Compare commits
18 Commits
GKNew
...
DungeonMap
| Author | SHA1 | Date | |
|---|---|---|---|
| e5523473d6 | |||
| 56dd5fbc01 | |||
| d918e571ab | |||
| 23edb9a3e6 | |||
| 21c6d0acfd | |||
| f75db2cac8 | |||
| fd8852d866 | |||
| 7fc7c8fe0b | |||
| 7a12032067 | |||
| 3489af82fa | |||
| fecf9547a5 | |||
| 688300d21a | |||
| 9b4d79247f | |||
| 1b43799e6e | |||
| 58db28f8bf | |||
| 443080c482 | |||
| 10ced3c9c6 | |||
| 9a40f28a86 |
@@ -179,7 +179,7 @@ incsrc toast.asm
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||||
incsrc fastcredits.asm
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||||
incsrc msu.asm
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incsrc menu/overworldmap.asm ; Overwrites some code in bank $8A
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incsrc dungeonmap.asm
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incsrc bossicons.asm
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incsrc hextodec.asm
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incsrc multiworld.asm
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incsrc textrenderer.asm
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||||
@@ -209,7 +209,11 @@ incsrc gloom.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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incsrc pseudoflute.asm
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warnpc $BA8000
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incsrc dungeon_map/main.asm
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warnpc $B9F000
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||||
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org $B9F000
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incsrc dungeon_map/settings.asm
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||||
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org $A38000
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incsrc stats/credits.asm ; Statically mapped
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@@ -253,7 +257,7 @@ warnpc $B1A000
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org $B1A000
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GFX_HUD_Items:
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incbin "menu/drsheetdc.2bppc"
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incbin "menu/dr_sheet_dc.2bppc"
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warnpc $B1A800
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org $B1A800
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@@ -306,6 +310,16 @@ NewFontInverted:
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incbin "data/newfont_inverted.bin"
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SmallCharacters:
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incbin "data/smallchars.2bpp"
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DungeonMapIcons1:
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incbin "menu/map_icons_1.3bppc"
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DungeonMapIcons2:
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incbin "menu/map_icons_2.3bppc"
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DungeonMapIcons3:
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incbin "menu/map_icons_3.3bppc"
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MapSheetD4:
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incbin "menu/map_sheet_d4.3bppc"
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org $8CD7DF
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incsrc data/playernamecharmap.asm
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org $8CE73D
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99
dungeon_map/blink_loot.asm
Normal file
99
dungeon_map/blink_loot.asm
Normal file
@@ -0,0 +1,99 @@
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; we want the icons indicating what is left in a room to blink
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; but we don't want to redraw to BG1 every few frames
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; so we duplicate the left side of BG1 to a lower portion and just toggle vertical scroll
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BlinkLoot:
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; do not show icons if we're scrolling
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LDA.w $0210
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BNE .hide
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LDA.b FrameCounter
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AND.b #$10
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BEQ .show
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.hide
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LDA.b #$01
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.show
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STZ.b $E6
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STA.w $E7
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JSL $8AE96B
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RTL
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StartDoubleWrite:
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; what we wrote over
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REP #$30
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STZ.w GFXStripes
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STZ.w $021B
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RTL
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CheckDoubleWrite:
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LDA.w $021C
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BNE .done
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LDA.b #$08
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STA.w $021C
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REP #$30
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JML $8AE20B
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.done
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; what we wrote over
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REP #$10
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LDY.w GFXStripes
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LDA.b #$FF
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JML $8AE2E7
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DrawMountain:
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LDX.w GFXStripes
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PHX
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LDY.w #$0000
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.next_word
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LDA.w $8AEFEF, Y
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STA.w GFXStripes+2, X
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INX : INX
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INY : INY
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CPY.w #$002A
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BCC .next_word
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PLY
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LDA.w $021B
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BEQ .done
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; if second copy of mountain, adjust VRAM addresses
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SEP #$20
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LDA.w GFXStripes+$02, Y
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ORA.w $021C
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||||
STA.w GFXStripes+$02, Y
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||||
|
||||
LDA.w GFXStripes+$08, Y
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||||
ORA.w $021C
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||||
STA.w GFXStripes+$08, Y
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||||
|
||||
LDA.w GFXStripes+$10, Y
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||||
ORA.w $021C
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||||
STA.w GFXStripes+$10, Y
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||||
|
||||
LDA.w GFXStripes+$20, Y
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||||
ORA.w $021C
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||||
STA.w GFXStripes+$20, Y
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||||
|
||||
LDA.w GFXStripes+$26, Y
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||||
ORA.w $021C
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||||
STA.w GFXStripes+$26, Y
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||||
REP #$20
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.done
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||||
RTL
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||||
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WriteBigEndianAddressX:
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||||
ORA.w $021B
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||||
XBA
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||||
STA.w GFXStripes+2, X
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||||
AND.w #$FFF7
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||||
RTL
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||||
|
||||
WriteBigEndianAddressY:
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||||
ORA.w $021B
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||||
XBA
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||||
STA.w GFXStripes+2, Y
