Compare commits
92 Commits
fix_credit
...
kara_troll
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| bf953e7953 |
@@ -156,6 +156,9 @@ incsrc darkroomitems.asm
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incsrc fastcredits.asm
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incsrc msu.asm
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incsrc dungeonmap.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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incsrc trolls.asm
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if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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endif
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@@ -228,6 +231,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin "data/sheet73.gfx"
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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org $31F000
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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warnpc $31F800
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org $338000
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GFX_HUD_Palette:
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incbin "data/hudpalette.pal"
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@@ -3,9 +3,13 @@
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;--------------------------------------------------------------------------------
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ModifyBoots:
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PHA
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LDA.b RoomIndex : CMP.b #$06 : BNE +
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LDA.b RoomIndex+1 : CMP.b #$00 : BEQ .no_boots
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+
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LDA.l BootsModifier : CMP.b #$01 : BNE +
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PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots
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+ : CMP.b #$02 : BNE +
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.no_boots
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PLA : AND.l AbilityFlags : AND.b #$FB : RTL ; no boots
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+ : LDA.l FakeBoots : CMP.b #$01 : BNE +
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LDA.b LinkSlipping : BEQ ++ : LDA.b $59 : BNE + ; hover check
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@@ -23,7 +23,10 @@ InvertDPad:
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.crowd_control
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LDA.l ControllerInverter : BNE +
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LDA.b RoomIndex : CMP.b #$DE : BNE .off
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LDA.b #$01 : BRA +
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.off
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LDA.w JOY1L : STA.b Scrap00
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LDA.w JOY1H : STA.b Scrap01
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JML.l InvertDPadReturn
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@@ -9,7 +9,11 @@ CuccoStorm:
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SEP #$30 ; set 8-bit accumulator index registers
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LDA.l CuccoStormer : BEQ + ; only if storm is on
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LDA.b GameMode : CMP.b #$09 : BNE + ; only if outdoors
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LDA.b GameMode : CMP.b #$09 : BEQ .check ; only if outdoors
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.indoors
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LDA.b #$00 : STA.l CuccoStormer ; turn off cucco storm if indoors
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BRA +
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.check
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LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
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-
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BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -1,13 +1,13 @@
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CheckReceivedItemPropertiesBeforeLoad:
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LDA.b RoomIndex : BEQ .normalCode
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LDA.l RoomFade : BNE .lightOff
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.normalCode
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.normalCode
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LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
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RTL
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.lightOff
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PHX : PHY : PHB
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LDA.l AddReceivedItemExpanded_properties, X ; get palette
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JSL LoadReceivedItemExpandedProperties ; get palette
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REP #$30
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AND.w #$0007 ; mask out palette
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@@ -143,6 +143,11 @@ SetEscapeAssist:
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
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++
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LDA.l SpecialWeapons : CMP #$01 : BNE +
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LDA.l SpecialWeaponLevel : BEQ +
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LDA #$01 : STA InfiniteBombs
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+
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RTL
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;--------------------------------------------------------------------------------
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SetSilverBowMode:
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Binary file not shown.
BIN
data/i18n_en.bin
BIN
data/i18n_en.bin
Binary file not shown.
73
dialog.asm
73
dialog.asm
@@ -207,7 +207,10 @@ RTL
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DialogFairyThrow:
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LDA.l Restrict_Ponds : BEQ .normal
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LDA.l BottleContentsOne
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ORA.l BottleContentsTwo : ORA.l BottleContentsThree : ORA.l BottleContentsFour : BNE .normal
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ORA.l BottleContentsTwo
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ORA.l BottleContentsThree
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ORA.l BottleContentsFour
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BNE .normal
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.noInventory
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LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
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@@ -224,7 +227,10 @@ DialogGanon1:
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REP #$20
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LDA.w #$018C
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BCC +
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JSL CheckMushroom
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LDA.w #$016D
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BCC +
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LDA.w #$0197
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+ STA.w TextID
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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@@ -243,24 +249,61 @@ DialogGanon2:
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REP #$20
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BCS +
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LDA.w #$018D : BRA ++
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LDA.w #$018D : JMP .done
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+
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JSL CheckMushroom
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BCC +
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LDA.w #$0198 : JMP .done
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+
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LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
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LDA.l SpecialWeapons : AND.w #$00FF
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CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
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.silver_arrows
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LDA.l BowTracking
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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LDA.w #$0192 : JMP .done
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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LDA.w #$0195 : JMP .done
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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LDA.w #$0194 : JMP .done
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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LDA.w #$0193 : JMP .done
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+
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LDA.w #$016E
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++
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LDA.w #$016E : JMP .done
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.special_item
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CMP.w #$0001 : BEQ .silver_arrows
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CMP.w #$0004 : BEQ .bombs
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CMP.w #$0005 : BEQ .powder
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CMP.w #$0010 : BEQ .bee
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PHX : TAX
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LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
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LDA.w #$0192 : JMP .done
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+
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LDA.w #$0195 : BRA .done
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.bombs
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LDA.l BombsEquipment : AND #$00FF : BNE +
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LDA.l InfiniteBombs : AND #$00FF : BNE + ; check for infinite bombs
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.powder
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LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.bee
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LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.done
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STA.w TextID
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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@@ -273,11 +316,8 @@ DialogEtherTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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LDA.l HammerEquipment : BEQ .yesText : BRA .noText
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++
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LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
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;++
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JSL CheckTabletSword : BMI .yesText
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CMP.b #$02 : !BGE .noText
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.yesText
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PLA
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LDA.b #$0C
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@@ -295,11 +335,8 @@ DialogBombosTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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LDA.l HammerEquipment : BEQ .yesText : BRA .noText
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++
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LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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JSL CheckTabletSword : BMI .yesText
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CMP.b #$02 : !BGE .noText
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.yesText
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PLA
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LDA.b #$0D
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@@ -311,15 +311,16 @@ DrawPlayerFileShared:
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%fs_drawBottle(EquipmentSRAM+$1F,9,23)
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; Sword
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LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
