Compare commits
95 Commits
pseudoflut
...
overworld_
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@@ -77,7 +77,7 @@ dw !ROM_VERSION_HIGH
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function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
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; Feature flags, run asar with -DFEATURE_X=1 to enable
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!FEATURE_NEW_TEXT ?= 0
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!FEATURE_NEW_TEXT ?= 1
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;================================================================================
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@@ -229,6 +229,9 @@ warnpc $A58000
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;org $228000 ; contrib area
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org $A28000 ; contrib area
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incsrc contrib.asm
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incsrc special_weapons.asm
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incsrc item_on_b.asm
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incsrc variable_ganon_vulnerability.asm
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warnpc $A38000
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org $A38000
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@@ -307,6 +310,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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org $31F000
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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warnpc $31F800
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org $338000
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GFX_HUD_Palette:
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incbin hudpalette.pal
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@@ -326,6 +339,7 @@ if !FEATURE_NEW_TEXT
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incbin newfont.bin
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NewFontInverted:
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incbin newfont_inverted.bin
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org $0CD7DF
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incbin text_unscramble1.bin
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org $0CE4D5
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@@ -644,6 +658,12 @@ Player_HaltDashAttackLong:
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org $07999D
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Link_ReceiveItem:
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org $079F82
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Link_UseHammer:
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org $07AFEE
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Link_UseBugNet:
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org $07A985
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SetGameModeLikeMirror:
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BIN
c2807_v4.bin
BIN
c2807_v4.bin
Binary file not shown.
BIN
c2807_v4.gfx
BIN
c2807_v4.gfx
Binary file not shown.
BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -1,13 +1,13 @@
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CheckReceivedItemPropertiesBeforeLoad:
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LDA $A0 : BEQ .normalCode
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LDA $7EC005 : BNE .lightOff
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.normalCode
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LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
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.normalCode
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JSL LoadReceivedItemExpandedProperties ; get palette
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RTL
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.lightOff
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PHX : PHY : PHB
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LDA.l AddReceivedItemExpanded_properties, X ; get palette
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JSL LoadReceivedItemExpandedProperties ; get palette
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REP #$30
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AND #$0007 ; mask out palette
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@@ -165,22 +165,25 @@ RefreshRainAmmo:
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.done
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RTL
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;--------------------------------------------------------------------------------
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!INFINITE_ARROWS = "$7F50C8"
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!INFINITE_BOMBS = "$7F50C9"
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!INFINITE_MAGIC = "$7F50CA"
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SetEscapeAssist:
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LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
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.rain
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
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BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
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BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
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BRA ++
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.no_train ; choo choo
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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LDA.l EscapeAssist
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BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
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BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
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BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
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++
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LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE +
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LDA.l SpecialWeaponLevel : BEQ +
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LDA #$01 : STA InfiniteBombsModifier
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+
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RTL
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;--------------------------------------------------------------------------------
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SetSilverBowMode:
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62
dialog.asm
62
dialog.asm
@@ -269,7 +269,6 @@ DialogFairyThrow:
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LDA.l Restrict_Ponds : BEQ .normal
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LDA BottleContentsOne
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ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
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.noInventory
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LDA $0D80, X : !ADD #$08 : STA $0D80, X
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LDA.b #$51
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@@ -304,24 +303,57 @@ DialogGanon2:
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REP #$20
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BCS +
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LDA.w #$018D : BRA ++
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LDA.w #$018D : JMP .done
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+
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LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
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LDA.l SpecialWeapons : AND.w #$007F
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CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
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.silver_arrows
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LDA.l BowTracking
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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LDA.w #$0192 : JMP .done
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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LDA.w #$0195 : JMP .done
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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LDA.w #$0194 : JMP .done
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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LDA.w #$0193 : JMP .done
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+
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LDA.w #$016E
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++
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LDA.w #$016E : JMP .done
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.special_item
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CMP.w #$0001 : BEQ .silver_arrows
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CMP.w #$0004 : BEQ .bombs
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CMP.w #$0005 : BEQ .powder
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CMP.w #$0010 : BEQ .bee
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PHX : TAX
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LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
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LDA.w #$0192 : JMP .done
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+
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LDA.w #$0195 : BRA .done
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.bombs
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LDA.l BombsEquipment : AND #$00FF : BNE +
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LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.powder
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LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.bee
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LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.done
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STA $1CF0
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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@@ -334,11 +366,8 @@ DialogEtherTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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LDA HammerEquipment : BEQ .yesText : BRA .noText
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++
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LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
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;++
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JSL CheckTabletSword : BMI .yesText
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CMP.b #$02 : !BGE .noText
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.yesText
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PLA
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LDA.b #$0C
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@@ -356,11 +385,8 @@ DialogBombosTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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LDA HammerEquipment : BEQ .yesText : BRA .noText
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++
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LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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JSL CheckTabletSword : BMI .yesText
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CMP.b #$02 : !BGE .noText
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.yesText
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PLA
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LDA.b #$0D
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@@ -62,7 +62,7 @@ HudAdditions:
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+ lda #$207f
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.reminder sta $7ec702
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+ lda.w DRFlags : and #$0004 : beq .restore
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lda MapField : and.l $0098c0, x : beq .restore
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; lda MapField : and.l $0098c0, x : beq .restore
