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use_text_t
...
bombos_onl
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,3 +1,3 @@
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|||||||
tournament.asm
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tournament.asm
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||||||
/build
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/build
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||||||
/.idea
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/.idea
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||||||
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|||||||
@@ -194,6 +194,8 @@ incsrc darkroomitems.asm
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|||||||
incsrc fastcredits.asm
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incsrc fastcredits.asm
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||||||
incsrc msu.asm
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incsrc msu.asm
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||||||
incsrc dungeonmap.asm
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incsrc dungeonmap.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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if !FEATURE_NEW_TEXT
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if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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incsrc textrenderer.asm
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endif
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endif
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@@ -257,8 +259,8 @@ incbin ice_palace_floor.bin
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warnpc $31C801
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warnpc $31C801
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org $31C800
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org $31C800
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Damage_Table:
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Damage_Table_Bombos:
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incbin damage_table.bin
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incbin damage_table_bombos.bin
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warnpc $31D001
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warnpc $31D001
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org $31D000
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org $31D000
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@@ -271,6 +273,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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incbin sheet73.gfx
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warnpc $31E501
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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org $31F000
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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warnpc $31F800
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org $338000
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org $338000
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GFX_HUD_Palette:
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GFX_HUD_Palette:
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incbin hudpalette.pal
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incbin hudpalette.pal
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@@ -721,3 +733,5 @@ Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
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org $1EF4E7
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org $1EF4E7
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Sprite_PlayerCantPassThrough:
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Sprite_PlayerCantPassThrough:
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;================================================================================
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;================================================================================
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incsrc bombos_only.asm
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203
bombos_only.asm
Normal file
203
bombos_only.asm
Normal file
@@ -0,0 +1,203 @@
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!ITEMCOUNT = $F0
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|
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; ============== Replace all picked up item icons with bombos =================
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org AddReceivedItemExpanded_y_offsets
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fillbyte -4
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_x_offsets
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fillbyte 0
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_item_graphics_indices
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fillbyte $1B
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_wide_item_flag
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fillbyte $02
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_properties
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fillbyte 4
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fill !ITEMCOUNT
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org GetSpriteID_gfxSlots
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fillbyte $1B
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fill !ITEMCOUNT
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org GetSpritePalette_gfxPalettes
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fillbyte $08
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fill !ITEMCOUNT
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org IsNarrowSprite_smallSprites
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padbyte $FF
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pad PrepDynamicTile
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; =============================================================================
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; ===================== Remove attempt to animate rupees ======================
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org $08C672
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LDA.b #$0F : NOP
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; =============================================================================
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; ===================== Replace all menu icons with bombos ====================
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macro bombos_icon()
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dw $287D, $287E, $E87E, $E87D ; Bombos
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endmacro
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macro empty_icon()
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dw $20F5, $20F5, $20F5, $20F5 ; No bombos
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endmacro
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org $0DF649
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%empty_icon() ; No bow
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%bombos_icon() ; Empty bow
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%bombos_icon() ; Bow and arrows
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%bombos_icon() ; Empty silvers bow
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%bombos_icon() ; Silver bow and arrows
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%empty_icon() ; No boomerang
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%bombos_icon() ; Blue boomerang
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%bombos_icon() ; Red boomerang
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|
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%empty_icon() ; No hookshot
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%bombos_icon() ; Hookshot
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|
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%empty_icon() ; No bombs
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%bombos_icon() ; Bombs
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|
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%empty_icon() ; No powder
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%bombos_icon() ; Mushroom
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%bombos_icon() ; Powder
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|
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%empty_icon() ; No fire rod
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%bombos_icon() ; Fire rod
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%empty_icon() ; No ice rod
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%bombos_icon() ; Ice rod
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%empty_icon() ; No bombos
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%bombos_icon() ; Bombos
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|
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%empty_icon() ; No ether
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%bombos_icon() ; Ether
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%empty_icon() ; No quake
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%bombos_icon() ; Quake
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%empty_icon() ; No lamp
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%bombos_icon() ; Lamp
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%empty_icon() ; No hammer
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%bombos_icon() ; Hammer
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%empty_icon() ; No flute
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%bombos_icon() ; Shovel
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%bombos_icon() ; Flute (inactive)
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%bombos_icon() ; Flute (active)
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%empty_icon() ; No net
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%bombos_icon() ; Net
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%empty_icon() ; No book
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%bombos_icon() ; Book of Mudora
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%empty_icon() ; No bottle
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%bombos_icon() ; Mushroom
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%bombos_icon() ; Empty bottle
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%bombos_icon() ; Red potion
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%bombos_icon() ; Green potion
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%bombos_icon() ; Blue potion
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%bombos_icon() ; Fairy
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%bombos_icon() ; Bee
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%bombos_icon() ; Good bee
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|
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%empty_icon() ; No somaria
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%bombos_icon() ; Cane of Somaria
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|
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%empty_icon() ; No byrna
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%bombos_icon() ; Cane of Byrna
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|
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%empty_icon() ; No cape
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%bombos_icon() ; Cape
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|
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%empty_icon() ; No mirror
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%bombos_icon() ; Map
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%bombos_icon() ; Mirror
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%bombos_icon() ; Triforce (displays as arrows and bombs)
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|
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%empty_icon() ; No glove
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%bombos_icon() ; Power glove
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%bombos_icon() ; Titan's mitt
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|
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%empty_icon() ; No boots
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%bombos_icon() ; Pegasus boots
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|
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%empty_icon() ; No flippers
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%bombos_icon() ; Flippers
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|
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%empty_icon() ; No pearl
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%bombos_icon() ; Moon pearl
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|
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%empty_icon() ; Nothing
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|
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%empty_icon() ; No sword
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%bombos_icon() ; Fighter sword
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%bombos_icon() ; Master sword
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%bombos_icon() ; Tempered sword
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%bombos_icon() ; Gold sword
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|
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%empty_icon() ; No shield
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%bombos_icon() ; Fighter shield
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%bombos_icon() ; Fire shield
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%bombos_icon() ; Mirror shield
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|
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%bombos_icon() ; Green mail
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%bombos_icon() ; Blue mail
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%bombos_icon() ; Red mail
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|
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%empty_icon() ; No compass
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%bombos_icon() ; Compass
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|
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%empty_icon() ; No big key
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%bombos_icon() ; Big key
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%bombos_icon() ; Big key and chest
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|
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%empty_icon() ; No map
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%bombos_icon() ; Map
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|
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%empty_icon() ; No red pendant
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%bombos_icon() ; Red pendant
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|
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%empty_icon() ; No blue pendant
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%bombos_icon() ; Blue pendant
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|
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%empty_icon() ; No green pendant
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%bombos_icon() ; Green pendant
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|
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%empty_icon() ; No white glove?
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%bombos_icon() ; White glove?
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%empty_icon() ; 0 heart pieces
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|
dw $287D, $20F5, $20F5, $20F5 ; 1 heart piece
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|
dw $287D, $20F5, $E87E, $20F5 ; 2 heart pieces
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|
dw $287D, $287E, $E87E, $20F5 ; 3 heart pieces
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|
; =============================================================================
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|
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|
; ===================== Replace menu pendants with bombos =====================
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org DrawPendantCrystalDiagram_row0
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dw $28FB, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $68FB
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|
dw $28FC, $24F5, $24F5, $24F5, $307D, $307E, $24F5, $24F5, $24F5, $68FC
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dw $28FC, $24F5, $24F5, $24F5, $F07E, $F07D, $24F5, $24F5, $24F5, $68FC
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|
dw $28FC, $24F5, $307D, $307E, $24F5, $24F5, $307D, $307E, $24F5, $68FC
|
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|
dw $28FC, $24F5, $F07E, $F07D, $24F5, $24F5, $F07E, $F07D, $24F5, $68FC
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|
dw $28FC, $24F5, $24F5, $24F5, $307D, $307E, $24F5, $24F5, $24F5, $68FC
|
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|
dw $28FC, $24F5, $307D, $307E, $307D, $307E, $307D, $307E, $24F5, $68FC
|
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|
dw $28FC, $24F5, $F07E, $F07D, $F07E, $F07D, $F07E, $F07D, $24F5, $68FC
|
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|
dw $A8FB, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $E8FB
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|
; =============================================================================
|
||||||
|
|
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|
; ===================== Replace menu pendants with bombos =====================
|
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|
org $308022
|
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|
db $00
|
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|
; =============================================================================
|
||||||
15
boots.asm
15
boots.asm
@@ -1,10 +1,9 @@
|
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;================================================================================
|
;================================================================================
|
||||||
; Boots State Modifier
|
; Boots State Modifier
|
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;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!BOOTS_MODIFIER = "$7F50CE"
|
|
||||||
ModifyBoots:
|
ModifyBoots:
|
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PHA
|
PHA
|
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
|
LDA BootsModifier : CMP.b #$01 : BNE +
|
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PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
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+ : CMP.b #$02 : BNE +
|
+ : CMP.b #$02 : BNE +
|
||||||
PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
|
PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||||
@@ -21,7 +20,7 @@ AddBonkTremors:
|
|||||||
LDA $46 : BNE + ; Check for incapacitated Link
|
LDA $46 : BNE + ; Check for incapacitated Link
|
||||||
JSL.l IncrementBonkCounter
|
JSL.l IncrementBonkCounter
|
||||||
+
|
+
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA BootsEquipment : BNE + ; Check for Boots
|
||||||
PLA : RTL
|
PLA : RTL
|
||||||
+
|
+
|
||||||
@@ -32,7 +31,7 @@ RTL
|
|||||||
BonkBreakableWall:
|
BonkBreakableWall:
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
SEP #$30 ; set 8-bit accumulator and index registers
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA BootsEquipment : BNE + ; Check for Boots
|
||||||
PLP : PLX : LDA.w #$0000 : RTL
|
PLP : PLX : LDA.w #$0000 : RTL
|
||||||
+
|
+
|
||||||
@@ -41,7 +40,7 @@ BonkBreakableWall:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkRockPile:
|
BonkRockPile:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA BootsEquipment : BNE + ; Check for Boots
|
||||||
LDA.b #$00 : RTL
|
LDA.b #$00 : RTL
|
||||||
+
|
+
|
||||||
@@ -49,7 +48,7 @@ BonkRockPile:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GravestoneHook:
|
GravestoneHook:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BEQ .done ; Check for Boots
|
LDA BootsEquipment : BEQ .done ; Check for Boots
|
||||||
+
|
+
|
||||||
LDA $0372 : BEQ .done ; things we wrote over
|
LDA $0372 : BEQ .done ; things we wrote over
|
||||||
@@ -58,7 +57,7 @@ GravestoneHook:
|
|||||||
JML.l GravestoneHook_continue
|
JML.l GravestoneHook_continue
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
JumpDownLedge:
|
JumpDownLedge:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA BootsEquipment : BNE + ; Check for Boots
|
||||||
; Disarm Waterwalk
|
; Disarm Waterwalk
|
||||||
LDA $5B : CMP.b #$01 : BNE +
|
LDA $5B : CMP.b #$01 : BNE +
|
||||||
@@ -69,7 +68,7 @@ JumpDownLedge:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkRecoil:
|
BonkRecoil:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA BootsEquipment : BNE + ; Check for Boots
|
||||||
LDA.b #$16 : STA $29 : RTL
|
LDA.b #$16 : STA $29 : RTL
|
||||||
+
|
+
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Filtered Joypad 1 Register: [AXLR | ????]
|
; Filtered Joypad 1 Register: [AXLR | ????]
|
||||||
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
||||||
!INVERT_DPAD = "$7F50CB"
|
|
||||||
|
|
||||||
InvertDPad:
|
InvertDPad:
|
||||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||||
@@ -23,7 +22,7 @@ InvertDPad:
|
|||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
|
|
||||||
.crowd_control
|
.crowd_control
|
||||||
LDA !INVERT_DPAD : BNE +
|
LDA InvertDPadModifier : BNE +
|
||||||
|
|
||||||
LDA $4218 : STA $00
|
LDA $4218 : STA $00
|
||||||
LDA $4219 : STA $01
|
LDA $4219 : STA $01
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
!CUCCO_STORM = "$7F50C5"
|
|
||||||
!IS_INDOORS = "$7E001B"
|
!IS_INDOORS = "$7E001B"
|
||||||
!ENEMY_STATE_TABLE = "$7E0DD0"
|
!ENEMY_STATE_TABLE = "$7E0DD0"
|
||||||
!ENEMY_TYPE_TABLE = "$7E0E20"
|
!ENEMY_TYPE_TABLE = "$7E0E20"
|
||||||
@@ -22,7 +21,7 @@
|
|||||||
CuccoStorm:
|
CuccoStorm:
|
||||||
|
|
||||||
SEP #$30 ; set 8-bit accumulator index registers
|
SEP #$30 ; set 8-bit accumulator index registers
|
||||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
LDA.l CuccoStormModifier : BEQ + ; only if storm is on
|
||||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
||||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||||
|
|
||||||
|
|||||||
BIN
damage_table_bombos.bin
Normal file
BIN
damage_table_bombos.bin
Normal file
Binary file not shown.
BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -1,13 +1,13 @@
|
|||||||
CheckReceivedItemPropertiesBeforeLoad:
|
CheckReceivedItemPropertiesBeforeLoad:
|
||||||
LDA $A0 : BEQ .normalCode
|
LDA $A0 : BEQ .normalCode
|
||||||
LDA $7EC005 : BNE .lightOff
|
LDA $7EC005 : BNE .lightOff
|
||||||
.normalCode
|
.normalCode
|
||||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.lightOff
|
.lightOff
|
||||||
PHX : PHY : PHB
|
PHX : PHY : PHB
|
||||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
AND #$0007 ; mask out palette
|
AND #$0007 ; mask out palette
|
||||||
|
|||||||
@@ -129,22 +129,25 @@ RefreshRainAmmo:
|
|||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!INFINITE_ARROWS = "$7F50C8"
|
|
||||||
!INFINITE_BOMBS = "$7F50C9"
|
|
||||||
!INFINITE_MAGIC = "$7F50CA"
|
|
||||||
SetEscapeAssist:
|
SetEscapeAssist:
|
||||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||||
.rain
|
.rain
|
||||||
LDA.l EscapeAssist
|
LDA.l EscapeAssist
|
||||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||||
BRA ++
|
BRA ++
|
||||||
.no_train ; choo choo
|
.no_train ; choo choo
|
||||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
LDA.l EscapeAssist
|
||||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||||
|
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||||
++
|
++
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||||
|
LDA.l SpecialWeaponLevel : BEQ +
|
||||||
|
LDA #$01 : STA InfiniteBombsModifier
|
||||||
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetSilverBowMode:
|
SetSilverBowMode:
|
||||||
|
|||||||
97
dialog.asm
97
dialog.asm
@@ -269,7 +269,7 @@ DialogFairyThrow:
|
|||||||
LDA.l Restrict_Ponds : BEQ .normal
|
LDA.l Restrict_Ponds : BEQ .normal
|
||||||
LDA BottleContentsOne
|
LDA BottleContentsOne
|
||||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||||
|
|
||||||
.noInventory
|
.noInventory
|
||||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||||
LDA.b #$51
|
LDA.b #$51
|
||||||
@@ -300,31 +300,64 @@ RTL
|
|||||||
; s = silver arrow bow
|
; s = silver arrow bow
|
||||||
; p = 2nd progressive bow
|
; p = 2nd progressive bow
|
||||||
DialogGanon2:
|
DialogGanon2:
|
||||||
JSL.l CheckGanonVulnerability
|
JSL.l CheckGanonVulnerability
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
BCS +
|
BCS +
|
||||||
LDA.w #$018D : BRA ++
|
LDA.w #$018D : JMP .done
|
||||||
+
|
+
|
||||||
|
LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
|
||||||
|
LDA.l SpecialWeapons : AND.w #$00FF
|
||||||
|
CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
|
||||||
|
.silver_arrows
|
||||||
LDA.l BowTracking
|
LDA.l BowTracking
|
||||||
|
|
||||||
BIT.w #$0080 : BNE + ; branch if bow
|
BIT.w #$0080 : BNE + ; branch if bow
|
||||||
LDA.w #$0192 : BRA ++
|
LDA.w #$0192 : JMP .done
|
||||||
+
|
+
|
||||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||||
LDA.w #$0195 : BRA ++
|
LDA.w #$0195 : JMP .done
|
||||||
+
|
+
|
||||||
BIT.w #$0020 : BNE + ; branch if p bow
|
BIT.w #$0020 : BNE + ; branch if p bow
|
||||||
LDA.w #$0194 : BRA ++
|
LDA.w #$0194 : JMP .done
|
||||||
+
|
+
|
||||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||||
LDA.w #$0193 : BRA ++
|
LDA.w #$0193 : JMP .done
|
||||||
+
|
+
|
||||||
LDA.w #$016E
|
LDA.w #$016E : JMP .done
|
||||||
++
|
.special_item
|
||||||
|
CMP.w #$0001 : BEQ .silver_arrows
|
||||||
|
CMP.w #$0004 : BEQ .bombs
|
||||||
|
CMP.w #$0005 : BEQ .powder
|
||||||
|
CMP.w #$0010 : BEQ .bee
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
|
||||||
|
LDA.w #$0192 : JMP .done
|
||||||
|
+
|
||||||
|
LDA.w #$0195 : BRA .done
|
||||||
|
.bombs
|
||||||
|
LDA.l BombsEquipment : AND #$00FF : BNE +
|
||||||
|
LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
|
||||||
|
LDA.w #$0192 : BRA .done
|
||||||
|
+
|
||||||
|
LDA.w #$0195 : BRA .done
|
||||||
|
.powder
|
||||||
|
LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
|
||||||
|
LDA.w #$0192 : BRA .done
|
||||||
|
+
|
||||||
|
LDA.w #$0195 : BRA .done
|
||||||
|
.bee
|
||||||
|
LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||||
|
LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||||
|
LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||||
|
LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||||
|
LDA.w #$0192 : BRA .done
|
||||||
|
+
|
||||||
|
LDA.w #$0195 : BRA .done
|
||||||
|
.done
|
||||||
STA $1CF0
|
STA $1CF0
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogEtherTablet:
|
DialogEtherTablet:
|
||||||
@@ -334,11 +367,8 @@ DialogEtherTablet:
|
|||||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA.l AllowHammerTablets : BEQ ++
|
JSL CheckTabletSword : BMI .yesText
|
||||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
CMP.b #$02 : !BGE .noText
|
||||||
++
|
|
||||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
|
||||||
;++
|
|
||||||
.yesText
|
.yesText
|
||||||
PLA
|
PLA
|
||||||
LDA.b #$0C
|
LDA.b #$0C
|
||||||
@@ -356,13 +386,10 @@ DialogBombosTablet:
|
|||||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA.l AllowHammerTablets : BEQ ++
|
JSL CheckTabletSword : BMI .yesText
|
||||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
CMP.b #$02 : !BGE .noText
|
||||||
++
|
|
||||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
|
||||||
;++
|
|
||||||
.yesText
|
.yesText
|
||||||
PLA
|
PLA
|
||||||
LDA.b #$0D
|
LDA.b #$0D
|
||||||
LDY.b #$01
|
LDY.b #$01
|
||||||
JML Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
JML Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||||
@@ -374,7 +401,7 @@ RTL
|
|||||||
DialogSahasrahla:
|
DialogSahasrahla:
|
||||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||||
LDA.b #$2F
|
LDA.b #$2F
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
JML Sprite_ShowMessageUnconditional
|
JML Sprite_ShowMessageUnconditional
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
@@ -455,7 +482,7 @@ RTL
|
|||||||
CalculateSignIndex:
|
CalculateSignIndex:
|
||||||
; for the big 1024x1024 screens we are calculating link's effective
|
; for the big 1024x1024 screens we are calculating link's effective
|
||||||
; screen area, as though the screen was 4 different 512x512 screens.