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||||
AND.w #$FFF7
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||||
RTL
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||||
382
dungeon_map/check_loot.asm
Normal file
382
dungeon_map/check_loot.asm
Normal file
@@ -0,0 +1,382 @@
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; A = room_id
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; out A = level of loot
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CheckLoot:
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||||
PHP
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REP #$30
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PHB : PHX : PHY
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|
||||
STA.b $00
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||||
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||||
LDA.b $06 : PHA
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||||
LDA.b $0E : PHA
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||||
|
||||
STZ.b $02 ; best item class found
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||||
|
||||
LDA.l ShowItems_default
|
||||
AND.w #$00FF
|
||||
STA.b $0E
|
||||
|
||||
LDA.b $00
|
||||
ASL A
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||||
TAX
|
||||
|
||||
LDA.l SaveDataWRAM, X
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||||
AND.w #$000F
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||||
BEQ +
|
||||
LDA.l ShowItems_visited_tile
|
||||
AND.w #$00FF
|
||||
CMP.b $0E
|
||||
BCC +
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||||
STA.b $0E
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||||
|
||||
+ LDA.w DungeonID
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||||
TAX
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||||
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||||
LDA.l MapField
|
||||
AND.l DungeonMask, X
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||||
BEQ +
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||||
LDA.l ShowItems_have_map
|
||||
AND.w #$00FF
|
||||
CMP.b $0E
|
||||
BCC +
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STA.b $0E
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||||
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||||
+ LDA.l CompassField
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||||
AND.l DungeonMask, X
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||||
BEQ +
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||||
LDA.l ShowItems_have_compass
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||||
AND.w #$00FF
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||||
CMP.b $0E
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||||
BCC +
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STA.b $0E
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||||
+
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||||
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LDA.l ItemSources : BIT.w #$0001 : BEQ +
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||||
JSR CheckChests
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||||
+
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||||
LDA.l ItemSources : BIT.w #$0002 : BEQ +
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||||
JSR CheckPots
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||||
+
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||||
|
||||
LDA.l ItemSources : BIT.w #$0004 : BEQ +
|
||||
JSR CheckEnemies
|
||||
+
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||||
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||||
LDA.l ItemSources : BIT.w #$0008 : BEQ +
|
||||
JSR CheckBoss
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||||
+
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||||
|
||||
LDA.l ItemSources : BIT.w #$0010 : BEQ +
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||||
JSR CheckPrize
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||||
+
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||||
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.done
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PLA : STA.b $0E
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||||
PLA : STA.b $06
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||||
PLY : PLX : PLB
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||||
PLP
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||||
LDA.b $02
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||||
RTL
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||||
|
||||
CheckChests:
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||||
LDA.b $00
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||||
ASL A
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||||
TAX
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||||
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||||
LDA.w #($81<<8)
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||||
PHA
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||||
PLB : PLB
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||||
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||||
LDA.w #$0008
|
||||
STA.b $04
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||||
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||||
LDY.w #$FFFD
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||||
.increment_mask
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||||
LDA.b $04
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||||
ASL A
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||||
STA.b $04
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||||
.next_chest
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||||
INY #3
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||||
CPY.w #$01F8
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||||
BCS .done
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||||
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||||
LDA.w RoomData_ChestItems, Y
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||||
AND.w #$7FFF
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CMP.b $00
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BNE .next_chest
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LDA.l SaveDataWRAM, X
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AND.b $04
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BNE .increment_mask ; already got item
|
||||
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LDA.w RoomData_ChestItems+2, Y
|
||||
AND.w #$00FF
|
||||
JSR GetLootClass
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||||
BRA .increment_mask
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||||
|
||||
.done
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||||
RTS
|
||||
|
||||
CheckBoss:
|
||||
LDX.w #$FFFA
|
||||
.next_boss
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||||
INX #6
|
||||
LDA.l MiscLocations, X
|
||||
BPL .check
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||||
RTS
|
||||
|
||||
.check
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||||
CMP.b $00
|
||||
BNE .next_boss
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||||
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||||
TXY
|
||||
CMP.b RoomIndex
|
||||
BEQ .current_room
|
||||
|
||||
ASL A
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||||
TAX
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||||
LDA.l SaveDataWRAM, X
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||||
BRA .continue
|
||||
|
||||
.current_room
|
||||
LDA.w RoomItemsTaken ; if checking our current room, $0403 has fresher flags
|
||||
ASL #4
|
||||
|
||||
.continue
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||||
STA.b $04
|
||||
|
||||
TYX
|
||||
LDA.l MiscLocations+2, X ; get bit of room data to check
|
||||
AND.w #$00FF
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l DungeonMask, X
|
||||
|
||||
TYX
|
||||
BIT.b $04
|
||||
BNE .next_boss ; continue checking if we already got the item
|
||||
|
||||
LDA.l MiscLocations+4, X
|
||||
STA.b $05
|
||||
|
||||
LDA.l MiscLocations+3, X
|
||||
STA.b $04
|
||||
|
||||
LDA.b [$04]
|
||||
AND.w #$00FF
|
||||
JSR GetLootClass
|
||||
|
||||
BRA .next_boss
|
||||
|
||||
CheckPrize:
|
||||
LDX.w #$FFFD
|
||||
.next_prize
|
||||
INX #3
|
||||
LDA.l PrizeLocations, X
|
||||
BPL .check
|
||||
RTS
|
||||
|
||||
.check
|
||||
CMP.b $00
|
||||
BNE .next_prize
|
||||
|
||||
TXY
|
||||
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l SaveDataWRAM, X
|
||||
TYX
|
||||
BIT.w #$0800
|
||||
BNE .next_prize
|
||||
|
||||
LDA.l PrizeLocations+2, X ; get which prize to look at
|
||||
AND.w #$00FF
|
||||
TAX
|
||||
LDA.l DungeonPrizeReceiptID, X
|
||||
TYX
|
||||
|
||||
AND.w #$00FF
|
||||
JSR GetLootClass
|
||||
|
||||
BRA .next_prize
|
||||
|
||||
CheckPots:
|
||||
LDA.b $00
|
||||
ASL A
|
||||
TAX
|
||||
|
||||
LDA.l UWPotsPointers, X
|
||||
STA.b $04
|
||||
LDA.w #bank(UWPotsData)
|
||||
STA.b $06
|
||||
|
||||
LDY.w #$0000
|
||||
LDX.w #$FFFF
|
||||
.next_pot
|
||||
LDA.b [$04], Y
|
||||
CMP.w #$FFFF : BEQ .done
|
||||
INX : INY : INY
|
||||
BIT.w #$8000 : BNE .major_item ; marked as major item
|
||||
LDA.b [$04], Y
|
||||
AND.w #$00FF
|
||||
CMP.w #$0008 : BEQ .small_key
|
||||
INY
|
||||
BRA .next_pot
|
||||
|
||||
.small_key
|
||||
LDA.w #$8000 : STA.b $08
|
||||
LDA.w #$0024
|
||||
PHA
|
||||
PHX
|
||||
INY
|
||||
BRA .mask_set
|
||||
.major_item
|
||||
LDA.b [$04], Y
|
||||
.continue
|
||||
PHA
|
||||
PHX
|
||||
INY
|
||||
TXA : ASL A
|
||||
TAX
|
||||
