
||||||
|
.no
|
||||||
|
db $00
|
||||||
|
|
||||||
|
.no_items
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.09
|
||||||
|
db $01
|
||||||
|
%sq($04)
|
||||||
|
%d(..areas) : %d(.no_items) : %d(..stairs)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $80
|
||||||
|
db $FF
|
||||||
|
..stairs
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.14
|
||||||
|
db $02
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas3) : %d(..doors3) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas2) : %d(..doors2) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas3
|
||||||
|
db $03, $C0, $FF, $00, $50
|
||||||
|
db $03, $00, $28, $30, $50
|
||||||
|
db $03, $30, $50, $D0, $FF
|
||||||
|
db $FF
|
||||||
|
..doors3
|
||||||
|
db $03, $06, $09
|
||||||
|
db $FF
|
||||||
|
..areas2
|
||||||
|
db $03, $B0, $D0, $D0, $FF
|
||||||
|
db $03, $30, $50, $00, $28
|
||||||
|
db $FF
|
||||||
|
..doors2
|
||||||
|
db $00, $08
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.1a ; PoD Big Chest (2) // Falling bridge and such (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $2C, $70, $98
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $04
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.2a ; PoD Arena Right-Side Chest (2) // Arena (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $D8, $FF, $A8, $C8
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $0B
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.35 ; Swamp BK Chest (2) // Swamp second trench (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $70, $00, $80
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $03
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $01, $02, $03, $04, $05
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.36 ; Swamp Big Lobby (1) // Tiny Top-Right Blocked Corner (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $D4, $FF, $00, $48
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $09
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00, $01
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.37 ; Swamp Second Chest (2) // Swamp first trench (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $90, $FF, $00, $80
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $09
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $02, $03
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.57 ; SW pot cage (2) // middle section (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08, $0B
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $02, $03, $04, $05
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $08, $09, $0A, $0B
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.6a ; pre-helmasaur-king (2) // PoD rupee basement (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $B4, $C4, $00, $B4
|
||||||
|
db $03, $A8, $D0, $B0, $D0
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $04, $05
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.74 ; desert north -- trapped area (2) // everything else (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $4C, $C4, $CC, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $07
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $06, $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.75 ; desert cannonball (2) // desert northeast + trap room (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(..chests) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $06, $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.7b ; GT post-compass (3) // island hardhat (2) // DMs room (1)
|
||||||
|
db $02
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas3) : %d(..doors3) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots3) : %d(..enemies3)
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas2) : %d(..doors2) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies2)
|
||||||
|
|
||||||
|
..areas3
|
||||||
|
db $03, $00, $FF, $00, $80
|
||||||
|
db $FF
|
||||||
|
..doors3
|
||||||
|
db $09
|
||||||
|
db $FF
|
||||||
|
..pots3
|
||||||
|
db $00, $01, $02, $03, $04
|
||||||
|
db $FF
|
||||||
|
..enemies3
|
||||||
|
db $00, $01
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
..areas2
|
||||||
|
db $03, $80, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..doors2
|
||||||
|
db $0B
|
||||||
|
db $FF
|
||||||
|
..enemies2
|
||||||
|
db $06, $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.7c ; GT falling bridge // rando room
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $80, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $03, $05
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00, $01, $02, $03
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $01, $02, $03, $04
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.7d ; GT warp maze (section next to rando room)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $FF, $00, $80
|
||||||
|
db $03, $00, $80, $80, $FF
|
||||||
|
db $03, $CA, $DA, $9A, $A6
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $05
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00, $01, $02, $03
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $02, $03, $09
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.82 ; HC Basement (1) + catwalk (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $20, $00, $50
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $00, $03
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.87 ; Hera basement: cage (0) // torches (1)
|
||||||
|
db $01
|
||||||
|
%sq($08)
|
||||||
|
%d(..areas) : %d(.no_items) : %d(..stairs)
|
||||||
|
%d(..chests) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $FF, $00, $80
|
||||||
|
db $03, $80, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..stairs
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00, $01, $02, $03, $04, $05, $06, $07
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $02, $05, $06, $09, $0C
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.8c
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $03
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $02, $03, $04, $05, $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $06, $07, $09
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.9d
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $05
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $06, $07, $08
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.a2 ; Mire abyss -- EW bridge (2), stairs to basement + hookable chest (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $01, $00, $FF, $70, $84
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $04, $0A
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.a9
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $40, $70, $FF
|
||||||
|
db $03, $00, $FF, $A0, $FF
|
||||||
|
db $03, $C0, $FF, $70, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $04, $07, $0A
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $04, $05, $06, $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.aa
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $02, $00, $80, $00, $FF
|
||||||
|
db $01, $34, $44, $B4, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $03, $06
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.b2
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $02, $00, $FF, $00, $80
|
||||||
|
db $03, $60, $A0, $00, $40
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $01, $09
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00, $01, $02, $03, $04, $05, $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $02, $03, $04
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.b6
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $04
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.b9
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $01, $00, $20, $28, $60
|
||||||
|
db $01, $E0, $FF, $28, $60
|
||||||
|
db $01, $00, $FF, $58, $60
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $03, $09
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.bc
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items) : %d(.no_items) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $2C, $4C, $CA, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $0C, $0D
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.c7 ; TR Torch Maze (1) // Tiny Bottom-Left Blocked Corner (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $1C, $A8, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $05
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $02, $03
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.d1
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $A8
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $02, $03, $04, $05
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.d6
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $80, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00, $01, $02
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.db
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $02, $B0, $FF, $90, $C0
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $0B
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.101 ; East Snitch House (2) // West Snitch House (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.103 ; Man With Beds (3) // Front of Tavern (2) // Back of Tavern (1)
|
||||||
|
db $02
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas3) : %d(..doors3) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies3)
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas2) : %d(..doors2) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots2) : %d(..enemies2)
|
||||||
|
..areas3
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors3
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..enemies3
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
..areas2
|
||||||
|
db $03, $00, $7F, $50, $FF
|
||||||
|
db $FF
|
||||||
|
..doors2
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..pots2
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
..enemies2
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.106 ; VoO Chest Game (2) // Brewery (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.107 ; Library (2) // Bomb Refill Hut (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.10c ; Mimic Cave (2) // Hookshot Fairy Pot (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $04
|
||||||
|
db $05
|
||||||
|
db $06
|
||||||
|
db $07
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.10e ; Storyteller (2) // Storyteller (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.112 ; Dark Chapel (2) // Store (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.114 ; Waterfall Fairy (2) // Hint NPC (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.115 ; Capacity Fairy (1) // Healing Fairy (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $80, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.11b ; Cave 45 (2) // Graveyard Ledge (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $02
|
||||||
|
db $03
|
||||||
|
db $04
|
||||||
|
db $05
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $01
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.11c ; Bomb Shop (2) // C-Shaped House (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.11e ; Long Fairy Cave (2) // Hype Cave (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $02
|
||||||
|
db $03
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.11f ; Lumberjack House (1) // Store (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.120 ; Ice Rod Cave (1) // Cool Bee Cave (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $02
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.122 ; Fortune Teller (2) // Other Fortune Teller (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.124 ; 50-Rupee Cave (1) // Bonk Rocks (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(..chests) : %d(.no_items) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..chests
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.125 ; 20-Rupee Cave (2) // Spiky Hint Cave (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $00
|
||||||
|
db $01
|
||||||
|
db $02
|
||||||
|
db $03
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $00
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
.126 ; Bonk Fairy Pool (2) // Checkerboard Cave (1)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(.no_items) : %d(..enemies)
|
||||||
|
..areas
|
||||||
|
db $03, $00, $7F, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $06
|
||||||
|
db $FF
|
||||||
|
..enemies
|
||||||
|
db $01
|
||||||
|
db $02
|
||||||
|
db $03
|
||||||
|
db $04
|
||||||
|
db $FF
|
||||||
@@ -0,0 +1,258 @@
|
|||||||
|
dw $FFFF, $83A5, $FFFF, $FFFF ; 00
|
||||||
|
dw $C388, $8388, $FFFF, $FFFF ; 01
|
||||||
|
dw $4348, $034A, $4342, $0342 ; 02
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 03 - Houlihan
|
||||||
|
dw $039A, $038F, $4365, $C39B ; 04
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 05 - unused
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 06 - Arrghus
|
||||||
|
dw $0100, $0101, $4111, $0111 ; 07 - Moldorm
|
||||||
|
dw $FFFF, $FFFF, $43B2, $03B2 ; 08 - useless fairy entrance
|
||||||
|
dw $C3A6, $837B, $FFFF, $FFFF ; 09
|
||||||
|
dw $C398, $835F, $FFFF, $FFFF ; 0A
|
||||||
|
dw $039B, $439C, $839B, $0381 ; 0B
|
||||||
|
dw $C371, $8371, $4354, $0354 ; 0C
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 0D - Aga 2
|
||||||
|
dw $FFFF, $FFFF, $8399, $439B ; 0E
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 0F - unused and should never be used, treated as non-id
|
||||||
|
dw $C340, $8340, $4350, $0340 ; 10
|
||||||
|
dw $83B7, $C3AC, $03B7, $438A ; 11
|
||||||
|
dw $C354, $8354, $4354, $0354 ; 12
|
||||||
|
dw $FFFF, $83B7, $FFFF, $03B7 ; 13
|
||||||
|
dw $012E, $012F, $013E, $013F ; 14
|
||||||
|
dw $C374, $8340, $4341, $0340 ; 15
|
||||||
|
dw $0108, $0109, $436B, $036B ; 16
|
||||||
|
dw $4104, $0104, $4114, $0114 ; 17
|
||||||
|
dw $C3B5, $FFFF, $43B4, $FFFF ; 18 - useless fairy drop
|
||||||
|
dw $FFFF, $8369, $FFFF, $035A ; 19
|
||||||
|
dw $03E7, $03E8, $03F7, $0361 ; 1A
|
||||||
|
dw $039B, $439C, $4361, $FFFF ; 1B
|
||||||
|
dw $038F, $038F, $037E, $C39B ; 1C
|
||||||
|
dw $C3B2, $83A7, $FFFF, $FFFF ; 1D
|
||||||
|
dw $FFFF, $4391, $0122, $0123 ; 1E
|
||||||
|
dw $FFFF, $FFFF, $4360, $C399 ; 1F
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 20
|
||||||
|
dw $4348, $0363, $C348, $8368 ; 21
|
||||||
|
dw $FFFF, $FFFF, $4368, $0348 ; 22
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $039B ; 23
|
||||||
|
dw $4365, $0365, $0132, $0133 ; 24
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 25 - unused
|
||||||
|
dw $039B, $03E4, $4363, $0382 ; 26
|
||||||
|
dw $4104, $0104, $4114, $0114 ; 27
|
||||||
|
dw $C3A5, $FFFF, $4358, $0348 ; 28
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $0396 ; 29 - Mothula
|
||||||
|
dw $C350, $8352, $4350, $03F8 ; 2A
|
||||||
|
dw $C36A, $FFFF, $03F9, $C38D ; 2B
|
||||||
|
dw $C340, $8340, $4350, $0350 ; 2C - hookshot cave back
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 2D - unused
|
||||||
|
dw $FFFF, $838F, $FFFF, $FFFF ; 2E
|
||||||
|
dw $C3B4, $FFFF, $436E, $03B2 ; 2F - Kakariko well
|
||||||
|
dw $C361, $FFFF, $839A, $FFFF ; 30 - inset stairs if possible
|
||||||
|
dw $0124, $0125, $0134, $0135 ; 31
|
||||||
|
dw $43C4, $03C4, $43D4, $03D4 ; 32
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 33
|
||||||
|
dw $0129, $012A, $0139, $013A ; 34
|
||||||
|
dw $C38D, $039B, $43B1, $037D ; 35
|
||||||
|
dw $0118, $0119, $0128, $4128 ; 36
|
||||||
|
dw $439B, $838D, $437D, $03B1 ; 37
|
||||||
|
dw $C3AC, $FFFF, $43B7, $FFFF ; 38
|
||||||
|
dw $FFFF, $FFFF, $039B, $0381 ; 39
|
||||||
|
dw $03C2, $03C3, $43D3, $03D3 ; 3A - make bespoke if feasible
|
||||||
|
dw $C3A5, $FFFF, $43B5, $FFFF ; 3B - inset stairs if feasible
|
||||||
|
dw $C340, $8350, $4340, $0350 ; 3C - hookshot cave front
|
||||||
|
dw $039B, $439B, $0361, $838E ; 3D
|
||||||
|
dw $FFFF, $438F, $43B2, $0373 ; 3E
|
||||||
|
dw $FFFF, $FFFF, $0130, $C399 ; 3F
|
||||||
|
dw $C3A5, $FFFF, $4372, $C399 ; 40 - inset stairs if feasible
|
||||||
|
dw $03C5, $03C6, $03D5, $03D6 ; 41
|
||||||
|
dw $03E9, $03EA, $FFFF, $FFFF ; 42
|
||||||
|
dw $C3B2, $03B2, $FFFF, $0361 ; 43
|
||||||
|
dw $038D, $839F, $838D, $039F ; 44
|
||||||
|
dw $C3AB, $83B4, $4364, $43B7 ; 45
|
||||||
|
dw $C375, $8375, $4373, $0373 ; 46
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 47 - unused
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 48 - unused
|
||||||
|
dw $839B, $8372, $039B, $0372 ; 49
|
||||||
|
dw $03E2, $03E3, $0386, $4386 ; 4A
|
||||||
|
dw $C361, $4391, $4373, $0373 ; 4B
|
||||||
|
dw $FFFF, $83A5, $FFFF, $03B7 ; 4C
|
||||||
|
dw $0102, $0103, $0112, $0113 ; 4D
|
||||||
|
dw $839B, $439C, $FFFF, $FFFF ; 4E
|
||||||
|
dw $FFFF, $8396, $838D, $FFFF ; 4F
|
||||||
|
dw $FFFF, $83B7, $FFFF, $03B5 ; 50
|
||||||
|
dw $C354, $8354, $4384, $0384 ; 51
|
||||||
|
dw $C3B7, $FFFF, $4359, $0348 ; 52
|
||||||
|
dw $039A, $83B5, $839B, $43B7 ; 53
|
||||||
|
dw $C390, $8390, $4380, $0340 ; 54
|
||||||
|
dw $C340, $8340, $4350, $0340 ; 55 - secret passage
|
||||||
|
dw $038F, $83B4, $4365, $039F ; 56
|
||||||
|
dw $039B, $438D, $0365, $039B ; 57
|
||||||
|
dw $C372, $439B, $0383, $0365 ; 58 - split
|
||||||
|
dw $838A, $8372, $03D1, $0372 ; 59
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $038F ; 5A - Helmasaur King
|
||||||
|
dw $FFFF, $83B7, $FFFF, $03B5 ; 5B
|
||||||
|
dw $C3B1, $83AA, $FFFF, $838F ; 5C
|
||||||
|
dw $039B, $C399, $0361, $FFFF ; 5D
|
||||||
|
dw $FFFF, $0110, $839C, $0123 ; 5E
|
||||||
|
dw $FFFF, $FFFF, $43BB, $FFFF ; 5F
|
||||||
|
dw $FFFF, $8379, $FFFF, $036A ; 60
|
||||||
|
dw $C387, $8385, $4356, $0356 ; 61
|
||||||
|
dw $C346, $8354, $4352, $0340 ; 62
|
||||||
|
dw $039A, $FFFF, $0361, $FFFF ; 63
|
||||||
|
dw $FFFF, $FFFF, $8399, $0367 ; 64
|
||||||
|
dw $FFFF, $FFFF, $0367, $0381 ; 65
|
||||||
|
dw $038F, $039A, $0362, $83B2 ; 66
|
||||||
|
dw $83B4, $83B5, $03B7, $039F ; 67
|
||||||
|
dw $C340, $8350, $4341, $0340 ; 68
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 69 - unused
|
||||||
|
dw $FFFF, $03E1, $FFFF, $03F1 ; 6A
|
||||||
|
dw $039A, $0361, $839B, $C39B ; 6B
|
||||||
|
dw $039A, $FFFF, $839B, $0360 ; 6C - Lanmolas 2
|
||||||
|
dw $0361, $FFFF, $C39B, $FFFF ; 6D
|
||||||
|
dw $FFFF, $838E, $FFFF, $FFFF ; 6E
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 6F - unused
|
||||||
|
dw $43BA, $FFFF, $FFFF, $FFFF ; 70
|
||||||
|
dw $039A, $FFFF, $4365, $438D ; 71
|
||||||
|
dw $437A, $037A, $03C1, $0342 ; 72 - slight cheating I guess...
|
||||||
|
dw $038F, $038F, $839B, $0366 ; 73
|
||||||
|
dw $43B2, $03B2, $43A8, $03A8 ; 74
|
||||||
|
dw $038F, $83B4, $0365, $03B5 ; 75
|
||||||
|
dw $010D, $010E, $011D, $011E ; 76
|
||||||
|
dw $0126, $0127, $4137, $0137 ; 77
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 78 - unused
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 79 - unused
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 7A - unused
|
||||||
|
dw $0106, $0107, $438F, $4381 ; 7B
|
||||||
|
dw $C3B7, $83B4, $43B7, $03B7 ; 7C
|
||||||
|
dw $43B2, $835E, $034C, $0391 ; 7D
|
||||||
|
dw $FFFF, $83B7, $4393, $438A ; 7E
|
||||||
|
dw $439B, $FFFF, $838E, $FFFF ; 7F
|
||||||
|
dw $C3A7, $83B0, $FFFF, $FFFF ; 80
|
||||||
|
dw $C350, $8341, $4340, $0341 ; 81
|
||||||
|
dw $C39D, $8354, $4341, $0340 ; 82
|
||||||
|
dw $038F, $83B5, $4365, $43B7 ; 83
|
||||||
|
dw $C344, $8345, $4354, $0354 ; 84
|
||||||
|
dw $C38B, $C39B, $03B7, $439B ; 85
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 86 - unused
|
||||||
|
dw $0136, $0117, $4394, $838F ; 87
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 88 - unused
|
||||||
|
dw $C3B0, $83B0, $FFFF, $FFFF ; 89
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 8A - unused
|
||||||
|
dw $838A, $0360, $038A, $438D ; 8B
|
||||||
|
dw $83BE, $83BF, $03BD, $0391 ; 8C
|
||||||
|
dw $0360, $C38A, $038D, $438A ; 8D