|
; screen area, as though the screen was 4 different 512x512 screens.
|
||||||
; And we do this in a way that will likely give the right value even
|
; And we do this in a way that will likely give the right value even
|
||||||
; with major glitches.
|
; with major glitches.
|
||||||
|
|
||||||
LDA $8A : ASL A : TAY ;what we wrote over
|
LDA $8A : ASL A : TAY ;what we wrote over
|
||||||
@@ -464,13 +491,13 @@ CalculateSignIndex:
|
|||||||
|
|
||||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||||
+
|
+
|
||||||
|
|
||||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||||
+
|
+
|
||||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||||
TYA : AND.w #$00FF : TAY
|
TYA : AND.w #$00FF : TAY
|
||||||
|
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
@@ -124,7 +124,7 @@ AllowStartFromSingleEntranceCave:
|
|||||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
||||||
|
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
LDA $7EF3C8 : TAX
|
LDA StartingEntrance : TAX
|
||||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
||||||
REP #$20 ; reset 16-bit accumulator
|
REP #$20 ; reset 16-bit accumulator
|
||||||
JSL.l CacheDoorFrameData
|
JSL.l CacheDoorFrameData
|
||||||
|
|||||||
72
events.asm
72
events.asm
@@ -59,9 +59,9 @@ OnUncleItemGet:
|
|||||||
PHA
|
PHA
|
||||||
|
|
||||||
LDA.l EscapeAssist
|
LDA.l EscapeAssist
|
||||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||||
|
|
||||||
PLA
|
PLA
|
||||||
JSL.l Link_ReceiveItem
|
JSL.l Link_ReceiveItem
|
||||||
@@ -77,45 +77,45 @@ OnUncleItemGet:
|
|||||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
+
|
+
|
||||||
LDA.l ProgressIndicator : BNE +
|
LDA.l ProgressIndicator : BNE +
|
||||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnAga2Defeated:
|
OnAga2Defeated:
|
||||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||||
LDA.b #$01 : STA.l Aga2Duck
|
LDA.b #$01 : STA.l Aga2Duck
|
||||||
JML.l IncrementAgahnim2Sword
|
JML.l IncrementAgahnim2Sword
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnFileCreation:
|
OnFileCreation:
|
||||||
; Copy initial SRAM state from ROM to cart SRAM
|
; Copy initial SRAM state from ROM to cart SRAM
|
||||||
PHB
|
PHB
|
||||||
LDA.w #$03D7 ; \
|
LDA.w #$03D7 ; \
|
||||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||||
LDY.w #$0000 ; | (exclusively)
|
LDY.w #$0000 ; | (exclusively)
|
||||||
MVN $70, $30 ; /
|
MVN $70, $30 ; /
|
||||||
; Skip file name and validity value
|
; Skip file name and validity value
|
||||||
LDA.w #$010C ; \
|
LDA.w #$010C ; \
|
||||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||||
LDY.w #$03E3 ; |
|
LDY.w #$03E3 ; |
|
||||||
MVN $70, $30 ; /
|
MVN $70, $30 ; /
|
||||||
PLB
|
PLB
|
||||||
|
|
||||||
; resolve instant post-aga if standard
|
; resolve instant post-aga if standard
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||||
+
|
+
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
; Set validity value and do some cleanup. Jump to checksum.
|
; Set validity value and do some cleanup. Jump to checksum.
|
||||||
LDA.w #$55AA : STA.l $7003E1
|
LDA.w #$55AA : STA.l $7003E1
|
||||||
STZ $00
|
STZ $00
|
||||||
STZ $01
|
STZ $01
|
||||||
LDX.b $00
|
LDX.b $00
|
||||||
LDY.w #$0000
|
LDY.w #$0000
|
||||||
TYA
|
TYA
|
||||||
|
|
||||||
JML.l InitializeSaveFile_build_checksum
|
JML.l InitializeSaveFile_build_checksum
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -251,6 +251,6 @@ PostItemAnimation:
|
|||||||
JSL.l IncrementChestTurnCounter
|
JSL.l IncrementChestTurnCounter
|
||||||
+
|
+
|
||||||
|
|
||||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
251
fileselect.asm
251
fileselect.asm
@@ -35,6 +35,20 @@ macro fs_draw16x16(screenrow,screencol)
|
|||||||
%fs_draw16x8(<screenrow>+1,<screencol>)
|
%fs_draw16x8(<screenrow>+1,<screencol>)
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
|
macro fs_draw_bombos_top(screenrow,screencol,color)
|
||||||
|
LDA.w #$0207|<color>
|
||||||
|
%fs_draw8x8(<screenrow>,<screencol>)
|
||||||
|
LDA.w #$0217|<color>|!FS_HFLIP|!FS_VFLIP
|
||||||
|
%fs_draw8x8(<screenrow>,<screencol>+1)
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
macro fs_draw_bombos_right(screenrow,screencol,color)
|
||||||
|
LDA.w #$0217|<color>|!FS_HFLIP|!FS_VFLIP
|
||||||
|
%fs_draw8x8(<screenrow>,<screencol>)
|
||||||
|
LDA.w #$0207|<color>|!FS_HFLIP|!FS_VFLIP
|
||||||
|
%fs_draw8x8(<screenrow>+1,<screencol>)
|
||||||
|
endmacro
|
||||||
|
|
||||||
macro fs_LDY_screenpos(screenrow,screencol)
|
macro fs_LDY_screenpos(screenrow,screencol)
|
||||||
LDY.w #<screenrow>*$20+<screencol>*2+$1004
|
LDY.w #<screenrow>*$20+<screencol>*2+$1004
|
||||||
endmacro
|
endmacro
|
||||||
@@ -83,28 +97,28 @@ JMP DrawItemGray
|
|||||||
|
|
||||||
DrawBottle:
|
DrawBottle:
|
||||||
AND.w #$00FF : BNE +
|
AND.w #$00FF : BNE +
|
||||||
LDX #FileSelectItems_empty_bottle
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItemGray
|
JMP DrawItemGray
|
||||||
+ : DEC #2 : BNE +
|
+ : DEC #2 : BNE +
|
||||||
LDX #FileSelectItems_empty_bottle
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
LDX #FileSelectItems_red_potion
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
LDX #FileSelectItems_green_potion
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
LDX #FileSelectItems_blue_potion
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
LDX #FileSelectItems_fairy_bottle
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
LDX #FileSelectItems_bee_bottle
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+
|
+
|
||||||
LDX #FileSelectItems_good_bee_bottle
|
LDX #FileSelectItems_bombos
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
|
|
||||||
|
|
||||||
@@ -155,111 +169,111 @@ DrawPlayerFileShared:
|
|||||||
; Bow
|
; Bow
|
||||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||||
LDA EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
LDA EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
||||||
%fs_drawItem(3,12,FileSelectItems_silver_bow)
|
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||||
BRA .bow_end
|
BRA .bow_end
|
||||||
++
|
++
|
||||||
%fs_drawItem(3,12,FileSelectItems_silver_arrow)
|
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||||
BRA .bow_end
|
BRA .bow_end
|
||||||
+
|
+
|
||||||
LDA.l EquipmentSRAM : AND.w #$00FF : BEQ +
|
LDA.l EquipmentSRAM : AND.w #$00FF : BEQ +
|
||||||
%fs_drawItem(3,12,FileSelectItems_bow)
|
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||||
BRA .bow_end
|
BRA .bow_end
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(3,12,FileSelectItems_bow)
|
%fs_drawItemGray(3,12,FileSelectItems_bombos)
|
||||||
.bow_end
|
.bow_end
|
||||||
|
|
||||||
; Boomerang
|
; Boomerang
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$00C0 : CMP.w #$00C0 : BNE +
|
LDA.l InventoryTrackingSRAM : AND.w #$00C0 : CMP.w #$00C0 : BNE +
|
||||||
%fs_drawItem(3,14,FileSelectItems_both_boomerang)
|
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||||
BRA .boomerang_end
|
BRA .boomerang_end
|
||||||
+
|
+
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0040 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0040 : BEQ +
|
||||||
%fs_drawItem(3,14,FileSelectItems_red_boomerang)
|
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||||
BRA .boomerang_end
|
BRA .boomerang_end
|
||||||
+
|
+
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0080 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0080 : BEQ +
|
||||||
%fs_drawItem(3,14,FileSelectItems_blue_boomerang)
|
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||||
BRA .boomerang_end
|
BRA .boomerang_end
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(3,14,FileSelectItems_blue_boomerang)
|
%fs_drawItemGray(3,14,FileSelectItems_bombos)
|
||||||
.boomerang_end
|
.boomerang_end
|
||||||
|
|
||||||
; Hookshot
|
; Hookshot
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$02,3,16,FileSelectItems_hookshot)
|
%fs_drawItemBasic(EquipmentSRAM+$02,3,16,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Bombs
|
; Bombs
|
||||||
; %fs_drawItemBasic(EquipmentSRAM+$03,3,18,FileSelectItems_bombs)
|
; %fs_drawItemBasic(EquipmentSRAM+$03,3,18,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Powder
|
; Powder
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0010 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0010 : BEQ +
|
||||||
%fs_drawItem(3,20,FileSelectItems_powder)
|
%fs_drawItem(3,20,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(3,20,FileSelectItems_powder)
|
%fs_drawItemGray(3,20,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Mushroom
|
; Mushroom
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0008 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0008 : BEQ +
|
||||||
%fs_drawItem(3,18,FileSelectItems_mushroom)
|
%fs_drawItem(3,18,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(3,18,FileSelectItems_mushroom)
|
%fs_drawItemGray(3,18,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Flute
|
; Flute
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0003 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0003 : BEQ +
|
||||||
%fs_drawItem(7,16,FileSelectItems_flute)
|
%fs_drawItem(7,16,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(7,16,FileSelectItems_flute)
|
%fs_drawItemGray(7,16,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Shovel
|
; Shovel
|
||||||
LDA.l InventoryTrackingSRAM : AND.w #$0004 : BEQ +
|
LDA.l InventoryTrackingSRAM : AND.w #$0004 : BEQ +
|
||||||
%fs_drawItem(9,12,FileSelectItems_shovel)
|
%fs_drawItem(9,12,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItemGray(9,12,FileSelectItems_shovel)
|
%fs_drawItemGray(9,12,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Fire Rod
|
; Fire Rod
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$05,5,12,FileSelectItems_fire_rod)
|
%fs_drawItemBasic(EquipmentSRAM+$05,5,12,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Ice Rod
|
; Ice Rod
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$06,5,14,FileSelectItems_ice_rod)
|
%fs_drawItemBasic(EquipmentSRAM+$06,5,14,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Bombos Medallion
|
; Bombos Medallion
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$07,5,16,FileSelectItems_bombos)
|
%fs_drawItemBasic(EquipmentSRAM+$07,5,16,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Ether Medallion
|
; Ether Medallion
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$08,5,18,FileSelectItems_ether)
|
%fs_drawItemBasic(EquipmentSRAM+$08,5,18,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Quake Medallion
|
; Quake Medallion
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$09,5,20,FileSelectItems_quake)
|
%fs_drawItemBasic(EquipmentSRAM+$09,5,20,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Lamp
|
; Lamp
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$0A,7,12,FileSelectItems_lamp)
|
%fs_drawItemBasic(EquipmentSRAM+$0A,7,12,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Hammer
|
; Hammer
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$0B,7,14,FileSelectItems_hammer)
|
%fs_drawItemBasic(EquipmentSRAM+$0B,7,14,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Bug Net
|
; Bug Net
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$0D,7,18,FileSelectItems_bugnet)
|
%fs_drawItemBasic(EquipmentSRAM+$0D,7,18,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Book of Mudora
|
; Book of Mudora
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$0E,7,20,FileSelectItems_book)
|
%fs_drawItemBasic(EquipmentSRAM+$0E,7,20,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Red Cane
|
; Red Cane
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$10,9,14,FileSelectItems_redcane)
|
%fs_drawItemBasic(EquipmentSRAM+$10,9,14,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Blue Cane
|
; Blue Cane
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$11,9,16,FileSelectItems_bluecane)
|
%fs_drawItemBasic(EquipmentSRAM+$11,9,16,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Cape
|
; Cape
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_cape)
|
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Mirror
|
; Mirror
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_mirror)
|
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Bottles
|
; Bottles
|
||||||
%fs_drawBottle(EquipmentSRAM+$1C,3,23)
|
%fs_drawBottle(EquipmentSRAM+$1C,3,23)
|
||||||
@@ -268,49 +282,72 @@ DrawPlayerFileShared:
|
|||||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||||
|
|
||||||
; Sword
|
; Sword
|
||||||
|
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
|
||||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||||
|
JMP ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
JMP ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
JMP ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
|
||||||
+ : DEC : BNE +
|
|
||||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
|
||||||
BRA ++
|
|
||||||
+ : DEC : BNE +
|
|
||||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
|
||||||
BRA ++
|
|
||||||
+ : DEC : BNE +
|
|
||||||
%fs_drawItem(3,26,FileSelectItems_gold_sword)
|
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||||
|
.bombSword
|
||||||
|
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||||
|
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Shield
|
; Shield
|
||||||
LDA.l EquipmentSRAM+$1A : AND.w #$00FF : BNE +
|
LDA.l EquipmentSRAM+$1A : AND.w #$00FF : BNE +
|
||||||
%fs_drawItemGray(5,26,FileSelectItems_fighters_shield)
|
%fs_drawItemGray(5,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(5,26,FileSelectItems_fighters_shield)
|
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(5,26,FileSelectItems_fire_shield)
|
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItem(5,26,FileSelectItems_mirror_shield)
|
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Mail
|
; Mail
|
||||||
LDA.l EquipmentSRAM+$1B : AND.w #$00FF : BNE +
|
LDA.l EquipmentSRAM+$1B : AND.w #$00FF : BNE +
|
||||||
%fs_drawItem(7,26,FileSelectItems_green_mail)
|
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(7,26,FileSelectItems_blue_mail)
|
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItem(7,26,FileSelectItems_red_mail)
|
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Heart Pieces
|
; Heart Pieces
|
||||||
@@ -333,24 +370,24 @@ DrawPlayerFileShared:
|
|||||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
||||||
|
|
||||||
; Boots
|
; Boots
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Gloves
|
; Gloves
|
||||||
LDA.l EquipmentSRAM+$14 : AND.w #$00FF : BNE +
|
LDA.l EquipmentSRAM+$14 : AND.w #$00FF : BNE +
|
||||||
%fs_drawItemGray(5,28,FileSelectItems_gloves)
|
%fs_drawItemGray(5,28,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(5,28,FileSelectItems_gloves)
|
%fs_drawItem(5,28,FileSelectItems_bombos)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
%fs_drawItem(5,28,FileSelectItems_mitts)
|
%fs_drawItem(5,28,FileSelectItems_bombos)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Flippers
|
; Flippers
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$16,7,28,FileSelectItems_flippers)
|
%fs_drawItemBasic(EquipmentSRAM+$16,7,28,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Moon Pearl
|
; Moon Pearl
|
||||||
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_pearl)
|
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_bombos)
|
||||||
|
|
||||||
; Pendants
|
; Pendants
|
||||||
LDA EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
LDA EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
||||||
@@ -376,53 +413,53 @@ DrawPlayerFileShared:
|
|||||||
|
|
||||||
; Crystals
|
; Crystals
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_BLUE
|
%fs_draw_bombos_top(12,21,!FS_COLOR_YELLOW)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
%fs_draw_bombos_top(12,21,!FS_COLOR_GRAY)
|
||||||
++ : %fs_draw16x8(13,18)
|
++
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_BLUE
|
LDA.w #$0207|!FS_COLOR_YELLOW
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
LDA.w #$0207|!FS_COLOR_GRAY
|
||||||
++ : %fs_draw16x8(12,19)
|
++ : %fs_draw8x16(13,19)
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_BLUE
|
%fs_draw_bombos_right(13,20,!FS_COLOR_YELLOW)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
%fs_draw_bombos_right(13,20,!FS_COLOR_GRAY)
|
||||||
++ : %fs_draw16x8(13,20)
|
++
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_BLUE
|
LDA.w #$0207|!FS_COLOR_YELLOW
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
LDA.w #$0207|!FS_COLOR_GRAY
|
||||||
++ : %fs_draw16x8(12,21)
|
++ : %fs_draw8x16(13,21)
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_RED
|
%fs_draw_bombos_right(13,22,!FS_COLOR_RED)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
%fs_draw_bombos_right(13,22,!FS_COLOR_GRAY)
|
||||||
++ : %fs_draw16x8(13,22)
|
++
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_RED
|
LDA.w #$0207|!FS_COLOR_RED
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
LDA.w #$0207|!FS_COLOR_GRAY
|
||||||
++ : %fs_draw16x8(12,23)
|
++ : %fs_draw8x16(13,23)
|
||||||
|
|
||||||
LDA EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
LDA EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||||
LDA.w #$0297|!FS_COLOR_BLUE
|
%fs_draw_bombos_right(13,24,!FS_COLOR_YELLOW)
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$0287|!FS_COLOR_GRAY
|
%fs_draw_bombos_right(13,24,!FS_COLOR_GRAY)
|
||||||
++ : %fs_draw16x8(13,24)
|
++
|
||||||
|
|
||||||
|
|
||||||
PLB : PLY : PLX
|
PLB : PLY : PLX
|
||||||
@@ -491,13 +528,13 @@ FileSelectItems:
|
|||||||
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
|
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
|
||||||
|
|
||||||
.no_pendant
|
.no_pendant
|
||||||
dw #$0285|!FS_COLOR_GRAY, #$0286|!FS_COLOR_GRAY, #$02B2|!FS_COLOR_GRAY, #$0296|!FS_COLOR_GRAY
|
dw #$0207|!FS_COLOR_GRAY, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||||
.green_pendant
|
.green_pendant
|
||||||
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
|
dw #$0207|!FS_COLOR_GREEN, #$0217|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GREEN, #$0207|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
||||||
.blue_pendant
|
.blue_pendant
|
||||||
dw #$0285|!FS_COLOR_BLUE, #$0286|!FS_COLOR_BLUE, #$0295|!FS_COLOR_BLUE, #$0296|!FS_COLOR_BLUE
|
dw #$0207|!FS_COLOR_BLUE, #$0217|!FS_COLOR_BLUE|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_BLUE, #$0207|!FS_COLOR_BLUE|!FS_HFLIP|!FS_VFLIP
|
||||||
.red_pendant
|
.red_pendant
|
||||||
dw #$0285|!FS_COLOR_RED, #$0286|!FS_COLOR_RED, #$0295|!FS_COLOR_RED, #$0296|!FS_COLOR_RED
|
dw #$0207|!FS_COLOR_RED, #$0217|!FS_COLOR_RED|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_RED, #$0207|!FS_COLOR_RED|!FS_HFLIP|!FS_VFLIP
|
||||||
|
|
||||||
.gloves
|
.gloves
|
||||||
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
|
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
|
||||||
@@ -533,13 +570,13 @@ FileSelectItems:
|
|||||||
dw #$026F|!FS_COLOR_RED, #$026F|!FS_COLOR_RED|!FS_HFLIP, #$027F|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