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LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
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%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
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BRA ++
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JMP ++
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+ : DEC : BNE +
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%fs_drawItem(3,26,FileSelectItems_fighters_sword)
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BRA ++
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JMP ++
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+ : DEC : BNE +
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%fs_drawItem(3,26,FileSelectItems_master_sword)
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BRA ++
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JMP ++
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+ : DEC : BNE +
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%fs_drawItem(3,26,FileSelectItems_tempered_sword)
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BRA ++
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@@ -329,6 +330,29 @@ DrawPlayerFileShared:
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+
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; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
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%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
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BRA ++
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.bombSword
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LDA.l $70038F : AND.w #$00FF : BNE +
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%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
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BRA ++
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+ : DEC : BNE +
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%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
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BRA ++
|
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+ : DEC : BNE +
|
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%fs_drawItem(3,26,FileSelectItems_master_bombs)
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BRA ++
|
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+ : DEC : BNE +
|
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%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
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BRA ++
|
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+ : DEC : BNE +
|
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%fs_drawItem(3,26,FileSelectItems_gold_bombs)
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BRA ++
|
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+ : DEC : BNE +
|
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%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
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BRA ++
|
||||
+
|
||||
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
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%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
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++
|
||||
|
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; Shield
|
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@@ -599,6 +623,18 @@ FileSelectItems:
|
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.good_bee_bottle
|
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dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
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|
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.fighters_bombs
|
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dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
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.master_bombs
|
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dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
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.tempered_bombs
|
||||
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||
.gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||
.extra_gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA.w #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
@@ -609,11 +645,29 @@ FileSelectDrawHudBar:
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||
LDA.w #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA.l BombsEquipmentSRAM : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA.l HexToDecDigit4 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA.l HexToDecDigit5 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA.w #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
|
||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if [1, 2].include?(ret[0]) # boomerang
|
||||
if sprite == 0x53 # armos knight
|
||||
ret[0] = 0 # do nothing
|
||||
else
|
||||
ret[0] = 5 # stun very briefly instead of damage
|
||||
end
|
||||
end
|
||||
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||
ret[6] = 0
|
||||
end
|
||||
if ret[7] == 2 # hookshot
|
||||
ret[7] = 1 # still want to stun
|
||||
end
|
||||
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||
ret[8] = 0
|
||||
end
|
||||
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||
ret[9] = 0
|
||||
end
|
||||
if ret[10] == 4 # powder
|
||||
ret[10] = 0
|
||||
end
|
||||
if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||
ret[11] = 0
|
||||
end
|
||||
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||
ret[12] = 0
|
||||
end
|
||||
if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
|
||||
ret[13] = 0
|
||||
end
|
||||
if ret[14] != 1 # ether
|
||||
ret[14] = 0
|
||||
end
|
||||
if [1, 2].include?(ret[15]) # quake
|
||||
ret[15] = 0
|
||||
end
|
||||
if sprite == 0x53 and ret[2] == 3
|
||||
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||
ret[5] = 0
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,7 +1,10 @@
|
||||
GoalItemGanonCheck:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||
LDA.w $0D80, X : CMP.b #$12 : BEQ .fail
|
||||
JSL.l CheckGanonVulnerability
|
||||
BCS .success
|
||||
BCC .fail
|
||||
JSL.l CheckMushroom
|
||||
BCC .success
|
||||
|
||||
.fail
|
||||
LDA.w SpriteActivity, X : CMP.b #17 : !BLT .success ; decmial 17 because Acmlm's chart is decimal
|
||||
|
||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
||||
CPX.b #$04 : BEQ .boomerang
|
||||
CPX.b #$05 : BEQ .boomerang
|
||||
CPX.b #$39 : BEQ .hookshot
|
||||
CPX.b #$3b : BEQ .hookshot
|
||||
CPX.b #$3c : BEQ .hookshot
|
||||
CPX.b #$3d : BEQ .hookshot
|
||||
CPX.b #$3B : BEQ .hookshot
|
||||
CPX.b #$3C : BEQ .hookshot
|
||||
CPX.b #$3D : BEQ .hookshot
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$02 : BNE .normal
|
||||
TXA : AND #$78 : CMP #$28 : BNE .normal
|
||||
LDA $0DB8F1, X : BEQ .noDamage
|
||||
LDA #$01
|
||||
RTL
|
||||
|
||||
.normal
|
||||
LDA.l $0db8f1,x ;what we wrote over
|
||||
LDA.l $0DB8F1, X ; what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND.b #$01 : BNE .normal
|
||||
|
||||
266
hooks.asm
266
hooks.asm
@@ -383,9 +383,6 @@ JSL.l LoadBombCount
|
||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||
JSL.l StoreBombCount
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
||||
JSL.l LoadBombCount16
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||
JSL.l IsItemAvailable
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -893,12 +890,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
|
||||
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
||||
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
|
||||
JSL.l UpdateInventoryLocationExpanded
|
||||
BRA + : NOP #18 : +
|
||||
|
||||
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
||||
LDA.w AddReceivedItemExpanded_item_masks, X
|
||||
@@ -2020,11 +2014,11 @@ JSL.l Overworld_LoadNewTiles : NOP #$02
|
||||
org $02EC2E ;<- 016C2E
|
||||
JSL.l Overworld_LoadNewTiles : NOP #$02
|
||||
;================================================================================
|
||||
org $07A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
|
||||
JSL.l FreeDuckCheck : BEQ +
|
||||
NOP
|
||||
skip 3 ; a JSR we need to keep
|
||||
+
|
||||
; org $07A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
|
||||
; JSL.l FreeDuckCheck : BEQ +
|
||||
; NOP
|
||||
; skip 3 ; a JSR we need to keep
|
||||
; +
|
||||
;================================================================================
|
||||
org $07A9AC ; <- 3A9AC - Bank07.asm:6628 (LDA $0C : ORA $0E : STA $00 : AND.b #$0C : BEQ BRANCH_BETA)
|
||||
JML.l MirrorBonk
|
||||
@@ -2055,9 +2049,6 @@ JSL.l BeepLogic : NOP #6
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09865E ; <- 4865E
|
||||
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
||||
;--------------------------------------------------------------------------------
|
||||
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
|
||||
JSL.l ItemDowngradeFix
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2372,11 +2363,9 @@ org $07839E ; bunny BAGE check
|
||||
BunnyRead:
|
||||
JSR.w $07B5A9 ; check A button
|
||||
BCC .noA
|
||||
JSR.w CheckIfReading
|
||||
BNE .noread
|
||||
JSR.w $07B4DB
|
||||
NOP
|
||||
.noread
|
||||
JSL BunnyThrowPot
|
||||
BRA .noA
|
||||
NOP #3
|
||||
.noA
|
||||
|
||||
org $07FFF4
|
||||
@@ -2458,6 +2447,136 @@ JSL FixJingleGlitch
|
||||
org $01C65F
|
||||
JSL FixJingleGlitch
|
||||
|
||||
;================================================================================
|
||||
; Bomb-Only Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||
JSL DamageClassCalc
|
||||
BRA + : NOP #29 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #5 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||
JSL Utility_CheckHelmasaurKingCollision
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
|
||||
JSL Utility_CheckHammerHelmasaurKingMask
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||
JSL Utility_CheckImpervious
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||
JSL AllowBombingMoldorm
|
||||
BRA + : NOP : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||
JSL AllowBombingBarrier
|
||||
RTS : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||
JSL DrawBombInMenu
|
||||
BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||
JSL DrawBombInYBox
|
||||
BRA + : NOP #2 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||
JSL DrawSwordInMenu
|
||||
BRA + : NOP #16 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||
JSL DrawBombOnHud
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||
JSL SetBombSpriteColor
|
||||
;--------------------------------------------------------------------------------
|
||||
; bomb icons with numbers
|
||||
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||
|
||||
; bomb icons without numbers
|
||||
org $0DFC81
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
|
||||
JSL CheckDetonateBomb
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079D08 ; bank_07.asm@6068 (INC $3C : LDA $3C : CMP #$09)
|
||||
JSL NoSwingHammerB : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||
JSL SetBeeType
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||
JSL ArrghusBoing
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||
JSL BeeCheckTarget
|
||||
BCS .bee_valid_target
|
||||
BRA .bee_unsuitable_target
|
||||
NOP #48
|
||||
.bee_unsuitable_target
|
||||
skip 11
|
||||
.bee_valid_target
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07F88C ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix in overworld fork, however.
|
||||
Link_UseHammerLong:
|
||||
JSR Link_UseHammer : RTL
|
||||
warnpc $07F890
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Variable Ganon Vulnerability
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckPowderVulnerability
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||
JSL Ganon_CheckInvincible
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||
JSL CheckBeeBoss
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckBeeVulnerability
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Pseudo-Sword Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||
JSL StoreSwordDamage
|
||||
|
||||
;================================================================================
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -2502,3 +2621,106 @@ JSL.l TransferVRAMStripes
|
||||
;===================================================================================================
|
||||
org $9BF029+1 : db $10
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Various nonsense
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0780B9 ; LDA.b #$3A : STA.w $031F
|
||||
JSL CalcIFrames
|
||||
NOP
|
||||
|
||||
org $09814E ; LDA.w Bomb_timer : STA.w $039F, X
|
||||
JSL SetBombTimer
|
||||
NOP #2
|
||||
|
||||
org $07B282 ; LDA.b #$1D : STA.w $0374
|
||||
JSL SetDashTimer
|
||||
NOP
|
||||
|
||||
org $07A3E7 ; LDA.b #$13 : JSR PlaySFX_Set2 : ...
