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bombos_onl
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| bf953e7953 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,3 +1,3 @@
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||||
tournament.asm
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/build
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/.idea
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/.idea
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@@ -194,6 +194,8 @@ incsrc darkroomitems.asm
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incsrc fastcredits.asm
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incsrc msu.asm
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incsrc dungeonmap.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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endif
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@@ -257,8 +259,8 @@ incbin ice_palace_floor.bin
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warnpc $31C801
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org $31C800
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Damage_Table:
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incbin damage_table.bin
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Damage_Table_Bombos:
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incbin damage_table_bombos.bin
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warnpc $31D001
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org $31D000
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@@ -271,6 +273,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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org $31F000
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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warnpc $31F800
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org $338000
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GFX_HUD_Palette:
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incbin hudpalette.pal
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@@ -721,3 +733,5 @@ Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
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org $1EF4E7
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Sprite_PlayerCantPassThrough:
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;================================================================================
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incsrc bombos_only.asm
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203
bombos_only.asm
Normal file
203
bombos_only.asm
Normal file
@@ -0,0 +1,203 @@
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!ITEMCOUNT = $F0
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; ============== Replace all picked up item icons with bombos =================
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org AddReceivedItemExpanded_y_offsets
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fillbyte -4
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_x_offsets
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fillbyte 0
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_item_graphics_indices
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fillbyte $1B
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_wide_item_flag
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fillbyte $02
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fill !ITEMCOUNT
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org AddReceivedItemExpanded_properties
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fillbyte 4
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fill !ITEMCOUNT
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org GetSpriteID_gfxSlots
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fillbyte $1B
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fill !ITEMCOUNT
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org GetSpritePalette_gfxPalettes
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fillbyte $08
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fill !ITEMCOUNT
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org IsNarrowSprite_smallSprites
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padbyte $FF
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pad PrepDynamicTile
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; =============================================================================
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; ===================== Remove attempt to animate rupees ======================
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org $08C672
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LDA.b #$0F : NOP
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; =============================================================================
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; ===================== Replace all menu icons with bombos ====================
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macro bombos_icon()
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dw $287D, $287E, $E87E, $E87D ; Bombos
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endmacro
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macro empty_icon()
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dw $20F5, $20F5, $20F5, $20F5 ; No bombos
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endmacro
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org $0DF649
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%empty_icon() ; No bow
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%bombos_icon() ; Empty bow
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%bombos_icon() ; Bow and arrows
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%bombos_icon() ; Empty silvers bow
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%bombos_icon() ; Silver bow and arrows
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%empty_icon() ; No boomerang
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%bombos_icon() ; Blue boomerang
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%bombos_icon() ; Red boomerang
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%empty_icon() ; No hookshot
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%bombos_icon() ; Hookshot
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%empty_icon() ; No bombs
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%bombos_icon() ; Bombs
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%empty_icon() ; No powder
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%bombos_icon() ; Mushroom
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%bombos_icon() ; Powder
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%empty_icon() ; No fire rod
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%bombos_icon() ; Fire rod
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%empty_icon() ; No ice rod
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%bombos_icon() ; Ice rod
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%empty_icon() ; No bombos
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%bombos_icon() ; Bombos
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%empty_icon() ; No ether
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%bombos_icon() ; Ether
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%empty_icon() ; No quake
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%bombos_icon() ; Quake
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%empty_icon() ; No lamp
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%bombos_icon() ; Lamp
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%empty_icon() ; No hammer
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%bombos_icon() ; Hammer
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%empty_icon() ; No flute
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%bombos_icon() ; Shovel
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%bombos_icon() ; Flute (inactive)
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%bombos_icon() ; Flute (active)
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%empty_icon() ; No net
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%bombos_icon() ; Net
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%empty_icon() ; No book
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%bombos_icon() ; Book of Mudora
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%empty_icon() ; No bottle
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%bombos_icon() ; Mushroom
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%bombos_icon() ; Empty bottle
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%bombos_icon() ; Red potion
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%bombos_icon() ; Green potion
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%bombos_icon() ; Blue potion
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%bombos_icon() ; Fairy
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%bombos_icon() ; Bee
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%bombos_icon() ; Good bee
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%empty_icon() ; No somaria
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%bombos_icon() ; Cane of Somaria
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%empty_icon() ; No byrna
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%bombos_icon() ; Cane of Byrna
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%empty_icon() ; No cape
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%bombos_icon() ; Cape
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%empty_icon() ; No mirror
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%bombos_icon() ; Map
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%bombos_icon() ; Mirror
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%bombos_icon() ; Triforce (displays as arrows and bombs)
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%empty_icon() ; No glove
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%bombos_icon() ; Power glove
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%bombos_icon() ; Titan's mitt
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%empty_icon() ; No boots
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%bombos_icon() ; Pegasus boots
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%empty_icon() ; No flippers
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%bombos_icon() ; Flippers
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%empty_icon() ; No pearl
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%bombos_icon() ; Moon pearl
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%empty_icon() ; Nothing
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%empty_icon() ; No sword
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%bombos_icon() ; Fighter sword
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%bombos_icon() ; Master sword
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%bombos_icon() ; Tempered sword
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%bombos_icon() ; Gold sword
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%empty_icon() ; No shield
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%bombos_icon() ; Fighter shield
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%bombos_icon() ; Fire shield
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%bombos_icon() ; Mirror shield
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%bombos_icon() ; Green mail
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%bombos_icon() ; Blue mail
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%bombos_icon() ; Red mail
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%empty_icon() ; No compass
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%bombos_icon() ; Compass
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%empty_icon() ; No big key
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%bombos_icon() ; Big key
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%bombos_icon() ; Big key and chest
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%empty_icon() ; No map
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%bombos_icon() ; Map
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%empty_icon() ; No red pendant
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%bombos_icon() ; Red pendant
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%empty_icon() ; No blue pendant
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%bombos_icon() ; Blue pendant
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%empty_icon() ; No green pendant
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%bombos_icon() ; Green pendant
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%empty_icon() ; No white glove?
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%bombos_icon() ; White glove?
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%empty_icon() ; 0 heart pieces
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dw $287D, $20F5, $20F5, $20F5 ; 1 heart piece
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dw $287D, $20F5, $E87E, $20F5 ; 2 heart pieces
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dw $287D, $287E, $E87E, $20F5 ; 3 heart pieces
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; =============================================================================
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; ===================== Replace menu pendants with bombos =====================
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org DrawPendantCrystalDiagram_row0
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dw $28FB, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $28F9, $68FB
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dw $28FC, $24F5, $24F5, $24F5, $307D, $307E, $24F5, $24F5, $24F5, $68FC
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dw $28FC, $24F5, $24F5, $24F5, $F07E, $F07D, $24F5, $24F5, $24F5, $68FC
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dw $28FC, $24F5, $307D, $307E, $24F5, $24F5, $307D, $307E, $24F5, $68FC
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dw $28FC, $24F5, $F07E, $F07D, $24F5, $24F5, $F07E, $F07D, $24F5, $68FC
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dw $28FC, $24F5, $24F5, $24F5, $307D, $307E, $24F5, $24F5, $24F5, $68FC
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dw $28FC, $24F5, $307D, $307E, $307D, $307E, $307D, $307E, $24F5, $68FC
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dw $28FC, $24F5, $F07E, $F07D, $F07E, $F07D, $F07E, $F07D, $24F5, $68FC
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dw $A8FB, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $A8F9, $E8FB
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; =============================================================================
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; ===================== Replace menu pendants with bombos =====================
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org $308022
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db $00
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; =============================================================================
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15
boots.asm
15
boots.asm
@@ -1,10 +1,9 @@
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;================================================================================
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; Boots State Modifier
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;--------------------------------------------------------------------------------
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!BOOTS_MODIFIER = "$7F50CE"
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ModifyBoots:
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PHA
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
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LDA BootsModifier : CMP.b #$01 : BNE +
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PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
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+ : CMP.b #$02 : BNE +
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PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
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@@ -21,7 +20,7 @@ AddBonkTremors:
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LDA $46 : BNE + ; Check for incapacitated Link
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JSL.l IncrementBonkCounter
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+
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA BootsModifier : CMP.b #$01 : BEQ +
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LDA BootsEquipment : BNE + ; Check for Boots
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PLA : RTL
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+
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@@ -32,7 +31,7 @@ RTL
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BonkBreakableWall:
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PHX : PHP
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SEP #$30 ; set 8-bit accumulator and index registers
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA BootsModifier : CMP.b #$01 : BEQ +
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LDA BootsEquipment : BNE + ; Check for Boots
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PLP : PLX : LDA.w #$0000 : RTL
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+
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@@ -41,7 +40,7 @@ BonkBreakableWall:
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RTL
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;--------------------------------------------------------------------------------
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BonkRockPile:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA BootsModifier : CMP.b #$01 : BEQ +
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LDA BootsEquipment : BNE + ; Check for Boots
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LDA.b #$00 : RTL
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+
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@@ -49,7 +48,7 @@ BonkRockPile:
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RTL
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;--------------------------------------------------------------------------------
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GravestoneHook:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
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LDA BootsModifier : CMP.b #$01 : BEQ +
|
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LDA BootsEquipment : BEQ .done ; Check for Boots
|
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+
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LDA $0372 : BEQ .done ; things we wrote over
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@@ -58,7 +57,7 @@ GravestoneHook:
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JML.l GravestoneHook_continue
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;--------------------------------------------------------------------------------
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JumpDownLedge:
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
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LDA BootsModifier : CMP.b #$01 : BEQ +
|
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LDA BootsEquipment : BNE + ; Check for Boots
|
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; Disarm Waterwalk
|
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LDA $5B : CMP.b #$01 : BNE +
|
||||
@@ -69,7 +68,7 @@ JumpDownLedge:
|
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RTL
|
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;--------------------------------------------------------------------------------
|
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BonkRecoil:
|
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LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
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LDA BootsModifier : CMP.b #$01 : BEQ +
|
||||
LDA BootsEquipment : BNE + ; Check for Boots
|
||||
LDA.b #$16 : STA $29 : RTL
|
||||
+
|
||||
|
||||
@@ -4,7 +4,6 @@
|
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;--------------------------------------------------------------------------------
|
||||
; Filtered Joypad 1 Register: [AXLR | ????]
|
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; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
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!INVERT_DPAD = "$7F50CB"
|
||||
|
||||
InvertDPad:
|
||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||
@@ -23,7 +22,7 @@ InvertDPad:
|
||||
JML.l InvertDPadReturn
|
||||
|
||||
.crowd_control
|
||||
LDA !INVERT_DPAD : BNE +
|
||||
LDA InvertDPadModifier : BNE +
|
||||
|
||||
LDA $4218 : STA $00
|
||||
LDA $4219 : STA $01
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
;================================================================================
|
||||
!CUCCO_STORM = "$7F50C5"
|
||||
!IS_INDOORS = "$7E001B"
|
||||
!ENEMY_STATE_TABLE = "$7E0DD0"
|
||||
!ENEMY_TYPE_TABLE = "$7E0E20"
|
||||
@@ -22,7 +21,7 @@
|
||||
CuccoStorm:
|
||||
|
||||
SEP #$30 ; set 8-bit accumulator index registers
|
||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
||||
LDA.l CuccoStormModifier : BEQ + ; only if storm is on
|
||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||
|
||||
|
||||
BIN
damage_table_bombos.bin
Normal file
BIN
damage_table_bombos.bin
Normal file
Binary file not shown.
BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -1,13 +1,13 @@
|
||||
CheckReceivedItemPropertiesBeforeLoad:
|
||||
LDA $A0 : BEQ .normalCode
|
||||
LDA $7EC005 : BNE .lightOff
|
||||
.normalCode
|
||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
||||
.normalCode
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
RTL
|
||||
|
||||
.lightOff
|
||||
PHX : PHY : PHB
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
|
||||
REP #$30
|
||||
AND #$0007 ; mask out palette
|
||||
|
||||
@@ -129,22 +129,25 @@ RefreshRainAmmo:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetEscapeAssist:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
++
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||
LDA.l SpecialWeaponLevel : BEQ +
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
|
||||
97
dialog.asm
97
dialog.asm
@@ -269,7 +269,7 @@ DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
|
||||
|
||||
.noInventory
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
LDA.b #$51
|
||||
@@ -300,31 +300,64 @@ RTL
|
||||
; s = silver arrow bow
|
||||
; p = 2nd progressive bow
|
||||
DialogGanon2:
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
REP #$20
|
||||
BCS +
|
||||
LDA.w #$018D : BRA ++
|
||||
+
|
||||
LDA.w #$018D : JMP .done
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
|
||||
LDA.l SpecialWeapons : AND.w #$00FF
|
||||
CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
|
||||
.silver_arrows
|
||||
LDA.l BowTracking
|
||||
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : BRA ++
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : BRA ++
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : BRA ++
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : BRA ++
|
||||
+
|
||||
LDA.w #$016E
|
||||
++
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : JMP .done
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : JMP .done
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : JMP .done
|
||||
+
|
||||
LDA.w #$016E : JMP .done
|
||||
.special_item
|
||||
CMP.w #$0001 : BEQ .silver_arrows
|
||||
CMP.w #$0004 : BEQ .bombs
|
||||
CMP.w #$0005 : BEQ .powder
|
||||
CMP.w #$0010 : BEQ .bee
|
||||
PHX : TAX
|
||||
LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bombs
|
||||
LDA.l BombsEquipment : AND #$00FF : BNE +
|
||||
LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.powder
|
||||
LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bee
|
||||
LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.done
|
||||
STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
@@ -334,11 +367,8 @@ DialogEtherTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
;++
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
PLA
|
||||
LDA.b #$0C
|
||||
@@ -356,13 +386,10 @@ DialogBombosTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
PLA
|
||||
PLA
|
||||
LDA.b #$0D
|
||||
LDY.b #$01
|
||||
JML Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
@@ -374,7 +401,7 @@ RTL
|
||||
DialogSahasrahla:
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
+
|
||||
RTL
|
||||
@@ -455,7 +482,7 @@ RTL
|
||||
CalculateSignIndex:
|
||||
; for the big 1024x1024 screens we are calculating link's effective
|
||||
; screen area, as though the screen was 4 different 512x512 screens.
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; with major glitches.
|
||||
|
||||
LDA $8A : ASL A : TAY ;what we wrote over
|
||||
@@ -464,13 +491,13 @@ CalculateSignIndex:
|
||||
|
||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
+
|
||||
|
||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||
TYA : AND.w #$00FF : TAY
|
||||
TYA : AND.w #$00FF : TAY
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
@@ -124,7 +124,7 @@ AllowStartFromSingleEntranceCave:
|
||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
||||
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA $7EF3C8 : TAX
|
||||
LDA StartingEntrance : TAX
|
||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
||||
REP #$20 ; reset 16-bit accumulator
|
||||
JSL.l CacheDoorFrameData
|
||||
|
||||
72
events.asm
72
events.asm
@@ -59,9 +59,9 @@ OnUncleItemGet:
|
||||
PHA
|
||||
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
|
||||
PLA
|
||||
JSL.l Link_ReceiveItem
|
||||
@@ -77,45 +77,45 @@ OnUncleItemGet:
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnAga2Defeated:
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
;--------------------------------------------------------------------------------
|
||||
OnFileCreation:
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
|
||||
JML.l InitializeSaveFile_build_checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -251,6 +251,6 @@ PostItemAnimation:
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
251
fileselect.asm
251
fileselect.asm
@@ -35,6 +35,20 @@ macro fs_draw16x16(screenrow,screencol)
|
||||
%fs_draw16x8(<screenrow>+1,<screencol>)
|
||||
endmacro
|
||||
|
||||
macro fs_draw_bombos_top(screenrow,screencol,color)
|
||||
LDA.w #$0207|<color>
|
||||
%fs_draw8x8(<screenrow>,<screencol>)
|
||||
LDA.w #$0217|<color>|!FS_HFLIP|!FS_VFLIP
|
||||
%fs_draw8x8(<screenrow>,<screencol>+1)
|
||||
endmacro
|
||||
|
||||
macro fs_draw_bombos_right(screenrow,screencol,color)
|
||||
LDA.w #$0217|<color>|!FS_HFLIP|!FS_VFLIP
|
||||
%fs_draw8x8(<screenrow>,<screencol>)
|
||||
LDA.w #$0207|<color>|!FS_HFLIP|!FS_VFLIP
|
||||
%fs_draw8x8(<screenrow>+1,<screencol>)
|
||||
endmacro
|
||||
|
||||
macro fs_LDY_screenpos(screenrow,screencol)
|
||||
LDY.w #<screenrow>*$20+<screencol>*2+$1004
|
||||
endmacro
|
||||
@@ -83,28 +97,28 @@ JMP DrawItemGray
|
||||
|
||||
DrawBottle:
|
||||
AND.w #$00FF : BNE +
|
||||
LDX #FileSelectItems_empty_bottle
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItemGray
|
||||
+ : DEC #2 : BNE +
|
||||
LDX #FileSelectItems_empty_bottle
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX #FileSelectItems_red_potion
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX #FileSelectItems_green_potion
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX #FileSelectItems_blue_potion
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX #FileSelectItems_fairy_bottle
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+ : DEC : BNE +
|
||||
LDX #FileSelectItems_bee_bottle
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
+
|
||||
LDX #FileSelectItems_good_bee_bottle
|
||||
LDX #FileSelectItems_bombos
|
||||
JMP DrawItem
|
||||
|
||||
|
||||
@@ -155,111 +169,111 @@ DrawPlayerFileShared:
|
||||
; Bow
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA EquipmentSRAM+$00 : AND.w #$00FF : BEQ ++
|
||||
%fs_drawItem(3,12,FileSelectItems_silver_bow)
|
||||
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||
BRA .bow_end
|
||||
++
|
||||
%fs_drawItem(3,12,FileSelectItems_silver_arrow)
|
||||
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||
BRA .bow_end
|
||||
+
|
||||
LDA.l EquipmentSRAM : AND.w #$00FF : BEQ +
|
||||
%fs_drawItem(3,12,FileSelectItems_bow)
|
||||
%fs_drawItem(3,12,FileSelectItems_bombos)
|
||||
BRA .bow_end
|
||||
+
|
||||
%fs_drawItemGray(3,12,FileSelectItems_bow)
|
||||
%fs_drawItemGray(3,12,FileSelectItems_bombos)
|
||||
.bow_end
|
||||
|
||||
; Boomerang
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$00C0 : CMP.w #$00C0 : BNE +
|
||||
%fs_drawItem(3,14,FileSelectItems_both_boomerang)
|
||||
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
%fs_drawItem(3,14,FileSelectItems_red_boomerang)
|
||||
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0080 : BEQ +
|
||||
%fs_drawItem(3,14,FileSelectItems_blue_boomerang)
|
||||
%fs_drawItem(3,14,FileSelectItems_bombos)
|
||||
BRA .boomerang_end
|
||||
+
|
||||
%fs_drawItemGray(3,14,FileSelectItems_blue_boomerang)
|
||||
%fs_drawItemGray(3,14,FileSelectItems_bombos)
|
||||
.boomerang_end
|
||||
|
||||
; Hookshot
|
||||
%fs_drawItemBasic(EquipmentSRAM+$02,3,16,FileSelectItems_hookshot)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$02,3,16,FileSelectItems_bombos)
|
||||
|
||||
; Bombs
|
||||
; %fs_drawItemBasic(EquipmentSRAM+$03,3,18,FileSelectItems_bombs)
|
||||
; %fs_drawItemBasic(EquipmentSRAM+$03,3,18,FileSelectItems_bombos)
|
||||
|
||||
; Powder
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0010 : BEQ +
|
||||
%fs_drawItem(3,20,FileSelectItems_powder)
|
||||
%fs_drawItem(3,20,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItemGray(3,20,FileSelectItems_powder)
|
||||
%fs_drawItemGray(3,20,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Mushroom
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0008 : BEQ +
|
||||
%fs_drawItem(3,18,FileSelectItems_mushroom)
|
||||
%fs_drawItem(3,18,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItemGray(3,18,FileSelectItems_mushroom)
|
||||
%fs_drawItemGray(3,18,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Flute
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0003 : BEQ +
|
||||
%fs_drawItem(7,16,FileSelectItems_flute)
|
||||
%fs_drawItem(7,16,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItemGray(7,16,FileSelectItems_flute)
|
||||
%fs_drawItemGray(7,16,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Shovel
|
||||
LDA.l InventoryTrackingSRAM : AND.w #$0004 : BEQ +
|
||||
%fs_drawItem(9,12,FileSelectItems_shovel)
|
||||
%fs_drawItem(9,12,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItemGray(9,12,FileSelectItems_shovel)
|
||||
%fs_drawItemGray(9,12,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Fire Rod
|
||||
%fs_drawItemBasic(EquipmentSRAM+$05,5,12,FileSelectItems_fire_rod)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$05,5,12,FileSelectItems_bombos)
|
||||
|
||||
; Ice Rod
|
||||
%fs_drawItemBasic(EquipmentSRAM+$06,5,14,FileSelectItems_ice_rod)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$06,5,14,FileSelectItems_bombos)
|
||||
|
||||
; Bombos Medallion
|
||||
%fs_drawItemBasic(EquipmentSRAM+$07,5,16,FileSelectItems_bombos)
|
||||
|
||||
; Ether Medallion
|
||||
%fs_drawItemBasic(EquipmentSRAM+$08,5,18,FileSelectItems_ether)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$08,5,18,FileSelectItems_bombos)
|
||||
|
||||
; Quake Medallion
|
||||
%fs_drawItemBasic(EquipmentSRAM+$09,5,20,FileSelectItems_quake)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$09,5,20,FileSelectItems_bombos)
|
||||
|
||||
; Lamp
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0A,7,12,FileSelectItems_lamp)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0A,7,12,FileSelectItems_bombos)
|
||||
|
||||
; Hammer
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0B,7,14,FileSelectItems_hammer)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0B,7,14,FileSelectItems_bombos)
|
||||
|
||||
; Bug Net
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0D,7,18,FileSelectItems_bugnet)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0D,7,18,FileSelectItems_bombos)
|
||||
|
||||
; Book of Mudora
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0E,7,20,FileSelectItems_book)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$0E,7,20,FileSelectItems_bombos)
|
||||
|
||||
; Red Cane
|
||||
%fs_drawItemBasic(EquipmentSRAM+$10,9,14,FileSelectItems_redcane)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$10,9,14,FileSelectItems_bombos)
|
||||
|
||||
; Blue Cane
|
||||
%fs_drawItemBasic(EquipmentSRAM+$11,9,16,FileSelectItems_bluecane)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$11,9,16,FileSelectItems_bombos)
|
||||
|
||||
; Cape
|
||||
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_cape)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$12,9,18,FileSelectItems_bombos)
|
||||
|
||||
; Mirror
|
||||
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_mirror)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$13,9,20,FileSelectItems_bombos)
|
||||
|
||||
; Bottles
|
||||
%fs_drawBottle(EquipmentSRAM+$1C,3,23)
|
||||
@@ -268,49 +282,72 @@ DrawPlayerFileShared:
|
||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||
|
||||
; Sword
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
|
||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_gold_sword)
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||
.bombSword
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||