dw #$026F|!FS_COLOR_RED, #$026F|!FS_COLOR_RED|!FS_HFLIP, #$027F|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||||
|
|
||||||
.heart_piece_0_of_4
|
.heart_piece_0_of_4
|
||||||
dw #$0280|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
dw #$0207|!FS_COLOR_GRAY, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||||
.heart_piece_1_of_4
|
.heart_piece_1_of_4
|
||||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||||
.heart_piece_2_of_4
|
.heart_piece_2_of_4
|
||||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||||
.heart_piece_3_of_4
|
.heart_piece_3_of_4
|
||||||
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||||
|
|
||||||
.empty_bottle
|
.empty_bottle
|
||||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
|
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
|
||||||
@@ -556,6 +593,18 @@ FileSelectItems:
|
|||||||
.good_bee_bottle
|
.good_bee_bottle
|
||||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
.fighters_bombs
|
||||||
|
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||||
|
.master_bombs
|
||||||
|
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||||
|
.tempered_bombs
|
||||||
|
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||||
|
.gold_bombs
|
||||||
|
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||||
|
.extra_gold_bombs
|
||||||
|
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FileSelectDrawHudBar:
|
FileSelectDrawHudBar:
|
||||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||||
@@ -566,11 +615,29 @@ FileSelectDrawHudBar:
|
|||||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||||
|
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||||
JSL.l HexToDec
|
JSL.l HexToDec
|
||||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||||
|
BRA ++
|
||||||
|
.colorBombs
|
||||||
|
LDA $70038F : AND.w #$00FF : BNE +
|
||||||
|
; no bombs, draw no icon
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||||
|
++
|
||||||
|
|
||||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||||
|
|||||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if [1, 2].include?(ret[0]) # boomerang
|
||||||
|
if sprite == 0x53 # armos knight
|
||||||
|
ret[0] = 0 # do nothing
|
||||||
|
else
|
||||||
|
ret[0] = 5 # stun very briefly instead of damage
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||||
|
ret[6] = 0
|
||||||
|
end
|
||||||
|
if ret[7] == 2 # hookshot
|
||||||
|
ret[7] = 1 # still want to stun
|
||||||
|
end
|
||||||
|
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||||
|
ret[8] = 0
|
||||||
|
end
|
||||||
|
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||||
|
ret[9] = 0
|
||||||
|
end
|
||||||
|
if ret[10] == 4 # powder
|
||||||
|
ret[10] = 0
|
||||||
|
end
|
||||||
|
if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||||
|
ret[11] = 0
|
||||||
|
end
|
||||||
|
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||||
|
ret[12] = 0
|
||||||
|
end
|
||||||
|
if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
|
||||||
|
ret[13] = 0
|
||||||
|
end
|
||||||
|
if ret[14] != 1 # ether
|
||||||
|
ret[14] = 0
|
||||||
|
end
|
||||||
|
if [1, 2].include?(ret[15]) # quake
|
||||||
|
ret[15] = 0
|
||||||
|
end
|
||||||
|
if sprite == 0x53 and ret[2] == 3
|
||||||
|
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("damage_table.bin") do |input|
|
||||||
|
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
51
generate_bombos_table.rb
Normal file
51
generate_bombos_table.rb
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
case sprite
|
||||||
|
when 0x09, 0x53, 0x54, 0x88 # moldorm, armos knights, lanmola, mothula
|
||||||
|
ret[13] = 1 # bombos - 16 damage
|
||||||
|
when 0x83, 0x84, 0x91, 0xC3 # green and red eyegores, stalfos knight, gibo
|
||||||
|
ret[13] = 1 # bombos - 16 damage
|
||||||
|
when 0x8C, 0x92 # arrghus, helmasaur king
|
||||||
|
ret[13] = 2 # bombos - 64 damage
|
||||||
|
when 0xBD # vitreous big eye
|
||||||
|
ret[13] = 2 # bombos - 64 damage
|
||||||
|
when 0x8D, 0xBE, 0xA2 # arrghus puff, vitreous small eye, kholdstare puffs
|
||||||
|
ret[13] = 1 # bombos - 16 damage
|
||||||
|
when 0xCB, 0xCC, 0xCD # trinexx, firenexx, icenexx
|
||||||
|
ret[13] = 2 # bombos - 64 damage
|
||||||
|
when 0xD0 # lynel
|
||||||
|
ret[13] = 1 # bombos - 16 damage
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("damage_table.bin") do |input|
|
||||||
|
File.open("damage_table_bombos.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||||
|
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||||
|
ret[5] = 0
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("damage_table.bin") do |input|
|
||||||
|
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
|||||||
CPX.b #$04 : BEQ .boomerang
|
CPX.b #$04 : BEQ .boomerang
|
||||||
CPX.b #$05 : BEQ .boomerang
|
CPX.b #$05 : BEQ .boomerang
|
||||||
CPX.b #$39 : BEQ .hookshot
|
CPX.b #$39 : BEQ .hookshot
|
||||||
CPX.b #$3b : BEQ .hookshot
|
CPX.b #$3B : BEQ .hookshot
|
||||||
CPX.b #$3c : BEQ .hookshot
|
CPX.b #$3C : BEQ .hookshot
|
||||||
CPX.b #$3d : BEQ .hookshot
|
CPX.b #$3D : BEQ .hookshot
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : CMP #$02 : BNE .normal
|
||||||
|
TXA : AND #$78 : CMP #$28 : BNE .normal
|
||||||
|
LDA $0DB8F1, X : BEQ .noDamage
|
||||||
|
LDA #$01
|
||||||
|
RTL
|
||||||
|
|
||||||
.normal
|
.normal
|
||||||
lda $0db8f1,x ;what we wrote over
|
LDA $0DB8F1, X ; what we wrote over
|
||||||
RTL
|
RTL
|
||||||
.boomerang
|
.boomerang
|
||||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||||
|
|||||||
139
hooks.asm
139
hooks.asm
@@ -383,9 +383,6 @@ JSL.l LoadBombCount
|
|||||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||||
JSL.l StoreBombCount
|
JSL.l StoreBombCount
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
|
||||||
JSL.l LoadBombCount16
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||||
JSL.l IsItemAvailable
|
JSL.l IsItemAvailable
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -980,12 +977,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
|||||||
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
||||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||||
|
|
||||||
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
|
org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
|
||||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
JSL.l UpdateInventoryLocationExpanded
|
||||||
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
|
BRA + : NOP #18 : +
|
||||||
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
|
||||||
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
|
|
||||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
|
||||||
|
|
||||||
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
||||||
LDA.w AddReceivedItemExpanded_item_masks, X
|
LDA.w AddReceivedItemExpanded_item_masks, X
|
||||||
@@ -2357,9 +2351,6 @@ NOP #6
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $09865E ; <- 4865E
|
org $09865E ; <- 4865E
|
||||||
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
|
|
||||||
JSL.l ItemDowngradeFix
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -2776,6 +2767,128 @@ org $01C536 : JSL FixJingleGlitch
|
|||||||
org $01C592 : JSL FixJingleGlitch
|
org $01C592 : JSL FixJingleGlitch
|
||||||
org $01C65F : JSL FixJingleGlitch
|
org $01C65F : JSL FixJingleGlitch
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Bomb-Only Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||||
|
JSL DamageClassCalc
|
||||||
|
BRA + : NOP #29 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #5 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||||
|
JSL Utility_CheckHelmasaurKingCollision
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
|
||||||
|
JSL Utility_CheckHammerHelmasaurKingMask
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||||
|
JSL Utility_CheckImpervious
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||||
|
JSL AllowBombingMoldorm
|
||||||
|
BRA + : NOP : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||||
|
JSL AllowBombingBarrier
|
||||||
|
RTS : NOP #7
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||||
|
JSL DrawBombInMenu
|
||||||
|
BRA + : NOP #13 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||||
|
JSL DrawBombInYBox
|
||||||
|
BRA + : NOP #2 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||||
|
JSL DrawSwordInMenu
|
||||||
|
BRA + : NOP #16 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||||
|
JSL DrawBombOnHud
|
||||||
|
BRA + : NOP #8 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||||
|
JSL SetBombSpriteColor
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; bomb icons with numbers
|
||||||
|
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||||
|
|
||||||
|
; bomb icons without numbers
|
||||||
|
org $0DFC81
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
|
||||||
|
JSL CheckDetonateBomb
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||||
|
JSL SetBeeType
|
||||||
|
BRA + : NOP #15 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||||
|
JSL ArrghusBoing
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||||
|
JSL BeeCheckTarget
|
||||||
|
BCS .bee_valid_target
|
||||||
|
BRA .bee_unsuitable_target
|
||||||
|
NOP #48
|
||||||
|
.bee_unsuitable_target
|
||||||
|
skip 11
|
||||||
|
.bee_valid_target
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Variable Ganon Vulnerability
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckPowderVulnerability
|
||||||
|
NOP #2
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||||
|
JSL Ganon_CheckInvincible
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||||
|
JSL CheckBeeBoss
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckBeeVulnerability
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Pseudo-Sword Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||||
|
JSL StoreSwordDamage
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Text Renderer
|
; Text Renderer
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -2807,4 +2920,4 @@ if !FEATURE_NEW_TEXT
|
|||||||
JSL RenderCharSetColorExtended_init
|
JSL RenderCharSetColorExtended_init
|
||||||
org $0EF285
|
org $0EF285
|
||||||
JSL RenderCharSetColorExtended_close : NOP
|
JSL RenderCharSetColorExtended_close : NOP
|
||||||
endif
|
endif
|
||||||
|
|||||||
120
inventory.asm
120
inventory.asm
@@ -288,17 +288,17 @@ AddInventory:
|
|||||||
SEP #$20 ; Set 8-bit Accumulator
|
SEP #$20 ; Set 8-bit Accumulator
|
||||||
|
|
||||||
LDA $040C ; get dungeon id
|
LDA $040C ; get dungeon id
|
||||||
CMP.b #$FF : BEQ .fullItemCounts
|
CMP.b #$FF : BEQ .fullItemCounts
|
||||||
|
|
||||||
CMP.l BallNChainDungeon : BNE +
|
CMP.l BallNChainDungeon : BNE +
|
||||||
CPY.b #$32 : BNE +
|
CPY.b #$32 : BNE +
|
||||||
JMP .done
|
JMP .done
|
||||||
+
|
+
|
||||||
CMP.b #$04 : BCS +
|
CMP.b #$04 : BCS +
|
||||||
LDA SewersLocations : INC : STA SewersLocations
|
LDA SewersLocations : INC : STA SewersLocations
|
||||||
LDA HCLocations : INC : STA HCLocations
|
LDA HCLocations : INC : STA HCLocations
|
||||||
BRA .fullItemCounts
|
BRA .fullItemCounts
|
||||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||||
++ CPX.b #$0D : BNE +
|
++ CPX.b #$0D : BNE +
|
||||||
LDA BigKeyField : AND #$04 : BNE ++
|
LDA BigKeyField : AND #$04 : BNE ++
|
||||||
JSR .incrementGTowerPreBigKey
|
JSR .incrementGTowerPreBigKey
|
||||||
@@ -319,39 +319,39 @@ AddInventory:
|
|||||||
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Mirror Counter
|
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Mirror Counter
|
||||||
+
|
+
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
|
||||||
.itemCounts
|
.itemCounts
|
||||||
|
|
||||||
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
||||||
LDX #$01
|
LDX #$01
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JSR .incrementShield
|
JSR .incrementShield
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$01 : BNE + ; Master Sword
|
+ CPY.b #$01 : BNE + ; Master Sword
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$02 : BNE + ; Tempered Sword
|
+ CPY.b #$02 : BNE + ; Tempered Sword
|
||||||
LDX #$03
|
LDX #$03
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$03 : BNE + ; Golden Sword
|
+ CPY.b #$03 : BNE + ; Golden Sword
|
||||||
LDX #$04
|
LDX #$04
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
||||||
LDX #$01
|
LDX #$01
|
||||||
JSR .incrementShield
|
JSR .incrementShield
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$05 : BNE + ; Red Shield
|
+ CPY.b #$05 : BNE + ; Red Shield
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .incrementShield
|
JSR .incrementShield
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$06 : BNE + ; Mirror Shield
|
+ CPY.b #$06 : BNE + ; Mirror Shield
|
||||||
LDX #$03
|
LDX #$03
|
||||||
JSR .incrementShield
|
JSR .incrementShield
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
||||||
@@ -386,22 +386,22 @@ AddInventory:
|
|||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$20 : BNE + ; Crystal
|
+ CPY.b #$20 : BNE + ; Crystal
|
||||||
JSR .incrementCrystal
|
JSR .incrementCrystal
|
||||||
JSR .setDungeonCompletion
|
JSR .setDungeonCompletion
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$21 : BNE + ; Bug Net
|
+ CPY.b #$21 : BNE + ; Bug Net
|
||||||
JSR .incrementY
|
JSR .incrementY
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$22 : BNE + ; Blue Mail
|
+ CPY.b #$22 : BNE + ; Blue Mail
|
||||||
LDX #$01
|
LDX #$01
|
||||||
JSR .incrementMail
|
JSR .incrementMail
|
||||||
+ CPY.b #$23 : BNE + ; Red Mail
|
+ CPY.b #$23 : BNE + ; Red Mail
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .incrementMail
|
JSR .incrementMail
|
||||||
+ CPY.b #$24 : BNE + ; Small Key
|
+ CPY.b #$24 : BNE + ; Small Key
|
||||||
JSR .incrementKey
|
JSR .incrementKey
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$25 : BNE + ; Compass
|
+ CPY.b #$25 : BNE + ; Compass
|
||||||
JSL MaybeFlagCompassTotalPickup
|
JSL MaybeFlagCompassTotalPickup
|
||||||
JSR .incrementCompass
|
JSR .incrementCompass
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||||
@@ -432,7 +432,7 @@ AddInventory:
|
|||||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||||
CPY.b #$3A : !BGE +
|
CPY.b #$3A : !BGE +
|
||||||
JSR .incrementPendant
|
JSR .incrementPendant
|
||||||
JSR .setDungeonCompletion
|
JSR .setDungeonCompletion
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||||
CPY.b #$3C : !BGE +
|
CPY.b #$3C : !BGE +
|
||||||
@@ -452,7 +452,7 @@ AddInventory:
|
|||||||
JSR .incrementY
|
JSR .incrementY
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||||
LDX #$01
|
LDX #$01
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||||
@@ -472,15 +472,15 @@ AddInventory:
|
|||||||
JSR .incrementCapacity
|
JSR .incrementCapacity
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .maybeIncrementBombs
|
JSR .maybeIncrementBombs
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
||||||
LDX #$02
|
LDX #$02
|
||||||
JSR .maybeIncrementBombs
|
JSR .maybeIncrementBombs
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||||
@@ -491,15 +491,15 @@ AddInventory:
|
|||||||
JSR .incrementBow
|
JSR .incrementBow
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||||
LDA SwordEquipment : INC : TAX
|
LDA SwordEquipment : INC : TAX
|
||||||
JSR .incrementSword
|
JSR .incrementSword
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||||
LDA ShieldEquipment : INC : TAX
|
LDA ShieldEquipment : INC : TAX
|
||||||
JSR .incrementShield
|
JSR .incrementShield
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||||
LDA ArmorEquipment : INC : TAX
|
LDA ArmorEquipment : INC : TAX
|
||||||
JSR .incrementMail
|
JSR .incrementMail
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||||
@@ -515,7 +515,7 @@ AddInventory:
|
|||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||||
CPY.b #$90 : !BGE +
|
CPY.b #$90 : !BGE +
|
||||||
JSL MaybeFlagCompassTotalPickup
|
JSL MaybeFlagCompassTotalPickup
|
||||||
JSR .incrementCompass
|
JSR .incrementCompass
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||||
@@ -526,6 +526,18 @@ AddInventory:
|
|||||||
CPY.b #$B0 : !BGE +
|
CPY.b #$B0 : !BGE +
|
||||||
JSR .incrementKey
|
JSR .incrementKey
|
||||||
JMP .done
|
JMP .done
|
||||||
|
+ CPY.b #$B6 : BNE + ; Item $B6 - Bomb Upgrade
|
||||||
|
JSR .stampSword ; update "first bomb" timestamp
|
||||||
|
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||||
|
CMP #$05 : !BGE ++ ; check if already maxed
|
||||||
|
INC : STA.l SpecialWeaponLevel
|
||||||
|
++ JMP .done
|
||||||
|
+ CPY.b #$B7 : BNE + ; Item $B7 - Cane Upgrade
|
||||||
|
JSR .stampSword ; update "first cane" timestamp
|
||||||
|
LDA.l SpecialWeaponLevel ; get current cane level
|
||||||
|
CMP #$05 : !BGE ++ ; check if already maxed
|
||||||
|
INC : STA.l SpecialWeaponLevel
|
||||||
|
++ JMP .done
|
||||||
+
|
+
|
||||||
.done
|
.done
|
||||||
PLP : PLX : PLA
|
PLP : PLX : PLA
|
||||||
@@ -575,21 +587,21 @@ RTS
|
|||||||
|
|
||||||
.incrementSword
|
.incrementSword
|
||||||
JSR .stampSword
|
JSR .stampSword
|
||||||
LDA HighestSword
|
LDA HighestSword
|
||||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||||
TXA : STA HighestSword
|
TXA : STA HighestSword
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementShield
|
.incrementShield
|
||||||
LDA HighestShield
|
LDA HighestShield
|
||||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||||
TXA : STA HighestShield
|
TXA : STA HighestShield
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementBow
|
.incrementBow
|
||||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||||
.incrementY
|
.incrementY
|
||||||
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
||||||
.dontCount
|
.dontCount
|
||||||
@@ -622,10 +634,10 @@ RTS
|
|||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementMail
|
.incrementMail
|
||||||
LDA HighestMail
|
LDA HighestMail
|
||||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||||
TXA : STA HighestMail
|
TXA : STA HighestMail
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementKeyLong
|
.incrementKeyLong
|
||||||
@@ -633,7 +645,7 @@ RTS
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
.incrementKey
|
.incrementKey
|
||||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementCompass
|
.incrementCompass
|
||||||
@@ -645,7 +657,7 @@ RTS
|
|||||||
RTS
|
RTS
|
||||||
|
|
||||||
.incrementGTowerPreBigKey
|
.incrementGTowerPreBigKey
|
||||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.maybeIncrementBombs
|
.maybeIncrementBombs
|
||||||
@@ -664,10 +676,16 @@ RTS
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
.incrementBossSword
|
.incrementBossSword
|
||||||
LDA SwordEquipment
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
LDA SwordEquipment : BRA ++
|
||||||
|
+ : LDA SpecialWeaponLevel
|
||||||
|
++
|
||||||
BNE + : -
|
BNE + : -
|
||||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||||
RTS
|
RTS
|
||||||
+ CMP #$FF : BEQ -
|
+ CMP #$FF : BEQ -
|
||||||
+ CMP #$01 : BNE +
|
+ CMP #$01 : BNE +
|
||||||
%TopHalf(SwordBossKills) : RTS
|
%TopHalf(SwordBossKills) : RTS
|
||||||
@@ -1071,8 +1089,8 @@ RTL
|