LDA.l DungeonMask, X : STA.b $08
|
||||
|
||||
.mask_set
|
||||
LDA.b $00 : ASL A : TAX
|
||||
if !FEATURE_FIX_BASEROM
|
||||
LDA.l SpriteDropData, X
|
||||
else
|
||||
LDA.l RoomPotData, X
|
||||
endif
|
||||
PLX
|
||||
AND.b $08
|
||||
BEQ .not_obtained
|
||||
PLA
|
||||
BRA .next_pot
|
||||
|
||||
.not_obtained
|
||||
PLA
|
||||
AND.w #$00FF
|
||||
JSR GetLootClass
|
||||
BRA .next_pot
|
||||
|
||||
.done
|
||||
RTS
|
||||
|
||||
CheckEnemies:
|
||||
LDA.b $00
|
||||
ASL A
|
||||
TAX
|
||||
|
||||
LDA.l UWSpritesPointers, X
|
||||
INC A ; skip the layered/unlayered indicator
|
||||
STA.b $04
|
||||
LDA.w #bank(UWSpritesData)
|
||||
STA.b $06
|
||||
|
||||
LDY.w #$0000
|
||||
LDX.w #$FFFF
|
||||
.next_enemy
|
||||
LDA.b [$04], Y
|
||||
AND.w #$00FF
|
||||
CMP.w #$00FF : BEQ .done
|
||||
LDA.b [$04], Y
|
||||
BIT.w #$8000 : BNE .overlord
|
||||
INY : INY
|
||||
LDA.b [$04], Y
|
||||
AND.w #$00FF
|
||||
CMP.w #$00F8 : BEQ .major ; major item
|
||||
CMP.w #$00F9 : BEQ .major ; major item in other world
|
||||
CMP.w #$00E4 : BEQ .vanilla_key
|
||||
INY
|
||||
INX
|
||||
BRA .next_enemy
|
||||
|
||||
.overlord
|
||||
INY : INY : INY
|
||||
BRA .next_enemy
|
||||
|
||||
.vanilla_key
|
||||
DEY : DEY
|
||||
LDA.w #$8000 : STA.b $08
|
||||
LDA.b [$04], Y
|
||||
INY #3
|
||||
AND.w #$00FF
|
||||
CMP.w #$00FD ; big key
|
||||
BEQ .big_key
|
||||
CMP.w #$00FE ; small key
|
||||
BEQ .small_key
|
||||
; false alarm -- probably hera basement key
|
||||
INX ; since it's an actual sprite it advances the counter
|
||||
BRA .next_enemy
|
||||
.small_key
|
||||
LDA.w #$0024
|
||||
PHA : PHX
|
||||
BRA .mask_set
|
||||
.big_key
|
||||
LDA.w #$0032
|
||||
PHA : PHX
|
||||
BRA .mask_set
|
||||
|
||||
.major
|
||||
DEY : DEY
|
||||
LDA.b [$04], Y
|
||||
AND.w #$00FF
|
||||
|
||||
.proceed
|
||||
INY : INY : INY
|
||||
|
||||
PHA
|
||||
PHX
|
||||
TXA : ASL A
|
||||
TAX
|
||||
LDA.l DungeonMask, X : STA.b $08
|
||||
|
||||
.mask_set
|
||||
LDA.b $00 : ASL A : TAX
|
||||
LDA.l SpriteDropData, X
|
||||
PLX
|
||||
AND.b $08
|
||||
BEQ .not_obtained
|
||||
PLA
|
||||
BRA .next_enemy
|
||||
|
||||
.not_obtained
|
||||
PLA
|
||||
AND.w #$00FF
|
||||
JSR GetLootClass
|
||||
JMP .next_enemy
|
||||
|
||||
.done
|
||||
RTS
|
||||
|
||||
; A = item id
|
||||
; updates "best loot" value if better
|
||||
GetLootClass:
|
||||
PHX
|
||||
TAX
|
||||
CMP.w #$0025 : BEQ .compass
|
||||
AND.w #$00F0
|
||||
CMP.w #$0080 : BNE .not_compass
|
||||
|
||||
.compass
|
||||
LDA.l AlwaysShowCompass : BNE .check_value
|
||||
|
||||
.not_compass
|
||||
LDA.b $0E
|
||||
BEQ .done
|
||||
CMP.w #$0001
|
||||
BEQ .value_set
|
||||
|
||||
.check_value
|
||||
LDA.l LootTypeMapping, X
|
||||
AND.w #$00FF
|
||||
|
||||
.value_set
|
||||
CMP.b $02
|
||||
BCC .done
|
||||
STA.b $02
|
||||
|
||||
.done
|
||||
PLX
|
||||
RTS
|
||||
39
dungeon_map/data/analyze.rb
Normal file
39
dungeon_map/data/analyze.rb
Normal file
@@ -0,0 +1,39 @@
|
||||
File.open("supertile_shapes.asm", "r") do |file|
|
||||
bytes = []
|
||||
while line = file.gets
|
||||
m = line.match(/dw \$(\h+), \$(\h+), \$(\h+), \$(\h+)/)
|
||||
bytes += m.captures if m
|
||||
break if bytes.length >= 4 * 0xE0
|
||||
end
|
||||
|
||||
counts = []
|
||||
for byte in bytes do
|
||||
value = byte.to_i(16)
|
||||
next if value == 0xFFFF
|
||||
value = (value & 0x03FF) - 0x340
|
||||
if not counts[value]
|
||||
counts[value] = 0
|
||||
end
|
||||
counts[value] += 1
|
||||
end
|
||||
|
||||
print(" ")
|
||||
for col in 0...16
|
||||
printf(" x%X", col)
|
||||
end
|
||||
puts
|
||||
|
||||
for row in 0...0xC
|
||||
printf("%Xx", row + 4)
|
||||
for col in 0...16
|
||||
printf("%4d", counts[row * 16 + col] || 0)
|
||||
end
|
||||
puts
|
||||
end
|
||||
|
||||
printf("Unused:")
|
||||
for i in 0...0x80
|
||||
printf(" %2X", i) unless counts[i]
|
||||
end
|
||||
puts
|
||||
end
|
||||
26
dungeon_map/data/entrance_tiles.asm
Normal file
26
dungeon_map/data/entrance_tiles.asm
Normal file
@@ -0,0 +1,26 @@
|
||||
dw $200C
|
||||
dw $100E
|
||||
dw $2012
|
||||
dw $1023
|
||||
dw $1024
|
||||
dw $2028
|
||||
dw $204A
|
||||
dw $4056
|
||||
dw $4057
|
||||
dw $4058
|
||||
dw $4059
|
||||
dw $1060
|
||||
dw $2061
|
||||
dw $4062
|
||||
dw $4063
|
||||
dw $2077
|
||||
dw $4083
|
||||
dw $2084
|
||||
dw $1085
|
||||
dw $4098
|
||||
dw $20C9
|
||||
dw $40D5
|
||||
dw $10D6
|
||||
dw $20DB
|
||||
dw $40E0
|
||||
dw $FFFF
|
||||
261
dungeon_map/data/item_mapping.asm
Normal file
261
dungeon_map/data/item_mapping.asm
Normal file
@@ -0,0 +1,261 @@
|
||||
db $0B ; 00 - Fighter Sword and Shield
|
||||
db $0B ; 01 - Master Sword
|
||||
db $0B ; 02 - Tempered Sword
|
||||
db $0B ; 03 - Butter Sword
|
||||
db $06 ; 04 - Fighter Shield
|
||||
db $06 ; 05 - Fire Shield
|
||||
db $06 ; 06 - Mirror Shield
|
||||
db $0B ; 07 - Fire Rod
|
||||
db $0B ; 08 - Ice Rod
|
||||
db $0B ; 09 - Hammer
|
||||
db $0B ; 0A - Hookshot
|
||||
db $0B ; 0B - Bow
|
||||
db $06 ; 0C - Boomerang
|
||||
db $0B ; 0D - Powder
|
||||
db $02 ; 0E - Bottle Refill (bee)
|
||||
db $0B ; 0F - Bombos
|
||||
db $0B ; 10 - Ether
|
||||
db $0B ; 11 - Quake
|
||||
db $0B ; 12 - Lamp
|
||||
db $06 ; 13 - Shovel
|
||||
db $0B ; 14 - Flute
|
||||
db $0B ; 15 - Somaria
|
||||
db $0B ; 16 - Bottle
|
||||
db $05 ; 17 - Heartpiece
|
||||
db $06 ; 18 - Byrna
|
||||
db $0B ; 19 - Cape
|
||||
db $0B ; 1A - Mirror
|
||||
db $0B ; 1B - Glove
|
||||
db $0B ; 1C - Mitts
|
||||
db $0B ; 1D - Book
|
||||
db $0B ; 1E - Flippers
|
||||
db $0B ; 1F - Pearl
|
||||
db $0D ; 20 - Crystal
|
||||
db $06 ; 21 - Net
|
||||
db $06 ; 22 - Blue Mail
|
||||
db $06 ; 23 - Red Mail
|
||||
db $03 ; 24 - Small Key
|
||||
db $07 ; 25 - Compass
|
||||
db $05 ; 26 - Heart Container from 4/4
|
||||
db $02 ; 27 - Bomb
|
||||
db $02 ; 28 - 3 bombs
|
||||
db $06 ; 29 - Mushroom
|
||||
db $06 ; 2A - Red boomerang
|
||||
db $0B ; 2B - Full bottle (red)
|
||||
db $0B ; 2C - Full bottle (green)
|
||||
db $0B ; 2D - Full bottle (blue)
|
||||
db $05 ; 2E - Potion refill (red)
|
||||
db $05 ; 2F - Potion refill (green)
|
||||
db $05 ; 30 - Potion refill (blue)
|
||||
db $02 ; 31 - 10 bombs
|
||||
db $09 ; 32 - Big key
|
||||
db $02 ; 33 - Map
|
||||
db $02 ; 34 - 1 rupee
|
||||
db $02 ; 35 - 5 rupees
|
||||
db $02 ; 36 - 20 rupees
|
||||
db $0A ; 37 - Green pendant
|
||||
db $0A ; 38 - Blue pendant
|
||||
db $0A ; 39 - Red pendant
|
||||
db $0B ; 3A - Tossed bow
|
||||
db $0B ; 3B - Silvers
|
||||
db $0B ; 3C - Full bottle (bee)
|
||||
db $0B ; 3D - Full bottle (fairy)
|
||||
db $05 ; 3E - Boss heart
|
||||
db $05 ; 3F - Sanc heart
|
||||
db $02 ; 40 - 100 rupees
|
||||
db $02 ; 41 - 50 rupees
|
||||
db $02 ; 42 - Heart
|
||||
db $02 ; 43 - Arrow
|
||||
db $02 ; 44 - 10 arrows
|
||||
db $02 ; 45 - Small magic
|
||||
db $02 ; 46 - 300 rupees
|
||||
db $02 ; 47 - 20 rupees green
|
||||
db $0B ; 48 - Full bottle (good bee)
|
||||
db $0B ; 49 - Tossed fighter sword
|
||||
db $0B ; 4A - Active Flute
|
||||
db $0B ; 4B - Boots
|
||||
|
||||
db $06 ; 4C - Bomb capacity (50)
|
||||
db $06 ; 4D - Arrow capacity (70)
|
||||
db $06 ; 4E - 1/2 magic
|
||||
db $06 ; 4F - 1/4 magic
|
||||
db $0B ; 50 - Safe master sword
|
||||
db $06 ; 51 - Bomb capacity (+5)
|
||||
db $06 ; 52 - Bomb capacity (+10)
|
||||
db $06 ; 53 - Arrow capacity (+5)
|
||||
db $06 ; 54 - Arrow capacity (+10)
|
||||
db $02 ; 55 - Programmable item 1
|
||||
db $02 ; 56 - Programmable item 2
|
||||
db $02 ; 57 - Programmable item 3
|
||||
db $0B ; 58 - Upgrade-only silver arrows
|
||||
db $02 ; 59 - Rupoor
|
||||
db $02 ; 5A - Nothing
|
||||
db $02 ; 5B - Red clock
|
||||
db $02 ; 5C - Blue clock
|
||||
db $02 ; 5D - Green clock
|
||||
db $0B ; 5E - Progressive sword
|
||||
db $06 ; 5F - Progressive shield
|
||||
db $06 ; 60 - Progressive armor
|
||||
db $0B ; 61 - Progressive glove
|
||||
db $02 ; 62 - RNG pool item (single)
|
||||
db $02 ; 63 - RNG pool item (multi)
|
||||
db $0B ; 64 - Progressive bow
|
||||
db $0B ; 65 - Progressive bow
|
||||
db $02 ; 66 -
|
||||
db $02 ; 67 -
|
||||
db $02 ; 68 -
|
||||
db $02 ; 69 -
|
||||
db $0F ; 6A - Triforce
|
||||
db $0E ; 6B - Power star
|
||||
db $0E ; 6C - Triforce Piece
|
||||
db $02 ; 6D - Server request item
|
||||
db $02 ; 6E - Server request item (dungeon drop)
|
||||
db $02 ; 6F -
|
||||
|
||||
db $02 ; 70 - Map of Light World
|
||||
db $02 ; 71 - Map of Dark World
|
||||
db $02 ; 72 - Map of Ganon's Tower
|
||||
db $02 ; 73 - Map of Turtle Rock
|
||||
db $02 ; 74 - Map of Thieves' Town
|
||||
db $02 ; 75 - Map of Tower of Hera
|
||||
db $02 ; 76 - Map of Ice Palace
|
||||
db $02 ; 77 - Map of Skull Woods
|
||||
db $02 ; 78 - Map of Misery Mire
|
||||
db $02 ; 79 - Map of Dark Palace
|
||||
db $02 ; 7A - Map of Swamp Palace
|
||||
db $02 ; 7B - Map of Agahnim's Tower
|
||||
db $02 ; 7C - Map of Desert Palace
|
||||
db $02 ; 7D - Map of Eastern Palace
|
||||
db $02 ; 7E - Map of Hyrule Castle
|
||||
db $02 ; 7F - Map of Sewers
|
||||
|
||||
db $07 ; 80 - Compass of Light World
|
||||
db $07 ; 81 - Compass of Dark World
|
||||
db $07 ; 82 - Compass of Ganon's Tower
|
||||
db $07 ; 83 - Compass of Turtle Rock
|
||||
db $07 ; 84 - Compass of Thieves' Town
|
||||
db $07 ; 85 - Compass of Tower of Hera
|
||||
db $07 ; 86 - Compass of Ice Palace
|
||||
db $07 ; 87 - Compass of Skull Woods
|
||||
db $07 ; 88 - Compass of Misery Mire
|
||||
db $07 ; 89 - Compass of Dark Palace
|
||||
db $07 ; 8A - Compass of Swamp Palace
|
||||
db $07 ; 8B - Compass of Agahnim's Tower
|
||||
db $07 ; 8C - Compass of Desert Palace
|
||||
db $07 ; 8D - Compass of Eastern Palace
|
||||
db $07 ; 8E - Compass of Hyrule Castle
|
||||
db $07 ; 8F - Compass of Sewers
