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overworld_
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -2,4 +2,4 @@ tournament.asm
|
||||
/build
|
||||
/.idea
|
||||
/__pycache__
|
||||
/.vscode
|
||||
/.vscode
|
||||
|
||||
@@ -225,6 +225,9 @@ warnpc $A58000
|
||||
;org $228000 ; contrib area
|
||||
org $A28000 ; contrib area
|
||||
incsrc contrib.asm
|
||||
incsrc special_weapons.asm
|
||||
incsrc variable_ganon_vulnerability.asm
|
||||
incsrc trolls.asm
|
||||
warnpc $A38000
|
||||
|
||||
org $A38000
|
||||
@@ -303,6 +306,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
|
||||
incbin sheet73.gfx
|
||||
warnpc $31E501
|
||||
|
||||
org $31E800
|
||||
Damage_Table_Bombs:
|
||||
incbin damage_table_sword_bombs.bin
|
||||
warnpc $31F000
|
||||
|
||||
org $31F000
|
||||
Damage_Table_Pseudo:
|
||||
incbin damage_table_pseudo_sword.bin
|
||||
warnpc $31F800
|
||||
|
||||
org $338000
|
||||
GFX_HUD_Palette:
|
||||
incbin hudpalette.pal
|
||||
@@ -322,6 +335,7 @@ if !FEATURE_NEW_TEXT
|
||||
incbin newfont.bin
|
||||
NewFontInverted:
|
||||
incbin newfont_inverted.bin
|
||||
|
||||
org $0CD7DF
|
||||
incbin text_unscramble1.bin
|
||||
org $0CE4D5
|
||||
@@ -622,6 +636,9 @@ Player_HaltDashAttackLong:
|
||||
org $07999D
|
||||
Link_ReceiveItem:
|
||||
|
||||
org $079F82
|
||||
Link_UseHammer:
|
||||
|
||||
org $07A985
|
||||
SetGameModeLikeMirror:
|
||||
|
||||
|
||||
@@ -23,7 +23,11 @@ CuccoStorm:
|
||||
|
||||
SEP #$30 ; set 8-bit accumulator index registers
|
||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
||||
LDA.b $10 : CMP.b #$09 : BEQ .check ; only if outdoors
|
||||
.indoors
|
||||
LDA.b #$00 : STA.l !CUCCO_STORM ; turn off cucco storm if indoors
|
||||
BRA +
|
||||
.check
|
||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||
|
||||
-
|
||||
|
||||
BIN
damage_table.bin
BIN
damage_table.bin
Binary file not shown.
BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -1,13 +1,13 @@
|
||||
CheckReceivedItemPropertiesBeforeLoad:
|
||||
LDA $A0 : BEQ .normalCode
|
||||
LDA $7EC005 : BNE .lightOff
|
||||
.normalCode
|
||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
||||
.normalCode
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
RTL
|
||||
|
||||
.lightOff
|
||||
PHX : PHY : PHB
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
||||
JSL LoadReceivedItemExpandedProperties ; get palette
|
||||
|
||||
REP #$30
|
||||
AND #$0007 ; mask out palette
|
||||
|
||||
@@ -144,22 +144,25 @@ RefreshRainAmmo:
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
SetEscapeAssist:
|
||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||
.rain
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
BRA ++
|
||||
.no_train ; choo choo
|
||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$40 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$20 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$10 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
++
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||
LDA.l SpecialWeaponLevel : BEQ +
|
||||
LDA #$01 : STA InfiniteBombsModifier
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetSilverBowMode:
|
||||
|
||||
98
dialog.asm
98
dialog.asm
@@ -268,8 +268,7 @@ RTL
|
||||
DialogFairyThrow:
|
||||
LDA.l Restrict_Ponds : BEQ .normal
|
||||
LDA BottleContentsOne
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
|
||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
||||
.noInventory
|
||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
||||
LDA.b #$51
|
||||
@@ -300,31 +299,64 @@ RTL
|
||||
; s = silver arrow bow
|
||||
; p = 2nd progressive bow
|
||||
DialogGanon2:
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
JSL.l CheckGanonVulnerability
|
||||
|
||||
REP #$20
|
||||
BCS +
|
||||
LDA.w #$018D : BRA ++
|
||||
+
|
||||
LDA.w #$018D : JMP .done
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
|
||||
LDA.l SpecialWeapons : AND.w #$00FF
|
||||
CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
|
||||
.silver_arrows
|
||||
LDA.l BowTracking
|
||||
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : BRA ++
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : BRA ++
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : BRA ++
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : BRA ++
|
||||
+
|
||||
LDA.w #$016E
|
||||
++
|
||||
BIT.w #$0080 : BNE + ; branch if bow
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||
LDA.w #$0195 : JMP .done
|
||||
+
|
||||
BIT.w #$0020 : BNE + ; branch if p bow
|
||||
LDA.w #$0194 : JMP .done
|
||||
+
|
||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||
LDA.w #$0193 : JMP .done
|
||||
+
|
||||
LDA.w #$016E : JMP .done
|
||||
.special_item
|
||||
CMP.w #$0001 : BEQ .silver_arrows
|
||||
CMP.w #$0004 : BEQ .bombs
|
||||
CMP.w #$0005 : BEQ .powder
|
||||
CMP.w #$0010 : BEQ .bee
|
||||
PHX : TAX
|
||||
LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
|
||||
LDA.w #$0192 : JMP .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bombs
|
||||
LDA.l BombsEquipment : AND #$00FF : BNE +
|
||||
LDA.l InfiniteBombsModifier : AND #$00FF : BNE + ; check for infinite bombs
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.powder
|
||||
LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.bee
|
||||
LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
|
||||
LDA.w #$0192 : BRA .done
|
||||
+
|
||||
LDA.w #$0195 : BRA .done
|
||||
.done
|
||||
STA $1CF0
|
||||
SEP #$20
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DialogEtherTablet:
|
||||
@@ -334,11 +366,8 @@ DialogEtherTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||
;++
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
PLA
|
||||
LDA.b #$0C
|
||||
@@ -356,13 +385,10 @@ DialogBombosTablet:
|
||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||
+
|
||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
||||
LDA.l AllowHammerTablets : BEQ ++
|
||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
||||
++
|
||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||
;++
|
||||
JSL CheckTabletSword : BMI .yesText
|
||||
CMP.b #$02 : !BGE .noText
|
||||
.yesText
|
||||
PLA
|
||||
PLA
|
||||
LDA.b #$0D
|
||||
LDY.b #$01
|
||||
JML Sprite_ShowMessageUnconditional ; Text From MSPedestalText (tables.asm)
|
||||
@@ -374,7 +400,7 @@ RTL
|
||||
DialogSahasrahla:
|
||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
||||
LDA.b #$2F
|
||||
LDY.b #$00
|
||||
LDY.b #$00
|
||||
JML Sprite_ShowMessageUnconditional
|
||||
+
|
||||
RTL
|
||||
@@ -455,7 +481,7 @@ RTL
|
||||
CalculateSignIndex:
|
||||
; for the big 1024x1024 screens we are calculating link's effective
|
||||
; screen area, as though the screen was 4 different 512x512 screens.
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; And we do this in a way that will likely give the right value even
|
||||
; with major glitches.
|
||||
|
||||
LDA $8A : ASL A : TAY ;what we wrote over
|
||||
@@ -464,13 +490,13 @@ CalculateSignIndex:
|
||||
|
||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
+
|
||||
|
||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||
+
|
||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||
TYA : AND.w #$00FF : TAY
|
||||
TYA : AND.w #$00FF : TAY
|
||||
|
||||
.done
|
||||
RTL
|
||||
|
||||
@@ -62,7 +62,7 @@ HudAdditions:
|
||||
+ lda #$207f
|
||||
.reminder sta $7ec702
|
||||
+ lda.w DRFlags : and #$0004 : beq .restore
|
||||
lda MapField : and.l $0098c0, x : beq .restore
|
||||
; lda MapField : and.l $0098c0, x : beq .restore
|
||||
txa : lsr : tax
|
||||
|
||||
lda.l GenericKeys : and #$00ff : bne +
|
||||
@@ -133,7 +133,7 @@ DrHudDungeonItemsAdditions:
|
||||
jsr ConvertToDisplay2 : sta $1644, y
|
||||
+ iny #2 : lda.w #$24f5 : sta $1644, y
|
||||
phx : ldx $00
|
||||
lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
; lda MapField : and.l $0098c0, x : beq + ; must have map
|
||||
plx : sep #$30 : lda.l ChestKeys, x : sta $02
|
||||
lda.l GenericKeys : bne +++
|
||||
lda $02 : !sub DungeonCollectedKeys, x : sta $02
|
||||
|
||||
@@ -217,11 +217,11 @@ AnimatedEntranceFix: ;when an entrance animation tries to start
|
||||
PHA : PHX
|
||||
LDA.l InvertedMode : BEQ + ;If we are in inverted mode
|
||||
LDA.l OWMode+1 : AND.b #!FLAG_OW_MIXED : BNE + ;If we are in Mixed OW shuffle mode
|
||||
LDA $8A : AND #$40 : BNE + ;and in the light world
|
||||
PLX : PLA
|
||||
STZ $04C6 ; skip it.
|
||||
LDA #$00
|
||||
RTL
|
||||
LDA $8A : AND #$40 : BNE + ;and in the light world
|
||||
PLX : PLA
|
||||
STZ $04C6 ; skip it.
|
||||
LDA #$00
|
||||
RTL
|
||||
+
|
||||
PLX : PLA
|
||||
STA $02E4 ;what we wrote over
|
||||
|
||||
94
events.asm
94
events.asm
@@ -59,9 +59,9 @@ RTL
|
||||
OnUncleItemGet:
|
||||
PHA
|
||||
LDA.l EscapeAssist
|
||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
||||
BIT.b #$04 : BEQ + : STA InfiniteMagicModifier : +
|
||||
BIT.b #$02 : BEQ + : STA InfiniteBombsModifier : +
|
||||
BIT.b #$01 : BEQ + : STA InfiniteArrowsModifier : +
|
||||
|
||||
LDA UncleItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
PLA
|
||||
@@ -70,53 +70,53 @@ OnUncleItemGet:
|
||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
||||
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
LDA.b #70 : STA.l ArrowsFiller
|
||||
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDA.l ArrowMode : BEQ +
|
||||
LDA.l BowTracking : ORA #$80 : STA.l BowTracking ; enable bow toggle
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
LDA.l ProgressIndicator : BNE +
|
||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
||||
+
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OnAga2Defeated:
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||
LDA.b #$01 : STA.l Aga2Duck
|
||||
JML.l IncrementAgahnim2Sword
|
||||
;--------------------------------------------------------------------------------
|
||||
OnFileCreation:
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
; Copy initial SRAM state from ROM to cart SRAM
|
||||
PHB
|
||||
LDA.w #$03D7 ; \
|
||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
||||
LDY.w #$0000 ; | (exclusively)
|
||||
MVN $70, $30 ; /
|
||||
; Skip file name and validity value
|
||||
LDA.w #$010C ; \
|
||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
||||
LDY.w #$03E3 ; |
|
||||
MVN $70, $30 ; /
|
||||
PLB
|
||||
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
; resolve instant post-aga if standard
|
||||
SEP #$20
|
||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||
LDA.b #$00 : STA.l OverworldEventDataSRAM+$02 ; keep rain state vanilla
|
||||
+
|
||||
REP #$20
|
||||
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
; Set validity value and do some cleanup. Jump to checksum.