|||||||
SpawnShovelItem:
|
SpawnShovelItem:
|
||||||
LDA.b #$01 : STA !REDRAW
|
LDA.b #$01 : STA !REDRAW
|
||||||
|
|
||||||
LDA $03FC : BEQ +
|
LDA $03FC : BEQ +
|
||||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||||
JMP .skip
|
JMP .skip
|
||||||
+
|
+
|
||||||
|
|
||||||
|
|||||||
@@ -9,29 +9,29 @@ RTL
|
|||||||
ItemDowngradeFixMain:
|
ItemDowngradeFixMain:
|
||||||
JSL.l AddInventory
|
JSL.l AddInventory
|
||||||
BMI .dontWrite ; thing we wrote over part 1
|
BMI .dontWrite ; thing we wrote over part 1
|
||||||
|
|
||||||
CPY.b #$1B : BEQ .isPowerGloves ; Power Gloves
|
CPY.b #$1B : BEQ .isPowerGloves ; Power Gloves
|
||||||
CPY.b #$05 : BEQ .isRedShield ; Red Shield
|
CPY.b #$05 : BEQ .isRedShield ; Red Shield
|
||||||
CPY.b #$04 : BEQ .isBlueShield ; Blue Shield
|
CPY.b #$04 : BEQ .isBlueShield ; Blue Shield
|
||||||
CPY.b #$0C : BEQ .isBlueBoomerang ; Blue Boomerang
|
CPY.b #$0C : BEQ .isBlueBoomerang ; Blue Boomerang
|
||||||
CPY.b #$0B : BEQ .isBow ; Bow
|
CPY.b #$0B : BEQ .isBow ; Bow
|
||||||
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
||||||
|
|
||||||
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
||||||
CPY.b #$01 : BEQ .isSword ; Master Sword
|
CPY.b #$01 : BEQ .isSword ; Master Sword
|
||||||
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
||||||
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
||||||
|
|
||||||
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
||||||
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
||||||
CPY.b #$0D : BEQ .isMagicPowder ; Magic Powder
|
CPY.b #$0D : BEQ .isMagicPowder ; Magic Powder
|
||||||
CPY.b #$14 : BEQ .isFlute ; Flute
|
CPY.b #$14 : BEQ .isFlute ; Flute
|
||||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||||
|
|
||||||
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
||||||
|
|
||||||
.done
|
.done
|
||||||
STA [$00] ; thing we wrote over part 2
|
STA [$00] ; thing we wrote over part 2
|
||||||
.dontWrite
|
.dontWrite
|
||||||
RTS
|
RTS
|
||||||
@@ -60,7 +60,7 @@ RTS
|
|||||||
RTS
|
RTS
|
||||||
.isSword
|
.isSword
|
||||||
PHA
|
PHA
|
||||||
LDA HighestSword : STA $04
|
LDA HighestSword : STA $04
|
||||||
TYA ; load sword item
|
TYA ; load sword item
|
||||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
||||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||||
@@ -71,11 +71,11 @@ RTS
|
|||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
JMP .done
|
JMP .done
|
||||||
.isUncleSwordShield
|
.isUncleSwordShield
|
||||||
PHA
|
PHA
|
||||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||||
INC $00
|
INC $00
|
||||||
LDA HighestShield : STA [$00]
|
LDA HighestShield : STA [$00]
|
||||||
PLA
|
PLA
|
||||||
RTS
|
RTS
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
; Output: 0 for darkness, 1 for lamp cone
|
; Output: 0 for darkness, 1 for lamp cone
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LampCheck:
|
LampCheck:
|
||||||
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
LDA LightConeModifier : CMP.b #$01 : BNE + : RTL : +
|
||||||
CMP.b #$FF : BNE + : INC : RTL : +
|
CMP.b #$FF : BNE + : INC : RTL : +
|
||||||
|
|
||||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||||
|
|
||||||
|
|||||||
@@ -40,8 +40,8 @@ TryOpenTRock:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
MedallionTrigger_Bombos:
|
MedallionTrigger_Bombos:
|
||||||
STZ $50 ; stuff we wrote over
|
STZ $50 ; stuff we wrote over
|
||||||
STZ $0FC1
|
STZ $0FC1
|
||||||
|
|
||||||
PHA
|
PHA
|
||||||
LDA.l MireRequiredMedallion : BNE +
|
LDA.l MireRequiredMedallion : BNE +
|
||||||
|
|||||||
20
newhud.asm
20
newhud.asm
@@ -3,18 +3,26 @@ SEP #$30
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Draw bomb count
|
; Draw bomb count
|
||||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||||
!INFINITE_BOMBS = "$7F50C9"
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
LDA InfiniteBombsModifier : BNE .infinite_bombs
|
||||||
.finite_bombs
|
.finite_bombs
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE .normal
|
||||||
|
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||||
|
.normal
|
||||||
LDA.l BombsEquipment ; bombs
|
LDA.l BombsEquipment ; bombs
|
||||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
JSR HudHexToDec2Digit ; requires 8 bit registers!
|
||||||
REP #$20
|
REP #$20
|
||||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||||
BRA +
|
BRA +
|
||||||
|
|
||||||
|
.no_bombs
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS
|
||||||
|
STA !BOMBCOUNT_DRAW_ADDRESS+2
|
||||||
|
BRA +
|
||||||
|
|
||||||
.infinite_bombs
|
.infinite_bombs
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||||
@@ -36,12 +44,11 @@ SEP #$30
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Draw arrow count
|
; Draw arrow count
|
||||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||||
!INFINITE_ARROWS = "$7F50C8"
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l ArrowMode : BNE +
|
LDA.l ArrowMode : BNE +
|
||||||
LDA !INFINITE_ARROWS : BNE .infinite_arrows
|
LDA InfiniteArrowsModifier : BNE .infinite_arrows
|
||||||
.finite_arrows
|
.finite_arrows
|
||||||
LDA.l CurrentArrows ; arrows
|
LDA.l CurrentArrows ; arrows
|
||||||
JSR HudHexToDec2Digit
|
JSR HudHexToDec2Digit
|
||||||
@@ -173,7 +180,6 @@ SEP #$30
|
|||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Draw Magic Meter
|
; Draw Magic Meter
|
||||||
!INFINITE_MAGIC = "$7F50CA"
|
|
||||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||||
@@ -181,7 +187,7 @@ SEP #$30
|
|||||||
AND #$FFF8
|
AND #$FFF8
|
||||||
TAX ; end of crap
|
TAX ; end of crap
|
||||||
|
|
||||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
LDA InfiniteMagicModifier : AND.w #$00FF : BNE + : JMP .green : +
|
||||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||||
LDX.w #$0080 ; load full magic meter graphics
|
LDX.w #$0080 ; load full magic meter graphics
|
||||||
LDA $1A : AND.w #$000C : LSR #2
|
LDA $1A : AND.w #$000C : LSR #2
|
||||||
|
|||||||
453
newitems.asm
453
newitems.asm
@@ -39,6 +39,14 @@
|
|||||||
; #$80 - Compasses
|
; #$80 - Compasses
|
||||||
; #$90 - Big Keys
|
; #$90 - Big Keys
|
||||||
; #$A0 - Small Keys
|
; #$A0 - Small Keys
|
||||||
|
; #$B0 - reserved for bee traps
|
||||||
|
; #$B1 - reserved for bonk shuffle
|
||||||
|
; #$B2 - reserved for bonk shuffle
|
||||||
|
; #$B3 - reserved for bonk shuffle
|
||||||
|
; #$B4 - reserved for bonk shuffle
|
||||||
|
; #$B5 - reserved for bonk shuffle
|
||||||
|
; #$B6 - Progressive Bomb
|
||||||
|
; #$B7 - Progressive Cane
|
||||||
; #$FE - Server Request (Asychronous Chest)
|
; #$FE - Server Request (Asychronous Chest)
|
||||||
; #$FF - Null Chest
|
; #$FF - Null Chest
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -68,23 +76,23 @@
|
|||||||
;JML GetAnimatedSpriteGfxFile_return
|
;JML GetAnimatedSpriteGfxFile_return
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetAnimatedSpriteGfxFile:
|
GetAnimatedSpriteGfxFile:
|
||||||
CMP.b #$0C : BNE +
|
CMP.b #$0C : BNE +
|
||||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$23 : BNE +
|
CMP.b #$23 : BNE +
|
||||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$48 : BNE +
|
CMP.b #$48 : BNE +
|
||||||
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
|
|
||||||
CMP.b #$24 : !BGE +
|
CMP.b #$24 : !BGE +
|
||||||
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$37 : !BGE +
|
CMP.b #$37 : !BGE +
|
||||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$39 : !BGE +
|
CMP.b #$39 : !BGE +
|
||||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
LDY.b #$32
|
LDY.b #$32
|
||||||
@@ -165,14 +173,14 @@ ProcessEventItems:
|
|||||||
LDA RNGItem : INC : STA RNGItem
|
LDA RNGItem : INC : STA RNGItem
|
||||||
|
|
||||||
SEP #$10 ; set 8-bit index registers
|
SEP #$10 ; set 8-bit index registers
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA GoalItemRequirement : BEQ ++
|
LDA GoalItemRequirement : BEQ ++
|
||||||
LDA GoalCounter : INC : STA GoalCounter
|
LDA GoalCounter : INC : STA GoalCounter
|
||||||
CMP GoalItemRequirement : !BLT ++
|
CMP GoalItemRequirement : !BLT ++
|
||||||
LDA TurnInGoalItems : AND.w #$00FF : BNE ++
|
LDA TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||||
JSL.l ActivateGoal
|
JSL.l ActivateGoal
|
||||||
++
|
++
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
LDX.b #$01 : BRA .done
|
LDX.b #$01 : BRA .done
|
||||||
+
|
+
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
@@ -256,7 +264,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||||
%ProgrammableItemLogic(3)
|
%ProgrammableItemLogic(3)
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||||
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||||
@@ -312,14 +320,14 @@ AddReceivedItemExpandedGetItem:
|
|||||||
BRA .multi_collect
|
BRA .multi_collect
|
||||||
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
|
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
|
||||||
.multi_collect
|
.multi_collect
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA.l GoalItemRequirement : BEQ ++
|
LDA.l GoalItemRequirement : BEQ ++
|
||||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||||
CMP.w GoalItemRequirement : !BLT ++
|
CMP.w GoalItemRequirement : !BLT ++
|
||||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
|
LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||||
JSL.l ActivateGoal
|
JSL.l ActivateGoal
|
||||||
++
|
++
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CMP.b #$6D : BNE + ; Server Request F0
|
+ CMP.b #$6D : BNE + ; Server Request F0
|
||||||
JSL.l ItemGetServiceRequest_F0
|
JSL.l ItemGetServiceRequest_F0
|
||||||
@@ -385,11 +393,26 @@ AddReceivedItemExpandedGetItem:
|
|||||||
LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
|
LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
|
||||||
++
|
++
|
||||||
JMP .done
|
JMP .done
|
||||||
|
+ CMP.b #$B6 : BNE + ; Bomb Upgrade
|
||||||
|
LDA #$01 : STA InfiniteBombsModifier
|
||||||
|
JMP .done
|
||||||
|
+ : CMP.b #$B7 : BNE + ; Cane Upgrade
|
||||||
|
LDA.l SpecialWeapons : CMP #$03 : BEQ .blue_cane
|
||||||
|
CMP #$04 : BEQ .red_cane
|
||||||
|
BRA .done
|
||||||
|
.blue_cane
|
||||||
|
LDA #$01 : STA ByrnaEquipment
|
||||||
|
BRA .done
|
||||||
|
.red_cane
|
||||||
|
LDA #$01 : STA SomariaEquipment
|
||||||
|
BRA .done
|
||||||
|
BRA .done
|
||||||
+
|
+
|
||||||
.done
|
.done
|
||||||
PLX
|
PLX
|
||||||
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
; #$70 - Maps
|
; #$70 - Maps
|
||||||
; #$80 - Compasses
|
; #$80 - Compasses
|
||||||
; #$90 - Big Keys
|
; #$90 - Big Keys
|
||||||
@@ -479,16 +502,16 @@ AddReceivedItemExpanded:
|
|||||||
LDA.b #$23 : STA $02D8 : JMP .done
|
LDA.b #$23 : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
||||||
LDA GloveEquipment : BNE + ; No Lift
|
LDA GloveEquipment : BNE + ; No Lift
|
||||||
LDA.b #$1B : STA $02D8 : BRA .done
|
LDA.b #$1B : STA $02D8 : JMP .done
|
||||||
+ ; Everything Else
|
+ ; Everything Else
|
||||||
LDA.b #$1C : STA $02D8 : BRA .done
|
LDA.b #$1C : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
||||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||||
+ : CMP.b #$00 : BNE + ; No Bow
|
+ : CMP.b #$00 : BNE + ; No Bow
|
||||||
LDA.b #$3A : STA $02D8 : BRA .done
|
LDA.b #$3A : STA $02D8 : JMP .done
|
||||||
+ ; Any Bow
|
+ ; Any Bow
|
||||||
LDA.b #$3B : STA $02D8 : BRA .done
|
LDA.b #$3B : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||||
BRA --
|
BRA --
|
||||||
@@ -499,45 +522,42 @@ AddReceivedItemExpanded:
|
|||||||
JSL.l GetRNGItemSingle : STA $02D8
|
JSL.l GetRNGItemSingle : STA $02D8
|
||||||
XBA : JSR.w MarkRNGItemSingle
|
XBA : JSR.w MarkRNGItemSingle
|
||||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||||
BRA .done
|
JMP .done
|
||||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||||
JSL.l GetRNGItemMulti : STA $02D8
|
JSL.l GetRNGItemMulti : STA $02D8
|
||||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||||
BRA .done
|
JMP .done
|
||||||
++
|
++
|
||||||
.done
|
.done
|
||||||
PLX : PLA
|
PLX : PLA
|
||||||
|
|
||||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||||
JML.l AddReceivedItem+2
|
JML.l AddReceivedItem+2
|
||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
;DATA AddReceivedItemExpanded
|
;DATA AddReceivedItemExpanded
|
||||||
{
|
{
|
||||||
; This is a temporary measure for Fish to have consistent addresses
|
|
||||||
org $A08800
|
|
||||||
|
|
||||||
.y_offsets
|
.y_offsets
|
||||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||||
db -4, -5, -4, -4
|
db -4, -5, -4, -4
|
||||||
;new
|
;new
|
||||||
db -4, -4, -4, -4
|
db -4, -4, -4, -4
|
||||||
db -5 ; Master Sword (Safe)
|
db -5 ; Master Sword (Safe)
|
||||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||||
db -4, -4, -4 ; 3x Programmable Item
|
db -4, -4, -4 ; 3x Programmable Item
|
||||||
db -4 ; Upgrade-Only Sivler Arrows
|
db -4 ; Upgrade-Only Silver Arrows
|
||||||
db -4 ; 1 Rupoor
|
db -4 ; 1 Rupoor
|
||||||
db -4 ; Null Item
|
db -4 ; Null Item
|
||||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||||
@@ -551,32 +571,36 @@ org $A08800
|
|||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4 ; reserved for bee traps
|
||||||
|
db -4, -4, -4, -4, -4 ; reserved for bonk shuffle
|
||||||
|
db -4 ; Bomb Upgrade
|
||||||
|
db -4 ; Cane Upgrade
|
||||||
|
db -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
|
|
||||||
.x_offsets
|
.x_offsets
|
||||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||||
db 0, 4, 0, 0
|
db 0, 4, 0, 0
|
||||||
;new
|
;new
|
||||||
db 0, 0, 0, 0
|
db 0, 0, 0, 0
|
||||||
db 4 ; Master Sword (Safe)
|
db 4 ; Master Sword (Safe)
|
||||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||||
db 0, 0, 0 ; 3x Programmable Item
|
db 0, 0, 0 ; 3x Programmable Item
|
||||||
db 0 ; Upgrade-Only Sivler Arrows
|
db 0 ; Upgrade-Only Silver Arrows
|
||||||
db 4 ; 1 Rupoor
|
db 4 ; 1 Rupoor
|
||||||
db 0 ; Null Item
|
db 0 ; Null Item
|
||||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||||
@@ -591,33 +615,37 @@ org $A08800
|
|||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
||||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0 ; reserved for bee traps
|
||||||
|
db 0, 0, 0, 0, 0 ; reserved for bonk shuffle
|
||||||
|
db 0 ; Bomb Upgrade
|
||||||
|
db 4 ; Cane Upgrade
|
||||||
|
db 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
|
|
||||||
.item_graphics_indices
|
.item_graphics_indices
|
||||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||||
|
|
||||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||||
|
|
||||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||||
|
|
||||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||||
|
|
||||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||||
db $2C, $06, $0C, $38
|
db $2C, $06, $0C, $38
|
||||||
;new
|
;new
|
||||||
db $39, $3A, $3B, $3C
|
db $39, $3A, $3B, $3C
|
||||||
;5x
|
;5x
|
||||||
db $18 ; Master Sword (Safe)
|
db $18 ; Master Sword (Safe)
|
||||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||||
db $00, $00, $00 ; 3x Programmable Item
|
db $00, $00, $00 ; 3x Programmable Item
|
||||||
db $41 ; Upgrade-Only Sivler Arrows
|
db $41 ; Upgrade-Only Silver Arrows
|
||||||
db $24 ; 1 Rupoor
|
db $24 ; 1 Rupoor
|
||||||
db $47 ; Null Item
|
db $47 ; Null Item
|
||||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||||
@@ -635,33 +663,36 @@ org $A08800
|
|||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
|
db $49 ; reserved for bee traps
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49 ; reserved for bonk shuffle
|
||||||
|
db $13 ; Bomb Upgrade
|
||||||
|
db $07 ; Cane Upgrade
|
||||||
|
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
|
|
||||||
.wide_item_flag
|
.wide_item_flag
|
||||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||||
db $02, $00, $02, $02
|
db $02, $00, $02, $02
|
||||||
;new
|
;new
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $00 ; Master Sword (Safe)
|
db $00 ; Master Sword (Safe)
|
||||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||||
db $02, $02, $02 ; 3x Programmable Item
|
db $02, $02, $02 ; 3x Programmable Item
|
||||||
db $02 ; Upgrade-Only Sivler Arrows
|
db $02 ; Upgrade-Only Silver Arrows
|
||||||
db $00 ; 1 Rupoor
|
db $00 ; 1 Rupoor
|
||||||
db $02 ; Null Item
|
db $02 ; Null Item
|
||||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||||
@@ -675,34 +706,37 @@ org $A08800
|
|||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||||
|
db $02 ; reserved for bee traps
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02 ; reserved for bonk shuffle
|
||||||
|
db $02 ; Bomb Upgrade
|
||||||
|
db $00 ; Cane Upgrade
|
||||||
|
db $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
|
|
||||||
.properties
|
.properties
|
||||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||||
|
|
||||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||||
|
|
||||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||||
|
|
||||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||||
|
|
||||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||||
db 2, 5, 2, 1
|
db 2, 5, 2, 1
|
||||||
;new
|
;new
|
||||||
db 4, 4, 4, 4
|
db 4, 4, 4, 4
|
||||||
db 5 ; Master Sword (Safe)
|
db 5 ; Master Sword (Safe)
|
||||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||||
db 4, 4, 4 ; 3x Programmable Item
|
db 4, 4, 4 ; 3x Programmable Item
|
||||||
db 1 ; Upgrade-Only Sivler Arrows
|
db 1 ; Upgrade-Only Silver Arrows
|
||||||
db 3 ; 1 Rupoor
|
db 3 ; 1 Rupoor
|
||||||
db 1 ; Null Item
|
db 1 ; Null Item
|
||||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||||
@@ -716,7 +750,11 @@ org $A08800
|
|||||||
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4 ; reserved for bee traps
|
||||||
|
db 4, 4, 4, 4, 4 ; reserved for bonk shuffle
|
||||||
|
db 5 ; Bomb Upgrade
|
||||||
|
db 5 ; Cane Upgrade
|
||||||
|
db 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
@@ -724,20 +762,20 @@ org $A08800
|
|||||||
|
|
||||||
; \item Target SRAM addresses for items you receive
|
; \item Target SRAM addresses for items you receive
|
||||||
.item_target_addr
|
.item_target_addr
|
||||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||||
|
|
||||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||||
|
|
||||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||||
|
|
||||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||||
|
|
||||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||||
dw $F35C, $F359, $F34C, $F355
|
dw $F35C, $F359, $F34C, $F355
|
||||||
;new
|
;new
|
||||||
dw $F375, $F376, $F373, $F373
|
dw $F375, $F376, $F373, $F373
|
||||||
dw $F359 ; Master Sword (Safe)
|
dw $F359 ; Master Sword (Safe)
|
||||||
@@ -757,7 +795,11 @@ org $A08800
|
|||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A ; reserved for bee traps
|
||||||
|
dw $F36A, $F36A, $F36A, $F36A, $F36A ; reserved for bonk shuffle
|
||||||
|
dw $F38F ; Bomb Upgrade
|
||||||
|
dw $F38F ; Cane Upgrade
|
||||||
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
@@ -767,26 +809,26 @@ org $A08800
|
|||||||
; DATA Values to write to the above SRAM locations.