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txa : lsr : tax
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lda.l GenericKeys : and #$00ff : bne +
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@@ -133,7 +133,7 @@ DrHudDungeonItemsAdditions:
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jsr ConvertToDisplay2 : sta $1644, y
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+ iny #2 : lda.w #$24f5 : sta $1644, y
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phx : ldx $00
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lda MapField : and.l $0098c0, x : beq + ; must have map
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; lda MapField : and.l $0098c0, x : beq + ; must have map
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plx : sep #$30 : lda.l ChestKeys, x : sta $02
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lda.l GenericKeys : bne +++
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lda $02 : !sub DungeonCollectedKeys, x : sta $02
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18
events.asm
18
events.asm
@@ -59,9 +59,9 @@ RTL
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OnUncleItemGet:
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PHA
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LDA.l EscapeAssist
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BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
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BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
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BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
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BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
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|
||||
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
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PLA
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@@ -73,7 +73,7 @@ OnUncleItemGet:
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LDA.b #70 : STA.l ArrowsFiller
|
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LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
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LDA.l BowTracking : ORA #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
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LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
@@ -254,17 +254,17 @@ PostItemAnimation:
|
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LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
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+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
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LDA.b $2F : BEQ +
|
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JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
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STZ $02E9
|
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LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML.l Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
JML.l Ancilla_ReceiveItem_optimus+6
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -268,15 +268,16 @@ DrawPlayerFileShared:
|
||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||
|
||||
; Sword
|
||||
LDA.l SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .bombSword
|
||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||
BRA ++
|
||||
@@ -286,6 +287,29 @@ DrawPlayerFileShared:
|
||||
+
|
||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
.bombSword
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_gold_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
BRA ++
|
||||
+
|
||||
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
++
|
||||
|
||||
; Shield
|
||||
@@ -556,6 +580,18 @@ FileSelectItems:
|
||||
.good_bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||
|
||||
.fighters_bombs
|
||||
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||
.master_bombs
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||
.tempered_bombs
|
||||
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||
.gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||
.extra_gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
@@ -566,11 +602,29 @@ FileSelectDrawHudBar:
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .colorBombs
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
|
||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if [1, 2].include?(ret[0]) # boomerang
|
||||
if sprite == 0x53 # armos knight
|
||||
ret[0] = 0 # do nothing
|
||||
else
|
||||
ret[0] = 5 # stun very briefly instead of damage
|
||||
end
|
||||
end
|
||||
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||
ret[6] = 0
|
||||
end
|
||||
if ret[7] == 2 # hookshot
|
||||
ret[7] = 1 # still want to stun
|
||||
end
|
||||
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||
ret[8] = 0
|
||||
end
|
||||
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||
ret[9] = 0
|
||||
end
|
||||
if ret[10] == 4 # powder
|
||||
ret[10] = 0
|
||||
end
|
||||
if ret[11] > 0 && ![0x23, 0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||
ret[11] = 0
|
||||
end
|
||||
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||
ret[12] = 0
|
||||
end
|
||||
if ret[13] > 0 && ![0x23, 0xA1, 0xA3, 0xD1].include?(sprite) # bombos
|
||||
ret[13] = 0
|
||||
end
|
||||
if ret[14] != 1 && ![0xD1].include?(sprite) # ether
|
||||
ret[14] = 0
|
||||
end
|
||||
if [1, 2].include?(ret[15]) && ![0xD1].include?(sprite) # quake
|
||||
ret[15] = 0
|
||||
end
|
||||
if sprite == 0x53 and ret[2] == 3
|
||||
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||
ret[5] = 0
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
||||
CPX.b #$04 : BEQ .boomerang
|
||||
CPX.b #$05 : BEQ .boomerang
|
||||
CPX.b #$39 : BEQ .hookshot
|
||||
CPX.b #$3b : BEQ .hookshot
|
||||
CPX.b #$3c : BEQ .hookshot
|
||||
CPX.b #$3d : BEQ .hookshot
|
||||
CPX.b #$3B : BEQ .hookshot
|
||||
CPX.b #$3C : BEQ .hookshot
|
||||
CPX.b #$3D : BEQ .hookshot
|
||||
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||
TXA : AND.b #$78 : CMP.b #$28 : BNE .normal
|
||||
LDA.l $0DB8F1, X : BEQ .noDamage
|
||||
LDA.b #$01
|
||||
RTL
|
||||
|
||||
.normal
|
||||
lda $0db8f1,x ;what we wrote over
|
||||
LDA.l $0DB8F1, X ; what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||
|
||||
180
hooks.asm
180
hooks.asm
@@ -396,9 +396,6 @@ JSL.l LoadBombCount
|
||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||
JSL.l StoreBombCount
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
||||
JSL.l LoadBombCount16
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||
JSL.l IsItemAvailable
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -2899,6 +2896,176 @@ org $0AEEF2
|
||||
org $008BE5 ; hijack stripes for boss GFX transfer
|
||||
JSL DoDungeonMapBossIcon
|
||||
|
||||
;================================================================================
|
||||
; Terrorpin AI fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Bomb-Only Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||
JSL DamageClassCalc
|
||||
BRA + : NOP #29 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #5 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||
JSL Utility_CheckHelmasaurKingCollision
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||
JSL Utility_CheckImpervious
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||
JSL AllowBombingMoldorm
|
||||
BRA + : NOP : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||
JSL AllowBombingBarrier
|
||||
RTS : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||
JSL DrawBombInMenu
|
||||
BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||
JSL DrawBombInYBox
|
||||
BRA + : NOP #2 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||
JSL DrawSwordInMenu
|
||||
BRA + : NOP #16 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||
JSL DrawBombOnHud
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||
JSL SetBombSpriteColor
|
||||
;--------------------------------------------------------------------------------
|
||||
; bomb icons with numbers
|
||||
org $0DFC51 ; we freed this up earlier in hooks; probably shouldn't use it but *shrug*
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||
|
||||
; bomb icons without numbers
|
||||
; $0DFC81
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
|
||||
warnpc $0DFC51+197 ; we only filled in 197 NOPs so don't overwrite past that
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||
JSL SetBeeType
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||
JSL ArrghusBoing
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||
JSL BeeCheckTarget
|
||||
BCS .bee_valid_target
|
||||
BRA .bee_unsuitable_target
|
||||
NOP #48
|
||||
.bee_unsuitable_target
|
||||
skip 11
|
||||
.bee_valid_target
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07F889 ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix in overworld fork, however.
|
||||
Link_UseItemLong:
|
||||
PER .done-1
|
||||
JMP.w ($0000)
|
||||
.done
|
||||
RTL
|
||||
warnpc $07F890
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06F2DC ; bank_06.asm@22763 (LDA.w $037A : AND.b #$10)
|
||||
JSL CheckBugNet : NOP
|
||||
|
||||
org $06EB91 ; bank_06.asm@21178 (LDA.w $037A : AND.b #$10)
|
||||
JSL CheckBugNet : NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED77 ; bank_06.asm@21597 (LDA.w $0301 : AND.b #$0A : ...)
|
||||
JSL SetHammerClass
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Variable Ganon Vulnerability
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckPowderVulnerability
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||
JSL Ganon_CheckInvincible
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||
JSL CheckBeeBoss
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckBeeVulnerability
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Pseudo-Sword Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||
JSL StoreSwordDamage
|
||||
|
||||
;================================================================================
|
||||
; Item-On-B
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEB3C
|
||||
JSL DrawBIndicator : BRA + : NOP #3 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A : ...)
|
||||
JSL UseItem
|
||||
BCC + : RTS : +
|
||||
JSR $9C56
|
||||
NOP #1
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Fix quadrant glitch
|
||||
org $07A879
|
||||
JSR SwordSpinQuadrantFix
|
||||
|
||||
org $07F877 ; free rom
|
||||
SwordSpinQuadrantFix:
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
BEQ ++
|
||||
JMP.w $07E8D9 ; HandleIndoorCameraAndDoors
|
||||
|
||||
++ RTS
|
||||
warnpc $07F88C ; hammer-on-B hook uses the end of this free rom section
|
||||
|
||||
;================================================================================
|
||||
|
||||
org $01C4B8 : JSL FixJingleGlitch
|
||||
@@ -2914,13 +3081,6 @@ org $028818
|
||||
org $02A463
|
||||
JSL OnMenuLoad
|
||||
|
||||
;================================================================================
|
||||
; Terrorpin AI fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -30,9 +30,10 @@
|
||||
ProcessMenuButtons:
|
||||
;LDA #$FD : STA InventoryTracking ; DEBUG MODE
|
||||
;LDA $F6 : BIT #$20 : BNE .l_pressed ; check for P1 L-button
|
||||
LDA $F4 : BIT #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||
BIT #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||
LDA $F0 : BIT #$20 : BNE .sel_held
|
||||
LDA.b $F4 : BIT.b #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||
BIT.b #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||
BIT.b #$80 : BNE .b_pressed ; check for P1 B-button
|
||||
LDA.b $F0 : BIT.b #$20 : BNE .sel_held
|
||||
.sel_unheld
|
||||
LDA HudFlag : AND #$20 : BEQ +
|
||||
LDA HudFlag : AND #$DF : STA HudFlag ; select is released, unset hud flag
|
||||
@@ -48,6 +49,18 @@ RTL
|
||||
LDA HudFlag : ORA #$20 : STA HudFlag ; set hud flag
|
||||
LDA.b #$20 : STA $012F ; menu select sound
|
||||
JSL.l ResetEquipment
|
||||
RTL
|
||||
.b_pressed
|
||||
JSR CanPressB : BCC .b_error
|
||||
LDA.w $0202 : CMP.l ItemOnB : BNE .set_b
|
||||
LDA.b #$00
|
||||
.set_b
|
||||
STA.l ItemOnB
|
||||
BRA .b_done
|
||||
.b_error
|
||||
LDA.b #$3C : STA.w $012E ; error sound
|
||||
.b_done
|
||||
SEC
|
||||
RTL
|
||||
.y_pressed ; Note: used as entry point by quickswap code. Must preserve X.