|
||||
JSL ProcessFlute
|
||||
BCS +
|
||||
RTS
|
||||
NOP #14 : +
|
||||
|
||||
org $08E073 ; LDA.b #$0E : STA.b $10
|
||||
JSL FluteMap
|
||||
|
||||
org $07A329
|
||||
JSL UseShovel
|
||||
BCS +
|
||||
RTS
|
||||
NOP #4 : +
|
||||
|
||||
org $079D11
|
||||
JSL SwordSwingDelay : NOP
|
||||
org $079DAB
|
||||
JSL SwordSwingDelay : NOP
|
||||
org $079DEE
|
||||
JSL SwordSwingDelay : NOP
|
||||
|
||||
org $088E4A
|
||||
JSL MaybeRecoil
|
||||
BRA + : NOP #6 : +
|
||||
|
||||
org $06EC4D
|
||||
JSL MaybeRecoil2
|
||||
BRA + : NOP #10 : +
|
||||
|
||||
; make moldorm check head for hitbox instead of tail
|
||||
org $1DDADD
|
||||
; BRA + : NOP #22 : +
|
||||
BRA + : NOP #26 : +
|
||||
org $1DDAF9
|
||||
BRA + : NOP : +
|
||||
org $1DDB01
|
||||
BRA + : NOP #3 : +
|
||||
|
||||
; make moldorm repel sword when not stunned
|
||||
org $06F354
|
||||
JSL CheckMoldormRepel
|
||||
BCC .not_moldorm
|
||||
NOP
|
||||
skip 17
|
||||
.not_moldorm
|
||||
|
||||
; make mini moldorms faster
|
||||
org $0697DF
|
||||
db $30, $2C, $22, $12, $00, $EE, $DE, $D4
|
||||
db $D0, $D4, $DE, $EE, $00, $12, $22, $2C
|
||||
db $00, $12, $22, $2C, $30, $2C, $22, $12
|
||||
db $00, $EE, $DE, $D4, $D0, $D4, $DE, $EE
|
||||
|
||||
; make lanmolas faster
|
||||
org $05A4B7
|
||||
LDA.b #$18
|
||||
|
||||
; ganon - silvers just don't work like they used to
|
||||
org $0DB93D
|
||||
db $08
|
||||
|
||||
; ganon - randomize vulnerability when stunned
|
||||
org $1D9010
|
||||
JSL StunGanon : NOP
|
||||
|
||||
; agahnim - pattern? we don't need no steenken pattern!
|
||||
org $1ED637
|
||||
JSL AgaDecision : NOP
|
||||
|
||||
; agahnim - no guaranteed normal balls
|
||||
org $1ED6ED
|
||||
NOP #2
|
||||
|
||||
; helmie's mask is brittle
|
||||
org $1E8112
|
||||
db $03, $03, $03, $03, $00
|
||||
|
||||
; vitreous - bombs work a bit better
|
||||
org $0DB938
|
||||
db $0C
|
||||
|
||||
; tile rooms - make them a bit faster
|
||||
org $09BA20
|
||||
LDA.b #$B8
|
||||
|
||||
org $1EBC56
|
||||
LDA.b #$28
|
||||
|
||||
@@ -509,6 +509,18 @@ AddInventory:
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$B6 : BNE + ; Item $B6 - Bomb Upgrade
|
||||
JSR .stampSword ; update "first bomb" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+ CPY.b #$B7 : BNE + ; Item $B7 - Cane Upgrade
|
||||
JSR .stampSword ; update "first cane" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current cane level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -651,7 +663,13 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA.l SwordEquipment
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BEQ +
|
||||
CMP.b #$03 : BEQ +
|
||||
CMP.b #$04 : BEQ +
|
||||
CMP.b #$05 : BEQ +
|
||||
LDA.l SwordEquipment : BRA ++
|
||||
+ : LDA.l SpecialWeaponLevel
|
||||
++
|
||||
BNE + : -
|
||||
LDA.l SwordlessBossKills : INC : STA.l SwordlessBossKills
|
||||
RTS
|
||||
@@ -1051,7 +1069,8 @@ SpawnShovelItem:
|
||||
AND.b #$F0 : STA.w SpritePosXLow, Y
|
||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh, Y
|
||||
|
||||
LDA.b LinkPosY : !ADD.b #$16 : AND.b #$F0 : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY : !ADD.b #$16
|
||||
AND.b #$F0 : STA.w SpritePosYLow, Y
|
||||
LDA.b LinkPosY+1 : ADC.b #$00 : STA.w SpritePosYHigh, Y
|
||||
|
||||
LDA.b #$00 : STA.w SpriteLayer, Y
|
||||
|
||||
15
newhud.asm
15
newhud.asm
@@ -4,15 +4,24 @@ NewDrawHud:
|
||||
; Draw bomb count
|
||||
;================================================================================
|
||||
|
||||
LDA.l InfiniteBombs : BNE .infinite_bombs
|
||||
JSL CheckInfiniteBombs : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE .normal
|
||||
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||
.normal
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
JSR HudHexToDec2Digit ; requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b Scrap06 : TXA : ORA.w #$2400 : STA.l HUDBombCount ; Draw bombs 10 digit
|
||||
LDX.b Scrap07 : TXA : ORA.w #$2400 : STA.l HUDBombCount+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
|
||||
.no_bombs
|
||||
REP #$20
|
||||
LDA.w #$207F : STA HUDBombCount
|
||||
STA HUDBombCount+2
|
||||
BRA +
|
||||
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA.l HUDBombCount ; infinity (left half)
|
||||
@@ -207,7 +216,7 @@ DrawMagicMeter_mp_tilemap = $0DFE0F
|
||||
LDA.l DrawMagicMeter_mp_tilemap+2, X : STA.l HUDTileMapBuffer+$86
|
||||
LDA.l DrawMagicMeter_mp_tilemap+4, X : STA.l HUDTileMapBuffer+$C6
|
||||
LDA.l DrawMagicMeter_mp_tilemap+6, X : STA.l HUDTileMapBuffer+$0106
|
||||
RTL
|
||||
RTL
|
||||
|
||||
;================================================================================
|
||||
; 16-bit A, 8-bit X
|
||||
|
||||
122
newitems.asm
Normal file → Executable file
122
newitems.asm
Normal file → Executable file
@@ -39,6 +39,14 @@
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
; #$A0 - Small Keys
|
||||
; #$B0 - reserved for bee traps
|
||||
; #$B1 - reserved for bonk shuffle
|
||||
; #$B2 - reserved for bonk shuffle
|
||||
; #$B3 - reserved for bonk shuffle
|
||||
; #$B4 - reserved for bonk shuffle
|
||||
; #$B5 - reserved for bonk shuffle
|
||||
; #$B6 - Progressive Bomb
|
||||
; #$B7 - Progressive Cane
|
||||
; #$FE - Server Request (Asychronous Chest)
|
||||
; #$FF - Null Chest
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -234,7 +242,7 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||
%ProgrammableItemLogic(3)
|
||||
JMP .done
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||
LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
@@ -363,11 +371,26 @@ AddReceivedItemExpandedGetItem:
|
||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
||||
++
|
||||
JMP .done
|
||||
+ CMP.b #$B6 : BNE + ; Bomb Upgrade
|
||||
LDA #$01 : STA InfiniteBombs
|
||||
JMP .done
|
||||
+ : CMP.b #$B7 : BNE + ; Cane Upgrade
|
||||
LDA.l SpecialWeapons : CMP #$03 : BEQ .blue_cane
|
||||
CMP #$04 : BEQ .red_cane
|
||||
BRA .done
|
||||
.blue_cane
|
||||
LDA #$01 : STA ByrnaEquipment
|
||||
BRA .done
|
||||
.red_cane
|
||||
LDA #$01 : STA SomariaEquipment
|
||||
BRA .done
|
||||
BRA .done
|
||||
+
|
||||
.done
|
||||
PLX
|
||||
LDA.w ItemReceiptMethod : CMP.b #$01 ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; #$70 - Maps
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
@@ -486,9 +509,6 @@ AddReceivedItemExpanded:
|
||||
;--------------------------------------------------------------------------------
|
||||
;DATA AddReceivedItemExpanded
|
||||
{
|
||||
; This is a temporary measure for Fish to have consistent addresses
|
||||
org $A08800
|
||||
|
||||
.y_offsets
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
@@ -509,7 +529,7 @@ org $A08800
|
||||
db -5 ; Master Sword (Safe)
|
||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||
db -4, -4, -4 ; 3x Programmable Item
|
||||
db -4 ; Upgrade-Only Sivler Arrows
|
||||
db -4 ; Upgrade-Only Silver Arrows
|
||||
db -4 ; 1 Rupoor
|
||||
db -4 ; Null Item
|
||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||
@@ -523,7 +543,11 @@ org $A08800
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4 ; reserved for bee traps
|
||||
db -4, -4, -4, -4, -4 ; reserved for bonk shuffle
|
||||
db -4 ; Bomb Upgrade
|
||||
db -4 ; Cane Upgrade
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
@@ -548,7 +572,7 @@ org $A08800
|
||||
db 4 ; Master Sword (Safe)
|
||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||
db 0, 0, 0 ; 3x Programmable Item
|
||||
db 0 ; Upgrade-Only Sivler Arrows
|
||||
db 0 ; Upgrade-Only Silver Arrows
|
||||
db 4 ; 1 Rupoor
|
||||
db 0 ; Null Item
|
||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||