|
; DATA Values to write to the above SRAM locations.
|
||||||
{
|
{
|
||||||
.item_values
|
.item_values
|
||||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||||
|
|
||||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||||
|
|
||||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||||
db $FF, $01, $03, $01
|
db $FF, $01, $03, $01
|
||||||
;new
|
;new
|
||||||
db $32, $46, $80, $80
|
db $32, $46, $80, $80
|
||||||
db $02 ; Master Sword (Safe)
|
db $02 ; Master Sword (Safe)
|
||||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||||
db $FF, $FF, $FF ; 3x Programmable Item
|
db $FF, $FF, $FF ; 3x Programmable Item
|
||||||
db $FF ; Upgrade-Only Sivler Arrows
|
db $FF ; Upgrade-Only Silver Arrows
|
||||||
db $FF ; 1 Rupoor
|
db $FF ; 1 Rupoor
|
||||||
db $FF ; Null Item
|
db $FF ; Null Item
|
||||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||||
@@ -800,26 +842,30 @@ org $A08800
|
|||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF ; reserved for bee traps
|
||||||
|
db $FF, $FF, $FF, $FF, $FF ; reserved for bonk shuffle
|
||||||
|
db $FF ; Bomb Upgrade
|
||||||
|
db $FF ; Cane Upgrade
|
||||||
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
|
|
||||||
;0x00 - Sewer Passage
|
;0x00 - Sewer Passage
|
||||||
;0x02 - Hyrule Castle
|
;0x02 - Hyrule Castle
|
||||||
;0x04 - Eastern Palace
|
;0x04 - Eastern Palace
|
||||||
;0x06 - Desert Palace
|
;0x06 - Desert Palace
|
||||||
;0x08 - Hyrule Castle 2
|
;0x08 - Hyrule Castle 2
|
||||||
;0x0A - Swamp Palace
|
;0x0A - Swamp Palace
|
||||||
;0x0C - Dark Palace
|
;0x0C - Dark Palace
|
||||||
;0x0E - Misery Mire
|
;0x0E - Misery Mire
|
||||||
;0x10 - Skull Woods
|
;0x10 - Skull Woods
|
||||||
;0x12 - Ice Palace
|
;0x12 - Ice Palace
|
||||||
;0x14 - Tower of Hera
|
;0x14 - Tower of Hera
|
||||||
;0x16 - Gargoyle's Domain
|
;0x16 - Gargoyle's Domain
|
||||||
;0x18 - Turtle Rock
|
;0x18 - Turtle Rock
|
||||||
;0x1A - Ganon's Tower
|
;0x1A - Ganon's Tower
|
||||||
|
|
||||||
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||||
@@ -845,27 +891,27 @@ org $A08800
|
|||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BottleListExpanded:
|
BottleListExpanded:
|
||||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||||
|
|
||||||
PotionListExpanded:
|
PotionListExpanded:
|
||||||
db $2E, $2F, $30, $FF, $0E
|
db $2E, $2F, $30, $FF, $0E
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Link_ReceiveItemAlternatesExpanded:
|
Link_ReceiveItemAlternatesExpanded:
|
||||||
{
|
{
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1
|
db -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1
|
db -1, -1, -1, -1
|
||||||
db -1 ; Master Sword (Safe)
|
db -1 ; Master Sword (Safe)
|
||||||
@@ -885,7 +931,11 @@ Link_ReceiveItemAlternatesExpanded:
|
|||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1 ; reserved for bee traps
|
||||||
|
db -1, -1, -1, -1, -1 ; reserved for bonk shuffle
|
||||||
|
db -1 ; Bomb Upgrade
|
||||||
|
db -1 ; Cane Upgrade
|
||||||
|
db -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
@@ -904,10 +954,10 @@ RTL
|
|||||||
;DrawHUDSilverArrows:
|
;DrawHUDSilverArrows:
|
||||||
; LDA BowEquipment : AND.w #$00FF : BNE +
|
; LDA BowEquipment : AND.w #$00FF : BNE +
|
||||||
; LDA BowTracking : AND.w #$0040 : BEQ +
|
; LDA BowTracking : AND.w #$0040 : BEQ +
|
||||||
; LDA.w #$2810 : STA $11C8
|
; LDA.w #$2810 : STA $11C8
|
||||||
; LDA.w #$2811 : STA $11CA
|
; LDA.w #$2811 : STA $11CA
|
||||||
; LDA.w #$2820 : STA $1208
|
; LDA.w #$2820 : STA $1208
|
||||||
; LDA.w #$2821 : STA $120A
|
; LDA.w #$2821 : STA $120A
|
||||||
; +
|
; +
|
||||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||||
;RTL
|
;RTL
|
||||||
@@ -1087,76 +1137,107 @@ AttemptItemSubstitution:
|
|||||||
RTS
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CountBottles:
|
CountBottles:
|
||||||
PHX
|
PHX
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
LDA BottleContentsOne : BEQ ++ : INX
|
LDA BottleContentsOne : BEQ ++ : INX
|
||||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||||
++
|
++
|
||||||
TXA
|
TXA
|
||||||
PLX
|
PLX
|
||||||
RTS
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
ActivateGoal:
|
ActivateGoal:
|
||||||
STZ $11
|
STZ $11
|
||||||
STZ $B0
|
STZ $B0
|
||||||
JML.l StatsFinalPrep
|
JML.l StatsFinalPrep
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
ChestPrep:
|
ChestPrep:
|
||||||
LDA.b #$01 : STA $02E9
|
LDA.b #$01 : STA $02E9
|
||||||
JSL.l IncrementChestCounter
|
JSL.l IncrementChestCounter
|
||||||
LDA.l ServerRequestMode : BEQ +
|
LDA.l ServerRequestMode : BEQ +
|
||||||
JSL.l ChestItemServiceRequest
|
JSL.l ChestItemServiceRequest
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDY $0C ; get item value
|
LDY $0C ; get item value
|
||||||
SEC
|
SEC
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
UpdateInventoryLocationExpanded:
|
||||||
|
{
|
||||||
|
REP #$30
|
||||||
|
TYA : AND #$00FF : ASL A : TAX
|
||||||
|
|
||||||
|
; Tells what inventory location to write to.
|
||||||
|
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||||
|
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
LDA.b #$7E : STA $02
|
||||||
|
|
||||||
|
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||||
|
JSL ItemDowngradeFix
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
||||||
; counts on
|
; counts on
|
||||||
MaybeFlagCompassTotalPickup:
|
MaybeFlagCompassTotalPickup:
|
||||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||||
LDA $040C : CMP #$FF : BEQ .done
|
LDA $040C : CMP #$FF : BEQ .done
|
||||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||||
STA $04
|
STA $04
|
||||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||||
.setFlag
|
.setFlag
|
||||||
CMP #$08 : !BGE ++
|
CMP #$08 : !BGE ++
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||||
BRA .done
|
BRA .done
|
||||||
++
|
++
|
||||||
!SUB #$08
|
!SUB #$08
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Set the compass count display flag if we're entering a dungeon and alerady have
|
; Set the compass count display flag if we're entering a dungeon and alerady have
|
||||||
; that compass
|
; that compass
|
||||||
MaybeFlagCompassTotalEntrance:
|
MaybeFlagCompassTotalEntrance:
|
||||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||||
CMP.w #$0002 : BEQ .countShown
|
CMP.w #$0002 : BEQ .countShown
|
||||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||||
.countShown
|
.countShown
|
||||||
SEP #$20
|
SEP #$20
|
||||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||||
CMP #$08 : !BGE ++
|
CMP #$08 : !BGE ++
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||||
REP #$20
|
REP #$20
|
||||||
BRA .done
|
BRA .done
|
||||||
++
|
++
|
||||||
!SUB #$08
|
!SUB #$08
|
||||||
%ValueShift()
|
%ValueShift()
|
||||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||||
REP #$20
|
REP #$20
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
LoadReceivedItemExpandedProperties:
|
||||||
|
CPX.b #$B6 : BEQ .bomb_upgrade
|
||||||
|
LDA.l AddReceivedItemExpanded_properties, X ; load from table
|
||||||
|
RTL
|
||||||
|
.bomb_upgrade
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
CMP.b #$01 : BNE + ; L1 Bombs
|
||||||
|
LDA.b #4 : RTL
|
||||||
|
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||||
|
LDA.b #2 : RTL
|
||||||
|
+ : CMP.b #$03 : BNE + ; L3 Bombs
|
||||||
|
LDA.b #1 : RTL
|
||||||
|
+ ; Everything Else
|
||||||
|
LDA.b #5 : RTL
|
||||||
|
|||||||
@@ -543,60 +543,117 @@ DrawPendantCrystalDiagram:
|
|||||||
LDA PendantsField
|
LDA PendantsField
|
||||||
|
|
||||||
LSR : BCC + ; pendant of wisdom (red)
|
LSR : BCC + ; pendant of wisdom (red)
|
||||||
LDX.w #$252B
|
LDX.w #$247D
|
||||||
STX.w $13B6
|
STX.w $13B6
|
||||||
INX : STX.w $13B8
|
INX : STX.w $13B8
|
||||||
INX : STX.w $13F6
|
LDX.w #$E47E
|
||||||
INX : STX.w $13F8
|
STX.w $13F6
|
||||||
|
DEX : STX.w $13F8
|
||||||
|
; LDX.w #$252B
|
||||||
|
; STX.w $13B6
|
||||||
|
; INX : STX.w $13B8
|
||||||
|
; INX : STX.w $13F6
|
||||||
|
; INX : STX.w $13F8
|
||||||
|
|
||||||
+ LSR : BCC + ; pendant of power (blue)
|
+ LSR : BCC + ; pendant of power (blue)
|
||||||
LDX.w #$2D2B
|
LDX.w #$2C7D
|
||||||
STX.w $13AE
|
STX.w $13AE
|
||||||
INX : STX.w $13B0
|
INX : STX.w $13B0
|
||||||
INX : STX.w $13EE
|
LDX.w #$EC7E
|
||||||
INX : STX.w $13F0
|
STX.w $13EE
|
||||||
|
DEX : STX.w $13F0
|
||||||
|
; LDX.w #$2D2B
|
||||||
|
; STX.w $13AE
|
||||||
|
; INX : STX.w $13B0
|
||||||
|
; INX : STX.w $13EE
|
||||||
|
; INX : STX.w $13F0
|
||||||
|
|
||||||
+ LSR : BCC + ; pendant of courage (green)
|
+ LSR : BCC + ; pendant of courage (green)
|
||||||
LDX.w #$3D2B
|
LDX.w #$3C7D
|
||||||
STX.w $1332
|
STX.w $1332
|
||||||
INX : STX.w $1334
|
INX : STX.w $1334
|
||||||
INX : STX.w $1372
|
LDX.w #$FC7E
|
||||||
INX : STX.w $1374
|
STX.w $1372
|
||||||
|
DEX : STX.w $1374
|
||||||
|
; LDX.w #$3D2B
|
||||||
|
; STX.w $1332
|
||||||
|
; INX : STX.w $1334
|
||||||
|
; INX : STX.w $1372
|
||||||
|
; INX : STX.w $1374
|
||||||
+
|
+
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
; ; crystals
|
||||||
|
; LDA CrystalsField
|
||||||
|
; LDX.w #$2D44
|
||||||
|
; LDY.w #$2D45
|
||||||
|
|
||||||
|
; BIT.w #$0002 : BEQ + ; crystal 1
|
||||||
|
; STX.w $14AC
|
||||||
|
; STY.w $14AE
|
||||||
|
; + BIT.w #$0010 : BEQ + ; crystal 2
|
||||||
|
; STX.w $146E
|
||||||
|
; STY.w $1470
|
||||||
|
; + BIT.w #$0040 : BEQ + ; crystal 3
|
||||||
|
; STX.w $14B0
|
||||||
|
; STY.w $14B2
|
||||||
|
; + BIT.w #$0020 : BEQ + ; crystal 4
|
||||||
|
; STX.w $1472
|
||||||
|
; STY.w $1474
|
||||||
|
; + BIT.w #$0008 : BEQ + ; crystal 7
|
||||||
|
; STX.w $14B8
|
||||||
|
; STY.w $14BA
|
||||||
|
; +
|
||||||
|
|
||||||
|
; LDX.w #$2544
|
||||||
|
; LDY.w #$2545
|
||||||
|
|
||||||
|
; BIT.w #$0004 : BEQ + ; crystal 5
|
||||||
|
; STX.w $14B4
|
||||||
|
; STY.w $14B6
|
||||||
|
; + BIT.w #$0001 : BEQ + ; crystal 6
|
||||||
|
; STX.w $1476
|
||||||
|
; STY.w $1478
|
||||||
|
; +
|
||||||
|
|
||||||
; crystals
|
; crystals
|
||||||
LDA CrystalsField
|
LDA CrystalsField
|
||||||
LDX.w #$2D44
|
|
||||||
LDY.w #$2D45
|
|
||||||
|
|
||||||
BIT.w #$0002 : BEQ + ; crystal 1
|
BIT.w #$0002 : BEQ + ; crystal 1
|
||||||
STX.w $14AC
|
LDX.w #$287D
|
||||||
STY.w $14AE
|
STX.w $1432
|
||||||
|
LDX.w #$287E
|
||||||
|
STX.w $1434
|
||||||
+ BIT.w #$0010 : BEQ + ; crystal 2
|
+ BIT.w #$0010 : BEQ + ; crystal 2
|
||||||
|
LDX.w #$287D
|
||||||
STX.w $146E
|
STX.w $146E
|
||||||
STY.w $1470
|
LDX.w #$E87E
|
||||||
|
STX.w $14AE
|
||||||
+ BIT.w #$0040 : BEQ + ; crystal 3
|
+ BIT.w #$0040 : BEQ + ; crystal 3
|
||||||
|
LDX.w #$287E
|
||||||
|
STX.w $1470
|
||||||
|
LDX.w #$E87D
|
||||||
STX.w $14B0
|
STX.w $14B0
|
||||||
STY.w $14B2
|
|
||||||
+ BIT.w #$0020 : BEQ + ; crystal 4
|
+ BIT.w #$0020 : BEQ + ; crystal 4
|
||||||
|
LDX.w #$287D
|
||||||
STX.w $1472
|
STX.w $1472
|
||||||
STY.w $1474
|
LDX.w #$E87E
|
||||||
+ BIT.w #$0008 : BEQ + ; crystal 7
|
STX.w $14B2
|
||||||
STX.w $14B8
|
+ BIT.w #$0004 : BEQ + ; crystal 5
|
||||||
STY.w $14BA
|
LDX.w #$247E
|
||||||
+
|
STX.w $1474
|
||||||
|
LDX.w #$E47D
|
||||||
LDX.w #$2544
|
|
||||||
LDY.w #$2545
|
|
||||||
|
|
||||||
BIT.w #$0004 : BEQ + ; crystal 5
|
|
||||||
STX.w $14B4
|
STX.w $14B4
|
||||||
STY.w $14B6
|
|
||||||
+ BIT.w #$0001 : BEQ + ; crystal 6
|
+ BIT.w #$0001 : BEQ + ; crystal 6
|
||||||
|
LDX.w #$247D
|
||||||
STX.w $1476
|
STX.w $1476
|
||||||
STY.w $1478
|
LDX.w #$E47E
|
||||||
|
STX.w $14B6
|
||||||
|
+ BIT.w #$0008 : BEQ + ; crystal 7
|
||||||
|
LDX.w #$287E
|
||||||
|
STX.w $1478
|
||||||
|
LDX.w #$E87D
|
||||||
|
STX.w $14B8
|
||||||
+
|
+
|
||||||
|
|
||||||
PLB : PLP
|
PLB : PLP
|
||||||
|
|||||||
17
retro.asm
17
retro.asm
@@ -1,41 +1,40 @@
|
|||||||
!INFINITE_BOMBS = "$7F50C9"
|
|
||||||
IsItemAvailable:
|
IsItemAvailable:
|
||||||
LDA !INFINITE_BOMBS : BEQ .finite
|
LDA InfiniteBombsModifier : BEQ .finite
|
||||||
.infinite
|
.infinite
|
||||||
CPX.b #$04 : BNE .finite
|
CPX.b #$04 : BNE .finite
|
||||||
LDA.b #$01 : RTL
|
LDA.b #$01 : RTL
|
||||||
.finite
|
.finite
|
||||||
LDA EquipmentWRAM-1, X
|
LDA EquipmentWRAM-1, X
|
||||||
RTL
|
RTL
|
||||||
LoadBombCount:
|
LoadBombCount:
|
||||||
LDA !INFINITE_BOMBS : BNE .infinite
|
LDA InfiniteBombsModifier : BNE .infinite
|
||||||
.finite
|
.finite
|
||||||
LDA BombsEquipment
|
LDA BombsEquipment
|
||||||
.infinite
|
.infinite
|
||||||
RTL
|
RTL
|
||||||
LoadBombCount16:
|
LoadBombCount16:
|
||||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
LDA InfiniteBombsModifier : AND.w #$00FF : BNE .infinite
|
||||||
.finite
|
.finite
|
||||||
LDA BombsEquipment
|
LDA BombsEquipment
|
||||||
.infinite
|
.infinite
|
||||||
RTL
|
RTL
|
||||||
StoreBombCount:
|
StoreBombCount:
|
||||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
JSL IncrementBombsPlacedCounter
|
||||||
|
PHA : LDA InfiniteBombsModifier : BEQ .finite
|
||||||
.infinite
|
.infinite
|
||||||
PLA : LDA.b #$01 : RTL
|
PLA : LDA.b #$01 : RTL
|
||||||
.finite
|
.finite
|
||||||
PLA : STA BombsEquipment
|
PLA : STA BombsEquipment
|
||||||
RTL
|
RTL
|
||||||
SearchForEquippedItem:
|
SearchForEquippedItem:
|
||||||
LDA !INFINITE_BOMBS : BEQ +
|
LDA InfiniteBombsModifier : BEQ +
|
||||||
LDA.b #$01 : LDX.b #$00 : RTL
|
LDA.b #$01 : LDX.b #$00 : RTL
|
||||||
+
|
+
|
||||||
LDA BowEquipment ; thing we wrote over
|
LDA BowEquipment ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
!INFINITE_ARROWS = "$7F50C8"
|
|
||||||
DecrementArrows:
|
DecrementArrows:
|
||||||
LDA !INFINITE_ARROWS : BNE .infinite
|
LDA InfiniteArrowsModifier : BNE .infinite
|
||||||
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
||||||
.infinite
|
.infinite
|
||||||
LDA.b #$01 : RTL
|
LDA.b #$01 : RTL
|
||||||
|
|||||||
@@ -110,6 +110,10 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!RNG_POINTERS = "$7F5200"
|
!RNG_POINTERS = "$7F5200"
|
||||||
GetStaticRNG:
|
GetStaticRNG:
|
||||||
|
LDA.l SeededRNG : BNE .seeded
|
||||||
|
JML GetRandomInt
|
||||||
|
RTL
|
||||||
|
.seeded
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
REP #$30 ; set 16-bit accumulator and index registers
|
REP #$30 ; set 16-bit accumulator and index registers
|
||||||
AND.w #$000F
|
AND.w #$000F
|
||||||
|
|||||||
587
special_weapons.asm
Normal file
587
special_weapons.asm
Normal file
@@ -0,0 +1,587 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DamageClassCalc:
|
||||||
|
PHA
|
||||||
|
LDA GanonVulnerabilityItem : BEQ +
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE +
|
||||||
|
PLA
|
||||||
|
JSL Ganon_CheckAncillaVulnerability
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA SpecialWeapons : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||||
|
PLA
|
||||||
|
CMP #$01 : BEQ .red_cane
|
||||||
|
CMP #$2C : BEQ .red_cane
|
||||||
|
CMP #$31 : BEQ .blue_cane
|
||||||
|
CMP #$0C : BEQ .beam
|
||||||
|
BRA .not_cane_or_beam
|
||||||
|
.red_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||||
|
CMP #$03 : BEQ .cane_immune
|
||||||
|
CMP #$04 : BEQ .special_cane
|
||||||
|
CMP #$05 : BEQ .special_cane
|
||||||
|
BRA .normal
|
||||||
|
.blue_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||||
|
CMP #$03 : BEQ .special_cane
|
||||||
|
CMP #$04 : BEQ .cane_immune
|
||||||
|
CMP #$05 : BEQ .special_cane
|
||||||
|
BRA .normal
|
||||||
|
.cane_immune
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||||
|
PLA
|
||||||
|
BRA .impervious
|
||||||
|
.special_cane
|
||||||
|
PLA
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
BRA .special_level
|
||||||
|
.impervious
|