|
||||
LDA.b #$10 : STA $0207
|
||||
@@ -115,6 +128,27 @@ RTL
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
CanPressB:
|
||||
PHY : PHP : SEP #$30
|
||||
LDA.l AllowedItemOnB : BEQ .no
|
||||
CMP.b #$FF : BEQ .skip_allow_check
|
||||
CMP.w $0202 : BNE .no
|
||||
.skip_allow_check
|
||||
PHX
|
||||
LDA.w $0202 : TAX
|
||||
LDA.l ValidItemOnB, X : BNE .plx_and_no
|
||||
PLX
|
||||
PLP : PLY
|
||||
SEC
|
||||
RTS
|
||||
.plx_and_no
|
||||
PLX
|
||||
.no
|
||||
PLP : PLY
|
||||
CLC
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
;ProcessBottleMenu:
|
||||
@@ -548,15 +582,25 @@ AddInventory:
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
BRA .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
CPY.b #$A0 : !BGE +
|
||||
JSR .incrementBigKey
|
||||
JMP .done
|
||||
BRA .done
|
||||
+ CPY.b #$A0 : !BLT + ; Items $A0 - $AF - Free Small Keys
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
BRA .done
|
||||
+ CPY.b #$C0 : BEQ .special_weapon ; Item $C0 - Bomb Upgrade
|
||||
CPY.b #$C1 : BEQ .special_weapon ; Item $C1 - Cane Upgrade
|
||||
CPY.b #$C2 : BEQ .special_weapon ; Item $C2 - Bug Net Upgrade
|
||||
BRA .done
|
||||
.special_weapon
|
||||
JSR .stampSword ; update "first bomb" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ BRA .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -653,7 +697,6 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementMail
|
||||
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
@@ -696,7 +739,14 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA SwordEquipment
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ +
|
||||
CMP.b #$03 : BEQ +
|
||||
CMP.b #$04 : BEQ +
|
||||
CMP.b #$05 : BEQ +
|
||||
CMP.b #$08 : BEQ +
|
||||
LDA SwordEquipment : BRA ++
|
||||
+ : LDA SpecialWeaponLevel
|
||||
++
|
||||
BNE + : -
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
@@ -771,6 +821,7 @@ AddYMarker:
|
||||
+ CMP.w #$10 : BEQ .drawJarMarker
|
||||
|
||||
.drawNormal
|
||||
JSR CanPressB : BCS .drawBBubble
|
||||
LDA.w #$7C60
|
||||
BRA .drawTile
|
||||
|
||||
@@ -779,12 +830,20 @@ AddYMarker:
|
||||
LDA $0207 : AND.w #$0020 : BNE .drawXBubble
|
||||
|
||||
.drawYBubble
|
||||
JSR CanPressB : BCC .drawY
|
||||
LDA.w $0207 : AND.w #$0020 : BNE .drawBBubble
|
||||
.drawY
|
||||
LDA.w #$3D4F
|
||||
BRA .drawTile
|
||||
|
||||
.drawXBubble
|
||||
JSR MakeCircleBlue
|
||||
LDA.w #$2D3E
|
||||
BRA .drawTile
|
||||
|
||||
.drawBBubble
|
||||
JSR MakeCircleRed
|
||||
LDA.w #$293F
|
||||
|
||||
.drawTile
|
||||
STA $FFC4, Y
|
||||
@@ -813,6 +872,24 @@ MakeCircleBlue:
|
||||
LDA $0084, Y : AND.w #$EFFF : STA $0084, Y
|
||||
LDA $007E, Y : AND.w #$EFFF : STA $007E, Y
|
||||
RTS
|
||||
MakeCircleRed:
|
||||
LDA.w $FFC0, Y : AND.w #$EBFF : STA.w $FFC0, Y
|
||||
LDA.w $FFC2, Y : AND.w #$EBFF : STA.w $FFC2, Y
|
||||
|
||||
LDA.w $FFFE, Y : AND.w #$EBFF : STA.w $FFFE, Y
|
||||
LDA.w $0004, Y : AND.w #$EBFF : STA.w $0004, Y
|
||||
|
||||
LDA.w $003E, Y : AND.w #$EBFF : STA.w $003E, Y
|
||||
LDA.w $0044, Y : AND.w #$EBFF : STA.w $0044, Y
|
||||
|
||||
LDA.w $0080, Y : AND.w #$EBFF : STA.w $0080, Y
|
||||
LDA.w $0082, Y : AND.w #$EBFF : STA.w $0082, Y
|
||||
|
||||
LDA.w $FFBE, Y : AND.w #$EBFF : STA.w $FFBE, Y
|
||||
LDA.w $FFC4, Y : AND.w #$EBFF : STA.w $FFC4, Y
|
||||
LDA.w $0084, Y : AND.w #$EBFF : STA.w $0084, Y
|
||||
LDA.w $007E, Y : AND.w #$EBFF : STA.w $007E, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
98
item_on_b.asm
Normal file
98
item_on_b.asm
Normal file
@@ -0,0 +1,98 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemMenuLocations:
|
||||
dw $11C8 ; Bow
|
||||
dw $11CE ; Boomerang
|
||||
dw $11D4 ; Hookshot
|
||||
dw $11DA ; Bombs
|
||||
dw $11E0 ; Powder / Mushroom
|
||||
dw $1288 ; Fire Rod
|
||||
dw $128E ; Ice Rod
|
||||
dw $1294 ; Bombos
|
||||
dw $129A ; Ether
|
||||
dw $12A0 ; Quake
|
||||
dw $1348 ; Lamp
|
||||
dw $134E ; Hammer
|
||||
dw $1354 ; Flute / Shovel
|
||||
dw $135A ; Bug Net
|
||||
dw $1360 ; Book
|
||||
dw $1408 ; Bottles
|
||||
dw $140E ; Somaria
|
||||
dw $1414 ; Byrna
|
||||
dw $141A ; Cape
|
||||
dw $1420 ; Mirror
|
||||
|
||||
DrawBIndicator:
|
||||
LDA.l ItemOnB : AND.w #$00FF : BEQ .done
|
||||
DEC : ASL : TAX
|
||||
LDA.l ItemMenuLocations, X : TAX
|
||||
LDA.w #$3D3B
|
||||
STA.w $0042, X
|
||||
|
||||
.done ; what we wrote over
|
||||
LDA.w $0202
|
||||
AND.w #$00FF
|
||||
DEC
|
||||
ASL
|
||||
TAX
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
ItemHandlerLocs:
|
||||
dw $A003 ; Bow
|
||||
dw $A0B8 ; Boomerang
|
||||
dw $AB23 ; Hookshot
|
||||
dw $A139 ; Bombs
|
||||
dw $FFFF ; Powder / Mushroom
|
||||
dw $9EEC ; Fire Rod
|
||||
dw $9EEC ; Ice Rod
|
||||
dw $A55E ; Bombos
|
||||
dw $A489 ; Ether
|
||||
dw $A640 ; Quake
|
||||
dw $A246 ; Lamp
|
||||
dw $9F82 ; Hammer
|
||||
dw $FFFF ; Flute / Shovel
|
||||
dw $AFEE ; Bug Net
|
||||
dw $A46E ; Book
|
||||
dw $FFFF ; Bottles
|
||||
dw $AEBB ; Somaria
|
||||
dw $FFFF ; Byrna
|
||||
dw $FFFF ; Cape
|
||||
dw $A913 ; Mirror
|
||||
ValidItemOnB:
|
||||
db $FF
|
||||
db $00, $00, $00, $00, $FF
|
||||
db $00, $00, $00, $00, $00
|
||||
db $00, $00, $FF, $00, $00
|
||||
db $FF, $00, $FF, $FF, $00
|
||||
|
||||
UseItem:
|
||||
JSL CheckDetonateBomb : BCS .normal
|
||||
|
||||
LDA.l ItemOnB : BEQ .normal
|
||||
TAX
|
||||
LDA.b $6C : BNE .prevent_swing
|
||||
CPX.b #$11 : BNE .not_somaria
|
||||
LDA.w $02F5 : BNE .prevent_swing
|
||||
.not_somaria
|
||||
LDA.l ValidItemOnB, X : BNE .normal
|
||||
LDA.b $3A : ORA.b #$40 : STA.b $3A
|
||||
LDA.l $0DFA35, X : STA.w $0304
|
||||
CPX.b #$06 : BEQ .fire_rod
|
||||
CPX.b #$07 : BNE .not_rod
|
||||
.ice_rod
|
||||
LDA.b #$02 : STA.w $0307
|
||||
BRA .not_rod
|
||||
.fire_rod
|
||||
LDA.b #$01 : STA.w $0307
|
||||
.not_rod
|
||||
TXA : DEC : ASL : TAX
|
||||
LDA.l ItemHandlerLocs+1, X : STA.b $01
|
||||
LDA.l ItemHandlerLocs, X : STA.b $00
|
||||
JSL Link_UseItemLong
|
||||
.prevent_swing
|
||||
SEC
|
||||
RTL
|
||||
.normal
|
||||
LDA.b #$80 : TSB.b $3A
|
||||
LDA.b #$01 : TSB.b $50
|
||||
CLC
|
||||
RTL
|
||||
22
newhud.asm
22
newhud.asm
@@ -3,18 +3,24 @@ NewDrawHud:
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
;================================================================================
|
||||
|
||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
||||
LDA InfiniteBombsModifier : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l $7EF343 ; bombs
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal
|
||||
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||
.normal
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
|
||||
.no_bombs
|
||||
REP #$20
|
||||
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS ; blank
|
||||
STA !BOMBCOUNT_DRAW_ADDRESS+2 ; blank
|
||||
BRA +
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
@@ -36,14 +42,13 @@ NewDrawHud:
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA !INFINITE_ARROWS : BNE .infinite_arrows
|
||||
LDA InfiniteArrowsModifier : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l $7EF377 ; arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS ; Draw arrows 10 digit
|
||||
@@ -168,7 +173,6 @@ NewDrawHud:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
@@ -176,7 +180,7 @@ NewDrawHud:
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
||||
LDA InfiniteMagicModifier : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
|
||||
110
newitems.asm
110
newitems.asm
@@ -45,7 +45,9 @@
|
||||
; #$B3 - Chicken
|
||||
; #$B4 - Big Magic
|
||||
; #$B5 - Good Bee
|
||||
; #$B6/B7 - Reserved for Kara
|
||||
; #$C0 - Progressive Bomb
|
||||
; #$C1 - Progressive Cane
|
||||
; #$C2 - Progressive Bug Net
|
||||
; #$FE - Server Request (Asychronous Chest)
|
||||
; #$FF - Null Chest
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -284,7 +286,7 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||
%ProgrammableItemLogic(3)
|
||||
JMP .done
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
@@ -444,15 +446,15 @@ AddReceivedItemExpandedGetItem:
|
||||
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
|
||||
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
|
||||