%fs_drawItem(3,26,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Shield
|
||||
LDA.l EquipmentSRAM+$1A : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(5,26,FileSelectItems_fighters_shield)
|
||||
%fs_drawItemGray(5,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(5,26,FileSelectItems_fighters_shield)
|
||||
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(5,26,FileSelectItems_fire_shield)
|
||||
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(5,26,FileSelectItems_mirror_shield)
|
||||
%fs_drawItem(5,26,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Mail
|
||||
LDA.l EquipmentSRAM+$1B : AND.w #$00FF : BNE +
|
||||
%fs_drawItem(7,26,FileSelectItems_green_mail)
|
||||
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(7,26,FileSelectItems_blue_mail)
|
||||
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(7,26,FileSelectItems_red_mail)
|
||||
%fs_drawItem(7,26,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Heart Pieces
|
||||
@@ -333,24 +370,24 @@ DrawPlayerFileShared:
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(11,27)
|
||||
|
||||
; Boots
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_boots)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$15,3,28,FileSelectItems_bombos)
|
||||
|
||||
; Gloves
|
||||
LDA.l EquipmentSRAM+$14 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(5,28,FileSelectItems_gloves)
|
||||
%fs_drawItemGray(5,28,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(5,28,FileSelectItems_gloves)
|
||||
%fs_drawItem(5,28,FileSelectItems_bombos)
|
||||
BRA ++
|
||||
+
|
||||
%fs_drawItem(5,28,FileSelectItems_mitts)
|
||||
%fs_drawItem(5,28,FileSelectItems_bombos)
|
||||
++
|
||||
|
||||
; Flippers
|
||||
%fs_drawItemBasic(EquipmentSRAM+$16,7,28,FileSelectItems_flippers)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$16,7,28,FileSelectItems_bombos)
|
||||
|
||||
; Moon Pearl
|
||||
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_pearl)
|
||||
%fs_drawItemBasic(EquipmentSRAM+$17,9,28,FileSelectItems_bombos)
|
||||
|
||||
; Pendants
|
||||
LDA EquipmentSRAM+$34 : AND.w #$0004 : BEQ +
|
||||
@@ -376,53 +413,53 @@ DrawPlayerFileShared:
|
||||
|
||||
; Crystals
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0002 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
%fs_draw_bombos_top(12,21,!FS_COLOR_YELLOW)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,18)
|
||||
%fs_draw_bombos_top(12,21,!FS_COLOR_GRAY)
|
||||
++
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0010 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$0207|!FS_COLOR_YELLOW
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,19)
|
||||
LDA.w #$0207|!FS_COLOR_GRAY
|
||||
++ : %fs_draw8x16(13,19)
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0040 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
%fs_draw_bombos_right(13,20,!FS_COLOR_YELLOW)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,20)
|
||||
%fs_draw_bombos_right(13,20,!FS_COLOR_GRAY)
|
||||
++
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0020 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
LDA.w #$0207|!FS_COLOR_YELLOW
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,21)
|
||||
LDA.w #$0207|!FS_COLOR_GRAY
|
||||
++ : %fs_draw8x16(13,21)
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0004 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
%fs_draw_bombos_right(13,22,!FS_COLOR_RED)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,22)
|
||||
%fs_draw_bombos_right(13,22,!FS_COLOR_GRAY)
|
||||
++
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0001 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_RED
|
||||
LDA.w #$0207|!FS_COLOR_RED
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(12,23)
|
||||
LDA.w #$0207|!FS_COLOR_GRAY
|
||||
++ : %fs_draw8x16(13,23)
|
||||
|
||||
LDA EquipmentSRAM+$3A : AND.w #$0008 : BEQ +
|
||||
LDA.w #$0297|!FS_COLOR_BLUE
|
||||
%fs_draw_bombos_right(13,24,!FS_COLOR_YELLOW)
|
||||
BRA ++
|
||||
+
|
||||
LDA.w #$0287|!FS_COLOR_GRAY
|
||||
++ : %fs_draw16x8(13,24)
|
||||
%fs_draw_bombos_right(13,24,!FS_COLOR_GRAY)
|
||||
++
|
||||
|
||||
|
||||
PLB : PLY : PLX
|
||||
@@ -491,13 +528,13 @@ FileSelectItems:
|
||||
dw #$0264|!FS_COLOR_RED, #$0265|!FS_COLOR_RED, #$0274|!FS_COLOR_RED, #$0275|!FS_COLOR_RED
|
||||
|
||||
.no_pendant
|
||||
dw #$0285|!FS_COLOR_GRAY, #$0286|!FS_COLOR_GRAY, #$02B2|!FS_COLOR_GRAY, #$0296|!FS_COLOR_GRAY
|
||||
dw #$0207|!FS_COLOR_GRAY, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||
.green_pendant
|
||||
dw #$0285|!FS_COLOR_GREEN, #$0286|!FS_COLOR_GREEN, #$0295|!FS_COLOR_GREEN, #$0296|!FS_COLOR_GREEN
|
||||
dw #$0207|!FS_COLOR_GREEN, #$0217|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GREEN, #$0207|!FS_COLOR_GREEN|!FS_HFLIP|!FS_VFLIP
|
||||
.blue_pendant
|
||||
dw #$0285|!FS_COLOR_BLUE, #$0286|!FS_COLOR_BLUE, #$0295|!FS_COLOR_BLUE, #$0296|!FS_COLOR_BLUE
|
||||
dw #$0207|!FS_COLOR_BLUE, #$0217|!FS_COLOR_BLUE|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_BLUE, #$0207|!FS_COLOR_BLUE|!FS_HFLIP|!FS_VFLIP
|
||||
.red_pendant
|
||||
dw #$0285|!FS_COLOR_RED, #$0286|!FS_COLOR_RED, #$0295|!FS_COLOR_RED, #$0296|!FS_COLOR_RED
|
||||
dw #$0207|!FS_COLOR_RED, #$0217|!FS_COLOR_RED|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_RED, #$0207|!FS_COLOR_RED|!FS_HFLIP|!FS_VFLIP
|
||||
|
||||
.gloves
|
||||
dw #$024E|!FS_COLOR_BROWN, #$024F|!FS_COLOR_BROWN, #$025E|!FS_COLOR_BROWN, #$025F|!FS_COLOR_BROWN
|
||||
@@ -533,13 +570,13 @@ FileSelectItems:
|
||||
dw #$026F|!FS_COLOR_RED, #$026F|!FS_COLOR_RED|!FS_HFLIP, #$027F|!FS_COLOR_RED, #$02B5|!FS_COLOR_RED
|
||||
|
||||
.heart_piece_0_of_4
|
||||
dw #$0280|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$0207|!FS_COLOR_GRAY, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||
.heart_piece_1_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0290|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||
.heart_piece_2_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0280|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_GRAY, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||
.heart_piece_3_of_4
|
||||
dw #$0281|!FS_COLOR_RED, #$0281|!FS_COLOR_RED|!FS_HFLIP, #$0291|!FS_COLOR_RED, #$0290|!FS_COLOR_RED|!FS_HFLIP
|
||||
dw #$0207|!FS_COLOR_YELLOW, #$0217|!FS_COLOR_YELLOW|!FS_HFLIP|!FS_VFLIP, #$0217|!FS_COLOR_YELLOW, #$0207|!FS_COLOR_GRAY|!FS_HFLIP|!FS_VFLIP
|
||||
|
||||
.empty_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0250|!FS_COLOR_BW, #$0251|!FS_COLOR_BW
|
||||
@@ -556,6 +593,18 @@ FileSelectItems:
|
||||
.good_bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||
|
||||
.fighters_bombs
|
||||
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||
.master_bombs
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||
.tempered_bombs
|
||||
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||
.gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||
.extra_gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
@@ -566,11 +615,29 @@ FileSelectDrawHudBar:
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
|
||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if [1, 2].include?(ret[0]) # boomerang
|
||||
if sprite == 0x53 # armos knight
|
||||
ret[0] = 0 # do nothing
|
||||
else
|
||||
ret[0] = 5 # stun very briefly instead of damage
|
||||
end
|
||||
end
|
||||
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||
ret[6] = 0
|
||||
end
|
||||
if ret[7] == 2 # hookshot
|
||||
ret[7] = 1 # still want to stun
|
||||
end
|
||||
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||
ret[8] = 0
|
||||
end
|
||||
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||
ret[9] = 0
|
||||
end
|
||||
if ret[10] == 4 # powder
|
||||
ret[10] = 0
|
||||
end
|
||||
if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||
ret[11] = 0
|
||||
end
|
||||
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||
ret[12] = 0
|
||||
end
|
||||
if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
|
||||
ret[13] = 0
|
||||
end
|
||||
if ret[14] != 1 # ether
|
||||
ret[14] = 0
|
||||
end
|
||||
if [1, 2].include?(ret[15]) # quake
|
||||
ret[15] = 0
|
||||
end
|
||||
if sprite == 0x53 and ret[2] == 3
|
||||
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
51
generate_bombos_table.rb
Normal file
51
generate_bombos_table.rb
Normal file
@@ -0,0 +1,51 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
case sprite
|
||||
when 0x09, 0x53, 0x54, 0x88 # moldorm, armos knights, lanmola, mothula
|
||||
ret[13] = 1 # bombos - 16 damage
|
||||
when 0x83, 0x84, 0x91, 0xC3 # green and red eyegores, stalfos knight, gibo
|
||||
ret[13] = 1 # bombos - 16 damage
|
||||
when 0x8C, 0x92 # arrghus, helmasaur king
|
||||
ret[13] = 2 # bombos - 64 damage
|
||||
when 0xBD # vitreous big eye
|
||||
ret[13] = 2 # bombos - 64 damage
|
||||
when 0x8D, 0xBE, 0xA2 # arrghus puff, vitreous small eye, kholdstare puffs
|
||||
ret[13] = 1 # bombos - 16 damage
|
||||
when 0xCB, 0xCC, 0xCD # trinexx, firenexx, icenexx
|
||||
ret[13] = 2 # bombos - 64 damage
|
||||
when 0xD0 # lynel
|
||||
ret[13] = 1 # bombos - 16 damage
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_bombos.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||
ret[5] = 0
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
||||
CPX.b #$04 : BEQ .boomerang
|
||||
CPX.b #$05 : BEQ .boomerang
|
||||
CPX.b #$39 : BEQ .hookshot
|
||||
CPX.b #$3b : BEQ .hookshot
|
||||
CPX.b #$3c : BEQ .hookshot
|
||||
CPX.b #$3d : BEQ .hookshot
|
||||
CPX.b #$3B : BEQ .hookshot
|
||||
CPX.b #$3C : BEQ .hookshot
|
||||
CPX.b #$3D : BEQ .hookshot
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$02 : BNE .normal
|
||||
TXA : AND #$78 : CMP #$28 : BNE .normal
|
||||
LDA $0DB8F1, X : BEQ .noDamage
|
||||
LDA #$01
|
||||
RTL
|
||||
|
||||
.normal
|
||||
lda $0db8f1,x ;what we wrote over
|
||||
LDA $0DB8F1, X ; what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||
|
||||
139
hooks.asm
139
hooks.asm
@@ -383,9 +383,6 @@ JSL.l LoadBombCount
|
||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||
JSL.l StoreBombCount
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
||||
JSL.l LoadBombCount16
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||
JSL.l IsItemAvailable
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -980,12 +977,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
|
||||
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
||||
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
|
||||
JSL.l UpdateInventoryLocationExpanded
|
||||
BRA + : NOP #18 : +
|
||||
|
||||
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
||||
LDA.w AddReceivedItemExpanded_item_masks, X
|
||||
@@ -2357,9 +2351,6 @@ NOP #6
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09865E ; <- 4865E
|
||||
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
||||
;--------------------------------------------------------------------------------
|
||||
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
|
||||
JSL.l ItemDowngradeFix
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2776,6 +2767,128 @@ org $01C536 : JSL FixJingleGlitch
|
||||
org $01C592 : JSL FixJingleGlitch
|
||||
org $01C65F : JSL FixJingleGlitch
|
||||
|
||||
;================================================================================
|
||||
; Bomb-Only Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||
JSL DamageClassCalc
|
||||
BRA + : NOP #29 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #5 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||
JSL Utility_CheckHelmasaurKingCollision
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
|
||||
JSL Utility_CheckHammerHelmasaurKingMask
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||
JSL Utility_CheckImpervious
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||
JSL AllowBombingMoldorm
|
||||
BRA + : NOP : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||
JSL AllowBombingBarrier
|
||||
RTS : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||
JSL DrawBombInMenu
|
||||
BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||
JSL DrawBombInYBox
|
||||
BRA + : NOP #2 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||
JSL DrawSwordInMenu
|
||||
BRA + : NOP #16 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||