|
||||
LDA.w #$55AA : STA.l $7003E1
|
||||
STZ $00
|
||||
STZ $01
|
||||
LDX.b $00
|
||||
LDY.w #$0000
|
||||
TYA
|
||||
|
||||
JML.l InitializeSaveFile_build_checksum
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -254,17 +254,17 @@ PostItemAnimation:
|
||||
LDA $0403 : STA !MULTIWORLD_ROOMDATA
|
||||
+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||
STZ $02E9
|
||||
LDA #$00 : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
JML.l Ancilla_ReceiveItem_objectFinished
|
||||
+
|
||||
|
||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
||||
LDA.b $2F : BEQ +
|
||||
JSL.l IncrementChestTurnCounter
|
||||
+
|
||||
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||
JML.l Ancilla_ReceiveItem_optimus+6
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -268,15 +268,16 @@ DrawPlayerFileShared:
|
||||
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||
|
||||
; Sword
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
|
||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||
BRA ++
|
||||
JMP ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||
BRA ++
|
||||
@@ -286,6 +287,29 @@ DrawPlayerFileShared:
|
||||
+
|
||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||
BRA ++
|
||||
.bombSword
|
||||
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_master_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_gold_bombs)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
BRA ++
|
||||
+
|
||||
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||
++
|
||||
|
||||
; Shield
|
||||
@@ -556,6 +580,18 @@ FileSelectItems:
|
||||
.good_bee_bottle
|
||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||
|
||||
.fighters_bombs
|
||||
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||
.master_bombs
|
||||
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||
.tempered_bombs
|
||||
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||
.gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||
.extra_gold_bombs
|
||||
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
FileSelectDrawHudBar:
|
||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||
@@ -566,11 +602,29 @@ FileSelectDrawHudBar:
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
LDA EquipmentSRAM+$03 : AND.w #$00FF
|
||||
JSL.l HexToDec
|
||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||
BRA ++
|
||||
.colorBombs
|
||||
LDA $70038F : AND.w #$00FF : BNE +
|
||||
; no bombs, draw no icon
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+ : DEC : BNE +
|
||||
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||
BRA ++
|
||||
+
|
||||
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||
++
|
||||
|
||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||
|
||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if [1, 2].include?(ret[0]) # boomerang
|
||||
if sprite == 0x53 # armos knight
|
||||
ret[0] = 0 # do nothing
|
||||
else
|
||||
ret[0] = 5 # stun very briefly instead of damage
|
||||
end
|
||||
end
|
||||
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||
ret[6] = 0
|
||||
end
|
||||
if ret[7] == 2 # hookshot
|
||||
ret[7] = 1 # still want to stun
|
||||
end
|
||||
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||
ret[8] = 0
|
||||
end
|
||||
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||
ret[9] = 0
|
||||
end
|
||||
if ret[10] == 4 # powder
|
||||
ret[10] = 0
|
||||
end
|
||||
if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||
ret[11] = 0
|
||||
end
|
||||
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||
ret[12] = 0
|
||||
end
|
||||
if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
|
||||
ret[13] = 0
|
||||
end
|
||||
if ret[14] != 1 # ether
|
||||
ret[14] = 0
|
||||
end
|
||||
if [1, 2].include?(ret[15]) # quake
|
||||
ret[15] = 0
|
||||
end
|
||||
if sprite == 0x53 and ret[2] == 3
|
||||
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
||||
def process_values(sprite, values)
|
||||
ret = values.clone
|
||||
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||
ret[5] = 0
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def split_value(byte)
|
||||
return [byte >> 4, byte & 0x0F]
|
||||
end
|
||||
|
||||
def join_values(value1, value2)
|
||||
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||
end
|
||||
|
||||
File.open("damage_table.bin") do |input|
|
||||
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||
i_enum = input.each_byte
|
||||
(0...0xD7).each do |sprite|
|
||||
values = []
|
||||
(0...8).each do
|
||||
values += split_value(i_enum.next)
|
||||
end
|
||||
v_enum = process_values(sprite, values).to_enum
|
||||
(0...8).each do
|
||||
output.putc(join_values(v_enum.next, v_enum.next))
|
||||
end
|
||||
end
|
||||
begin
|
||||
while true
|
||||
output.putc(i_enum.next)
|
||||
end
|
||||
rescue StopIteration
|
||||
end
|
||||
end
|
||||
end
|
||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
||||
CPX.b #$04 : BEQ .boomerang
|
||||
CPX.b #$05 : BEQ .boomerang
|
||||
CPX.b #$39 : BEQ .hookshot
|
||||
CPX.b #$3b : BEQ .hookshot
|
||||
CPX.b #$3c : BEQ .hookshot
|
||||
CPX.b #$3d : BEQ .hookshot
|
||||
CPX.b #$3B : BEQ .hookshot
|
||||
CPX.b #$3C : BEQ .hookshot
|
||||
CPX.b #$3D : BEQ .hookshot
|
||||
|
||||
LDA.l SpecialWeapons : CMP #$02 : BNE .normal
|
||||
TXA : AND #$78 : CMP #$28 : BNE .normal
|
||||
LDA $0DB8F1, X : BEQ .noDamage
|
||||
LDA #$01
|
||||
RTL
|
||||
|
||||
.normal
|
||||
lda $0db8f1,x ;what we wrote over
|
||||
LDA $0DB8F1, X ; what we wrote over
|
||||
RTL
|
||||
.boomerang
|
||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||
|
||||
331
hooks.asm
331
hooks.asm
@@ -393,9 +393,6 @@ JSL.l LoadBombCount
|
||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||
JSL.l StoreBombCount
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
||||
JSL.l LoadBombCount16
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||
JSL.l IsItemAvailable
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -475,9 +472,9 @@ PegProbability:
|
||||
db $00 ; Probability out of 255. 0 = Vanilla behavior
|
||||
TurtleRockTrollPegs:
|
||||
SEP #$20
|
||||
LDX.w $04C8 : CPX.w #$FFFF : BEQ .vanilla
|
||||
JSL.l GetRandomInt
|
||||
LDA.l PegProbability : BEQ .vanilla : CMP.l $7E0FA1
|
||||
LDX.w $04C8 : CPX.w #$FFFF : BEQ .vanilla
|
||||
JSL.l GetRandomInt
|
||||
LDA.l PegProbability : BEQ .vanilla : CMP.l $7E0FA1
|
||||
REP #$20 : !BGE .succeed
|
||||
.fail
|
||||
JMP.w TurtleRockPegFail
|
||||
@@ -998,12 +995,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
|
||||
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
||||
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
||||
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
|
||||
JSL.l UpdateInventoryLocationExpanded
|
||||
BRA + : NOP #18 : +
|
||||
|
||||
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
||||
LDA.w AddReceivedItemExpanded_item_masks, X
|
||||
@@ -2403,11 +2397,11 @@ org $02EC2E ;<- 016C2E
|
||||
JSL.l Overworld_LoadNewTiles
|
||||
NOP #$02
|
||||
;================================================================================
|
||||
org $07A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
|
||||
JSL.l FreeDuckCheck : BEQ +
|
||||
NOP
|
||||
skip 3 ; a JSR we need to keep
|
||||
+
|
||||
; org $07A3E2 ;<- 3A3E2 Bank07.asm:5764 (LDA.b #$80 : STA $03F0)
|
||||
; JSL.l FreeDuckCheck : BEQ +
|
||||
; NOP
|
||||
; skip 3 ; a JSR we need to keep
|
||||
; +
|
||||
;================================================================================
|
||||
org $07A9AC ; <- 3A9AC - Bank07.asm:6628 (LDA $0C : ORA $0E : STA $00 : AND.b #$0C : BEQ BRANCH_BETA)
|
||||
JML MirrorBonk
|
||||
@@ -2441,9 +2435,6 @@ NOP #6
|
||||
;--------------------------------------------------------------------------------
|
||||
org $09865E ; <- 4865E
|
||||
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
||||
;--------------------------------------------------------------------------------
|
||||
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
|
||||
JSL.l ItemDowngradeFix
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2551,37 +2542,37 @@ BRA + : NOP #42 : +
|
||||
; Hooks for roomloading.asm
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02895D ; <- Bank02.asm:1812 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook
|
||||
JSL LoadRoomHook
|
||||
;--------------------------------------------------------------------------------
|
||||
org $028BE7 ; <- Bank02.asm:2299 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;--------------------------------------------------------------------------------
|
||||
org $029309 ; <- Bank02.asm:3533 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02C2F3 ; <- Bank02.asm:10391 (JSL Dungeon_LoadRoom)
|
||||
JSL LoadRoomHook_noStats
|
||||
JSL LoadRoomHook_noStats
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
; Hooks into the "Reloading all graphics" routine
|
||||
;--------------------------------------------------------------------------------
|
||||
org $00E64D ; <- Bank00.asm:5656 (STZ $00 : STX $01 : STA $02)
|
||||
JML BgGraphicsLoading
|
||||
BgGraphicsLoadingCancel:
|
||||
RTS : NOP
|
||||
BgGraphicsLoadingResume:
|
||||
JML BgGraphicsLoading
|
||||
BgGraphicsLoadingCancel:
|
||||
RTS : NOP
|
||||
BgGraphicsLoadingResume:
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
; Hook when updating the floor tileset in dungeons (such as between floors)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $00DF62 ; <- Bank00.asm:4672 (LDX.w #$0000 : LDY.w #$0040)
|
||||
JML ReloadingFloors
|
||||
NOP : NOP
|
||||
ReloadingFloorsResume:
|
||||
JML ReloadingFloors
|
||||
NOP : NOP
|
||||
ReloadingFloorsResume:
|
||||
org $00DF6E ; <- A few instructions later, right after JSR Do3To.high16Bit
|
||||
ReloadingFloorsCancel:
|
||||
ReloadingFloorsCancel:
|
||||
;================================================================================
|
||||
|
||||
;================================================================================
|
||||
@@ -2785,11 +2776,9 @@ org $07839E ; bunny BAGE check
|
||||
BunnyRead:
|
||||
JSR.w $07B5A9 ; check A button
|
||||
BCC .noA
|
||||
JSR.w CheckIfReading
|
||||
BNE .noread
|
||||
JSR.w $07B4DB
|
||||
NOP
|
||||
.noread
|
||||
JSL BunnyThrowPot
|
||||
BRA .noA
|
||||
NOP #3
|
||||
.noA
|
||||
|
||||
org $07FFF4
|
||||
@@ -2867,6 +2856,157 @@ org $0AEEF2
|
||||
org $008BE5 ; hijack stripes for boss GFX transfer
|
||||
JSL DoDungeonMapBossIcon
|
||||
|
||||
;================================================================================
|
||||
; Terrorpin AI fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Bomb-Only Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||
JSL DamageClassCalc
|
||||
BRA + : NOP #29 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #5 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||
JSL Utility_CheckAncillaOverlapWithSprite
|
||||
BRA + : NOP #7 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||
JSL Utility_CheckHelmasaurKingCollision
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
|
||||
JSL Utility_CheckHammerHelmasaurKingMask
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||
JSL Utility_CheckImpervious
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||
JSL AllowBombingMoldorm
|
||||
BRA + : NOP : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||
JSL AllowBombingBarrier
|
||||
RTS : NOP #7
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||
JSL DrawBombInMenu
|
||||
BRA + : NOP #13 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||
JSL DrawBombInYBox
|
||||
BRA + : NOP #2 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||
JSL DrawSwordInMenu
|
||||
BRA + : NOP #16 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||
JSL DrawBombOnHud
|
||||
BRA + : NOP #8 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||
JSL SetBombSpriteColor
|
||||
;--------------------------------------------------------------------------------
|
||||
; bomb icons with numbers
|
||||
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||
|
||||
; bomb icons without numbers
|
||||
org $0DFC81
|
||||
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
|
||||
JSL CheckDetonateBomb
|
||||
;--------------------------------------------------------------------------------
|
||||
org $079D08 ; bank_07.asm@6068 (INC $3C : LDA $3C : CMP #$09)
|
||||
JSL NoSwingHammerB : NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||
JSL SetBeeType
|
||||
BRA + : NOP #15 : +
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||
JSL ArrghusBoing
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||
JSL BeeCheckTarget
|
||||
BCS .bee_valid_target
|
||||
BRA .bee_unsuitable_target
|
||||
NOP #48
|
||||
.bee_unsuitable_target
|
||||
skip 11
|
||||
.bee_valid_target
|
||||
;--------------------------------------------------------------------------------
|
||||
org $07F88C ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix below, however.