LDA.b #$FF : STA.w $0B58,Y ; allows them to expire
|
||||
++ BRA .done
|
||||
++ JMP .done
|
||||
+ CMP.b #$B3 : BNE + ; Chicken
|
||||
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI .done
|
||||
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI ++
|
||||
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
|
||||
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
|
||||
LDA.b $20 : SEC : SBC.b #$08 : STA.w $0D00,Y
|
||||
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 8 pixels
|
||||
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
|
||||
BRA .done
|
||||
++ BRA .done
|
||||
+ CMP.b #$B4 : BNE + ; Big Magic
|
||||
LDA.b #$80 : STA MagicFiller ; fill magic
|
||||
BRA .done
|
||||
@@ -464,11 +466,28 @@ AddReceivedItemExpandedGetItem:
|
||||
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
|
||||
JSL GoldBee_SpawnSelf_SetProperties
|
||||
BRA .done
|
||||
+ CMP.b #$C0 : BNE + ; Bomb Upgrade
|
||||
LDA #$01 : STA InfiniteBombsModifier ; infinite bombs
|
||||
BRA .done
|
||||
+ CMP.b #$C1 : BNE + ; Cane Upgrade
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$03 : BEQ .blue_cane
|
||||
CMP.b #$04 : BEQ .red_cane
|
||||
BRA .done
|
||||
.blue_cane
|
||||
LDA #$01 : STA ByrnaEquipment
|
||||
BRA .done
|
||||
.red_cane
|
||||
LDA #$01 : STA SomariaEquipment
|
||||
BRA .done
|
||||
+ CMP.b #$C2 : BNE + ; Bug Net Upgrade
|
||||
LDA.b #$01 : STA BugNetEquipment
|
||||
BRA .done
|
||||
+
|
||||
.done
|
||||
PLX
|
||||
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; #$70 - Maps
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
@@ -585,9 +604,9 @@ AddReceivedItemExpanded:
|
||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||
+ LDA BowEquipment : INC : LSR : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : STA $02D8 : BRA .done
|
||||
LDA.b #$3A : STA $02D8 : JMP .done
|
||||
+ ; Any Bow
|
||||
LDA.b #$3B : STA $02D8 : BRA .done
|
||||
LDA.b #$3B : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
|
||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||
@@ -599,14 +618,14 @@ AddReceivedItemExpanded:
|
||||
JSL.l GetRNGItemSingle : STA $02D8
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti : STA $02D8
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++ : CMP.b #$B0 : BNE ++ ; Bee Trap
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +++
|
||||
LDA.b #$0E : STA $02D8 : BRA .done ; Bee in a bottle
|
||||
LDA.b #$0E : STA $02D8 : JMP .done ; Bee in a bottle
|
||||
+++
|
||||
++
|
||||
.done
|
||||
@@ -618,10 +637,6 @@ AddReceivedItemExpanded:
|
||||
;--------------------------------------------------------------------------------
|
||||
;DATA AddReceivedItemExpanded
|
||||
{
|
||||
; This is a temporary measure for Fish to have consistent addresses
|
||||
warnpc $A08A00
|
||||
org $A08A00
|
||||
|
||||
.y_offsets
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
@@ -642,7 +657,7 @@ org $A08A00
|
||||
db -5 ; Master Sword (Safe)
|
||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||
db -4, -4, -4 ; 3x Programmable Item
|
||||
db -4 ; Upgrade-Only Sivler Arrows
|
||||
db -4 ; Upgrade-Only Silver Arrows
|
||||
db -4 ; 1 Rupoor
|
||||
db -4 ; Null Item
|
||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||
@@ -663,7 +678,10 @@ org $A08A00
|
||||
db -4 ; Big Magic
|
||||
db -4 ; Good Bee
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4 ; Bomb Upgrade
|
||||
db -4 ; Cane Upgrade
|
||||
db -4 ; Bug Net Upgrade
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
|
||||
@@ -687,7 +705,7 @@ org $A08A00
|
||||
db 4 ; Master Sword (Safe)
|
||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||
db 0, 0, 0 ; 3x Programmable Item
|
||||
db 0 ; Upgrade-Only Sivler Arrows
|
||||
db 0 ; Upgrade-Only Silver Arrows
|
||||
db 4 ; 1 Rupoor
|
||||
db 0 ; Null Item
|
||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||
@@ -709,7 +727,10 @@ org $A08A00
|
||||
db 4 ; Big Magic
|
||||
db 0 ; Good Bee
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0 ; Bomb Upgrade
|
||||
db 4 ; Cane Upgrade
|
||||
db 0 ; Bug Net Upgrade
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
|
||||
@@ -734,7 +755,7 @@ org $A08A00
|
||||
db $18 ; Master Sword (Safe)
|
||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||
db $00, $00, $00 ; 3x Programmable Item
|
||||
db $41 ; Upgrade-Only Sivler Arrows
|
||||
db $41 ; Upgrade-Only Silver Arrows
|
||||
db $24 ; 1 Rupoor
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
@@ -760,7 +781,10 @@ org $A08A00
|
||||
db $3B ; Big Magic
|
||||
db $47 ; Good Bee
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $27 ; Bug Net Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
@@ -784,7 +808,7 @@ org $A08A00
|
||||
db $00 ; Master Sword (Safe)
|
||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||
db $02, $02, $02 ; 3x Programmable Item
|
||||
db $02 ; Upgrade-Only Sivler Arrows
|
||||
db $02 ; Upgrade-Only Silver Arrows
|
||||
db $00 ; 1 Rupoor
|
||||
db $02 ; Null Item
|
||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||
@@ -804,9 +828,11 @@ org $A08A00
|
||||
db $02 ; Chicken
|
||||
db $00 ; Big Magic
|
||||
db $02 ; Good Bee
|
||||
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02 ; Bomb Upgrade
|
||||
db $00 ; Cane Upgrade
|
||||
db $02 ; Bug Net Upgrade
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
@@ -831,7 +857,7 @@ org $A08A00
|
||||
db 5 ; Master Sword (Safe)
|
||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||
db 4, 4, 4 ; 3x Programmable Item
|
||||
db 1 ; Upgrade-Only Sivler Arrows
|
||||
db 1 ; Upgrade-Only Silver Arrows
|
||||
db 3 ; 1 Rupoor
|
||||
db 1 ; Null Item
|
||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||
@@ -852,7 +878,10 @@ org $A08A00
|
||||
db 4 ; Big Magic
|
||||
db 1 ; Good Bee
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 5 ; Bomb Upgrade
|
||||
db 5 ; Cane Upgrade
|
||||
db 1 ; Bug Net Upgrade
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
@@ -899,7 +928,10 @@ org $A08A00
|
||||
dw $F373 ; Big Magic
|
||||
dw $F36A ; Good Bee
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F38F ; Bomb Upgrade
|
||||
dw $F38F ; Cane Upgrade
|
||||
dw $F38F ; Bug Net Upgrade
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
@@ -927,7 +959,7 @@ org $A08A00
|
||||
db $02 ; Master Sword (Safe)
|
||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||
db $FF, $FF, $FF ; 3x Programmable Item
|
||||
db $FF ; Upgrade-Only Sivler Arrows
|
||||
db $FF ; Upgrade-Only Silver Arrows
|
||||
db $FF ; 1 Rupoor
|
||||
db $FF ; Null Item
|
||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||
@@ -948,7 +980,10 @@ org $A08A00
|
||||
db $80 ; Big Magic
|
||||
db $FF ; Good Bee
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF ; Bomb Upgrade
|
||||
db $FF ; Cane Upgrade
|
||||
db $FF ; Bug Net Upgrade
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
@@ -1039,7 +1074,10 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
db -1 ; Big Magic
|
||||
db -1 ; Good Bee
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1 ; Bomb Upgrade
|
||||
db -1 ; Cane Upgrade
|
||||
db -1 ; Bug Net Upgrade
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
@@ -1327,3 +1365,17 @@ MaybeFlagCompassTotalEntrance:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadReceivedItemExpandedProperties:
|
||||
CPX.b #$C0 : BEQ .bomb_upgrade
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; load from table
|
||||
RTL
|
||||
.bomb_upgrade
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #4 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #2 : RTL
|
||||
+ : CMP.b #$03 : BNE + ; L3 Bombs
|
||||
LDA.b #1 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #5 : RTL
|
||||
|
||||
@@ -33,6 +33,7 @@ QuickSwap:
|
||||
CPX.b #$01 : BEQ + ; bow
|
||||
CPX.b #$05 : BEQ + ; powder
|
||||
CPX.b #$0D : BEQ + ; flute
|
||||
CPX.b #$0E : BEQ + ; bug net
|
||||
CPX.b #$10 : BEQ + ; bottle
|
||||
BRA .store
|
||||
+ STX $0202 : JSL ProcessMenuButtons_y_pressed
|
||||
|
||||
22
retro.asm
22
retro.asm
@@ -1,6 +1,5 @@
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
IsItemAvailable:
|
||||
LDA !INFINITE_BOMBS : BEQ .finite
|
||||
LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
@@ -8,34 +7,39 @@ IsItemAvailable:
|
||||
LDA EquipmentWRAM-1, X
|
||||
RTL
|
||||
LoadBombCount:
|
||||
LDA !INFINITE_BOMBS : BNE .infinite
|
||||
LDA InfiniteBombsModifier : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
||||
LDA InfiniteBombsModifier : AND.w #$00FF : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
||||
JSL IncrementBombsPlacedCounter
|
||||
PHA : LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA BombsEquipment
|
||||
PLA : STA.l BombsEquipment
|
||||
BNE .done
|
||||
LDA.l ItemOnB : CMP #$04 : BNE .done
|
||||
LDA.b #$00 : STA.l ItemOnB
|
||||
.done
|
||||
LDA.l BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA !INFINITE_BOMBS : BEQ +
|
||||
LDA InfiniteBombsModifier : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
DecrementArrows:
|
||||
LDA !INFINITE_ARROWS : BNE .infinite
|
||||
LDA InfiniteArrowsModifier : BNE .infinite
|
||||
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
||||
.infinite
|
||||
LDA.b #$01 : RTL
|
||||
|
||||
@@ -111,6 +111,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_POINTERS = "$7F5200"
|
||||
GetStaticRNG:
|
||||
LDA.l SeededRNG : BNE .seeded
|
||||
JML GetRandomInt
|
||||
RTL
|
||||
.seeded
|
||||
PHX : PHP
|
||||
REP #$30 ; set 16-bit accumulator and index registers
|
||||
AND.w #$000F
|
||||
|
||||
600
special_weapons.asm
Normal file
600
special_weapons.asm
Normal file
@@ -0,0 +1,600 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA GanonVulnerabilityItem : BEQ +
|
||||
LDA $0E20, X : CMP #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||
PLA
|
||||
CMP #$01 : BEQ .red_cane
|
||||
CMP #$2C : BEQ .red_cane
|
||||
CMP #$31 : BEQ .blue_cane
|
||||
CMP #$0C : BEQ .beam
|
||||
BRA .not_cane_or_beam
|
||||
.red_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$04 : BEQ .special_cane
|
||||
CMP.b #$05 : BEQ .special_cane
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||
BRA .normal
|
||||
.blue_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$03 : BEQ .special_cane
|
||||
CMP.b #$05 : BEQ .special_cane
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||
BRA .normal
|
||||
.cane_immune
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||
PLA
|
||||
BRA .impervious
|
||||
.special_cane
|
||||
PLA
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
BRA .special_level
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.beam
|
||||
PHA
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||
PLA
|
||||
LDA #$05
|
||||
RTL
|
||||
.normal
|
||||
PLA
|
||||
.not_cane_or_beam
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal_bombs
|
||||
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$91 : BEQ .stalfos_knight
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.special_level
|
||||
LDA SpecialWeaponLevel
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.stalfos_knight
|
||||
LDA !StalfosBombDamage : BEQ .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .special_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
.normal_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BEQ .normal_arrows
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA.w $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-somaria
|
||||
++ : CMP.b #$05 : BNE .ignore_collision
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||
CMP.b #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_moldorm
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_trinexx
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-somaria
|
||||
++ : CMP #$05 : BNE .ignore_collision
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||
CMP.b #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_trinexx
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$07 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-bombs
|
||||
++ : CMP.b #$03 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-byrna
|
||||
++ : CMP.b #$04 : BNE ++
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||
CMP.b #$2C : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-somaria
|
||||
++ : CMP.b #$05 : BNE .normal
|
||||
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||
CMP.b #$2C : BEQ .collide
|
||||
CMP.b #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-canes
|
||||
.collide
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA.w $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||
.trinexx
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .check_sidenexx
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE +
|
||||
BRA .normal
|
||||
+
|
||||
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
.check_sidenexx
|
||||
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||
BRA .not_impervious
|
||||
.normal
|
||||
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||
LDA SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingBarrier:
|
||||
; what we wrote over
|
||||
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||
.disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInMenu:
|
||||
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanillaBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||
LDA.w #$FC81 : STA $04
|
||||
BRA .done
|
||||
.vanillaBombs
|
||||
LDA.w #$0001 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
BRA .done
|
||||
.noBombs
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BEQ .specialSword
|
||||
CMP.w #$0003 : BEQ .specialSword
|
||||
CMP.w #$0004 : BEQ .specialSword
|
||||
CMP.w #$0005 : BEQ .specialSword
|
||||
CMP.w #$0008 : BEQ .specialSword
|
||||
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.specialSword
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInYBox:
|
||||
CPX.w #$0004 : BNE .done
|
||||
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanilla
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||
.vanilla
|
||||
LDA.w #$0001
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombIcon:
|
||||
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||
DrawBombOnHud:
|
||||
PHB
|
||||
LDA.w #$0149
|
||||
LDX.w #$86B0
|
||||
LDY.w #$C700
|
||||
MVN $7E, $21
|
||||
PLB
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .regularBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l BombIcon, X : STA.l $7EC71A
|
||||
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||
.regularBombs
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombSpriteColor:
|
||||
db $04, $08, $04, $02, $0A, $0A
|
||||
SetBombSpriteColor:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE .normal
|
||||
PHX
|
||||
LDA.l SpecialWeaponLevel
|
||||
TAX
|
||||
LDA.l BombSpriteColor, X
|
||||
STA $0B
|
||||
PLX
|
||||
RTL
|
||||
.normal
|
||||
LDA #$04 : STA $0B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreSwordDamage:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$02 : BEQ +
|
||||
LDA.l $06ED39, X : RTL
|
||||
+
|
||||
LDA #$05
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeDamageClass:
|
||||
db $FF
|
||||
db $06, $00, $07, $08, $0A
|
||||
db $0B, $0C, $0D, $0E, $0F
|
||||
db $FF, $03, $FF, $FF, $FF
|
||||
db $FF, $01, $01, $FF, $FF
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckDetonateBomb:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .detonate_bombs
|
||||
CMP.b #$06 : BEQ .release_bee
|
||||
CLC : RTL
|
||||
.detonate_bombs
|
||||
LDX.b #09
|
||||
.check_ancilla
|
||||
LDA.w $0C4A, X
|
||||
CMP.b #$07
|
||||
BNE .next_ancilla
|
||||
LDA.b #03
|
||||
STA.w $039F, X
|
||||
.next_ancilla
|
||||
DEX
|
||||
BPL .check_ancilla
|
||||
JMP .done
|
||||
.release_bee
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||
JSL $1EDCC9
|
||||
BMI .nope
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X
|
||||
CMP.b #$06 : BNE .set_bee_class
|
||||
LDA.l $7EF340 : CMP.b #$03 : !BGE .silver_arrows
|
||||
LDA.b #$06
|
||||
BRA .set_bee_class
|
||||
.silver_arrows
|
||||
LDA.b #$09
|
||||
.set_bee_class
|
||||
STA.w $0ED0, Y
|
||||
BRA .done
|
||||
.nope
|
||||
LDA.b #$3C
|
||||
STA.w $0CF8
|
||||
JSL $0DBB67
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
.done
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetBeeType:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .bee_mode