JSL DrawBombOnHud
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||
JSL SetBombSpriteColor
|
||||
;--------------------------------------------------------------------------------
|
||||
; bomb icons with numbers
|
||||
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||
|
||||
; bomb icons without numbers
|
||||
org $0DFC81
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
|
||||
JSL CheckDetonateBomb
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||
JSL SetBeeType
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||
JSL ArrghusBoing
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||
JSL BeeCheckTarget
|
||||
BCS .bee_valid_target
|
||||
BRA .bee_unsuitable_target
|
||||
NOP #48
|
||||
.bee_unsuitable_target
|
||||
skip 11
|
||||
.bee_valid_target
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Variable Ganon Vulnerability
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckPowderVulnerability
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||
JSL Ganon_CheckInvincible
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||
JSL CheckBeeBoss
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckBeeVulnerability
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Pseudo-Sword Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||
JSL StoreSwordDamage
|
||||
|
||||
;================================================================================
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -2807,4 +2920,4 @@ if !FEATURE_NEW_TEXT
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
endif
|
||||
endif
|
||||
|
||||
120
inventory.asm
120
inventory.asm
@@ -288,17 +288,17 @@ AddInventory:
|
||||
SEP #$20 ; Set 8-bit Accumulator
|
||||
|
||||
LDA $040C ; get dungeon id
|
||||
CMP.b #$FF : BEQ .fullItemCounts
|
||||
CMP.b #$FF : BEQ .fullItemCounts
|
||||
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CMP.l BallNChainDungeon : BNE +
|
||||
CPY.b #$32 : BNE +
|
||||
JMP .done
|
||||
+
|
||||
CMP.b #$04 : BCS +
|
||||
LDA SewersLocations : INC : STA SewersLocations
|
||||
LDA HCLocations : INC : STA HCLocations
|
||||
BRA .fullItemCounts
|
||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
CMP.b #$04 : BCS +
|
||||
LDA SewersLocations : INC : STA SewersLocations
|
||||
LDA HCLocations : INC : STA HCLocations
|
||||
BRA .fullItemCounts
|
||||
+ LSR : TAX : LDA DungeonLocationsChecked, X : INC : STA DungeonLocationsChecked, X
|
||||
++ CPX.b #$0D : BNE +
|
||||
LDA BigKeyField : AND #$04 : BNE ++
|
||||
JSR .incrementGTowerPreBigKey
|
||||
@@ -319,39 +319,39 @@ AddInventory:
|
||||
LDA PreFluteLocations : INC : STA PreFluteLocations ; Increment Pre Mirror Counter
|
||||
+
|
||||
|
||||
REP #$20
|
||||
REP #$20
|
||||
LDA TotalItemCounter : INC : STA TotalItemCounter ; Increment Item Total
|
||||
SEP #$20
|
||||
SEP #$20
|
||||
|
||||
.itemCounts
|
||||
|
||||
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$01 : BNE + ; Master Sword
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$02 : BNE + ; Tempered Sword
|
||||
LDX #$03
|
||||
LDX #$03
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$03 : BNE + ; Golden Sword
|
||||
LDX #$04
|
||||
LDX #$04
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$05 : BNE + ; Red Shield
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$06 : BNE + ; Mirror Shield
|
||||
LDX #$03
|
||||
LDX #$03
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
||||
@@ -386,22 +386,22 @@ AddInventory:
|
||||
JMP .done
|
||||
+ CPY.b #$20 : BNE + ; Crystal
|
||||
JSR .incrementCrystal
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$21 : BNE + ; Bug Net
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$22 : BNE + ; Blue Mail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$23 : BNE + ; Red Mail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$24 : BNE + ; Small Key
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$25 : BNE + ; Compass
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||
@@ -432,7 +432,7 @@ AddInventory:
|
||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||
CPY.b #$3A : !BGE +
|
||||
JSR .incrementPendant
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||
CPY.b #$3C : !BGE +
|
||||
@@ -452,7 +452,7 @@ AddInventory:
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
@@ -472,15 +472,15 @@ AddInventory:
|
||||
JSR .incrementCapacity
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
@@ -491,15 +491,15 @@ AddInventory:
|
||||
JSR .incrementBow
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
LDA SwordEquipment : INC : TAX
|
||||
LDA SwordEquipment : INC : TAX
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
JSR .incrementMail
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
@@ -515,7 +515,7 @@ AddInventory:
|
||||
JMP .done
|
||||
+ CPY.b #$80 : !BLT + ; Items $80 - $8F - Free Compasses
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
@@ -526,6 +526,18 @@ AddInventory:
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$B6 : BNE + ; Item $B6 - Bomb Upgrade
|
||||
JSR .stampSword ; update "first bomb" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+ CPY.b #$B7 : BNE + ; Item $B7 - Cane Upgrade
|
||||
JSR .stampSword ; update "first cane" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current cane level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -575,21 +587,21 @@ RTS
|
||||
|
||||
.incrementSword
|
||||
JSR .stampSword
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementShield
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementBow
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
.incrementY
|
||||
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
||||
.dontCount
|
||||
@@ -622,10 +634,10 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementMail
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementKeyLong
|
||||
@@ -633,7 +645,7 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementKey
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
RTS
|
||||
|
||||
.incrementCompass
|
||||
@@ -645,7 +657,7 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementGTowerPreBigKey
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
RTS
|
||||
|
||||
.maybeIncrementBombs
|
||||
@@ -664,10 +676,16 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA SwordEquipment
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
LDA SwordEquipment : BRA ++
|
||||
+ : LDA SpecialWeaponLevel
|
||||
++
|
||||
BNE + : -
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
+ CMP #$FF : BEQ -
|
||||
+ CMP #$01 : BNE +
|
||||
%TopHalf(SwordBossKills) : RTS
|
||||
@@ -1071,8 +1089,8 @@ RTL
|
||||
SpawnShovelItem:
|
||||
LDA.b #$01 : STA !REDRAW
|
||||
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
JMP .skip
|
||||
+
|
||||
|
||||
|
||||
@@ -9,29 +9,29 @@ RTL
|
||||
ItemDowngradeFixMain:
|
||||
JSL.l AddInventory
|
||||
BMI .dontWrite ; thing we wrote over part 1
|
||||
|
||||
|
||||
CPY.b #$1B : BEQ .isPowerGloves ; Power Gloves
|
||||
CPY.b #$05 : BEQ .isRedShield ; Red Shield
|
||||
CPY.b #$04 : BEQ .isBlueShield ; Blue Shield
|
||||
CPY.b #$0C : BEQ .isBlueBoomerang ; Blue Boomerang
|
||||
CPY.b #$0B : BEQ .isBow ; Bow
|
||||
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
||||
|
||||
|
||||
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
||||
CPY.b #$01 : BEQ .isSword ; Master Sword
|
||||
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
||||
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
||||
|
||||
|
||||
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
||||
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
||||
CPY.b #$0D : BEQ .isMagicPowder ; Magic Powder
|
||||
CPY.b #$14 : BEQ .isFlute ; Flute
|
||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||
|
||||
|
||||
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
||||
|
||||
.done
|
||||
.done
|
||||
STA [$00] ; thing we wrote over part 2
|
||||
.dontWrite
|
||||
RTS
|
||||
@@ -60,7 +60,7 @@ RTS
|
||||
RTS
|
||||
.isSword
|
||||
PHA
|
||||
LDA HighestSword : STA $04
|
||||
LDA HighestSword : STA $04
|
||||
TYA ; load sword item
|
||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||
@@ -71,11 +71,11 @@ RTS
|
||||
+
|
||||
PLA
|
||||
JMP .done
|
||||
.isUncleSwordShield
|
||||
.isUncleSwordShield
|
||||
PHA
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
PLA
|
||||
RTS
|
||||
;================================================================================
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
; Output: 0 for darkness, 1 for lamp cone
|
||||
;--------------------------------------------------------------------------------
|
||||
LampCheck:
|
||||
LDA $7F50C4 : CMP.b #$01 : BNE + : RTL : +
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
LDA LightConeModifier : CMP.b #$01 : BNE + : RTL : +
|
||||
CMP.b #$FF : BNE + : INC : RTL : +
|
||||
|
||||
LDA LampEquipment : BNE .done ; skip if we already have lantern
|
||||
|
||||
|
||||
@@ -40,8 +40,8 @@ TryOpenTRock:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
MedallionTrigger_Bombos:
|
||||
STZ $50 ; stuff we wrote over
|
||||
STZ $0FC1
|
||||
STZ $50 ; stuff we wrote over
|
||||
STZ $0FC1
|
||||
|
||||
PHA
|
||||
LDA.l MireRequiredMedallion : BNE +
|
||||
|
||||
20
newhud.asm
20
newhud.asm
@@ -3,18 +3,26 @@ SEP #$30
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
;================================================================================
|
||||
|
||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
||||
LDA InfiniteBombsModifier : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE .normal
|
||||
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||
.normal
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
JSR HudHexToDec2Digit ; requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
|
||||
.no_bombs
|
||||
REP #$20
|
||||
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS
|
||||
STA !BOMBCOUNT_DRAW_ADDRESS+2
|
||||
BRA +
|
||||
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
@@ -36,12 +44,11 @@ SEP #$30
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA !INFINITE_ARROWS : BNE .infinite_arrows
|
||||
LDA InfiniteArrowsModifier : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
@@ -173,7 +180,6 @@ SEP #$30
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
@@ -181,7 +187,7 @@ SEP #$30
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
||||
LDA InfiniteMagicModifier : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
|
||||
453
newitems.asm
453
newitems.asm
@@ -39,6 +39,14 @@
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
; #$A0 - Small Keys
|
||||
; #$B0 - reserved for bee traps
|
||||
; #$B1 - reserved for bonk shuffle
|
||||
; #$B2 - reserved for bonk shuffle
|
||||
; #$B3 - reserved for bonk shuffle
|
||||
; #$B4 - reserved for bonk shuffle
|
||||
; #$B5 - reserved for bonk shuffle
|
||||
; #$B6 - Progressive Bomb
|
||||
; #$B7 - Progressive Cane
|
||||
; #$FE - Server Request (Asychronous Chest)
|
||||
; #$FF - Null Chest
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -68,23 +76,23 @@
|
||||
;JML GetAnimatedSpriteGfxFile_return
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAnimatedSpriteGfxFile:
|
||||
CMP.b #$0C : BNE +
|
||||
CMP.b #$0C : BNE +
|
||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$23 : BNE +
|
||||
CMP.b #$23 : BNE +
|
||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$48 : BNE +
|
||||
CMP.b #$48 : BNE +
|
||||
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
|
||||
CMP.b #$24 : !BGE +
|
||||
CMP.b #$24 : !BGE +
|
||||
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$37 : !BGE +
|
||||
CMP.b #$37 : !BGE +
|
||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$39 : !BGE +
|
||||
CMP.b #$39 : !BGE +
|
||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
LDY.b #$32
|
||||
@@ -165,14 +173,14 @@ ProcessEventItems:
|
||||
LDA RNGItem : INC : STA RNGItem
|
||||
|
||||
SEP #$10 ; set 8-bit index registers
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA GoalItemRequirement : BEQ ++
|
||||
LDA GoalCounter : INC : STA GoalCounter
|
||||
CMP GoalItemRequirement : !BLT ++
|
||||
LDA TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDX.b #$01 : BRA .done
|
||||
+