||||||
|
LDA #$FF
|
||||||
|
RTL
|
||||||
|
.beam
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$02 : BNE .normal
|
||||||
|
PLA
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
PLA
|
||||||
|
.not_cane_or_beam
|
||||||
|
CMP #$07 : BNE .no_change
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BNE .normal_bombs
|
||||||
|
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$D7 : BEQ .stunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
CMP.b #$91 : BEQ .stalfos_knight
|
||||||
|
CMP.b #$92 : BEQ .helmasaur_king
|
||||||
|
.special_level
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
BRA .done
|
||||||
|
.mothula
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
CMP #$04 : !BGE .fix_mothula
|
||||||
|
BRA .done
|
||||||
|
.fix_mothula
|
||||||
|
LDA #$03
|
||||||
|
BRA .done
|
||||||
|
.stalfos_knight
|
||||||
|
LDA !StalfosBombDamage : BEQ .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.helmasaur_king
|
||||||
|
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.unstunned_ganon
|
||||||
|
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
BRA .special_level
|
||||||
|
.stunned_ganon
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal_bombs
|
||||||
|
LDA #$07
|
||||||
|
.no_change
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
CMP.b #$06 : BNE .done ; not arrows
|
||||||
|
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||||
|
.normal_arrows
|
||||||
|
LDA #$06
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
.actual_silver_arrows
|
||||||
|
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .normal_arrows
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
+
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||||
|
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckAncillaOverlapWithSprite:
|
||||||
|
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||||
|
CMP #$CB : BEQ .trinexx
|
||||||
|
.not_giant_moldorm ; ordinary collision checking
|
||||||
|
PHY : PHX
|
||||||
|
TYX
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX : PLY
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
.giant_moldorm
|
||||||
|
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP #$2C : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP #$2C : BEQ .check_collision_moldorm
|
||||||
|
CMP #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_moldorm
|
||||||
|
JSR SetUpMoldormHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.ignore_collision
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.trinexx
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_trinexx
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP #$2C : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP #$2C : BEQ .check_collision_trinexx
|
||||||
|
CMP #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_trinexx
|
||||||
|
JSR SetUpTrinexxHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
; returns carry clear if there was no overlap
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpTrinexxHitbox:
|
||||||
|
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||||
|
LDA $0CAA, Y : PHA
|
||||||
|
LDA $0E60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
LDA #$80 : STA $0CAA, Y
|
||||||
|
|
||||||
|
PHX
|
||||||
|
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0E60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0E60, Y
|
||||||
|
PLA : STA $0CAA, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpMoldormHitbox:
|
||||||
|
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||||
|
LDA $0D90, Y : PHA
|
||||||
|
LDA $0F60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
PHY : PHX
|
||||||
|
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
LDA #$01 : STA $09D0, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0F60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
|
||||||
|
PLX : PLY
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0F60, Y
|
||||||
|
PLA : STA $0D90, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
Utility_CheckHelmasaurKingCollision:
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||||
|
CMP #$2C : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .normal
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||||
|
CMP #$2C : BEQ .collide
|
||||||
|
CMP #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-canes
|
||||||
|
.collide
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA $0DB0, Y : CMP.b #$03
|
||||||
|
RTL
|
||||||
|
; returns carry set if there is collision immunity
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckHammerHelmasaurKingMask:
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BEQ .no_effect
|
||||||
|
LDA $0301 : AND #$0A
|
||||||
|
RTL
|
||||||
|
.no_effect
|
||||||
|
LDA #$00
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckImpervious:
|
||||||
|
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||||
|
.trinexx
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
CMP #$06 : BEQ .check_sidenexx
|
||||||
|
BRA .normal
|
||||||
|
+
|
||||||
|
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||||
|
.check_sidenexx
|
||||||
|
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||||
|
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||||
|
BRA .not_impervious
|
||||||
|
.normal
|
||||||
|
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||||
|
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||||
|
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||||
|
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||||
|
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||||
|
BRA .impervious
|
||||||
|
.not_impervious
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.impervious
|
||||||
|
LDA #$01 : RTL
|
||||||
|
.sidenexx
|
||||||
|
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
.vulnerable
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
; returns nonzero A if impervious
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||||
|
; start with X = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingMoldorm:
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$06 : BEQ .no_disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingBarrier:
|
||||||
|
; what we wrote over
|
||||||
|
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||||
|
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$06 : BEQ .no_disable_projectiles
|
||||||
|
.disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInMenu:
|
||||||
|
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
|
||||||
|
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||||
|
LDA.w #$FC81 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.vanillaBombs
|
||||||
|
LDA.w #$0001 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.noBombs
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawSwordInMenu:
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .specialSword
|
||||||
|
CMP.w #$0003 : BEQ .specialSword
|
||||||
|
CMP.w #$0004 : BEQ .specialSword
|
||||||
|
CMP.w #$0005 : BEQ .specialSword
|
||||||
|
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||||
|
.hasSword
|
||||||
|
STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.noSword
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.specialSword
|
||||||
|
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||||
|
LDA.w #$FC51 : STA $04
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInYBox:
|
||||||
|
CPX.w #$0004 : BNE .done
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
|
||||||
|
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||||
|
.vanilla
|
||||||
|
LDA.w #$0001
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombIcon:
|
||||||
|
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||||
|
DrawBombOnHud:
|
||||||
|
PHB
|
||||||
|
LDA.w #$0149
|
||||||
|
LDX.w #$86B0
|
||||||
|
LDY.w #$C700
|
||||||
|
MVN $7E, $21
|
||||||
|
PLB
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .regularBombs
|
||||||
|
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||||
|
LDA.l BombIcon, X : STA.l $7EC71A
|
||||||
|
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||||
|
.regularBombs
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombSpriteColor:
|
||||||
|
db $04, $08, $04, $02, $0A, $0A
|
||||||
|
SetBombSpriteColor:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$01 : BNE .normal
|
||||||
|
PHX
|
||||||
|
LDA.l SpecialWeaponLevel
|
||||||
|
TAX
|
||||||
|
LDA.l BombSpriteColor, X
|
||||||
|
STA $0B
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA #$04 : STA $0B
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
StoreSwordDamage:
|
||||||
|
LDA.l SpecialWeapons : CMP #$02 : BEQ +
|
||||||
|
LDA.l $06ED39, X : RTL
|
||||||
|
+
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeDamageClass:
|
||||||
|
db $FF
|
||||||
|
db $06, $00, $07, $08, $0A
|
||||||
|
db $0B, $0C, $0D, $0E, $0F
|
||||||
|
db $FF, $03, $FF, $FF, $FF
|
||||||
|
db $FF, $01, $01, $FF, $FF
|
||||||
|
CheckDetonateBomb:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$01 : BNE .not_bomb_mode
|
||||||
|
.detonate_bombs
|
||||||
|
LDX.b #09
|
||||||
|
.check_ancilla
|
||||||
|
LDA.w $0C4A, X
|
||||||
|
CMP.b #$07
|
||||||
|
BNE .next_ancilla
|
||||||
|
LDA.b #03
|
||||||
|
STA.w $039F, X
|
||||||
|
.next_ancilla
|
||||||
|
DEX
|
||||||
|
BPL .check_ancilla
|
||||||
|
BRA .done
|
||||||
|
.not_bomb_mode
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||||
|
JSL $1EDCC9
|
||||||
|
BMI .nope
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X
|
||||||
|
CMP.b #$06 : BNE .set_bee_class
|
||||||
|
LDA.l BowEquipment : CMP.b #$03 : !BGE .silver_arrows
|
||||||
|
LDA.b #$06
|
||||||
|
BRA .set_bee_class
|
||||||
|
.silver_arrows
|
||||||
|
LDA.b #$09
|
||||||
|
.set_bee_class
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
BRA .done
|
||||||
|
.nope
|
||||||
|
LDA.b #$3C
|
||||||
|
STA.w $0CF8
|
||||||
|
JSL $0DBB67
|
||||||
|
ORA.w $0CF8
|
||||||
|
STA.w $012E
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$80
|
||||||
|
TSB.b $3A
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetBeeType:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
.check_bee_type
|
||||||
|
LDA.l EquipmentWRAM-1, X
|
||||||
|
TAX
|
||||||
|
LDA.l BottleContents-1, X
|
||||||
|
CMP.b #$08
|
||||||
|
BNE .regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0EB0, Y
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
RTL
|
||||||
|
.bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
CPX.b #$10 : BEQ .check_bee_type
|
||||||
|
BRA .regular_bee
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ArrghusBoing:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||||
|
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$03
|
||||||
|
STA.w $0D80, X
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckTarget:
|
||||||
|
CPY.w $0FA0
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0DD0,Y
|
||||||
|
CMP.b #$09
|
||||||
|
BCC .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F00,Y
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
; in bee-mode skip targets that the bee can't hurt
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE +
|
||||||
|
JSR BeeCheckDamage
|
||||||
|
CMP.b #$00 : BEQ .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0E40,Y
|
||||||
|
BMI .potential_target
|
||||||
|
|
||||||
|
LDA.w $0F20,Y
|
||||||
|
CMP.w $0F20,X
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F60,Y
|
||||||
|
AND.b #$40
|
||||||
|
BEQ +
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .unsuitable_target
|
||||||
|
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||||
|
LDA.w $0E20,Y
|
||||||
|
CMP.b #$15 : BEQ + ; anti-fairy
|
||||||
|
CMP.b #$6F : BEQ + ; keese
|
||||||
|
CMP.b #$D1 : BEQ + ; bunny beam
|
||||||
|
BRA .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0BA0,Y
|
||||||
|
BEQ .valid_target
|
||||||
|
BRA .unsuitable_target
|
||||||
|
|
||||||
|
.potential_target
|
||||||
|
LDA.w $0EB0,X
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0CD2,Y
|
||||||
|
AND.b #$40
|
||||||
|
BNE .valid_target
|
||||||
|
|
||||||
|
.unsuitable_target
|
||||||
|
CLC : RTL
|
||||||
|
|
||||||
|
.valid_target
|
||||||
|
SEC : RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckDamage:
|
||||||
|
PHX : PHP
|
||||||
|
REP #$20
|
||||||
|
LDA.w $0E20,Y : AND.w #$00FF
|
||||||
|
ASL #4
|
||||||
|
SEP #$20
|
||||||
|
ORA.w $0ED0,X
|
||||||
|
REP #$30
|
||||||
|
TAX
|
||||||
|
SEP #$20
|
||||||
|
JSL LookupDamageLevel
|
||||||
|
SEP #$10
|
||||||
|
PLP : PLX
|
||||||
|
RTS
|
||||||
@@ -10,7 +10,6 @@ org $1BEE1B
|
|||||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
!SPRITE_SWAP = "$7F50CD"
|
|
||||||
;!STABLE_SCRATCH = "$7EC178"
|
;!STABLE_SCRATCH = "$7EC178"
|
||||||
!BANK_BASE = "#$29"
|
!BANK_BASE = "#$29"
|
||||||
|
|
||||||
@@ -18,7 +17,7 @@ org $BF8000
|
|||||||
SwapSpriteIfNecessary:
|
SwapSpriteIfNecessary:
|
||||||
PHP
|
PHP
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
LDA !SPRITE_SWAP : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
|
LDA SpriteSwapper : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
|
||||||
STA $BC
|
STA $BC
|
||||||
STZ $0710 ; Set Normal Sprite NMI
|
STZ $0710 ; Set Normal Sprite NMI
|
||||||
JSL.l SpriteSwap_Palette_ArmorAndGloves_part_two
|
JSL.l SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||||
@@ -29,7 +28,7 @@ RTL
|
|||||||
SpriteSwap_Palette_ArmorAndGloves:
|
SpriteSwap_Palette_ArmorAndGloves:
|
||||||
{
|
{
|
||||||
;DEDF9
|
;DEDF9
|
||||||
LDA !SPRITE_SWAP : BNE .continue
|
LDA SpriteSwapper : BNE .continue
|
||||||
LDA.b #$10 : STA $BC ; Load Original Sprite Location
|
LDA.b #$10 : STA $BC ; Load Original Sprite Location
|
||||||
REP #$21
|
REP #$21
|
||||||
LDA ArmorEquipment
|
LDA ArmorEquipment
|
||||||
@@ -37,7 +36,7 @@ SpriteSwap_Palette_ArmorAndGloves:
|
|||||||
RTL
|
RTL
|
||||||
.part_two
|
.part_two
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA !SPRITE_SWAP : BNE .continue
|
LDA SpriteSwapper : BNE .continue
|
||||||
REP #$30
|
REP #$30
|
||||||
LDA GloveEquipment
|
LDA GloveEquipment
|
||||||
JSL $1BEE21 ; Read Original Palette Code
|
JSL $1BEE21 ; Read Original Palette Code
|
||||||
|
|||||||
43
sram.asm
43
sram.asm
@@ -170,11 +170,12 @@ InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
|||||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||||
; q = Quickswap locked
|
; q = Quickswap locked
|
||||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
BowTracking: skip 1 ; b s p - - - - - (bitfield)
|
||||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||||
; The front end writes two distinct progressive bow items. p
|
; The front end writes two distinct progressive bow items. p
|
||||||
; indicates whether the "second" has been found independent of
|
; indicates whether the "second" has been found independent of
|
||||||
; the first
|
; the first
|
||||||
|
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in bomb-only and cane-only modes
|
||||||
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
||||||
; See: ItemSubstitutionRules in tables.asm
|
; See: ItemSubstitutionRules in tables.asm
|
||||||
; Right now this is only used for three items but extra space is
|
; Right now this is only used for three items but extra space is
|
||||||
@@ -310,7 +311,8 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
|
|||||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||||
; This has the same shape as the dungeon item bitfields.
|
; This has the same shape as the dungeon item bitfields.