|
||||
LDX.w $0202
|
||||
.check_bee_type
|
||||
LDA.l $7EF33F, X
|
||||
TAX
|
||||
LDA.l $7EF35B, X
|
||||
CMP.b #$08
|
||||
BNE .regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0EB0, Y
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0ED0, Y
|
||||
RTL
|
||||
.bee_mode
|
||||
LDX.w $0202
|
||||
CPX.b #$10 : BEQ .check_bee_type
|
||||
BRA .regular_bee
|
||||
;--------------------------------------------------------------------------------
|
||||
ArrghusBoing:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .done
|
||||
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$03
|
||||
STA.w $0D80, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckTarget:
|
||||
CPY.w $0FA0
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0DD0,Y
|
||||
CMP.b #$09
|
||||
BCC .unsuitable_target
|
||||
|
||||
LDA.w $0F00,Y
|
||||
BNE .unsuitable_target
|
||||
|
||||
; in bee-mode skip targets that the bee can't hurt
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE +
|
||||
JSR BeeCheckDamage
|
||||
CMP.b #$00 : BEQ .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0E40,Y
|
||||
BMI .potential_target
|
||||
|
||||
LDA.w $0F20,Y
|
||||
CMP.w $0F20,X
|
||||
BNE .unsuitable_target
|
||||
|
||||
LDA.w $0F60,Y
|
||||
AND.b #$40
|
||||
BEQ +
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .unsuitable_target
|
||||
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||
LDA.w $0E20,Y
|
||||
CMP.b #$15 : BEQ + ; anti-fairy
|
||||
CMP.b #$6F : BEQ + ; keese
|
||||
CMP.b #$D1 : BEQ + ; bunny beam
|
||||
BRA .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0BA0,Y
|
||||
BEQ .valid_target
|
||||
BRA .unsuitable_target
|
||||
|
||||
.potential_target
|
||||
LDA.w $0EB0,X
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0CD2,Y
|
||||
AND.b #$40
|
||||
BNE .valid_target
|
||||
|
||||
.unsuitable_target
|
||||
CLC : RTL
|
||||
|
||||
.valid_target
|
||||
SEC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckDamage:
|
||||
PHX : PHP
|
||||
REP #$20
|
||||
LDA.w $0E20,Y : AND.w #$00FF
|
||||
ASL #4
|
||||
SEP #$20
|
||||
ORA.w $0ED0,X
|
||||
REP #$30
|
||||
TAX
|
||||
SEP #$20
|
||||
JSL LookupDamageLevel
|
||||
SEP #$10
|
||||
PLP : PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBugNet:
|
||||
LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
|
||||
PHP ; we want to preserve the carry bit
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
|
||||
.bugnet_mode
|
||||
LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
|
||||
CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
|
||||
CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
|
||||
PLP : LDA.b #$00 : RTL
|
||||
.return_10
|
||||
PLP : LDA.b #$10
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetHammerClass:
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
|
||||
LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
|
||||
LDA 4, S : TAX ; get sprite index off of stack
|
||||
LDA.w $0E20, X : CMP.b #$88 : BNE .not_mothula
|
||||
LDA.l SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.not_mothula
|
||||
LDA.l SpecialWeaponLevel
|
||||
.done
|
||||
STA.w $0CF2
|
||||
RTL
|
||||
.normal
|
||||
LDA.w $0301
|
||||
AND.b #$0A
|
||||
BEQ .not_hammer
|
||||
LDA.b #$03
|
||||
STA.w $0CF2
|
||||
.not_hammer
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
35
sram.asm
35
sram.asm
@@ -168,13 +168,14 @@ CurrentGenericKeys: skip 1 ; Generic small keys
|
||||
;================================================================================
|
||||
; Tracking & Indicators ($7EF38C - $7EF3F0)
|
||||
;--------------------------------------------------------------------------------
|
||||
InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
||||
InventoryTracking: skip 2 ; - - - - - - o q b r m p n s k f (bitfield)
|
||||
; b = Blue Boomerang | r = Red Boomerang | m = Mushroom Current
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
BowTracking: skip 2 ; - - - - - - - - b s p f - - - - (bitfield)
|
||||
; b = Any Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; f = First progressive bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
@@ -182,7 +183,9 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
; reserved
|
||||
skip 37 ; Unused
|
||||
skip 35 ; Unused
|
||||
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in item modes
|
||||
ItemOnB: skip 1 ; same table as $0202; $01 = arrows .. $14 = mirror
|
||||
ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
|
||||
; $03 = Agahnim 1 defeated
|
||||
; $04 and above don't do anything. $00-$02 used in standard mode
|
||||
@@ -313,7 +316,8 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
|
||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
skip 44 ; Unused
|
||||
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||
skip 42 ; Unused
|
||||
ServiceSequenceRx: ; Service sequence receive
|
||||
ServiceSequenceTx: ; Service sequence transmit
|
||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||
@@ -371,6 +375,26 @@ FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save f
|
||||
skip 13 ; Unused
|
||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Temporary Effects ($7F50C0 - $7F50CF)
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F50C0
|
||||
SwordModifier: skip 1
|
||||
ShieldModifier: skip 1 ; (not implemented)
|
||||
ArmorModifier: skip 1
|
||||
MagicModifier: skip 1
|
||||
LightConeModifier: skip 1
|
||||
CuccoStormModifier: skip 1
|
||||
OldManDashModifier: skip 1
|
||||
IcePhysicsModifier: skip 1
|
||||
InfiniteArrowsModifier: skip 1
|
||||
InfiniteBombsModifier: skip 1
|
||||
InfiniteMagicModifier: skip 1
|
||||
InvertDPadModifier: skip 1
|
||||
TemporaryOHKO: skip 1
|
||||
SpriteSwapper: skip 1
|
||||
BootsModifier: skip 1 ; (0=Off, 1=Always, 2=Never)
|
||||
|
||||
;================================================================================
|
||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -527,6 +551,7 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(SpecialWeaponLevel, $7EF3C3)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
|
||||
10
stats.asm
10
stats.asm
@@ -184,6 +184,16 @@ IncrementChestTurnCounter:
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombsPlacedCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
PHP : REP #$20
|
||||
LDA BombsPlaced : INC : STA BombsPlaced
|
||||
PLP
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
PHA
|
||||
|
||||
@@ -3,31 +3,67 @@
|
||||
;===================================================================================================
|
||||
table "creditscharmapbighi.txt"
|
||||
YourSpriteCreditsHi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238002
|
||||
db 2, 55, " " ; $238002
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
YourSpriteCreditsLo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
db 2, 55, " " ; $238020
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
CollectionRateHi:
|
||||
db 2, 55
|
||||
db $5F, $6B, $68, $68, $61, $5F, $70, $65, $6B, $6A, $9F, $6E, $5D, $70, $61 ; "Collection Rate"
|
||||
db $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F ; " " 8 spaces
|
||||
print "Collection Rate High Start: ", pc
|
||||
db $9F, $A2 ; " /"
|
||||
db $55, $54, $59 ; 216
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23803E, "216" at $238057
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
CollectionRateLo:
|
||||
db 2, 55
|
||||
db $85, $91, $8E, $8E, $87, $85, $96, $8B, $91, $90, $9F, $94, $83, $96, $87 ; "Collection Rate"
|
||||
db $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F ; " " 8 spaces
|
||||
print "Collection Rate Low Start: ", pc
|
||||
db $9F, $C2 ; " /"
|
||||
db $7B, $7A, $7F ; 216
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23805C, "216" at $238075
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FirstSwordStatsHi:
|
||||
db 2, 55, "FIRST SWORD " ; $23807A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FirstSwordStatsLo:
|
||||
db 2, 55, "FIRST SWORD " ; $238098
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