@@ -563,7 +587,11 @@ org $A08800
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0 ; reserved for bee traps
|
||||
db 0, 0, 0, 0, 0 ; reserved for bonk shuffle
|
||||
db 0 ; Bomb Upgrade
|
||||
db 4 ; Cane Upgrade
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
@@ -589,7 +617,7 @@ org $A08800
|
||||
db $18 ; Master Sword (Safe)
|
||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||
db $00, $00, $00 ; 3x Programmable Item
|
||||
db $41 ; Upgrade-Only Sivler Arrows
|
||||
db $41 ; Upgrade-Only Silver Arrows
|
||||
db $24 ; 1 Rupoor
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
@@ -607,8 +635,11 @@ org $A08800
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49 ; reserved for bee traps
|
||||
db $49, $49, $49, $49, $49 ; reserved for bonk shuffle
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -633,7 +664,7 @@ org $A08800
|
||||
db $00 ; Master Sword (Safe)
|
||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||
db $02, $02, $02 ; 3x Programmable Item
|
||||
db $02 ; Upgrade-Only Sivler Arrows
|
||||
db $02 ; Upgrade-Only Silver Arrows
|
||||
db $00 ; 1 Rupoor
|
||||
db $02 ; Null Item
|
||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||
@@ -647,8 +678,11 @@ org $A08800
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02 ; reserved for bee traps
|
||||
db $02, $02, $02, $02, $02 ; reserved for bonk shuffle
|
||||
db $02 ; Bomb Upgrade
|
||||
db $00 ; Cane Upgrade
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
@@ -674,7 +708,7 @@ org $A08800
|
||||
db 5 ; Master Sword (Safe)
|
||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||
db 4, 4, 4 ; 3x Programmable Item
|
||||
db 1 ; Upgrade-Only Sivler Arrows
|
||||
db 1 ; Upgrade-Only Silver Arrows
|
||||
db 3 ; 1 Rupoor
|
||||
db 1 ; Null Item
|
||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||
@@ -688,7 +722,11 @@ org $A08800
|
||||
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4 ; reserved for bee traps
|
||||
db 4, 4, 4, 4, 4 ; reserved for bonk shuffle
|
||||
db 5 ; Bomb Upgrade
|
||||
db 5 ; Cane Upgrade
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
@@ -729,7 +767,11 @@ org $A08800
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A ; reserved for bee traps
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A ; reserved for bonk shuffle
|
||||
dw $F38F ; Bomb Upgrade
|
||||
dw $F38F ; Cane Upgrade
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
@@ -758,7 +800,7 @@ org $A08800
|
||||
db $02 ; Master Sword (Safe)
|
||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||
db $FF, $FF, $FF ; 3x Programmable Item
|
||||
db $FF ; Upgrade-Only Sivler Arrows
|
||||
db $FF ; Upgrade-Only Silver Arrows
|
||||
db $FF ; 1 Rupoor
|
||||
db $FF ; Null Item
|
||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||
@@ -772,7 +814,11 @@ org $A08800
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF ; reserved for bee traps
|
||||
db $FF, $FF, $FF, $FF, $FF ; reserved for bonk shuffle
|
||||
db $FF ; Bomb Upgrade
|
||||
db $FF ; Cane Upgrade
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
@@ -857,7 +903,11 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1 ; reserved for bee traps
|
||||
db -1, -1, -1, -1, -1 ; reserved for bonk shuffle
|
||||
db -1 ; Bomb Upgrade
|
||||
db -1 ; Cane Upgrade
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
@@ -1065,6 +1115,23 @@ ChestPrep:
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
UpdateInventoryLocationExpanded:
|
||||
{
|
||||
REP #$30
|
||||
TYA : AND #$00FF : ASL A : TAX
|
||||
|
||||
; Tells what inventory location to write to.
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||
|
||||
SEP #$30
|
||||
|
||||
LDA.b #$7E : STA $02
|
||||
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
JSL ItemDowngradeFix
|
||||
RTL
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
||||
; counts on
|
||||
MaybeFlagCompassTotalPickup:
|
||||
@@ -1160,4 +1227,17 @@ MaybeFlagMapTotalPickup:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
LoadReceivedItemExpandedProperties:
|
||||
CPX.b #$B6 : BEQ .bomb_upgrade
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; load from table
|
||||
RTL
|
||||
.bomb_upgrade
|
||||
LDA.l SpecialWeaponLevel
|
||||
CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #4 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #2 : RTL
|
||||
+ : CMP.b #$03 : BNE + ; L3 Bombs
|
||||
LDA.b #1 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #5 : RTL
|
||||
|
||||
@@ -83,7 +83,7 @@ LCode:
|
||||
RTS
|
||||
|
||||
IsItemAvailable:
|
||||
LDA.l InfiniteBombs : BEQ .finite
|
||||
JSL CheckInfiniteBombs : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
|
||||
2
ram.asm
2
ram.asm
@@ -525,7 +525,7 @@ OHKOFlag: skip 1 ; Any non-zero write sets OHKO mode
|
||||
SpriteSwapper: skip 1 ; Loads new link sprite and glove/armor palette. No gfx or
|
||||
; code currently in base ROM for this.
|
||||
BootsModifier: skip 1 ; $01 = Give dash ability
|
||||
skip 1 ; Unused
|
||||
GanonVulnerabilityItem: skip 1 ; Item Ganon is vulnerable to while stunned
|
||||
; Crypto Block ($7F50D0 - $7F51FF)
|
||||
KeyBase: skip $10 ;
|
||||
y: skip 4 ;
|
||||
|
||||
@@ -1,24 +1,25 @@
|
||||
LoadBombCount:
|
||||
LDA.l InfiniteBombs : BNE .infinite
|
||||
JSL CheckInfiniteBombs : BNE .infinite
|
||||
.finite
|
||||
LDA.l BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA.l InfiniteBombs : AND.w #$00FF : BNE .infinite
|
||||
JSL CheckInfiniteBombs16 : BNE .infinite
|
||||
.finite
|
||||
LDA.l BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
PHA : LDA.l InfiniteBombs : BEQ .finite
|
||||
JSL IncrementBombsPlacedCounter
|
||||
PHA : JSL CheckInfiniteBombs : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA.l BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA.l InfiniteBombs : BEQ +
|
||||
JSL CheckInfiniteBombs : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA.l BowEquipment ; thing we wrote over
|
||||
|
||||
@@ -108,6 +108,10 @@ RTL
|
||||
; Out: A = RNG Result
|
||||
;--------------------------------------------------------------------------------
|
||||
GetStaticRNG:
|
||||
LDA.l SeededRNG : BNE .seeded
|
||||
JML GetRandomInt
|
||||
RTL
|
||||
.seeded
|
||||
PHX : PHP
|
||||
REP #$30 ; set 16-bit accumulator and index registers
|
||||
AND.w #$000F
|
||||
|
||||
605
special_weapons.asm
Normal file
605
special_weapons.asm
Normal file
@@ -0,0 +1,605 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA GanonVulnerabilityItem : BEQ +
|
||||
LDA $0E20, X : CMP #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||
PLA
|
||||
CMP #$01 : BEQ .red_cane
|
||||
CMP #$2C : BEQ .red_cane
|
||||
CMP #$31 : BEQ .blue_cane
|
||||
CMP #$0C : BEQ .beam
|
||||
BRA .not_cane_or_beam
|
||||
.red_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .cane_immune
|
||||
CMP #$04 : BEQ .special_cane
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.blue_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .special_cane
|
||||
CMP #$04 : BEQ .cane_immune
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.cane_immune
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||
PLA
|
||||
BRA .impervious
|
||||
.special_cane
|
||||
PLA
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
BRA .special_level
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.beam
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$02 : BNE .normal
|
||||
PLA
|
||||
LDA #$05
|
||||
RTL
|
||||
.normal
|
||||
PLA
|
||||
.not_cane_or_beam
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialWeapons : CMP #$01 : BNE .normal_bombs
|
||||
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$91 : BEQ .stalfos_knight