|
||||||
|
dw $FFFF, $838E, $FFFF, $FFFF ; 8E
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 8F - unused
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; 90
|
||||||
|
dw $FFFF, $83A5, $FFFF, $03B7 ; 91
|
||||||
|
dw $03D2, $C3B7, $0364, $039F ; 92
|
||||||
|
dw $C36C, $836C, $C39B, $838F ; 93
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 94 - unused
|
||||||
|
dw $FFFF, $83B7, $FFFF, $03B5 ; 95
|
||||||
|
dw $010F, $FFFF, $011F, $C39C ; 96
|
||||||
|
dw $039A, $83B4, $839B, $036F ; 97
|
||||||
|
dw $FFFF, $FFFF, $43B2, $0397 ; 98
|
||||||
|
dw $FFFF, $038F, $434A, $0363 ; 99
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; 9A - unused
|
||||||
|
dw $839B, $0381, $435E, $0378 ; 9B
|
||||||
|
dw $C350, $8350, $4341, $0341 ; 9C
|
||||||
|
dw $0116, $83B2, $43B1, $035E ; 9D
|
||||||
|
dw $FFFF, $439A, $838D, $03B9 ; 9E
|
||||||
|
dw $FFFF, $FFFF, $439B, $FFFF ; 9F
|
||||||
|
dw $839B, $C39C, $FFFF, $FFFF ; A0
|
||||||
|
dw $C3B0, $835D, $FFFF, $036A ; A1
|
||||||
|
dw $03EE, $03EF, $03FE, $03FF ; A2
|
||||||
|
dw $C35A, $FFFF, $436A, $FFFF ; A3
|
||||||
|
dw $FFFF, $FFFF, $438F, $FFFF ; A4
|
||||||
|
dw $039A, $0361, $C3B2, $83B2 ; A5
|
||||||
|
dw $C340, $8370, $4340, $0340 ; A6
|
||||||
|
dw $C396, $FFFF, $FFFF, $FFFF ; A7 - ToH fairy basement room
|
||||||
|
dw $039B, $03E5, $839B, $03F5 ; A8
|
||||||
|
dw $C357, $8357, $4356, $0356 ; A9
|
||||||
|
dw $03E6, $439B, $03F6, $C39B ; AA
|
||||||
|
dw $FFFF, $FFFF, $439A, $FFFF ; AB
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $038F ; AC - Blind
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; AD - unused
|
||||||
|
dw $FFFF, $8399, $FFFF, $FFFF ; AE
|
||||||
|
dw $C39B, $FFFF, $FFFF, $FFFF ; AF
|
||||||
|
dw $039B, $C399, $839B, $C399 ; B0
|
||||||
|
dw $0391, $83B5, $434C, $438A ; B1
|
||||||
|
dw $C35C, $83A2, $039B, $0366 ; B2
|
||||||
|
dw $0365, $FFFF, $0365, $FFFF ; B3
|
||||||
|
dw $03FA, $83FD, $03EC, $03ED ; B4
|
||||||
|
dw $03EB, $83FD, $83FA, $03FD ; B5
|
||||||
|
dw $039A, $038F, $0361, $0361 ; B6
|
||||||
|
dw $C3B4, $FFFF, $43B5, $FFFF ; B7
|
||||||
|
dw $FFFF, $838A, $FFFF, $03B4 ; B8
|
||||||
|
dw $43F3, $03F3, $4354, $0354 ; B9
|
||||||
|
dw $0364, $438D, $FFFF, $FFFF ; BA
|
||||||
|
dw $838A, $8364, $4372, $0364 ; BB
|
||||||
|
dw $83BE, $C38A, $03D0, $438A ; BC
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; BD - unused
|
||||||
|
dw $FFFF, $439A, $FFFF, $C365 ; BE
|
||||||
|
dw $FFFF, $FFFF, $438D, $FFFF ; BF
|
||||||
|
dw $C372, $C399, $4372, $C399 ; C0
|
||||||
|
dw $039B, $0364, $4365, $8364 ; C1
|
||||||
|
dw $C351, $8353, $4341, $0353 ; C2
|
||||||
|
dw $03E0, $C369, $03F0, $4369 ; C3 - show layers
|
||||||
|
dw $43C0, $03C0, $4340, $0341 ; C4
|
||||||
|
dw $C3B5, $FFFF, $438A, $FFFF ; C5
|
||||||
|
dw $03FA, $03FB, $83FA, $83FB ; C6
|
||||||
|
dw $43FB, $83FD, $03FC, $03FD ; C7
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $038F ; C8 - Armos Knights
|
||||||
|
dw $03F2, $43F2, $0386, $4386 ; C9
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; CA - unused
|
||||||
|
dw $C340, $8343, $4354, $0347 ; CB
|
||||||
|
dw $C353, $8350, $4347, $0354 ; CC
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; CD - unused
|
||||||
|
dw $FFFF, $8391, $FFFF, $FFFF ; CE - Kholdstare drop
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; CF - unused
|
||||||
|
dw $C372, $C399, $4372, $C399 ; D0
|
||||||
|
dw $C38E, $838F, $4381, $C38D ; D1
|
||||||
|
dw $FFFF, $83B5, $FFFF, $0395 ; D2
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; D3 - unused
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; D4 - unused
|
||||||
|
dw $C3B5, $FFFF, $43B5, $FFFF ; D5
|
||||||
|
dw $C3B5, $010A, $43B4, $011A ; D6
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; D7 - unused
|
||||||
|
dw $FFFF, $8361, $FFFF, $839B ; D8
|
||||||
|
dw $FFFF, $FFFF, $4360, $0360 ; D9
|
||||||
|
dw $FFFF, $FFFF, $439C, $FFFF ; DA
|
||||||
|
dw $C354, $8346, $4354, $037F ; DB
|
||||||
|
dw $C346, $8354, $4343, $0340 ; DC
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; DD - unused
|
||||||
|
dw $FFFF, $8396, $FFFF, $FFFF ; DE - Kholdstare
|
||||||
|
dw $FFFF, $FFFF, $43A0, $0354 ; DF - paradox top
|
||||||
|
dw $039B, $C399, $0361, $FFFF ; E0
|
||||||
|
|
||||||
|
; no more dungeon
|
||||||
|
dw $C340, $8340, $4350, $0340 ; E1 - lost woods thieves hideout
|
||||||
|
dw $C340, $8340, $4340, $0350 ; E2 - lumberjack cave
|
||||||
|
dw $FFFF, $83B4, $43B2, $036E ; E3 - magic bat
|
||||||
|
dw $C340, $8342, $4350, $0342 ; E4 - old man's house front
|
||||||
|
dw $C342, $8340, $4356, $0354 ; E5 - old man's house back
|
||||||
|
dw $C340, $8341, $4350, $0340 ; E6 - death mountain descent left
|
||||||
|
dw $C341, $8340, $4340, $0350 ; E7 - death mountain descent right
|
||||||
|
dw $C370, $8370, $4380, $0350 ; E8 - superbunny top
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; E9 - unused
|
||||||
|
dw $C3A5, $FFFF, $43B5, $FFFF ; EA - spectacle top
|
||||||
|
dw $FFFF, $83A6, $FFFF, $03B5 ; EB - bumper top
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; EC - unused
|
||||||
|
dw $C370, $8370, $4340, $0350 ; ED - fairy ascension top
|
||||||
|
dw $C340, $8390, $4340, $0350 ; EE - spiral top
|
||||||
|
dw $FFFF, $8340, $43A0, $0354 ; EF - paradox top
|
||||||
|
dw $C340, $8342, $4350, $0342 ; F0 - old man rescue left
|
||||||
|
dw $C342, $8342, $4340, $0350 ; F1 - old man rescue right
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $03B2 ; F2 - Sahasrahla's Kakariko house left
|
||||||
|
dw $FFFF, $FFFF, $43B2, $FFFF ; F3 - Sahasrahla's Kakariko house right
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $03B2 ; F4 - quarreling brothers left
|
||||||
|
dw $FFFF, $FFFF, $43B2, $FFFF ; F5 - quarreling brothers right
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; F6 - unused
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; F7 - unused
|
||||||
|
dw $C370, $8370, $43A0, $0354 ; F8 - superbunny bottom
|
||||||
|
dw $C340, $8341, $4350, $0340 ; F9 - spectacle left
|
||||||
|
dw $C374, $8340, $4350, $0340 ; FA - spectacle bottom
|
||||||
|
dw $FFFF, $83A5, $4348, $0358 ; FB - bumper bottom
|
||||||
|
dw $FFFF, $FFFF, $FFFF, $FFFF ; FC - unused
|
||||||
|
dw $C370, $8370, $4354, $0354 ; FD - fairy ascension bottom
|
||||||
|
dw $FFFF, $FFFF, $43B4, $03B5 ; FE - spiral bottom
|
||||||
|
dw $C3B4, $83B4, $436E, $036D ; FF - paradox bottom
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,163 @@
|
|||||||
|
RedrawLoot:
|
||||||
|
JSL DrawLoot
|
||||||
|
|
||||||
|
; what we wrote over
|
||||||
|
SEP #$20
|
||||||
|
STZ.w $0210
|
||||||
|
RTL
|
||||||
|
|
||||||
|
FirstDrawLoot:
|
||||||
|
LDA.b #$FF
|
||||||
|
STA.w $0215
|
||||||
|
LDA.b #$80
|
||||||
|
STA.w $0216
|
||||||
|
STA.w $0218
|
||||||
|
LDA.l DRMode
|
||||||
|
BEQ +
|
||||||
|
LDA.w DungeonID
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonMapData.floor, X
|
||||||
|
STA.b $A4
|
||||||
|
+
|
||||||
|
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$08
|
||||||
|
STA.b $17
|
||||||
|
|
||||||
|
DrawLoot:
|
||||||
|
LDA.b $07
|
||||||
|
STA.w $021B
|
||||||
|
|
||||||
|
LDA.l DRMode
|
||||||
|
BNE .skip
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
PHX : PHY
|
||||||
|
|
||||||
|
STZ.b $0E
|
||||||
|
|
||||||
|
LDX.w DungeonID
|
||||||
|
LDA.l DungeonMapRoomPointers, X
|
||||||
|
STA.b $72
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
LDA.l DungeonMapFloorCountData, X
|
||||||
|
AND.b #$0F
|
||||||
|
CLC : ADC.w DungeonMapCurrentFloor
|
||||||
|
PHA
|
||||||
|
|
||||||
|
JSR DrawSingleFloorLoot
|
||||||
|
|
||||||
|
INC.b $0F
|
||||||
|
LDA.b #$80
|
||||||
|
STA.b $0E
|
||||||
|
PLA : DEC A
|
||||||
|
JSR DrawSingleFloorLoot
|
||||||
|
|
||||||
|
LDX.w GFXStripes
|
||||||
|
LDA.b #$FF
|
||||||
|
STA.w GFXStripes+$02, X
|
||||||
|
|
||||||
|
LDA.b #$01
|
||||||
|
STA.b NMISTRIPES
|
||||||
|
|
||||||
|
PLY : PLX
|
||||||
|
.skip
|
||||||
|
LDA.b #$00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DrawSingleFloorLoot:
|
||||||
|
REP #$20
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l DungeonMapFloorToDataOffset, X
|
||||||
|
CLC : ADC.w #$0018 ; get to end of floor
|
||||||
|
TAY
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
LDA.b #$04
|
||||||
|
STA.b $06
|
||||||
|
|
||||||
|
LDA.b #$04
|
||||||
|
STA.b $07
|
||||||
|
|
||||||
|
.next_row
|
||||||
|
REP #$20
|
||||||
|
LDA.w GFXStripes
|
||||||
|
TAX
|
||||||
|
CLC : ADC.w #$0030
|
||||||
|
STA.w GFXStripes
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
LDA.b $07
|
||||||
|
CLC : ADC.b $07
|
||||||
|
REP #$20
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL #5
|
||||||
|
|
||||||
|
CLC : ADC.w #$1092
|
||||||
|
ADC.b $0E
|
||||||
|
XBA
|
||||||
|
STA.w GFXStripes+$02, X
|
||||||
|
CLC : ADC.w #$2000
|
||||||
|
STA.w GFXStripes+$1A, X
|
||||||
|
|
||||||
|
LDA.w #$1300
|
||||||
|
STA.w GFXStripes+$04, X
|
||||||
|
STA.w GFXStripes+$1C, X
|
||||||
|
|
||||||
|
TXA
|
||||||
|
CLC : ADC.w #$0016
|
||||||
|
TAX
|
||||||
|
|
||||||
|
.next_room
|
||||||
|
REP #$20
|
||||||
|
LDA.b ($72), Y ; get room id
|
||||||
|
PHY
|
||||||
|
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$000F ; $0F = empty room
|
||||||
|
|
||||||
|
BNE .valid_room
|
||||||
|
LDA.w #$0000
|
||||||
|
BRA +
|
||||||
|
.valid_room
|
||||||
|
JSL CheckLoot
|
||||||
|
+
|
||||||
|
ASL A : ASL A : ASL A
|
||||||
|
|
||||||
|
TXY
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l LootTypeIcons+0, X
|
||||||
|
STA.w GFXStripes+$00, Y
|
||||||
|
LDA.l LootTypeIcons+2, X
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.l LootTypeIcons+4, X
|
||||||
|
STA.w GFXStripes+$18, Y
|
||||||
|
LDA.l LootTypeIcons+6, X
|
||||||
|
STA.w GFXStripes+$1A, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
PLY
|
||||||
|
DEY : DEX #4
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
DEC.b $06
|
||||||
|
BPL .next_room
|
||||||
|
|
||||||
|
DEC.b $07
|
||||||
|
BMI .done
|
||||||
|
|
||||||
|
LDA.b #$00
|
||||||
|
XBA
|
||||||
|
LDA.b #$04
|
||||||
|
STA.b $06
|
||||||
|
|
||||||
|
JMP .next_row
|
||||||
|
|
||||||
|
.done
|
||||||
|
RTS
|
||||||
@@ -0,0 +1,275 @@
|
|||||||
|
DrawNonexistentRoom:
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$0F00
|
||||||
|
STA.l $7F0000, X
|
||||||
|
STA.l $7F0002, X
|
||||||
|
STA.l $7F0040, X
|
||||||
|
STA.l $7F0042, X
|
||||||
|
JML $8AE7F2
|
||||||
|
|
||||||
|
GetVisibilityProps:
|
||||||
|
PHX
|
||||||
|
ASL A : ASL A
|
||||||
|
TAX
|
||||||
|
LDA.b $0C
|
||||||
|
AND.l .visibility_props, X
|
||||||
|
ORA.l .visibility_props+2, X
|
||||||
|
STA.b $0C
|
||||||
|
PLX
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.visibility_props:
|
||||||
|
dw $0000, $0F00
|
||||||
|
dw $C000, $174F
|
||||||
|
dw $C000, $174F
|
||||||
|
dw $0000, $1400
|
||||||
|
dw $0000, $1000
|
||||||
|
dw $0000, $0C00
|
||||||
|
dw $0000, $0800
|
||||||
|
|
||||||
|
; A = room shape
|
||||||
|
; $0C = visibility props
|
||||||
|
GetQuadrantTile:
|
||||||
|
PHA
|
||||||
|
|
||||||
|
LDA.b $0C
|
||||||
|
AND.w #$03FF
|
||||||
|
BNE .square
|
||||||
|
|
||||||
|
PLA
|
||||||
|
ORA.b $0C
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.square
|
||||||
|
PLA
|
||||||
|
LDA.b $0C
|
||||||
|
RTS
|
||||||
|
|
||||||
|
NormalDrawDungeonMapRoom:
|
||||||
|
JSL DrawDungeonMapRoom
|
||||||
|
JML $8AE7F2
|
||||||
|
|
||||||
|
; $CA has room_id
|
||||||
|
; $0E has quadrant flags
|
||||||
|
; X has address to draw at
|
||||||
|
DrawDungeonMapRoom:
|
||||||
|
REP #$20
|
||||||
|
PHB : PHK : PLB ; need to keep this in same bank as data, or else specify bank
|
||||||
|
LDA.b $0A : PHA
|
||||||
|
|
||||||
|
JSR GetSpecificRoomVisibility
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
AND.w #$00FF
|
||||||
|
ASL A : ASL A : ASL A
|
||||||
|
TAY
|
||||||
|
|
||||||
|
macro DrawQuadrant(quadrant, writeOffset)
|
||||||
|
.draw_quadrant_<quadrant>:
|
||||||
|
LDA.w #(3-<quadrant>)<<14
|
||||||
|
STA.b $0C
|
||||||
|
|
||||||
|
LDA.b $0E
|
||||||
|
BIT.w #1<<(3-<quadrant>)
|
||||||
|
BNE ..visited
|
||||||
|
|
||||||
|
LDA.b $0A
|
||||||
|
BRA ..continue
|
||||||
|
|
||||||
|
..visited
|
||||||
|
LDA.b $0B
|
||||||
|
|
||||||
|
..continue
|
||||||
|
AND.w #$00FF
|
||||||
|
JSR GetVisibilityProps
|
||||||
|
|
||||||
|
LDA.w SupertileRoomShapes+(2*<quadrant>), Y
|
||||||
|
CMP.w #$FFFF : BNE ..get_quadrant
|
||||||
|
LDA.b $0A
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$0001
|
||||||
|
BNE ..empty
|
||||||
|
|
||||||
|
..full_square
|
||||||
|
LDA.b $0C
|
||||||
|
BRA ..write
|
||||||
|
|
||||||
|
..get_quadrant
|
||||||
|
JSR GetQuadrantTile
|
||||||
|
BRA ..write
|
||||||
|
|
||||||
|
..empty
|
||||||
|
LDA.w #$0F00
|
||||||
|
|
||||||
|
..write
|
||||||
|
STA.l $7F0000+<writeOffset>, X
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
%DrawQuadrant(0, $00)
|
||||||
|
%DrawQuadrant(1, $02)
|
||||||
|
%DrawQuadrant(2, $40)
|
||||||
|
%DrawQuadrant(3, $42)
|
||||||
|
|
||||||
|
.done
|
||||||
|
PLA : STA.b $0A
|
||||||
|
PLB
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DrawEntrances:
|
||||||
|
REP #$30
|
||||||
|
PHX : PHY
|
||||||
|
LDA.b $06 : PHA
|
||||||
|
|
||||||
|
LDX.w DungeonID
|
||||||
|
LDA.l DungeonMapRoomPointers, X
|
||||||
|
STA.b $72
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
LDA.l DungeonMapFloorCountData, X
|
||||||
|
AND.b #$0F
|
||||||
|
CLC : ADC.w DungeonMapCurrentFloor
|
||||||
|
REP #$20
|
||||||
|
AND.w #$00FF
|
||||||
|
|
||||||
|
STZ.b $02
|
||||||
|
PHA
|
||||||
|
JSR DrawSingleFloorEntrances
|
||||||
|
|
||||||
|
INC.b $02
|
||||||
|
INC.b $02
|
||||||
|
PLA
|
||||||
|
DEC A
|
||||||
|
JSR DrawSingleFloorEntrances
|
||||||
|
|
||||||
|
.done
|
||||||
|
REP #$20
|
||||||
|
PLA : STA.b $06
|
||||||
|
PLY : PLX
|
||||||
|
SEP #$30
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DrawSingleFloorEntrances:
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l DungeonMapFloorToDataOffset, X
|
||||||
|
TAY
|
||||||
|
STZ.b $06
|
||||||
|
|
||||||
|
.next_room
|
||||||
|
REP #$20
|
||||||
|
LDA.b ($72), Y ; get room id
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$000F ; $0F = empty room
|
||||||
|
|
||||||
|
BEQ +
|
||||||
|
JSR DrawSingleRoomEntrances
|
||||||
|
+
|
||||||
|
|
||||||
|
INY
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
INC.b $06
|
||||||
|
LDA.b $06
|
||||||
|
CMP.b #$05
|
||||||
|
BCC .next_room
|
||||||
|
|
||||||
|
STZ.b $06
|
||||||
|
- INC.b $07
|
||||||
|
LDA.b $07
|
||||||
|
CMP.b #$05
|
||||||
|
BCC .next_room
|
||||||
|
|
||||||
|
.done
|
||||||
|
REP #$20
|
||||||
|
RTS
|
||||||
|
|
||||||
|
macro DrawSingleEntrance(offset)
|
||||||
|
LDY.b $00
|
||||||
|
LDA.b #$00
|
||||||
|
STA.w OAMBufferAux, Y ; high x-bit and size bit
|
||||||
|
TYA
|
||||||
|
ASL #2
|
||||||
|
TAY
|
||||||
|
|
||||||
|
LDA.b $06
|
||||||
|
CPX.b #$02
|
||||||
|
BNE ?+
|
||||||
|
ASL A
|
||||||
|
?+
|
||||||
|
CLC : ADC.b $06
|
||||||
|
ASL #3
|
||||||
|
CLC : ADC.b #$90+<offset>
|
||||||
|
STA.w OAMBuffer+0, Y
|
||||||
|
|
||||||
|
PHX
|
||||||
|
LDA.b $07
|
||||||
|
CPX.b #$02
|
||||||
|
BNE ?+
|
||||||
|
ASL A
|
||||||
|
?+
|
||||||
|
CLC : ADC.b $07
|
||||||
|
ASL #3
|
||||||
|
|
||||||
|
LDX.b $02
|
||||||
|
|
||||||
|
CLC : ADC.l DungeonMapRoomMarkerYBase, X
|
||||||
|
PLX
|
||||||
|
CLC : ADC.b #$08
|
||||||
|
CLC : ADC.w $0213
|
||||||
|
SEC : SBC.b $E8
|
||||||
|
STA.w OAMBuffer+1, Y
|
||||||
|
|
||||||
|
LDA.b #$33
|
||||||
|
STA.w OAMBuffer+2, Y
|
||||||
|
|
||||||
|
LDA.b #$23
|
||||||
|
STA.w OAMBuffer+3, Y
|
||||||
|
|
||||||
|
INC.b $00
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
DrawSingleRoomEntrances:
|
||||||
|
STA.b $0E
|
||||||
|
PHY
|
||||||
|
|
||||||
|
SEP #$10
|
||||||
|
|
||||||
|
LDX.b #$FE
|
||||||
|
.next_entry
|
||||||
|
INX : INX
|
||||||
|
LDA.l SupertileEntrances, X
|
||||||
|
BPL +
|
||||||
|
JMP .done
|
||||||
|
+
|
||||||
|
|
||||||
|
AND.w #$0FFF
|
||||||
|
CMP.b $0E
|
||||||
|
BNE .next_entry
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
LDA.l SupertileEntrances+1, X
|
||||||
|
TYX
|
||||||
|
PHA : PHA
|
||||||
|
|
||||||
|
BIT.b #$40
|
||||||
|
BEQ +
|
||||||
|
%DrawSingleEntrance(0)
|
||||||
|
+
|
||||||
|
|
||||||
|
PLA
|
||||||
|
BIT.b #$20
|
||||||
|
BEQ +
|
||||||
|
%DrawSingleEntrance(4)
|
||||||
|
+
|
||||||
|
|
||||||
|
PLA
|
||||||
|
BIT.b #$10
|
||||||
|
BEQ +
|
||||||
|
%DrawSingleEntrance(8)
|
||||||
|
+
|
||||||
|
|
||||||
|
.done
|
||||||
|
REP #$30
|
||||||
|
PLY
|
||||||
|
RTS
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
LoadDungeonIndicator:
|
||||||
|
; what we wrote over
|
||||||
|
JSL InitializeTilesets
|
||||||
|
|
||||||
|
LDA.w DungeonID
|
||||||
|
CMP.b #DungeonIndicatorMap_end-DungeonIndicatorMap : BCS .done
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonIndicatorMap, X
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.b #$80
|
||||||
|
STA.w $2115
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$7140
|
||||||
|
STA.w $2116
|
||||||
|
|
||||||
|
LDY.b #$10
|
||||||
|
|
||||||
|
- LDA.l DungeonIndicatorGfx, X
|
||||||
|
STA.w $2118
|
||||||
|
INX #2
|
||||||
|
DEY #2
|
||||||
|
BNE -
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DungeonIndicatorMap:
|
||||||
|
dw $0000
|
||||||
|
dw $0000
|
||||||
|
dw $0010
|
||||||
|
dw $0020
|
||||||
|
dw $0040
|
||||||
|
dw $0060
|
||||||
|
dw $0050
|
||||||
|
dw $00A0
|
||||||
|
dw $0070
|
||||||
|
dw $0090
|
||||||
|
dw $0030
|
||||||
|
dw $0080
|
||||||
|
dw $00B0
|
||||||
|
dw $00C0
|
||||||
|
.end
|
||||||
|
|
||||||
|
DungeonIndicatorGfx:
|
||||||
|
incbin "menu/dr_dungeon_indicators.2bpp"
|
||||||
|
.end
|
||||||
|
|
||||||
@@ -0,0 +1,214 @@
|
|||||||
|
; move aga boss icon to correct room
|
||||||
|
org $8AEE75
|
||||||
|
db $08
|
||||||
|
|
||||||
|
; use AA1 = $1C for map stuff
|
||||||
|
org $80E193
|
||||||
|
skip 4
|
||||||
|
db $61, $62, $63, $D6
|
||||||
|
|
||||||
|
org $8AE11D
|
||||||
|
LDA.b #$1C
|
||||||
|
|
||||||
|
org $8AE12B
|
||||||
|
LDA.b #$20
|
||||||
|
|
||||||
|
; dungeon map sheets
|
||||||
|
org $80DDD3 ; slot $8F
|
||||||
|
db $61, $56, $57, $62
|
||||||
|
|
||||||
|
; always use $8F in dungeon map
|
||||||
|
org $8AE122
|
||||||
|
NOP #4
|
||||||
|
LDA.b #$8F
|
||||||
|
|
||||||
|
; unused chest data
|
||||||
|
org $81E9A5
|
||||||
|
dw $000F ; freezor room, second chest (only one chest in supertile)
|
||||||
|
|
||||||
|
org $81EA6E
|
||||||
|
dw $000F ; mire spike room, second chest (only one chest in supertile)
|
||||||
|
|
||||||
|
org $81EAF8
|
||||||
|
dw $000F ; GT button/switch/bladetrap room (no chest in supertile)
|
||||||
|
|
||||||
|
; Dungeon Map Palettes 2-5 left half
|
||||||
|
org $9BE544
|
||||||
|
dw $0000, $71E7, $7FFF, $3B5F, $0000, $0000, $7EB5, $1CE7
|
||||||
|
|
||||||
|
org $9BE564
|
||||||
|
dw $0000, $5565, $7FFF, $331C, $0000, $0000, $7E27, $0C63
|
||||||
|
|
||||||
|
org $9BE584
|
||||||
|
dw $0000, $4100, $7FFF, $2656, $4100, $0000, $4100, $4100
|
||||||
|
|
||||||
|
org $9BE5A4
|
||||||
|
dw $0000, $34E0, $7FFF, $34E0, $34E0, $0000, $34E0, $34E0
|
||||||
|
|
||||||
|
; move BG1 to main screen in dungeon map screen
|
||||||
|
org $8AE130
|
||||||
|
LDA.b #$17 : STA.b $1C
|
||||||
|
LDA.b #$00 : STA.b $1D
|
||||||
|
|
||||||
|
; make skull icon blink opposite our loot icons
|
||||||
|
org $8AEE2B
|
||||||
|
AND.b #$10
|
||||||
|
NOP #2
|
||||||
|
db $F0 ; BEQ to replace BCS
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Overhaul of Dungeon Map Screen
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8AE64D
|
||||||
|
PLX
|
||||||
|
JML NormalDrawDungeonMapRoom
|
||||||
|
|
||||||
|
org $8AE606
|
||||||
|
PLX
|
||||||
|
JML DrawNonexistentRoom
|
||||||
|
|
||||||
|
org $8AE152
|
||||||
|
JSL LoadLastHUDPalette
|
||||||
|
|
||||||
|
org $808BD3
|
||||||
|
JSL LoadStripes
|
||||||
|
BRA + : NOP #9 : +
|
||||||
|
|
||||||
|
org $8AEAE8 ; vanilla checks number of sprites drawn instead of... counting...