|
||||
Link_UseHammerLong:
|
||||
JSR Link_UseHammer : RTL
|
||||
warnpc $07F890
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Variable Ganon Vulnerability
|
||||
;--------------------------------------------------------------------------------
|
||||
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckPowderVulnerability
|
||||
NOP #2
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||
JSL Ganon_CheckInvincible
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||
JSL CheckBeeBoss
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||
JSL Ganon_CheckBeeVulnerability
|
||||
NOP
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
;================================================================================
|
||||
; Pseudo-Sword Mode
|
||||
;--------------------------------------------------------------------------------
|
||||
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||
JSL StoreSwordDamage
|
||||
;================================================================================
|
||||
; Fix quadrant glitch
|
||||
org $07A879
|
||||
JSR SwordSpinQuadrantFix
|
||||
|
||||
org $07F877 ; free rom
|
||||
SwordSpinQuadrantFix:
|
||||
LDA.l AllowAccidentalMajorGlitch
|
||||
BEQ ++
|
||||
JMP.w $07E8D9 ; HandleIndoorCameraAndDoors
|
||||
|
||||
++ RTS
|
||||
warnpc $07F88C ; hammer-on-B hook uses the end of this free rom section
|
||||
|
||||
;================================================================================
|
||||
|
||||
org $01C4B8 : JSL FixJingleGlitch
|
||||
@@ -2882,44 +3022,37 @@ org $028818
|
||||
org $02A463
|
||||
JSL OnMenuLoad
|
||||
|
||||
;================================================================================
|
||||
; Terrorpin AI fix
|
||||
;--------------------------------------------------------------------------------
|
||||
org $1EB2B1 ; sprite_terrorpin.asm(57) : AND.b #$03 : STA $0DE0, X ; 5 bytes
|
||||
JSL FixTerrorpin ; 4 bytes
|
||||
NOP ; 1 byte
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Text Renderer
|
||||
;--------------------------------------------------------------------------------
|
||||
if !FEATURE_NEW_TEXT
|
||||
org $0EF51B
|
||||
JML RenderCharExtended
|
||||
org $0EF520
|
||||
RenderCharExtended_returnOriginal:
|
||||
org $0EF567
|
||||
RenderCharExtended_returnUncompressed:
|
||||
org $0EF51B
|
||||
JML RenderCharExtended
|
||||
org $0EF520
|
||||
RenderCharExtended_returnOriginal:
|
||||
org $0EF567
|
||||
RenderCharExtended_returnUncompressed:
|
||||
|
||||
org $0EF356
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF3BA
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF48E
|
||||
JML RenderCharLookupWidthDraw
|
||||
org $0EF499
|
||||
RenderCharLookupWidthDraw_return:
|
||||
org $0EF356
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF3BA
|
||||
JSL RenderCharLookupWidth
|
||||
org $0EF48E
|
||||
JML RenderCharLookupWidthDraw
|
||||
org $0EF499
|
||||
RenderCharLookupWidthDraw_return:
|
||||
|
||||
org $0EF6AA
|
||||
JML RenderCharToMapExtended
|
||||
org $0EF6C2
|
||||
RenderCharToMapExtended_return:
|
||||
org $0EF6AA
|
||||
JML RenderCharToMapExtended
|
||||
org $0EF6C2
|
||||
RenderCharToMapExtended_return:
|
||||
|
||||
org $0EFA50
|
||||
JSL RenderCharSetColorExtended
|
||||
org $0EEE5D
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
org $0EFA50
|
||||
JSL RenderCharSetColorExtended
|
||||
org $0EEE5D
|
||||
JSL RenderCharSetColorExtended_init
|
||||
org $0EF285
|
||||
JSL RenderCharSetColorExtended_close : NOP
|
||||
endif
|
||||
;--------------------------------------------------------------------------------
|
||||
; Back of tavern fixes
|
||||
@@ -2936,3 +3069,65 @@ NOP
|
||||
|
||||
org $02D7D2 ; BEQ .face_up
|
||||
NOP #2 ; this fixes Link's direction after mirroring and falling after entering through back of tavern
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Various nonsense
|
||||
;--------------------------------------------------------------------------------
|
||||
org $0780B9 ; LDA.b #$3A : STA.w $031F
|
||||
JSL CalcIFrames
|
||||
NOP
|
||||
|
||||
org $09814E ; LDA.w Bomb_timer : STA.w $039F, X
|
||||
JSL SetBombTimer
|
||||
NOP #2
|
||||
|
||||
org $07B282 ; LDA.b #$1D : STA.w $0374
|
||||
JSL SetDashTimer
|
||||
NOP
|
||||
|
||||
org $07A3E7 ; LDA.b #$13 : JSR PlaySFX_Set2 : ...
|
||||
JSL ProcessFlute
|
||||
BCS +
|
||||
RTS
|
||||
NOP #14 : +
|
||||
|
||||
org $08E073 ; LDA.b #$0E : STA.b $10
|
||||
JSL FluteMap
|
||||
|
||||
org $07A329
|
||||
JSL UseShovel
|
||||
BCS +
|
||||
RTS
|
||||
NOP #4 : +
|
||||
|
||||
org $079D11
|
||||
JSL SwordSwingDelay : NOP
|
||||
org $079DAB
|
||||
JSL SwordSwingDelay : NOP
|
||||
org $079DEE
|
||||
JSL SwordSwingDelay : NOP
|
||||
|
||||
org $088E4A
|
||||
JSL MaybeRecoil
|
||||
BRA + : NOP #6 : +
|
||||
|
||||
org $06EC4D
|
||||
JSL MaybeRecoil2
|
||||
BRA + : NOP #10 : +
|
||||
|
||||
; make moldorm check head for hitbox instead of tail
|
||||
org $1DDADD
|
||||
; BRA + : NOP #22 : +
|
||||
BRA + : NOP #26 : +
|
||||
org $1DDAF9
|
||||
BRA + : NOP : +
|
||||
org $1DDB01
|
||||
BRA + : NOP #3 : +
|
||||
|
||||
; make moldorm repel sword when not stunned
|
||||
org $06F354
|
||||
JSL CheckMoldormRepel
|
||||
BCC .not_moldorm
|
||||
NOP
|
||||
skip 17
|
||||
.not_moldorm
|
||||
|
||||
161
inventory.asm
161
inventory.asm
@@ -146,7 +146,7 @@ RTL
|
||||
OpenBottleMenu:
|
||||
LDA $F6 : AND #$40 : BEQ .x_not_pressed ; skip if X is not down
|
||||
LDA.b #$10 : STA $0207 ; set 16 frame cool off
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$07 : STA $0200 ; thing we wrote over - opens bottle menu
|
||||
.x_not_pressed
|
||||
RTL
|
||||
@@ -159,10 +159,10 @@ CloseBottleMenu:
|
||||
LDA $F6 : AND #$40 : BEQ .x_not_pressed ; skip if X is not down
|
||||
|
||||
LDA.b #$10 : STA $0207 ; set 16 frame cool off
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
LDA.b #$20 : STA $012F ; make menu sound
|
||||
|
||||
INC $0200 ; return to normal menu
|
||||
STZ $0205
|
||||
STZ $0205
|
||||
|
||||
LDA #$00
|
||||
RTL
|
||||
@@ -354,32 +354,32 @@ AddInventory:
|
||||
+
|
||||
|
||||
CPY.b #$00 : BNE + ; Fighter's Sword & Fighter's Shield
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$01 : BNE + ; Master Sword
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$02 : BNE + ; Tempered Sword
|
||||
LDX #$03
|
||||
LDX #$03
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$03 : BNE + ; Golden Sword
|
||||
LDX #$04
|
||||
LDX #$04
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$04 : BNE + ; Fighter's Shield
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$05 : BNE + ; Red Shield
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$06 : BNE + ; Mirror Shield
|
||||
LDX #$03
|
||||
LDX #$03
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$07 : !BLT + ; Items $07 - $0D
|
||||
@@ -420,16 +420,16 @@ AddInventory:
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$22 : BNE + ; Blue Mail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
LDX #$01
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$23 : BNE + ; Red Mail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
LDX #$02
|
||||
JSR .incrementMail
|
||||
+ CPY.b #$24 : BNE + ; Small Key
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$25 : BNE + ; Compass
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$26 : BNE + ; Liar Heart (Container)
|
||||
@@ -460,7 +460,7 @@ AddInventory:
|
||||
+ CPY.b #$37 : !BLT + ; Items $37 - $39 - Pendants
|
||||
CPY.b #$3A : !BGE +
|
||||
JSR .incrementPendant
|
||||
JSR .setDungeonCompletion
|
||||
JSR .setDungeonCompletion
|
||||
JMP .done
|
||||
+ CPY.b #$3A : !BLT + ; Items $3A - $3B - Bow & Silver Arrows
|
||||
CPY.b #$3C : !BGE +
|
||||
@@ -480,7 +480,7 @@ AddInventory:
|
||||
JSR .incrementY
|
||||
JMP .done
|
||||
+ CPY.b #$49 : BNE + ; Fighter's Sword
|
||||
LDX #$01
|
||||
LDX #$01
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$4A : BNE + ; Flute (Active)
|
||||
@@ -500,15 +500,15 @@ AddInventory:
|
||||
JSR .incrementCapacity
|
||||
JMP .done
|
||||
+ CPY.b #$50 : BNE + ; Master Sword (Safe)
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$51 : BNE + ; 5 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$52 : BNE + ; 10 Bomb Capacity Upgrade
|
||||
LDX #$02
|
||||
LDX #$02
|
||||
JSR .maybeIncrementBombs
|
||||
JMP .done
|
||||
+ CPY.b #$51 : !BLT + ; Items $51 - $54 - Capacity Upgrades
|
||||
@@ -519,15 +519,15 @@ AddInventory:
|
||||
JSR .incrementBow
|
||||
JMP .done
|
||||
+ CPY.b #$5E : BNE + ; Progressive Sword
|
||||
LDA SwordEquipment : INC : TAX
|
||||
LDA SwordEquipment : INC : TAX
|
||||
JSR .incrementSword
|
||||
JMP .done
|
||||
+ CPY.b #$5F : BNE + ; Progressive Shield
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
LDA ShieldEquipment : INC : TAX
|
||||
JSR .incrementShield
|
||||
JMP .done
|
||||
+ CPY.b #$60 : BNE + ; Progressive Armor
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
LDA ArmorEquipment : INC : TAX
|
||||
JSR .incrementMail
|
||||
JMP .done
|
||||
+ CPY.b #$61 : BNE + ; Progressive Lifting Glove
|
||||
@@ -546,7 +546,7 @@ AddInventory:
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$100, X : STA.b $00
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr+$101, X : STA.b $01
|
||||
CPY.b #$90 : !BGE +
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSL MaybeFlagCompassTotalPickup
|
||||
JSR .incrementCompass
|
||||
JMP .done
|
||||
+ CPY.b #$90 : !BLT + ; Items $90 - $9F - Free Big Keys
|
||||
@@ -557,6 +557,18 @@ AddInventory:
|
||||
CPY.b #$B0 : !BGE +
|
||||
JSR .incrementKey
|
||||
JMP .done
|
||||
+ CPY.b #$B6 : BNE + ; Item $B6 - Bomb Upgrade
|
||||
JSR .stampSword ; update "first bomb" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current bomb level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+ CPY.b #$B7 : BNE + ; Item $B7 - Cane Upgrade
|
||||
JSR .stampSword ; update "first cane" timestamp
|
||||
LDA.l SpecialWeaponLevel ; get current cane level