|
||||
LDX.b #$00
|
||||
@@ -256,7 +264,7 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||
%ProgrammableItemLogic(3)
|
||||
JMP .done
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
@@ -312,14 +320,14 @@ AddReceivedItemExpandedGetItem:
|
||||
BRA .multi_collect
|
||||
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
|
||||
.multi_collect
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l GoalItemRequirement : BEQ ++
|
||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||
CMP.w GoalItemRequirement : !BLT ++
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$6D : BNE + ; Server Request F0
|
||||
JSL.l ItemGetServiceRequest_F0
|
||||
@@ -385,11 +393,26 @@ AddReceivedItemExpandedGetItem:
|
||||
LDA CurrentSmallKeys : INC : STA CurrentSmallKeys
|
||||
++
|
||||
JMP .done
|
||||
+ CMP.b #$B6 : BNE + ; Bomb Upgrade
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
JMP .done
|
||||
+ : CMP.b #$B7 : BNE + ; Cane Upgrade
|
||||
LDA.l SpecialWeapons : CMP #$03 : BEQ .blue_cane
|
||||
CMP #$04 : BEQ .red_cane
|
||||
BRA .done
|
||||
.blue_cane
|
||||
LDA #$01 : STA ByrnaEquipment
|
||||
BRA .done
|
||||
.red_cane
|
||||
LDA #$01 : STA SomariaEquipment
|
||||
BRA .done
|
||||
BRA .done
|
||||
+
|
||||
.done
|
||||
PLX
|
||||
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; #$70 - Maps
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
@@ -479,16 +502,16 @@ AddReceivedItemExpanded:
|
||||
LDA.b #$23 : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
||||
LDA GloveEquipment : BNE + ; No Lift
|
||||
LDA.b #$1B : STA $02D8 : BRA .done
|
||||
LDA.b #$1B : STA $02D8 : JMP .done
|
||||
+ ; Everything Else
|
||||
LDA.b #$1C : STA $02D8 : BRA .done
|
||||
LDA.b #$1C : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||
+ : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : STA $02D8 : BRA .done
|
||||
LDA.b #$3A : STA $02D8 : JMP .done
|
||||
+ ; Any Bow
|
||||
LDA.b #$3B : STA $02D8 : BRA .done
|
||||
LDA.b #$3B : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||
BRA --
|
||||
@@ -499,45 +522,42 @@ AddReceivedItemExpanded:
|
||||
JSL.l GetRNGItemSingle : STA $02D8
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti : STA $02D8
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++
|
||||
.done
|
||||
PLX : PLA
|
||||
|
||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||
JML.l AddReceivedItem+2
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
;DATA AddReceivedItemExpanded
|
||||
{
|
||||
; This is a temporary measure for Fish to have consistent addresses
|
||||
org $A08800
|
||||
|
||||
.y_offsets
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
;new
|
||||
db -4, -4, -4, -4
|
||||
db -5 ; Master Sword (Safe)
|
||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||
db -4, -4, -4 ; 3x Programmable Item
|
||||
db -4 ; Upgrade-Only Sivler Arrows
|
||||
db -4 ; Upgrade-Only Silver Arrows
|
||||
db -4 ; 1 Rupoor
|
||||
db -4 ; Null Item
|
||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||
@@ -551,32 +571,36 @@ org $A08800
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4 ; reserved for bee traps
|
||||
db -4, -4, -4, -4, -4 ; reserved for bonk shuffle
|
||||
db -4 ; Bomb Upgrade
|
||||
db -4 ; Cane Upgrade
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
|
||||
.x_offsets
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
;new
|
||||
db 0, 0, 0, 0
|
||||
db 4 ; Master Sword (Safe)
|
||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||
db 0, 0, 0 ; 3x Programmable Item
|
||||
db 0 ; Upgrade-Only Sivler Arrows
|
||||
db 0 ; Upgrade-Only Silver Arrows
|
||||
db 4 ; 1 Rupoor
|
||||
db 0 ; Null Item
|
||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||
@@ -591,33 +615,37 @@ org $A08800
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0 ; reserved for bee traps
|
||||
db 0, 0, 0, 0, 0 ; reserved for bonk shuffle
|
||||
db 0 ; Bomb Upgrade
|
||||
db 4 ; Cane Upgrade
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
|
||||
.item_graphics_indices
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
;new
|
||||
db $39, $3A, $3B, $3C
|
||||
;5x
|
||||
db $18 ; Master Sword (Safe)
|
||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||
db $00, $00, $00 ; 3x Programmable Item
|
||||
db $41 ; Upgrade-Only Sivler Arrows
|
||||
db $41 ; Upgrade-Only Silver Arrows
|
||||
db $24 ; 1 Rupoor
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
@@ -635,33 +663,36 @@ org $A08800
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49 ; reserved for bee traps
|
||||
db $49, $49, $49, $49, $49 ; reserved for bonk shuffle
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
.wide_item_flag
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
;new
|
||||
db $02, $02, $02, $02
|
||||
db $00 ; Master Sword (Safe)
|
||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||
db $02, $02, $02 ; 3x Programmable Item
|
||||
db $02 ; Upgrade-Only Sivler Arrows
|
||||
db $02 ; Upgrade-Only Silver Arrows
|
||||
db $00 ; 1 Rupoor
|
||||
db $02 ; Null Item
|
||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||
@@ -675,34 +706,37 @@ org $A08800
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02 ; reserved for bee traps
|
||||
db $02, $02, $02, $02, $02 ; reserved for bonk shuffle
|
||||
db $02 ; Bomb Upgrade
|
||||
db $00 ; Cane Upgrade
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
|
||||
.properties
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
;new
|
||||
db 4, 4, 4, 4
|
||||
db 5 ; Master Sword (Safe)
|
||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||
db 4, 4, 4 ; 3x Programmable Item
|
||||
db 1 ; Upgrade-Only Sivler Arrows
|
||||
db 1 ; Upgrade-Only Silver Arrows
|
||||
db 3 ; 1 Rupoor
|
||||
db 1 ; Null Item
|
||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||
@@ -716,7 +750,11 @@ org $A08800
|
||||
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4 ; reserved for bee traps
|
||||
db 4, 4, 4, 4, 4 ; reserved for bonk shuffle
|
||||
db 5 ; Bomb Upgrade
|
||||
db 5 ; Cane Upgrade
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
@@ -724,20 +762,20 @@ org $A08800
|
||||
|
||||
; \item Target SRAM addresses for items you receive
|
||||
.item_target_addr
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
;new
|
||||
dw $F375, $F376, $F373, $F373
|
||||
dw $F359 ; Master Sword (Safe)
|
||||
@@ -757,7 +795,11 @@ org $A08800
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A ; reserved for bee traps
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A ; reserved for bonk shuffle
|
||||
dw $F38F ; Bomb Upgrade
|
||||
dw $F38F ; Cane Upgrade
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
@@ -767,26 +809,26 @@ org $A08800
|
||||
; DATA Values to write to the above SRAM locations.
|
||||
{
|
||||
.item_values
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
;new
|
||||
db $32, $46, $80, $80
|
||||
db $02 ; Master Sword (Safe)
|
||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||
db $FF, $FF, $FF ; 3x Programmable Item
|
||||
db $FF ; Upgrade-Only Sivler Arrows
|
||||
db $FF ; Upgrade-Only Silver Arrows
|
||||
db $FF ; 1 Rupoor
|
||||
db $FF ; Null Item
|
||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||
@@ -800,26 +842,30 @@ org $A08800
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF ; reserved for bee traps
|
||||
db $FF, $FF, $FF, $FF, $FF ; reserved for bonk shuffle
|
||||
db $FF ; Bomb Upgrade
|
||||
db $FF ; Cane Upgrade
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
|
||||
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||
@@ -845,27 +891,27 @@ org $A08800
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
BottleListExpanded:
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
|
||||
PotionListExpanded:
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
;--------------------------------------------------------------------------------
|
||||
Link_ReceiveItemAlternatesExpanded:
|
||||
{
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1
|
||||
db -1 ; Master Sword (Safe)
|
||||
@@ -885,7 +931,11 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1 ; reserved for bee traps
|
||||
db -1, -1, -1, -1, -1 ; reserved for bonk shuffle
|
||||
db -1 ; Bomb Upgrade
|
||||
db -1 ; Cane Upgrade
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
@@ -904,10 +954,10 @@ RTL
|
||||
;DrawHUDSilverArrows:
|
||||
; LDA BowEquipment : AND.w #$00FF : BNE +
|
||||
; LDA BowTracking : AND.w #$0040 : BEQ +
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; +
|
||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||
;RTL
|
||||
@@ -1087,76 +1137,107 @@ AttemptItemSubstitution:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBottles:
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateGoal:
|
||||
STZ $11
|
||||
STZ $B0
|
||||
STZ $11
|
||||
STZ $B0
|
||||
JML.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
LDA.b #$01 : STA $02E9
|
||||
JSL.l IncrementChestCounter
|
||||
JSL.l IncrementChestCounter
|
||||
LDA.l ServerRequestMode : BEQ +
|
||||
JSL.l ChestItemServiceRequest
|
||||
RTL
|
||||
+
|
||||
LDY $0C ; get item value
|
||||
LDY $0C ; get item value
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
UpdateInventoryLocationExpanded:
|
||||
{
|
||||
REP #$30
|
||||
TYA : AND #$00FF : ASL A : TAX
|
||||
|
||||
; Tells what inventory location to write to.
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||
|
||||
SEP #$30
|
||||
|
||||
LDA.b #$7E : STA $02
|
||||
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
JSL ItemDowngradeFix
|
||||
RTL
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
||||
; counts on
|
||||
MaybeFlagCompassTotalPickup:
|
||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
.done
|
||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set the compass count display flag if we're entering a dungeon and alerady have
|
||||
; that compass
|
||||
MaybeFlagCompassTotalEntrance:
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadReceivedItemExpandedProperties:
|
||||
CPX.b #$B6 : BEQ .bomb_upgrade
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; load from table
|
||||
RTL
|
||||
.bomb_upgrade
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #4 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #2 : RTL
|
||||
+ : CMP.b #$03 : BNE + ; L3 Bombs
|
||||
LDA.b #1 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #5 : RTL
|
||||
|
||||
@@ -543,60 +543,117 @@ DrawPendantCrystalDiagram:
|
||||
LDA PendantsField
|
||||
|
||||
LSR : BCC + ; pendant of wisdom (red)
|
||||
LDX.w #$252B
|
||||
LDX.w #$247D
|
||||
STX.w $13B6
|
||||
INX : STX.w $13B8
|
||||
INX : STX.w $13F6
|
||||
INX : STX.w $13F8
|
||||
LDX.w #$E47E
|
||||
STX.w $13F6
|
||||
DEX : STX.w $13F8
|
||||
; LDX.w #$252B
|
||||
; STX.w $13B6
|
||||
; INX : STX.w $13B8
|
||||
; INX : STX.w $13F6
|
||||
; INX : STX.w $13F8
|
||||
|
||||
+ LSR : BCC + ; pendant of power (blue)
|
||||
LDX.w #$2D2B
|
||||
LDX.w #$2C7D
|
||||
STX.w $13AE
|
||||
INX : STX.w $13B0
|
||||
INX : STX.w $13EE
|
||||
INX : STX.w $13F0
|
||||
LDX.w #$EC7E
|
||||
STX.w $13EE
|
||||
DEX : STX.w $13F0
|
||||
; LDX.w #$2D2B
|
||||
; STX.w $13AE
|
||||
; INX : STX.w $13B0
|
||||
; INX : STX.w $13EE
|
||||
; INX : STX.w $13F0
|
||||
|
||||
+ LSR : BCC + ; pendant of courage (green)
|
||||
LDX.w #$3D2B
|
||||
LDX.w #$3C7D
|
||||
STX.w $1332
|
||||
INX : STX.w $1334
|
||||
INX : STX.w $1372
|
||||
INX : STX.w $1374
|
||||
LDX.w #$FC7E
|
||||
STX.w $1372
|
||||
DEX : STX.w $1374
|
||||
; LDX.w #$3D2B
|
||||
; STX.w $1332
|
||||
; INX : STX.w $1334
|
||||
; INX : STX.w $1372
|
||||
; INX : STX.w $1374
|
||||
+
|
||||
|
||||
|
||||
|
||||
; ; crystals
|
||||
; LDA CrystalsField
|
||||
; LDX.w #$2D44
|
||||
; LDY.w #$2D45
|
||||
|
||||
; BIT.w #$0002 : BEQ + ; crystal 1
|
||||
; STX.w $14AC
|
||||
; STY.w $14AE
|
||||
; + BIT.w #$0010 : BEQ + ; crystal 2
|
||||
; STX.w $146E
|
||||
; STY.w $1470
|
||||
; + BIT.w #$0040 : BEQ + ; crystal 3
|
||||
; STX.w $14B0
|
||||
; STY.w $14B2
|
||||
; + BIT.w #$0020 : BEQ + ; crystal 4
|
||||
; STX.w $1472
|
||||
; STY.w $1474
|
||||
; + BIT.w #$0008 : BEQ + ; crystal 7
|
||||
; STX.w $14B8
|
||||
; STY.w $14BA
|
||||
; +
|
||||
|
||||
; LDX.w #$2544
|
||||
; LDY.w #$2545
|
||||
|
||||
; BIT.w #$0004 : BEQ + ; crystal 5