|
||||||
|
LDA.b $0E
|
||||||
|
CMP.b #$02
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Swapping Dungeon in Dungeon Map Screen (L/R)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8AE9A7
|
||||||
|
JSL CheckSwitchMap
|
||||||
|
BRA + : NOP #3 : +
|
||||||
|
|
||||||
|
org $8AEF06
|
||||||
|
DEC.b $13
|
||||||
|
BNE +
|
||||||
|
JML DungeonMapSwitch_Submodule
|
||||||
|
+ RTL
|
||||||
|
warnpc $8AEF29
|
||||||
|
|
||||||
|
org $8AEADA
|
||||||
|
JML SkipMapSprites
|
||||||
|
|
||||||
|
org $8AE9C7
|
||||||
|
JSL RestoreDungeonMapFloorIndex
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $98BC86
|
||||||
|
JSL CacheCurrentDungeon
|
||||||
|
|
||||||
|
org $8AEFC5
|
||||||
|
JSL RestoreCurrentDungeon
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $8AE1EC
|
||||||
|
PLB
|
||||||
|
JML DrawDungeonLabel
|
||||||
|
|
||||||
|
org $8AE83E
|
||||||
|
JSL StartCurrentRoomSearch
|
||||||
|
BRA + : NOP #6 : +
|
||||||
|
|
||||||
|
org $8AE86C
|
||||||
|
JML FindCurrentRoom
|
||||||
|
padbyte $EA
|
||||||
|
pad $8AE891
|
||||||
|
|
||||||
|
org $8AEBF8
|
||||||
|
LDA.w $0217
|
||||||
|
SEC : SBC.b $0F
|
||||||
|
BMI +
|
||||||
|
CMP.b #$18
|
||||||
|
BCS +
|
||||||
|
skip 7
|
||||||
|
+
|
||||||
|
|
||||||
|
org $8AEB9A
|
||||||
|
db -8, 8, -8, 8
|
||||||
|
db -8, -8, 8, 8
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Show indicators of what is left in each room
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8AEABA
|
||||||
|
JSL RedrawLoot
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $8AE42B
|
||||||
|
JSL FirstDrawLoot
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Blink indicators of what is left in each room
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8AE964
|
||||||
|
JSL BlinkLoot
|
||||||
|
|
||||||
|
org $8AE235
|
||||||
|
JSL WriteBigEndianAddressX
|
||||||
|
org $8AE290
|
||||||
|
JSL WriteBigEndianAddressY
|
||||||
|
org $8AE350
|
||||||
|
JSL WriteBigEndianAddressY
|
||||||
|
|
||||||
|
org $8AE206
|
||||||
|
JSL StartDoubleWrite
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $8AE2E0
|
||||||
|
JML CheckDoubleWrite
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $8AE21C
|
||||||
|
JSL DrawMountain
|
||||||
|
BRA + : NOP #9 : +
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Draw Wacky Door Rando Layouts
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8AE3D7
|
||||||
|
LDA.l DRMode
|
||||||
|
BEQ +
|
||||||
|
JSL DrawWackyDoorRandoStuff
|
||||||
|
JMP.w $8AE422
|
||||||
|
NOP
|
||||||
|
+
|
||||||
|
warnpc $8AE3EB
|
||||||
|
|
||||||
|
org $8AE439
|
||||||
|
dw $0F19, $4F19, $8F19, $CF19
|
||||||
|
|
||||||
|
org $8AE449
|
||||||
|
dw $0F1A, $8F1A
|
||||||
|
|
||||||
|
org $8AE451
|
||||||
|
dw $0F1B, $4F1B
|
||||||
|
|
||||||
|
org $8AE473
|
||||||
|
NOP #2
|
||||||
|
|
||||||
|
org $8AE4A4
|
||||||
|
NOP #2
|
||||||
|
|
||||||
|
org $8AE4DC
|
||||||
|
NOP #2
|
||||||
|
|
||||||
|
org $8AE4F9
|
||||||
|
dw $0F1E, $0F1F, $0F20, $0F21
|
||||||
|
dw $0F22, $0F23, $0F24, $0F25
|
||||||
|
|
||||||
|
org $8AE539
|
||||||
|
LDA.w #$0F1C
|
||||||
|
|
||||||
|
org $8AE573
|
||||||
|
LDA.w #$0F1D
|
||||||
|
|
||||||
|
org $8AE555
|
||||||
|
NOP #2
|
||||||
|
|
||||||
|
org $8AE576
|
||||||
|
NOP #2
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
pushpc
|
||||||
|
incsrc dungeon_map_hooks.asm
|
||||||
|
|
||||||
|
macro WriteGFXSheetPointer(sheet, location)
|
||||||
|
pushpc
|
||||||
|
org $80CFC0+<sheet>
|
||||||
|
db <location>>>16
|
||||||
|
|
||||||
|
org $80D09F+<sheet>
|
||||||
|
db <location>>>8
|
||||||
|
|
||||||
|
org $80D17E+<sheet>
|
||||||
|
db <location>>>0
|
||||||
|
pullpc
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
%WriteGFXSheetPointer($C9, DungeonMapIcons1)
|
||||||
|
%WriteGFXSheetPointer($CA, DungeonMapIcons2)
|
||||||
|
%WriteGFXSheetPointer($D5, DungeonMapIcons3)
|
||||||
|
%WriteGFXSheetPointer($D4, MapSheetD4)
|
||||||
|
%WriteGFXSheetPointer($D6, DungeonMapDoorConnectors)
|
||||||
|
|
||||||
|
%WriteGFXSheetPointer($61, DungeonMapIcons4)
|
||||||
|
%WriteGFXSheetPointer($62, DungeonMapIcons5)
|
||||||
|
%WriteGFXSheetPointer($63, DungeonMapIcons6)
|
||||||
|
|
||||||
|
%WriteGFXSheetPointer($14, DRSheet14)
|
||||||
|
|
||||||
|
pullpc
|
||||||
|
|
||||||
|
incsrc doors_dungeon_map.asm
|
||||||
|
incsrc draw_rooms.asm
|
||||||
|
incsrc map_bg3.asm
|
||||||
|
incsrc dungeon_switch.asm
|
||||||
|
incsrc draw_loot.asm
|
||||||
|
incsrc check_loot.asm
|
||||||
|
incsrc loot_hud.asm
|
||||||
|
incsrc blink_loot.asm
|
||||||
|
incsrc data/doors_display.asm
|
||||||
|
incsrc data/spiral_stairs.asm
|
||||||
|
incsrc data/fall_warps.asm
|
||||||
|
incsrc data/split_room.asm
|
||||||
|
incsrc data/doors_connections.asm
|
||||||
@@ -0,0 +1,381 @@
|
|||||||
|
CheckSwitchMap:
|
||||||
|
LDA.l DRMode
|
||||||
|
BEQ .not_fancy_door_map
|
||||||
|
|
||||||
|
; fancy door map
|
||||||
|
SEP #$20
|
||||||
|
LDA.b $F6
|
||||||
|
BIT.b #$30
|
||||||
|
BNE .change_dungeon
|
||||||
|
|
||||||
|
BIT.b #$80
|
||||||
|
BNE .select_new_room
|
||||||
|
|
||||||
|
LDA.b $F4
|
||||||
|
BIT.b #$80
|
||||||
|
BNE .select_new_room
|
||||||
|
|
||||||
|
BIT.b #$20
|
||||||
|
BNE .next_entrance
|
||||||
|
|
||||||
|
BIT.b #$40
|
||||||
|
BNE .current_room
|
||||||
|
|
||||||
|
AND.b #$0F
|
||||||
|
BEQ .doors_done
|
||||||
|
BIT.b #$08 : BEQ + : LDA.b #$00 : BRA .doors_move_cursor : +
|
||||||
|
BIT.b #$04 : BEQ + : LDA.b #$02 : BRA .doors_move_cursor : +
|
||||||
|
BIT.b #$02 : BEQ + : LDA.b #$01 : BRA .doors_move_cursor : +
|
||||||
|
LDA.b #$03
|
||||||
|
|
||||||
|
.doors_move_cursor
|
||||||
|
STA.b $00
|
||||||
|
JSL MoveDoorsMapCursor
|
||||||
|
BRA .doors_done
|
||||||
|
|
||||||
|
.select_new_room
|
||||||
|
JSL DoorsMapSelectCursor
|
||||||
|
BRA .doors_done
|
||||||
|
|
||||||
|
.next_entrance
|
||||||
|
JSL DoorsMapNextEntrance
|
||||||
|
BRA .doors_done
|
||||||
|
|
||||||
|
.change_dungeon
|
||||||
|
JSL DoorsMapChangeDungeon
|
||||||
|
BRA .doors_done
|
||||||
|
|
||||||
|
.current_room
|
||||||
|
LDA.l CachedDungeonID
|
||||||
|
CMP.w DungeonID
|
||||||
|
BNE .doors_done
|
||||||
|
JSL DoorsMapCurrentRoom
|
||||||
|
BRA .doors_done
|
||||||
|
|
||||||
|
.doors_done
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$0002 ; ignore input! nothing to see here!
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.not_fancy_door_map
|
||||||
|
SEP #$20
|
||||||
|
LDA.b $F6
|
||||||
|
AND.b #$30
|
||||||
|
BNE +
|
||||||
|
|
||||||
|
; what we wrote over
|
||||||
|
REP #$20
|
||||||
|
LDA.w DungeonMapFloorCountData, X
|
||||||
|
AND.w #$000F
|
||||||
|
CLC : ADC.b $00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
+ PHA
|
||||||
|
TXA
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
PLA
|
||||||
|
BIT.b #$20
|
||||||
|
BNE +
|
||||||
|
INX
|
||||||
|
+ LDA.l DungeonMapData.prev, X
|
||||||
|
STA.w DungeonID
|
||||||
|
|
||||||
|
LDA.b #$04
|
||||||
|
STA.w SubModuleInterface
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$0000
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DungeonMapSwitch_Submodule:
|
||||||
|
JSL $80893D
|
||||||
|
JSL $80833F
|
||||||
|
|
||||||
|
LDA.b #$09
|
||||||
|
STA.b $14
|
||||||
|
STA.w $0710
|
||||||
|
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w SubModuleInterface
|
||||||
|
STA.w $020D
|
||||||
|
STZ.w $0213
|
||||||
|
STZ.w $021B
|
||||||
|
STZ.w $021C
|
||||||
|
STZ.b $06
|
||||||
|
STZ.b $07
|
||||||
|
|
||||||
|
LDA.w DungeonID
|
||||||
|
CMP.l CachedDungeonID
|
||||||
|
BEQ .current_dungeon
|
||||||
|
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.l DungeonMapData.floor, X
|
||||||
|
STA.b CurrentFloor
|
||||||
|
BRA .continue
|
||||||
|
|
||||||
|
.current_dungeon
|
||||||
|
LDA.l CachedCurrentFloor
|
||||||
|
STA.b CurrentFloor
|
||||||
|
|
||||||
|
.continue
|
||||||
|
REP #$20
|
||||||
|
STZ.b $E0
|
||||||
|
STZ.b $E2
|
||||||
|
STZ.b $E4
|
||||||
|
STZ.b $E6
|
||||||
|
STZ.b $E8
|
||||||
|
STZ.b $EA
|
||||||
|
JML $98BCA1
|
||||||
|
|
||||||
|
SkipMapSprites:
|
||||||
|
STZ.b $00
|
||||||
|
|
||||||
|
LDA.b $02 : PHA
|
||||||
|
LDA.b $03 : PHA
|
||||||
|
LDA.b $04 : PHA
|
||||||
|
|
||||||
|
LDA.l DRMode
|
||||||
|
BNE +
|
||||||
|
LDA.w SubModuleInterface
|
||||||
|
CMP.b #$04
|
||||||
|
BEQ +
|
||||||
|
JSL DrawEntrances
|
||||||
|
+
|
||||||
|
|
||||||
|
PLA : STA.b $04
|
||||||
|
PLA : STA.b $03
|
||||||
|
PLA : STA.b $02
|
||||||
|
|
||||||
|
STZ.b $0E
|
||||||
|
STZ.b $0F
|
||||||
|
|
||||||
|
LDA.w SubModuleInterface
|
||||||
|
CMP.b #$04
|
||||||
|
BNE +
|
||||||
|
JML $8AEAFC
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l DRMode
|
||||||
|
BEQ +
|
||||||
|
JSL DrawDoorsMapSprites
|
||||||
|
JML $8AEAFC
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l CachedDungeonID
|
||||||
|
CMP.w DungeonID
|
||||||
|
BEQ +
|
||||||
|
JML $8AEAF3
|
||||||
|
+ JML $8AEADE
|
||||||
|
|
||||||
|
CacheCurrentDungeon:
|
||||||
|
STA.l $7EC206
|
||||||
|
SEP #$20
|
||||||
|
LDA.w DungeonID
|
||||||
|
STA.l CachedDungeonID
|
||||||
|
LDA.b CurrentFloor
|
||||||
|
STA.l CachedCurrentFloor
|
||||||
|
REP #$20
|
||||||
|
RTL
|
||||||
|
|
||||||
|
RestoreCurrentDungeon:
|
||||||
|
LDA.b #$F3
|
||||||
|
STA.w $012C ; what we wrote over
|
||||||
|
LDA.l CachedDungeonID
|
||||||
|
STA.w DungeonID
|
||||||
|
LDA.l CachedCurrentFloor
|
||||||
|
STA.b CurrentFloor
|
||||||
|
RTL
|
||||||
|
|
||||||
|
RestoreDungeonMapFloorIndex:
|
||||||
|
STZ.w $020F ; first part we wrote over
|
||||||
|
|
||||||
|
LDA.w $021B
|
||||||
|
STA.b $07
|
||||||
|
STZ.b $06
|
||||||
|
|
||||||
|
LDA.b $0A ; the rest of what we wrote over
|
||||||
|
AND.b #$08
|
||||||
|
RTL
|
||||||
|
|
||||||
|
DrawDungeonLabel:
|
||||||
|
LDY.b #$00
|
||||||
|
LDA.w DungeonID
|
||||||
|
ASL A
|
||||||
|
TAX
|
||||||
|
LDA.b NMISTRIPES
|
||||||
|
BEQ +
|
||||||
|
LDY.b #$20
|
||||||
|
+
|
||||||
|
|
||||||
|
; Dungeon Label
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$E660
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.w #$0300
|
||||||
|
STA.w GFXStripes+$04, Y
|
||||||
|
|
||||||
|
LDA.l DungeonLabels+0, X
|
||||||
|
STA.w GFXStripes+$06, Y
|
||||||
|
LDA.l DungeonLabels+2, X
|
||||||
|
STA.w GFXStripes+$08, Y
|
||||||
|
|
||||||
|
TYA
|
||||||
|
CLC : ADC.w #$0008
|
||||||
|
TAY
|
||||||
|
|
||||||
|
; L/R switch indicators
|
||||||
|
LDA.w #$E310
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.w #$E910
|
||||||
|
STA.w GFXStripes+$0A, Y
|
||||||
|
LDA.w #$E318
|
||||||
|
STA.w GFXStripes+$12, Y
|
||||||
|
LDA.w #$E918
|
||||||
|
STA.w GFXStripes+$1A, Y
|
||||||
|
|
||||||
|
LDA.w #$0300
|
||||||
|
STA.w GFXStripes+$04, Y
|
||||||
|
STA.w GFXStripes+$0C, Y
|
||||||
|
STA.w GFXStripes+$14, Y
|
||||||
|
STA.w GFXStripes+$1C, Y
|
||||||
|
|
||||||
|
LDA.w #$49AF
|
||||||
|
STA.w GFXStripes+$06, Y
|
||||||
|
STA.w GFXStripes+$16, Y
|
||||||
|
LDA.w #$099E
|
||||||
|
STA.w GFXStripes+$08, Y
|
||||||
|
STA.w GFXStripes+$18, Y
|
||||||
|
|
||||||
|
LDA.w #$099F
|
||||||
|
STA.w GFXStripes+$0E, Y
|
||||||
|
STA.w GFXStripes+$1E, Y
|
||||||
|
LDA.w #$09AF
|
||||||
|
STA.w GFXStripes+$10, Y
|
||||||
|
STA.w GFXStripes+$20, Y
|
||||||
|
|
||||||
|
TYA
|
||||||
|
CLC : ADC.w #$0020
|
||||||
|
TAY
|
||||||
|
|
||||||
|
LDA.l DRMode
|
||||||
|
BNE .doors
|
||||||
|
JMP .skip_doors
|
||||||
|
|
||||||
|
.doors
|
||||||
|
; Select for Next Entrance indicator
|
||||||
|
LDA.w #$E311
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.w #$E319
|
||||||
|
STA.w GFXStripes+$16, Y
|
||||||
|
|
||||||
|
LDA.w #$0F00
|
||||||
|
STA.w GFXStripes+$04, Y
|
||||||
|
STA.w GFXStripes+$18, Y
|
||||||
|
|
||||||
|
LDA.w #$09B8
|
||||||
|
LDX.b #$07
|
||||||
|
-
|
||||||
|
STA.w GFXStripes+$06, Y
|
||||||
|
STA.w GFXStripes+$1A, Y
|
||||||
|
INC A
|
||||||
|
INY : INY
|
||||||
|
DEX
|
||||||
|
BPL -
|
||||||
|
|
||||||
|
TYA
|
||||||
|
CLC : ADC.w #$0018
|
||||||
|
TAY
|
||||||
|
|
||||||
|
LDA.l CachedDungeonID
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w DungeonID
|
||||||
|
BNE .skip_doors
|
||||||
|
|
||||||
|
; Y for Current Location indicator
|
||||||
|
LDA.w #$A411
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.w #$A419
|
||||||
|
STA.w GFXStripes+$12, Y
|
||||||
|
|
||||||
|
LDA.w #$0B00
|
||||||
|
STA.w GFXStripes+$04, Y
|
||||||
|
STA.w GFXStripes+$14, Y
|
||||||
|
|
||||||
|
LDA.w #$09A9
|
||||||
|
LDX.b #$05
|
||||||
|
-
|
||||||
|
STA.w GFXStripes+$06, Y
|
||||||
|
STA.w GFXStripes+$16, Y
|
||||||
|
INC A
|
||||||
|
INY : INY
|
||||||
|
DEX
|
||||||
|
BPL -
|
||||||
|
|
||||||
|
TYA
|
||||||
|
CLC : ADC.w #$0014
|
||||||
|
TAY
|
||||||
|
|
||||||
|
.skip_doors
|
||||||
|
SEP #$20
|
||||||
|
LDA.b #$FF
|
||||||
|
STA.w GFXStripes+$02, Y
|
||||||
|
LDA.b #$01
|
||||||
|
STA.b NMISTRIPES
|
||||||
|
|
||||||
|
INC.w $020D ; what we wrote over
|
||||||
|
RTL
|
||||||
|
|
||||||
|
StartCurrentRoomSearch:
|
||||||
|
LDA.w DungeonMapFloorCountData, X
|
||||||
|
LSR A : LSR A : LSR A : LSR A
|
||||||
|
STA.b $00
|
||||||
|
LDA.w DungeonMapFloorCountData, X
|
||||||
|
AND.b #$0F
|
||||||
|
CLC : ADC.b $00
|
||||||
|
ASL A
|
||||||
|
TAY
|
||||||
|
RTL
|
||||||
|
|
||||||
|
FindCurrentRoom:
|
||||||
|
LDA.w DungeonMapFloorToDataOffset, Y
|
||||||
|
STA.b $0C
|
||||||
|
LDY.w #$0000
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
.next_room_check
|
||||||
|
CPY.b $0C
|
||||||
|
BCS .not_found
|
||||||
|
|
||||||
|
LDA.b ($04), Y
|
||||||
|
INY
|
||||||
|
CMP.b $0E
|
||||||
|
BEQ .found
|
||||||
|
|
||||||
|
LDA.b $00
|
||||||
|
CMP.b #$40
|
||||||
|
BCS .next_row
|
||||||
|
|
||||||
|
CLC : ADC.b #$10
|
||||||
|
STA.b $00
|
||||||
|
BRA .next_room_check
|
||||||
|
|
||||||
|
.next_row
|
||||||
|
STZ.b $00
|
||||||
|
|
||||||
|
LDA.b $02
|
||||||
|
CMP.b #$40
|
||||||
|
BCS .next_floor
|
||||||
|
CLC : ADC.b #$10
|
||||||
|
STA.b $02
|
||||||
|
BRA .next_room_check
|
||||||
|
|
||||||
|
.next_floor
|
||||||
|
STZ.b $02
|
||||||
|
BRA .next_room_check
|
||||||
|
|
||||||
|
.found
|
||||||
|
JML $8AE891
|
||||||
|
|
||||||
|
.not_found
|
||||||
|
JML $8AE8CD
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetItemRiseTimer:
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$01 : BNE .not_from_chest
|
||||||
|
LDA.b #$38 : STA.w AncillaTimer, X
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.not_from_chest
|
||||||
|
JSL ItemIsJunk
|
||||||
|
BEQ .default
|
||||||
|
|
||||||
|
.junk
|
||||||
|
LDA.l JunkItemTimer : AND.b #$3F : STA.w AncillaTimer, X
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.default
|
||||||
|
TYA : STA.w AncillaTimer, X ; What we wrote over
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ItemIsJunk:
|
||||||
|
PHX
|
||||||
|
LDA.l JunkItemTimer : BIT.b #$3F : BEQ .not_junk
|
||||||
|
BIT.b #$80 : BNE .check
|
||||||
|
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BNE .check
|
||||||
|
LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .check
|
||||||
|
BRA .not_junk
|
||||||
|
|
||||||
|
.check
|
||||||
|
LDA.w AncillaGet, X
|
||||||
|
TAX
|
||||||
|
LDA.l JunkTable, X
|
||||||
|
PLX
|
||||||
|
CMP.b #$00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.not_junk
|
||||||
|
PLX
|
||||||
|
LDA.b #$00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; A = item id being collected
|
||||||
|
ItemGetAlternateSFX:
|
||||||
|
PEA.w $C567 ; SNES to RTS to in bank 08
|
||||||
|
LDA.w AncillaGet, X : CMP.b #$4A : BNE +
|
||||||
|
; collecting pre-activated flute
|
||||||
|
LDA.b #$13 : JML Ancilla_SFX2_Near
|
||||||
|
+
|
||||||
|
JSL ItemIsJunk : BEQ .normal
|
||||||
|
LDA.b #$3B : JML Ancilla_SFX3_Near
|
||||||
|
.normal
|
||||||
|
LDA.b #$0F : JML Ancilla_SFX3_Near
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; A = item id being collected
|
||||||
|
ItemGetOverworldAlternateSFX:
|
||||||
|
CPY.b #$4A : BNE +
|
||||||
|
; pre-activated flute
|
||||||
|
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$13 : STA.w SFX2
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
JSL ItemIsJunk : BEQ .normal
|
||||||
|
.junk
|
||||||
|
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$3B : STA.w SFX3
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$0F : STA.w SFX3
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
UpdateLootHUD:
|
||||||
|
PHP
|
||||||
|
REP #$30
|
||||||
|
PHX : PHY
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
LDA.l ShowLootInHUD : BEQ .setting_off
|
||||||
|
LDA.b IndoorsFlag : BEQ .done
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
LDA.b $00 : PHA
|
||||||
|
LDA.b $02 : PHA
|
||||||
|
LDA.b $04 : PHA
|
||||||
|
LDA.b $06 : PHA
|
||||||
|
LDA.b $08 : PHA
|
||||||
|
LDA.b $0E : PHA
|
||||||
|
|
||||||
|
; if if door rando, check for section of supertile
|
||||||
|
LDA.l DRMode
|
||||||
|
BNE +
|
||||||
|
|
||||||
|
; if not in door rando, check for section of supertile if we're not in a dungeon
|
||||||
|
LDA.w DungeonID
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BEQ +
|
||||||
|
|
||||||
|
; just load the room id, we don't care about sections
|
||||||
|
LDA.b RoomIndex
|
||||||
|
BRA .check
|
||||||
|
|
||||||
|
+ ; figure out section before checking
|
||||||
|
JSL DetectLinksSection
|
||||||
|
INC A
|
||||||
|
XBA
|
||||||
|
ASL A : ASL A : ASL A : ASL A
|
||||||
|
ORA.b RoomIndex
|
||||||
|
.check
|
||||||
|
JSL CheckLoot
|
||||||
|
|
||||||
|
SEP #$30
|
||||||
|
CMP.l ShowItems_hud_cap
|
||||||
|
BCC +
|
||||||
|
LDA.l ShowItems_hud_cap
|
||||||
|
+
|
||||||
|
|
||||||
|
LDX.w DungeonID
|
||||||
|
CPX.b #$FF
|
||||||
|
BNE +
|
||||||
|
CMP.l ShowItems_cave_cap
|
||||||
|
BCC +
|
||||||
|
LDA.l ShowItems_cave_cap
|
||||||
|
+
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
|
||||||
|
ASL A : TAX
|
||||||
|
LDA.l HUDLootTypeIcons, X
|
||||||
|
STA.w EnemyDropIndicator
|
||||||
|
|
||||||
|
PLA : STA.b $0E
|
||||||
|
PLA : STA.b $08
|
||||||
|
PLA : STA.b $06
|
||||||
|
PLA : STA.b $04
|
||||||
|
PLA : STA.b $02
|
||||||
|
PLA : STA.b $00
|
||||||
|
BRA .done
|
||||||
|
|
||||||
|
.setting_off
|
||||||
|
JSL SetupEnemyDropIndicator
|
||||||
|
|
||||||
|
.done
|
||||||
|
REP #$30
|
||||||
|
PLY : PLX
|
||||||
|
PLP
|
||||||
|
RTL
|
||||||
+213