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.special_level
|
||||
LDA SpecialWeaponLevel
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.stalfos_knight
|
||||
LDA StalfosBombDamage : BEQ .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .special_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
.normal_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .normal_arrows
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
LDA $0C4A, X : CMP #$1F : BEQ .check_collision_moldorm ; hookshot
|
||||
CMP #$05 : BEQ .check_collision_moldorm ; boomerang
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_moldorm
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_trinexx
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_trinexx
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .normal
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-canes
|
||||
.collide
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckHammerHelmasaurKingMask:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ .no_effect
|
||||
LDA $0301 : AND #$0A
|
||||
RTL
|
||||
.no_effect
|
||||
LDA #$00
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA.w $0E20, X : CMP.b #$CE : BEQ .blind
|
||||
CMP.b #$CB : BNE .normal
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
CMP #$06 : BEQ .check_sidenexx
|
||||
BRA .normal
|
||||
.blind
|
||||
LDA.w $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
BRA .normal
|
||||
+
|
||||
LDA.w $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
.check_sidenexx
|
||||
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||
BRA .not_impervious
|
||||
.normal
|
||||
LDA.w $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA.w $0CF2 : CMP.b #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA.w $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA.w $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA.w $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingBarrier:
|
||||
; what we wrote over
|
||||
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||
CMP #$03 : BEQ .no_disable_projectiles
|
||||
CMP #$04 : BEQ .no_disable_projectiles
|
||||
CMP #$05 : BEQ .no_disable_projectiles
|
||||
CMP #$06 : BEQ .no_disable_projectiles
|
||||
.disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInMenu:
|
||||
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||
LDA.w #$FC81 : STA $04
|
||||
BRA .done
|
||||
.vanillaBombs
|
||||
LDA.w #$0001 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
BRA .done
|
||||
.noBombs
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .specialSword
|
||||
CMP.w #$0003 : BEQ .specialSword
|
||||
CMP.w #$0004 : BEQ .specialSword
|
||||
CMP.w #$0005 : BEQ .specialSword
|
||||
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.specialSword
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInYBox:
|
||||
CPX.w #$0004 : BNE .done
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||
.vanilla
|
||||
LDA.w #$0001
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombIcon:
|
||||
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||
DrawBombOnHud:
|
||||
PHB
|
||||
LDA.w #$0149
|
||||
LDX.w #$86B0
|
||||
LDY.w #$C700
|
||||
MVN $7E, $21
|
||||
PLB
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .regularBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l BombIcon, X : STA.l $7EC71A
|
||||
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||
.regularBombs
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombSpriteColor:
|
||||
db $04, $08, $04, $02, $0A, $0A
|
||||
SetBombSpriteColor:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .normal
|
||||
PHX
|
||||
LDA.l SpecialWeaponLevel
|
||||
TAX
|
||||
LDA.l BombSpriteColor, X
|
||||
STA $0B
|
||||
PLX
|
||||
RTL
|
||||
.normal
|
||||
LDA #$04 : STA $0B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreSwordDamage:
|
||||
LDA.l SpecialWeapons : CMP #$02 : BEQ +
|
||||
LDA.l $06ED39, X : RTL
|
||||
+
|
||||
LDA #$05
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeDamageClass:
|
||||
db $FF
|
||||
db $06, $00, $07, $08, $0A
|
||||
db $0B, $0C, $0D, $0E, $0F
|
||||
db $FF, $03, $FF, $FF, $FF
|
||||
db $FF, $01, $01, $FF, $FF
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckDetonateBomb:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .not_bomb_mode
|
||||
.detonate_bombs
|
||||
LDX.b #09
|
||||
.check_ancilla
|
||||
LDA.w $0C4A, X
|
||||
CMP.b #$07
|
||||
BNE .next_ancilla
|
||||
LDA.b #03
|
||||
STA.w $039F, X
|
||||
.next_ancilla
|
||||
DEX
|
||||
BPL .check_ancilla
|
||||
BRA .done
|
||||
.not_bomb_mode
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
|
||||
CMP.b #$07 : BNE .done
|
||||
LDA.l HammerEquipment : BEQ .done
|
||||
LDA.b $3A : ORA.b #$40 : STA.b $3A
|
||||
LDA.b #$04 : STA.w $0304
|
||||
JSL Link_UseHammerLong
|
||||
BRA .done
|
||||
.release_bee
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||
JSL $1EDCC9
|
||||
BMI .nope
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X
|
||||
CMP.b #$06 : BNE .set_bee_class
|
||||
LDA.l BowEquipment : CMP.b #$03 : !BGE .silver_arrows
|
||||
LDA.b #$06
|
||||
BRA .set_bee_class
|
||||
.silver_arrows
|
||||
LDA.b #$09
|
||||
.set_bee_class
|
||||
STA.w $0ED0, Y
|
||||
BRA .done
|
||||
.nope
|
||||
LDA.b #$3C
|
||||
STA.w $0CF8
|
||||
JSL $0DBB67
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$80
|
||||
TSB.b $3A
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetBeeType:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .bee_mode
|
||||
LDX.w $0202
|
||||
.check_bee_type
|
||||
LDA.l EquipmentWRAM-1, X
|
||||
TAX
|
||||
LDA.l BottleContents-1, X
|
||||
CMP.b #$08
|
||||
BNE .regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0EB0, Y
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0ED0, Y
|
||||
RTL
|
||||
.bee_mode
|
||||
LDX.w $0202
|
||||
CPX.b #$10 : BEQ .check_bee_type
|
||||
BRA .regular_bee
|
||||
;--------------------------------------------------------------------------------
|
||||
ArrghusBoing:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$03
|
||||
STA.w $0D80, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckTarget:
|
||||
CPY.w $0FA0
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0DD0,Y
|
||||
CMP.b #$09
|
||||
BCC .unsuitable_target
|
||||
|
||||
LDA.w $0F00,Y
|
||||
BNE .unsuitable_target
|
||||
|
||||
; in bee-mode skip targets that the bee can't hurt
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE +
|
||||
JSR BeeCheckDamage
|
||||
CMP.b #$00 : BEQ .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0E40,Y
|
||||
BMI .potential_target
|
||||
|
||||
LDA.w $0F20,Y
|
||||
CMP.w $0F20,X
|
||||
BNE .unsuitable_target
|
||||
|
||||
LDA.w $0F60,Y
|
||||
AND.b #$40
|
||||
BEQ +
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .unsuitable_target
|
||||
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||
LDA.w $0E20,Y
|
||||
CMP.b #$15 : BEQ + ; anti-fairy
|
||||
CMP.b #$6F : BEQ + ; keese
|
||||
CMP.b #$D1 : BEQ + ; bunny beam
|
||||
BRA .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0BA0,Y
|
||||
BEQ .valid_target
|
||||
BRA .unsuitable_target
|
||||
|
||||
.potential_target
|
||||
LDA.w $0EB0,X
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0CD2,Y
|
||||
AND.b #$40
|
||||
BNE .valid_target
|
||||
|
||||
.unsuitable_target
|
||||
CLC : RTL
|
||||
|
||||
.valid_target
|
||||
SEC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckDamage:
|
||||
PHX : PHP
|
||||
REP #$20
|
||||
LDA.w $0E20,Y : AND.w #$00FF
|
||||
ASL #4
|
||||
SEP #$20
|
||||
ORA.w $0ED0,X
|
||||
REP #$30
|
||||
TAX
|
||||
SEP #$20
|
||||