|
||||
; STX.w $14B4
|
||||
; STY.w $14B6
|
||||
; + BIT.w #$0001 : BEQ + ; crystal 6
|
||||
; STX.w $1476
|
||||
; STY.w $1478
|
||||
; +
|
||||
|
||||
; crystals
|
||||
LDA CrystalsField
|
||||
LDX.w #$2D44
|
||||
LDY.w #$2D45
|
||||
|
||||
BIT.w #$0002 : BEQ + ; crystal 1
|
||||
STX.w $14AC
|
||||
STY.w $14AE
|
||||
LDX.w #$287D
|
||||
STX.w $1432
|
||||
LDX.w #$287E
|
||||
STX.w $1434
|
||||
+ BIT.w #$0010 : BEQ + ; crystal 2
|
||||
LDX.w #$287D
|
||||
STX.w $146E
|
||||
STY.w $1470
|
||||
LDX.w #$E87E
|
||||
STX.w $14AE
|
||||
+ BIT.w #$0040 : BEQ + ; crystal 3
|
||||
LDX.w #$287E
|
||||
STX.w $1470
|
||||
LDX.w #$E87D
|
||||
STX.w $14B0
|
||||
STY.w $14B2
|
||||
+ BIT.w #$0020 : BEQ + ; crystal 4
|
||||
LDX.w #$287D
|
||||
STX.w $1472
|
||||
STY.w $1474
|
||||
+ BIT.w #$0008 : BEQ + ; crystal 7
|
||||
STX.w $14B8
|
||||
STY.w $14BA
|
||||
+
|
||||
|
||||
LDX.w #$2544
|
||||
LDY.w #$2545
|
||||
|
||||
BIT.w #$0004 : BEQ + ; crystal 5
|
||||
LDX.w #$E87E
|
||||
STX.w $14B2
|
||||
+ BIT.w #$0004 : BEQ + ; crystal 5
|
||||
LDX.w #$247E
|
||||
STX.w $1474
|
||||
LDX.w #$E47D
|
||||
STX.w $14B4
|
||||
STY.w $14B6
|
||||
+ BIT.w #$0001 : BEQ + ; crystal 6
|
||||
LDX.w #$247D
|
||||
STX.w $1476
|
||||
STY.w $1478
|
||||
LDX.w #$E47E
|
||||
STX.w $14B6
|
||||
+ BIT.w #$0008 : BEQ + ; crystal 7
|
||||
LDX.w #$287E
|
||||
STX.w $1478
|
||||
LDX.w #$E87D
|
||||
STX.w $14B8
|
||||
+
|
||||
|
||||
PLB : PLP
|
||||
|
||||
17
retro.asm
17
retro.asm
@@ -1,41 +1,40 @@
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
IsItemAvailable:
|
||||
LDA !INFINITE_BOMBS : BEQ .finite
|
||||
LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
.finite
|
||||
LDA EquipmentWRAM-1, X
|
||||
LDA EquipmentWRAM-1, X
|
||||
RTL
|
||||
LoadBombCount:
|
||||
LDA !INFINITE_BOMBS : BNE .infinite
|
||||
LDA InfiniteBombsModifier : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
||||
LDA InfiniteBombsModifier : AND.w #$00FF : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
||||
JSL IncrementBombsPlacedCounter
|
||||
PHA : LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA !INFINITE_BOMBS : BEQ +
|
||||
LDA InfiniteBombsModifier : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
DecrementArrows:
|
||||
LDA !INFINITE_ARROWS : BNE .infinite
|
||||
LDA InfiniteArrowsModifier : BNE .infinite
|
||||
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
||||
.infinite
|
||||
LDA.b #$01 : RTL
|
||||
|
||||
@@ -110,6 +110,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_POINTERS = "$7F5200"
|
||||
GetStaticRNG:
|
||||
LDA.l SeededRNG : BNE .seeded
|
||||
JML GetRandomInt
|
||||
RTL
|
||||
.seeded
|
||||
PHX : PHP
|
||||
REP #$30 ; set 16-bit accumulator and index registers
|
||||
AND.w #$000F
|
||||
|
||||
587
special_weapons.asm
Normal file
587
special_weapons.asm
Normal file
@@ -0,0 +1,587 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA GanonVulnerabilityItem : BEQ +
|
||||
LDA $0E20, X : CMP #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||
PLA
|
||||
CMP #$01 : BEQ .red_cane
|
||||
CMP #$2C : BEQ .red_cane
|
||||
CMP #$31 : BEQ .blue_cane
|
||||
CMP #$0C : BEQ .beam
|
||||
BRA .not_cane_or_beam
|
||||
.red_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .cane_immune
|
||||
CMP #$04 : BEQ .special_cane
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.blue_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .special_cane
|
||||
CMP #$04 : BEQ .cane_immune
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.cane_immune
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||
PLA
|
||||
BRA .impervious
|
||||
.special_cane
|
||||
PLA
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
BRA .special_level
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.beam
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$02 : BNE .normal
|
||||
PLA
|
||||
LDA #$05
|
||||
RTL
|
||||
.normal
|
||||
PLA
|
||||
.not_cane_or_beam
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialWeapons : CMP #$01 : BNE .normal_bombs
|
||||
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$91 : BEQ .stalfos_knight
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.special_level
|
||||
LDA SpecialWeaponLevel
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.stalfos_knight
|
||||
LDA !StalfosBombDamage : BEQ .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .special_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
.normal_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .normal_arrows
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_moldorm
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_trinexx
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_trinexx
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .normal
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-canes
|
||||
.collide
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckHammerHelmasaurKingMask:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ .no_effect
|
||||
LDA $0301 : AND #$0A
|
||||
RTL
|
||||
.no_effect
|
||||
LDA #$00
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||
.trinexx
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
CMP #$06 : BEQ .check_sidenexx
|
||||
BRA .normal
|
||||
+
|
||||
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
.check_sidenexx
|
||||
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||
BRA .not_impervious
|
||||
.normal
|
||||
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||
CMP #$03 : BEQ .no_disable_projectiles
|
||||
CMP #$04 : BEQ .no_disable_projectiles
|
||||
CMP #$05 : BEQ .no_disable_projectiles
|
||||
CMP #$06 : BEQ .no_disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingBarrier:
|
||||
; what we wrote over
|
||||
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||
CMP #$03 : BEQ .no_disable_projectiles
|
||||
CMP #$04 : BEQ .no_disable_projectiles
|
||||
CMP #$05 : BEQ .no_disable_projectiles
|
||||
CMP #$06 : BEQ .no_disable_projectiles
|
||||
.disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInMenu:
|
||||
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||
LDA.w #$FC81 : STA $04
|
||||
BRA .done
|
||||
.vanillaBombs
|
||||
LDA.w #$0001 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
BRA .done
|
||||
.noBombs
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .specialSword
|
||||
CMP.w #$0003 : BEQ .specialSword
|
||||
CMP.w #$0004 : BEQ .specialSword
|
||||
CMP.w #$0005 : BEQ .specialSword
|
||||
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.specialSword
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInYBox:
|
||||
CPX.w #$0004 : BNE .done
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||
.vanilla
|
||||
LDA.w #$0001
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombIcon:
|
||||
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||
DrawBombOnHud:
|
||||
PHB
|
||||
LDA.w #$0149
|
||||
LDX.w #$86B0
|
||||
LDY.w #$C700
|
||||
MVN $7E, $21
|
||||
PLB
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .regularBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l BombIcon, X : STA.l $7EC71A
|
||||
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||
.regularBombs
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombSpriteColor:
|
||||
db $04, $08, $04, $02, $0A, $0A
|
||||
SetBombSpriteColor:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .normal
|
||||
PHX
|
||||
LDA.l SpecialWeaponLevel
|
||||
TAX
|
||||
LDA.l BombSpriteColor, X
|
||||
STA $0B
|
||||
PLX
|
||||
RTL
|
||||
.normal
|
||||
LDA #$04 : STA $0B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreSwordDamage:
|
||||
LDA.l SpecialWeapons : CMP #$02 : BEQ +
|
||||
LDA.l $06ED39, X : RTL
|
||||
+
|
||||
LDA #$05
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeDamageClass:
|
||||
db $FF
|
||||
db $06, $00, $07, $08, $0A
|
||||
db $0B, $0C, $0D, $0E, $0F
|
||||
db $FF, $03, $FF, $FF, $FF
|
||||
db $FF, $01, $01, $FF, $FF
|
||||
CheckDetonateBomb:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .not_bomb_mode
|
||||
.detonate_bombs
|
||||
LDX.b #09
|
||||
.check_ancilla
|
||||
LDA.w $0C4A, X
|
||||
CMP.b #$07
|
||||
BNE .next_ancilla
|
||||
LDA.b #03
|
||||
STA.w $039F, X
|
||||
.next_ancilla
|
||||
DEX
|
||||
BPL .check_ancilla
|
||||
BRA .done
|
||||
.not_bomb_mode
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||
JSL $1EDCC9
|
||||
BMI .nope
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X
|
||||
CMP.b #$06 : BNE .set_bee_class
|
||||
LDA.l BowEquipment : CMP.b #$03 : !BGE .silver_arrows
|
||||
LDA.b #$06
|
||||
BRA .set_bee_class
|
||||
.silver_arrows
|
||||
LDA.b #$09
|
||||
.set_bee_class
|
||||
STA.w $0ED0, Y
|
||||
BRA .done
|
||||
.nope
|
||||
LDA.b #$3C
|
||||
STA.w $0CF8
|
||||
JSL $0DBB67
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$80
|
||||
TSB.b $3A
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetBeeType:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .bee_mode
|
||||
LDX.w $0202
|
||||
.check_bee_type
|
||||
LDA.l EquipmentWRAM-1, X
|
||||
TAX
|
||||
LDA.l BottleContents-1, X
|
||||
CMP.b #$08
|
||||
BNE .regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0EB0, Y
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0ED0, Y
|
||||
RTL
|
||||
.bee_mode
|
||||
LDX.w $0202
|
||||
CPX.b #$10 : BEQ .check_bee_type
|
||||
BRA .regular_bee
|
||||
;--------------------------------------------------------------------------------
|
||||
ArrghusBoing:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$03
|
||||
STA.w $0D80, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckTarget:
|
||||
CPY.w $0FA0
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0DD0,Y
|
||||
CMP.b #$09
|
||||
BCC .unsuitable_target
|
||||
|
||||
LDA.w $0F00,Y
|
||||
BNE .unsuitable_target
|
||||
|
||||
; in bee-mode skip targets that the bee can't hurt
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE +
|
||||
JSR BeeCheckDamage
|
||||
CMP.b #$00 : BEQ .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0E40,Y
|
||||
BMI .potential_target
|
||||
|
||||
LDA.w $0F20,Y
|
||||
CMP.w $0F20,X
|
||||
BNE .unsuitable_target
|
||||
|
||||
LDA.w $0F60,Y
|
||||
AND.b #$40
|
||||
BEQ +
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .unsuitable_target
|
||||
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||
LDA.w $0E20,Y
|
||||
CMP.b #$15 : BEQ + ; anti-fairy
|
||||
CMP.b #$6F : BEQ + ; keese
|
||||
CMP.b #$D1 : BEQ + ; bunny beam
|
||||
BRA .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0BA0,Y
|
||||
BEQ .valid_target
|
||||
BRA .unsuitable_target
|
||||
|
||||
.potential_target
|
||||
LDA.w $0EB0,X
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0CD2,Y
|
||||
AND.b #$40
|
||||
BNE .valid_target
|
||||
|
||||
.unsuitable_target
|
||||
CLC : RTL
|
||||
|
||||
.valid_target
|
||||
SEC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckDamage:
|
||||
PHX : PHP
|
||||
REP #$20
|
||||
LDA.w $0E20,Y : AND.w #$00FF
|
||||
ASL #4
|
||||
SEP #$20
|
||||
ORA.w $0ED0,X
|
||||
REP #$30
|
||||
TAX
|
||||
SEP #$20
|
||||
JSL LookupDamageLevel
|
||||
SEP #$10
|
||||
PLP : PLX
|
||||
RTS
|
||||
@@ -10,7 +10,6 @@ org $1BEE1B
|
||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
|
||||
!SPRITE_SWAP = "$7F50CD"
|
||||
;!STABLE_SCRATCH = "$7EC178"
|
||||
!BANK_BASE = "#$29"
|
||||
|
||||
@@ -18,7 +17,7 @@ org $BF8000
|
||||
SwapSpriteIfNecessary:
|
||||
PHP
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA !SPRITE_SWAP : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
|
||||
LDA SpriteSwapper : BEQ + : !ADD !BANK_BASE : CMP $BC : BEQ +
|
||||
STA $BC
|
||||
STZ $0710 ; Set Normal Sprite NMI
|
||||
JSL.l SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||
@@ -29,7 +28,7 @@ RTL
|
||||
SpriteSwap_Palette_ArmorAndGloves:
|
||||
{
|
||||
;DEDF9
|
||||
LDA !SPRITE_SWAP : BNE .continue
|
||||
LDA SpriteSwapper : BNE .continue
|
||||
LDA.b #$10 : STA $BC ; Load Original Sprite Location
|
||||
REP #$21
|
||||
LDA ArmorEquipment
|
||||
@@ -37,7 +36,7 @@ SpriteSwap_Palette_ArmorAndGloves:
|
||||
RTL
|
||||
.part_two
|
||||
SEP #$30
|
||||
LDA !SPRITE_SWAP : BNE .continue
|
||||
LDA SpriteSwapper : BNE .continue
|
||||
REP #$30
|
||||
LDA GloveEquipment
|
||||
JSL $1BEE21 ; Read Original Palette Code
|
||||
|
||||
43
sram.asm