|
||||
|
||||
db $09 ; 90 - Skull key
|
||||
db $09 ; 91 - Reserved
|
||||
db $09 ; 92 - Big key of Ganon's Tower
|
||||
db $09 ; 93 - Big key of Turtle Rock
|
||||
db $09 ; 94 - Big key of Thieves' Town
|
||||
db $09 ; 95 - Big key of Tower of Hera
|
||||
db $09 ; 96 - Big key of Ice Palace
|
||||
db $09 ; 97 - Big key of Skull Woods
|
||||
db $09 ; 98 - Big key of Misery Mire
|
||||
db $09 ; 99 - Big key of Dark Palace
|
||||
db $09 ; 9A - Big key of Swamp Palace
|
||||
db $09 ; 9B - Big key of Agahnim's Tower
|
||||
db $09 ; 9C - Big key of Desert Palace
|
||||
db $09 ; 9D - Big key of Eastern Palace
|
||||
db $09 ; 9E - Big key of Hyrule Castle
|
||||
db $09 ; 9F - Big key of Sewers
|
||||
|
||||
db $08 ; A0 - Small key of Sewers
|
||||
db $08 ; A1 - Small key of Hyrule Castle
|
||||
db $08 ; A2 - Small key of Eastern Palace
|
||||
db $08 ; A3 - Small key of Desert Palace
|
||||
db $08 ; A4 - Small key of Agahnim's Tower
|
||||
db $08 ; A5 - Small key of Swamp Palace
|
||||
db $08 ; A6 - Small key of Dark Palace
|
||||
db $08 ; A7 - Small key of Misery Mire
|
||||
db $08 ; A8 - Small key of Skull Woods
|
||||
db $08 ; A9 - Small key of Ice Palace
|
||||
db $08 ; AA - Small key of Tower of Hera
|
||||
db $08 ; AB - Small key of Thieves' Town
|
||||
db $08 ; AC - Small key of Turtle Rock
|
||||
db $08 ; AD - Small key of Ganon's Tower
|
||||
db $02 ; AE - Reserved
|
||||
db $03 ; AF - Generic small key
|
||||
db $0D ; B0 - Crystal 6
|
||||
db $0D ; B1 - Crystal 1
|
||||
db $0D ; B2 - Crystal 5
|
||||
db $0D ; B3 - Crystal 7
|
||||
db $0D ; B4 - Crystal 2
|
||||
db $0D ; B5 - Crystal 4
|
||||
db $0D ; B6 - Crystal 3
|
||||
db $02 ; B7 - Reserved
|
||||
db $02 ; B8 -
|
||||
db $02 ; B9 -
|
||||
db $02 ; BA -
|
||||
db $02 ; BB -
|
||||
db $02 ; BC -
|
||||
db $02 ; BD -
|
||||
db $02 ; BE -
|
||||
db $02 ; BF -
|
||||
db $02 ; C0 -
|
||||
db $02 ; C1 -
|
||||
db $02 ; C2 -
|
||||
db $02 ; C3 -
|
||||
db $02 ; C4 -
|
||||
db $02 ; C5 -
|
||||
db $02 ; C6 -
|
||||
db $02 ; C7 -
|
||||
db $02 ; C8 -
|
||||
db $02 ; C9 -
|
||||
db $02 ; CA -
|
||||
db $02 ; CB -
|
||||
db $02 ; CC -
|
||||
db $02 ; CD -
|
||||
db $02 ; CE -
|
||||
db $02 ; CF -
|
||||
db $02 ; D0 - Bee trap
|
||||
db $02 ; D1 - Apples
|
||||
db $02 ; D2 - Fairy
|
||||
db $02 ; D3 - Chicken
|
||||
db $02 ; D4 - Big Magic
|
||||
db $02 ; D5 - 5 Arrows
|
||||
db $02 ; D6 - Good Bee
|
||||
db $02 ; D7 -
|
||||
db $02 ; D8 -
|
||||
db $02 ; D9 -
|
||||
db $02 ; DA -
|
||||
db $02 ; DB -
|
||||
db $02 ; DC -
|
||||
db $02 ; DD -
|
||||
db $02 ; DE -
|
||||
db $02 ; DF -
|
||||
db $02 ; E0 -
|
||||
db $02 ; E1 -
|
||||
db $02 ; E2 -
|
||||
db $02 ; E3 -
|
||||
db $02 ; E4 -
|
||||
db $02 ; E5 -
|
||||
db $02 ; E6 -
|
||||
db $02 ; E7 -
|
||||
db $02 ; E8 -
|
||||
db $02 ; E9 -
|
||||
db $02 ; EA -
|
||||
db $02 ; EB -
|
||||
db $02 ; EC -
|
||||
db $02 ; ED -
|
||||
db $02 ; EE -
|
||||
db $02 ; EF -
|
||||
db $02 ; F0 -
|
||||
db $02 ; F1 -
|
||||
db $02 ; F2 -
|
||||
db $02 ; F3 -
|
||||
db $02 ; F4 -
|
||||
db $02 ; F5 -
|
||||
db $02 ; F6 -
|
||||
db $02 ; F7 -
|
||||
db $02 ; F8 -
|
||||
db $02 ; F9 -
|
||||
db $02 ; FA -
|
||||
db $02 ; FB -
|
||||
db $02 ; FC -
|
||||
db $02 ; FD -
|
||||
db $02 ; FE - Server request (async)
|
||||
db $02 ; FF -
|
||||
258
dungeon_map/data/supertile_shapes.asm
Normal file
258
dungeon_map/data/supertile_shapes.asm
Normal file
@@ -0,0 +1,258 @@
|
||||
dw $FFFF, $83A5, $FFFF, $FFFF ; 00
|
||||
dw $C388, $8388, $FFFF, $FFFF ; 01
|
||||
dw $4348, $034A, $4342, $0342 ; 02
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 03 - Houlihan
|
||||
dw $039A, $038F, $4365, $C39B ; 04
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 05 - unused
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 06 - Arrghus
|
||||
dw $C340, $8370, $4340, $0340 ; 07 - Moldorm
|
||||
dw $FFFF, $FFFF, $43B2, $03B2 ; 08 - useless fairy entrance
|
||||
dw $C3A6, $837B, $FFFF, $FFFF ; 09
|
||||
dw $C398, $835F, $FFFF, $FFFF ; 0A
|
||||
dw $039B, $439C, $839B, $0381 ; 0B
|
||||
dw $C371, $8371, $4354, $0354 ; 0C
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 0D - Aga 2
|
||||
dw $FFFF, $FFFF, $8399, $439B ; 0E
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 0F - unused and should never be used, treated as non-id
|
||||
dw $C340, $8340, $4350, $0340 ; 10
|
||||
dw $83B7, $C3AC, $03B7, $438A ; 11
|
||||
dw $C354, $8354, $4354, $0354 ; 12
|
||||
dw $FFFF, $83B7, $FFFF, $03B7 ; 13
|
||||
dw $C351, $8341, $4351, $0351 ; 14
|
||||
dw $C374, $8340, $4341, $0340 ; 15
|
||||
dw $0361, $039A, $C3B2, $83B2 ; 16 - gross (add middle section if feasible)
|
||||
dw $C370, $8370, $4340, $0340 ; 17
|
||||
dw $C3B5, $FFFF, $43B4, $FFFF ; 18 - useless fairy drop
|
||||
dw $FFFF, $8369, $FFFF, $035A ; 19
|
||||
dw $03E7, $03E8, $03F7, $0361 ; 1A
|
||||
dw $039B, $439C, $4361, $FFFF ; 1B
|
||||
dw $038F, $038F, $037E, $C39B ; 1C
|
||||
dw $C3B2, $83A7, $FFFF, $FFFF ; 1D
|
||||
dw $FFFF, $4391, $8399, $0366 ; 1E
|
||||
dw $FFFF, $FFFF, $4360, $C399 ; 1F
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 20
|
||||
dw $4348, $0363, $C348, $8368 ; 21
|
||||
dw $FFFF, $FFFF, $4368, $0348 ; 22
|
||||
dw $FFFF, $FFFF, $FFFF, $039B ; 23
|
||||
dw $4365, $0365, $0364, $0365 ; 24
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 25 - unused
|
||||
dw $039B, $03E4, $4363, $0382 ; 26
|
||||
dw $C370, $8370, $4340, $0340 ; 27
|
||||
dw $C3A5, $FFFF, $4358, $0348 ; 28
|
||||
dw $FFFF, $FFFF, $FFFF, $0396 ; 29 - Mothula
|
||||
dw $C350, $8352, $4350, $03F8 ; 2A
|
||||
dw $C36A, $FFFF, $03F9, $C38D ; 2B
|
||||
dw $C340, $8340, $4350, $0350 ; 2C - hookshot cave back
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 2D - unused
|
||||
dw $FFFF, $838F, $FFFF, $FFFF ; 2E
|
||||
dw $C3B4, $FFFF, $436E, $03B2 ; 2F - Kakariko well
|
||||
dw $C361, $FFFF, $839A, $FFFF ; 30 - inset stairs if possible
|
||||
dw $43B2, $0397, $839B, $C399 ; 31
|
||||
dw $43C5, $03C5, $43D5, $03D5 ; 32
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 33
|
||||
dw $4348, $0368, $4349, $8368 ; 34
|
||||
dw $C38D, $039B, $43B1, $037D ; 35
|
||||
dw $C355, $8355, $4355, $0355 ; 36
|
||||
dw $439B, $838D, $437D, $03B1 ; 37
|
||||
dw $C3AC, $FFFF, $43B7, $FFFF ; 38
|
||||
dw $FFFF, $FFFF, $039B, $0381 ; 39
|
||||
dw $03C2, $03C3, $43D3, $03D3 ; 3A - make bespoke if feasible
|
||||
dw $C3A5, $FFFF, $43B5, $FFFF ; 3B - inset stairs if feasible
|
||||
dw $C340, $8350, $4340, $0350 ; 3C - hookshot cave front
|
||||
dw $039B, $439B, $0361, $838E ; 3D
|
||||
dw $FFFF, $438F, $43B2, $0373 ; 3E
|
||||
dw $FFFF, $FFFF, $8399, $C399 ; 3F
|
||||
dw $C3A5, $FFFF, $4372, $C399 ; 40 - inset stairs if feasible
|
||||
dw $03C6, $03C7, $03D6, $03D7 ; 41
|
||||
dw $03E9, $03EA, $FFFF, $FFFF ; 42
|
||||
dw $C3B2, $03B2, $FFFF, $0361 ; 43
|
||||
dw $038D, $839F, $838D, $039F ; 44
|
||||
dw $C3AB, $83B4, $4364, $43B7 ; 45
|
||||
dw $C375, $8375, $4373, $0373 ; 46
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 47 - unused
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 48 - unused
|
||||
dw $839B, $8372, $039B, $0372 ; 49
|
||||
dw $03E2, $03E3, $0386, $4386 ; 4A
|
||||
dw $C361, $4391, $4373, $0373 ; 4B
|
||||
dw $FFFF, $83A5, $FFFF, $03B7 ; 4C
|
||||
dw $C350, $8370, $4341, $0340 ; 4D
|
||||
dw $839B, $439C, $FFFF, $FFFF ; 4E
|
||||
dw $FFFF, $8396, $838D, $FFFF ; 4F
|
||||
dw $FFFF, $83B7, $FFFF, $03B5 ; 50
|
||||
dw $C354, $8354, $4384, $0384 ; 51
|
||||
dw $C3B7, $FFFF, $4359, $0348 ; 52
|
||||
dw $039A, $83B5, $839B, $43B7 ; 53
|
||||
dw $C390, $8390, $4380, $0340 ; 54
|
||||
dw $C340, $8340, $4350, $0340 ; 55 - secret passage
|
||||
dw $038F, $83B4, $4365, $039F ; 56
|
||||
dw $039B, $438D, $0365, $039B ; 57
|
||||
dw $C372, $439B, $0383, $0365 ; 58 - split
|
||||
dw $838A, $8372, $03D1, $0372 ; 59
|
||||
dw $FFFF, $FFFF, $FFFF, $038F ; 5A - Helmasaur King
|
||||
dw $FFFF, $83B7, $FFFF, $03B5 ; 5B
|
||||
dw $C3B1, $83AA, $FFFF, $838F ; 5C
|
||||
dw $039B, $C399, $0361, $FFFF ; 5D
|
||||
dw $FFFF, $4391, $839C, $0366 ; 5E
|
||||
dw $FFFF, $FFFF, $43BB, $FFFF ; 5F
|
||||
dw $FFFF, $8379, $FFFF, $036A ; 60
|
||||
dw $C387, $8385, $4356, $0356 ; 61
|
||||
dw $C346, $8354, $4352, $0340 ; 62
|
||||
dw $039A, $FFFF, $0361, $FFFF ; 63
|
||||
dw $FFFF, $FFFF, $8399, $C3B1 ; 64
|
||||
dw $FFFF, $FFFF, $83B1, $0381 ; 65
|
||||
dw $038F, $039A, $0362, $83B2 ; 66
|
||||
dw $83B4, $83B5, $03B7, $039F ; 67
|
||||
dw $C340, $8350, $4341, $0340 ; 68
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 69 - unused
|
||||
dw $FFFF, $03E1, $FFFF, $03F1 ; 6A
|
||||
dw $039A, $0361, $839B, $C39B ; 6B
|
||||
dw $039A, $FFFF, $839B, $0360 ; 6C - Lanmolas 2
|
||||
dw $0361, $FFFF, $C39B, $FFFF ; 6D
|
||||
dw $FFFF, $838E, $FFFF, $FFFF ; 6E
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 6F - unused
|
||||
dw $43BA, $FFFF, $FFFF, $FFFF ; 70
|
||||
dw $039A, $FFFF, $4365, $438D ; 71
|
||||
dw $437A, $037A, $8386, $0342 ; 72 - slight cheating I guess...
|
||||
dw $038F, $038F, $839B, $0366 ; 73
|
||||
dw $43B2, $03B2, $43A8, $03A8 ; 74
|
||||
dw $038F, $83B4, $0365, $03B5 ; 75
|
||||
dw $838A, $03F4, $03B7, $C399 ; 76
|
||||
dw $C370, $8340, $43A0, $03A0 ; 77
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 78 - unused
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 79 - unused
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 7A - unused
|
||||
dw $C35E, $83B1, $438F, $4381 ; 7B
|
||||
dw $C3B7, $83B4, $43B7, $03B7 ; 7C
|
||||
dw $43B2, $835E, $034C, $0391 ; 7D
|
||||
dw $FFFF, $83B7, $4393, $438A ; 7E
|
||||
dw $439B, $FFFF, $838E, $FFFF ; 7F
|
||||
dw $C3A7, $83B0, $FFFF, $FFFF ; 80
|