@@ -0,0 +1,213 @@
|
|||||||
|
LoadStripes:
|
||||||
|
CPY.b #$09
|
||||||
|
BEQ .dungeon_map
|
||||||
|
.not_dungeon_map
|
||||||
|
LDA.w $80937A, Y
|
||||||
|
STA.b $00
|
||||||
|
LDA.w $809383,Y
|
||||||
|
STA.b $01
|
||||||
|
LDA.w $80938C,Y
|
||||||
|
STA.b $02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.dungeon_map
|
||||||
|
LDA.l DRMode
|
||||||
|
BNE .6x6
|
||||||
|
|
||||||
|
.5x5
|
||||||
|
LDA.b #BG3DungeonMap5x5Stripes>>0
|
||||||
|
STA.b $00
|
||||||
|
LDA.b #BG3DungeonMap5x5Stripes>>8
|
||||||
|
STA.b $01
|
||||||
|
LDA.b #BG3DungeonMap5x5Stripes>>16
|
||||||
|
STA.b $02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.6x6
|
||||||
|
LDA.b #BG3DungeonMap6x6Stripes>>0
|
||||||
|
STA.b $00
|
||||||
|
LDA.b #BG3DungeonMap6x6Stripes>>8
|
||||||
|
STA.b $01
|
||||||
|
LDA.b #BG3DungeonMap6x6Stripes>>16
|
||||||
|
STA.b $02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
LoadLastHUDPalette:
|
||||||
|
; what we wrote over
|
||||||
|
JSL $9BEE52
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA.l MapHUDPalette
|
||||||
|
STA.l PaletteBuffer+$3A
|
||||||
|
LDA.l MapHUDPalette+2
|
||||||
|
STA.l PaletteBuffer+$3C
|
||||||
|
LDA.l MapHUDPalette+4
|
||||||
|
STA.l PaletteBuffer+$3E
|
||||||
|
SEP #$20
|
||||||
|
RTL
|
||||||
|
|
||||||
|
BG3DungeonMap5x5Stripes:
|
||||||
|
; vanilla stuff
|
||||||
|
dw $4260, $0100, $2100
|
||||||
|
dw $4360, $0E40, $2101
|
||||||
|
dw $4B60, $0100, $6100
|
||||||
|
dw $6260, $2EC0, $2110
|
||||||
|
dw $6B60, $2EC0, $6110
|
||||||
|
dw $6263, $0100, $A100
|
||||||
|
dw $6363, $0E40, $A101
|
||||||
|
dw $6B63, $0100, $E100
|
||||||
|
dw $8460, $0B00, $2102, $2103, $2104, $2105, $2106, $2107
|
||||||
|
dw $A460, $0B00, $2112, $2113, $2114, $2115, $2116, $2117
|
||||||
|
dw $5D60, $0100, $6100
|
||||||
|
dw $7D60, $2EC0, $6110
|
||||||
|
dw $7D63, $0100, $E100
|
||||||
|
dw $0060, $7E40, $2111
|
||||||
|
dw $8063, $3E41, $2111
|
||||||
|
dw $0060, $3EC0, $2111
|
||||||
|
dw $0160, $3EC0, $2111
|
||||||
|
dw $0C60, $3EC0, $2111
|
||||||
|
dw $0D60, $3EC0, $2111
|
||||||
|
dw $1E60, $3EC0, $2111
|
||||||
|
dw $1F60, $3EC0, $2111
|
||||||
|
|
||||||
|
; left edge of map border, from vanilla
|
||||||
|
dw $4E60, $0100, $2100
|
||||||
|
dw $4F60, $1A40, $2101
|
||||||
|
dw $6E60, $2EC0, $2110
|
||||||
|
dw $6E63, $0100, $A100
|
||||||
|
dw $6F63, $1A40, $A101
|
||||||
|
|
||||||
|
; horizontal borders
|
||||||
|
dw $7260, $1240, $1D11
|
||||||
|
dw $D261, $1240, $1D11
|
||||||
|
dw $F261, $1240, $1D11
|
||||||
|
dw $5263, $1240, $1D11
|
||||||
|
|
||||||
|
; vertical borders
|
||||||
|
dw $7160, $2EC0, $1D11
|
||||||
|
dw $7C60, $2EC0, $1D11
|
||||||
|
|
||||||
|
macro TopOfSquares(start)
|
||||||
|
; silly Big Endian
|
||||||
|
db <start>>>8, <start>, $00, $13
|
||||||
|
dw $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
macro BottomOfSquares(start)
|
||||||
|
; silly Big Endian
|
||||||
|
db <start>>>8, <start>, $00, $13
|
||||||
|
dw $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
macro FullRow(start)
|
||||||
|
%TopOfSquares(<start>)
|
||||||
|
%BottomOfSquares(<start>+$20)
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
; top grid
|
||||||
|
%FullRow($6092)
|
||||||
|
%FullRow($60D2)
|
||||||
|
%FullRow($6112)
|
||||||
|
%FullRow($6152)
|
||||||
|
%FullRow($6192)
|
||||||
|
|
||||||
|
%FullRow($6212)
|
||||||
|
%FullRow($6252)
|
||||||
|
%FullRow($6292)
|
||||||
|
%FullRow($62D2)
|
||||||
|
%FullRow($6312)
|
||||||
|
|
||||||
|
db $FF
|
||||||
|
|
||||||
|
BG3DungeonMap6x6Stripes:
|
||||||
|
; vanilla
|
||||||
|
dw $4260, $0100, $2100
|
||||||
|
dw $4360, $0E40, $2101
|
||||||
|
dw $4B60, $0100, $6100
|
||||||
|
dw $8460, $0B00, $2102, $2103, $2104, $2105, $2106, $2107
|
||||||
|
dw $A460, $0B00, $2112, $2113, $2114, $2115, $2116, $2117
|
||||||
|
dw $0060, $7E40, $2111
|
||||||
|
dw $8063, $3E41, $2111
|
||||||
|
dw $0060, $3EC0, $2111
|
||||||
|
dw $0160, $3EC0, $2111
|
||||||
|
dw $0C60, $3EC0, $2111
|
||||||
|
dw $0D60, $3EC0, $2111
|
||||||
|
dw $1E60, $3EC0, $2111
|
||||||
|
dw $1F60, $3EC0, $2111
|
||||||
|
|
||||||
|
; left side border
|
||||||
|
dw $6260, $1AC0, $2110
|
||||||
|
dw $6B60, $1AC0, $6110
|
||||||
|
dw $2262, $0100, $A100
|
||||||
|
dw $2362, $0E40, $A101
|
||||||
|
dw $2B62, $0100, $E100
|
||||||
|
|
||||||
|
; right side top area border
|
||||||
|
dw $4E60, $0100, $2100
|
||||||
|
dw $4F60, $1A40, $2101
|
||||||
|
dw $5D60, $0100, $6100
|
||||||
|
dw $6E60, $1AC0, $2110
|
||||||
|
dw $7D60, $1AC0, $6110
|
||||||
|
dw $2E62, $0100, $A100
|
||||||
|
dw $2F62, $1A40, $A101
|
||||||
|
dw $3D62, $0100, $E100
|
||||||
|
|
||||||
|
; right side bottom area border
|
||||||
|
dw $8E62, $0100, $2100
|
||||||
|
dw $8F62, $1A40, $2101
|
||||||
|
dw $9D62, $0100, $6100
|
||||||
|
dw $AE62, $06C0, $2110
|
||||||
|
dw $BD62, $06C0, $6110
|
||||||
|
dw $2E63, $0100, $A100
|
||||||
|
dw $2F63, $1A40, $A101
|
||||||
|
dw $3D63, $0100, $E100
|
||||||
|
|
||||||
|
; blank below left side
|
||||||
|
dw $4262, $4440, $2111
|
||||||
|
dw $6262, $4440, $2111
|
||||||
|
|
||||||
|
dw $8262, $1240, $2111
|
||||||
|
dw $A262, $1240, $2111
|
||||||
|
dw $C262, $1240, $2111
|
||||||
|
dw $E262, $1240, $2111
|
||||||
|
dw $0263, $1240, $2111
|
||||||
|
dw $2263, $1240, $2111
|
||||||
|
|
||||||
|
dw $4263, $4440, $2111
|
||||||
|
dw $6263, $4440, $2111
|
||||||
|
|
||||||
|
; map area inside top area
|
||||||
|
dw $6F60, $1A40, $1D11
|
||||||
|
dw $8F60, $1A40, $1D11
|
||||||
|
dw $AF60, $1A40, $1D11
|
||||||
|
dw $CF60, $1A40, $1D11
|
||||||
|
dw $EF60, $1A40, $1D11
|
||||||
|
dw $0F61, $1A40, $1D11
|
||||||
|
dw $2F61, $1A40, $1D11
|
||||||
|
dw $4F61, $1A40, $1D11
|
||||||
|
dw $6F61, $1A40, $1D11
|
||||||
|
dw $8F61, $1A40, $1D11
|
||||||
|
dw $AF61, $1A40, $1D11
|
||||||
|
dw $CF61, $1A40, $1D11
|
||||||
|
dw $EF61, $1A40, $1D11
|
||||||
|
dw $0F62, $1A40, $1D11
|
||||||
|
|
||||||
|
; center square
|
||||||
|
dw $3561, $0300
|
||||||
|
dw $5D4C, $1D4C
|
||||||
|
|
||||||
|
dw $5561, $0300
|
||||||
|
dw $DD4C, $9D4C
|
||||||
|
|
||||||
|
; map area inside bottom area
|
||||||
|
dw $AF62, $1A40, $1D11
|
||||||
|
|
||||||
|
dw $CF62, $1B00
|
||||||
|
dw $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $5D4C, $1D4C, $1D11, $1D11, $5D4C, $1D4C, $1D11
|
||||||
|
|
||||||
|
dw $EF62, $1B00
|
||||||
|
dw $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $DD4C, $9D4C, $1D11, $1D11, $DD4C, $9D4C, $1D11
|
||||||
|
|
||||||
|
dw $0F63, $1A40, $1D11
|
||||||
|
|
||||||
|
db $FF
|
||||||
@@ -115,7 +115,9 @@ RTL
|
|||||||
CheckTransitionOverworld:
|
CheckTransitionOverworld:
|
||||||
STA.b $8A
|
STA.b $8A
|
||||||
STA.w $040A ; what we wrote over
|
STA.w $040A ; what we wrote over
|
||||||
JML MaybeMarkFluteSpotVisited
|
JSL MaybeMarkFluteSpotVisited
|
||||||
|
LDA.b $8A
|
||||||
|
RTL
|
||||||
|
|
||||||
CheckFlute:
|
CheckFlute:
|
||||||
LDA.l FluteBitfield
|
LDA.l FluteBitfield
|
||||||
+235
@@ -0,0 +1,235 @@
|
|||||||
|
org $B9F000
|
||||||
|
SupertileRoomShapes:
|
||||||
|
incsrc data/supertile_shapes.asm
|
||||||
|
warnpc $B9F800
|
||||||
|
padbyte $FF
|
||||||
|
pad $B9F800
|
||||||
|
|
||||||
|
org $B9F800
|
||||||
|
DungeonMapData:
|
||||||
|
db $02, $04, $00, $00 ; Sewers
|
||||||
|
db $1A, $00, $00, $00 ; Hyrule Castle
|
||||||
|
db $00, $06, $00, $00 ; Eastern Palace
|
||||||
|
db $04, $14, $00, $00 ; Desert Palace
|
||||||
|
db $14, $0C, $01, $00 ; Castle Tower
|
||||||
|
db $0C, $10, $00, $00 ; Swamp Palace
|
||||||
|
db $08, $0A, $00, $00 ; Palace of Darkness
|
||||||
|
db $12, $18, $00, $00 ; Misery Mire
|
||||||
|
db $0A, $16, $FF, $00 ; Skull Woods
|
||||||
|
db $16, $0E, $00, $00 ; Ice Palace
|
||||||
|
db $06, $08, $01, $00 ; Tower of Hera
|
||||||
|
db $10, $12, $00, $00 ; Thieves Town
|
||||||
|
db $0E, $1A, $00, $00 ; Turtle Rock
|
||||||
|
db $18, $02, $01, $00 ; Ganon's Tower
|
||||||
|
db $1A, $02, $00, $00 ; Extra
|
||||||
|
db $1A, $02, $00, $00 ; Extra
|
||||||
|
|
||||||
|
struct DungeonMapData DungeonMapData
|
||||||
|
.prev: skip 1
|
||||||
|
.next: skip 1
|
||||||
|
.floor: skip 1
|
||||||
|
.unused: skip 1
|
||||||
|
endstruct
|
||||||
|
|
||||||
|
warnpc $B9F840
|
||||||
|
org $B9F840
|
||||||
|
|
||||||
|
DoorConnectionPointers:
|
||||||
|
skip $20
|
||||||
|
|
||||||
|
warnpc $B9F860
|
||||||
|
org $B9F860
|
||||||
|
|
||||||
|
CustomMapPointers:
|
||||||
|
skip $20
|
||||||
|
|
||||||
|
warnpc $B9F880
|
||||||
|
org $B9F880
|
||||||
|
|
||||||
|
LootTypeIcons:
|
||||||
|
dw $0B00, $0B00, $0B00, $0B00 ; 00 - nothing
|
||||||
|
dw $2DCB, $6DCB, $ADCB, $EDCB ; 01 - unknown - dot
|
||||||
|
dw $29EB, $69EB, $29FB, $69FB ; 02 - junk - pot
|
||||||
|
dw $29CA, $69CA, $29DA, $29DB ; 03 - small key
|
||||||
|
dw $29E9, $69E9, $29F9, $69F9 ; 04 - triforce piece
|
||||||
|
dw $29DD, $69DD, $A9DD, $E9DD ; 05 - safety - plus
|
||||||
|
dw $29EC, $69EC, $29FC, $69FC ; 06 - less important item - small chest
|
||||||
|
dw $29CE, $29CF, $29DE, $29DF ; 07 - map
|
||||||
|
dw $29E8, $69E8, $29F8, $69F8 ; 08 - compass
|
||||||
|
dw $29CA, $69CA, $29DA, $29DB ; 09 - small key
|
||||||
|
dw $29C8, $69C8, $29D8, $29D9 ; 0A - big key
|
||||||
|
dw $29ED, $69ED, $29FD, $69FD ; 0B - important inventory item - big chest
|
||||||
|
dw $29CC, $29CD, $29DC, $69DC ; 0C - pendant
|
||||||
|
dw $2DC9, $69C9, $A9C9, $EDC9 ; 0D - crystal
|
||||||
|
dw $29E9, $69E9, $29F9, $69F9 ; 0E - triforce piece
|
||||||
|
dw $29EA, $69EA, $29FA, $69FA ; 0F - triforce
|
||||||
|
|
||||||
|
warnpc $B9F900
|
||||||
|
org $B9F900
|
||||||
|
LootTypeMapping:
|
||||||
|
incsrc data/item_mapping.asm
|
||||||
|
|
||||||
|
warnpc $B9FA00
|
||||||
|
org $B9FA00
|
||||||
|
; Room ID mappings to bit to check for presence and address of item drop
|
||||||
|
MiscLocations:
|
||||||
|
dw $00C8 : db $04 : dl HeartContainer_ArmosKnights
|
||||||
|
dw $0033 : db $04 : dl HeartContainer_Lanmolas
|
||||||
|
dw $0007 : db $04 : dl HeartContainer_Moldorm
|
||||||
|
|
||||||
|
dw $005A : db $04 : dl HeartContainer_HelmasaurKing
|
||||||
|
dw $0006 : db $04 : dl HeartContainer_Arrghus
|
||||||
|
dw $0029 : db $04 : dl HeartContainer_Mothula
|
||||||
|
dw $00AC : db $04 : dl HeartContainer_Blind
|
||||||
|
dw $00DE : db $04 : dl HeartContainer_Kholdstare
|
||||||
|
dw $0090 : db $04 : dl HeartContainer_Vitreous
|
||||||
|
dw $00A4 : db $04 : dl HeartContainer_Trinexx
|
||||||
|
|
||||||
|
dw $0073 : db $05 : dl BonkKey_Desert ; torch
|
||||||
|
dw $008C : db $05 : dl BonkKey_GTower ; torch
|
||||||
|
dw $0087 : db $05 : dl StandingKey_Hera
|
||||||
|
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Placeholders
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Aga 1? ($0020)
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Ice Armos? ($001C)
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Lanmolas 2? ($0033)
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Moldorm 2? ($004D)
|
||||||
|
dw $FFFF : db $FF : dl $FFFFFF ; Aga 2? ($000D)
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
|
warnpc $B9FA9A
|
||||||
|
org $B9FA9A
|
||||||
|
MapHUDPalette:
|
||||||
|
dw $0000, $3ED8, $2E54
|
||||||
|
|
||||||
|
warnpc $B9FAA0
|
||||||
|
org $B9FAA0
|
||||||
|
PrizeLocations:
|
||||||
|
dw $00C8 : db $02 ; Armos Knights
|
||||||
|
dw $0033 : db $03 ; Lanmolas
|
||||||
|
dw $0006 : db $05 ; Arrghus
|
||||||
|
dw $005A : db $06 ; Helmasaur King
|
||||||
|
dw $0090 : db $07 ; Vitreous
|
||||||
|
dw $0029 : db $08 ; Mothula
|
||||||
|
dw $00DE : db $09 ; Kholdstare
|
||||||
|
dw $0007 : db $0A ; Moldorm
|
||||||
|
dw $00AC : db $0B ; Blind
|
||||||
|
dw $00A4 : db $0C ; Trinexx
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
|
warnpc $B9FAC0
|
||||||
|
org $B9FAC0
|
||||||
|
SupertileEntrances:
|
||||||
|
incsrc data/entrance_tiles.asm
|
||||||
|
warnpc $B9FB00
|
||||||
|
padbyte $FF
|
||||||
|
pad $B9FB00
|
||||||
|
|
||||||
|
; $B9FB00
|
||||||
|
DungeonLabels:
|
||||||
|
dw $2550, $2579 ; Sewers
|
||||||
|
dw $2564, $255F ; Hyrule Castle
|
||||||
|
dw $2561, $256C ; Eastern Palace
|
||||||
|
dw $2560, $256C ; Desert Palace
|
||||||
|
dw $255D, $2570 ; Agahnim's Tower
|
||||||
|
dw $256F, $256C ; Swamp Palace
|
||||||
|
dw $256C, $2560 ; Palace of Darkness
|
||||||
|
dw $2569, $2569 ; Misery Mire
|
||||||
|
dw $256F, $2573 ; Skull Woods
|
||||||
|
dw $2565, $256C ; Ice Palace
|
||||||
|
dw $2570, $2564 ; Tower of Hera
|
||||||
|
dw $2570, $2570 ; Thieves' Town
|
||||||
|
dw $2570, $256E ; Turtle Rock
|
||||||
|
dw $2563, $2570 ; Ganon's Tower
|
||||||
|
dw $25A4, $25A4 ; Reserved
|
||||||
|
dw $25A4, $25A4 ; Reserved
|
||||||
|
|
||||||
|
; $B9FB40
|
||||||
|
HUDLootTypeIcons:
|
||||||
|
dw $287F ; 00 - nothing
|
||||||
|
dw $295C ; 01 - unknown - dot
|
||||||
|
dw $2954 ; 02 - junk - pot
|
||||||
|
dw $2950 ; 03 - small key
|
||||||
|
dw $2952 ; 04 - triforce piece
|
||||||
|
dw $2955 ; 05 - safety - plus
|
||||||
|
dw $2953 ; 06 - less important item - small chest
|
||||||
|
dw $2957 ; 07 - map
|
||||||
|
dw $2D56 ; 08 - compass
|
||||||
|
dw $2950 ; 09 - small key
|
||||||
|
dw $2951 ; 0A - big key
|
||||||
|
dw $295A ; 0B - important inventory item - big chest
|
||||||
|
dw $2D58 ; 0C - pendant
|
||||||
|
dw $2D59 ; 0D - crystal
|
||||||
|
dw $2952 ; 0E - triforce piece
|
||||||
|
dw $295B ; 0F - triforce
|
||||||
|
|
||||||
|
; $B9FB60
|
||||||
|
|
||||||
|
warnpc $B9FE00
|
||||||
|
org $B9FE00
|
||||||
|
JunkTable:
|
||||||
|
incsrc data/junk_items.asm
|
||||||
|
|
||||||
|
warnpc $B9FF00
|
||||||
|
org $B9FF00
|
||||||
|
; $00 - do not show anything
|
||||||
|
; $01 - show presence of supertile as dark square
|
||||||
|
; $02 - show presence of quadrants as dark squares
|
||||||
|
; $03 - show outline of shape with walls but no interior details (palette 5)
|
||||||
|
; $04 - show dark with stairs but no hole/internal walls (palette 4)
|
||||||
|
; $05 - show mostly lit with stairs and holes/internal walls (palette 3)
|
||||||
|
; $06 - show fully lit with stairs and holes/internal walls (palette 2)
|
||||||
|
ShowRooms:
|
||||||
|
.default
|
||||||
|
db $02
|
||||||
|
.have_map
|
||||||
|
db $05
|
||||||
|
.have_compass
|
||||||
|
db $03
|
||||||
|
.visited_tile
|
||||||
|
db $04
|
||||||
|
.reserved
|
||||||
|
skip 3
|
||||||
|
.dark_room_cap
|
||||||
|
db $01
|
||||||
|
warnpc $B9FF08
|
||||||
|
|
||||||
|
org $B9FF08
|
||||||
|
; $00 - do not show anything
|
||||||
|
; $01 - show presence of unobtained items
|
||||||
|
; $02 - show category of item
|
||||||
|
ShowItems:
|
||||||
|
.default
|
||||||
|
db $00
|
||||||
|
.have_map
|
||||||
|
db $00
|
||||||
|
.have_compass
|
||||||
|
db $02
|
||||||
|
.visited_tile
|
||||||
|
db $01
|
||||||
|
.reserved
|
||||||
|
skip 2
|
||||||
|
.hud_cap
|
||||||
|
db $FF
|
||||||
|
.cave_cap
|
||||||
|
db $01
|
||||||
|
warnpc $B9FF10
|
||||||
|
|
||||||
|
org $B9FF10
|
||||||
|
; ---P bepc
|
||||||
|
; P - dungeon prizes
|
||||||
|
; b - bosses (and torches in GT and desert, plus hera basement standing item)
|
||||||
|
; e - enemy drops
|
||||||
|
; p - pots
|
||||||
|
; c - chests
|
||||||
|
ItemSources:
|
||||||
|
db $09
|
||||||
|
|
||||||
|
; $B9FF11
|
||||||
|
AlwaysShowCompass:
|
||||||
|
db $01
|
||||||
|
|
||||||
|
; $B9FF12
|
||||||
|
ShowLootInHUD:
|
||||||
|
db $01
|
||||||
+26
@@ -0,0 +1,26 @@
|
|||||||
|
org $B9EE00
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
warnpc $B9EEE0
|
||||||
|
org $B9EEE0
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
B9Source:
|
||||||
|
; $01 = GK Baserom
|
||||||
|
; $FF = GK Adjuster Patch
|
||||||
|
db $01
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
GKRomVersion:
|
||||||
|
; $01 = Dungeon Maps
|
||||||
|
; .., $01 = Dark rooms don't show on map from visition
|
||||||
|
; .., $02 = OW Fog and Grid modes
|
||||||
|
; .., $03 = Loot level of current supertile in HUD
|
||||||
|
db $01, $03, $00
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
warnpc $B9EEF0
|
||||||
|
org $B9EEF0
|
||||||
|
GKRandomizerVersion:
|
||||||
|
padbyte $00
|
||||||
|
pad $B9EF00
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
+52
-21
@@ -40,14 +40,14 @@ RTL
|
|||||||
dw .crystals
|
dw .crystals
|
||||||
dw .pendant_bosses
|
dw .pendant_bosses
|
||||||
dw .crystal_bosses
|
dw .crystal_bosses
|
||||||
dw .bosses
|
dw .prize_bosses
|
||||||
dw .agahnim_defeated
|
dw .agahnim_defeated
|
||||||
dw .agahnim2_defeated
|
dw .agahnim2_defeated
|
||||||
dw .goal_item
|
dw .goal_item
|
||||||
dw .collection_rate
|
dw .collection_rate
|
||||||
dw .custom_goal
|
dw .custom_goal
|
||||||
dw .bingo
|
dw .bingo
|
||||||
dw .success
|
dw .all_bosses
|
||||||
dw .success
|
dw .success
|
||||||
dw .success
|
dw .success
|
||||||
dw .success
|
dw .success
|
||||||
@@ -70,19 +70,24 @@ RTL
|
|||||||
CMP.b #$07 : RTS
|
CMP.b #$07 : RTS
|
||||||
.pendant_bosses
|
.pendant_bosses
|
||||||
PHP
|
PHP
|
||||||
LDA.b #$02
|
LDA.b #$20
|
||||||
JSR CheckForBossesDefeated : PLP : BCC +
|
JSR CheckForBossesDefeated : PLP : BCC +
|
||||||
CMP.b #$03 : RTS
|
CMP.b #$03 : RTS
|
||||||
.crystal_bosses
|
.crystal_bosses
|
||||||
PHP
|
PHP
|
||||||
LDA.b #$01
|
LDA.b #$10
|
||||||
JSR CheckForBossesDefeated : PLP : BCC +
|
JSR CheckForBossesDefeated : PLP : BCC +
|
||||||
CMP.b #$07 : RTS
|
CMP.b #$07 : RTS
|
||||||
.bosses
|
.all_bosses
|
||||||
|
PHP
|
||||||
|
LDA.b #$30
|
||||||
|
JSR CheckForBossesDefeated : PLP : BCC +
|
||||||
|
CMP.b #$10 : RTS
|
||||||
|
.prize_bosses
|
||||||
PHP
|
PHP
|
||||||
LDA.b #$00
|
LDA.b #$00
|
||||||
JSR CheckForBossesDefeated : PLP : BCC +
|
JSR CheckForBossesDefeated : PLP : BCC +
|
||||||
CMP.b #$10 : RTS
|
CMP.b #$0A : RTS
|
||||||
+ CMP.b [Scrap00], Y : INY : RTS
|
+ CMP.b [Scrap00], Y : INY : RTS
|
||||||
.agahnim_defeated
|
.agahnim_defeated
|
||||||
LDA.l ProgressIndicator : CMP.b #$03 : RTS
|
LDA.l ProgressIndicator : CMP.b #$03 : RTS
|
||||||
@@ -346,7 +351,7 @@ CheckTowerOpen:
|
|||||||
;---------------------------------------------------------------------------------------------------
|
;---------------------------------------------------------------------------------------------------
|
||||||
CheckAgaForPed:
|
CheckAgaForPed:
|
||||||
REP #$20
|