|
||||
CMP #$05 : !BGE ++ ; check if already maxed
|
||||
INC : STA.l SpecialWeaponLevel
|
||||
++ JMP .done
|
||||
+
|
||||
.done
|
||||
PLP : PLX : PLA
|
||||
@@ -606,21 +618,21 @@ RTS
|
||||
|
||||
.incrementSword
|
||||
JSR .stampSword
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
LDA HighestSword
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better sword
|
||||
TXA : STA HighestSword
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementShield
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
LDA HighestShield
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better shield
|
||||
TXA : STA HighestShield
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementBow
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
LDA BowEquipment : BNE .dontCount ; Don't increment Y item count for extra bows
|
||||
.incrementY
|
||||
LDA YAItemCounter : !ADD #$08 : STA YAItemCounter
|
||||
.dontCount
|
||||
@@ -653,11 +665,10 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementMail
|
||||
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
LDA HighestMail
|
||||
INC : STA $04 : CPX $04 : !BLT + ; don't increment unless we're getting a better mail
|
||||
TXA : STA HighestMail
|
||||
+
|
||||
RTS
|
||||
|
||||
.incrementKeyLong
|
||||
@@ -665,7 +676,7 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementKey
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
LDA SmallKeyCounter : INC : STA SmallKeyCounter
|
||||
RTS
|
||||
|
||||
.incrementCompass
|
||||
@@ -677,7 +688,7 @@ RTS
|
||||
RTS
|
||||
|
||||
.incrementGTowerPreBigKey
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
LDA PreGTBKLocations : INC : STA PreGTBKLocations
|
||||
RTS
|
||||
|
||||
.maybeIncrementBombs
|
||||
@@ -696,10 +707,16 @@ RTS
|
||||
RTL
|
||||
|
||||
.incrementBossSword
|
||||
LDA SwordEquipment
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
LDA SwordEquipment : BRA ++
|
||||
+ : LDA SpecialWeaponLevel
|
||||
++
|
||||
BNE + : -
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
LDA SwordlessBossKills : INC : STA SwordlessBossKills
|
||||
RTS
|
||||
+ CMP #$FF : BEQ -
|
||||
+ CMP #$01 : BNE +
|
||||
%TopHalf(SwordBossKills) : RTS
|
||||
@@ -796,22 +813,22 @@ RTL
|
||||
; this is horrible, make it better
|
||||
;--------------------------------------------------------------------------------
|
||||
MakeCircleBlue:
|
||||
LDA $FFC0, Y : AND.w #$EFFF : STA $FFC0, Y
|
||||
LDA $FFC2, Y : AND.w #$EFFF : STA $FFC2, Y
|
||||
LDA $FFC0, Y : AND.w #$EFFF : STA $FFC0, Y
|
||||
LDA $FFC2, Y : AND.w #$EFFF : STA $FFC2, Y
|
||||
|
||||
LDA $FFFE, Y : AND.w #$EFFF : STA $FFFE, Y
|
||||
LDA $0004, Y : AND.w #$EFFF : STA $0004, Y
|
||||
LDA $FFFE, Y : AND.w #$EFFF : STA $FFFE, Y
|
||||
LDA $0004, Y : AND.w #$EFFF : STA $0004, Y
|
||||
|
||||
LDA $003E, Y : AND.w #$EFFF : STA $003E, Y
|
||||
LDA $0044, Y : AND.w #$EFFF : STA $0044, Y
|
||||
LDA $003E, Y : AND.w #$EFFF : STA $003E, Y
|
||||
LDA $0044, Y : AND.w #$EFFF : STA $0044, Y
|
||||
|
||||
LDA $0080, Y : AND.w #$EFFF : STA $0080, Y
|
||||
LDA $0082, Y : AND.w #$EFFF : STA $0082, Y
|
||||
LDA $0080, Y : AND.w #$EFFF : STA $0080, Y
|
||||
LDA $0082, Y : AND.w #$EFFF : STA $0082, Y
|
||||
|
||||
LDA $FFBE, Y : AND.w #$EFFF : STA $FFBE, Y
|
||||
LDA $FFC4, Y : AND.w #$EFFF : STA $FFC4, Y
|
||||
LDA $0084, Y : AND.w #$EFFF : STA $0084, Y
|
||||
LDA $007E, Y : AND.w #$EFFF : STA $007E, Y
|
||||
LDA $FFBE, Y : AND.w #$EFFF : STA $FFBE, Y
|
||||
LDA $FFC4, Y : AND.w #$EFFF : STA $FFC4, Y
|
||||
LDA $0084, Y : AND.w #$EFFF : STA $0084, Y
|
||||
LDA $007E, Y : AND.w #$EFFF : STA $007E, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -938,8 +955,8 @@ RTL
|
||||
; PrepItemScreenBigKey:
|
||||
;--------------------------------------------------------------------------------
|
||||
PrepItemScreenBigKey:
|
||||
STZ $02
|
||||
STZ $03
|
||||
STZ $02
|
||||
STZ $03
|
||||
REP #$30 ; thing we wrote over - set 16-bit accumulator
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -1054,9 +1071,9 @@ CollectPowder:
|
||||
LDA WitchItem_Player : STA !MULTIWORLD_ITEM_PLAYER_ID
|
||||
LDA.b #$01 : STA.l !SHOP_ENABLE_COUNT
|
||||
PLA
|
||||
STZ $02E9 ; item from NPC
|
||||
JSL.l Link_ReceiveItem
|
||||
PHA : LDA.b #$00 : STA.l !SHOP_ENABLE_COUNT : PLA
|
||||
STZ $02E9 ; item from NPC
|
||||
JSL.l Link_ReceiveItem
|
||||
PHA : LDA.b #$00 : STA.l !SHOP_ENABLE_COUNT : PLA
|
||||
;JSL.l FullInventoryExternal
|
||||
JSL.l ItemSet_Powder
|
||||
RTL
|
||||
@@ -1081,14 +1098,14 @@ RTL
|
||||
DrawMagicHeader:
|
||||
LDA MagicConsumption : AND.w #$00FF : CMP.w #$0002 : BEQ .quarterMagic
|
||||
.halfMagic
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2851 : STA $7EC706
|
||||
LDA.w #$28FA : STA $7EC708
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2851 : STA $7EC706
|
||||
LDA.w #$28FA : STA $7EC708
|
||||
RTL
|
||||
.quarterMagic
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2800 : STA $7EC706
|
||||
LDA.w #$2801 : STA $7EC708
|
||||
LDA.w #$28F7 : STA $7EC704
|
||||
LDA.w #$2800 : STA $7EC706
|
||||
LDA.w #$2801 : STA $7EC708
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -1134,8 +1151,8 @@ RTL
|
||||
SpawnShovelItem:
|
||||
LDA.b #$01 : STA !REDRAW
|
||||
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
LDA $03FC : BEQ +
|
||||
JSL DiggingGameGuy_AttemptPrizeSpawn
|
||||
JMP .skip
|
||||
+
|
||||
|
||||
@@ -1193,12 +1210,12 @@ RTL
|
||||
{
|
||||
|
||||
.x_speeds
|
||||
db $F0
|
||||
db $10
|
||||
db $F0
|
||||
db $10
|
||||
|
||||
.x_offsets
|
||||
db $00
|
||||
db $13
|
||||
db $00
|
||||
db $13
|
||||
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -9,29 +9,29 @@ RTL
|
||||
ItemDowngradeFixMain:
|
||||
JSL.l AddInventory
|
||||
BMI .dontWrite ; thing we wrote over part 1
|
||||
|
||||
|
||||
CPY.b #$1B : BEQ .isPowerGloves ; Power Gloves
|
||||
CPY.b #$05 : BEQ .isRedShield ; Red Shield
|
||||
CPY.b #$04 : BEQ .isBlueShield ; Blue Shield
|
||||
CPY.b #$0C : BEQ .isBlueBoomerang ; Blue Boomerang
|
||||
CPY.b #$0B : BEQ .isBow ; Bow
|
||||
CPY.b #$3A : BEQ .isBowAndArrows ; Bow
|
||||
|
||||
|
||||
CPY.b #$49 : BEQ .isSword ; Fighter's Sword
|
||||
CPY.b #$01 : BEQ .isSword ; Master Sword
|
||||
CPY.b #$50 : BEQ .isSword ; Master Sword (Safe)
|
||||
CPY.b #$02 : BEQ .isSword ; Tempered Sword
|
||||
|
||||
|
||||
CPY.b #$3B : BEQ .isSilverArrowBow ; Silver Arrow Bow
|
||||
CPY.b #$2A : BEQ .isRedBoomerang ; Red Boomerang
|
||||
CPY.b #$0D : BEQ .isMagicPowder ; Magic Powder
|
||||
CPY.b #$14 : BEQ .isFlute ; Flute
|
||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||
|
||||
|
||||
CPY.b #$00 : BEQ .isUncleSwordShield ; Fighter's Sword & Shield
|
||||
|
||||
.done
|
||||
.done
|
||||
STA [$00] ; thing we wrote over part 2
|
||||
.dontWrite
|
||||
RTS
|
||||
@@ -60,7 +60,7 @@ RTS
|
||||
RTS
|
||||
.isSword
|
||||
PHA
|
||||
LDA HighestSword : STA $04
|
||||
LDA HighestSword : STA $04
|
||||
TYA ; load sword item
|
||||
CMP.b #$49 : BNE + : LDA.b #$00 : + ; convert extra fighter's sword to normal one
|
||||
CMP.b #$50 : BNE + : LDA.b #$01 : + ; convert extra master sword to normal one
|
||||
@@ -71,11 +71,11 @@ RTS
|
||||
+
|
||||
PLA
|
||||
JMP .done
|
||||
.isUncleSwordShield
|
||||
.isUncleSwordShield
|
||||
PHA
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
LDA HighestSword : STA [$00] ; already set to 1 if we had no sword, always keep highest
|
||||
INC $00
|
||||
LDA HighestShield : STA [$00]
|
||||
PLA
|
||||
RTS
|
||||
;================================================================================
|
||||
|
||||
22
newhud.asm
22
newhud.asm
@@ -3,18 +3,24 @@ NewDrawHud:
|
||||
;================================================================================
|
||||
; Draw bomb count
|
||||
!BOMBCOUNT_DRAW_ADDRESS = "$7EC75A"
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
;================================================================================
|
||||
|
||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
||||
LDA InfiniteBombsModifier : BNE .infinite_bombs
|
||||
.finite_bombs
|
||||
LDA.l $7EF343 ; bombs
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE .normal
|
||||
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||
.normal
|
||||
LDA.l BombsEquipment ; bombs
|
||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS ; Draw bombs 10 digit
|
||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||
BRA +
|
||||
|
||||
.no_bombs
|
||||
REP #$20
|
||||
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS ; blank
|
||||
STA !BOMBCOUNT_DRAW_ADDRESS+2 ; blank
|
||||
BRA +
|
||||
.infinite_bombs
|
||||
REP #$20
|
||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||
@@ -36,14 +42,13 @@ NewDrawHud:
|
||||
;================================================================================
|
||||
; Draw arrow count
|
||||
!ARROWCOUNT_DRAW_ADDRESS = "$7EC760"
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
;================================================================================
|
||||
|
||||
SEP #$20
|
||||
LDA.l ArrowMode : BNE +
|
||||
LDA !INFINITE_ARROWS : BNE .infinite_arrows
|
||||
LDA InfiniteArrowsModifier : BNE .infinite_arrows
|
||||
.finite_arrows
|
||||
LDA.l $7EF377 ; arrows
|
||||
LDA.l CurrentArrows ; arrows
|
||||
JSR HudHexToDec2Digit
|
||||
REP #$20
|
||||
LDX.b $06 : TXA : ORA.w #$2400 : STA !ARROWCOUNT_DRAW_ADDRESS ; Draw arrows 10 digit
|
||||
@@ -168,7 +173,6 @@ NewDrawHud:
|
||||
|
||||
;--------------------------------------------------------------------------------
|
||||
; Draw Magic Meter
|
||||
!INFINITE_MAGIC = "$7F50CA"
|
||||
!DrawMagicMeter_mp_tilemap = "$0DFE0F"
|
||||
;--------------------------------------------------------------------------------
|
||||
LDA CurrentMagic : AND #$00FF ; crap we wrote over when placing the hook for OnDrawHud
|
||||
@@ -176,7 +180,7 @@ NewDrawHud:
|
||||
AND #$FFF8
|
||||
TAX ; end of crap
|
||||
|
||||
LDA !INFINITE_MAGIC : AND.w #$00FF : BNE + : JMP .green : +