||||
dw $C350, $8341, $4340, $0341 ; 81
|
||||
dw $C39D, $8354, $4341, $0340 ; 82
|
||||
dw $038F, $83B5, $4365, $43B7 ; 83
|
||||
dw $C344, $8345, $4354, $0354 ; 84
|
||||
dw $C38B, $C39B, $03B7, $439B ; 85
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 86 - unused
|
||||
dw $8399, $439B, $4394, $838F ; 87
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 88 - unused
|
||||
dw $C3B0, $83B0, $FFFF, $FFFF ; 89
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 8A - unused
|
||||
dw $838A, $0360, $038A, $438D ; 8B
|
||||
dw $83BE, $83BF, $03BD, $0391 ; 8C
|
||||
dw $0360, $C38A, $038D, $438A ; 8D
|
||||
dw $FFFF, $838E, $FFFF, $FFFF ; 8E
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 8F - unused
|
||||
dw $FFFF, $FFFF, $438F, $FFFF ; 90
|
||||
dw $FFFF, $83A5, $FFFF, $03B7 ; 91
|
||||
dw $03D2, $C3B7, $0364, $039F ; 92
|
||||
dw $C36C, $836C, $C39B, $838F ; 93
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 94 - unused
|
||||
dw $FFFF, $83B7, $FFFF, $03B5 ; 95
|
||||
dw $C3B7, $FFFF, $03B7, $C39C ; 96
|
||||
dw $039A, $83B4, $839B, $036F ; 97
|
||||
dw $FFFF, $FFFF, $43B2, $0397 ; 98
|
||||
dw $FFFF, $038F, $434A, $0363 ; 99
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; 9A - unused
|
||||
dw $839B, $0381, $435E, $0378 ; 9B
|
||||
dw $C350, $8350, $4341, $0341 ; 9C
|
||||
dw $C35E, $83B2, $43B1, $035E ; 9D
|
||||
dw $FFFF, $439A, $838D, $03B9 ; 9E
|
||||
dw $FFFF, $FFFF, $439B, $FFFF ; 9F
|
||||
dw $839B, $C39C, $FFFF, $FFFF ; A0
|
||||
dw $C3B0, $835D, $FFFF, $036A ; A1
|
||||
dw $03EE, $03EF, $03FE, $03FF ; A2
|
||||
dw $C35A, $FFFF, $436A, $FFFF ; A3
|
||||
dw $FFFF, $FFFF, $438E, $FFFF ; A4
|
||||
dw $039A, $0361, $C3B2, $83B2 ; A5
|
||||
dw $C340, $8370, $4340, $0340 ; A6
|
||||
dw $C396, $FFFF, $FFFF, $FFFF ; A7 - ToH fairy basement room
|
||||
dw $039B, $03E5, $839B, $03F5 ; A8
|
||||
dw $C357, $8357, $4356, $0356 ; A9
|
||||
dw $03E6, $439B, $03F6, $C39B ; AA
|
||||
dw $FFFF, $FFFF, $439A, $FFFF ; AB
|
||||
dw $FFFF, $FFFF, $FFFF, $038F ; AC - Blind
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; AD - unused
|
||||
dw $FFFF, $8399, $FFFF, $FFFF ; AE
|
||||
dw $C39B, $FFFF, $FFFF, $FFFF ; AF
|
||||
dw $039B, $C399, $839B, $C399 ; B0
|
||||
dw $0391, $83B5, $434C, $438A ; B1
|
||||
dw $C35C, $83A2, $039B, $0366 ; B2
|
||||
dw $0365, $FFFF, $0365, $FFFF ; B3
|
||||
dw $03FA, $83FD, $03EC, $03ED ; B4
|
||||
dw $03EB, $83FD, $83FA, $03FD ; B5
|
||||
dw $C3A5, $83B4, $43B5, $03B5 ; B6
|
||||
dw $C3B4, $FFFF, $43B5, $FFFF ; B7
|
||||
dw $FFFF, $838A, $FFFF, $03B4 ; B8
|
||||
dw $43F3, $03F3, $4354, $0354 ; B9
|
||||
dw $0364, $438D, $FFFF, $FFFF ; BA
|
||||
dw $838A, $8364, $4372, $0364 ; BB
|
||||
dw $83BE, $C38A, $03D0, $438A ; BC
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; BD - unused
|
||||
dw $FFFF, $439A, $FFFF, $C365 ; BE
|
||||
dw $FFFF, $8396, $438D, $FFFF ; BF
|
||||
dw $C372, $C399, $4372, $C399 ; C0
|
||||
dw $039B, $0364, $4365, $8364 ; C1
|
||||
dw $C351, $8353, $4341, $0353 ; C2
|
||||
dw $03E0, $C369, $03F0, $4369 ; C3 - show layers
|
||||
dw $43C0, $03C0, $4340, $0341 ; C4
|
||||
dw $C3B5, $FFFF, $438A, $FFFF ; C5
|
||||
dw $03FA, $03FB, $83FA, $83FB ; C6
|
||||
dw $43FB, $83FD, $03FC, $03FD ; C7
|
||||
dw $FFFF, $FFFF, $FFFF, $038F ; C8 - Armos Knights
|
||||
dw $03F2, $43F2, $0386, $4386 ; C9
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; CA - unused
|
||||
dw $C340, $8343, $4354, $0347 ; CB
|
||||
dw $C353, $8350, $4347, $0354 ; CC
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; CD - unused
|
||||
dw $FFFF, $8391, $FFFF, $FFFF ; CE - Kholdstare drop
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; CF - unused
|
||||
dw $C372, $C399, $4372, $C399 ; D0
|
||||
dw $C38E, $838F, $4381, $C38D ; D1
|
||||
dw $FFFF, $83B5, $FFFF, $0395 ; D2
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; D3 - unused
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; D4 - unused
|
||||
dw $C3B5, $FFFF, $43B5, $FFFF ; D5
|
||||
dw $C3B5, $83B5, $43B4, $03B5 ; D6
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; D7 - unused
|
||||
dw $FFFF, $8361, $FFFF, $839B ; D8
|
||||
dw $FFFF, $FFFF, $4360, $0360 ; D9
|
||||
dw $FFFF, $FFFF, $439C, $FFFF ; DA
|
||||
dw $C354, $8346, $4354, $037F ; DB
|
||||
dw $C346, $8354, $4343, $0340 ; DC
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; DD - unused
|
||||
dw $FFFF, $8396, $FFFF, $FFFF ; DE - Kholdstare
|
||||
dw $FFFF, $FFFF, $43A0, $0354 ; DF - paradox top
|
||||
dw $039B, $C399, $0361, $FFFF ; E0
|
||||
|
||||
; no more dungeon
|
||||
dw $C340, $8340, $4350, $0340 ; E1 - lost woods thieves hideout
|
||||
dw $C340, $8340, $4340, $0350 ; E2 - lumberjack cave
|
||||
dw $FFFF, $83B4, $43B2, $036E ; E3 - magic bat
|
||||
dw $C340, $8342, $4350, $0342 ; E4 - old man's house front
|
||||
dw $C342, $8340, $4356, $0354 ; E5 - old man's house back
|
||||
dw $C340, $8341, $4350, $0340 ; E6 - death mountain descent left
|
||||
dw $C341, $8340, $4340, $0350 ; E7 - death mountain descent right
|
||||
dw $C370, $8370, $4380, $0350 ; E8 - superbunny top
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; E9 - unused
|
||||
dw $C3A5, $FFFF, $43B5, $FFFF ; EA - spectacle top
|
||||
dw $FFFF, $83A6, $FFFF, $03B5 ; EB - bumper top
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; EC - unused
|
||||
dw $C370, $8370, $4340, $0350 ; ED - fairy ascension top
|
||||
dw $C340, $8390, $4340, $0350 ; EE - spiral top
|
||||
dw $FFFF, $8340, $43A0, $0354 ; EF - paradox top
|
||||
dw $C340, $8342, $4350, $0342 ; F0 - old man rescue left
|
||||
dw $C342, $8342, $4340, $0350 ; F1 - old man rescue right
|
||||
dw $FFFF, $FFFF, $FFFF, $03B2 ; F2 - Sahasrahla's Kakariko house left
|
||||
dw $FFFF, $FFFF, $43B2, $FFFF ; F3 - Sahasrahla's Kakariko house right
|
||||
dw $FFFF, $FFFF, $FFFF, $03B2 ; F4 - quarreling brothers left
|
||||
dw $FFFF, $FFFF, $43B2, $FFFF ; F5 - quarreling brothers right
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; F6 - unused
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; F7 - unused
|
||||
dw $C370, $8370, $43A0, $0354 ; F8 - superbunny bottom
|
||||
dw $C340, $8341, $4350, $0340 ; F9 - spectacle left
|
||||
dw $C374, $8340, $4350, $0340 ; FA - spectacle bottom
|
||||
dw $FFFF, $83A5, $4348, $0358 ; FB - bumper bottom
|
||||
dw $FFFF, $FFFF, $FFFF, $FFFF ; FC - unused
|
||||
dw $C370, $8370, $4354, $0354 ; FD - fairy ascension bottom
|
||||
dw $FFFF, $FFFF, $43B4, $03B5 ; FE - spiral bottom
|
||||
dw $C3B4, $83B4, $436E, $036D ; FF - paradox bottom
|
||||
144
dungeon_map/draw_loot.asm
Normal file
144
dungeon_map/draw_loot.asm
Normal file
@@ -0,0 +1,144 @@
|
||||
RedrawLoot:
|
||||
JSL DrawLoot
|
||||
|
||||
; what we wrote over
|
||||
SEP #$20
|
||||
STZ.w $0210
|
||||
RTL
|
||||
|
||||
FirstDrawLoot:
|
||||
LDA.b #$FF
|
||||
STA.w $0215
|
||||
LDA.b #$80
|
||||
STA.w $0216
|
||||
STA.w $0218
|
||||
LDA.l DRMode
|
||||
BEQ +
|
||||
LDA.w DungeonID
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l DungeonMapData.floor, X
|
||||
STA.b $A4
|
||||
+
|
||||
|
||||
; what we wrote over
|
||||
LDA.b #$08
|
||||
STA.b $17
|
||||
|
||||
DrawLoot:
|
||||
LDA.b $07
|
||||
STA.w $021B
|
||||
|
||||
REP #$30
|
||||
PHX : PHY
|
||||
|
||||
STZ.b $0E
|
||||
|
||||
LDX.w DungeonID
|
||||
LDA.l DungeonMapRoomPointers, X
|
||||
STA.b $0C
|
||||
|
||||
SEP #$20
|
||||
LDA.l DungeonMapFloorCountData, X
|
||||
AND.b #$0F
|
||||
CLC : ADC.w $020E
|
||||
PHA
|
||||
|
||||
JSR DrawSingleFloorLoot
|
||||
|
||||
INC.b $0F
|
||||
LDA.b #$80
|
||||
STA.b $0E
|
||||
PLA : DEC A
|
||||
JSR DrawSingleFloorLoot
|
||||
|
||||
LDX.w GFXStripes
|
||||
LDA.b #$FF
|
||||
STA.w GFXStripes+2, X
|
||||
|
||||
LDA.b #$01
|
||||
STA.b NMISTRIPES
|
||||
|
||||
PLY : PLX
|
||||
LDA.b #$00
|
||||
RTL
|
||||
|
||||
DrawSingleFloorLoot:
|
||||
REP #$20
|
||||
AND.w #$00FF
|
||||
ASL A
|
||||
TAX
|
||||
|
||||
LDA.l DungeonMapFloorToDataOffset, X
|
||||
TAY
|
||||
STZ.b $06
|
||||
|
||||
.next_row
|
||||
REP #$20
|
||||
LDA.w GFXStripes
|
||||
TAX
|
||||
CLC : ADC.w #$0030
|
||||
STA.w GFXStripes
|
||||
|
||||
LDA.b $07
|
||||
AND.w #$00FF
|
||||
XBA
|
||||
LSR A : LSR A
|
||||
CLC : ADC.w #$1092
|
||||
ADC.b $0E
|
||||
XBA
|
||||
STA.w GFXStripes+2, X
|
||||
CLC : ADC.w #$2000
|
||||
STA.w GFXStripes+$1A, X
|
||||
|
||||
LDA.w #$1300
|
||||
STA.w GFXStripes+$04, X
|
||||
STA.w GFXStripes+$1C, X
|
||||
|
||||
.next_room
|
||||
REP #$20
|
||||
LDA.b ($0C), Y ; get room id
|
||||
PHY
|
||||
|
||||
AND.w #$00FF
|
||||
CMP.w #$000F ; $0F = empty room
|
||||
|
||||
BNE .valid_room
|
||||
LDA.w #$0000
|
||||
BRA +
|
||||
.valid_room
|
||||
JSL CheckLoot
|
||||
+
|
||||
ASL A : ASL A : ASL A
|
||||
|
||||
TXY
|
||||
TAX
|
||||
|
||||
LDA.l LootTypeIcons+0, X
|
||||
STA.w GFXStripes+$06, Y
|
||||
LDA.l LootTypeIcons+2, X
|
||||
STA.w GFXStripes+$08, Y
|
||||
LDA.l LootTypeIcons+4, X
|
||||
STA.w GFXStripes+$1E, Y
|
||||
LDA.l LootTypeIcons+6, X
|
||||
STA.w GFXStripes+$20, Y
|
||||
|
||||
TYX
|
||||
PLY
|
||||
INY : INX #4
|
||||
|
||||
SEP #$20
|
||||
INC.b $06
|
||||
LDA.b $06
|
||||
CMP.b #$05
|
||||
BCC .next_room
|
||||
|
||||
STZ.b $06
|
||||
INC.b $07
|
||||
LDA.b $07
|
||||
CMP.b #$05
|
||||
BCS .done
|
||||
JMP .next_row
|
||||
|
||||
.done
|
||||
RTS
|
||||
247
dungeon_map/draw_rooms.asm
Normal file
247
dungeon_map/draw_rooms.asm
Normal file
@@ -0,0 +1,247 @@
|
||||
; $CA has room_id
|
||||
DrawDungeonMapRoom:
|
||||
PHB : PHK : PLB ; need to keep this in same bank as data, or else specify bank
|
||||
LDA.b $0A : PHA
|
||||
|
||||
LDA.l ShowRooms_default
|
||||
AND.w #$00FF
|
||||
STA.b $0A
|
||||
|
||||
PHX
|