|
||||||
skip 44 ; Unused
|
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||||
|
skip 42 ; Unused
|
||||||
ServiceSequenceRx: ; Service sequence receive
|
ServiceSequenceRx: ; Service sequence receive
|
||||||
ServiceSequenceTx: ; Service sequence transmit
|
ServiceSequenceTx: ; Service sequence transmit
|
||||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||||
@@ -368,6 +370,26 @@ FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save f
|
|||||||
skip 13 ; Unused
|
skip 13 ; Unused
|
||||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Temporary Effects ($7F50C0 - $7F50CF)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
base $7F50C0
|
||||||
|
SwordModifier: skip 1
|
||||||
|
ShieldModifier: skip 1 ; (not implemented)
|
||||||
|
ArmorModifier: skip 1
|
||||||
|
MagicModifier: skip 1
|
||||||
|
LightConeModifier: skip 1
|
||||||
|
CuccoStormModifier: skip 1
|
||||||
|
OldManDashModifier: skip 1
|
||||||
|
IcePhysicsModifier: skip 1
|
||||||
|
InfiniteArrowsModifier: skip 1
|
||||||
|
InfiniteBombsModifier: skip 1
|
||||||
|
InfiniteMagicModifier: skip 1
|
||||||
|
InvertDPadModifier: skip 1
|
||||||
|
TemporaryOHKO: skip 1
|
||||||
|
SpriteSwapper: skip 1
|
||||||
|
BootsModifier: skip 1 ; (0=Off, 1=Always, 2=Never)
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -524,6 +546,7 @@ endmacro
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
%assertSRAM(InventoryTracking, $7EF38C)
|
%assertSRAM(InventoryTracking, $7EF38C)
|
||||||
%assertSRAM(BowTracking, $7EF38E)
|
%assertSRAM(BowTracking, $7EF38E)
|
||||||
|
%assertSRAM(SpecialWeaponLevel, $7EF38F)
|
||||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
%assertSRAM(GameCounter, $7EF3FF)
|
%assertSRAM(GameCounter, $7EF3FF)
|
||||||
@@ -635,6 +658,22 @@ endmacro
|
|||||||
%assertSRAM(GTCollectedKeys, $7EF4ED)
|
%assertSRAM(GTCollectedKeys, $7EF4ED)
|
||||||
%assertSRAM(FileMarker, $7EF4F0)
|
%assertSRAM(FileMarker, $7EF4F0)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
%assertSRAM(SwordModifier, $7F50C0)
|
||||||
|
%assertSRAM(ShieldModifier, $7F50C1)
|
||||||
|
%assertSRAM(ArmorModifier, $7F50C2)
|
||||||
|
%assertSRAM(MagicModifier, $7F50C3)
|
||||||
|
%assertSRAM(LightConeModifier, $7F50C4)
|
||||||
|
%assertSRAM(CuccoStormModifier, $7F50C5)
|
||||||
|
%assertSRAM(OldManDashModifier, $7F50C6)
|
||||||
|
%assertSRAM(IcePhysicsModifier, $7F50C7)
|
||||||
|
%assertSRAM(InfiniteArrowsModifier, $7F50C8)
|
||||||
|
%assertSRAM(InfiniteBombsModifier, $7F50C9)
|
||||||
|
%assertSRAM(InfiniteMagicModifier, $7F50CA)
|
||||||
|
%assertSRAM(InvertDPadModifier, $7F50CB)
|
||||||
|
%assertSRAM(TemporaryOHKO, $7F50CC)
|
||||||
|
%assertSRAM(SpriteSwapper, $7F50CD)
|
||||||
|
%assertSRAM(BootsModifier, $7F50CE)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
%assertSRAM(ExtendedFileNameWRAM, $7F6000)
|
%assertSRAM(ExtendedFileNameWRAM, $7F6000)
|
||||||
%assertSRAM(RoomPotData, $7F6018)
|
%assertSRAM(RoomPotData, $7F6018)
|
||||||
%assertSRAM(SpritePotData, $7F6268)
|
%assertSRAM(SpritePotData, $7F6268)
|
||||||
|
|||||||
12
stats.asm
12
stats.asm
@@ -51,7 +51,7 @@ DungeonStairsTransition:
|
|||||||
JSL Dungeon_SaveRoomQuadrantData
|
JSL Dungeon_SaveRoomQuadrantData
|
||||||
BRA StatTransitionCounter
|
BRA StatTransitionCounter
|
||||||
DungeonExitTransition:
|
DungeonExitTransition:
|
||||||
LDA $7F50C7 : BEQ + ; ice physics
|
LDA IcePhysicsModifier : BEQ + ; ice physics
|
||||||
JSL Player_HaltDashAttackLong
|
JSL Player_HaltDashAttackLong
|
||||||
LDA.b #$00 : STA $0301 ; stop item dashing
|
LDA.b #$00 : STA $0301 ; stop item dashing
|
||||||
+
|
+
|
||||||
@@ -181,6 +181,16 @@ IncrementChestTurnCounter:
|
|||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
IncrementBombsPlacedCounter:
|
||||||
|
PHA
|
||||||
|
LDA StatsLocked : BNE +
|
||||||
|
PHP : REP #$20
|
||||||
|
LDA BombsPlaced : INC : STA BombsPlaced
|
||||||
|
PLP
|
||||||
|
+
|
||||||
|
PLA
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
IncrementChestCounter:
|
IncrementChestCounter:
|
||||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||||
PHA
|
PHA
|
||||||
|
|||||||
@@ -3,15 +3,59 @@
|
|||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
table "creditscharmapbighi.txt"
|
table "creditscharmapbighi.txt"
|
||||||
YourSpriteCreditsHi:
|
YourSpriteCreditsHi:
|
||||||
db 2
|
db 2, 55, " " ; $238002
|
||||||
db 55
|
|
||||||
db " " ; $238002
|
|
||||||
|
|
||||||
table "creditscharmapbiglo.txt"
|
table "creditscharmapbiglo.txt"
|
||||||
YourSpriteCreditsLo:
|
YourSpriteCreditsLo:
|
||||||
db 2
|
db 2, 55, " " ; $238020
|
||||||
db 55
|
|
||||||
db " " ; $238020
|
table "creditscharmapbighi.txt"
|
||||||
|
FirstSwordStatsHi:
|
||||||
|
db 2, 55, "FIRST BOMBOS " ; $23803E
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
FirstSwordStatsLo:
|
||||||
|
db 2, 55, "FIRST BOMBOS " ; $23805C
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
SwordlessKillsHi:
|
||||||
|
db 2, 55, "BOMBOSLESS /13" ; $23807A
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
SwordlessKillsLo:
|
||||||
|
db 2, 55, "BOMBOSLESS /13" ; $238098
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
FighterSwordKillsHi:
|
||||||
|
db 2, 55, "FIGHTER'S BOMBOS /13" ; $2380B6
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
FighterSwordKillsLo:
|
||||||
|
db 2, 55, "FIGHTER'S BOMBOS /13" ; $2380D4
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
MasterSwordKillsHi:
|
||||||
|
db 2, 55, "MASTER BOMBOS /13" ; $2380F2
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
MasterSwordKillsLo:
|
||||||
|
db 2, 55, "MASTER BOMBOS /13" ; $238110
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
TemperedSwordKillsHi:
|
||||||
|
db 2, 55, "TEMPERED BOMBOS /13" ; $23812E
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
TemperedSwordKillsLo:
|
||||||
|
db 2, 55, "TEMPERED BOMBOS /13" ; $23814C
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
GoldSwordKillsHi:
|
||||||
|
db 2, 55, "GOLD BOMBOS /13" ; $23816A
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
GoldSwordKillsLo:
|
||||||
|
db 2, 55, "GOLD BOMBOS /13" ; $238188
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
@@ -362,8 +406,6 @@ CreditsLineBlank:
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
|
|
||||||
@@ -552,10 +594,18 @@ CreditsLineBlank:
|
|||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
%smallcredits("BOMBOS MOD BY KARAFRUIT", "yellow")
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
%blankline()
|
||||||
|
|
||||||
|
%smallcredits("CREATED FOR SAKURATSUBASA", "green")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
%blankline()
|
||||||
|
|
||||||
|
%smallcredits("THANKS FOR PLAYING", "red")
|
||||||
|
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
@@ -596,19 +646,20 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIRST SWORD")
|
%addarbline(FirstSwordStatsHi)
|
||||||
|
%addarbline(FirstSwordStatsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("PEGASUS BOOTS")
|
%bigcreditsleft("BOMBOS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FLUTE")
|
%bigcreditsleft("BOMBOS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("MIRROR")
|
%bigcreditsleft("BOMBOS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -619,23 +670,28 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("SWORDLESS /13")
|
%addarbline(SwordlessKillsHi)
|
||||||
|
%addarbline(SwordlessKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
%addarbline(FighterSwordKillsHi)
|
||||||
|
%addarbline(FighterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("MASTER SWORD /13")
|
%addarbline(MasterSwordKillsHi)
|
||||||
|
%addarbline(MasterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("TEMPERED SWORD /13")
|
%addarbline(TemperedSwordKillsHi)
|
||||||
|
%addarbline(TemperedSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("GOLD SWORD /13")
|
%addarbline(GoldSwordKillsHi)
|
||||||
|
%addarbline(GoldSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -653,7 +709,11 @@ endif
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("BONKS")
|
%bigcreditsleft("BONKBOS")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
|
||||||
|
%bigcreditsleft("BOMBOS PLACED")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -665,7 +725,7 @@ endif
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FAERIE REVIVALS")
|
%bigcreditsleft("BOMBOS REVIVALS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -676,11 +736,6 @@ endif
|
|||||||
%bigcreditsleft("TOTAL LAG TIME")
|
%bigcreditsleft("TOTAL LAG TIME")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -695,7 +750,7 @@ endif
|
|||||||
|
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%bigcreditsleft("COLLECTION RATE /216")
|
%bigcreditsleft("BOMBOS RATE /216")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -736,16 +791,18 @@ endif
|
|||||||
!MAGICUSED_Y = 349
|
!MAGICUSED_Y = 349
|
||||||
!BONKS_X = 26
|
!BONKS_X = 26
|
||||||
!BONKS_Y = 352
|
!BONKS_Y = 352
|
||||||
|
!BOMBS_X = 26
|
||||||
|
!BOMBS_Y = 355
|
||||||
!SAVE_AND_QUITS_X = 26
|
!SAVE_AND_QUITS_X = 26
|
||||||
!SAVE_AND_QUITS_Y = 355
|
!SAVE_AND_QUITS_Y = 358
|
||||||
!DEATHS_X = 26
|
!DEATHS_X = 26
|
||||||
!DEATHS_Y = 358
|
!DEATHS_Y = 361
|
||||||
!FAERIE_REVIVALS_X = 26
|
!FAERIE_REVIVALS_X = 26
|
||||||
!FAERIE_REVIVALS_Y = 361
|
!FAERIE_REVIVALS_Y = 364
|
||||||
!TOTAL_MENU_TIME_X = 19
|
!TOTAL_MENU_TIME_X = 19
|
||||||
!TOTAL_MENU_TIME_Y = 364
|
!TOTAL_MENU_TIME_Y = 367
|
||||||
!TOTAL_LAG_TIME_X = 19
|
!TOTAL_LAG_TIME_X = 19
|
||||||
!TOTAL_LAG_TIME_Y = 367
|
!TOTAL_LAG_TIME_Y = 370
|
||||||
!COLLECTION_RATE_X = 22
|
!COLLECTION_RATE_X = 22
|
||||||
!COLLECTION_RATE_Y = 380
|
!COLLECTION_RATE_Y = 380
|
||||||
!TOTAL_TIME_X = 19
|
!TOTAL_TIME_X = 19
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||||
|
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||||
|
|||||||
102
swordswap.asm
102
swordswap.asm
@@ -39,29 +39,40 @@ LoadSwordForDamage:
|
|||||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
macro LookupDamageSubclass(table_address)
|
||||||
|
PHP
|
||||||
|
REP #$20 ; set 16-bit accumulator
|
||||||
|
TXA : LSR : TAX : BCS +
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
LSR #4
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
AND.b #$0F
|
||||||
|
++
|
||||||
|
endmacro
|
||||||
|
;================================================================================
|
||||||
;!StalfosBombDamage = "$7F509D"
|
;!StalfosBombDamage = "$7F509D"
|
||||||
LookupDamageLevel:
|
LookupDamageLevel:
|
||||||
CPX.w #$0918 : BNE +
|
CPX.w #$0918 : BNE +
|
||||||
LDA.l !StalfosBombDamage
|
LDA.l !StalfosBombDamage
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
PHP
|
LDA SpecialWeapons : CMP #$01 : BEQ .bomb_table
|
||||||
REP #$20 ; set 16-bit accumulator
|
CMP #$02 : BEQ .pseudo_table
|
||||||
TXA : LSR : TAX : BCS .lower
|
CMP #$03 : BEQ .bomb_table
|
||||||
.upper
|
CMP #$04 : BEQ .bomb_table
|
||||||
PLP
|
CMP #$05 : BEQ .bomb_table
|
||||||
LDA.l Damage_Table, X
|
%LookupDamageSubclass(Damage_Table_Bombos) : RTL
|
||||||
LSR #4
|
.bomb_table
|
||||||
RTL
|
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||||
.lower
|
.pseudo_table
|
||||||
PLP
|
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||||
LDA.l Damage_Table, X
|
|
||||||
AND.b #$0F
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7F50C0 - Sword Modifier
|
|
||||||
LoadModifiedSwordLevel: ; returns short
|
LoadModifiedSwordLevel: ; returns short
|
||||||
LDA $7F50C0 : BEQ +
|
LDA SwordModifier : BEQ +
|
||||||
!ADD SwordEquipment ; add normal sword value to modifier
|
!ADD SwordEquipment ; add normal sword value to modifier
|
||||||
BNE ++ : LDA.b #$01 : RTS : ++
|
BNE ++ : LDA.b #$01 : RTS : ++
|
||||||
CMP.b #$05 : !BLT ++ : LDA.b #$04 : RTS : ++
|
CMP.b #$05 : !BLT ++ : LDA.b #$04 : RTS : ++
|
||||||
@@ -71,11 +82,10 @@ LoadModifiedSwordLevel: ; returns short
|
|||||||
RTS
|
RTS
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; ArmorEquipment - Armor Inventory
|
; ArmorEquipment - Armor Inventory
|
||||||
; $7F50C2 - Armor Modifier
|
|
||||||
; $7F5020 - Scratch Space (Caller Preserved)
|
; $7F5020 - Scratch Space (Caller Preserved)
|
||||||
LoadModifiedArmorLevel:
|
LoadModifiedArmorLevel:
|
||||||
PHA
|
PHA
|
||||||
LDA ArmorEquipment : !ADD $7F50C2
|
LDA ArmorEquipment : !ADD ArmorModifier
|
||||||
CMP.b #$FF : BNE + : LDA.b #$00 : +
|
CMP.b #$FF : BNE + : LDA.b #$00 : +
|
||||||
CMP.b #$03 : !BLT + : LDA.b #$02 : +
|
CMP.b #$03 : !BLT + : LDA.b #$02 : +
|
||||||
STA $7F5020
|
STA $7F5020
|
||||||
@@ -84,9 +94,8 @@ LoadModifiedArmorLevel:
|
|||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; MagicConsumption - Magic Inventory
|
; MagicConsumption - Magic Inventory
|
||||||
; $7F50C3 - Magic Modifier
|
|
||||||
LoadModifiedMagicLevel:
|
LoadModifiedMagicLevel:
|
||||||
LDA $7F50C3 : BEQ +
|
LDA MagicModifier : BEQ +
|
||||||
!ADD MagicConsumption ; add normal magic value to modifier
|
!ADD MagicConsumption ; add normal magic value to modifier
|
||||||
CMP.b #$FF : BNE ++ : LDA.b #$00 : RTL : ++
|
CMP.b #$FF : BNE ++ : LDA.b #$00 : RTL : ++
|
||||||
CMP.b #$03 : !BLT ++ : LDA.b #$02 : ++
|
CMP.b #$03 : !BLT ++ : LDA.b #$02 : ++
|
||||||
@@ -96,29 +105,38 @@ LoadModifiedMagicLevel:
|
|||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7E0348 - Ice Value
|
; $7E0348 - Ice Value
|
||||||
; $7F50C7 - Ice Modifier
|
; ChallengeModes - Permanent Ice Modifier ($01 bit)
|
||||||
|
LoadModifiedIceFloorValue:
|
||||||
|
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||||
|
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||||
|
LDA $5E : CMP #$02 : BEQ +
|
||||||
|
LDA $5B : BNE +
|
||||||
|
LDA.l ChallengeModes : BIT #$01 : BEQ ++
|
||||||
|
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||||
|
LDA.w $0348 : ORA IcePhysicsModifier : ORA #$10 : RTS
|
||||||
|
++ : LDA.w $0348 : ORA IcePhysicsModifier : RTS
|
||||||
|
+ : LDA.w $0348
|
||||||
|
RTS
|
||||||
LoadModifiedIceFloorValue_a11:
|
LoadModifiedIceFloorValue_a11:
|
||||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
|
||||||
LDA $5E : CMP #$02 : BEQ +
|
|
||||||
LDA $5B : BNE +
|
|
||||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
|
||||||
+ : LDA.w $0348 : AND.b #$11
|
|
||||||
RTL
|
|
||||||
LoadModifiedIceFloorValue_a01:
|
LoadModifiedIceFloorValue_a01:
|
||||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
|
||||||
LDA $5E : CMP #$02 : BEQ +
|
|
||||||
LDA $5B : BNE +
|
|
||||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
|
||||||
+ : LDA.w $0348 : AND.b #$01
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
CheckTabletSword:
|
CheckTabletSword:
|
||||||
LDA.l AllowHammerTablets : BEQ +
|
LDA.l AllowHammerTablets : BEQ +
|
||||||
LDA HammerEquipment : BEQ + ; check for hammer
|
LDA HammerEquipment : BNE .allow ; check for hammer
|
||||||
LDA.b #$02 : RTL
|
|
||||||
+
|
+
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BEQ .check_special
|
||||||
|
CMP #$03 : BEQ .check_special
|
||||||
|
CMP #$04 : BEQ .check_special
|
||||||
|
CMP #$05 : BEQ .check_special
|
||||||
|
CMP #$06 : BEQ .allow
|
||||||
|
BRA .normal
|
||||||
|
.allow
|
||||||
|
LDA.b #$02 : RTL
|
||||||
|
.check_special
|
||||||
|
LDA SpecialWeaponLevel : CMP #$02 : !BGE .allow ; check for master bombs
|
||||||
|
.normal
|
||||||
LDA SwordEquipment ; get actual sword value
|
LDA SwordEquipment ; get actual sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -134,7 +152,17 @@ CheckGanonHammerDamage:
|
|||||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CMP.b #$D6 : BNE +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CLC
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
GetSmithSword:
|
GetSmithSword:
|
||||||
@@ -160,7 +188,7 @@ GetSmithSword:
|
|||||||
|
|
||||||
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
||||||
JSL ItemSet_SmithSword
|
JSL ItemSet_SmithSword
|
||||||
|
|
||||||
.done
|
.done
|
||||||
JML.l Smithy_AlreadyGotSword
|
JML.l Smithy_AlreadyGotSword
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|||||||
59
tables.asm
59
tables.asm
@@ -98,7 +98,32 @@ db #$02 ; #$02 = Tempered Sword (default)
|
|||||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18002B- 0x180030 (Unused)
|
; 0x18002B- 0x18002C (Unused)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802D ; PC 0x18003D