43
sram.asm
@@ -170,11 +170,12 @@ InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
BowTracking: skip 1 ; b s p - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in bomb-only and cane-only modes
|
||||
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
@@ -310,7 +311,8 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
|
||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
skip 44 ; Unused
|
||||
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||
skip 42 ; Unused
|
||||
ServiceSequenceRx: ; Service sequence receive
|
||||
ServiceSequenceTx: ; Service sequence transmit
|
||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||
@@ -368,6 +370,26 @@ FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save f
|
||||
skip 13 ; Unused
|
||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Temporary Effects ($7F50C0 - $7F50CF)
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F50C0
|
||||
SwordModifier: skip 1
|
||||
ShieldModifier: skip 1 ; (not implemented)
|
||||
ArmorModifier: skip 1
|
||||
MagicModifier: skip 1
|
||||
LightConeModifier: skip 1
|
||||
CuccoStormModifier: skip 1
|
||||
OldManDashModifier: skip 1
|
||||
IcePhysicsModifier: skip 1
|
||||
InfiniteArrowsModifier: skip 1
|
||||
InfiniteBombsModifier: skip 1
|
||||
InfiniteMagicModifier: skip 1
|
||||
InvertDPadModifier: skip 1
|
||||
TemporaryOHKO: skip 1
|
||||
SpriteSwapper: skip 1
|
||||
BootsModifier: skip 1 ; (0=Off, 1=Always, 2=Never)
|
||||
|
||||
;================================================================================
|
||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -524,6 +546,7 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(SpecialWeaponLevel, $7EF38F)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
@@ -635,6 +658,22 @@ endmacro
|
||||
%assertSRAM(GTCollectedKeys, $7EF4ED)
|
||||
%assertSRAM(FileMarker, $7EF4F0)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(SwordModifier, $7F50C0)
|
||||
%assertSRAM(ShieldModifier, $7F50C1)
|
||||
%assertSRAM(ArmorModifier, $7F50C2)
|
||||
%assertSRAM(MagicModifier, $7F50C3)
|
||||
%assertSRAM(LightConeModifier, $7F50C4)
|
||||
%assertSRAM(CuccoStormModifier, $7F50C5)
|
||||
%assertSRAM(OldManDashModifier, $7F50C6)
|
||||
%assertSRAM(IcePhysicsModifier, $7F50C7)
|
||||
%assertSRAM(InfiniteArrowsModifier, $7F50C8)
|
||||
%assertSRAM(InfiniteBombsModifier, $7F50C9)
|
||||
%assertSRAM(InfiniteMagicModifier, $7F50CA)
|
||||
%assertSRAM(InvertDPadModifier, $7F50CB)
|
||||
%assertSRAM(TemporaryOHKO, $7F50CC)
|
||||
%assertSRAM(SpriteSwapper, $7F50CD)
|
||||
%assertSRAM(BootsModifier, $7F50CE)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(ExtendedFileNameWRAM, $7F6000)
|
||||
%assertSRAM(RoomPotData, $7F6018)
|
||||
%assertSRAM(SpritePotData, $7F6268)
|
||||
|
||||
12
stats.asm
12
stats.asm
@@ -51,7 +51,7 @@ DungeonStairsTransition:
|
||||
JSL Dungeon_SaveRoomQuadrantData
|
||||
BRA StatTransitionCounter
|
||||
DungeonExitTransition:
|
||||
LDA $7F50C7 : BEQ + ; ice physics
|
||||
LDA IcePhysicsModifier : BEQ + ; ice physics
|
||||
JSL Player_HaltDashAttackLong
|
||||
LDA.b #$00 : STA $0301 ; stop item dashing
|
||||
+
|
||||
@@ -181,6 +181,16 @@ IncrementChestTurnCounter:
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombsPlacedCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
PHP : REP #$20
|
||||
LDA BombsPlaced : INC : STA BombsPlaced
|
||||
PLP
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
PHA
|
||||
|
||||
@@ -3,15 +3,59 @@
|
||||
;===================================================================================================
|
||||
table "creditscharmapbighi.txt"
|
||||
YourSpriteCreditsHi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238002
|
||||
db 2, 55, " " ; $238002
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
YourSpriteCreditsLo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
db 2, 55, " " ; $238020
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FirstSwordStatsHi:
|
||||
db 2, 55, "FIRST BOMBOS " ; $23803E
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FirstSwordStatsLo:
|
||||
db 2, 55, "FIRST BOMBOS " ; $23805C
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
SwordlessKillsHi:
|
||||
db 2, 55, "BOMBOSLESS /13" ; $23807A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
SwordlessKillsLo:
|
||||
db 2, 55, "BOMBOSLESS /13" ; $238098
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FighterSwordKillsHi:
|
||||
db 2, 55, "FIGHTER'S BOMBOS /13" ; $2380B6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FighterSwordKillsLo:
|
||||
db 2, 55, "FIGHTER'S BOMBOS /13" ; $2380D4
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
MasterSwordKillsHi:
|
||||
db 2, 55, "MASTER BOMBOS /13" ; $2380F2
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
MasterSwordKillsLo:
|
||||
db 2, 55, "MASTER BOMBOS /13" ; $238110
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
TemperedSwordKillsHi:
|
||||
db 2, 55, "TEMPERED BOMBOS /13" ; $23812E
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
TemperedSwordKillsLo:
|
||||
db 2, 55, "TEMPERED BOMBOS /13" ; $23814C
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
GoldSwordKillsHi:
|
||||
db 2, 55, "GOLD BOMBOS /13" ; $23816A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
GoldSwordKillsLo:
|
||||
db 2, 55, "GOLD BOMBOS /13" ; $238188
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -362,8 +406,6 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
@@ -552,10 +594,18 @@ CreditsLineBlank:
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
%smallcredits("BOMBOS MOD BY KARAFRUIT", "yellow")
|
||||
|
||||
%blankline()
|
||||
|
||||
%smallcredits("CREATED FOR SAKURATSUBASA", "green")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%smallcredits("THANKS FOR PLAYING", "red")
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
@@ -596,19 +646,20 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIRST SWORD")
|
||||
%addarbline(FirstSwordStatsHi)
|
||||
%addarbline(FirstSwordStatsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("PEGASUS BOOTS")
|
||||
%bigcreditsleft("BOMBOS")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FLUTE")
|
||||
%bigcreditsleft("BOMBOS")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("MIRROR")
|
||||
%bigcreditsleft("BOMBOS")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -619,23 +670,28 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SWORDLESS /13")
|
||||
%addarbline(SwordlessKillsHi)
|
||||
%addarbline(SwordlessKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
||||
%addarbline(FighterSwordKillsHi)
|
||||
%addarbline(FighterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("MASTER SWORD /13")
|
||||
%addarbline(MasterSwordKillsHi)
|
||||
%addarbline(MasterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TEMPERED SWORD /13")
|
||||
%addarbline(TemperedSwordKillsHi)
|
||||
%addarbline(TemperedSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("GOLD SWORD /13")
|
||||
%addarbline(GoldSwordKillsHi)
|
||||
%addarbline(GoldSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -653,7 +709,11 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BONKS")
|
||||
%bigcreditsleft("BONKBOS")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BOMBOS PLACED")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -665,7 +725,7 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FAERIE REVIVALS")
|
||||
%bigcreditsleft("BOMBOS REVIVALS")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -676,11 +736,6 @@ endif
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
@@ -695,7 +750,7 @@ endif
|
||||
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%bigcreditsleft("COLLECTION RATE /216")
|
||||
%bigcreditsleft("BOMBOS RATE /216")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -736,16 +791,18 @@ endif
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!BOMBS_X = 26
|
||||
!BOMBS_Y = 355
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 355
|
||||
!SAVE_AND_QUITS_Y = 358
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 358
|
||||
!DEATHS_Y = 361
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!FAERIE_REVIVALS_Y = 364
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_MENU_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
|
||||
102
swordswap.asm
102
swordswap.asm
@@ -39,29 +39,40 @@ LoadSwordForDamage:
|
||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
macro LookupDamageSubclass(table_address)
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS +
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
LSR #4
|
||||
BRA ++
|
||||
+
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
AND.b #$0F
|
||||
++
|
||||
endmacro
|
||||
;================================================================================
|
||||
;!StalfosBombDamage = "$7F509D"
|
||||
LookupDamageLevel:
|
||||
CPX.w #$0918 : BNE +
|
||||
LDA.l !StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
.upper
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
LSR #4
|
||||
RTL
|
||||
.lower
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .bomb_table
|
||||
CMP #$02 : BEQ .pseudo_table
|
||||
CMP #$03 : BEQ .bomb_table
|
||||
CMP #$04 : BEQ .bomb_table
|
||||
CMP #$05 : BEQ .bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombos) : RTL
|
||||
.bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||
.pseudo_table
|
||||
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||
;================================================================================
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
LDA $7F50C0 : BEQ +
|
||||
LDA SwordModifier : BEQ +
|
||||
!ADD SwordEquipment ; add normal sword value to modifier
|
||||
BNE ++ : LDA.b #$01 : RTS : ++
|
||||
CMP.b #$05 : !BLT ++ : LDA.b #$04 : RTS : ++
|
||||
@@ -71,11 +82,10 @@ LoadModifiedSwordLevel: ; returns short
|
||||
RTS
|
||||
;================================================================================
|
||||
; ArmorEquipment - Armor Inventory
|
||||
; $7F50C2 - Armor Modifier
|
||||
; $7F5020 - Scratch Space (Caller Preserved)
|
||||
LoadModifiedArmorLevel:
|
||||
PHA
|
||||
LDA ArmorEquipment : !ADD $7F50C2
|
||||
LDA ArmorEquipment : !ADD ArmorModifier
|
||||
CMP.b #$FF : BNE + : LDA.b #$00 : +
|
||||
CMP.b #$03 : !BLT + : LDA.b #$02 : +
|
||||
STA $7F5020
|
||||
@@ -84,9 +94,8 @@ LoadModifiedArmorLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; MagicConsumption - Magic Inventory
|
||||
; $7F50C3 - Magic Modifier
|
||||
LoadModifiedMagicLevel:
|
||||
LDA $7F50C3 : BEQ +
|
||||
LDA MagicModifier : BEQ +
|
||||
!ADD MagicConsumption ; add normal magic value to modifier
|
||||
CMP.b #$FF : BNE ++ : LDA.b #$00 : RTL : ++
|
||||
CMP.b #$03 : !BLT ++ : LDA.b #$02 : ++
|
||||
@@ -96,29 +105,38 @@ LoadModifiedMagicLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
; $7F50C7 - Ice Modifier
|
||||
; ChallengeModes - Permanent Ice Modifier ($01 bit)
|
||||
LoadModifiedIceFloorValue:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.l ChallengeModes : BIT #$01 : BEQ ++
|
||||
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||
LDA.w $0348 : ORA IcePhysicsModifier : ORA #$10 : RTS
|
||||
++ : LDA.w $0348 : ORA IcePhysicsModifier : RTS
|
||||
+ : LDA.w $0348
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$11
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$01
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
LDA HammerEquipment : BNE .allow ; check for hammer
|
||||
+
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ .check_special
|
||||
CMP #$03 : BEQ .check_special
|
||||
CMP #$04 : BEQ .check_special
|
||||
CMP #$05 : BEQ .check_special
|
||||
CMP #$06 : BEQ .allow
|
||||
BRA .normal
|
||||
.allow
|
||||
LDA.b #$02 : RTL
|
||||
.check_special
|
||||
LDA SpecialWeaponLevel : CMP #$02 : !BGE .allow ; check for master bombs
|
||||
.normal
|
||||
LDA SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -134,7 +152,17 @@ CheckGanonHammerDamage:
|
||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||
RTL
|
||||
+
|
||||
CMP.b #$D6 : BNE +
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSmithSword:
|
||||
@@ -160,7 +188,7 @@ GetSmithSword:
|
||||
|
||||
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