||||
|
||||
LDX.w DungeonID
|
||||
LDA.l MapField
|
||||
AND.l DungeonMask, X
|
||||
BEQ +
|
||||
LDA.l ShowRooms_have_map
|
||||
AND.w #$00FF
|
||||
CMP.b $0A
|
||||
BCC +
|
||||
STA.b $0A
|
||||
+
|
||||
|
||||
LDX.w DungeonID
|
||||
LDA.l CompassField
|
||||
AND.l DungeonMask, X
|
||||
BEQ +
|
||||
LDA.l ShowRooms_have_compass
|
||||
AND.w #$00FF
|
||||
CMP.b $0A
|
||||
BCC +
|
||||
STA.b $0A
|
||||
+
|
||||
|
||||
LDA.b $0E
|
||||
AND.w #$000F
|
||||
BEQ +
|
||||
LDA.l ShowRooms_visited_tile
|
||||
AND.w #$00FF
|
||||
CMP.b $0A
|
||||
BCC +
|
||||
STA.b $0A
|
||||
+
|
||||
|
||||
LDA.b $0A : BNE + : LDA.w #$0F00 : BRA ++
|
||||
+ DEC A : BNE + : LDA.w #$174F : BRA ++
|
||||
+ DEC A : BNE + : LDA.w #$174F : BRA ++
|
||||
+ DEC A : BNE + : LDA.w #$1400 : BRA ++
|
||||
+ DEC A : BNE + : LDA.w #$1000 : BRA ++
|
||||
+ DEC A : BNE + : LDA.w #$0C00 : BRA ++
|
||||
+ LDA.w #$0800
|
||||
++ STA.b $0C
|
||||
|
||||
PLX
|
||||
|
||||
LDA.b $CA
|
||||
AND.w #$00FF
|
||||
ASL A : ASL A : ASL A
|
||||
TAY
|
||||
|
||||
macro DrawQuadrant(quadrant, writeOffset)
|
||||
?DrawQuadrant:
|
||||
LDA.w SupertileRoomShapes+(2*<quadrant>), Y
|
||||
CMP.w #$FFFF : BEQ ?.empty
|
||||
PHA
|
||||
LDA.b $0E
|
||||
AND.w #1<<(3-<quadrant>)
|
||||
BNE ?.visited
|
||||
|
||||
?.unvisited
|
||||
LDA.b $0A
|
||||
CMP.w #$0003
|
||||
BCS ?.shape
|
||||
|
||||
?.square
|
||||
PLA
|
||||
LDA.b $0C
|
||||
EOR.w #(3-<quadrant>)<<14
|
||||
BRA ?.write
|
||||
|
||||
?.shape
|
||||
PLA
|
||||
ORA.b $0C
|
||||
BRA ?.write
|
||||
|
||||
?.visited
|
||||
PLA
|
||||
ORA.w #$0800
|
||||
BRA ?.write
|
||||
|
||||
?.empty
|
||||
LDA.b $0A
|
||||
CMP.w #$0001
|
||||
BEQ ?.full_square
|
||||
LDA.w #$0F00
|
||||
BRA ?.write
|
||||
|
||||
?.full_square
|
||||
LDA.w #$174F
|
||||
EOR.w #(3-<quadrant>)<<14
|
||||
|
||||
?.write
|
||||
STA.l $7F0000+<writeOffset>, X
|
||||
?.done
|
||||
endmacro
|
||||
|
||||
%DrawQuadrant(0, $00)
|
||||
%DrawQuadrant(1, $02)
|
||||
%DrawQuadrant(2, $40)
|
||||
%DrawQuadrant(3, $42)
|
||||
|
||||
.done
|
||||
PLA : STA.b $0A
|
||||
PLB
|
||||
RTL
|
||||
|
||||
DrawEntrances:
|
||||
REP #$30
|
||||
PHX : PHY
|
||||
LDA.b $06 : PHA
|
||||
|
||||
LDX.w DungeonID
|
||||
LDA.l DungeonMapRoomPointers, X
|
||||
STA.b $0C
|
||||
|
||||
SEP #$20
|
||||
LDA.l DungeonMapFloorCountData, X
|
||||
AND.b #$0F
|
||||
CLC : ADC.w $020E
|
||||
DEC A
|
||||
REP #$20
|
||||
AND.w #$00FF
|
||||
|
||||
JSR DrawBothFloorsEntrances
|
||||
|
||||
.done
|
||||
REP #$20
|
||||
PLA : STA.b $06
|
||||
PLY : PLX
|
||||
SEP #$30
|
||||
RTL
|
||||
|
||||
DrawBothFloorsEntrances:
|
||||
ASL A
|
||||
TAX
|
||||
|
||||
LDA.l DungeonMapFloorToDataOffset, X
|
||||
TAY
|
||||
STZ.b $06
|
||||
|
||||
.next_room
|
||||
REP #$20
|
||||
LDA.b ($0C), Y ; get room id
|
||||
AND.w #$00FF
|
||||
CMP.w #$000F ; $0F = empty room
|
||||
|
||||
BEQ +
|
||||
JSR DrawSingleRoomEntrances
|
||||
+
|
||||
|
||||
INY
|
||||
|
||||
SEP #$20
|
||||
INC.b $06
|
||||
LDA.b $06
|
||||
CMP.b #$05
|
||||
BCC .next_room
|
||||
|
||||
STZ.b $06
|
||||
- INC.b $07
|
||||
LDA.b $07
|
||||
CMP.b #$0A
|
||||
BCC .next_room
|
||||
|
||||
.done
|
||||
RTS
|
||||
|
||||
macro DrawSingleEntrance(offset)
|
||||
LDX.b $00
|
||||
STZ.w OAMBufferAux, X ; high x-bit and size bit
|
||||
TXA
|
||||
ASL #2
|
||||
TAX
|
||||
|
||||
LDA.b $06
|
||||
ASL #4
|
||||
CLC : ADC.b #$90+<offset>
|
||||
STA.w OAMBuffer+0, X
|
||||
|
||||
LDA.b $07
|
||||
ASL #4
|
||||
CMP.b #$50
|
||||
BCC ?+
|
||||
CLC : ADC.b #$50
|
||||
?+ CLC : ADC.b #$87
|
||||
CLC : ADC.w $0213
|
||||
SEC : SBC.b $E8
|
||||
STA.w OAMBuffer+1, X
|
||||
|
||||
LDA.b #$33
|
||||
STA.w OAMBuffer+2, X
|
||||
|
||||
LDA.b #$23
|
||||
STA.w OAMBuffer+3, X
|
||||
|
||||
INC.b $00
|
||||
endmacro
|
||||
|
||||
DrawSingleRoomEntrances:
|
||||
STA.b $0E
|
||||
SEP #$10
|
||||
|
||||
LDX.b #$FE
|
||||
.next_entry
|
||||
INX : INX
|
||||
LDA.l SupertileEntrances, X
|
||||
BPL +
|
||||
JMP .done
|
||||
+
|
||||
|
||||
AND.w #$0FFF
|
||||
CMP.b $0E
|
||||
BNE .next_entry
|
||||
|
||||
SEP #$20
|
||||
LDA.l SupertileEntrances+1, X
|
||||
PHA : PHA
|
||||
|
||||
BIT.b #$40
|
||||
BEQ +
|
||||
%DrawSingleEntrance(0)
|
||||
+
|
||||
|
||||
PLA
|
||||
BIT.b #$20
|
||||
BEQ +
|
||||
%DrawSingleEntrance(4)
|
||||
+
|
||||
|
||||
PLA
|
||||
BIT.b #$10
|
||||
BEQ +
|
||||
%DrawSingleEntrance(8)
|
||||
+
|
||||
|
||||
.done
|
||||
REP #$30
|
||||
RTS
|
||||
187
dungeon_map/dungeon_switch.asm
Normal file
187
dungeon_map/dungeon_switch.asm
Normal file
@@ -0,0 +1,187 @@
|
||||
CheckSwitchMap:
|
||||
SEP #$20
|
||||
LDA.b $F6
|
||||
AND.b #$30
|
||||
BNE +
|
||||
|
||||
; what we wrote over
|
||||
REP #$20
|
||||
LDA.w $8AF5E9, X
|
||||
AND.w #$000F
|
||||
CLC : ADC.b $00
|
||||
RTL
|
||||
|
||||
+ PHA
|
||||
TXA
|
||||
ASL A
|
||||
TAX
|
||||
PLA
|
||||
BIT.b #$20
|
||||
BNE +
|
||||
INX
|
||||
+ LDA.l DungeonMapData.prev, X
|
||||
STA.w DungeonID
|
||||
|
||||
LDA.b #$04
|
||||
STA.w $0200
|
||||
REP #$20
|
||||
LDA.w #$0000
|
||||
RTL
|
||||
|
||||
DungeonMapSwitch_Submodule:
|
||||
; LDA.b $9B
|
||||
; STA.l $7EC229
|
||||
|
||||
JSL $80893D
|
||||
JSL $80833F
|
||||
; LDA.l $7EC229
|
||||
; STA.b $9B
|
||||
|
||||
LDA.b #$09
|
||||
STA.b $14
|
||||
STA.w $0710
|
||||
|
||||
LDA.b #$01
|
||||
STA.w $0200
|
||||
STA.w $020D
|
||||
STZ.w $0213
|
||||
STZ.w $021B
|
||||
STZ.w $021C
|
||||
STZ.b $06
|
||||
STZ.b $07
|
||||
|
||||
LDA.w DungeonID
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l DungeonMapData.floor, X
|
||||
STA.b $A4
|
||||
|
||||
REP #$20
|
||||
STZ.b $E0
|
||||
STZ.b $E2
|
||||
STZ.b $E4
|
||||
STZ.b $E6
|
||||
STZ.b $E8
|
||||
STZ.b $EA
|
||||
JML $98BCA1
|
||||
|
||||
SkipMapSprites:
|
||||
STZ.b $00
|
||||
|
||||
LDA.l DRMode
|
||||
BNE +
|
||||
LDA.w $0200
|
||||
CMP.b #$04
|
||||
BEQ +
|
||||
JSL DrawEntrances
|
||||
+
|
||||
|
||||
STZ.b $0E
|
||||
STZ.b $0F
|
||||
|
||||
LDA.w $0200
|
||||
CMP.b #$04
|
||||
BNE +
|
||||
JML $8AEAFC
|
||||
+
|
||||
|
||||
LDA.l DRMode
|
||||
BEQ +
|
||||
JML $8AEAEE
|
||||
+
|
||||
|
||||
LDA.l $7EC22A
|
||||
CMP.w DungeonID
|
||||
BEQ +
|
||||
JML $8AEAF3
|
||||
+ JML $8AEADE
|
||||
|
||||
CacheCurrentDungeon:
|
||||
STA.l $7EC206
|
||||
SEP #$20
|
||||
LDA.b $A4
|
||||
STA.l $7EC22B
|
||||
|
||||
LDA.w DungeonID
|
||||
STA.l $7EC22A
|
||||
|
||||
LDA.l DRMode
|
||||
BEQ +
|
||||
|
||||
LDA.w DungeonID
|
||||
PHX
|
||||
ASL A
|
||||
TAX
|
||||
LDA.l DungeonMapData.floor, X
|
||||
STA.b $A4
|
||||
PLX
|
||||
|
||||
+
|
||||
REP #$20
|
||||
RTL
|
||||
|
||||
RestoreCurrentDungeon:
|
||||
LDA.b #$F3
|
||||
STA.w $012C ; what we wrote over
|
||||
LDA.l $7EC22A
|
||||
STA.w DungeonID
|
||||
LDA.l $7EC22B
|
||||
STA.b $A4
|
||||
RTL
|
||||
|
||||
RestoreDungeonMapFloorIndex:
|
||||
STZ.w $020F ; first part we wrote over
|
||||
|
||||
LDA.w $021B
|
||||
STA.b $07
|
||||
STZ.b $06
|
||||
|
||||
LDA.b $0A ; the rest of what we wrote over
|
||||
AND.b #$08
|
||||
RTL
|
||||
|
||||
DrawDungeonLabel:
|
||||
LDY.b #$00
|
||||
LDA.w DungeonID
|
||||
ASL A
|
||||
TAX
|
||||
LDA.b NMISTRIPES
|
||||
BEQ +
|
||||
LDY.b #$20
|
||||
+
|
||||
|
||||
REP #$20
|
||||
LDA.w #$E660
|
||||
STA.w GFXStripes+$02, Y
|
||||
LDA.w #$0300
|
||||
STA.w GFXStripes+$04, Y
|
||||
|
||||
LDA.l DungeonLabels+0, X
|
||||
STA.w GFXStripes+$06, Y
|
||||
LDA.l DungeonLabels+2, X
|
||||
STA.w GFXStripes+$08, Y
|
||||
SEP #$20
|
||||
LDA.b #$FF
|
||||
STA.w GFXStripes+$0A, Y
|
||||
LDA.b #$01
|
||||
STA.b NMISTRIPES
|
||||
|
||||
INC.w $020D ; what we wrote over
|
||||
RTL
|
||||
|
||||
CountFloors:
|
||||
ADC.w $8AF605, Y
|
||||
STA.b $04
|
||||
LDY.w #$0000
|
||||
RTL
|
||||
|
||||
CheckIfRoomFound:
|
||||
CPY.w #$0032
|
||||
BCS .not_found
|
||||
LDA.b ($04), Y
|
||||
INY
|
||||
CMP.b $0E
|
||||
JML $8AE877
|
||||
|
||||
.not_found
|
||||
JML $8AE8CD
|
||||
150
dungeon_map/hooks.asm
Normal file
150
dungeon_map/hooks.asm
Normal file
@@ -0,0 +1,150 @@
|
||||
; move aga boss icon to correct room
|
||||
org $8AEE75
|
||||
db $08
|
||||
|
||||
; change dungeon map subsheet gfx in TR
|
||||
; org $80DDC9
|
||||
; db $57
|
||||
|
||||
; dungeon map sheets
|
||||
org $80DD97
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
db $61, $56, $57, $62
|
||||
|
||||
; unused chest data
|
||||
org $81E9A5
|
||||
dw $00F0 ; freezor room, second chest (only one chest in supertile)
|
||||
|
||||
org $81EA6E
|
||||
dw $00F0 ; mire spike room, second chest (only one chest in supertile)
|
||||
|
||||
org $81EAF8
|
||||
dw $00F0 ; GT button/switch/bladetrap room (no chest in supertile)
|
||||
|
||||
; Dungeon Map Palettes 2-5 left half
|
||||
org $9BE544
|
||||
dw $0000, $71E7, $7FFF, $3B5F, $0000, $0000, $7EB5, $1CE7
|
||||
|
||||
org $9BE564
|
||||
dw $0000, $5565, $7FFF, $331C, $0000, $0000, $7E27, $0C63
|
||||
|
||||
org $9BE584
|
||||
dw $0000, $4100, $7FFF, $2656, $4100, $0000, $4100, $4100
|
||||
|
||||
org $9BE5A4
|
||||
dw $0000, $34E0, $7FFF, $34E0, $34E0, $0000, $34E0, $34E0
|
||||
|
||||
; move BG1 to main screen in dungeon map screen
|
||||
org $8AE130
|
||||
LDA.b #$17 : STA.b $1C
|
||||
LDA.b #$00 : STA.b $1D
|
||||
|
||||
; make skull icon blink opposite our loot icons
|
||||
org $8AEE2B
|
||||
AND.b #$10
|
||||
NOP #2
|
||||
db $F0 ; BEQ to replace BCS
|
||||
|
||||
;================================================================================
|
||||
; Overhaul of Dungeon Map Screen
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8AE64F
|
||||
PLX
|
||||
JSL DrawDungeonMapRoom
|
||||
JMP.w $8AE7F2
|
||||
|
||||
org $8AE152
|
||||
JSL LoadLastHUDPalette
|
||||
|
||||
org $8AEAE8 ; vanilla checks number of sprites drawn instead of... counting...