REP #$20
|
||||||
; seems light_speed option to force blue balls is unused for now
|
; seems light_speed option to force blue balls is unused for now
|
||||||
BRA .vanilla
|
BRA .vanilla
|
||||||
|
|
||||||
.light_speed
|
.light_speed
|
||||||
@@ -368,12 +373,38 @@ CheckAgaForPed:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
;---------------------------------------------------------------------------------------------------
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
BossPrizeFlags:
|
||||||
|
; $00 = all prize bosses
|
||||||
|
db $00
|
||||||
|
db $01, $01, $01, $01, $01, $01, $01 ; crystals
|
||||||
|
db $01, $01, $01 ; pendants
|
||||||
|
db $00, $00, $00, $00, $00 ; padding
|
||||||
|
; $10 = all crystal bosses
|
||||||
|
db $00
|
||||||
|
db $01, $01, $01, $01, $01, $01, $01 ; crystals
|
||||||
|
db $00, $00, $00 ; pendants
|
||||||
|
db $00, $00, $00, $00, $00 ; padding
|
||||||
|
; $20 = all pendant bosses
|
||||||
|
db $00
|
||||||
|
db $00, $00, $00, $00, $00, $00, $00 ; crystals
|
||||||
|
db $01, $01, $01 ; pendants
|
||||||
|
db $00, $00, $00, $00, $00 ; padding
|
||||||
|
; $30 = all bosses
|
||||||
|
db $01 ; agas
|
||||||
|
db $01, $01, $01, $01, $01, $01, $01 ; crystals
|
||||||
|
db $01, $01, $01 ; pendants
|
||||||
|
db $00, $00, $00, $00, $00 ; padding
|
||||||
|
|
||||||
CheckForBossesDefeated:
|
CheckForBossesDefeated:
|
||||||
PHB : PHX : PHY
|
PHB : PHX : PHY
|
||||||
|
|
||||||
STA.b Scrap04 ; 0 = check all, 1 = check crystals, 2 = check pendants
|
; $00 = check prize bosses
|
||||||
|
; $10 = check crystal bosses
|
||||||
|
; $20 = check pendant bosses
|
||||||
|
; $30 = check all bosses
|
||||||
|
STA.b Scrap04
|
||||||
|
|
||||||
LDA.b #CrystalPendantFlags_3>>16
|
LDA.b #bank(CrystalPendantFlags_3)
|
||||||
PHA : PLB
|
PHA : PLB
|
||||||
|
|
||||||
STZ.b Scrap03 ; count of number of bosses killed
|
STZ.b Scrap03 ; count of number of bosses killed
|
||||||
@@ -381,22 +412,22 @@ CheckForBossesDefeated:
|
|||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
LDY.w #10
|
LDY.w #11
|
||||||
|
|
||||||
.next_check
|
.next_check
|
||||||
LDA.w CrystalPendantFlags_3+2,Y : AND.w #$00FF : BEQ .skip
|
SEP #$30
|
||||||
CMP.w #$0008 ; C set = pendant, C clear = crystal
|
LDA.w CrystalPendantFlags_3+2, Y
|
||||||
LDA.b Scrap04 : BEQ .proceed
|
CLC : ADC.b Scrap04
|
||||||
PHP : ROR : BCC +
|
TAX
|
||||||
PLP : BCS .skip : BRA .proceed
|
LDA.l BossPrizeFlags, X
|
||||||
+ PLP : BCC .skip
|
REP #$30
|
||||||
|
BEQ .skip
|
||||||
|
|
||||||
.proceed
|
TYA : ASL A : TAX
|
||||||
TYA : ASL : TAX
|
|
||||||
|
|
||||||
LDA.l DungeonMapBossRooms+4,X
|
LDA.l DungeonMapBossRooms+4, X
|
||||||
ASL : TAX
|
ASL A : TAX
|
||||||
LDA.l RoomDataWRAM.l,X
|
LDA.l RoomDataWRAM.l, X
|
||||||
|
|
||||||
AND.w #$0800 : BEQ .skip
|
AND.w #$0800 : BEQ .skip
|
||||||
INC.b Scrap03
|
INC.b Scrap03
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ JSL AddBonkTremors : NOP #4
|
|||||||
; Bonk Breakable Walls
|
; Bonk Breakable Walls
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $81CF8E ; CF8E <- Bank01.asm : 11641 (LDA $0372 : AND.w #$00FF)
|
org $81CF8E ; CF8E <- Bank01.asm : 11641 (LDA $0372 : AND.w #$00FF)
|
||||||
JSL BonkBreakableWall : NOP #2
|
JSL ValidDashCheck : NOP #2
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -139,6 +139,11 @@ GravestoneHook_continue:
|
|||||||
org $87C106
|
org $87C106
|
||||||
moveGravestone:
|
moveGravestone:
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
org $899A30
|
||||||
|
JSL ValidDashCheck : NOP #2
|
||||||
|
org $899A3A
|
||||||
|
JSL ValidDashCheck : NOP #2
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Jump Down Ledge
|
; Jump Down Ledge
|
||||||
@@ -840,10 +845,10 @@ JSL LoadModifiedIceFloorValue_a01 : NOP
|
|||||||
org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
|
org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
|
||||||
db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
|
db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
|
||||||
|
|
||||||
; unused item receipts
|
; unused item receipts - moved to pyramid fairy
|
||||||
org $81E97E
|
org $81E97E
|
||||||
dw $0116 : db $08
|
dw $0116 : db $5E
|
||||||
dw $0116 : db $25
|
dw $0116 : db $64
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
|
org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
|
||||||
JML GetSmithSword : NOP #4
|
JML GetSmithSword : NOP #4
|
||||||
@@ -2102,6 +2107,11 @@ JSL FlipperScrollWarp
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
;org $878F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
|
;org $878F51 ; <- 38F51 - Bank07.asm:2444 (JSR $AE54 ; $3AE54 IN ROM)
|
||||||
;JSL OnEnterWater : NOP
|
;JSL OnEnterWater : NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; Fixes getting bumped while swimming, unable to screen transition
|
||||||
|
org $879632
|
||||||
|
LinkState_Swimming:
|
||||||
|
JSL FixSwimBump
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Floodgate Softlock Fix
|
; Floodgate Softlock Fix
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -2748,6 +2758,13 @@ JSL MimicDirection
|
|||||||
org $828068
|
org $828068
|
||||||
JSL AdjustDefaultGraphics
|
JSL AdjustDefaultGraphics
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; Dungeon Indicator VRAM overwrite
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $828190
|
||||||
|
JSL LoadDungeonIndicator
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Special Weapons Modes
|
; Special Weapons Modes
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
+9
-40
@@ -165,6 +165,7 @@ AddInventory:
|
|||||||
LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .done
|
LDA.l !MULTIWORLD_RECEIVING_ITEM : BNE .done
|
||||||
REP #$30
|
REP #$30
|
||||||
LDA.l TotalItemCounter : INC : TAY
|
LDA.l TotalItemCounter : INC : TAY
|
||||||
|
JSL UpdateLootHUD
|
||||||
LDA.l BootsEquipment : AND.w #$00FF : BNE +
|
LDA.l BootsEquipment : AND.w #$00FF : BNE +
|
||||||
TYA : STA.l PreBootsLocations
|
TYA : STA.l PreBootsLocations
|
||||||
+
|
+
|
||||||
@@ -792,45 +793,13 @@ RTL
|
|||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
MaybePlaySelectSFX:
|
MaybePlaySelectSFX:
|
||||||
LDA.w DungeonID : BMI .not_dungeon
|
LDA.w DungeonID : BMI .not_dungeon
|
||||||
.play
|
.play
|
||||||
LDA.b #$20 : STA.w SFX3 ; menu select sound
|
LDA.b #$20 : STA.w SFX3 ; menu select sound
|
||||||
RTL
|
|
||||||
.not_dungeon
|
|
||||||
LDA.l HUDDungeonItems : BIT.b #$13 : BEQ .dont_play
|
|
||||||
BIT.b #$0C : BEQ .dont_play
|
|
||||||
BRA .play
|
|
||||||
.dont_play
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; A = item id being collected
|
|
||||||
ItemGetAlternateSFX:
|
|
||||||
PEA.w $C567 ; SNES to RTS to in bank 08
|
|
||||||
LDA.w AncillaGet, X : CMP.b #$4A : BNE +
|
|
||||||
; collecting pre-activated flute
|
|
||||||
LDA.b #$13 : JML Ancilla_SFX2_Near
|
|
||||||
+ ; not pre-activated flute
|
|
||||||
JSL.l ItemIsJunk : BEQ .normal
|
|
||||||
|
|
||||||
.junk
|
|
||||||
LDA.b #$3B : JML Ancilla_SFX3_Near ; what we wrote over
|
|
||||||
|
|
||||||
.normal
|
|
||||||
LDA.b #$0F : JML Ancilla_SFX3_Near ; what we wrote over
|
|
||||||
|
|
||||||
; A = item id being collected
|
|
||||||
ItemGetOverworldAlternateSFX:
|
|
||||||
CPY.b #$4A : BNE +
|
|
||||||
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$13 : STA.w SFX2
|
|
||||||
RTL
|
RTL
|
||||||
+ ; normal itemget sfx
|
.not_dungeon
|
||||||
JSL.l ItemIsJunk : BEQ .normal
|
LDA.l HUDDungeonItems : BIT.b #$13 : BEQ .dont_play
|
||||||
|
BIT.b #$0C : BEQ .dont_play
|
||||||
.junk
|
BRA .play
|
||||||
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$3B : STA.w SFX3
|
.dont_play
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.normal
|
|
||||||
JSL Sound_SetSfxPanWithPlayerCoords : ORA.b #$0F : STA.w SFX3 ; what we wrote over
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|||||||
@@ -89,7 +89,8 @@ org $80FDEE
|
|||||||
InitializeMirrorHDMA:
|
InitializeMirrorHDMA:
|
||||||
|
|
||||||
org $89D62E
|
org $89D62E
|
||||||
UWSpritesPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
;commenting out since this address can move
|
||||||
|
;UWSpritesPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||||
|
|
||||||
if !FEATURE_FIX_BASEROM
|
if !FEATURE_FIX_BASEROM
|
||||||
org $81DB67
|
org $81DB67
|
||||||
@@ -98,10 +99,18 @@ else
|
|||||||
endif
|
endif
|
||||||
UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||||
|
|
||||||
org $89DACE
|
if !FEATURE_FIX_BASEROM
|
||||||
|
org $01DDE7
|
||||||
|
else
|
||||||
|
org $89DACE
|
||||||
|
endif
|
||||||
UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
|
UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
|
||||||
|
|
||||||
org $A88000
|
if !FEATURE_FIX_BASEROM
|
||||||
|
org $89D92E
|
||||||
|
else
|
||||||
|
org $A88000
|
||||||
|
endif
|
||||||
UWSpritesData: ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
|
UWSpritesData: ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
|
||||||
; First $2800 bytes of this bank (28) is reserved for the sprite tables
|
; First $2800 bytes of this bank (28) is reserved for the sprite tables
|
||||||
|
|
||||||
@@ -212,7 +221,8 @@ RevealPotItem:
|
|||||||
STZ.w SpawnedItemIsMultiWorld
|
STZ.w SpawnedItemIsMultiWorld
|
||||||
BIT.b Scrap08
|
BIT.b Scrap08
|
||||||
BVS LoadMultiWorldPotItem
|
BVS LoadMultiWorldPotItem
|
||||||
BMI LoadMajorPotItem
|
BPL .normal_secret
|
||||||
|
JMP LoadMajorPotItem
|
||||||
|
|
||||||
.normal_secret
|
.normal_secret
|
||||||
STA.b Scrap08
|
STA.b Scrap08
|
||||||
@@ -233,6 +243,7 @@ RevealPotItem:
|
|||||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||||
+ REP #$10
|
+ REP #$10
|
||||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
||||||
|
JSL UpdateLootHUD
|
||||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
.obtained
|
.obtained
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
@@ -332,6 +343,7 @@ IncrementCountsForSubstitute:
|
|||||||
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
; Could increment GT Tower Pre Big Key but we aren't showing that stat right now
|
||||||
+
|
+
|
||||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter ; Increment Item Total
|
||||||
|
JSL UpdateLootHUD
|
||||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
.obtained
|
.obtained
|
||||||
SEP #$30 : PLX
|
SEP #$30 : PLX
|
||||||
@@ -348,7 +360,7 @@ ClearSpriteData:
|
|||||||
STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
|
STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
|
||||||
STZ.w SprRedrawFlag, X
|
STZ.w SprRedrawFlag, X
|
||||||
DEX : BPL .loop
|
DEX : BPL .loop
|
||||||
JSR SetupEnemyDropIndicator
|
JSL UpdateLootHUD
|
||||||
PLX
|
PLX
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
@@ -395,7 +407,7 @@ SetupEnemyDropIndicator:
|
|||||||
|
|
||||||
.done
|
.done
|
||||||
SEP #$20
|
SEP #$20
|
||||||
RTS
|
RTL
|
||||||
|
|
||||||
|
|
||||||
; Runs during sprite load of the room
|
; Runs during sprite load of the room
|
||||||
@@ -562,7 +574,7 @@ IncrementCountForMinor:
|
|||||||
LDA.l SpriteDropData, X : BIT.b Scrap0A : BNE .obtained
|
LDA.l SpriteDropData, X : BIT.b Scrap0A : BNE .obtained
|
||||||
ORA.b Scrap0A : STA.l SpriteDropData, X
|
ORA.b Scrap0A : STA.l SpriteDropData, X
|
||||||
SEP #$10
|
SEP #$10
|
||||||
JSR SetupEnemyDropIndicator
|
JSL UpdateLootHUD
|
||||||
REP #$20
|
REP #$20
|
||||||
LDX.w DungeonID : CPX.b #$FF : BEQ +
|
LDX.w DungeonID : CPX.b #$FF : BEQ +
|
||||||
CPX.b #$00 : BNE ++
|
CPX.b #$00 : BNE ++
|
||||||
@@ -618,10 +630,10 @@ MarkSRAMForItem:
|
|||||||
TYX
|
TYX
|
||||||
LDA.w SpawnedItemFlag : CMP.w #$0001 : BEQ +
|
LDA.w SpawnedItemFlag : CMP.w #$0001 : BEQ +
|
||||||
LDA.l SpriteDropData, X : ORA.b Scrap00 : STA.l SpriteDropData, X
|
LDA.l SpriteDropData, X : ORA.b Scrap00 : STA.l SpriteDropData, X
|
||||||
SEP #$10 : JSR SetupEnemyDropIndicator
|
|
||||||
BRA .end
|
BRA .end
|
||||||
+ LDA.l RoomPotData, X : ORA.b Scrap00 : STA.l RoomPotData, X
|
+ LDA.l RoomPotData, X : ORA.b Scrap00 : STA.l RoomPotData, X
|
||||||
.end
|
.end
|
||||||
|
JSL UpdateLootHUD
|
||||||
SEP #$30 : PLY : PLX
|
SEP #$30 : PLY : PLX
|
||||||
LDA.w RoomItemsTaken
|
LDA.w RoomItemsTaken
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
+10
-7
@@ -34,16 +34,19 @@ RTL
|
|||||||
; Output: 0 locked, 1 open
|
; Output: 0 locked, 1 open
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CheckForZelda:
|
CheckForZelda:
|
||||||
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
LDA.l ProgressIndicator : CMP.b #$02 : !BLT + ; Skip if rain is falling
|
||||||
LDA.b #$01 ; pretend we have zelda anyway
|
LDA.b #$01 ; pretend we have zelda anyway
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA.l FollowerIndicator
|
LDA.l FollowerIndicator
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
SetOverlayIfLamp:
|
SetOverlayIfLamp:
|
||||||
JSL LampCheck
|
JSL LampCheck
|
||||||
STA.b SUBDESQ ; write it directly to the overlay, this isn't a terrible idea at all
|
BEQ +
|
||||||
|
LDA.b #$01
|
||||||
|
+
|
||||||
|
STA.b SUBDESQ ; write it directly to the overlay, this isn't a terrible idea at all
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Mantle Object Changes
|
; Mantle Object Changes
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2
-2
@@ -9,7 +9,7 @@ UploadMenuOnlyIcons:
|
|||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #MenuOnlyIcons : STA.w $4342
|
LDA.w #MenuOnlyIcons : STA.w $4342
|
||||||
LDA.w #$1801 : STA.w $4340
|
LDA.w #$1801 : STA.w $4340
|
||||||
LDA.w #$0240 : STA.w $4345
|
LDA.w #$0310 : STA.w $4345
|
||||||
LDA.w #$0F800>>1 : STA.w $2116
|
LDA.w #$0F800>>1 : STA.w $2116
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
@@ -20,4 +20,4 @@ UploadMenuOnlyIcons:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
MenuOnlyIcons:
|
MenuOnlyIcons:
|
||||||
incbin "drfont.2bpp"
|
incbin "drfont.2bpp"
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+145
-23
@@ -40,7 +40,7 @@ dw $0000
|
|||||||
|
|
||||||
warnpc $8ABE2E
|
warnpc $8ABE2E
|
||||||
org $8ABE2E
|
org $8ABE2E
|
||||||
; located posx/posy, dislocated posx/posy, prize pox/posy
|
; located posx/posy, dislocated posx/posy, prize posx/posy
|
||||||
; located = proper location of icon (default: if you have map)
|
; located = proper location of icon (default: if you have map)
|
||||||
; dislocated = location of icon if proper location is hidden from player
|
; dislocated = location of icon if proper location is hidden from player
|
||||||
; highest bit on first posx indicates which world it should show in
|
; highest bit on first posx indicates which world it should show in
|
||||||
@@ -49,27 +49,27 @@ WorldMapIcon_pos:
|
|||||||
.hc
|
.hc
|
||||||
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
||||||
.ep
|
.ep
|
||||||
dw $0F31, $0620, $FF00, $FF00, $0F31, $0620
|
dw $0F40, $0660, $FF00, $FF00, $0F40, $0660
|
||||||
.dp
|
.dp
|
||||||
dw $0108, $0D70, $FF00, $FF00, $0108, $0D70
|
dw $0140, $0D00, $FF00, $FF00, $0140, $0D00
|
||||||
.at
|
.at
|
||||||
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
||||||
.sp
|
.sp
|
||||||
dw $8759, $0ED0, $FF00, $FF00, $8759, $0ED0
|
dw $8778, $0F50, $FF00, $FF00, $8778, $0F50
|
||||||
.pod
|
.pod
|
||||||
dw $8F40, $0620, $FF00, $FF00, $8F40, $0620
|
dw $8F40, $0660, $FF00, $FF00, $8F40, $0660
|
||||||
.mm
|
.mm
|
||||||
dw $8100, $0CA0, $FF00, $FF00, $8100, $0CA0
|
dw $8148, $0D00, $FF00, $FF00, $8148, $0D00
|
||||||
.sw
|
.sw
|
||||||
dw $8082, $00B0, $FF00, $FF00, $8082, $00B0
|
dw $80B0, $00C0, $FF00, $FF00, $80B0, $00C0
|
||||||
.ip
|
.ip
|
||||||
dw $8CA0, $0DA0, $FF00, $FF00, $8CA0, $0DA0
|
dw $8CA0, $0E00, $FF00, $FF00, $8CA0, $0E00
|
||||||
.toh
|
.toh
|
||||||
dw $08D0, $0080, $FF00, $FF00, $08D0, $0080
|
dw $0900, $0100, $FF00, $FF00, $0900, $0100
|
||||||
.tt
|
.tt
|
||||||
dw $81D0, $0780, $FF00, $FF00, $81D0, $0780
|
dw $81F8, $0800, $FF00, $FF00, $81F8, $0800
|
||||||
.tr
|
.tr
|
||||||
dw $8F11, $0103, $FF00, $FF00, $8F11, $0103
|
dw $8F20, $0100, $FF00, $FF00, $8F20, $0100
|
||||||
.gt
|
.gt
|
||||||
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
dw $FF00, $FF00, $FF00, $FF00, $FF00, $FF00
|
||||||
|
|
||||||
@@ -262,8 +262,8 @@ DrawPrizesOverride:
|
|||||||
|
|
||||||
; determine if draw and/or continue
|
; determine if draw and/or continue
|
||||||
JSR WorldMap_ValidateCoords : BCS .advance
|
JSR WorldMap_ValidateCoords : BCS .advance
|
||||||
JSR WorldMap_DrawTileOverlay
|
|
||||||
JSR WorldMap_DrawTile
|
JSR WorldMap_DrawTile
|
||||||
|
JSR WorldMap_DrawTileOverlay
|
||||||
.advance
|
.advance
|
||||||
LDY.b Scrap05 : DEY #2 : BMI + : JMP .next_dungeon : +
|
LDY.b Scrap05 : DEY #2 : BMI + : JMP .next_dungeon : +
|
||||||
PLB
|
PLB
|
||||||
@@ -321,24 +321,35 @@ RTS
|
|||||||
|
|
||||||
WorldMap_DrawTile:
|
WorldMap_DrawTile:
|
||||||
LDA.b Scrap00 : PHA
|
LDA.b Scrap00 : PHA
|
||||||
SEP #$20
|
LDA.l $7EC10A : BIT.w #$4000 : SEP #$20 : BNE .raw_coords ; use raw OAM coordinates
|
||||||
|
JSR WorldMap_CalculateOAMCoordinates
|
||||||
|
BCS .apply_offsets
|
||||||
|
REP #$20
|
||||||
|
BRA .exit
|
||||||
|
.raw_coords
|
||||||
|
STA.b Scrap0E
|
||||||
|
LDA.l $7EC108 : STA.b Scrap0F
|
||||||
|
.apply_offsets
|
||||||
|
LDX.b Scrap0A : BNE .aligned ; prize number/overlay: no offset
|
||||||
|
LDX.b Scrap0B : BEQ +
|
||||||
|
; 16x16 sprite: -8 pixels
|
||||||
|
LDA.b Scrap0E : SEC : SBC.b #$08 : STA.b Scrap0E
|
||||||
|
LDA.b Scrap0F : SBC.b #$08 : STA.b Scrap0F
|
||||||
|
BRA .aligned
|
||||||
|
+
|
||||||
|
; 8x8 sprite: -4 pixels
|
||||||
|
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
|
||||||
|
LDA.b Scrap0F : SBC.b #$04 : STA.b Scrap0F
|
||||||
|
.aligned
|
||||||
LDX.b Scrap0B : TXA : STA.b (OAMPtr+2)
|
LDX.b Scrap0B : TXA : STA.b (OAMPtr+2)
|
||||||
INC.b OAMPtr+2
|
INC.b OAMPtr+2
|
||||||
JSR WorldMap_CalculateOAMCoordinates
|
|
||||||
LDX.b Scrap0A : BEQ +
|
|
||||||
LDA.b Scrap0E : CLC : ADC.b #$04 : STA.b Scrap0E
|
|
||||||
LDA.b Scrap0F : CLC : ADC.b #$04 : STA.b Scrap0F
|
|
||||||
+
|
|
||||||
LDX.b Scrap0B : BEQ +
|
|
||||||
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
|
|
||||||
LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
|
|
||||||
+
|
|
||||||
REP #$20
|
REP #$20
|
||||||
PLA : STA.b Scrap00
|
|
||||||
LDA.b Scrap0E : STA.b (OAMPtr)
|
LDA.b Scrap0E : STA.b (OAMPtr)
|
||||||
INC.b OAMPtr : INC.b OAMPtr
|
INC.b OAMPtr : INC.b OAMPtr
|
||||||
LDA.b Scrap0C : STA.b (OAMPtr)
|
LDA.b Scrap0C : STA.b (OAMPtr)
|
||||||
INC.b OAMPtr : INC.b OAMPtr
|
INC.b OAMPtr : INC.b OAMPtr
|
||||||
|
.exit
|
||||||
|
PLA : STA.b Scrap00
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
; Y - dungeon index
|
; Y - dungeon index
|
||||||
@@ -423,6 +434,117 @@ WorldMap_CheckPrizeCollected:
|
|||||||
RTS
|
RTS
|
||||||
|
|
||||||
warnpc $8AC3B1
|
warnpc $8AC3B1
|
||||||
|
|
||||||
|
org $8AC3B6
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
; Y coordinate calculation: Quadratic approximation
|
||||||
|
; Formula: Y_oam = 0x16 + (Y * 118 >> 12) + ((Y>>4)^2 * 49 >> 8)
|
||||||
|
; Accurate to within ±1.5 pixels across entire range
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
REP #$20
|
||||||
|
LDA.l $7EC108 : ASL #4 ; world Y coordinate
|
||||||
|
PHA
|
||||||
|
; calculate linear term: (Y * 118) >> 12
|
||||||
|
SEP #$20
|
||||||
|
LDA.b #$76
|
||||||
|
JSR WorldMap_MultiplyAxB ; (Y>>4) * 118
|
||||||
|
REP #$20
|
||||||
|
STA.b Scrap00 ; linear term stored at high byte (Scrap01)
|
||||||
|
|
||||||
|
; calculate quadratic term: ((Y>>4)^2 * 49) >> 8
|
||||||
|
LDA.b 1,S
|
||||||
|
SEP #$20
|
||||||
|
XBA : TAX : XBA : TXA
|
||||||
|
JSR WorldMap_MultiplyAxB ; (Y>>4) ^ 2
|
||||||
|
LDA.b #$31
|
||||||
|
JSR WorldMap_MultiplyAxB ; multiply by 49
|
||||||
|
XBA ; quadratic term
|
||||||
|
|
||||||
|
; combine: 0x16 + linear_term + quadratic_term
|
||||||
|
CLC : ADC.b Scrap01 ; add linear term
|
||||||
|
ADC.b #$16 ; add fixed offset
|
||||||
|
STA.b Scrap0F
|
||||||
|
REP #$20
|
||||||
|
PLA ; world Y coordinate
|
||||||
|
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
; Calculate half_width for perspective: 91 + (Y_shifted * 28 / 256)
|
||||||
|
; The world map appears wider at the bottom than at the top, simulating perspective
|
||||||
|
; Top (Y=0): X range 0x26-0xDC (half-width: 91), Bottom (Y=FFF): X range 0x08-0xF6 (half-width: 119)
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
SEP #$20
|
||||||
|
LDA.b #$1C ; width increase factor
|
||||||
|
JSR WorldMap_MultiplyAxB
|
||||||
|
XBA : CLC : ADC.b #$5B ; add fixed half-width
|
||||||
|
STA.b Scrap00
|
||||||
|
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
; Calculate X offset: X_offset = (X_from_center * half_width * 2) / 256
|
||||||
|
; where X_from_center = (world_X >> 4) - 128
|
||||||
|
; The center X is at 129 (0x81)
|
||||||
|
; ---------------------------------------------------------------------------------------------------
|
||||||
|
REP #$20
|
||||||
|
LDA.l $7EC10A : LSR #4 ; world X coordinate
|
||||||
|
SEP #$20
|
||||||
|
SEC : SBC.b #$80 ; subtract 128 (center point)
|
||||||
|
PHP ; preserve carry
|
||||||
|
BPL + : EOR.b #$FF : INC : + ; absolute value
|
||||||
|
PHA
|
||||||
|
LDA.b Scrap00 : ASL : XBA ; half-width x 2
|
||||||
|
PLA
|
||||||
|
JSR WorldMap_MultiplyAxB
|
||||||
|
XBA
|
||||||
|
PLP : BCS +
|
||||||
|
STA.b Scrap00
|
||||||
|
LDA.b #$81 : SEC : SBC.b Scrap00 ; center X position - offset
|
||||||
|
BRA .store_and_exit
|
||||||
|
+ CLC : ADC.b #$81 ; center X position + offset
|
||||||
|
|
||||||
|
.store_and_exit
|
||||||
|
STA.b Scrap0E
|
||||||
|
SEP #$30
|
||||||
|
JMP WorldMap_CalculateOAMCoordinates_exit_successfully
|
||||||
|
|
||||||
|
warnpc $8AC433
|
||||||
|
|
||||||
|
; most of this function is copied from the original, but rearranged
|
||||||
|
org $8AB7F3
|
||||||
|
FluteMenu_HandleSprites:
|
||||||
|
LDA.l $7EC108 : PHA
|
||||||
|
LDA.l $7EC109 : PHA
|
||||||
|
LDA.l $7EC10A : PHA
|
||||||
|
LDA.l $7EC10B : PHA
|
||||||
|
JSL FluteMenu_MoveLinkSprite ; override vanilla (LDA.b $1A : AND.b #$10)
|
||||||
|
BEQ .continue
|
||||||
|
JSR WorldMap_CalculateOAMCoordinates : BCC .continue
|
||||||
|
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
|
||||||
|
LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
|
||||||
|
LDA.b #$00 : STA.b Scrap0D
|
||||||
|
LDA.b #$3E : STA.b Scrap0C
|
||||||
|
JSL OWMapFluteCancelIcon ; override vanilla (LDA.b #$02 : STA.b Scrap0B)
|
||||||
|
LDX.b #$10 : JSR WorldMap_HandleSpriteBlink
|
||||||
|
.continue
|
||||||
|
warnpc $8AB831
|
||||||
|
|
||||||
|
; most of this function is copied from the original, but rearranged
|
||||||
|
org $8ABF78
|
||||||
|
WorldMap_HandleSprites:
|
||||||
|
LDA.l $7EC108 : PHA
|
||||||
|
LDA.l $7EC109 : PHA
|
||||||
|
LDA.l $7EC10A : PHA
|
||||||
|
LDA.l $7EC10B : PHA
|
||||||
|
JSL WorldMap_SkipHandleSprites ; override vanilla (LDA.b $1A : AND.b #$10)
|
||||||
|
BEQ .continue
|
||||||
|
JSR WorldMap_CalculateOAMCoordinates : BCC .continue
|
||||||
|
LDA.b Scrap0E : SEC : SBC.b #$04 : STA.b Scrap0E
|
||||||
|
LDA.b Scrap0F : SEC : SBC.b #$04 : STA.b Scrap0F
|
||||||
|
LDA.b #$00 : STA.b Scrap0D
|
||||||
|
LDA.b #$3E : STA.b Scrap0C
|
||||||
|
LDA.b #$02 : STA.b Scrap0B
|
||||||
|
LDX.b #$00 : JSR WorldMap_HandleSpriteBlink
|
||||||
|
.continue
|
||||||
|
warnpc $8ABFB6
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
WorldMap_LoadChrHalfSlot:
|
WorldMap_LoadChrHalfSlot:
|
||||||
|
|||||||
+25
-15
@@ -152,14 +152,23 @@ NewHUD_DrawDungeonCounters:
|
|||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
NewHUD_DrawPrizeIcon:
|
NewHUD_DrawPrizeIcon:
|
||||||
REP #$10
|
REP #$10
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.b GameMode
|
LDA.b GameMode
|
||||||
CMP.b #$12 : BEQ .no_prize
|
CMP.b #$12 : BEQ .no_prize
|
||||||
CMP.b #$0E : BEQ +
|
CMP.b #$0E : BNE .check_hud_flag
|
||||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
LDA.b GameSubMode
|
||||||
+
|
CMP.b #$03 : BNE .check_dungeon
|
||||||
LDA.w DungeonID
|
LDA.w SubModuleInterface
|
||||||
|
CMP.b #$06 : BNE .check_hud_flag
|
||||||
|
LDA.l $7EC22A
|
||||||
|
BRA .know_dungeon
|
||||||
|
|
||||||
|
.check_hud_flag
|
||||||
|
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
||||||
|
.check_dungeon
|
||||||
|
LDA.w DungeonID
|
||||||
|
.know_dungeon
|
||||||
CMP.b #$1A : BCS .no_prize
|
CMP.b #$1A : BCS .no_prize
|
||||||
CMP.b #$04 : BCC .no_prize
|
CMP.b #$04 : BCC .no_prize
|
||||||
CMP.b #$08 : BNE .dungeon
|
CMP.b #$08 : BNE .dungeon
|
||||||
@@ -176,19 +185,19 @@ NewHUD_DrawPrizeIcon:
|
|||||||
LDA.l MapMode
|
LDA.l MapMode
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
BEQ .prize
|
BEQ .prize
|
||||||
|
|
||||||
LDA.w MapField
|
LDA.w MapField
|
||||||
AND.l DungeonItemMasks,X
|
AND.l DungeonItemMasks,X
|
||||||
BEQ .no_prize
|
BEQ .no_prize
|
||||||
|
|
||||||
.prize
|
.prize
|
||||||
TYX
|
TYX
|
||||||
LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
|
LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
|
||||||
ASL : TAX
|
ASL : TAX
|
||||||
LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
|
LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
|
||||||
TAY
|
TAY
|
||||||
BRA .draw_prize
|
BRA .draw_prize
|
||||||
|
|
||||||
.pendant
|
.pendant
|
||||||
LDY.w #!PTile
|
LDY.w #!PTile
|
||||||
@@ -377,6 +386,7 @@ RTS
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
DrawMapCounts:
|
DrawMapCounts:
|
||||||
LDA.l MapHUDMode : BEQ .done
|
LDA.l MapHUDMode : BEQ .done
|
||||||
|
LDA.l GenericKeys : BNE .done ; generator don't have an accurrate count of key doors in this case
|
||||||
|
|
||||||
; no map needed if this bit is set
|
; no map needed if this bit is set
|
||||||
BIT.b #$02 : BNE .draw_map_count
|
BIT.b #$02 : BNE .draw_map_count
|
||||||
|
|||||||
+2
-2
@@ -1190,7 +1190,7 @@ MaybeFlagCompassTotalPickup:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
MaybeFlagMapTotalPickup:
|
MaybeFlagMapTotalPickup:
|
||||||
; LDA.l MapHUDMode : AND.b #$0F : BEQ .done
|
LDA.l MapHUDMode : AND.b #$0F : BEQ .done
|
||||||
LDA.w DungeonID : BMI .done
|
LDA.w DungeonID : BMI .done
|
||||||
LDA.w ItemReceiptID : CMP.b #$33 : BEQ .set_flag
|
LDA.w ItemReceiptID : CMP.b #$33 : BEQ .set_flag
|
||||||
REP #$20
|
REP #$20
|
||||||
@@ -1212,7 +1212,7 @@ MaybeFlagDungeonTotalsEntrance:
|
|||||||
LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
|
LDA.l CompassMode : AND.w #$000F : BEQ .maps ; Skip if we're not showing compass counts
|
||||||
JSR FlagCompassCount
|
JSR FlagCompassCount
|
||||||
.maps
|
.maps
|
||||||
LDA.l MapHUDMode : AND.w #$000F
|
LDA.l MapHUDMode : AND.w #$000F : BEQ .done
|
||||||
LDX.w DungeonID
|
LDX.w DungeonID
|
||||||
JSR FlagMapCount
|
JSR FlagMapCount
|
||||||
.done
|
.done
|
||||||
|
|||||||
+330
-78
@@ -6,18 +6,18 @@ OWFlags:
|
|||||||
dw 0
|
dw 0
|
||||||
OWReserved:
|
OWReserved:
|
||||||
dw 0
|
dw 0
|
||||||
|
OWFog:
|
||||||
|
db 0 ; 0: disabled - 1: fog clears after visiting either world version of a screen - 2: fog clears after visiting the current world version of a screen
|
||||||
org $aa8010
|
org $aa8010
|
||||||
OWVersionInfo:
|
OWVersionInfo:
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||||
|
|
||||||
;Hooks
|
;Hooks
|
||||||
org $82a929
|
org $82a92C
|
||||||
OWDetectTransitionReturn:
|
JSL OWDetectEdgeTransition ; JSL Link_CheckForEdgeScreenTransition
|
||||||
|
|
||||||
org $82a939
|
org $82a936
|
||||||
OverworldHandleTransitions_SpecialTrigger:
|
OverworldHandleTransitions_PerformEdgeTransition:
|
||||||
JSL OWDetectEdgeTransition
|
|
||||||
BCS OWDetectTransitionReturn
|
|
||||||
|
|
||||||
org $82a999
|
org $82a999
|
||||||
jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
|
jsl OWEdgeTransition : nop #4 ;LDA $02A4E3,X : ORA $7EF3CA
|
||||||
@@ -78,8 +78,6 @@ org $8ab7af ;LDA $F2 : ORA $F0 : AND #$C0
|
|||||||
jml OWFluteCancel2 : nop
|
jml OWFluteCancel2 : nop
|
||||||
org $8ab90d ;JSL $02E99D
|
org $8ab90d ;JSL $02E99D
|
||||||
jsl OWFluteCancel
|
jsl OWFluteCancel
|
||||||
org $8ab816
|
|
||||||
JSL OWMapFluteCancelIcon
|
|
||||||
|
|
||||||
; allows Frog sprite to spawn in LW and also allows his friend to spawn in their house
|
; allows Frog sprite to spawn in LW and also allows his friend to spawn in their house
|
||||||
org $868a76 ; < 30a76 - sprite_prep.asm:785 (LDA $7EF3CA : AND.w #$40)
|
org $868a76 ; < 30a76 - sprite_prep.asm:785 (LDA $7EF3CA : AND.w #$40)
|
||||||
@@ -106,20 +104,36 @@ jsl OWOldManSpeed
|
|||||||
org $8aba6c ; < ? - Bank0a.asm:474 ()
|
org $8aba6c ; < ? - Bank0a.asm:474 ()
|
||||||
jsl OWMapWorldCheck16 : nop
|
jsl OWMapWorldCheck16 : nop
|
||||||
|
|
||||||
; Mixed Overworld Map
|
; Custom Overworld Map
|
||||||
|
org $8ABA52
|
||||||
|
JSL OverworldMap_InitGfx_InitScrap
|
||||||
|
|
||||||
org $8ABA99
|
org $8ABA99
|
||||||
WorldMap_LoadDarkWorldMap:
|
WorldMap_LoadDarkWorldMap:
|
||||||
LDA.b GameMode : CMP.b #$14 ; attract module
|
LDA.b GameMode : CMP.b #$14 ; attract module
|
||||||
BEQ .vanilla_light
|
BEQ .vanilla_light
|
||||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE .mixed
|
LDA.l OWFlags : AND.b #!FLAG_OW_CUSTOM_MAP : BNE .custom
|
||||||
LDA.b OverworldIndex : AND.b #$40
|
LDA.b OverworldIndex : AND.b #$40
|
||||||
BEQ .vanilla_light
|
BEQ .vanilla_light
|
||||||
.mixed
|
.custom
|
||||||
PHB : PHK : PLB
|
STZ.b ScrapBuffer72 ; clear tile swap flag
|
||||||
JSL LoadMapDarkOrMixed
|
JSL LoadMapDarkOrCustom_long
|
||||||
PLB
|
NOP #2
|
||||||
|
warnpc $8ABAB5
|
||||||
.vanilla_light ; $0ABAB5
|
.vanilla_light ; $0ABAB5
|
||||||
|
|
||||||
|
org $8ABD12
|
||||||
|
JSL MoveZoomedInPositionY
|
||||||
|
org $8ABD2F
|
||||||
|
JSL MoveZoomedInPositionX
|
||||||
|
|
||||||
|
org $8ABB32
|
||||||
|
JSL LoadMapOppositeWorld
|
||||||
|
|
||||||
|
org $8ABFF0
|
||||||
|
JSL MoveMirrorPortalMapSprite
|
||||||
|
; Could insert similar hooks at $8AB860 and $8AB8AC for flute spots
|
||||||
|
|
||||||
;(replacing -> LDA $8A : AND.b #$40)
|
;(replacing -> LDA $8A : AND.b #$40)
|
||||||
org $80d8c4 ; < ? - Bank00.asm:4068 ()
|
org $80d8c4 ; < ? - Bank00.asm:4068 ()
|
||||||
jsl OWWorldCheck
|
jsl OWWorldCheck
|
||||||
@@ -227,6 +241,7 @@ OWMapWorldCheck16:
|
|||||||
{
|
{
|
||||||
lda.b GameMode : cmp.w #$0014 : beq .return ; attract module, return with Z flag cleared
|
lda.b GameMode : cmp.w #$0014 : beq .return ; attract module, return with Z flag cleared
|
||||||
jsl OWWorldCheck16
|
jsl OWWorldCheck16
|
||||||
|
eor.b ScrapBuffer72 ; apply tile swap flag
|
||||||
.return
|
.return
|
||||||
rtl
|
rtl
|
||||||
}
|
}
|
||||||
@@ -341,7 +356,7 @@ OWFluteCancel2:
|
|||||||
}
|
}
|
||||||
OWMapFluteCancelIcon:
|
OWMapFluteCancelIcon:
|
||||||
{
|
{
|
||||||
STA.b Scrap0B : LDX.b #$10 ; what we wrote over
|
LDA.b #$02 : STA.b Scrap0B ; what we wrote over
|
||||||
LDA.l OWFlags+1 : AND.b #$01 : BEQ .return
|
LDA.l OWFlags+1 : AND.b #$01 : BEQ .return
|
||||||
LDA.b GameSubMode : CMP.b #$0A : BNE .return
|
LDA.b GameSubMode : CMP.b #$0A : BNE .return
|
||||||
LDA.b FrameCounter : AND.b #$10 : BNE .return
|
LDA.b FrameCounter : AND.b #$10 : BNE .return
|
||||||
@@ -387,51 +402,110 @@ OWMarkVisited:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadMapDarkOrMixed:
|
LoadMapDarkOrCustom:
|
||||||
{
|
{
|
||||||
CMP.b #!FLAG_OW_MIXED : REP #$30 : BEQ .mixed
|
CMP.b #!FLAG_OW_CUSTOM_MAP : REP #$30 : BEQ .custom
|
||||||
LDX.w #$03FE ; draw vanilla Dark World (what we wrote over)
|
LDX.w #$03FE ; draw vanilla Dark World (what we wrote over)
|
||||||
.copy_next
|
.copy_next
|
||||||
LDA.w WorldMap_DarkWorldTilemap,X : STA.w GFXStripes,X
|
LDA.w WorldMap_DarkWorldTilemap,X : STA.w GFXStripes,X
|
||||||
DEX : DEX : BPL .copy_next
|
DEX : DEX : BPL .copy_next
|
||||||
BRL .end
|
BRL .end
|
||||||
.mixed
|
.custom
|
||||||
LDX.b OverworldIndex
|
LDX.b OverworldIndex
|
||||||
LDA.l OWTileWorldAssoc,X
|
LDA.l OWTileWorldAssoc,X
|
||||||
STA.b Scrap00
|
|
||||||
LDY.w #$139C
|
|
||||||
LDX.w #$003F
|
|
||||||
.next_screen
|
|
||||||
PHX
|
|
||||||
LDA.l OWTileWorldAssoc,X
|
|
||||||
EOR.b Scrap00
|
|
||||||
AND.w #$0040
|
AND.w #$0040
|
||||||
BEQ .light
|
EOR.b ScrapBuffer72 ; apply tile swap flag
|
||||||
TYX : BRA .copy_screen
|
BEQ .draw_lw
|
||||||
.light
|
LDA.w #OWMapGridDark
|
||||||
TXA : AND.w #$0024 : LSR : TAX
|
BRA .draw_dw
|
||||||
TYA : SEC : SBC.l LWQuadrantOffsets,X
|
.draw_lw
|
||||||
TYX : TAY
|
LDA.w #OWMapGridLight
|
||||||
.copy_screen ; more efficient to have X on the right side
|
.draw_dw
|
||||||
LDA.w $C739+$00,Y : STA.b $00,X
|
STA.b Scrap00
|
||||||
LDA.w $C739+$02,Y : STA.b $02,X
|
LDA.w #OWMapGridLight>>16 ; current program bank
|
||||||
LDA.w $C739+$20,Y : STA.b $20,X
|
STA.b Scrap02
|
||||||
LDA.w $C739+$22,Y : STA.b $22,X
|
LDX.w #$139C
|
||||||
LDA.w $C739+$40,Y : STA.b $40,X
|
LDY.w #$003F
|
||||||
LDA.w $C739+$42,Y : STA.b $42,X
|
.next_cell
|
||||||
LDA.w $C739+$60,Y : STA.b $60,X
|
PHY
|
||||||
LDA.w $C739+$62,Y : STA.b $62,X
|
JSR GetOWMapTilemapOffsetToCopy
|
||||||
TXY : PLX
|
.copy_cell ; more efficient to have X on the right side
|
||||||
DEY : DEY : DEY : DEY ; move one screen left
|
TAY
|
||||||
TXA : AND.w #$0007 : BNE .same_row
|
LDA.w WorldMap_LightWorldTilemap+$00,Y : STA.b $00,X
|
||||||
TYA : SEC : SBC.w #$0060 : TAY ; move one screen row up
|
LDA.w WorldMap_LightWorldTilemap+$02,Y : STA.b $02,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$20,Y : STA.b $20,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$22,Y : STA.b $22,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$40,Y : STA.b $40,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$42,Y : STA.b $42,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$60,Y : STA.b $60,X
|
||||||
|
LDA.w WorldMap_LightWorldTilemap+$62,Y : STA.b $62,X
|
||||||
|
PLY
|
||||||
|
DEX : DEX : DEX : DEX ; move one screen left
|
||||||
|
TYA : AND.w #$0007 : BNE .same_row
|
||||||
|
TXA : SEC : SBC.w #$0060 : TAX ; move one screen row up
|
||||||
.same_row
|
.same_row
|
||||||
DEX
|
DEY
|
||||||
BPL .next_screen
|
BPL .next_cell
|
||||||
.end
|
.end
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$15 : STA.b NMIINCR ; what we wrote over
|
LDA.b #$15 : STA.b NMIINCR ; what we wrote over
|
||||||
RTL
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
GetOWMapTilemapOffsetToCopy:
|
||||||
|
{
|
||||||
|
LDA.l OWFog : AND.w #$00FF
|
||||||
|
CMP.w #$0001 : BEQ .parallel_fog
|
||||||
|
CMP.w #$0002 : BNE .no_fog
|
||||||
|
|
||||||
|
LDA.b [Scrap00],Y : AND.w #$00FF
|
||||||
|
PHX
|
||||||
|
TAX
|
||||||
|
BIT.w #$0040
|
||||||
|
BEQ .light_fog
|
||||||
|
LDA.l Overworld_ActualScreenID-$40,X : ORA.w #$0040
|
||||||
|
BRA .dark_fog
|
||||||
|
.light_fog
|
||||||
|
LDA.l Overworld_ActualScreenID,X
|
||||||
|
.dark_fog
|
||||||
|
AND.w #$00FF
|
||||||
|
TAX
|
||||||
|
LDA.l OverworldEventDataWRAM,X
|
||||||
|
.check_visited_flag
|
||||||
|
PLX
|
||||||
|
AND.w #$0080 : BNE .no_fog
|
||||||
|
LDA.w #($D350-$C739)
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.parallel_fog
|
||||||
|
LDA.b [Scrap00],Y : AND.w #$003F
|
||||||
|
PHX
|
||||||
|
TAX
|
||||||
|
LDA.l Overworld_ActualScreenID,X
|
||||||
|
AND.w #$00FF
|
||||||
|
TAX
|
||||||
|
LDA.l OverworldEventDataWRAM,X
|
||||||
|
ORA.l OverworldEventDataWRAM+$40,X
|
||||||
|
BRA .check_visited_flag
|
||||||
|
|
||||||
|
.no_fog
|
||||||
|
LDA.b [Scrap00],Y : AND.w #$0038 : ASL : ASL : ASL : ASL
|
||||||
|
STA.b Scrap03
|
||||||
|
LDA.b [Scrap00],Y
|
||||||
|
BIT.w #$0040
|
||||||
|
BEQ .light
|
||||||
|
AND.w #$0007
|
||||||
|
ASL : ASL : ADC.w #$1000 : ADC.b Scrap03
|
||||||
|
RTS
|
||||||
|
.light
|
||||||
|
PHX
|
||||||
|
AND.w #$0024 : LSR : TAX
|
||||||
|
LDA.b [Scrap00],Y
|
||||||
|
AND.w #$0007
|
||||||
|
ASL : ASL : ADC.w #$1000 : ADC.b Scrap03
|
||||||
|
SEC : SBC.l LWQuadrantOffsets,X
|
||||||
|
PLX
|
||||||
|
RTS
|
||||||
|
|
||||||
LWQuadrantOffsets:
|
LWQuadrantOffsets:
|
||||||
dw $1000-$0210 ; top left
|
dw $1000-$0210 ; top left
|
||||||
@@ -441,6 +515,143 @@ LoadMapDarkOrMixed:
|
|||||||
dw $0400+$0210 ; bottom right
|
dw $0400+$0210 ; bottom right
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OverworldMap_InitGfx_InitScrap:
|
||||||
|
{
|
||||||
|
STZ.b ScrapBuffer72 ; clear tile swap flag
|
||||||
|