JSL LookupDamageLevel
|
||||
SEP #$10
|
||||
PLP : PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
NoSwingHammerB:
|
||||
LDA.l SpecialWeapons : CMP.b #$07 : BNE .normal
|
||||
LDA.l HammerEquipment : BEQ .normal
|
||||
SEC : RTL
|
||||
.normal ; what we wrote over
|
||||
INC.b $3C
|
||||
LDA.b $3C
|
||||
CMP.b #$09
|
||||
RTL
|
||||
7
sram.asm
7
sram.asm
@@ -177,11 +177,12 @@ InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
BowTracking: skip 1 ; b s p - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in bomb-only and cane-only modes
|
||||
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
@@ -318,7 +319,8 @@ CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
MapCountDisplay: skip 2 ;
|
||||
skip 42 ; Unused
|
||||
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||
skip 40 ; Unused
|
||||
ServiceSequence: ; See servicerequest.asm
|
||||
ServiceSequenceRx: skip 8 ; Service sequence receive
|
||||
ServiceSequenceTx: skip 8 ; Service sequence transmit
|
||||
@@ -544,6 +546,7 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(SpecialWeaponLevel, $7EF38F)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
|
||||
10
stats.asm
10
stats.asm
@@ -185,6 +185,16 @@ IncrementChestTurnCounter:
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombsPlacedCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
PHP : REP #$20
|
||||
LDA BombsPlaced : INC : STA BombsPlaced
|
||||
PLP
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA.w ItemReceiptMethod ; thing we wrote over
|
||||
PHA
|
||||
|
||||
@@ -3,15 +3,59 @@
|
||||
;===================================================================================================
|
||||
table "data/creditscharmapbighi.txt"
|
||||
YourSpriteCreditsHi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238002
|
||||
db 2, 55, " " ; $238002
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
YourSpriteCreditsLo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
db 2, 55, " " ; $238020
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
FirstSwordStatsHi:
|
||||
db 2, 55, "FIRST SWORD " ; $23803E
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
FirstSwordStatsLo:
|
||||
db 2, 55, "FIRST SWORD " ; $23805C
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
SwordlessKillsHi:
|
||||
db 2, 55, "SWORDLESS /13" ; $23807A
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
SwordlessKillsLo:
|
||||
db 2, 55, "SWORDLESS /13" ; $238098
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
FighterSwordKillsHi:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $2380B6
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
FighterSwordKillsLo:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $2380D4
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
MasterSwordKillsHi:
|
||||
db 2, 55, "MASTER SWORD /13" ; $2380F2
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
MasterSwordKillsLo:
|
||||
db 2, 55, "MASTER SWORD /13" ; $238110
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
TemperedSwordKillsHi:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $23812E
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
TemperedSwordKillsLo:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $23814C
|
||||
|
||||
table "data/creditscharmapbighi.txt"
|
||||
GoldSwordKillsHi:
|
||||
db 2, 55, "GOLD SWORD /13" ; $23816A
|
||||
|
||||
table "data/creditscharmapbiglo.txt"
|
||||
GoldSwordKillsLo:
|
||||
db 2, 55, "GOLD SWORD /13" ; $238188
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -439,6 +483,16 @@ CreditsLineBlank:
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("WHATEVER THIS NONSENSE IS", "yellow")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcredits("KARAFRUIT")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("SPRITE DEVELOPMENT", "green")
|
||||
|
||||
%blankline()
|
||||
@@ -559,13 +613,6 @@ CreditsLineBlank:
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -596,7 +643,8 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIRST SWORD")
|
||||
%addarbline(FirstSwordStatsHi)
|
||||
%addarbline(FirstSwordStatsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -619,23 +667,28 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SWORDLESS /13")
|
||||
%addarbline(SwordlessKillsHi)
|
||||
%addarbline(SwordlessKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
||||
%addarbline(FighterSwordKillsHi)
|
||||
%addarbline(FighterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("MASTER SWORD /13")
|
||||
%addarbline(MasterSwordKillsHi)
|
||||
%addarbline(MasterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TEMPERED SWORD /13")
|
||||
%addarbline(TemperedSwordKillsHi)
|
||||
%addarbline(TemperedSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("GOLD SWORD /13")
|
||||
%addarbline(GoldSwordKillsHi)
|
||||
%addarbline(GoldSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -657,6 +710,10 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BOMBS PLACED")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SAVE AND QUITS")
|
||||
|
||||
%blankline()
|
||||
@@ -676,11 +733,6 @@ endif
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
@@ -709,5 +761,3 @@ endif
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -22,16 +22,18 @@
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!BOMBS_X = 26
|
||||
!BOMBS_Y = 355
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 355
|
||||
!SAVE_AND_QUITS_Y = 358
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 358
|
||||
!DEATHS_Y = 361
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!FAERIE_REVIVALS_Y = 364
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_MENU_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
@@ -58,6 +60,7 @@ endmacro
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
|
||||
@@ -9,27 +9,43 @@ LoadSwordForDamage:
|
||||
CMP.b #$04 : !BLT + : DEC : + ; if it's gold sword, change it to tempered
|
||||
RTL
|
||||
.notMoth
|
||||
CMP.b #$CE : BNE .notBlind
|
||||
LDA.b #$01
|
||||
RTL
|
||||
.notBlind
|
||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
macro LookupDamageSubclass(table_address)
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS +
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
LSR #4
|
||||
BRA ++
|
||||
+
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
AND.b #$0F
|
||||
++
|
||||
endmacro
|
||||
;================================================================================
|
||||
LookupDamageLevel:
|
||||
CPX.w #$0918 : BNE +
|
||||
LDA.l StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
.upper
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
LSR #4
|
||||
RTL
|
||||
.lower
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .bomb_table
|
||||
CMP #$02 : BEQ .pseudo_table
|
||||
CMP #$03 : BEQ .bomb_table
|
||||
CMP #$04 : BEQ .bomb_table
|
||||
CMP #$05 : BEQ .bomb_table
|
||||
%LookupDamageSubclass(Damage_Table) : RTL
|
||||
.bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||
.pseudo_table
|
||||
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||
;================================================================================
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
LDA.l SwordModifier : BEQ +
|
||||
@@ -63,29 +79,41 @@ LoadModifiedMagicLevel:
|
||||
LDA.l MagicConsumption ; load normal magic value
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
; ChallengeModes - Permanent Ice Modifier ($01 bit)
|
||||
LoadModifiedIceFloorValue:
|
||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||
LDA.b LinkSlipping : BNE +
|
||||
LDA.b RoomIndex : CMP.b #$29 : BEQ .yes
|
||||
LDA.w $0308 : BIT #$80 : BNE .yes