|
||||
LDA.b $0E
|
||||
CMP.b #$02
|
||||
|
||||
;================================================================================
|
||||
; Swapping Dungeon in Dungeon Map Screen (L/R)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8AE9A7
|
||||
JSL CheckSwitchMap
|
||||
BRA + : NOP #3 : +
|
||||
|
||||
org $8AEF06
|
||||
DEC.b $13
|
||||
BNE +
|
||||
JML DungeonMapSwitch_Submodule
|
||||
+ RTL
|
||||
warnpc $8AEF29
|
||||
|
||||
org $8AEADA
|
||||
JML SkipMapSprites
|
||||
|
||||
org $8AE9C7
|
||||
JSL RestoreDungeonMapFloorIndex
|
||||
NOP
|
||||
|
||||
org $98BC86
|
||||
JSL CacheCurrentDungeon
|
||||
|
||||
org $8AEFC5
|
||||
JSL RestoreCurrentDungeon
|
||||
NOP
|
||||
|
||||
org $8AE1EC
|
||||
PLB
|
||||
JML DrawDungeonLabel
|
||||
|
||||
org $8AE86A
|
||||
JSL CountFloors
|
||||
NOP #2
|
||||
|
||||
org $8AE872
|
||||
JML CheckIfRoomFound
|
||||
NOP
|
||||
|
||||
;================================================================================
|
||||
; Show indicators of what is left in each room
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8AEABA
|
||||
JSL RedrawLoot
|
||||
NOP
|
||||
|
||||
org $8AE42B
|
||||
JSL FirstDrawLoot
|
||||
|
||||
;================================================================================
|
||||
; Blink indicators of what is left in each room
|
||||
;--------------------------------------------------------------------------------
|
||||
org $8AE964
|
||||
JSL BlinkLoot
|
||||
|
||||
org $8AE235
|
||||
JSL WriteBigEndianAddressX
|
||||
org $8AE290
|
||||
JSL WriteBigEndianAddressY
|
||||
org $8AE350
|
||||
JSL WriteBigEndianAddressY
|
||||
|
||||
org $8AE206
|
||||
JSL StartDoubleWrite
|
||||
NOP
|
||||
|
||||
org $8AE2E0
|
||||
JML CheckDoubleWrite
|
||||
NOP
|
||||
|
||||
org $8AE21C
|
||||
JSL DrawMountain
|
||||
BRA + : NOP #9 : +
|
||||
36
dungeon_map/main.asm
Normal file
36
dungeon_map/main.asm
Normal file
@@ -0,0 +1,36 @@
|
||||
pushpc
|
||||
incsrc hooks.asm
|
||||
|
||||
macro WriteGFXSheetPointer(sheet, location)
|
||||
pushpc
|
||||
org $80CFC0+<sheet>
|
||||
db <location>>>16
|
||||
|
||||
org $80D09F+<sheet>
|
||||
db <location>>>8
|
||||
|
||||
org $80D17E+<sheet>
|
||||
db <location>>>0
|
||||
|
||||
pullpc
|
||||
endmacro
|
||||
|
||||
%WriteGFXSheetPointer($C9, DungeonMapIcons1)
|
||||
%WriteGFXSheetPointer($CA, DungeonMapIcons2)
|
||||
%WriteGFXSheetPointer($D5, DungeonMapIcons3)
|
||||
|
||||
; %WriteGFXSheetPointer($D6, DungeonMapIcons2)
|
||||
|
||||
; TR is such a problem child
|
||||
; %WriteGFXSheetPointer($A6, DungeonMapIcons2)
|
||||
|
||||
%WriteGFXSheetPointer($D4, MapSheetD4)
|
||||
|
||||
pullpc
|
||||
|
||||
incsrc draw_rooms.asm
|
||||
incsrc map_bg3.asm
|
||||
incsrc dungeon_switch.asm
|
||||
incsrc draw_loot.asm
|
||||
incsrc check_loot.asm
|
||||
incsrc blink_loot.asm
|
||||
96
dungeon_map/map_bg3.asm
Normal file
96
dungeon_map/map_bg3.asm
Normal file
@@ -0,0 +1,96 @@
|
||||
pushpc
|
||||
org $809383
|
||||
db BG3DungeonMapStripes>>0
|
||||
|
||||
org $80938C
|
||||
db BG3DungeonMapStripes>>8
|
||||
|
||||
org $809395
|
||||
db BG3DungeonMapStripes>>16
|
||||
pullpc
|
||||
|
||||
LoadLastHUDPalette:
|
||||
; what we wrote over
|
||||
JSL $9BEE52
|
||||
|
||||
REP #$20
|
||||
LDA.l MapHUDPalette
|
||||
STA.l PaletteBuffer+$3A
|
||||
LDA.l MapHUDPalette+2
|
||||
STA.l PaletteBuffer+$3C
|
||||
LDA.l MapHUDPalette+4
|
||||
STA.l PaletteBuffer+$3E
|
||||
SEP #$20
|
||||
RTL
|
||||
|
||||
BG3DungeonMapStripes:
|
||||
; boring stuff from vanilla
|
||||
dw $4260, $0100, $2100
|
||||
dw $4360, $0E40, $2101
|
||||
dw $4B60, $0100, $6100
|
||||
dw $6260, $2EC0, $2110
|
||||
dw $6B60, $2EC0, $6110
|
||||
dw $6263, $0100, $A100
|
||||
dw $6363, $0E40, $A101
|
||||
dw $6B63, $0100, $E100
|
||||
dw $8460, $0B00, $2102, $2103, $2104, $2105, $2106, $2107
|
||||
dw $A460, $0B00, $2112, $2113, $2114, $2115, $2116, $2117
|
||||
dw $4E60, $0100, $2100
|
||||
dw $4F60, $1A40, $2101
|
||||
dw $5D60, $0100, $6100
|
||||
dw $6E60, $2EC0, $2110
|
||||
dw $7D60, $2EC0, $6110
|
||||
dw $6E63, $0100, $A100
|
||||
dw $6F63, $1A40, $A101
|
||||
dw $7D63, $0100, $E100
|
||||
dw $0060, $7E40, $2111
|
||||
dw $8063, $3E41, $2111
|
||||
dw $0060, $3EC0, $2111
|
||||
dw $0160, $3EC0, $2111
|
||||
dw $0C60, $3EC0, $2111
|
||||
dw $0D60, $3EC0, $2111
|
||||
dw $1E60, $3EC0, $2111
|
||||
dw $1F60, $3EC0, $2111
|
||||
|
||||
; new stuff here:
|
||||
; horizontal borders
|
||||
dw $7260, $1340, $1D11
|
||||
dw $D261, $1340, $1D11
|
||||
dw $F261, $1340, $1D11
|
||||
dw $5263, $1340, $1D11
|
||||
|
||||
; vertical borders
|
||||
dw $7160, $2FC0, $1D11
|
||||
dw $7C60, $2FC0, $1D11
|
||||
|
||||
macro TopOfSquares(start)
|
||||
; silly Big Endian
|
||||
db <start>>>8, <start>, $00, $13
|
||||
dw $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C, $5D4C, $1D4C
|
||||
endmacro
|
||||
|
||||
macro BottomOfSquares(start)
|
||||
; silly Big Endian
|
||||
db <start>>>8, <start>, $00, $13
|
||||
dw $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C, $DD4C, $9D4C
|
||||
endmacro
|
||||
|
||||
macro FullRow(start)
|
||||
%TopOfSquares(<start>)
|
||||
%BottomOfSquares(<start>+$20)
|
||||
endmacro
|
||||
|
||||
; top grid
|
||||
%FullRow($6092)
|
||||
%FullRow($60D2)
|
||||
%FullRow($6112)
|
||||
%FullRow($6152)
|
||||
%FullRow($6192)
|
||||
|
||||
%FullRow($6212)
|
||||
%FullRow($6252)
|
||||
%FullRow($6292)
|
||||
%FullRow($62D2)
|
||||
%FullRow($6312)
|
||||
|
||||
db $FF
|
||||
189
dungeon_map/settings.asm
Normal file
189
dungeon_map/settings.asm
Normal file
@@ -0,0 +1,189 @@
|
||||
; $B9F000
|
||||
SupertileRoomShapes:
|
||||
incsrc data/supertile_shapes.asm
|
||||
warnpc $B9F800
|
||||
padbyte $FF
|
||||
pad $B9F800
|
||||
|
||||
org $B9F800
|
||||
DungeonMapData:
|
||||
db $02, $04, $00, $00 ; Sewers
|
||||
db $1A, $00, $00, $00 ; Hyrule Castle
|
||||
db $00, $06, $00, $00 ; Eastern Palace
|
||||
db $04, $14, $00, $00 ; Desert Palace
|
||||
db $14, $0C, $01, $00 ; Castle Tower
|
||||
db $0C, $10, $00, $00 ; Swamp Palace
|
||||
db $08, $0A, $00, $00 ; Palace of Darkness
|
||||
db $12, $18, $00, $00 ; Misery Mire
|
||||
db $0A, $16, $FF, $00 ; Skull Woods
|
||||
db $16, $0E, $00, $00 ; Ice Palace
|
||||
db $06, $08, $01, $00 ; Tower of Hera
|
||||
db $10, $12, $00, $00 ; Thieves Town
|
||||
db $0E, $1A, $00, $00 ; Turtle Rock
|
||||
db $18, $02, $01, $00 ; Ganon's Tower
|
||||
db $1A, $02, $00, $00 ; Extra
|
||||
db $1A, $02, $00, $00 ; Extra
|
||||
|
||||
struct DungeonMapData DungeonMapData
|
||||
.prev: skip 1
|
||||
.next: skip 1
|
||||
.floor: skip 1
|
||||
.unused: skip 1
|
||||
endstruct
|
||||
|
||||
warnpc $B9F880
|
||||
org $B9F880
|
||||
|
||||
LootTypeIcons:
|
||||
dw $0B00, $0B00, $0B00, $0B00 ; 00 - nothing
|
||||
dw $2F32, $6F32, $AF32, $EF32 ; 01 - unknown - dot
|
||||
dw $2B0D, $6B0D, $2B3D, $6B3D ; 02 - junk - pot
|
||||
dw $2B07, $6B07, $2B17, $2B18 ; 03 - small key
|
||||
dw $2B0B, $6B0B, $2B3B, $6B3B ; 04 - triforce piece
|
||||
dw $6B08, $2B08, $EB08, $AB08 ; 05 - safety - plus
|
||||
dw $2B0E, $6B0E, $2B3E, $6B3E ; 06 - less important item - small chest
|
||||
dw $AB3A, $EB3A, $2B3A, $6B3A ; 07 - compass
|
||||
dw $2B07, $6B07, $2B17, $2B18 ; 08 - small key
|
||||
dw $2B05, $6B05, $2B15, $2B16 ; 09 - big key
|
||||
dw $2B09, $2B0A, $2B39, $6B39 ; 0A - pendant
|
||||
dw $2B0F, $6B0F, $2B3F, $6B3F ; 0B - important inventory item - big chest
|
||||
dw $2B09, $2B0A, $2B39, $6B39 ; 0C - also pendant
|
||||
dw $6F02, $2B02, $EB02, $AF02 ; 0D - crystal
|
||||
dw $2B0B, $6B0B, $2B3B, $6B3B ; 0E - triforce piece
|
||||
dw $2B0C, $6B0C, $2B3C, $6B3C ; 0F - triforce
|
||||
|
||||
warnpc $B9F900
|
||||
org $B9F900
|
||||
LootTypeMapping:
|
||||
incsrc data/item_mapping.asm
|
||||
|
||||
warnpc $B9FA00
|
||||
org $B9FA00
|
||||
; Room ID mappings to bit to check for presence and address of item drop
|
||||
MiscLocations:
|
||||
dw $00C8 : db $04 : dl HeartContainer_ArmosKnights
|
||||
dw $0033 : db $04 : dl HeartContainer_Lanmolas
|
||||
dw $0007 : db $04 : dl HeartContainer_Moldorm
|
||||
|
||||
dw $005A : db $04 : dl HeartContainer_HelmasaurKing
|
||||
dw $0006 : db $04 : dl HeartContainer_Arrghus
|
||||
dw $0029 : db $04 : dl HeartContainer_Mothula
|
||||
dw $00AC : db $04 : dl HeartContainer_Blind
|
||||
dw $00DE : db $04 : dl HeartContainer_Kholdstare
|
||||
dw $0090 : db $04 : dl HeartContainer_Vitreous
|
||||
dw $00A4 : db $04 : dl HeartContainer_Trinexx
|
||||
|
||||
dw $0073 : db $05 : dl BonkKey_Desert ; torch
|
||||
dw $008C : db $05 : dl BonkKey_GTower ; torch
|
||||
dw $0087 : db $05 : dl StandingKey_Hera
|
||||
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Placeholders
|
||||
dw $FFFF : db $FF : dl $FFFFFF