|
||||||
|
ChallengeModes:
|
||||||
|
; ---- ---i
|
||||||
|
; i: Permanent Ice Physics
|
||||||
|
db #$00 ; #$00 = Default behavior;
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802E ; PC 0x18003E
|
||||||
|
GanonVulnerabilityItem:
|
||||||
|
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802F ; PC 0x18003F
|
||||||
|
SpecialWeapons:
|
||||||
|
db #$00
|
||||||
|
; $00 = Off (default)
|
||||||
|
; $01 = Bomb-Only mode
|
||||||
|
; $02 = Pseudosword
|
||||||
|
; $03 = Byrna-Only mode
|
||||||
|
; $04 = Somaria-Only mode
|
||||||
|
; $05 = Canes-Only mode
|
||||||
|
; $06 = Bee mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $308030 ; PC 0x180030
|
||||||
|
EnableSRAMTrace:
|
||||||
|
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308031 ; PC 0x180031
|
org $308031 ; PC 0x180031
|
||||||
EnableEasterEggs:
|
EnableEasterEggs:
|
||||||
@@ -211,10 +236,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
|||||||
org $30804D ; PC 0x18004D
|
org $30804D ; PC 0x18004D
|
||||||
EscapeAssist: ; ScrubMode:
|
EscapeAssist: ; ScrubMode:
|
||||||
db #$00
|
db #$00
|
||||||
;---- -mba
|
;-MBA -mba
|
||||||
;m - Infinite Magic
|
;M - Infinite Magic (after escape)
|
||||||
;b - Infinite Bombs
|
;B - Infinite Bombs (after escape)
|
||||||
;a - Infinite Arrows
|
;A - Infinite Arrows (after escape)
|
||||||
|
;m - Infinite Magic (during escape)
|
||||||
|
;b - Infinite Bombs (during escape)
|
||||||
|
;a - Infinite Arrows (during escape)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $30804E ; PC 0x18004E
|
org $30804E ; PC 0x18004E
|
||||||
UncleRefill:
|
UncleRefill:
|
||||||
@@ -230,7 +258,7 @@ db #$01 ; #$00 = Off - #$01 = On (default)
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308050 ; PC 0x180050 - 0x18005C
|
org $308050 ; PC 0x180050 - 0x18005C
|
||||||
CrystalPendantFlags_2:
|
CrystalPendantFlags_2:
|
||||||
db $00 ; Sewers
|
db $00 ; Sewers
|
||||||
db $00 ; Hyrule Castle
|
db $00 ; Hyrule Castle
|
||||||
db $00 ; Eastern Palace
|
db $00 ; Eastern Palace
|
||||||
db $00 ; Desert Palace
|
db $00 ; Desert Palace
|
||||||
@@ -238,7 +266,7 @@ CrystalPendantFlags_2:
|
|||||||
db $40 ; Swamp Palace
|
db $40 ; Swamp Palace
|
||||||
db $40 ; Palace of Darkness
|
db $40 ; Palace of Darkness
|
||||||
db $40 ; Misery Mire
|
db $40 ; Misery Mire
|
||||||
db $40 ; Skull Woods
|
db $40 ; Skull Woods
|
||||||
db $40 ; Ice Palace
|
db $40 ; Ice Palace
|
||||||
.hera
|
.hera
|
||||||
db $00 ; Tower of Hera
|
db $00 ; Tower of Hera
|
||||||
@@ -370,7 +398,9 @@ org $30808E ; PC 0x18008E
|
|||||||
FakeBoots:
|
FakeBoots:
|
||||||
db $00 ; #$00 = Off (default) - #$01 = On
|
db $00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18008F (unused)
|
org $30808F ; PC 0x18008F
|
||||||
|
SeededRNG:
|
||||||
|
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308090 ; PC 0x180090 - 0x180097
|
org $308090 ; PC 0x180090 - 0x180097
|
||||||
ProgressiveSwordLimit:
|
ProgressiveSwordLimit:
|
||||||
@@ -630,7 +660,7 @@ dw $6434 ; #6434 - Crystal
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
||||||
CrystalPendantFlags:
|
CrystalPendantFlags:
|
||||||
db $00 ; Sewers
|
db $00 ; Sewers
|
||||||
db $00 ; Hyrule Castle
|
db $00 ; Hyrule Castle
|
||||||
db $04 ; Eastern Palace
|
db $04 ; Eastern Palace
|
||||||
db $02 ; Desert Palace
|
db $02 ; Desert Palace
|
||||||
@@ -638,7 +668,7 @@ CrystalPendantFlags:
|
|||||||
db $10 ; Swamp Palace
|
db $10 ; Swamp Palace
|
||||||
db $02 ; Palace of Darkness
|
db $02 ; Palace of Darkness
|
||||||
db $01 ; Misery Mire
|
db $01 ; Misery Mire
|
||||||
db $40 ; Skull Woods
|
db $40 ; Skull Woods
|
||||||
db $04 ; Ice Palace
|
db $04 ; Ice Palace
|
||||||
.hera
|
.hera
|
||||||
db $01 ; Tower of Hera
|
db $01 ; Tower of Hera
|
||||||
@@ -1385,6 +1415,15 @@ db $04
|
|||||||
;AD - Small Key of Ganon's Tower
|
;AD - Small Key of Ganon's Tower
|
||||||
;AE - Reserved
|
;AE - Reserved
|
||||||
;AF - Generic Small Key
|
;AF - Generic Small Key
|
||||||
|
|
||||||
|
;B0 - reserved for bee traps
|
||||||
|
;B1 - reserved for bonk shuffle
|
||||||
|
;B2 - reserved for bonk shuffle
|
||||||
|
;B3 - reserved for bonk shuffle
|
||||||
|
;B4 - reserved for bonk shuffle
|
||||||
|
;B5 - reserved for bonk shuffle
|
||||||
|
;B6 - Progressive Bomb
|
||||||
|
;B7 - Progressive Cane
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;;Residual Portal
|
;;Residual Portal
|
||||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||||
|
|||||||
24
timer.asm
24
timer.asm
@@ -2,7 +2,6 @@
|
|||||||
; Challenge Timer
|
; Challenge Timer
|
||||||
;================================================================================
|
;================================================================================
|
||||||
!Temp = "$7F5020"
|
!Temp = "$7F5020"
|
||||||
!TemporaryOHKO = "$7F50CC"
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
||||||
!CLOCK_MINUTES = "$7F5084" ; $7F5084 - $7F5087 - Clock Minutes
|
!CLOCK_MINUTES = "$7F5084" ; $7F5084 - $7F5087 - Clock Minutes
|
||||||
@@ -121,26 +120,25 @@ dw #$003C, #$0000
|
|||||||
.halfCycle
|
.halfCycle
|
||||||
dw #$FFFF, #$7FFF
|
dw #$FFFF, #$7FFF
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!TEMPORARY_OHKO = "$7F50CC"
|
|
||||||
DrawChallengeTimer:
|
DrawChallengeTimer:
|
||||||
LDA !TEMPORARY_OHKO : AND.w #$00FF : BEQ +
|
LDA TemporaryOHKO : AND.w #$00FF : BEQ +
|
||||||
LDA.w #$2807 : STA $7EC790
|
LDA.w #$2807 : STA $7EC790
|
||||||
LDA.w #$280A : STA $7EC792
|
LDA.w #$280A : STA $7EC792
|
||||||
LDA.w #$280B : STA $7EC794
|
LDA.w #$280B : STA $7EC794
|
||||||
LDA.w #$280C : STA $7EC796
|
LDA.w #$280C : STA $7EC796
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA.w #$247F : STA $7EC790
|
LDA.w #$247F : STA $7EC790
|
||||||
STA $7EC792
|
STA $7EC792
|
||||||
STA $7EC794
|
STA $7EC794
|
||||||
STA $7EC796
|
STA $7EC796
|
||||||
++
|
++
|
||||||
|
|
||||||
LDA.l TimerStyle : BNE + : RTL : + ; Hud Timer
|
LDA.l TimerStyle : BNE + : RTL : + ; Hud Timer
|
||||||
LDA.w #$2807 : STA $7EC792
|
LDA.w #$2807 : STA $7EC792
|
||||||
|
|
||||||
LDA.l !Status : AND.w #$0002 : BEQ + ; DNF / OKHO
|
LDA.l !Status : AND.w #$0002 : BEQ + ; DNF / OKHO
|
||||||
|
|
||||||
LDA.l TimeoutBehavior : AND.w #$00FF : BNE ++ ; DNF
|
LDA.l TimeoutBehavior : AND.w #$00FF : BNE ++ ; DNF
|
||||||
LDA.w #$2808 : STA $7EC794
|
LDA.w #$2808 : STA $7EC794
|
||||||
LDA.w #$2809 : STA $7EC796
|
LDA.w #$2809 : STA $7EC796
|
||||||
@@ -161,13 +159,13 @@ DrawChallengeTimer:
|
|||||||
LDA.l TimerRestart : BNE +++ : RTL : +++
|
LDA.l TimerRestart : BNE +++ : RTL : +++
|
||||||
BRA ++
|
BRA ++
|
||||||
+ ; Show Timer
|
+ ; Show Timer
|
||||||
LDA.l !Status : AND.w #$0001 : !ADD.w #$2804 : STA $7EC794
|
LDA.l !Status : AND.w #$0001 : !ADD.w #$2804 : STA $7EC794
|
||||||
LDA !CLOCK_HOURS+2 : STA $7EC796
|
LDA !CLOCK_HOURS+2 : STA $7EC796
|
||||||
LDA !CLOCK_HOURS : STA $7EC798
|
LDA !CLOCK_HOURS : STA $7EC798
|
||||||
LDA.w #$2806 : STA $7EC79A
|
LDA.w #$2806 : STA $7EC79A
|
||||||
LDA !CLOCK_MINUTES+2 : STA $7EC79C
|
LDA !CLOCK_MINUTES+2 : STA $7EC79C
|
||||||
LDA !CLOCK_MINUTES : STA $7EC79E
|
LDA !CLOCK_MINUTES : STA $7EC79E
|
||||||
LDA.w #$2806 : STA $7EC7A0
|
LDA.w #$2806 : STA $7EC7A0
|
||||||
LDA !CLOCK_SECONDS+2 : STA $7EC7A2
|
LDA !CLOCK_SECONDS+2 : STA $7EC7A2
|
||||||
LDA !CLOCK_SECONDS : STA $7EC7A4
|
LDA !CLOCK_SECONDS : STA $7EC7A4
|
||||||
++
|
++
|
||||||
@@ -176,7 +174,7 @@ DrawChallengeTimer:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OHKOTimer:
|
OHKOTimer:
|
||||||
LDA !TemporaryOHKO : BNE .kill
|
LDA TemporaryOHKO : BNE .kill
|
||||||
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
||||||
LDA !Status : AND.b #$02 : BEQ +
|
LDA !Status : AND.b #$02 : BEQ +
|
||||||
.kill
|
.kill
|
||||||
|
|||||||
@@ -97,19 +97,19 @@ RTL
|
|||||||
;DATA - Loot Identifier to Sprite ID
|
;DATA - Loot Identifier to Sprite ID
|
||||||
{
|
{
|
||||||
.gfxSlots
|
.gfxSlots
|
||||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||||
|
|
||||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||||
|
|
||||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||||
|
|
||||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||||
|
|
||||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
@@ -143,7 +143,12 @@ RTL
|
|||||||
;Ax
|
;Ax
|
||||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||||
|
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
;Bx
|
||||||
|
db $49 ; reserved for bee traps
|
||||||
|
db $13, $13, $13, $13, $13 ; reserved for bonk shuffle
|
||||||
|
db $13 ; Bomb Upgrade
|
||||||
|
db $07 ; Cane Upgrade
|
||||||
|
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
@@ -177,7 +182,7 @@ GetSpritePalette:
|
|||||||
;--------
|
;--------
|
||||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||||
PLB : PLX
|
PLB : PLX
|
||||||
CMP.b #$F8 : !BGE .specialHandling
|
CMP.b #$F6 : !BGE .specialHandling
|
||||||
RTL
|
RTL
|
||||||
.specialHandling
|
.specialHandling
|
||||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||||
@@ -227,6 +232,16 @@ RTL
|
|||||||
LDA.b #$08 : RTL
|
LDA.b #$08 : RTL
|
||||||
+ ; Any Bow
|
+ ; Any Bow
|
||||||
LDA.b #$02 : RTL
|
LDA.b #$02 : RTL
|
||||||
|
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
CMP.b #$00 : BNE + ; No Bombs
|
||||||
|
LDA.b #$08 : RTL
|
||||||
|
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||||
|
LDA.b #$04 : RTL
|
||||||
|
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||||
|
LDA.b #$02 : RTL
|
||||||
|
+ ; Everything Else
|
||||||
|
LDA.b #$0A : RTL
|
||||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||||
@@ -272,7 +287,11 @@ RTL
|
|||||||
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08 ; reserved for bee traps
|
||||||
|
db $08, $08, $08, $08, $08 ; reserved for bonk shuffle
|
||||||
|
db $F7 ; Bomb Upgrade
|
||||||
|
db $0A ; Cane Upgrade
|
||||||
|
db $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
@@ -328,19 +347,19 @@ IsNarrowSprite:
|
|||||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||||
JSL.l GetRNGItemMulti
|
JSL.l GetRNGItemMulti
|
||||||
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
||||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||||
+ : LDA BowEquipment : INC : LSR
|
+ : LDA BowEquipment : INC : LSR
|
||||||
CMP.l ProgressiveBowLimit : !BLT +
|
CMP.l ProgressiveBowLimit : !BLT +
|
||||||
LDA.l ProgressiveBowReplacement
|
LDA.l ProgressiveBowReplacement
|
||||||
JSL.l IsNarrowSprite
|
JSL.l IsNarrowSprite
|
||||||
JMP .done
|
JMP .done
|
||||||
.continue
|
.continue
|
||||||
;--------
|
;--------
|
||||||
|
|
||||||
LDX.b #$00 ; set index counter to 0
|
LDX.b #$00 ; set index counter to 0
|
||||||
;----
|
;----
|
||||||
-
|
-
|
||||||
CPX.b #$24 : !BGE .false ; finish if we've done the whole list
|
CPX.b #$2A : !BGE .false ; finish if we've done the whole list
|
||||||
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
||||||
;--
|
;--
|
||||||
SEC ; set true state
|
SEC ; set true state
|
||||||
@@ -363,7 +382,8 @@ RTL
|
|||||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||||
db $AD, $AE, $AF, $FF, $FF, $FF, $FF, $FF
|
db $AD, $AE, $AF, $B7, $FF, $FF, $FF, $FF
|
||||||
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
|
||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -490,12 +510,12 @@ LoadModifiedTileBufferAddress:
|
|||||||
PHA
|
PHA
|
||||||
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
||||||
TAX
|
TAX
|
||||||
LDY.w #$0002
|
LDY.w #$0002
|
||||||
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||||
BRA .done
|
BRA .done
|
||||||
+
|
+
|
||||||
LDX.w #$2D40
|
LDX.w #$2D40
|
||||||
LDY.w #$0002
|
LDY.w #$0002
|
||||||
.done
|
.done
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
@@ -507,7 +527,7 @@ RTL
|
|||||||
; out: Carry - 1 = On Screen, 0 = Off Screen
|
; out: Carry - 1 = On Screen, 0 = Off Screen
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Sprite_IsOnscreen:
|
Sprite_IsOnscreen:
|
||||||
JSR _Sprite_IsOnscreen_DoWork
|
JSR _Sprite_IsOnscreen_DoWork
|
||||||
BCS +
|
BCS +
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
||||||
@@ -522,11 +542,11 @@ Sprite_IsOnscreen:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
_Sprite_IsOnscreen_DoWork:
|
_Sprite_IsOnscreen_DoWork:
|
||||||
LDA $0D10, X : CMP $E2
|
LDA $0D10, X : CMP $E2
|
||||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||||
|
|
||||||
LDA $0D00, X : CMP $E8
|
LDA $0D00, X : CMP $E8
|
||||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||||
SEC
|
SEC
|
||||||
RTS
|
RTS
|
||||||
.offscreen
|
.offscreen
|
||||||
|
|||||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckAncillaVulnerability:
|
||||||
|
PHA
|
||||||
|
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
PHX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX : PLA
|
||||||
|
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||||
|
PLX : BRA .vulnerable
|
||||||
|
+
|
||||||
|
PLX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
CMP #$01 : BEQ .silver_arrows
|
||||||
|
CMP #$11 : BEQ .somaria
|
||||||
|
BRA .not_vulnerable_pla
|
||||||
|
.silver_arrows
|
||||||
|
PLA : CMP #$09 : BNE .not_vulnerable
|
||||||
|
LDA BowEquipment : CMP.b #$03 : !BGE +
|
||||||
|
LDA #$09 : BRA .not_vulnerable
|
||||||
|
+
|
||||||
|
BRA .vulnerable
|
||||||
|
.hammer
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.golden_bee
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.somaria
|
||||||
|
PLA : CMP #$01 : BEQ .vulnerable
|
||||||
|
CMP #$2C : BEQ .vulnerable
|
||||||
|
BRA .vulnerable
|
||||||
|
.vulnerable
|
||||||
|
PHX
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX
|
||||||
|
LDA.l Ganon_IFrameDuration, X
|
||||||
|
PLX
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
.not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
.not_vulnerable
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$05
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.b #$0A
|
||||||
|
.done
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||||
|
; X is bee sprite index
|
||||||
|
; Y is target sprite index
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$10
|
||||||
|
STA $0EE0, Y ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, Y
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .regular_bee
|
||||||
|
LDA.w $0ED0, X
|
||||||
|
BRA .done
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
.done
|
||||||
|
TYX
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckInvincible:
|
||||||
|
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||||
|
.not_transparent
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.transparent
|
||||||
|
LDA #$01 : RTL
|
||||||
|
; return non-zero A if ganon should be invincible
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$0C
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||||
|
SEC : RTL
|
||||||
|
.normal
|
||||||
|
CLC : RTL
|
||||||
|
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
CheckBeeBoss:
|
||||||
|
; Y is sprite index
|
||||||
|
LDA.l SpecialWeapons : CMP #$06 : BNE .not_bee_mode
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.not_bee_mode
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.normal
|
||||||
|
LDA $0B6B, Y : AND.b #$02
|
||||||
|
RTL
|
||||||
|
; return non-zero A if entity is a boss (and bee should not attack)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckByAncilla:
|
||||||
|
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||||
|
db #$00, #$05, #$1F, #$07, #$00
|
||||||
|
db #$02, #$0B, #$19, #$18, #$1C
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$31, #$00, #$00
|
||||||
|
Ganon_IFrameDuration:
|
||||||
|
db #$00 ; default behavior--we shouldn't be here anyway
|
||||||
|
db #$00, #$00, #$00, #$34, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
10
zelda.asm
10
zelda.asm
@@ -9,11 +9,11 @@ SpawnZelda:
|
|||||||
+ RTL
|
+ RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndRainState:
|
EndRainState:
|
||||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||||
LDA.b #$02 : STA.l ProgressIndicator
|
LDA.b #$02 : STA.l ProgressIndicator
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA.b #$03 : STA.l ProgressIndicator
|
LDA.b #$03 : STA.l ProgressIndicator
|
||||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user