|
||||
LDA.l ChallengeModes : BIT #$01 : BEQ ++
|
||||
LDA.l RoomIndex : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||
.yes
|
||||
LDA.w TileActIce : ORA.l IceModifier : ORA.b #$10 : RTS
|
||||
++ : LDA.w TileActIce : ORA.l IceModifier : RTS
|
||||
+ : LDA.w TileActIce
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||
LDA.b LinkSlipping : BNE +
|
||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$11 : RTL
|
||||
+ : LDA.w TileActIce : AND.b #$11
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||
LDA.b LinkSlipping : BNE +
|
||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$01 : RTL
|
||||
+ : LDA.w TileActIce : AND.b #$01
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA.l HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
LDA.l HammerEquipment : BNE .allow ; check for hammer
|
||||
+
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BEQ .check_special
|
||||
CMP.b #$03 : BEQ .check_special
|
||||
CMP.b #$04 : BEQ .check_special
|
||||
CMP.b #$05 : BEQ .check_special
|
||||
CMP.b #$06 : BEQ .allow
|
||||
BRA .normal
|
||||
.allow
|
||||
LDA.b #$02 : RTL
|
||||
.check_special
|
||||
LDA.l SpecialWeaponLevel : CMP.b #$02 : !BGE .allow ; check for master bombs
|
||||
.normal
|
||||
LDA.l SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -101,7 +129,17 @@ CheckGanonHammerDamage:
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||
RTL
|
||||
+
|
||||
CMP.b #$D6 : BNE +
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSmithSword:
|
||||
|
||||
52
tables.asm
52
tables.asm
@@ -96,7 +96,33 @@ SmithSword:
|
||||
db #$02 ; #$02 = Tempered Sword (default)
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x180030 (Unused)
|
||||
; 0x18002B- 0x18002C (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802D ; PC 0x18003D
|
||||
ChallengeModes:
|
||||
; ---- ---i
|
||||
; i: Permanent Ice Physics
|
||||
db #$00 ; #$00 = Default behavior;
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802E ; PC 0x18003E
|
||||
DONOTUSE__GanonVulnerabilityItem:
|
||||
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802F ; PC 0x18003F
|
||||
SpecialWeapons:
|
||||
db #$00
|
||||
; $00 = Off (default)
|
||||
; $01 = Bomb-Only mode
|
||||
; $02 = Pseudosword
|
||||
; $03 = Byrna-Only mode
|
||||
; $04 = Somaria-Only mode
|
||||
; $05 = Canes-Only mode
|
||||
; $06 = Bee mode
|
||||
; $07 = Hammer on B (for use with swordless)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308031 ; PC 0x180031
|
||||
EnableEasterEggs:
|
||||
@@ -205,10 +231,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
||||
org $30804D ; PC 0x18004D
|
||||
EscapeAssist: ; ScrubMode:
|
||||
db #$00
|
||||
;---- -mba
|
||||
;m - Infinite Magic
|
||||
;b - Infinite Bombs
|
||||
;a - Infinite Arrows
|
||||
;-MBA -mba
|
||||
;M - Infinite Magic (after escape)
|
||||
;B - Infinite Bombs (after escape)
|
||||
;A - Infinite Arrows (after escape)
|
||||
;m - Infinite Magic (during escape)
|
||||
;b - Infinite Bombs (during escape)
|
||||
;a - Infinite Arrows (during escape)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30804E ; PC 0x18004E
|
||||
UncleRefill:
|
||||
@@ -364,7 +393,9 @@ org $30808E ; PC 0x18008E
|
||||
FakeBoots:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008F (unused)
|
||||
org $30808F ; PC 0x18008F
|
||||
SeededRNG:
|
||||
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308090 ; PC 0x180090 - 0x180097
|
||||
ProgressiveSwordLimit:
|
||||
@@ -1385,6 +1416,15 @@ db $04
|
||||
;AD - Small Key of Ganon's Tower
|
||||
;AE - Reserved
|
||||
;AF - Generic Small Key
|
||||
|
||||
;B0 - reserved for bee traps
|
||||
;B1 - reserved for bonk shuffle
|
||||
;B2 - reserved for bonk shuffle
|
||||
;B3 - reserved for bonk shuffle
|
||||
;B4 - reserved for bonk shuffle
|
||||
;B5 - reserved for bonk shuffle
|
||||
;B6 - Progressive Bomb
|
||||
;B7 - Progressive Cane
|
||||
;================================================================================
|
||||
;;Residual Portal
|
||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||
|
||||
@@ -110,7 +110,9 @@ dw #$003C, #$0000
|
||||
dw #$FFFF, #$7FFF
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawChallengeTimer:
|
||||
LDA.b RoomIndex : AND.w #$00FF : CMP.w #$00C8 : BEQ .is_ohko
|
||||
LDA.l OHKOFlag : AND.w #$00FF : BEQ +
|
||||
.is_ohko
|
||||
LDA.w #$2807 : STA.l HUDTileMapBuffer+$90
|
||||
LDA.w #$280A : STA.l HUDTileMapBuffer+$92
|
||||
LDA.w #$280B : STA.l HUDTileMapBuffer+$94
|
||||
@@ -162,6 +164,7 @@ DrawChallengeTimer:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OHKOTimer:
|
||||
LDA.b RoomIndex : CMP.b #$C8 : BEQ .kill
|
||||
LDA.l OHKOFlag : BNE .kill
|
||||
LDA.l TimeoutBehavior : CMP.b #$02 : BNE +
|
||||
LDA.l ClockStatus : AND.b #$02 : BEQ +
|
||||
|
||||
220
trolls.asm
Normal file
220
trolls.asm
Normal file
@@ -0,0 +1,220 @@
|
||||
IFrameData:
|
||||
db $00, $10, $20
|
||||
CalcIFrames:
|
||||
LDA.l ArmorEquipment
|
||||
PHX : TAX
|
||||
LDA.l MaximumHealth : LSR #3
|
||||
CLC : ADC.l IFrameData, X
|
||||
EOR.b #$FF
|
||||
CLC : ADC.b #$3E
|
||||
PLX
|
||||
STA.w $031F
|
||||
RTL
|
||||
|
||||
SetBombTimer:
|
||||
JSL GetRandomInt
|
||||
STA.w $039F, X
|
||||
RTL
|
||||
|
||||
SetDashTimer:
|
||||
JSL GetRandomInt
|
||||
AND.b #$1F
|
||||
STA.w $0374
|
||||
JSL GetRandomInt
|
||||
AND.b #$0F
|
||||
CLC : ADC.w $0374
|
||||
STA.w $0374
|
||||
RTL
|
||||
|
||||
ProcessFlute:
|
||||
LDA.b $1B
|
||||
BNE .play_and_leave ; indoors
|
||||
LDA.b $10
|
||||
CMP.b #$0B
|
||||
BEQ .play_and_leave ; special overworld
|
||||
JSL GetRandomInt
|
||||
BIT #$08
|
||||
BNE .cucco
|
||||
.normal
|
||||
LDA.b $8A
|
||||
AND.b #$40
|
||||
BNE .play_and_leave ; dark world
|
||||
JSR PlayDuck
|
||||
SEC : RTL ; light world; play duck sound and resume normal behavior
|
||||
.cucco
|
||||
JSR PlayCluck ; outdoors; play cucco sound
|
||||
LDA.b #$01
|
||||
STA.l CuccoStormer ; turn on cucco storm
|
||||
CLC : RTL ; do not summon duck
|
||||
.play_and_leave
|
||||
JSR PlayDuck
|
||||
CLC : RTL
|
||||
|
||||
PlayDuck:
|
||||
LDA.b #$13
|
||||
STA.w $0CF8
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
RTS
|
||||
|
||||
PlayCluck:
|
||||
LDA.b #$30
|
||||
STA.w $0CF8
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
RTS
|
||||
|
||||
FluteMap:
|
||||
LDA.b #$00
|
||||
STA.l CuccoStormer ; turn off cuccos
|
||||
LDA.b #$0E
|
||||
STA.b $10
|
||||
RTL
|
||||
|
||||
UseShovel:
|
||||
LDA.b $1B
|
||||
BEQ .normal
|
||||
.indoors
|
||||
REP #$20
|
||||
LDA.w #$0200
|
||||
STA.w $03F5
|
||||
SEP #$20
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA.l $07A310
|
||||
STA.b $3D
|
||||
STZ.w $030D
|
||||
STZ.w $0300
|
||||
SEC
|
||||
RTL
|
||||
|
||||
BunnyThrowPot:
|
||||
LDA.b RoomIndex : CMP.b #$0D : BNE .throw
|
||||
LDA.b RoomIndex+1 : CMP.b #$00 : BEQ .no_throw
|
||||
.throw
|
||||
LDA.b #$02
|
||||
JSL $068156
|
||||
LDA.b $3B
|
||||
AND.b #$7F
|
||||
STA.b $3B
|
||||
.no_throw
|
||||
RTL
|
||||
|
||||
SwordSwingDelay:
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BLT .normal
|
||||
CMP.b #$FF : BEQ .normal
|
||||
CPX.b #$04 : BEQ .section_4
|
||||
CPX.b #$05 : BEQ .section_5
|
||||
CPX.b #$06 : BNE .normal
|
||||
.section_6
|
||||
LDA.l SwordEquipment : CMP.b #$04 : !BGE .normal
|
||||
BRA .add_one
|
||||
.section_5
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BGE .normal
|
||||
BRA .add_one
|
||||
.section_4
|
||||
LDA.l SwordEquipment : CMP.b #$03 : !BGE .normal
|
||||
.add_one
|
||||
LDA.l $079CAF, X
|
||||
STA.b $3D
|
||||
INC
|
||||
RTL
|
||||
.normal
|
||||
LDA.l $079CAF, X
|
||||
STA.b $3D
|
||||
RTL
|
||||
|
||||
MaybeRecoil:
|
||||
LDA.w $0E20, Y