|
||||
LDA InfiniteMagicModifier : AND.w #$00FF : BNE + : JMP .green : +
|
||||
SEP #$20 : LDA.b #$80 : STA CurrentMagic : REP #$30 ; set magic to max
|
||||
LDX.w #$0080 ; load full magic meter graphics
|
||||
LDA $1A : AND.w #$000C : LSR #2
|
||||
|
||||
471
newitems.asm
471
newitems.asm
@@ -45,7 +45,8 @@
|
||||
; #$B3 - Chicken
|
||||
; #$B4 - Big Magic
|
||||
; #$B5 - 5 Arrows
|
||||
; #$B6/B7 - Reserved for Kara
|
||||
; #$B6 - Progressive Bomb
|
||||
; #$B7 - Progressive Cane
|
||||
; #$FE - Server Request (Asychronous Chest)
|
||||
; #$FF - Null Chest
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -75,23 +76,23 @@
|
||||
;JML GetAnimatedSpriteGfxFile_return
|
||||
;--------------------------------------------------------------------------------
|
||||
GetAnimatedSpriteGfxFile:
|
||||
CMP.b #$0C : BNE +
|
||||
CMP.b #$0C : BNE +
|
||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$23 : BNE +
|
||||
CMP.b #$23 : BNE +
|
||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$48 : BNE +
|
||||
CMP.b #$48 : BNE +
|
||||
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
|
||||
CMP.b #$24 : !BGE +
|
||||
CMP.b #$24 : !BGE +
|
||||
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$37 : !BGE +
|
||||
CMP.b #$37 : !BGE +
|
||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
CMP.b #$39 : !BGE +
|
||||
CMP.b #$39 : !BGE +
|
||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||
+
|
||||
LDY.b #$32
|
||||
@@ -172,14 +173,14 @@ ProcessEventItems:
|
||||
LDA RNGItem : INC : STA RNGItem
|
||||
|
||||
SEP #$10 ; set 8-bit index registers
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA GoalItemRequirement : BEQ ++
|
||||
LDA GoalCounter : INC : STA GoalCounter
|
||||
CMP GoalItemRequirement : !BLT ++
|
||||
LDA TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
LDX.b #$01 : BRA .done
|
||||
+
|
||||
LDX.b #$00
|
||||
@@ -271,7 +272,7 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||
%ProgrammableItemLogic(3)
|
||||
JMP .done
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||
LDA BowEquipment : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||
@@ -327,14 +328,14 @@ AddReceivedItemExpandedGetItem:
|
||||
BRA .multi_collect
|
||||
+ CMP.b #$6C : BNE + ; Goal Collectable (Multi/Power Star) Alternate Graphic
|
||||
.multi_collect
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
LDA.l GoalItemRequirement : BEQ ++
|
||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||
CMP.w GoalItemRequirement : !BLT ++
|
||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE ++
|
||||
JSL.l ActivateGoal
|
||||
++
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
SEP #$20 ; set 8-bit accumulator
|
||||
JMP .done
|
||||
+ CMP.b #$6D : BNE + ; Server Request F0
|
||||
JSL.l ItemGetServiceRequest_F0
|
||||
@@ -417,14 +418,14 @@ AddReceivedItemExpandedGetItem:
|
||||
LDA.b #$FF : STA.w $0B58,Y ; allows them to expire
|
||||
++ JMP .done
|
||||
+ CMP.b #$B2 : BNE + ; Fairy
|
||||
LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI .done
|
||||
LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI ++
|
||||
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
|
||||
LDA $23 : ADC.b #$00 : STA $0D30,Y ; round X to nearest 8
|
||||
LDA.b $20 : SEC : SBC.b #$10 : STA.w $0D00,Y
|
||||
LDA.b $21 : SBC.b #$00 : STA.w $0D20,Y ; move up 16 pixels
|
||||
LDA.b $EE : STA.w $0F20,Y ; spawns on same layer as link
|
||||
LDA.b #$FF : STA.w $0B58,Y ; allows them to expire
|
||||
BRA .done
|
||||
++ JMP .done
|
||||
+ CMP.b #$B3 : BNE + ; Chicken
|
||||
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI .done
|
||||
LDA $22 : CLC : ADC.b #$03 : AND.b #$F8 : STA $0D10,Y
|
||||
@@ -439,11 +440,25 @@ AddReceivedItemExpandedGetItem:
|
||||
+ CMP.b #$B5 : BNE + ; 5 Arrows
|
||||
LDA.b #$05 : STA ArrowsFiller ; add 5 arrows
|
||||
BRA .done
|
||||
+ CMP.b #$B6 : BNE + ; Bomb Upgrade
|
||||
LDA #$01 : STA InfiniteBombsModifier ; infinite bombs
|
||||
JMP .done
|
||||
+ : CMP.b #$B7 : BNE + ; Cane Upgrade
|
||||
LDA.l SpecialWeapons : CMP #$03 : BEQ .blue_cane
|
||||
CMP #$04 : BEQ .red_cane
|
||||
BRA .done
|
||||
.blue_cane
|
||||
LDA #$01 : STA ByrnaEquipment
|
||||
BRA .done
|
||||
.red_cane
|
||||
LDA #$01 : STA SomariaEquipment
|
||||
BRA .done
|
||||
+
|
||||
.done
|
||||
PLX
|
||||
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; #$70 - Maps
|
||||
; #$80 - Compasses
|
||||
; #$90 - Big Keys
|
||||
@@ -560,9 +575,9 @@ AddReceivedItemExpanded:
|
||||
LDA BowEquipment : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||
+ LDA BowEquipment : INC : LSR : CMP.b #$00 : BNE + ; No Bow
|
||||
LDA.b #$3A : STA $02D8 : BRA .done
|
||||
LDA.b #$3A : STA $02D8 : JMP .done
|
||||
+ ; Any Bow
|
||||
LDA.b #$3B : STA $02D8 : BRA .done
|
||||
LDA.b #$3B : STA $02D8 : JMP .done
|
||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BNE +++
|
||||
LDA.l BowTracking : ORA #$20 : STA.l BowTracking
|
||||
@@ -574,50 +589,46 @@ AddReceivedItemExpanded:
|
||||
JSL.l GetRNGItemSingle : STA $02D8
|
||||
XBA : JSR.w MarkRNGItemSingle
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti : STA $02D8
|
||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||
BRA .done
|
||||
JMP .done
|
||||
++ : CMP.b #$B0 : BNE ++ ; Bee Trap
|
||||
LDA !MULTIWORLD_ITEM_PLAYER_ID : BEQ +++
|
||||
LDA.b #$0E : STA $02D8 : BRA .done ; Bee in a bottle
|
||||
LDA.b #$0E : STA $02D8 : JMP .done ; Bee in a bottle
|
||||
+++
|
||||
++
|
||||
.done
|
||||
PLX : PLA
|
||||
|
||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||
JML.l AddReceivedItem+2
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
;DATA AddReceivedItemExpanded
|
||||
{
|
||||
; This is a temporary measure for Fish to have consistent addresses
|
||||
warnpc $A08A00
|
||||
org $A08A00
|
||||
|
||||
.y_offsets
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||
db -4, -5, -4, -4
|
||||
;new
|
||||
db -4, -4, -4, -4
|
||||
db -5 ; Master Sword (Safe)
|
||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||
db -4, -4, -4 ; 3x Programmable Item
|
||||
db -4 ; Upgrade-Only Sivler Arrows
|
||||
db -4 ; Upgrade-Only Silver Arrows
|
||||
db -4 ; 1 Rupoor
|
||||
db -4 ; Null Item
|
||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||
@@ -637,32 +648,34 @@ org $A08A00
|
||||
db -4 ; Chicken
|
||||
db -4 ; Big Magic
|
||||
db -4 ; 5 Arrows
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4 ; Bomb Upgrade
|
||||
db -4 ; Cane Upgrade
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||
|
||||
.x_offsets
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||
db 0, 4, 0, 0
|
||||
;new
|
||||
db 0, 0, 0, 0
|
||||
db 4 ; Master Sword (Safe)
|
||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||
db 0, 0, 0 ; 3x Programmable Item
|
||||
db 0 ; Upgrade-Only Sivler Arrows
|
||||
db 0 ; Upgrade-Only Silver Arrows
|
||||
db 4 ; 1 Rupoor
|
||||
db 0 ; Null Item
|
||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||
@@ -683,33 +696,35 @@ org $A08A00
|
||||
db 0 ; Chicken
|
||||
db 4 ; Big Magic
|
||||
db 0 ; 5 Arrows
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0 ; Bomb Upgrade
|
||||
db 4 ; Cane Upgrade
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||
|
||||
.item_graphics_indices
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $06, $0C, $38
|
||||
;new
|
||||
db $39, $3A, $3B, $3C
|
||||
;5x
|
||||
db $18 ; Master Sword (Safe)
|
||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||
db $00, $00, $00 ; 3x Programmable Item
|
||||
db $41 ; Upgrade-Only Sivler Arrows
|
||||
db $41 ; Upgrade-Only Silver Arrows
|
||||
db $24 ; 1 Rupoor
|
||||
db $47 ; Null Item
|
||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||
@@ -734,32 +749,34 @@ org $A08A00
|
||||
db $47 ; Chicken
|
||||
db $3B ; Big Magic
|
||||
db $02 ; 5 Arrows
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
.wide_item_flag
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||
db $02, $00, $02, $02
|
||||
;new
|
||||
db $02, $02, $02, $02
|
||||
db $00 ; Master Sword (Safe)
|
||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||
db $02, $02, $02 ; 3x Programmable Item
|
||||
db $02 ; Upgrade-Only Sivler Arrows
|
||||
db $02 ; Upgrade-Only Silver Arrows
|
||||
db $00 ; 1 Rupoor
|
||||
db $02 ; Null Item
|
||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||
@@ -779,34 +796,35 @@ org $A08A00
|
||||
db $02 ; Chicken
|
||||
db $00 ; Big Magic
|
||||
db $02 ; 5 Arrows
|
||||
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02 ; Bomb Upgrade
|
||||
db $00 ; Cane Upgrade
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||
|
||||
.properties
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||
db 2, 5, 2, 1
|
||||
;new
|
||||
db 4, 4, 4, 4
|
||||
db 5 ; Master Sword (Safe)
|
||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||
db 4, 4, 4 ; 3x Programmable Item
|
||||
db 1 ; Upgrade-Only Sivler Arrows
|
||||
db 1 ; Upgrade-Only Silver Arrows
|
||||
db 3 ; 1 Rupoor
|
||||
db 1 ; Null Item
|
||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||
@@ -826,7 +844,9 @@ org $A08A00
|
||||
db 1 ; Chicken
|
||||
db 4 ; Big Magic
|
||||
db 2 ; 5 Arrows
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 5 ; Bomb Upgrade
|
||||
db 5 ; Cane Upgrade
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||
@@ -834,20 +854,20 @@ org $A08A00
|
||||
|
||||
; \item Target SRAM addresses for items you receive
|
||||
.item_target_addr
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||
dw $F35C, $F359, $F34C, $F355
|
||||
;new
|
||||
dw $F375, $F376, $F373, $F373
|
||||
dw $F359 ; Master Sword (Safe)
|
||||
@@ -873,7 +893,9 @@ org $A08A00
|
||||
dw $F36A ; Chicken
|
||||
dw $F373 ; Big Magic
|
||||
dw $F376 ; 5 Arrows
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F38F ; Bomb Upgrade
|
||||
dw $F38F ; Cane Upgrade
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||
@@ -883,26 +905,26 @@ org $A08A00
|
||||
; DATA Values to write to the above SRAM locations.