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Aga 1? ($0020)
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Ice Armos? ($001C)
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Lanmolas 2? ($0033)
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Moldorm 2? ($004D)
|
||||
dw $FFFF : db $FF : dl $FFFFFF ; Aga 2? ($000D)
|
||||
dw $FFFF
|
||||
|
||||
warnpc $B9FA9A
|
||||
org $B9FA9A
|
||||
MapHUDPalette:
|
||||
dw $0000, $3ED8, $2E54
|
||||
|
||||
warnpc $B9FAA0
|
||||
org $B9FAA0
|
||||
PrizeLocations:
|
||||
dw $00C8 : db $02 ; Armos Knights
|
||||
dw $0033 : db $03 ; Lanmolas
|
||||
dw $0006 : db $05 ; Arrghus
|
||||
dw $005A : db $06 ; Helmasaur King
|
||||
dw $0090 : db $07 ; Vitreous
|
||||
dw $0029 : db $08 ; Mothula
|
||||
dw $00DE : db $09 ; Kholdstare
|
||||
dw $0007 : db $0A ; Moldorm
|
||||
dw $00AC : db $0B ; Blind
|
||||
dw $00A4 : db $0C ; Trinexx
|
||||
dw $FFFF
|
||||
|
||||
warnpc $B9FAC0
|
||||
org $B9FAC0
|
||||
SupertileEntrances:
|
||||
incsrc data/entrance_tiles.asm
|
||||
warnpc $B9FB00
|
||||
padbyte $FF
|
||||
pad $B9FB00
|
||||
|
||||
; $B9FB00
|
||||
DungeonLabels:
|
||||
dw $2550, $2579 ; Sewers
|
||||
dw $2550, $2578 ; Hyrule Castle
|
||||
dw $2561, $256C ; Eastern Palace
|
||||
dw $2560, $256C ; Desert Palace
|
||||
dw $255D, $2570 ; Agahnim's Tower
|
||||
dw $256F, $256C ; Swamp Palace
|
||||
dw $256C, $2560 ; Palace of Darkness
|
||||
dw $2569, $2569 ; Misery Mire
|
||||
dw $256F, $2573 ; Skull Woods
|
||||
dw $2565, $256C ; Ice Palace
|
||||
dw $2570, $2564 ; Tower of Hera
|
||||
dw $2570, $2570 ; Thieves' Town
|
||||
dw $2570, $256E ; Turtle Rock
|
||||
dw $2563, $2570 ; Ganon's Tower
|
||||
dw $25A4, $25A4 ; Reserved
|
||||
dw $25A4, $25A4 ; Reserved
|
||||
|
||||
; $B9FB40
|
||||
|
||||
warnpc $B9FF00
|
||||
|
||||
org $B9FF00
|
||||
; $00 - do not show anything
|
||||
; $01 - show presence of supertile as dark square
|
||||
; $02 - show presence of quadrants as dark squares
|
||||
; $03 - show outline of shape with walls but no interior details (palette 5)
|
||||
; $04 - show dark with stairs but no hole/internal walls (palette 4)
|
||||
; $05 - show mostly lit with stairs and holes/internal walls (palette 3)
|
||||
; $06 - show fully lit with stairs and holes/internal walls (palette 2)
|
||||
ShowRooms:
|
||||
.default
|
||||
db $02
|
||||
.have_map
|
||||
db $05
|
||||
.have_compass
|
||||
db $03
|
||||
.visited_tile
|
||||
db $04
|
||||
.reserved
|
||||
skip 4
|
||||
warnpc $B9FF08
|
||||
|
||||
org $B9FF08
|
||||
; $00 - do not show anything
|
||||
; $01 - show presence of unobtained items
|
||||
; $02 - show category of item
|
||||
ShowItems:
|
||||
.default
|
||||
db $00
|
||||
.have_map
|
||||
db $00
|
||||
.have_compass
|
||||
db $02
|
||||
.visited_tile
|
||||
db $01
|
||||
.reserved
|
||||
skip 4
|
||||
warnpc $B9FF10
|
||||
|
||||
org $B9FF10
|
||||
; ---P bepc
|
||||
; P - dungeon prizes
|
||||
; b - bosses (and torches in GT, plus hera basement standing item)
|
||||
; e - enemy drops
|
||||
; p - pots
|
||||
; c - chests
|
||||
ItemSources:
|
||||
db $09
|
||||
|
||||
AlwaysShowCompass:
|
||||
db $01
|
||||
@@ -1,10 +1,6 @@
|
||||
LoadUnderworldSprites:
|
||||
STA.b Scrap00 ; part one of what we replaced
|
||||
if !FEATURE_FIX_BASEROM
|
||||
LDA.w #$89
|
||||
else
|
||||
LDA.w #UWSpritesData>>16 ; set the bank to 28 for now
|
||||
endif
|
||||
LDA.w #UWSpritesData>>16 ; set the bank to 28 for now
|
||||
STA.b Scrap02
|
||||
LDA.w $048E
|
||||
RTL
|
||||
|
||||
@@ -840,10 +840,10 @@ JSL LoadModifiedIceFloorValue_a01 : NOP
|
||||
org $83FC16 ; <- 1FC16 ($A8, $B8, $3D, $D0, $B8, $3D)
|
||||
db $B1, $C6, $F9, $C9, $C6, $F9 ; data insert - 2 chests, fat fairy room
|
||||
|
||||
; unused item receipts
|
||||
; unused item receipts - moved to pyramid fairy
|
||||
org $81E97E
|
||||
dw $0116 : db $08
|
||||
dw $0116 : db $25
|
||||
dw $0116 : db $5E
|
||||
dw $0116 : db $64
|
||||
;--------------------------------------------------------------------------------
|
||||
org $86B489 ; <- 33489 - sprite_smithy_bros.asm : 473 (LDA $7EF359 : CMP.b #$03 : BCS .tempered_sword_or_better)
|
||||
JML GetSmithSword : NOP #4
|
||||
|
||||
@@ -98,10 +98,18 @@ else
|
||||
endif
|
||||
UWPotsPointers: ; 0x250 bytes for 0x128 rooms' 16-bit pointers
|
||||
|
||||
org $89DACE
|
||||
if !FEATURE_FIX_BASEROM
|
||||
org $01DDE7
|
||||
else
|
||||
org $89DACE
|
||||
endif
|
||||
UWPotsData: ; variable number of bytes (max 0x11D1) for all pots data
|
||||
|
||||
org $A88000
|
||||
if !FEATURE_FIX_BASEROM
|
||||
org $89D92E
|
||||
else
|
||||
org $A88000
|
||||
endif
|
||||
UWSpritesData: ; variable number of bytes (max 0x2800) for all sprites and sprite drop data
|
||||
; First $2800 bytes of this bank (28) is reserved for the sprite tables
|
||||
|
||||
|
||||
Binary file not shown.
BIN
menu/dr_sheet_dc.2bppc
Normal file
BIN
menu/dr_sheet_dc.2bppc
Normal file
Binary file not shown.
Binary file not shown.
BIN
menu/map_icons.3bpp
Normal file
BIN
menu/map_icons.3bpp
Normal file
Binary file not shown.
BIN
menu/map_icons.dat
Normal file
BIN
menu/map_icons.dat
Normal file
Binary file not shown.
BIN
menu/map_icons.pal
Normal file
BIN
menu/map_icons.pal
Normal file
Binary file not shown.
BIN
menu/map_icons_1.3bppc
Normal file
BIN
menu/map_icons_1.3bppc
Normal file
Binary file not shown.
BIN
menu/map_icons_2.3bppc
Normal file
BIN
menu/map_icons_2.3bppc
Normal file
Binary file not shown.
BIN
menu/map_icons_3.3bppc
Normal file
BIN
menu/map_icons_3.3bppc
Normal file
Binary file not shown.
BIN
menu/map_sheet_d4.3bpp
Normal file
BIN
menu/map_sheet_d4.3bpp
Normal file
Binary file not shown.
BIN
menu/map_sheet_d4.3bppc
Normal file
BIN
menu/map_sheet_d4.3bppc
Normal file
Binary file not shown.
39
newhud.asm
39
newhud.asm
@@ -152,14 +152,23 @@ NewHUD_DrawDungeonCounters:
|
||||
|
||||
;================================================================================
|
||||
NewHUD_DrawPrizeIcon:
|
||||
REP #$10
|
||||
SEP #$20
|
||||
REP #$10
|
||||
SEP #$20
|
||||
LDA.b GameMode
|
||||
CMP.b #$12 : BEQ .no_prize
|
||||
CMP.b #$0E : BEQ +
|
||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
||||
+
|
||||
LDA.w DungeonID
|
||||
CMP.b #$12 : BEQ .no_prize
|
||||
CMP.b #$0E : BNE .check_hud_flag
|
||||
LDA.b GameSubMode
|
||||
CMP.b #$03 : BNE .check_dungeon
|
||||
LDA.w SubModuleInterface
|
||||
CMP.b #$06 : BNE .check_hud_flag
|
||||
LDA.l $7EC22A
|
||||
BRA .know_dungeon
|
||||
|
||||
.check_hud_flag
|
||||
LDA.l UpdateHUDFlag : BEQ NewHUD_DrawItemCounter
|
||||
.check_dungeon
|
||||
LDA.w DungeonID
|
||||
.know_dungeon
|
||||
CMP.b #$1A : BCS .no_prize
|
||||
CMP.b #$04 : BCC .no_prize
|
||||
CMP.b #$08 : BNE .dungeon
|
||||
@@ -176,19 +185,19 @@ NewHUD_DrawPrizeIcon:
|
||||
LDA.l MapMode
|
||||
|
||||
REP #$30
|
||||
BEQ .prize
|
||||
BEQ .prize
|
||||
|
||||
LDA.w MapField
|
||||
AND.l DungeonItemMasks,X
|
||||
BEQ .no_prize
|
||||
|
||||
.prize
|
||||
TYX
|
||||
LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
|
||||
ASL : TAX
|
||||
LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
|
||||
TAY
|
||||
BRA .draw_prize
|
||||
.prize
|
||||
TYX
|
||||
LDA.l CrystalPendantFlags_3,X : AND.w #$00FF
|
||||
ASL : TAX
|
||||
LDA.l PrizeIconTiles_Transparent,X : BEQ .no_icon
|
||||
TAY
|
||||
BRA .draw_prize
|
||||
|
||||
.pendant
|
||||
LDY.w #!PTile
|
||||
|
||||
1
ram.asm
1
ram.asm
@@ -347,6 +347,7 @@ DynamicDropGFXSlots = $7E07F1 ; Assume future use of this up to $0E bytes, t
|
||||
; which item gfx is currently occupying each slot
|
||||
OAMBuffer = $7E0800 ; Main OAM buffer sent to OAM. $200 bytes.
|
||||
OAMBuffer2 = $7E0A00 ;
|
||||
OAMBufferAux = $7E0A20 ; high X-bit and size bit sent to OAM, one byte per sprite
|
||||
;
|
||||
TransparencyFlag = $7E0ABD ; Flags transparency effects e.g. in Thieves Town Hellway
|
||||
;
|
||||
|
||||
@@ -274,6 +274,7 @@ GFXSheetPointers_background_bank = $80CFC0
|
||||
GFXSheetPointers_background_high = $80D09F
|
||||
GFXSheetPointers_background_low = $80D17E
|
||||
LayerOfDestination = $81C31F
|
||||
RoomData_ChestItems = $81E96C
|
||||
AnimatedTileSheets = $82802E
|
||||
Module1B_SpawnSelect_spawns = $828481
|
||||
Overworld_ActualScreenID = $82A4E3
|
||||
@@ -289,6 +290,9 @@ WorldMap_HandleSpriteBlink = $8AC52E
|
||||
WorldMapIcon_AdjustCoordinate = $8AC59B
|
||||
WorldMap_DarkWorldTilemap = $8AD739
|
||||
DungeonMapBossRooms = $8AE817
|
||||
DungeonMapFloorCountData = $8AF5E9
|
||||
DungeonMapFloorToDataOffset = $8AF605
|
||||
DungeonMapRoomPointers = $8AF615
|
||||
DamageSubclassValue = $8DB8F1
|
||||
TextCharMasks = $8EB844
|
||||
Credits_ScrollScene_target_y = $8EC308
|
||||
|
||||
Reference in New Issue
Block a user