SwordlessKillsHi:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380B6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
SwordlessKillsLo:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380D4
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FighterSwordKillsHi:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $2380F2
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FighterSwordKillsLo:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $238110
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
MasterSwordKillsHi:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23812E
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
MasterSwordKillsLo:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23814C
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
TemperedSwordKillsHi:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $23816A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
TemperedSwordKillsLo:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $238188
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
GoldSwordKillsHi:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381A6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
GoldSwordKillsLo:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381C4
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -475,11 +511,15 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("ACHY ARTHEAU TARTHORON")
|
||||
%bigcredits("ACHY ARTHEAU")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("GLAN PLAGUEDONE TWROXAS")
|
||||
%bigcredits("GLAN TWROXAS")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("PLAGUEDONE TARTHORON")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -537,7 +577,11 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("MICHAELK FOUTON BONTA")
|
||||
%bigcredits("MICHAELK FOUTON")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("BONTA EMOSARU")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -577,12 +621,6 @@ CreditsLineBlank:
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -613,7 +651,8 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIRST SWORD")
|
||||
%addarbline(FirstSwordStatsHi)
|
||||
%addarbline(FirstSwordStatsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -636,23 +675,28 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SWORDLESS /13")
|
||||
%addarbline(SwordlessKillsHi)
|
||||
%addarbline(SwordlessKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
||||
%addarbline(FighterSwordKillsHi)
|
||||
%addarbline(FighterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("MASTER SWORD /13")
|
||||
%addarbline(MasterSwordKillsHi)
|
||||
%addarbline(MasterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TEMPERED SWORD /13")
|
||||
%addarbline(TemperedSwordKillsHi)
|
||||
%addarbline(TemperedSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("GOLD SWORD /13")
|
||||
%addarbline(GoldSwordKillsHi)
|
||||
%addarbline(GoldSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -674,6 +718,10 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BOMBS PLACED")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SAVE AND QUITS")
|
||||
|
||||
%blankline()
|
||||
@@ -693,11 +741,6 @@ endif
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
@@ -729,42 +772,3 @@ endif
|
||||
%emptyline()
|
||||
|
||||
;---------------------------------------------------------------------------------------------------
|
||||
|
||||
!FIRST_SWORD_X = 19
|
||||
!FIRST_SWORD_Y = 310
|
||||
!PEGASUS_BOOTS_X = 19
|
||||
!PEGASUS_BOOTS_Y = 313
|
||||
!FLUTE_X = 19
|
||||
!FLUTE_Y = 316
|
||||
!MIRROR_X = 19
|
||||
!MIRROR_Y = 319
|
||||
!SWORDLESS_X = 23
|
||||
!SWORDLESS_Y = 327
|
||||
!FIGHTERS_SWORD_X = 23
|
||||
!FIGHTERS_SWORD_Y = 330
|
||||
!MASTER_SWORD_X = 23
|
||||
!MASTER_SWORD_Y = 333
|
||||
!TEMPERED_SWORD_X = 23
|
||||
!TEMPERED_SWORD_Y = 336
|
||||
!GOLD_SWORD_X = 23
|
||||
!GOLD_SWORD_Y = 339
|
||||
!DAMAGETAKEN_X = 26
|
||||
!DAMAGETAKEN_Y = 346
|
||||
!MAGICUSED_X = 26
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 355
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 358
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
!TOTAL_TIME_Y = 383
|
||||
|
||||
@@ -1,10 +1,51 @@
|
||||
!FIRST_SWORD_X = 19
|
||||
!FIRST_SWORD_Y = 310
|
||||
!PEGASUS_BOOTS_X = 19
|
||||
!PEGASUS_BOOTS_Y = 313
|
||||
!FLUTE_X = 19
|
||||
!FLUTE_Y = 316
|
||||
!MIRROR_X = 19
|
||||
!MIRROR_Y = 319
|
||||
!SWORDLESS_X = 23
|
||||
!SWORDLESS_Y = 327
|
||||
!FIGHTERS_SWORD_X = 23
|
||||
!FIGHTERS_SWORD_Y = 330
|
||||
!MASTER_SWORD_X = 23
|
||||
!MASTER_SWORD_Y = 333
|
||||
!TEMPERED_SWORD_X = 23
|
||||
!TEMPERED_SWORD_Y = 336
|
||||
!GOLD_SWORD_X = 23
|
||||
!GOLD_SWORD_Y = 339
|
||||
!DAMAGETAKEN_X = 26
|
||||
!DAMAGETAKEN_Y = 346
|
||||
!MAGICUSED_X = 26
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!BOMBS_X = 26
|
||||
!BOMBS_Y = 355
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 358
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 361
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 364
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
!TOTAL_TIME_Y = 383
|
||||
|
||||
;(address, type, shiftRight, bits, digits, xPos, lineNumber)
|
||||
|
||||
%AddStat(SwordTime, 1, 0, 32, 4, !FIRST_SWORD_X, !FIRST_SWORD_Y)
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat(MirrorTime, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 08, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 04, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordBossKills, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat(SwordBossKills, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
@@ -12,6 +53,7 @@
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
|
||||
@@ -39,25 +39,34 @@ LoadSwordForDamage:
|
||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
macro LookupDamageSubclass(table_address)
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS +
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
LSR #4
|
||||
BRA ++
|
||||
+
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
AND.b #$0F
|
||||
++
|
||||
endmacro
|
||||
;================================================================================
|
||||
;!StalfosBombDamage = "$7F509D"
|
||||
LookupDamageLevel:
|
||||
CPX.w #$0918 : BNE +
|
||||
LDA.l !StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
.upper
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
LSR #4
|
||||
RTL
|
||||
.lower
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BEQ .pseudo_table
|
||||
LDA SpecialWeapons : AND.b #$80 : BNE .bomb_table
|
||||
%LookupDamageSubclass(Damage_Table) : RTL
|
||||
.bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||
.pseudo_table
|
||||
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||
;================================================================================
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
@@ -96,29 +105,40 @@ LoadModifiedMagicLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
; $7F50C7 - Ice Modifier
|
||||
; $7F50C7 - Temporary Ice Modifier
|
||||
; $30802D - Permanent Ice Modifier ($01 bit)
|
||||
LoadModifiedIceFloorValue:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.l $30802D : BIT #$01 : BEQ ++
|
||||
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||
LDA.w $0348 : ORA $7F50C7 : ORA #$10 : RTS
|
||||
++ : LDA.w $0348 : ORA $7F50C7 : RTS
|
||||
+ : LDA.w $0348
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$11
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$01
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
LDA HammerEquipment : BNE .allow ; check for hammer
|
||||
+
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .check_special
|
||||
CMP.b #$03 : BEQ .check_special
|
||||
CMP.b #$04 : BEQ .check_special
|
||||
CMP.b #$05 : BEQ .check_special
|
||||
CMP.b #$06 : BEQ .allow
|
||||
CMP.b #$08 : BEQ .check_special
|
||||
BRA .normal
|
||||
.allow
|
||||
LDA.b #$02 : RTL
|
||||
.check_special
|
||||
LDA SpecialWeaponLevel : CMP #$02 : !BGE .allow ; check for master bombs
|
||||
.normal
|
||||
LDA SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -126,15 +146,27 @@ GetSwordLevelForEvilBarrier:
|