|
||||
{
|
||||
.item_values
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||
db $FF, $01, $03, $01
|
||||
;new
|
||||
db $32, $46, $80, $80
|
||||
db $02 ; Master Sword (Safe)
|
||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||
db $FF, $FF, $FF ; 3x Programmable Item
|
||||
db $FF ; Upgrade-Only Sivler Arrows
|
||||
db $FF ; Upgrade-Only Silver Arrows
|
||||
db $FF ; 1 Rupoor
|
||||
db $FF ; Null Item
|
||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||
@@ -922,72 +944,74 @@ org $A08A00
|
||||
db $FF ; Chicken
|
||||
db $80 ; Big Magic
|
||||
db $05 ; 5 Arrows
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF ; Bomb Upgrade
|
||||
db $FF ; Cane Upgrade
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
;0x00 - Sewer Passage
|
||||
;0x02 - Hyrule Castle
|
||||
;0x04 - Eastern Palace
|
||||
;0x06 - Desert Palace
|
||||
;0x08 - Hyrule Castle 2
|
||||
;0x0A - Swamp Palace
|
||||
;0x0C - Dark Palace
|
||||
;0x0E - Misery Mire
|
||||
;0x10 - Skull Woods
|
||||
;0x12 - Ice Palace
|
||||
;0x14 - Tower of Hera
|
||||
;0x16 - Gargoyle's Domain
|
||||
;0x18 - Turtle Rock
|
||||
;0x1A - Ganon's Tower
|
||||
|
||||
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $4B8B, $20AB ; last two can be re-used
|
||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $4B8B, $20AB ; last two can be re-used
|
||||
|
||||
; caves
|
||||
dw $9CCE, $0390, $2F82, $AD03, $02E9, $01C9, $06D0, $72A5
|
||||
dw $A548, $4873, $01A0, $D8AD, $C902, $D020, $A002, $9802
|
||||
dw $E48D, $DA02, $D8AC, $D002, $A215, $BD08, $84E2, $0085
|
||||
dw $E3BD, $8584, $A901, $857E, $B902, $857A, $0087, $0A98
|
||||
dw $BDAA, $84E2, $0085, $E3BD, $8584, $A901, $857E, $B902
|
||||
dw $857A, $0230, $0087, $1FC0, $02D0, $5664, $04A9, $4BC0
|
||||
dw $06F0, $1EC0, $0AD0, $02A9, $790F, $7EF3, $798F, $7EF3
|
||||
dw $1BC0, $04F0, $1CC0, $07D0, $1B22, $1BEE, $0182, $A201
|
||||
dw $C004, $F037, $A20C, $C001, $F038, $A206, $C002, $D039
|
||||
dw $8A14, $0007, $0087, $00EE, $2902, $C907, $D007, $A906
|
||||
dw $8F04, $F3C7, $C07E, $D022, $A70A, $D000, $A904, $8701
|
||||
dw $8000, $C0C9, $F025, $C008, $F032, $C004, $D033, $AE11
|
||||
dw $040C, $20C2, $C6BD, $0785, $8700, $E200, $8220, $00B0
|
||||
dw $3EC0, $0AD0, $082C, $1003, $A905, $8D02, $0309, $20C0
|
||||
dw $44D0
|
||||
; caves
|
||||
dw $9CCE, $0390, $2F82, $AD03, $02E9, $01C9, $06D0, $72A5
|
||||
dw $A548, $4873, $01A0, $D8AD, $C902, $D020, $A002, $9802
|
||||
dw $E48D, $DA02, $D8AC, $D002, $A215, $BD08, $84E2, $0085
|
||||
dw $E3BD, $8584, $A901, $857E, $B902, $857A, $0087, $0A98
|
||||
dw $BDAA, $84E2, $0085, $E3BD, $8584, $A901, $857E, $B902
|
||||
dw $857A, $0230, $0087, $1FC0, $02D0, $5664, $04A9, $4BC0
|
||||
dw $06F0, $1EC0, $0AD0, $02A9, $790F, $7EF3, $798F, $7EF3
|
||||
dw $1BC0, $04F0, $1CC0, $07D0, $1B22, $1BEE, $0182, $A201
|
||||
dw $C004, $F037, $A20C, $C001, $F038, $A206, $C002, $D039
|
||||
dw $8A14, $0007, $0087, $00EE, $2902, $C907, $D007, $A906
|
||||
dw $8F04, $F3C7, $C07E, $D022, $A70A, $D000, $A904, $8701
|
||||
dw $8000, $C0C9, $F025, $C008, $F032, $C004, $D033, $AE11
|
||||
dw $040C, $20C2, $C6BD, $0785, $8700, $E200, $8220, $00B0
|
||||
dw $3EC0, $0AD0, $082C, $1003, $A905, $8D02, $0309, $20C0
|
||||
dw $44D0
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
BottleListExpanded:
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||
|
||||
PotionListExpanded:
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
db $2E, $2F, $30, $FF, $0E
|
||||
;--------------------------------------------------------------------------------
|
||||
Link_ReceiveItemAlternatesExpanded:
|
||||
{
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||
db -1, -1, -1, -1
|
||||
|
||||
db -1, -1, -1, -1
|
||||
db -1 ; Master Sword (Safe)
|
||||
@@ -1013,7 +1037,9 @@ Link_ReceiveItemAlternatesExpanded:
|
||||
db -1 ; Chicken
|
||||
db -1 ; Big Magic
|
||||
db -1 ; 5 Arrows
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1 ; Bomb Upgrade
|
||||
db -1 ; Cane Upgrade
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||
@@ -1039,10 +1065,10 @@ RTL
|
||||
;DrawHUDSilverArrows:
|
||||
; LDA BowEquipment : AND.w #$00FF : BNE +
|
||||
; LDA BowTracking : AND.w #$0040 : BEQ +
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; LDA.w #$2810 : STA $11C8
|
||||
; LDA.w #$2811 : STA $11CA
|
||||
; LDA.w #$2820 : STA $1208
|
||||
; LDA.w #$2821 : STA $120A
|
||||
; +
|
||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||
;RTL
|
||||
@@ -1222,76 +1248,107 @@ AttemptItemSubstitution:
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
CountBottles:
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
PHX
|
||||
LDX.b #$00
|
||||
LDA BottleContentsOne : BEQ ++ : INX
|
||||
++ : LDA BottleContentsTwo : BEQ ++ : INX
|
||||
++ : LDA BottleContentsThree : BEQ ++ : INX
|
||||
++ : LDA BottleContentsFour : BEQ ++ : INX
|
||||
++
|
||||
TXA
|
||||
PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
ActivateGoal:
|
||||
STZ $11
|
||||
STZ $B0
|
||||
STZ $11
|
||||
STZ $B0
|
||||
JML.l StatsFinalPrep
|
||||
;--------------------------------------------------------------------------------
|
||||
ChestPrep:
|
||||
LDA.b #$01 : STA $02E9
|
||||
JSL.l IncrementChestCounter
|
||||
JSL.l IncrementChestCounter
|
||||
LDA.l ServerRequestMode : BEQ +
|
||||
JSL.l ChestItemServiceRequest
|
||||
RTL
|
||||
+
|
||||
LDY $0C ; get item value
|
||||
LDY $0C ; get item value
|
||||
SEC
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
UpdateInventoryLocationExpanded:
|
||||
{
|
||||
REP #$30
|
||||
TYA : AND #$00FF : ASL A : TAX
|
||||
|
||||
; Tells what inventory location to write to.