||||
JSL ItemSet_SmithSword
|
||||
|
||||
|
||||
.done
|
||||
JML.l Smithy_AlreadyGotSword
|
||||
;================================================================================
|
||||
|
||||
59
tables.asm
59
tables.asm
@@ -98,7 +98,32 @@ db #$02 ; #$02 = Tempered Sword (default)
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x180030 (Unused)
|
||||
; 0x18002B- 0x18002C (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802D ; PC 0x18003D
|
||||
ChallengeModes:
|
||||
; ---- ---i
|
||||
; i: Permanent Ice Physics
|
||||
db #$00 ; #$00 = Default behavior;
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802E ; PC 0x18003E
|
||||
GanonVulnerabilityItem:
|
||||
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802F ; PC 0x18003F
|
||||
SpecialWeapons:
|
||||
db #$00
|
||||
; $00 = Off (default)
|
||||
; $01 = Bomb-Only mode
|
||||
; $02 = Pseudosword
|
||||
; $03 = Byrna-Only mode
|
||||
; $04 = Somaria-Only mode
|
||||
; $05 = Canes-Only mode
|
||||
; $06 = Bee mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308031 ; PC 0x180031
|
||||
EnableEasterEggs:
|
||||
@@ -211,10 +236,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
||||
org $30804D ; PC 0x18004D
|
||||
EscapeAssist: ; ScrubMode:
|
||||
db #$00
|
||||
;---- -mba
|
||||
;m - Infinite Magic
|
||||
;b - Infinite Bombs
|
||||
;a - Infinite Arrows
|
||||
;-MBA -mba
|
||||
;M - Infinite Magic (after escape)
|
||||
;B - Infinite Bombs (after escape)
|
||||
;A - Infinite Arrows (after escape)
|
||||
;m - Infinite Magic (during escape)
|
||||
;b - Infinite Bombs (during escape)
|
||||
;a - Infinite Arrows (during escape)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30804E ; PC 0x18004E
|
||||
UncleRefill:
|
||||
@@ -230,7 +258,7 @@ db #$01 ; #$00 = Off - #$01 = On (default)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308050 ; PC 0x180050 - 0x18005C
|
||||
CrystalPendantFlags_2:
|
||||
db $00 ; Sewers
|
||||
db $00 ; Sewers
|
||||
db $00 ; Hyrule Castle
|
||||
db $00 ; Eastern Palace
|
||||
db $00 ; Desert Palace
|
||||
@@ -238,7 +266,7 @@ CrystalPendantFlags_2:
|
||||
db $40 ; Swamp Palace
|
||||
db $40 ; Palace of Darkness
|
||||
db $40 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Ice Palace
|
||||
.hera
|
||||
db $00 ; Tower of Hera
|
||||
@@ -370,7 +398,9 @@ org $30808E ; PC 0x18008E
|
||||
FakeBoots:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008F (unused)
|
||||
org $30808F ; PC 0x18008F
|
||||
SeededRNG:
|
||||
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308090 ; PC 0x180090 - 0x180097
|
||||
ProgressiveSwordLimit:
|
||||
@@ -630,7 +660,7 @@ dw $6434 ; #6434 - Crystal
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
||||
CrystalPendantFlags:
|
||||
db $00 ; Sewers
|
||||
db $00 ; Sewers
|
||||
db $00 ; Hyrule Castle
|
||||
db $04 ; Eastern Palace
|
||||
db $02 ; Desert Palace
|
||||
@@ -638,7 +668,7 @@ CrystalPendantFlags:
|
||||
db $10 ; Swamp Palace
|
||||
db $02 ; Palace of Darkness
|
||||
db $01 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $04 ; Ice Palace
|
||||
.hera
|
||||
db $01 ; Tower of Hera
|
||||
@@ -1385,6 +1415,15 @@ db $04
|
||||
;AD - Small Key of Ganon's Tower
|
||||
;AE - Reserved
|
||||
;AF - Generic Small Key
|
||||
|
||||
;B0 - reserved for bee traps
|
||||
;B1 - reserved for bonk shuffle
|
||||
;B2 - reserved for bonk shuffle
|
||||
;B3 - reserved for bonk shuffle
|
||||
;B4 - reserved for bonk shuffle
|
||||
;B5 - reserved for bonk shuffle
|
||||
;B6 - Progressive Bomb
|
||||
;B7 - Progressive Cane
|
||||
;================================================================================
|
||||
;;Residual Portal
|
||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||
|
||||
24
timer.asm
24
timer.asm
@@ -2,7 +2,6 @@
|
||||
; Challenge Timer
|
||||
;================================================================================
|
||||
!Temp = "$7F5020"
|
||||
!TemporaryOHKO = "$7F50CC"
|
||||
;--------------------------------------------------------------------------------
|
||||
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
||||
!CLOCK_MINUTES = "$7F5084" ; $7F5084 - $7F5087 - Clock Minutes
|
||||
@@ -121,26 +120,25 @@ dw #$003C, #$0000
|
||||
.halfCycle
|
||||
dw #$FFFF, #$7FFF
|
||||
;--------------------------------------------------------------------------------
|
||||
!TEMPORARY_OHKO = "$7F50CC"
|
||||
DrawChallengeTimer:
|
||||
LDA !TEMPORARY_OHKO : AND.w #$00FF : BEQ +
|
||||
LDA.w #$2807 : STA $7EC790
|
||||
LDA TemporaryOHKO : AND.w #$00FF : BEQ +
|
||||
LDA.w #$2807 : STA $7EC790
|
||||
LDA.w #$280A : STA $7EC792
|
||||
LDA.w #$280B : STA $7EC794
|
||||
LDA.w #$280C : STA $7EC796
|
||||
RTL
|
||||
+
|
||||
LDA.w #$247F : STA $7EC790
|
||||
LDA.w #$247F : STA $7EC790
|
||||
STA $7EC792
|
||||
STA $7EC794
|
||||
STA $7EC796
|
||||
++
|
||||
|
||||
LDA.l TimerStyle : BNE + : RTL : + ; Hud Timer
|
||||
LDA.w #$2807 : STA $7EC792
|
||||
|
||||
LDA.l !Status : AND.w #$0002 : BEQ + ; DNF / OKHO
|
||||
|
||||
LDA.w #$2807 : STA $7EC792
|
||||
|
||||
LDA.l !Status : AND.w #$0002 : BEQ + ; DNF / OKHO
|
||||
|
||||
LDA.l TimeoutBehavior : AND.w #$00FF : BNE ++ ; DNF
|
||||
LDA.w #$2808 : STA $7EC794
|
||||
LDA.w #$2809 : STA $7EC796
|
||||
@@ -161,13 +159,13 @@ DrawChallengeTimer:
|
||||
LDA.l TimerRestart : BNE +++ : RTL : +++
|
||||
BRA ++
|
||||
+ ; Show Timer
|
||||
LDA.l !Status : AND.w #$0001 : !ADD.w #$2804 : STA $7EC794
|
||||
LDA.l !Status : AND.w #$0001 : !ADD.w #$2804 : STA $7EC794
|
||||
LDA !CLOCK_HOURS+2 : STA $7EC796
|
||||
LDA !CLOCK_HOURS : STA $7EC798
|
||||
LDA.w #$2806 : STA $7EC79A
|
||||
LDA.w #$2806 : STA $7EC79A
|
||||
LDA !CLOCK_MINUTES+2 : STA $7EC79C
|
||||
LDA !CLOCK_MINUTES : STA $7EC79E
|
||||
LDA.w #$2806 : STA $7EC7A0
|
||||
LDA.w #$2806 : STA $7EC7A0
|
||||
LDA !CLOCK_SECONDS+2 : STA $7EC7A2
|
||||
LDA !CLOCK_SECONDS : STA $7EC7A4
|
||||
++
|
||||
@@ -176,7 +174,7 @@ DrawChallengeTimer:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OHKOTimer:
|
||||
LDA !TemporaryOHKO : BNE .kill
|
||||
LDA TemporaryOHKO : BNE .kill
|
||||
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
||||
LDA !Status : AND.b #$02 : BEQ +
|
||||
.kill
|
||||
|
||||
@@ -97,19 +97,19 @@ RTL
|
||||
;DATA - Loot Identifier to Sprite ID
|
||||
{
|
||||
.gfxSlots
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||
|
||||
@@ -143,7 +143,12 @@ RTL
|
||||
;Ax
|
||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
;Bx
|
||||
db $49 ; reserved for bee traps
|
||||
db $13, $13, $13, $13, $13 ; reserved for bonk shuffle
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -177,7 +182,7 @@ GetSpritePalette:
|
||||
;--------
|
||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||
PLB : PLX
|
||||
CMP.b #$F8 : !BGE .specialHandling
|
||||
CMP.b #$F6 : !BGE .specialHandling
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
@@ -227,6 +232,16 @@ RTL
|
||||
LDA.b #$08 : RTL
|
||||
+ ; Any Bow
|
||||
LDA.b #$02 : RTL
|
||||
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$00 : BNE + ; No Bombs
|
||||
LDA.b #$08 : RTL
|
||||
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #$04 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #$02 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$0A : RTL
|
||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||
@@ -272,7 +287,11 @@ RTL
|
||||
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08 ; reserved for bee traps
|
||||
db $08, $08, $08, $08, $08 ; reserved for bonk shuffle
|
||||
db $F7 ; Bomb Upgrade
|
||||
db $0A ; Cane Upgrade
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
@@ -328,19 +347,19 @@ IsNarrowSprite:
|
||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti
|
||||
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||
+ : LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||
+ : LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
JMP .done
|
||||
JMP .done
|
||||
.continue
|
||||
;--------
|
||||
|
||||
LDX.b #$00 ; set index counter to 0
|
||||
;----
|
||||
-
|
||||
CPX.b #$24 : !BGE .false ; finish if we've done the whole list
|
||||
CPX.b #$2A : !BGE .false ; finish if we've done the whole list
|
||||
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
||||
;--
|
||||
SEC ; set true state
|
||||
@@ -363,7 +382,8 @@ RTL
|
||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||
db $AD, $AE, $AF, $FF, $FF, $FF, $FF, $FF
|
||||
db $AD, $AE, $AF, $B7, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -490,12 +510,12 @@ LoadModifiedTileBufferAddress:
|
||||
PHA
|
||||
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
||||
TAX
|
||||
LDY.w #$0002
|
||||
LDY.w #$0002
|
||||
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||
BRA .done
|
||||
+
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
@@ -507,7 +527,7 @@ RTL
|
||||
; out: Carry - 1 = On Screen, 0 = Off Screen
|
||||
;--------------------------------------------------------------------------------
|
||||
Sprite_IsOnscreen:
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
BCS +
|
||||
REP #$20
|
||||
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
||||
@@ -522,11 +542,11 @@ Sprite_IsOnscreen:
|
||||
RTL
|
||||
|
||||
_Sprite_IsOnscreen_DoWork:
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
SEC
|
||||
RTS
|
||||
.offscreen
|
||||
|
||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckAncillaVulnerability:
|
||||
PHA
|
||||
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+
|
||||
PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
CMP #$01 : BEQ .silver_arrows
|
||||
CMP #$11 : BEQ .somaria
|
||||
BRA .not_vulnerable_pla
|
||||
.silver_arrows
|
||||
PLA : CMP #$09 : BNE .not_vulnerable
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE +
|
||||
LDA #$09 : BRA .not_vulnerable
|
||||
+
|
||||
BRA .vulnerable
|
||||
.hammer
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.golden_bee
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.somaria
|
||||
PLA : CMP #$01 : BEQ .vulnerable
|
||||
CMP #$2C : BEQ .vulnerable
|
||||
BRA .vulnerable
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
RTL
|
||||
.not_vulnerable_pla
|
||||
PLA
|
||||
.not_vulnerable
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.b #$0A
|
||||
.done
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
STA $0EE0, Y ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, Y
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .regular_bee
|
||||
LDA.w $0ED0, X
|
||||
BRA .done
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
.done
|
||||
TYX
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckInvincible:
|
||||
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||
.not_transparent
|
||||
LDA #$00 : RTL
|
||||
.transparent
|
||||
LDA #$01 : RTL
|
||||
; return non-zero A if ganon should be invincible
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||
SEC : RTL
|
||||
.normal
|
||||
CLC : RTL
|
||||
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l SpecialWeapons : CMP #$06 : BNE .not_bee_mode
|
||||
LDA #$00 : RTL
|
||||
.not_bee_mode
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA #$00 : RTL
|
||||
.normal
|
||||
LDA $0B6B, Y : AND.b #$02
|
||||
RTL
|
||||
; return non-zero A if entity is a boss (and bee should not attack)
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckByAncilla:
|
||||
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||
db #$00, #$05, #$1F, #$07, #$00
|
||||
db #$02, #$0B, #$19, #$18, #$1C
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$31, #$00, #$00
|
||||
Ganon_IFrameDuration:
|
||||
db #$00 ; default behavior--we shouldn't be here anyway
|
||||
db #$00, #$00, #$00, #$34, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
10
zelda.asm
10
zelda.asm
@@ -9,11 +9,11 @@ SpawnZelda:
|
||||
+ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndRainState:
|
||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||
LDA.b #$02 : STA.l ProgressIndicator
|
||||
RTL
|
||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||
LDA.b #$02 : STA.l ProgressIndicator
|
||||
RTL
|
||||
+
|
||||
LDA.b #$03 : STA.l ProgressIndicator
|
||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||
LDA.b #$03 : STA.l ProgressIndicator
|
||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user