LDA.b #$11 : STA.b MAINDESQ ; what we wrote over
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
LoadMapDarkOrCustom_long:
|
||||||
|
{
|
||||||
|
PHB : LDA.b #WorldMap_DarkWorldTilemap>>16 : PHA : PLB
|
||||||
|
LDA.l OWFlags : AND.b #!FLAG_OW_CUSTOM_MAP
|
||||||
|
JSR LoadMapDarkOrCustom
|
||||||
|
PLB
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
LoadMapOppositeWorld:
|
||||||
|
{
|
||||||
|
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
|
||||||
|
LDA.b ScrapBuffer72 : BEQ +
|
||||||
|
LDA.b Joy1B_All : AND.b #$30 : BNE .vanilla
|
||||||
|
STZ.b ScrapBuffer72 ; clear tile swap flag
|
||||||
|
BRA .new_tiles
|
||||||
|
+ LDA.b Joy1B_New : AND.b #$30 : BEQ .vanilla
|
||||||
|
LDA.b #$40 : STA.b ScrapBuffer72 ; set tile swap flag
|
||||||
|
.new_tiles
|
||||||
|
JSL OverworldMap_InitGfx+$10 ; load palette
|
||||||
|
DEC.w SubModuleInterface
|
||||||
|
LDA.b #$0F : STA.b INIDISPQ
|
||||||
|
JSL LoadMapDarkOrCustom_long
|
||||||
|
LDA.b #$24 : STA.w SFX3
|
||||||
|
PLA : PLA : PEA.w $BBAF ; skip everything upon return
|
||||||
|
.vanilla
|
||||||
|
LDA.b Joy1B_New : AND.b #$70 ; what we wrote over
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
FluteMenu_MoveLinkSprite:
|
||||||
|
{
|
||||||
|
JSR MoveMapSprite
|
||||||
|
BRA WorldMap_SkipHandleSprites_vanilla
|
||||||
|
}
|
||||||
|
WorldMap_SkipHandleSprites:
|
||||||
|
{
|
||||||
|
JSR MoveMapSprite : BEQ .vanilla
|
||||||
|
LDA.b ScrapBuffer72 : BEQ .vanilla ; skip draw if no tile swap
|
||||||
|
PLA : PLA : PEA.w $C39B ; exit without drawing sprites
|
||||||
|
RTL
|
||||||
|
.vanilla
|
||||||
|
LDA.b FrameCounter : AND.b #$10 ; what we wrote over
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveMirrorPortalMapSprite:
|
||||||
|
{
|
||||||
|
STA.l $7EC109 ; what we overwrote
|
||||||
|
JSR MoveMapSprite
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveZoomedInPositionY:
|
||||||
|
{
|
||||||
|
LDA.l OWFlags : AND.w #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
|
||||||
|
SEP #$20
|
||||||
|
JSR MoveMapSprite_Setup
|
||||||
|
JSR MoveMapSprite_GetYCoordHighByte
|
||||||
|
PHA
|
||||||
|
REP #$20
|
||||||
|
LDA.l $7EC108 : XBA
|
||||||
|
SEP #$20
|
||||||
|
PLA : XBA
|
||||||
|
REP #$20
|
||||||
|
RTL
|
||||||
|
.vanilla
|
||||||
|
LDA.l $7EC108 ; what we overwrote
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
MoveZoomedInPositionX:
|
||||||
|
{
|
||||||
|
LDA.l OWFlags : AND.w #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .vanilla
|
||||||
|
SEP #$20
|
||||||
|
JSR MoveMapSprite_Setup
|
||||||
|
JSR MoveMapSprite_GetXCoordHighByte
|
||||||
|
PHA
|
||||||
|
REP #$20
|
||||||
|
LDA.l $7EC10A : XBA
|
||||||
|
SEP #$20
|
||||||
|
PLA : XBA
|
||||||
|
REP #$20
|
||||||
|
RTL
|
||||||
|
.vanilla
|
||||||
|
LDA.l $7EC10A ; what we overwrote
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveMapSprite:
|
||||||
|
{
|
||||||
|
LDA.l OWFlags : AND.b #!FLAG_OW_ADJUST_DYNAMIC_MAP_SPRITE_POSITION : BEQ .return
|
||||||
|
PHP
|
||||||
|
JSR MoveMapSprite_Setup
|
||||||
|
JSR MoveMapSprite_GetXCoordHighByte : STA.l $7EC10B
|
||||||
|
JSR MoveMapSprite_GetYCoordHighByte : STA.l $7EC109
|
||||||
|
PLP
|
||||||
|
.return
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
MoveMapSprite_Setup:
|
||||||
|
{
|
||||||
|
LDA.l $7EC10B : AND.b #$0E : LSR
|
||||||
|
STA.b Scrap00
|
||||||
|
LDA.l $7EC109 : AND.b #$0E : ASL : ASL
|
||||||
|
ADC.b Scrap00
|
||||||
|
STA.b Scrap00
|
||||||
|
LDX.b OverworldIndex
|
||||||
|
LDA.l OWTileWorldAssoc,X
|
||||||
|
LDX.b Scrap00
|
||||||
|
AND.b #$40
|
||||||
|
BEQ .light
|
||||||
|
LDA.l OWMapGridDarkPositionByAbsolutePosition,X
|
||||||
|
BRA .dark
|
||||||
|
.light
|
||||||
|
LDA.l OWMapGridLightPositionByAbsolutePosition,X
|
||||||
|
.dark
|
||||||
|
TAX
|
||||||
|
AND.b #$07 : ASL
|
||||||
|
STA.b Scrap00
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
MoveMapSprite_GetXCoordHighByte:
|
||||||
|
{
|
||||||
|
LDA.l $7EC10B : AND.b #$01 : ORA.b Scrap00
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
MoveMapSprite_GetYCoordHighByte:
|
||||||
|
{
|
||||||
|
TXA : AND.b #$38 : LSR : LSR : STA.b Scrap00
|
||||||
|
LDA.l $7EC109 : AND.b #$01 : ORA.b Scrap00
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
OWBonkDropPrepSprite:
|
OWBonkDropPrepSprite:
|
||||||
{
|
{
|
||||||
LDA.b IndoorsFlag : BEQ +
|
LDA.b IndoorsFlag : BEQ +
|
||||||
@@ -609,27 +820,26 @@ OWBonkDrops:
|
|||||||
JSL OWBonkSpritePrep
|
JSL OWBonkSpritePrep
|
||||||
|
|
||||||
.mark_collected ; S = Collected, FlagBitmask, X (row + 2)
|
.mark_collected ; S = Collected, FlagBitmask, X (row + 2)
|
||||||
PLA : BNE + ; S = FlagBitmask, X (row + 2)
|
PLA : BEQ + : - : JMP .return : + ; S = FlagBitmask, X (row + 2)
|
||||||
TYX : JSL Sprite_IsOnscreen : BCC +
|
TYX : JSL Sprite_IsOnscreen : BCC -
|
||||||
LDA.b IndoorsFlag : BEQ ++
|
LDA.b IndoorsFlag : BEQ +
|
||||||
LDA.l RoomDataWRAM[$0120].high : ORA.b 1,S : STA.l RoomDataWRAM[$0120].high
|
LDA.l RoomDataWRAM[$0120].high : ORA.b 1,S : STA.l RoomDataWRAM[$0120].high
|
||||||
LDA.w $0400 : ORA.b 1,S : STA.w $0400
|
LDA.w $0400 : ORA.b 1,S : STA.w $0400
|
||||||
BRA .increment_collection
|
BRA .increment_collection
|
||||||
++
|
+
|
||||||
LDA.b OverworldIndex
|
LDA.b OverworldIndex
|
||||||
BIT.b #$40 : BEQ +
|
BIT.b #$40 : BEQ +
|
||||||
LDA.l ProgressIndicator : CMP.b #$02
|
LDA.l ProgressIndicator : CMP.b #$02
|
||||||
LDA.b OverworldIndex : BCS ++ : AND.b #$BF
|
LDA.b OverworldIndex : BCS + : AND.b #$BF
|
||||||
++
|
|
||||||
+
|
+
|
||||||
TAX : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X
|
TAX : LDA.l OverworldEventDataWRAM,X : ORA.b 1,S : STA.l OverworldEventDataWRAM,X
|
||||||
|
|
||||||
.increment_collection
|
.increment_collection
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter
|
LDA.l TotalItemCounter : INC : STA.l TotalItemCounter
|
||||||
INC.w UpdateHUDFlag
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
+ BRA .return
|
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||||
|
BRA .return
|
||||||
|
|
||||||
; spawn itemget item
|
; spawn itemget item
|
||||||
.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected, FlagBitmask, X (row + 2)
|
.spawn_item ; A = item id ; Y = bonk sprite slot ; S = Collected, FlagBitmask, X (row + 2)
|
||||||
@@ -738,20 +948,29 @@ OWBonkSpritePrep:
|
|||||||
org $aa9000
|
org $aa9000
|
||||||
OWDetectEdgeTransition:
|
OWDetectEdgeTransition:
|
||||||
{
|
{
|
||||||
JSL OWDestroyItemSprites
|
JSL Link_CheckForEdgeScreenTransition ; what we wrote over
|
||||||
|
BCS .return
|
||||||
STZ.w RandoOverworldWalkDist
|
STZ.w RandoOverworldWalkDist
|
||||||
LDA.l OWMode : ORA.l OWMode+1 : BEQ .vanilla
|
LDA.l OWMode : ORA.l OWMode+1 : BEQ .vanilla
|
||||||
|
PHY
|
||||||
JSR OWShuffle
|
JSR OWShuffle
|
||||||
LDA.w RandoOverworldTargetEdge : BMI .special
|
PLY
|
||||||
|
LDA.w RandoOverworldTargetEdge : BMI .specialOrDisabled
|
||||||
.vanilla
|
.vanilla
|
||||||
REP #$31 : LDX.b Scrap02 : LDA.b OverworldMap16Buffer ; what we wrote over
|
CLC ; allow transition
|
||||||
RTL
|
RTL
|
||||||
|
.specialOrDisabled
|
||||||
|
CMP.b #$FF : BNE .special
|
||||||
|
STZ.w RandoOverworldTargetEdge
|
||||||
|
PHB
|
||||||
|
JML Link_CheckForEdgeScreenTransition_prevent_transition
|
||||||
.special
|
.special
|
||||||
REP #$30
|
REP #$30
|
||||||
AND.w #$0003 : TAY : ASL : TAX
|
AND.w #$0003 : TAY : ASL : TAX
|
||||||
LDA.w #$007F : STA.w RandoOverworldTargetEdge
|
LDA.w #$007F : STA.w RandoOverworldTargetEdge
|
||||||
JSR OWLoadSpecialArea
|
JSR OWLoadSpecialArea
|
||||||
SEC
|
SEC
|
||||||
|
.return
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
OWDetectSpecialTransition:
|
OWDetectSpecialTransition:
|
||||||
@@ -761,17 +980,23 @@ OWDetectSpecialTransition:
|
|||||||
TXA : AND.w #$0002 : LSR
|
TXA : AND.w #$0002 : LSR
|
||||||
STA.w RandoOverworldTerrain
|
STA.w RandoOverworldTerrain
|
||||||
LDA.l OWSpecialDestIndex,X : BIT.w #$0080 : BEQ .switch_to_edge
|
LDA.l OWSpecialDestIndex,X : BIT.w #$0080 : BEQ .switch_to_edge
|
||||||
|
AND.w #$00FF : CMP.w #$00FF : BEQ .disabled
|
||||||
AND.w #$0003 : TAY : ASL : TAX
|
AND.w #$0003 : TAY : ASL : TAX
|
||||||
.normal
|
.normal
|
||||||
JSR OWLoadSpecialArea
|
JSR OWLoadSpecialArea
|
||||||
.return
|
.return
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
.disabled
|
||||||
|
SEP #$30
|
||||||
|
STZ.w RandoOverworldTargetEdge
|
||||||
|
RTL
|
||||||
|
|
||||||
.switch_to_edge
|
.switch_to_edge
|
||||||
STA.w RandoOverworldTargetEdge
|
STA.w RandoOverworldTargetEdge
|
||||||
LDA.l OWEdgeDataOffset,X : STA.w RandoOverworldEdgeAddr
|
LDA.l OWEdgeDataOffset,X : STA.w RandoOverworldEdgeAddr
|
||||||
PLA : SEP #$30 : PLA ; delete 3 bytes from stack
|
PLA : SEP #$30 : PLA ; delete 3 bytes from stack
|
||||||
JSL Link_CheckForEdgeScreenTransition : BCS .return ; Link_CheckForEdgeScreenTransition
|
JSL Link_CheckForEdgeScreenTransition : BCS .return
|
||||||
LDA.l Overworld_CheckForSpecialOverworldTrigger_Direction,X : STA.b Scrap00 : CMP.b #$08 : BNE .hobo
|
LDA.l Overworld_CheckForSpecialOverworldTrigger_Direction,X : STA.b Scrap00 : CMP.b #$08 : BNE .hobo
|
||||||
LSR : STA.b LinkPosY : STZ.b BG2V ; move Link and camera to edge
|
LSR : STA.b LinkPosY : STZ.b BG2V ; move Link and camera to edge
|
||||||
LDA.b #$06 : STA.b Scrap02
|
LDA.b #$06 : STA.b Scrap02
|
||||||
@@ -790,16 +1015,15 @@ OWDetectSpecialTransition:
|
|||||||
LDA.b #$FF : STA.b LinkRecoilZ : STA.b $C7
|
LDA.b #$FF : STA.b LinkRecoilZ : STA.b $C7
|
||||||
STZ.b $3D : STZ.b LinkSpeed : STZ.w $032B : STZ.w LinkDashing : STZ.b LinkState
|
STZ.b $3D : STZ.b LinkSpeed : STZ.w $032B : STZ.w LinkDashing : STZ.b LinkState
|
||||||
.not_dashing
|
.not_dashing
|
||||||
PLA : REP #$31 : PLA ; delete 3 bytes from stack
|
PLA : PLA : PLA ; delete 3 bytes from stack
|
||||||
LDX.b Scrap02
|
JML OverworldHandleTransitions_PerformEdgeTransition
|
||||||
LDA.b OverworldMap16Buffer
|
|
||||||
JML OverworldHandleTransitions_SpecialTrigger+6
|
|
||||||
}
|
}
|
||||||
OWEdgeTransition:
|
OWEdgeTransition:
|
||||||
{
|
{
|
||||||
LDA.l OWMode : ORA.l OWMode+1 : BEQ .unshuffled
|
LDA.l OWMode : ORA.l OWMode+1 : BEQ .unshuffled
|
||||||
LDY.w RandoOverworldTargetEdge : STZ.w RandoOverworldTargetEdge
|
LDY.w RandoOverworldTargetEdge : STZ.w RandoOverworldTargetEdge
|
||||||
CPY.b #$7F : BEQ .unshuffled
|
CPY.b #$7F : BEQ .unshuffled
|
||||||
|
JSL OWDestroyItemSprites
|
||||||
REP #$10
|
REP #$10
|
||||||
LDX.w RandoOverworldEdgeAddr
|
LDX.w RandoOverworldEdgeAddr
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -1117,6 +1341,7 @@ OWWorldTerrainUpdate: ; x = owid of destination screen, y = 1 for land to water,
|
|||||||
STZ.w RandoOverworldForceTrans
|
STZ.w RandoOverworldForceTrans
|
||||||
CMP.b #$02 : BNE +
|
CMP.b #$02 : BNE +
|
||||||
DEC : STA.w LinkDeepWater : STZ.w LinkSwimDirection
|
DEC : STA.w LinkDeepWater : STZ.w LinkSwimDirection
|
||||||
|
LDA.b FlagBY : AND.b #$7F : STA.b FlagBY
|
||||||
LDA.b #$04 : BRA .set_state
|
LDA.b #$04 : BRA .set_state
|
||||||
+
|
+
|
||||||
CMP.b #$03 : BNE ++
|
CMP.b #$03 : BNE ++
|
||||||
@@ -1137,6 +1362,7 @@ OWWorldTerrainUpdate: ; x = owid of destination screen, y = 1 for land to water,
|
|||||||
LDA.b #$01 : STA.w LinkDeepWater
|
LDA.b #$01 : STA.w LinkDeepWater
|
||||||
LDA.l FlippersEquipment : BEQ .no_flippers ; check if flippers obtained
|
LDA.l FlippersEquipment : BEQ .no_flippers ; check if flippers obtained
|
||||||
LDA.b LinkState : CMP.b #$17 : BEQ .no_flippers ; check if bunny
|
LDA.b LinkState : CMP.b #$17 : BEQ .no_flippers ; check if bunny
|
||||||
|
LDA.b FlagBY : AND.b #$7F : STA.b FlagBY
|
||||||
LDA.b #$04 : STA.b LinkState : STZ.w LinkSwimDirection : RTS
|
LDA.b #$04 : STA.b LinkState : STZ.w LinkSwimDirection : RTS
|
||||||
.no_flippers
|
.no_flippers
|
||||||
PHX
|
PHX
|
||||||
@@ -1488,7 +1714,7 @@ dw $0b28, $0b38, $0010, $0b30, $1515, $1018, $0001, $000e
|
|||||||
dw $0b70, $0ba0, $0030, $0b88, $1515, $1020, $0000, $000f
|
dw $0b70, $0ba0, $0030, $0b88, $1515, $1020, $0000, $000f
|
||||||
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $1006, $0000, $0010
|
dw $0a40, $0b10, $00d0, $0aa8, $1d1d, $1006, $0000, $0010
|
||||||
dw $0350, $0390, $0040, $0370, $1821, $2060, $0000, $0011
|
dw $0350, $0390, $0040, $0370, $1821, $2060, $0000, $0011
|
||||||
dw $0670, $06a8, $0038, $068c, $1b23, $2002, $0000, $0012
|
dw $0670, $06a8, $0038, $068c, $1b23, $2004, $0000, $0012
|
||||||
dw $0898, $09b0, $0118, $0924, $1b24, $2054, $0000, $0013
|
dw $0898, $09b0, $0118, $0924, $1b24, $2054, $0000, $0013
|
||||||
dw $0a40, $0ba0, $0160, $0af0, $2525, $100e, $0000, $0014
|
dw $0a40, $0ba0, $0160, $0af0, $2525, $100e, $0000, $0014
|
||||||
dw $0c70, $0c90, $0020, $0c80, $1e26, $2002, $0000, $0015
|
dw $0c70, $0c90, $0020, $0c80, $1e26, $2002, $0000, $0015
|
||||||
@@ -1520,7 +1746,7 @@ dw $0b28, $0b38, $0010, $0b30, $5555, $1018, $0001, $002e
|
|||||||
dw $0b70, $0ba0, $0030, $0b88, $5555, $1020, $0000, $002f
|
dw $0b70, $0ba0, $0030, $0b88, $5555, $1020, $0000, $002f
|
||||||
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $1006, $0000, $0030
|
dw $0a40, $0b10, $00d0, $0aa8, $5d5d, $1006, $0000, $0030
|
||||||
dw $0350, $0390, $0040, $0370, $5861, $2060, $0000, $0031
|
dw $0350, $0390, $0040, $0370, $5861, $2060, $0000, $0031
|
||||||
dw $0670, $06a8, $0038, $068c, $5b63, $2002, $0000, $0032
|
dw $0670, $06a8, $0038, $068c, $5b63, $2004, $0000, $0032
|
||||||
dw $0898, $09b0, $0118, $0924, $5b64, $2054, $0000, $0033
|
dw $0898, $09b0, $0118, $0924, $5b64, $2054, $0000, $0033
|
||||||
dw $0a40, $0ba0, $0160, $0af0, $6565, $100e, $0000, $0034
|
dw $0a40, $0ba0, $0160, $0af0, $6565, $100e, $0000, $0034
|
||||||
dw $0c70, $0c90, $0020, $0c80, $5e66, $2002, $0000, $0035
|
dw $0c70, $0c90, $0020, $0c80, $5e66, $2002, $0000, $0035
|
||||||
@@ -1827,16 +2053,42 @@ db $74, $4e, $10, $b1, $00, $1c
|
|||||||
UWBonkPrizeData:
|
UWBonkPrizeData:
|
||||||
db $ff, $00, $02, $b5, $00, $08
|
db $ff, $00, $02, $b5, $00, $08
|
||||||
|
|
||||||
; temporary fix - murahdahla replaces one of the bonk tree prizes
|
org $AABC80 ;PC 153C80
|
||||||
; so we copy the sprite table here and update the pointer
|
OWMapGridLight:
|
||||||
; longterm solution should be to spawn in murahdahla separately
|
db $00, $01, $02, $03, $04, $05, $06, $07
|
||||||
org $89AE2A
|
db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
|
||||||
Overworld_Sprites_Screen1A_2:
|
db $10, $11, $12, $13, $14, $15, $16, $17
|
||||||
db $08, $0F, $41 ; yx:{ 0x080, 0x0F0 }
|
db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
|
||||||
db $0E, $0C, $41 ; yx:{ 0x0E0, 0x0C0 }
|
db $20, $21, $22, $23, $24, $25, $26, $27
|
||||||
db $11, $0D, $E3 ; yx:{ 0x110, 0x0D0 }
|
db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
|
||||||
db $18, $0A, $D8 ; yx:{ 0x180, 0x0A0 }
|
db $30, $31, $32, $33, $34, $35, $36, $37
|
||||||
db $18, $0F, $45 ; yx:{ 0x180, 0x0F0 }
|
db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F
|
||||||
db $FF ; END
|
OWMapGridDark:
|
||||||
org $89CA55
|
db $40, $41, $42, $43, $44, $45, $46, $47
|
||||||
dw Overworld_Sprites_Screen1A_2&$FFFF
|
db $48, $49, $4A, $4B, $4C, $4D, $4E, $4F
|
||||||
|
db $50, $51, $52, $53, $54, $55, $56, $57
|
||||||
|
db $58, $59, $5A, $5B, $5C, $5D, $5E, $5F
|
||||||
|
db $60, $61, $62, $63, $64, $65, $66, $67
|
||||||
|
db $68, $69, $6A, $6B, $6C, $6D, $6E, $6F
|
||||||
|
db $70, $71, $72, $73, $74, $75, $76, $77
|
||||||
|
db $78, $79, $7A, $7B, $7C, $7D, $7E, $7F
|
||||||
|
|
||||||
|
org $AABD00 ;PC 153D00
|
||||||
|
OWMapGridLightPositionByAbsolutePosition:
|
||||||
|
db $00, $01, $02, $03, $04, $05, $06, $07
|
||||||
|
db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
|
||||||
|
db $10, $11, $12, $13, $14, $15, $16, $17
|
||||||
|
db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
|
||||||
|
db $20, $21, $22, $23, $24, $25, $26, $27
|
||||||
|
db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
|
||||||
|
db $30, $31, $32, $33, $34, $35, $36, $37
|
||||||
|
db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F
|
||||||
|
OWMapGridDarkPositionByAbsolutePosition:
|
||||||
|
db $00, $01, $02, $03, $04, $05, $06, $07
|
||||||
|
db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
|
||||||
|
db $10, $11, $12, $13, $14, $15, $16, $17
|
||||||
|
db $18, $19, $1A, $1B, $1C, $1D, $1E, $1F
|
||||||
|
db $20, $21, $22, $23, $24, $25, $26, $27
|
||||||
|
db $28, $29, $2A, $2B, $2C, $2D, $2E, $2F
|
||||||
|
db $30, $31, $32, $33, $34, $35, $36, $37
|
||||||
|
db $38, $39, $3A, $3B, $3C, $3D, $3E, $3F
|
||||||
|
|||||||
@@ -291,10 +291,10 @@ RTL
|
|||||||
REP #$30
|
REP #$30
|
||||||
;-------------------------------------------------------------------------------
|
;-------------------------------------------------------------------------------
|
||||||
; dungeon names
|
; dungeon names
|
||||||
LDA.w #$2D50
|
LDA.w #$2DA4
|
||||||
LDY.w #00
|
LDY.w #00
|
||||||
|
|
||||||
.next_dungeon_name
|
.next_dungeon_name
|
||||||
LDX.w .dungeon_positions,Y
|
LDX.w .dungeon_positions,Y
|
||||||
STA.w GFXStripes+$0646,X
|
STA.w GFXStripes+$0646,X
|
||||||
INC
|
INC
|
||||||
@@ -310,10 +310,10 @@ RTL
|
|||||||
STA.w GFXStripes+$0706,X
|
STA.w GFXStripes+$0706,X
|
||||||
|
|
||||||
DEX : DEX
|
DEX : DEX
|
||||||
BPL --
|
BPL --
|
||||||
|
|
||||||
LDA.l HudFlag : AND.w #$0020 : BEQ +
|
LDA.l HudFlag : AND.w #$0020 : BEQ +
|
||||||
JMP .maps_and_compasses
|
JMP .maps_and_compasses
|
||||||
;-------------------------------------------------------------------------------
|
;-------------------------------------------------------------------------------
|
||||||
+
|
+
|
||||||
LDA.l HUDDungeonItems : AND.w #$0001 : BNE +
|
LDA.l HUDDungeonItems : AND.w #$0001 : BNE +
|
||||||
|
|||||||
@@ -65,6 +65,8 @@ LinkSubPixelVelocty = $7E002A ; Word length
|
|||||||
LinkAnimationStep = $7E002E ;
|
LinkAnimationStep = $7E002E ;
|
||||||
LinkDirection = $7E002F ; $00 = Up | $02 = Down | $04 = Left | $06 = Right
|
LinkDirection = $7E002F ; $00 = Up | $02 = Down | $04 = Left | $06 = Right
|
||||||
;
|
;
|
||||||
|
FlagBY = $7E003A ; Bitfield for B and Y buttons.