|
||||
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||
|
||||
SEP #$30
|
||||
|
||||
LDA.b #$7E : STA $02
|
||||
|
||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||
JSL ItemDowngradeFix
|
||||
RTL
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set a flag in SRAM if we pick up a compass in its own dungeon with HUD compass
|
||||
; counts on
|
||||
MaybeFlagCompassTotalPickup:
|
||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
.done
|
||||
LDA.l CompassMode : AND.b #$0F : BEQ .done
|
||||
LDA $040C : CMP #$FF : BEQ .done
|
||||
LSR : STA $04 : LDA #$0F : !SUB $04 ; Compute flag "index"
|
||||
CPY #$25 : BEQ .setFlag ; Set flag if it's a compass for this dungeon
|
||||
STA $04
|
||||
TYA : AND #$0F : CMP $04 : BNE .done ; Check if compass is for this dungeon
|
||||
.setFlag
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
; Set the compass count display flag if we're entering a dungeon and alerady have
|
||||
; that compass
|
||||
MaybeFlagCompassTotalEntrance:
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
LDX $040C : CPX #$FF : BEQ .done ; Skip if we're not entering dungeon
|
||||
LDA.l CompassMode : AND.w #$000F : BEQ .done ; Skip if we're not showing compass counts
|
||||
CMP.w #$0002 : BEQ .countShown
|
||||
LDA CompassField : AND.l DungeonItemMasks, X : BEQ .done ; skip if we don't have compass
|
||||
.countShown
|
||||
SEP #$20
|
||||
TXA : LSR : STA.b $04 : LDA.b #$0F : !SUB $04 ; Compute flag "index"
|
||||
CMP #$08 : !BGE ++
|
||||
%ValueShift()
|
||||
ORA CompassCountDisplay : STA CompassCountDisplay
|
||||
REP #$20
|
||||
BRA .done
|
||||
++
|
||||
!SUB #$08
|
||||
%ValueShift()
|
||||
BIT.b #$C0 : BEQ + : LDA.b #$C0 : + ; Make Hyrule Castle / Sewers Count for Both
|
||||
ORA CompassCountDisplay+1 : STA CompassCountDisplay+1
|
||||
REP #$20
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
LoadReceivedItemExpandedProperties:
|
||||
CPX.b #$B6 : BEQ .bomb_upgrade
|
||||
LDA.l AddReceivedItemExpanded_properties, X ; load from table
|
||||
RTL
|
||||
.bomb_upgrade
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #4 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #2 : RTL
|
||||
+ : CMP.b #$03 : BNE + ; L3 Bombs
|
||||
LDA.b #1 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #5 : RTL
|
||||
|
||||
15
retro.asm
15
retro.asm
@@ -1,6 +1,5 @@
|
||||
!INFINITE_BOMBS = "$7F50C9"
|
||||
IsItemAvailable:
|
||||
LDA !INFINITE_BOMBS : BEQ .finite
|
||||
LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
CPX.b #$04 : BNE .finite
|
||||
LDA.b #$01 : RTL
|
||||
@@ -8,34 +7,34 @@ IsItemAvailable:
|
||||
LDA EquipmentWRAM-1, X
|
||||
RTL
|
||||
LoadBombCount:
|
||||
LDA !INFINITE_BOMBS : BNE .infinite
|
||||
LDA InfiniteBombsModifier : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
LoadBombCount16:
|
||||
LDA !INFINITE_BOMBS : AND.w #$00FF : BNE .infinite
|
||||
LDA InfiniteBombsModifier : AND.w #$00FF : BNE .infinite
|
||||
.finite
|
||||
LDA BombsEquipment
|
||||
.infinite
|
||||
RTL
|
||||
StoreBombCount:
|
||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
||||
JSL IncrementBombsPlacedCounter
|
||||
PHA : LDA InfiniteBombsModifier : BEQ .finite
|
||||
.infinite
|
||||
PLA : LDA.b #$01 : RTL
|
||||
.finite
|
||||
PLA : STA BombsEquipment
|
||||
RTL
|
||||
SearchForEquippedItem:
|
||||
LDA !INFINITE_BOMBS : BEQ +
|
||||
LDA InfiniteBombsModifier : BEQ +
|
||||
LDA.b #$01 : LDX.b #$00 : RTL
|
||||
+
|
||||
LDA BowEquipment ; thing we wrote over
|
||||
RTL
|
||||
|
||||
!INFINITE_ARROWS = "$7F50C8"
|
||||
DecrementArrows:
|
||||
LDA !INFINITE_ARROWS : BNE .infinite
|
||||
LDA InfiniteArrowsModifier : BNE .infinite
|
||||
LDA.l ArrowMode : BNE .rupees : BRA .normal
|
||||
.infinite
|
||||
LDA.b #$01 : RTL
|
||||
|
||||
@@ -111,6 +111,10 @@ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
!RNG_POINTERS = "$7F5200"
|
||||
GetStaticRNG:
|
||||
LDA.l SeededRNG : BNE .seeded
|
||||
JML GetRandomInt
|
||||
RTL
|
||||
.seeded
|
||||
PHX : PHP
|
||||
REP #$30 ; set 16-bit accumulator and index registers
|
||||
AND.w #$000F
|
||||
|
||||
605
special_weapons.asm
Normal file
605
special_weapons.asm
Normal file
@@ -0,0 +1,605 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
DamageClassCalc:
|
||||
PHA
|
||||
LDA GanonVulnerabilityItem : BEQ +
|
||||
LDA $0E20, X : CMP #$D7 : BNE +
|
||||
PLA
|
||||
JSL Ganon_CheckAncillaVulnerability
|
||||
RTL
|
||||
+
|
||||
LDA SpecialWeapons : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||
PLA
|
||||
CMP #$01 : BEQ .red_cane
|
||||
CMP #$2C : BEQ .red_cane
|
||||
CMP #$31 : BEQ .blue_cane
|
||||
CMP #$0C : BEQ .beam
|
||||
BRA .not_cane_or_beam
|
||||
.red_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .cane_immune
|
||||
CMP #$04 : BEQ .special_cane
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.blue_cane
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||
CMP #$03 : BEQ .special_cane
|
||||
CMP #$04 : BEQ .cane_immune
|
||||
CMP #$05 : BEQ .special_cane
|
||||
BRA .normal
|
||||
.cane_immune
|
||||
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||
PLA
|
||||
BRA .impervious
|
||||
.special_cane
|
||||
PLA
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
BRA .special_level
|
||||
.impervious
|
||||
LDA #$FF
|
||||
RTL
|
||||
.beam
|
||||
PHA
|
||||
LDA SpecialWeapons : CMP #$02 : BNE .normal
|
||||
PLA
|
||||
LDA #$05
|
||||
RTL
|
||||
.normal
|
||||
PLA
|
||||
.not_cane_or_beam
|
||||
CMP #$07 : BNE .no_change
|
||||
LDA SpecialWeapons : CMP #$01 : BNE .normal_bombs
|
||||
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||
CMP.b #$D7 : BEQ .stunned_ganon
|
||||
CMP.b #$88 : BEQ .mothula
|
||||
CMP.b #$91 : BEQ .stalfos_knight
|
||||
CMP.b #$92 : BEQ .helmasaur_king
|
||||
.special_level
|
||||
LDA SpecialWeaponLevel
|
||||
BRA .done
|
||||
.mothula
|
||||
LDA SpecialWeaponLevel
|
||||
CMP #$04 : !BGE .fix_mothula
|
||||
BRA .done
|
||||
.fix_mothula
|
||||
LDA #$03
|
||||
BRA .done
|
||||
.stalfos_knight
|
||||
LDA !StalfosBombDamage : BEQ .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.helmasaur_king
|
||||
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||
LDA #$08
|
||||
BRA .done
|
||||
.unstunned_ganon
|
||||
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
BRA .special_level
|
||||
.stunned_ganon
|
||||
LDA $0EE0, X : BNE .impervious
|
||||
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal_bombs
|
||||
LDA #$07
|
||||
.no_change
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
CMP.b #$06 : BNE .done ; not arrows
|
||||
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||
.normal_arrows
|
||||
LDA #$06
|
||||
.done
|
||||
RTL
|
||||
.actual_silver_arrows
|
||||
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .normal_arrows
|
||||
LDA #$20 : STA $0F10, X
|
||||
+
|
||||
LDA #$09
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckAncillaOverlapWithSprite:
|
||||
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||
CMP #$CB : BEQ .trinexx
|
||||
.not_giant_moldorm ; ordinary collision checking
|
||||
PHY : PHX
|
||||
TYX
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX : PLY
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
.giant_moldorm
|
||||
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||
LDA $0C4A, X : CMP #$1F : BEQ .check_collision_moldorm ; hookshot
|
||||
CMP #$05 : BEQ .check_collision_moldorm ; boomerang
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||
CMP #$2C : BEQ .check_collision_moldorm
|
||||
CMP #$31 : BEQ .check_collision_moldorm
|
||||
BRA .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_moldorm
|
||||
JSR SetUpMoldormHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
|
||||
.ignore_collision
|
||||
CLC
|
||||
RTL
|
||||
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_trinexx
|
||||
BRA .ignore_collision ; don't collide with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||
CMP #$2C : BEQ .check_collision_trinexx
|
||||
CMP #$31 : BEQ .check_collision_trinexx
|
||||
JMP .ignore_collision ; don't collide with non-canes
|
||||
|
||||
.check_collision_trinexx
|
||||
JSR SetUpTrinexxHitbox
|
||||
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||
RTL
|
||||
; returns carry clear if there was no overlap
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpTrinexxHitbox:
|
||||
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||
LDA $0CAA, Y : PHA
|
||||
LDA $0E60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
LDA #$80 : STA $0CAA, Y
|
||||
|
||||
PHX
|
||||
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
|
||||
TYX
|
||||
STZ $0E60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
PLX
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0E60, Y
|
||||
PLA : STA $0CAA, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
SetUpMoldormHitbox:
|
||||
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||
LDA $0D90, Y : PHA
|
||||
LDA $0F60, Y : PHA
|
||||
LDA $0D10, Y : PHA
|
||||
LDA $0D30, Y : PHA
|
||||
LDA $0D00, Y : PHA
|
||||
LDA $0D20, Y : PHA
|
||||
|
||||
PHY : PHX
|
||||
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||
|
||||
LDA $7FFC00, X : STA $0D10, Y
|
||||
LDA $7FFC80, X : STA $0D30, Y
|
||||
LDA $7FFD00, X : STA $0D00, Y
|
||||
LDA $7FFD80, X : STA $0D20, Y
|
||||
LDA #$01 : STA $09D0, Y
|
||||
|
||||
TYX
|
||||
STZ $0F60, X
|
||||
|
||||
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||
|
||||
PLX : PLY
|
||||
|
||||
PLA : STA $0D20, Y
|
||||
PLA : STA $0D00, Y
|
||||
PLA : STA $0D30, Y
|
||||
PLA : STA $0D10, Y
|
||||
PLA : STA $0F60, Y
|
||||
PLA : STA $0D90, Y
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
; start with X = ancilla index, Y = sprite index
|
||||
Utility_CheckHelmasaurKingCollision:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||
LDA $0C4A, X : CMP #$07 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-bombs
|
||||
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||
LDA $0C4A, X : CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-byrna
|
||||
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-somaria
|
||||
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .normal
|
||||
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||
CMP #$2C : BEQ .collide
|
||||
CMP #$31 : BEQ .collide
|
||||
BRA .normal ; normal behavior with non-canes
|
||||
.collide
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA $0DB0, Y : CMP.b #$03
|
||||
RTL
|
||||
; returns carry set if there is collision immunity
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckHammerHelmasaurKingMask:
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ .no_effect
|
||||
LDA $0301 : AND #$0A
|
||||
RTL
|
||||
.no_effect
|
||||
LDA #$00
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Utility_CheckImpervious:
|
||||
LDA.w $0E20, X : CMP.b #$CE : BEQ .blind
|
||||
CMP.b #$CB : BNE .normal
|
||||
.trinexx
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
CMP #$06 : BEQ .check_sidenexx
|
||||
BRA .normal
|
||||
.blind
|
||||
LDA.w $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
BRA .normal
|
||||
+
|
||||
LDA.w $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||
.check_sidenexx
|
||||
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||
BRA .not_impervious
|
||||
.normal
|
||||
LDA.w $0E60, X : AND.b #$40 : BNE .impervious
|
||||
LDA.w $0CF2 : CMP.b #$FF : BEQ .impervious ; special "always-impervious" class
|
||||
LDA.w $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||
LDA.w $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA.w $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||
BRA .impervious
|
||||
.not_impervious
|
||||
LDA #$00 : RTL
|
||||
.impervious
|
||||
LDA #$01 : RTL
|
||||
.sidenexx
|
||||
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||
BRA .not_impervious
|
||||
.vulnerable
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||
CMP #$03 : BEQ +
|
||||
CMP #$04 : BEQ +
|
||||
CMP #$05 : BEQ +
|
||||
BRA .not_impervious
|
||||
+
|
||||
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||