||||
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
|
||||
LDA #$FF : RTL
|
||||
+
|
||||
LDA SwordEquipment
|
||||
RTL
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BEQ +
|
||||
LDA.l SwordEquipment : RTL
|
||||
+
|
||||
LDA.l SpecialWeaponLevel : RTL
|
||||
;================================================================================
|
||||
CheckGanonHammerDamage:
|
||||
LDA.l HammerableGanon : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||
RTL
|
||||
+
|
||||
CMP.b #$D6 : BNE +
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSmithSword:
|
||||
|
||||
68
tables.asm
68
tables.asm
@@ -98,7 +98,44 @@ db #$02 ; #$02 = Tempered Sword (default)
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x180030 (Unused)
|
||||
; 0x18002B (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802C ; PC 0x18002C
|
||||
AllowedItemOnB:
|
||||
db #$00
|
||||
; $00 = None (default)
|
||||
; $01 - $20 = Only selected item
|
||||
; $FF = Any valid
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802D ; PC 0x18002D
|
||||
ChallengeModes:
|
||||
; ---- ---i
|
||||
; i: Permanent Ice Physics
|
||||
db #$00 ; #$00 = Default behavior;
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802E ; PC 0x18002E
|
||||
GanonVulnerabilityItem:
|
||||
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802F ; PC 0x18002F
|
||||
SpecialWeapons:
|
||||
db #$00
|
||||
; s - - - m m m m (bitfield)
|
||||
; s - only swords damage can hurt enemies
|
||||
; m - special weapon mode
|
||||
; $00 = Off (default)
|
||||
; $01 = Bomb mode
|
||||
; $02 = Pseudosword
|
||||
; $03 = Byrna mode
|
||||
; $04 = Somaria mode
|
||||
; $05 = Canes mode
|
||||
; $06 = Bee mode
|
||||
; $07 = Unused
|
||||
; $08 = Bugnet mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308031 ; PC 0x180031
|
||||
EnableEasterEggs:
|
||||
@@ -214,10 +251,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
||||
org $30804D ; PC 0x18004D
|
||||
EscapeAssist: ; ScrubMode:
|
||||
db #$00
|
||||
;---- -mba
|
||||
;m - Infinite Magic
|
||||
;b - Infinite Bombs
|
||||
;a - Infinite Arrows
|
||||
;-MBA -mba
|
||||
;M - Infinite Magic (after escape)
|
||||
;B - Infinite Bombs (after escape)
|
||||
;A - Infinite Arrows (after escape)
|
||||
;m - Infinite Magic (during escape)
|
||||
;b - Infinite Bombs (during escape)
|
||||
;a - Infinite Arrows (during escape)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30804E ; PC 0x18004E
|
||||
UncleRefill:
|
||||
@@ -384,8 +424,6 @@ org $30808F ; PC 0x18008F
|
||||
SwapAgaGanonsTower:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008F (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308090 ; PC 0x180090 - 0x180097
|
||||
ProgressiveSwordLimit:
|
||||
db #$04 ; #$04 - 4 Swords (default)
|
||||
@@ -426,7 +464,11 @@ org $30809D
|
||||
DungeonMapIcons:
|
||||
db $01
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18009E - 0x18009F (unused)
|
||||
; 0x18009E (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30809F ; PC 0x18009F
|
||||
SeededRNG:
|
||||
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $3080A0 ; PC 0x1800A0 - 0x1800A4
|
||||
Bugfix_MirrorlessSQToLW:
|
||||
@@ -1404,6 +1446,16 @@ db $04
|
||||
;AD - Small Key of Ganon's Tower
|
||||
;AE - Reserved
|
||||
;AF - Generic Small Key
|
||||
|
||||
;B0 - Bee Trap
|
||||
;B1 - Apples
|
||||
;B2 - Fairy
|
||||
;B3 - Chicken
|
||||
;B4 - Big Magic
|
||||
;B5 - 5 Arrows
|
||||
;C0 - Progressive Bomb
|
||||
;C1 - Progressive Cane
|
||||
;C2 - Progressive Bug Net
|
||||
;================================================================================
|
||||
;;Residual Portal
|
||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
; Challenge Timer
|
||||
;================================================================================
|
||||
!Temp = "$7F5020"
|
||||
!TemporaryOHKO = "$7F50CC"
|
||||
;--------------------------------------------------------------------------------
|
||||
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
||||
!CLOCK_MINUTES = "$7F5084" ; $7F5084 - $7F5087 - Clock Minutes
|
||||
@@ -176,7 +175,7 @@ DrawChallengeTimer:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OHKOTimer:
|
||||
LDA !TemporaryOHKO : BNE .kill
|
||||
LDA TemporaryOHKO : BNE .kill
|
||||
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
||||
LDA !Status : AND.b #$02 : BEQ +
|
||||
.kill
|
||||
|
||||
@@ -161,8 +161,10 @@ RTL
|
||||
db $3B ; Big Magic
|
||||
db $4A ; Good Bee
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $27 ; Bug Net Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Reserved
|
||||
@@ -195,7 +197,7 @@ GetSpritePalette:
|
||||
;--------
|
||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||
PLB : PLX
|
||||
CMP.b #$F8 : !BGE .specialHandling
|
||||
CMP.b #$F6 : !BGE .specialHandling
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
@@ -245,6 +247,16 @@ RTL
|
||||
LDA.b #$08 : RTL
|
||||
+ ; Any Bow
|
||||
LDA.b #$02 : RTL
|
||||
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$00 : BNE + ; No Bombs
|
||||
LDA.b #$08 : RTL
|
||||
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #$04 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #$02 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$0A : RTL
|
||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||
@@ -297,7 +309,10 @@ RTL
|
||||
db $08 ; Big Magic
|
||||
db $04 ; Good Bee
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $F7 ; Bomb Upgrade
|
||||
db $0A ; Cane Upgrade
|
||||
db $02 ; Bug Net Upgrade
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
@@ -387,7 +402,7 @@ RTL
|
||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||
db $AD, $AE, $AF, $B4, $B5
|
||||
db $AD, $AE, $AF, $B4, $B5, $C1
|
||||
.smallSprites_end
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckAncillaVulnerability:
|
||||
PHA
|
||||
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+
|
||||
PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
CMP #$01 : BEQ .silver_arrows
|
||||
CMP #$11 : BEQ .somaria
|
||||
BRA .not_vulnerable_pla
|
||||
.silver_arrows
|
||||
PLA : CMP #$09 : BNE .not_vulnerable
|
||||
LDA $7EF340 : CMP.b #$03 : !BGE +
|
||||
LDA #$09 : BRA .not_vulnerable
|
||||
+
|
||||
BRA .vulnerable
|
||||
.hammer
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.golden_bee
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.somaria
|
||||
PLA : CMP #$01 : BEQ .vulnerable
|
||||
CMP #$2C : BEQ .vulnerable
|
||||
BRA .vulnerable
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
RTL
|
||||
.not_vulnerable_pla
|
||||
PLA
|
||||
.not_vulnerable
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.b #$0A
|
||||
.done
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
STA $0EE0, Y ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, Y
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .regular_bee
|
||||
LDA.w $0ED0, X
|
||||
BRA .done
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
.done
|
||||
TYX
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckInvincible:
|
||||
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||
.not_transparent
|
||||
LDA #$00 : RTL
|
||||
.transparent
|
||||
LDA #$01 : RTL
|
||||
; return non-zero A if ganon should be invincible
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||
SEC : RTL
|
||||
.normal
|
||||
CLC : RTL
|
||||
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l SpecialWeapons : AND.b #$7F : CMP #$06 : BNE .not_bee_mode
|
||||
LDA #$00 : RTL
|
||||
.not_bee_mode
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA #$00 : RTL
|
||||
.normal
|
||||
LDA $0B6B, Y : AND.b #$02
|
||||
RTL
|
||||
; return non-zero A if entity is a boss (and bee should not attack)
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckByAncilla:
|
||||
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||
db #$00, #$05, #$1F, #$07, #$00
|
||||
db #$02, #$0B, #$19, #$18, #$1C
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$31, #$00, #$00
|
||||
Ganon_IFrameDuration:
|
||||
db #$00 ; default behavior--we shouldn't be here anyway
|
||||
db #$00, #$00, #$00, #$34, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user