|
||||||
|
;
|
||||||
OAMOffsetY = $7E0044 ;
|
OAMOffsetY = $7E0044 ;
|
||||||
OAMOffsetX = $7E0045 ;
|
OAMOffsetX = $7E0045 ;
|
||||||
LinkIncapacitatedTimer = $7E0046 ; Countdown when Link takes damage, not same as I-frames
|
LinkIncapacitatedTimer = $7E0046 ; Countdown when Link takes damage, not same as I-frames
|
||||||
@@ -114,6 +116,8 @@ RoomIndex = $7E00A0 ; Underworld room index. Word length. High byt
|
|||||||
; Not zeroed on exit to overworld.
|
; Not zeroed on exit to overworld.
|
||||||
PreviousRoom = $7E00A2 ; Stores previous value of RoomIndex
|
PreviousRoom = $7E00A2 ; Stores previous value of RoomIndex
|
||||||
;
|
;
|
||||||
|
CurrentFloor = $7E00A4 ; Current floor in dungeos
|
||||||
|
;
|
||||||
CameraBoundH = $7E00A6 ; Which set of camera boundaries to use.
|
CameraBoundH = $7E00A6 ; Which set of camera boundaries to use.
|
||||||
CameraBoundV = $7E00A7 ;
|
CameraBoundV = $7E00A7 ;
|
||||||
;
|
;
|
||||||
@@ -194,6 +198,8 @@ BottleMenuCounter = $7E0205 ; Step counter for opening bottle menu
|
|||||||
MenuFrameCounter = $7E0206 ; Incremented every menu frame. Never read.
|
MenuFrameCounter = $7E0206 ; Incremented every menu frame. Never read.
|
||||||
MenuBlink = $7E0207 ; Incremented every frame and masked with $10 to blink cursor
|
MenuBlink = $7E0207 ; Incremented every frame and masked with $10 to blink cursor
|
||||||
;
|
;
|
||||||
|
DungeonMapCurrentFloor = $7E020E ;
|
||||||
|
;
|
||||||
RaceGameFlag = $7E021B ;
|
RaceGameFlag = $7E021B ;
|
||||||
;
|
;
|
||||||
MessageJunk = $7E0223 ; Zeroed but never used (?)
|
MessageJunk = $7E0223 ; Zeroed but never used (?)
|
||||||
@@ -231,6 +237,8 @@ CurrentYItem = $7E0303 ;
|
|||||||
AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull
|
AButtonAct = $7E0308 ; Bitfield for A-actions. $80 = Carry/toss | $02 Prayer | $01 = Tree pull
|
||||||
CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting
|
CarryAct = $7E0309 ; Bitfield for carrying. $02 = Tossing | $01 = Lifting
|
||||||
;
|
;
|
||||||
|
LinkIFrames = $7E031F ; Countdown for Link's invincibility frames after taking damage.
|
||||||
|
;
|
||||||
LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr)
|
LinkSwimDirection = $7E0340 ; Bitfield for swim direction. (.... udlr)
|
||||||
;
|
;
|
||||||
LinkDeepWater = $7E0345 ; Set when Link is in deep water.
|
LinkDeepWater = $7E0345 ; Set when Link is in deep water.
|
||||||
@@ -347,6 +355,7 @@ DynamicDropGFXSlots = $7E07F1 ; Assume future use of this up to $0E bytes, t
|
|||||||
; which item gfx is currently occupying each slot
|
; which item gfx is currently occupying each slot
|
||||||
OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
|
OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
|
||||||
OAMBuffer2 = $7E0A00 ;
|
OAMBuffer2 = $7E0A00 ;
|
||||||
|
OAMBufferAux = $7E0A20 ; high X-bit and size bit sent to OAM, one byte per sprite
|
||||||
;
|
;
|
||||||
TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
|
TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
|
||||||
;
|
;
|
||||||
@@ -560,6 +569,17 @@ PegColor = $7EC172 ;
|
|||||||
;
|
;
|
||||||
GameOverSongCache = $7EC227 ;
|
GameOverSongCache = $7EC227 ;
|
||||||
;
|
;
|
||||||
|
CachedDungeonID = $7EC22A ; Cached while opening dungeon map
|
||||||
|
CachedCurrentFloor = $7EC22B ; to restore when closing
|
||||||
|
;
|
||||||
|
CurrentDisplayedRoom = $7EC22C ; 2 bytes, used by dungeon map
|
||||||
|
DisplayedRoomDoorIndex = $7EC22E ; 2 bytes, used by dungeon map
|
||||||
|
;
|
||||||
|
DoorSlots = $7EC230 ; $32 bytes, used by dungeon map
|
||||||
|
DoorSlotScratch = $7EC262 ; 6 bytes, used by dungeon map
|
||||||
|
DoorSlotCursor = $7EC268 ; 2 bytes, used by dungeon map
|
||||||
|
CurrentDoorEntrance = $7EC26A ; 2 bytes, used by dungeon map
|
||||||
|
;
|
||||||
LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
|
LastBGSet = $7EC2F8 ; Lists loaded sheets to check for decompression. 4 bytes.
|
||||||
;
|
;
|
||||||
PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
|
PaletteBufferAux = $7EC300 ; Secondary and main palette buffer. See symbols_wram.asm
|
||||||
@@ -577,6 +597,8 @@ HUDMultiIndicator = $7EC790 ;
|
|||||||
HUDKeysObtained = $7EC7A2 ;
|
HUDKeysObtained = $7EC7A2 ;
|
||||||
HUDKeysSlash = $7EC7A4 ;
|
HUDKeysSlash = $7EC7A4 ;
|
||||||
HUDKeysTotal = $7EC7A6 ;
|
HUDKeysTotal = $7EC7A6 ;
|
||||||
|
HUDKeysExtraPlus = $7EC7E4 ;
|
||||||
|
HUDKeysExtraCount = $7EC7E6 ;
|
||||||
;
|
;
|
||||||
BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
|
BigRAM = $7EC900 ; Big buffer of free ram (0x1F00)
|
||||||
ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
|
ItemGFXStack = $7ECB00 ; Pointers to source of decompressed item tiles deferred to NMI loading.
|
||||||
@@ -761,6 +783,7 @@ endmacro
|
|||||||
%assertRAM(LinkRecoilZ, $7E0029)
|
%assertRAM(LinkRecoilZ, $7E0029)
|
||||||
%assertRAM(LinkAnimationStep, $7E002E)
|
%assertRAM(LinkAnimationStep, $7E002E)
|
||||||
%assertRAM(LinkDirection, $7E002F)
|
%assertRAM(LinkDirection, $7E002F)
|
||||||
|
%assertRAM(FlagBY, $7E003A)
|
||||||
%assertRAM(OAMOffsetY, $7E0044)
|
%assertRAM(OAMOffsetY, $7E0044)
|
||||||
%assertRAM(OAMOffsetX, $7E0045)
|
%assertRAM(OAMOffsetX, $7E0045)
|
||||||
%assertRAM(LinkIncapacitatedTimer, $7E0046)
|
%assertRAM(LinkIncapacitatedTimer, $7E0046)
|
||||||
@@ -858,6 +881,8 @@ endmacro
|
|||||||
%assertRAM(UseY1, $7E0301)
|
%assertRAM(UseY1, $7E0301)
|
||||||
%assertRAM(CurrentYItem, $7E0303)
|
%assertRAM(CurrentYItem, $7E0303)
|
||||||
%assertRAM(AButtonAct, $7E0308)
|
%assertRAM(AButtonAct, $7E0308)
|
||||||
|
%assertRAM(CarryAct, $7E0309)
|
||||||
|
%assertRAM(LinkIFrames, $7E031F)
|
||||||
%assertRAM(LinkSwimDirection, $7E0340)
|
%assertRAM(LinkSwimDirection, $7E0340)
|
||||||
%assertRAM(LinkDeepWater, $7E0345)
|
%assertRAM(LinkDeepWater, $7E0345)
|
||||||
%assertRAM(TileActIce, $7E0348)
|
%assertRAM(TileActIce, $7E0348)
|
||||||
|
|||||||
+8
-8
@@ -464,10 +464,9 @@ db $00 ; #$00 = Original Behavior (default) - #$01 = Book can flip crystal switc
|
|||||||
; 0x1800A7 - 0x1800AE (unused)
|
; 0x1800A7 - 0x1800AE (unused)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x1800AF
|
; 0x1800AF
|
||||||
; mtff ffff
|
; m-ff ffff
|
||||||
;
|
;
|
||||||
; m - 0 = only shorten timer on multiworld items, 1 = shorten all items
|
; m - 0 = only shorten timer on multiworld items, 1 = shorten all items
|
||||||
; t - 0 = triforce pieces considered important, 1 = triforce pieces considered junk
|
|
||||||
; f - number of frames to show items
|
; f - number of frames to show items
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B080AF ; PC 0x1800AF
|
org $B080AF ; PC 0x1800AF
|
||||||
@@ -1533,7 +1532,7 @@ db $19,$1A,$1B,$1C,$1D,$1E,$1F,$20
|
|||||||
db $21,$22,$11,$11,$10,$16,$16,$16
|
db $21,$22,$11,$11,$10,$16,$16,$16
|
||||||
db $16,$16,$11,$16,$16,$16,$15,$15
|
db $16,$16,$11,$16,$16,$16,$15,$15
|
||||||
db $15,$15,$15,$15,$15,$15,$15,$15
|
db $15,$15,$15,$15,$15,$15,$15,$15
|
||||||
db $15,$15,$16,$02,$09,$00,$00,$00
|
db $15,$15,$2E,$02,$09,$00,$00,$00
|
||||||
|
|
||||||
MusicShuffleTable:
|
MusicShuffleTable:
|
||||||
db $01,$02,$03,$04,$05,$06,$07,$08
|
db $01,$02,$03,$04,$05,$06,$07,$08
|
||||||
@@ -1585,6 +1584,7 @@ dw $0000
|
|||||||
; STAIRS3
|
; STAIRS3
|
||||||
; STAIRS4
|
; STAIRS4
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B0DA00
|
||||||
RoomHeaders:
|
RoomHeaders:
|
||||||
org $B0DA00 : RoomHeader_0000: ; pc 0x185A00
|
org $B0DA00 : RoomHeader_0000: ; pc 0x185A00
|
||||||
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
|
db $41, $21, $13, $22, $07, $3D, $00, $00, $00, $10, $C0, $00, $00, $04
|
||||||
@@ -2664,7 +2664,7 @@ db #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00, #$00,
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B0EFE0 ; PC 0x186FE0-0x186FEF
|
org $B0EFE0 ; PC 0x186FE0-0x186FEF
|
||||||
CrystalPendantFlags_3:
|
CrystalPendantFlags_3:
|
||||||
db $00 ; Sewers
|
db $00 ; Sewers
|
||||||
db $00 ; Hyrule Castle
|
db $00 ; Hyrule Castle
|
||||||
db $08 ; Eastern Palace
|
db $08 ; Eastern Palace
|
||||||
db $09 ; Desert Palace
|
db $09 ; Desert Palace
|
||||||
@@ -2672,7 +2672,7 @@ CrystalPendantFlags_3:
|
|||||||
db $02 ; Swamp Palace
|
db $02 ; Swamp Palace
|
||||||
db $01 ; Palace of Darkness
|
db $01 ; Palace of Darkness
|
||||||
db $06 ; Misery Mire
|
db $06 ; Misery Mire
|
||||||
db $03 ; Skull Woods
|
db $03 ; Skull Woods
|
||||||
db $05 ; Ice Palace
|
db $05 ; Ice Palace
|
||||||
db $0A ; Tower of Hera
|
db $0A ; Tower of Hera
|
||||||
db $04 ; Thieves' Town
|
db $04 ; Thieves' Town
|
||||||
@@ -2686,9 +2686,9 @@ org $B0EFFF ; PC 0x186FFF
|
|||||||
BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
|
BallNChainDungeon: ; Dungeon ID where ball n chain guard is located. Write
|
||||||
db $02 ; $FF to count ball and chain item for collection stats.
|
db $02 ; $FF to count ball and chain item for collection stats.
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
org $B0F000
|
||||||
; 0x187000 - 18700F (unused)
|
ExtraChestKeys: ; PC 0x187000-0x18700F
|
||||||
;--------------------------------------------------------------------------------
|
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||||
|
|
||||||
org $B0F010
|
org $B0F010
|
||||||
ChestKeys: ; PC 0x187010-0x18701F
|
ChestKeys: ; PC 0x187010-0x18701F
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ HandleFollowersAfterMirroring = $87AA8B
|
|||||||
LinkHop_FindArbitraryLandingSpot = $87E359
|
LinkHop_FindArbitraryLandingSpot = $87E359
|
||||||
Link_HandleMovingAnimation_FullLongEntry = $87E68F
|
Link_HandleMovingAnimation_FullLongEntry = $87E68F
|
||||||
Link_CheckForEdgeScreenTransition = $87F413
|
Link_CheckForEdgeScreenTransition = $87F413
|
||||||
|
Link_CheckForEdgeScreenTransition_prevent_transition = $87F42C
|
||||||
Sprite_CheckIfPlayerPreoccupied = $87F4AA
|
Sprite_CheckIfPlayerPreoccupied = $87F4AA
|
||||||
FlashGanonTowerPalette_next_thunder = $87FA81
|
FlashGanonTowerPalette_next_thunder = $87FA81
|
||||||
FlashGanonTowerPalette_bright_white = $87FAAC
|
FlashGanonTowerPalette_bright_white = $87FAAC
|
||||||
@@ -221,6 +222,8 @@ Ancilla29_MilestoneItemReceipt_skip_crystal_sfx = $88CAE5
|
|||||||
Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
|
Ancilla29_MilestoneItemReceipt_no_sparkle = $88CB2E
|
||||||
Ancilla_SetOAM_XY = $88F6F3
|
Ancilla_SetOAM_XY = $88F6F3
|
||||||
Ancilla_AddAncilla = $899CCE
|
Ancilla_AddAncilla = $899CCE
|
||||||
|
WorldMap_CalculateOAMCoordinates_exit_successfully = $8AC51F
|
||||||
|
WorldMap_MultiplyAxB = $8AC57F
|
||||||
UpdateHUD = $8DDFA9
|
UpdateHUD = $8DDFA9
|
||||||
UpdateEquippedItem = $8DDFAF
|
UpdateEquippedItem = $8DDFAF
|
||||||
DrawProgressIcons = $8DE9C8
|
DrawProgressIcons = $8DE9C8
|
||||||
@@ -274,22 +277,34 @@ GFXSheetPointers_background_bank = $80CFC0
|
|||||||
GFXSheetPointers_background_high = $80D09F
|
GFXSheetPointers_background_high = $80D09F
|
||||||
GFXSheetPointers_background_low = $80D17E
|
GFXSheetPointers_background_low = $80D17E
|
||||||
LayerOfDestination = $81C31F
|
LayerOfDestination = $81C31F
|
||||||
|
RoomData_ChestItems = $81E96C
|
||||||
AnimatedTileSheets = $82802E
|
AnimatedTileSheets = $82802E
|
||||||
Module1B_SpawnSelect_spawns = $828481
|
Module1B_SpawnSelect_spawns = $828481
|
||||||
Overworld_ActualScreenID = $82A4E3
|
Overworld_ActualScreenID = $82A4E3
|
||||||
UnderworldTransitionLandingCoordinate = $82C034
|
UnderworldTransitionLandingCoordinate = $82C034
|
||||||
Overworld_FinalizeEntryOntoScreen_Data = $82C176
|
Overworld_FinalizeEntryOntoScreen_Data = $82C176
|
||||||
|
EntranceData_room_id = $82C577
|
||||||
|
EntranceData_y_coordinate = $82CCBD
|
||||||
|
EntranceData_x_coordinate = $82CDC7
|
||||||
|
EntranceData_dungeon_id = $82D1EF
|
||||||
|
EntranceData_layer = $82D2F9
|
||||||
EntranceData_song = $82D592
|
EntranceData_song = $82D592
|
||||||
SpawnPointData_room_id = $82D8D2
|
SpawnPointData_room_id = $82D8D2
|
||||||
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
|
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
|
||||||
|
RoomHeaderPointers = $84F1E2
|
||||||
Sprite_ShowSolicitedMessage_Direction = $85E1A3
|
Sprite_ShowSolicitedMessage_Direction = $85E1A3
|
||||||
FluteMenuNumbers_bits = $8AB7A3
|
FluteMenuNumbers_bits = $8AB7A3
|
||||||
WorldMap_RedXChars = $8ABF70
|
WorldMap_RedXChars = $8ABF70
|
||||||
WorldMap_CalculateOAMCoordinates = $8AC3B1
|
WorldMap_CalculateOAMCoordinates = $8AC3B1
|
||||||
WorldMap_HandleSpriteBlink = $8AC52E
|
WorldMap_HandleSpriteBlink = $8AC52E
|
||||||
WorldMapIcon_AdjustCoordinate = $8AC59B
|
WorldMapIcon_AdjustCoordinate = $8AC59B
|
||||||
|
WorldMap_LightWorldTilemap = $8AC739
|
||||||
WorldMap_DarkWorldTilemap = $8AD739
|
WorldMap_DarkWorldTilemap = $8AD739
|
||||||
|
DungeonMapRoomMarkerYBase = $8AE803
|
||||||
DungeonMapBossRooms = $8AE817
|
DungeonMapBossRooms = $8AE817
|
||||||
|
DungeonMapFloorCountData = $8AF5E9
|
||||||
|
DungeonMapFloorToDataOffset = $8AF605
|
||||||
|
DungeonMapRoomPointers = $8AF615
|
||||||
DamageSubclassValue = $8DB8F1
|
DamageSubclassValue = $8DB8F1
|
||||||
TextCharMasks = $8EB844
|
TextCharMasks = $8EB844
|
||||||
Credits_ScrollScene_target_y = $8EC308
|
Credits_ScrollScene_target_y = $8EC308
|
||||||
|
|||||||
Reference in New Issue
Block a user