|
||||
CMP.b #$09 ; skip recoil on the giant 'dorm
|
||||
BEQ .done
|
||||
LDA.l $088E75, X
|
||||
STA.w $0F40, Y
|
||||
LDA.l $088E79, X
|
||||
STA.w $0F30, Y
|
||||
.done
|
||||
RTL
|
||||
|
||||
MaybeRecoil2:
|
||||
LDA.w $0E20, X
|
||||
CMP.b #$09
|
||||
BEQ .moldorm
|
||||
LDA.b $00
|
||||
EOR.b #$FF
|
||||
INC
|
||||
STA.w $0F30, X
|
||||
LDA.b $01
|
||||
EOR.b #$FF
|
||||
INC
|
||||
STA.w $0F40, X
|
||||
RTL
|
||||
.moldorm ; skip recoil on the giant 'dorm and unstun
|
||||
STZ.w $0B58, X
|
||||
STZ.w $0D90, X
|
||||
RTL
|
||||
|
||||
CheckMoldormRepel:
|
||||
CMP.b #$09
|
||||
BNE .not_moldorm
|
||||
LDA.w $0D90, X
|
||||
BEQ .repel
|
||||
LDA.w $0B58, X
|
||||
BEQ .repel
|
||||
.no_repel
|
||||
LDA.b #$01
|
||||
SEC : RTL
|
||||
.repel
|
||||
LDA.b #$00
|
||||
SEC : RTL
|
||||
.not_moldorm
|
||||
CLC : RTL
|
||||
|
||||
CheckMushroom:
|
||||
PHP
|
||||
SEP #$20
|
||||
LDA.l InventoryTracking
|
||||
AND.b #$20
|
||||
BEQ +
|
||||
PLP : SEC : RTL
|
||||
+ PLP : CLC : RTL
|
||||
|
||||
AgaDecision:
|
||||
LDA.b RoomIndex
|
||||
CMP.b #$20
|
||||
BNE .aga2
|
||||
JSL RNG_Agahnim1
|
||||
AND.b #$04
|
||||
STA.w $0E30, X
|
||||
CMP.b #$04
|
||||
RTL
|
||||
.aga2
|
||||
STZ.w $0E30, X
|
||||
CMP.b #$04
|
||||
RTL
|
||||
|
||||
CheckInfiniteBombs:
|
||||
LDA.l InfiniteBombs : BNE .yes
|
||||
LDA.b RoomIndex
|
||||
CMP.b #$90
|
||||
BEQ .yes
|
||||
.no
|
||||
LDA.b #$00
|
||||
RTL
|
||||
.yes
|
||||
LDA.b #$01
|
||||
RTL
|
||||
|
||||
CheckInfiniteBombs16:
|
||||
LDA.l InfiniteBombs : AND.w #$00FF : BNE .yes
|
||||
LDA.b RoomIndex : AND.w #$00FF
|
||||
CMP.w #$0090
|
||||
BEQ .yes
|
||||
.no
|
||||
LDA.w #$0000
|
||||
RTL
|
||||
.yes
|
||||
LDA.w #$0001
|
||||
RTL
|
||||
@@ -143,7 +143,12 @@ RTL
|
||||
;Ax
|
||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
;Bx
|
||||
db $49 ; reserved for bee traps
|
||||
db $13, $13, $13, $13, $13 ; reserved for bonk shuffle
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -177,7 +182,7 @@ GetSpritePalette:
|
||||
;--------
|
||||
TAX : LDA.l GfxPalettes, X ; look up item gfx
|
||||
PLB : PLX
|
||||
CMP.b #$F8 : !BGE .specialHandling
|
||||
CMP.b #$F6 : !BGE .specialHandling
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
@@ -227,6 +232,16 @@ RTL
|
||||
LDA.b #$08 : RTL
|
||||
+ ; Any Bow
|
||||
LDA.b #$02 : RTL
|
||||
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$00 : BNE + ; No Bombs
|
||||
LDA.b #$08 : RTL
|
||||
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #$04 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #$02 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$0A : RTL
|
||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||
@@ -272,7 +287,11 @@ GfxPalettes:
|
||||
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08 ; reserved for bee traps
|
||||
db $08, $08, $08, $08, $08 ; reserved for bonk shuffle
|
||||
db $F7 ; Bomb Upgrade
|
||||
db $0A ; Cane Upgrade
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
@@ -340,7 +359,7 @@ IsNarrowSprite:
|
||||
LDX.b #$00 ; set index counter to 0
|
||||
;----
|
||||
-
|
||||
CPX.b #$24 : !BGE .false ; finish if we've done the whole list
|
||||
CPX.b #$2A : !BGE .false ; finish if we've done the whole list
|
||||
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
||||
;--
|
||||
SEC ; set true state
|
||||
@@ -363,7 +382,8 @@ RTL
|
||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||
db $AD, $AE, $AF, $FF, $FF, $FF, $FF, $FF
|
||||
db $AD, $AE, $AF, $B7, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ Sprite_CheckDamageToPlayerSameLayerLong = $06F12F
|
||||
OAM_AllocateDeferToPlayerLong = $06F86A
|
||||
Player_HaltDashAttackLong = $0791B3
|
||||
Link_ReceiveItem = $07999D
|
||||
Link_UseHammer = $079F82
|
||||
Sprite_CheckIfPlayerPreoccupied = $07F4AA
|
||||
Ancilla_ReceiveItem = $08C3AE
|
||||
Ancilla_BreakTowerSeal_draw_single_crystal = $08CE93
|
||||
|
||||
188
variable_ganon_vulnerability.asm
Normal file
188
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,188 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckAncillaVulnerability:
|
||||
PHA
|
||||
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+
|
||||
PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
CMP #$01 : BEQ .silver_arrows
|
||||
CMP #$11 : BEQ .somaria
|
||||
BRA .not_vulnerable_pla
|
||||
.silver_arrows
|
||||
PLA : CMP #$09 : BNE .not_vulnerable
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE +
|
||||
LDA #$09 : BRA .not_vulnerable
|
||||
+
|
||||
BRA .vulnerable
|
||||
.hammer
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.golden_bee
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.somaria
|
||||
PLA : CMP #$01 : BEQ .vulnerable
|
||||
CMP #$2C : BEQ .vulnerable
|
||||
BRA .vulnerable
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
RTL
|
||||
.not_vulnerable_pla
|
||||
PLA
|
||||
.not_vulnerable
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.b #$0A
|
||||
.done
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
STA $0EE0, Y ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, Y
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .regular_bee
|
||||
LDA.w $0ED0, X
|
||||
BRA .done
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
.done
|
||||
TYX
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckInvincible:
|
||||
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||
.not_transparent
|
||||
LDA #$00 : RTL
|
||||
.transparent
|
||||
LDA #$01 : RTL
|
||||
; return non-zero A if ganon should be invincible
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||
SEC : RTL
|
||||
.normal
|
||||
CLC : RTL
|
||||
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l SpecialWeapons : CMP #$06 : BNE .not_bee_mode
|
||||
LDA #$00 : RTL
|
||||
.not_bee_mode
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA #$00 : RTL
|
||||
.normal
|
||||
LDA $0B6B, Y : AND.b #$02
|
||||
RTL
|
||||
; return non-zero A if entity is a boss (and bee should not attack)
|
||||
;--------------------------------------------------------------------------------
|
||||
StunGanon:
|
||||
JSL RNG_Ganon
|
||||
BIT.b #$30
|
||||
BEQ .non_magic
|
||||
.magic
|
||||
AND.b #$0E
|
||||
LSR
|
||||
BRA .chosen
|
||||
.non_magic
|
||||
AND.b #$0C
|
||||
LSR #2
|
||||
ORA.b #$08
|
||||
.chosen
|
||||
PHX
|
||||
TAX
|
||||
LDA.l Ganon_RandomizeItem, X
|
||||
STA.l GanonVulnerabilityItem
|
||||
PLX
|
||||
JSL DialogItem
|
||||
LDA.b #$D7
|
||||
STA.w $0E20, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogItem:
|
||||
PHX : PHY
|
||||
LDA.l GanonVulnerabilityItem
|
||||
ASL
|
||||
TAX
|
||||
LDA.l Ganon_TextBox+1, X
|
||||
TAY
|
||||
LDA.l Ganon_TextBox, X
|
||||
JSL Sprite_ShowMessageUnconditional
|
||||
PLY : PLX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_RandomizeItem:
|
||||
db #$05, #$06, #$07, #$08
|
||||
db #$09, #$0A, #$11, #$12
|
||||
db #$01, #$02, #$03, #$0C
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_TextBox:
|
||||
dw #$0000 ; default behavior--assume silvers
|
||||
dw #$0199, #$019A, #$019B, #$019C, #$019D
|
||||
dw #$019E, #$019F, #$01A0, #$01A1, #$01A2
|
||||
dw #$0000, #$01A3, #$0000, #$0000, #$0000
|
||||
dw #$01A4, #$01A5, #$01A6, #$0000, #$0000
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckByAncilla:
|
||||
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||
db #$00, #$05, #$1F, #$07, #$00
|
||||
db #$02, #$0B, #$19, #$18, #$1C
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$31, #$00, #$00
|
||||
Ganon_IFrameDuration:
|
||||
db #$00 ; default behavior--we shouldn't be here anyway
|
||||
db #$00, #$00, #$00, #$34, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user