BRA .not_impervious
|
||||
; returns nonzero A if impervious
|
||||
;--------------------------------------------------------------------------------
|
||||
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||
; start with X = sprite index
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingMoldorm:
|
||||
.no_disable_projectiles
|
||||
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
AllowBombingBarrier:
|
||||
; what we wrote over
|
||||
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||
CMP #$03 : BEQ .no_disable_projectiles
|
||||
CMP #$04 : BEQ .no_disable_projectiles
|
||||
CMP #$05 : BEQ .no_disable_projectiles
|
||||
CMP #$06 : BEQ .no_disable_projectiles
|
||||
.disable_projectiles
|
||||
INC $0BA0, X
|
||||
.no_disable_projectiles
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInMenu:
|
||||
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||
LDA.w #$FC81 : STA $04
|
||||
BRA .done
|
||||
.vanillaBombs
|
||||
LDA.w #$0001 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
BRA .done
|
||||
.noBombs
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F699 : STA $04
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawSwordInMenu:
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .specialSword
|
||||
CMP.w #$0003 : BEQ .specialSword
|
||||
CMP.w #$0004 : BEQ .specialSword
|
||||
CMP.w #$0005 : BEQ .specialSword
|
||||
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||
.hasSword
|
||||
STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.noSword
|
||||
LDA.w #$0000 : STA $02
|
||||
LDA.w #$F859 : STA $04
|
||||
RTL
|
||||
.specialSword
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||
LDA.w #$FC51 : STA $04
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
DrawBombInYBox:
|
||||
CPX.w #$0004 : BNE .done
|
||||
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
|
||||
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||
.vanilla
|
||||
LDA.w #$0001
|
||||
.done
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombIcon:
|
||||
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||
DrawBombOnHud:
|
||||
PHB
|
||||
LDA.w #$0149
|
||||
LDX.w #$86B0
|
||||
LDY.w #$C700
|
||||
MVN $7E, $21
|
||||
PLB
|
||||
|
||||
LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .regularBombs
|
||||
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||
LDA.l BombIcon, X : STA.l $7EC71A
|
||||
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||
.regularBombs
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BombSpriteColor:
|
||||
db $04, $08, $04, $02, $0A, $0A
|
||||
SetBombSpriteColor:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .normal
|
||||
PHX
|
||||
LDA.l SpecialWeaponLevel
|
||||
TAX
|
||||
LDA.l BombSpriteColor, X
|
||||
STA $0B
|
||||
PLX
|
||||
RTL
|
||||
.normal
|
||||
LDA #$04 : STA $0B
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
StoreSwordDamage:
|
||||
LDA.l SpecialWeapons : CMP #$02 : BEQ +
|
||||
LDA.l $06ED39, X : RTL
|
||||
+
|
||||
LDA #$05
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeDamageClass:
|
||||
db $FF
|
||||
db $06, $00, $07, $08, $0A
|
||||
db $0B, $0C, $0D, $0E, $0F
|
||||
db $FF, $03, $FF, $FF, $FF
|
||||
db $FF, $01, $01, $FF, $FF
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckDetonateBomb:
|
||||
LDA.l SpecialWeapons : CMP.b #$01 : BNE .not_bomb_mode
|
||||
.detonate_bombs
|
||||
LDX.b #09
|
||||
.check_ancilla
|
||||
LDA.w $0C4A, X
|
||||
CMP.b #$07
|
||||
BNE .next_ancilla
|
||||
LDA.b #03
|
||||
STA.w $039F, X
|
||||
.next_ancilla
|
||||
DEX
|
||||
BPL .check_ancilla
|
||||
BRA .done
|
||||
.not_bomb_mode
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .release_bee
|
||||
CMP.b #$07 : BNE .done
|
||||
LDA.l HammerEquipment : BEQ .done
|
||||
LDA.b $3A : ORA.b #$40 : STA.b $3A
|
||||
LDA.b #$04 : STA.w $0304
|
||||
JSL Link_UseHammerLong
|
||||
BRA .done
|
||||
.release_bee
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||
JSL $1EDCC9
|
||||
BMI .nope
|
||||
LDX.w $0202
|
||||
LDA.l BeeDamageClass, X
|
||||
CMP.b #$06 : BNE .set_bee_class
|
||||
LDA.l $7EF340 : CMP.b #$03 : !BGE .silver_arrows
|
||||
LDA.b #$06
|
||||
BRA .set_bee_class
|
||||
.silver_arrows
|
||||
LDA.b #$09
|
||||
.set_bee_class
|
||||
STA.w $0ED0, Y
|
||||
BRA .done
|
||||
.nope
|
||||
LDA.b #$3C
|
||||
STA.w $0CF8
|
||||
JSL $0DBB67
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$80
|
||||
TSB.b $3A
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
SetBeeType:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .bee_mode
|
||||
LDX.w $0202
|
||||
.check_bee_type
|
||||
LDA.l $7EF33F, X
|
||||
TAX
|
||||
LDA.l $7EF35B, X
|
||||
CMP.b #$08
|
||||
BNE .regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0EB0, Y
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
STA.w $0ED0, Y
|
||||
RTL
|
||||
.bee_mode
|
||||
LDX.w $0202
|
||||
CPX.b #$10 : BEQ .check_bee_type
|
||||
BRA .regular_bee
|
||||
;--------------------------------------------------------------------------------
|
||||
ArrghusBoing:
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||
.done
|
||||
; what we wrote over
|
||||
LDA.b #$03
|
||||
STA.w $0D80, X
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckTarget:
|
||||
CPY.w $0FA0
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0DD0,Y
|
||||
CMP.b #$09
|
||||
BCC .unsuitable_target
|
||||
|
||||
LDA.w $0F00,Y
|
||||
BNE .unsuitable_target
|
||||
|
||||
; in bee-mode skip targets that the bee can't hurt
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE +
|
||||
JSR BeeCheckDamage
|
||||
CMP.b #$00 : BEQ .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0E40,Y
|
||||
BMI .potential_target
|
||||
|
||||
LDA.w $0F20,Y
|
||||
CMP.w $0F20,X
|
||||
BNE .unsuitable_target
|
||||
|
||||
LDA.w $0F60,Y
|
||||
AND.b #$40
|
||||
BEQ +
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .unsuitable_target
|
||||
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||
LDA.w $0E20,Y
|
||||
CMP.b #$15 : BEQ + ; anti-fairy
|
||||
CMP.b #$6F : BEQ + ; keese
|
||||
CMP.b #$D1 : BEQ + ; bunny beam
|
||||
BRA .unsuitable_target
|
||||
+
|
||||
|
||||
LDA.w $0BA0,Y
|
||||
BEQ .valid_target
|
||||
BRA .unsuitable_target
|
||||
|
||||
.potential_target
|
||||
LDA.w $0EB0,X
|
||||
BEQ .unsuitable_target
|
||||
|
||||
LDA.w $0CD2,Y
|
||||
AND.b #$40
|
||||
BNE .valid_target
|
||||
|
||||
.unsuitable_target
|
||||
CLC : RTL
|
||||
|
||||
.valid_target
|
||||
SEC : RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
BeeCheckDamage:
|
||||
PHX : PHP
|
||||
REP #$20
|
||||
LDA.w $0E20,Y : AND.w #$00FF
|
||||
ASL #4
|
||||
SEP #$20
|
||||
ORA.w $0ED0,X
|
||||
REP #$30
|
||||
TAX
|
||||
SEP #$20
|
||||
JSL LookupDamageLevel
|
||||
SEP #$10
|
||||
PLP : PLX
|
||||
RTS
|
||||
;--------------------------------------------------------------------------------
|
||||
NoSwingHammerB:
|
||||
LDA.l SpecialWeapons : CMP.b #$07 : BNE .normal
|
||||
LDA.l HammerEquipment : BEQ .normal
|
||||
SEC : RTL
|
||||
.normal ; what we wrote over
|
||||
INC.b $3C
|
||||
LDA.b $3C
|
||||
CMP.b #$09
|
||||
RTL
|
||||
27
sram.asm
27
sram.asm
@@ -173,11 +173,12 @@ InventoryTracking: skip 2 ; b r m p n s k f - - - - - - o q (bitfield)
|
||||
; p = Magic Powder | n = Mushroom Past | s = Shovel
|
||||
; k = Inactive Flute | f = Active Flute | o = Any bomb acquired
|
||||
; q = Quickswap locked
|
||||
BowTracking: skip 2 ; b s p - - - - - - - - - - - - - (bitfield)
|
||||
BowTracking: skip 1 ; b s p - - - - - (bitfield)
|
||||
; b = Bow | s = Silver Arrows Upgrade | p = Second Progressive Bow
|
||||
; The front end writes two distinct progressive bow items. p
|
||||
; indicates whether the "second" has been found independent of
|
||||
; the first
|
||||
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in bomb-only and cane-only modes
|
||||
ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items such as lamp.
|
||||
; See: ItemSubstitutionRules in tables.asm
|
||||
; Right now this is only used for three items but extra space is
|
||||
@@ -313,7 +314,8 @@ HeartPieceCounter: skip 1 ; Total Number of heartpieces collected (integer
|
||||
CrystalCounter: skip 1 ; Total Number of crystals collected (integer)
|
||||
DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize has been collected.
|
||||
; This has the same shape as the dungeon item bitfields.
|
||||
skip 44 ; Unused
|
||||
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||
skip 42 ; Unused
|
||||
ServiceSequenceRx: ; Service sequence receive
|
||||
ServiceSequenceTx: ; Service sequence transmit
|
||||
ServiceSequence: skip 8 ; Service request block. See servicerequest.asm
|
||||
@@ -371,6 +373,26 @@ FileMarker: skip 1 ; $FF = Active save file | $00 = Inactive save f
|
||||
skip 13 ; Unused
|
||||
InverseChecksum: skip 2 ; Vanilla Inverse Checksum. Don't write unless computing checksum.
|
||||
|
||||
;================================================================================
|
||||
; Temporary Effects ($7F50C0 - $7F50CF)
|
||||
;--------------------------------------------------------------------------------
|
||||
base $7F50C0
|
||||
SwordModifier: skip 1
|
||||
ShieldModifier: skip 1 ; (not implemented)
|
||||
ArmorModifier: skip 1
|
||||
MagicModifier: skip 1
|
||||
LightConeModifier: skip 1
|
||||
CuccoStormModifier: skip 1
|
||||
OldManDashModifier: skip 1
|
||||
IcePhysicsModifier: skip 1
|
||||
InfiniteArrowsModifier: skip 1
|
||||
InfiniteBombsModifier: skip 1
|
||||
InfiniteMagicModifier: skip 1
|
||||
InvertDPadModifier: skip 1
|
||||
TemporaryOHKO: skip 1
|
||||
SpriteSwapper: skip 1
|
||||
BootsModifier: skip 1 ; (0=Off, 1=Always, 2=Never)
|
||||
|
||||
;================================================================================
|
||||
; Expanded SRAM ($7F6000 - $7F6FFF)
|
||||
;--------------------------------------------------------------------------------
|
||||
@@ -527,6 +549,7 @@ endmacro
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(InventoryTracking, $7EF38C)
|
||||
%assertSRAM(BowTracking, $7EF38E)
|
||||
%assertSRAM(SpecialWeaponLevel, $7EF38F)
|
||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||
;--------------------------------------------------------------------------------
|
||||
%assertSRAM(GameCounter, $7EF3FF)
|
||||
|
||||
14
stats.asm
14
stats.asm
@@ -185,6 +185,16 @@ IncrementChestTurnCounter:
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementBombsPlacedCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
PHP : REP #$20
|
||||
LDA BombsPlaced : INC : STA BombsPlaced
|
||||
PLP
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
IncrementChestCounter:
|
||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||
PHA
|
||||
@@ -205,9 +215,9 @@ RTL
|
||||
DecrementItemCounter:
|
||||
PHA
|
||||
LDA StatsLocked : BNE +
|
||||
REP #$20
|
||||
REP #$20
|
||||
LDA TotalItemCounter : DEC : STA TotalItemCounter
|
||||
SEP #$20
|
||||
SEP #$20
|
||||
+
|
||||
PLA
|
||||
RTL
|
||||
|
||||
@@ -3,31 +3,67 @@
|
||||
;===================================================================================================
|
||||
table "creditscharmapbighi.txt"
|
||||
YourSpriteCreditsHi:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238002
|
||||
db 2, 55, " " ; $238002
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
YourSpriteCreditsLo:
|
||||
db 2
|
||||
db 55
|
||||
db " " ; $238020
|
||||
db 2, 55, " " ; $238020
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
CollectionRateHi:
|
||||
db 2, 55
|
||||
db $5F, $6B, $68, $68, $61, $5F, $70, $65, $6B, $6A, $9F, $6E, $5D, $70, $61 ; "Collection Rate"
|
||||
db $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F ; " " 8 spaces
|
||||
print "Collection Rate High Start: ", pc
|
||||
db $9F, $A2 ; " /"
|
||||
db $55, $54, $59 ; 216
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23803E, "216" at $238057
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
CollectionRateLo:
|
||||
db 2, 55
|
||||
db $85, $91, $8E, $8E, $87, $85, $96, $8B, $91, $90, $9F, $94, $83, $96, $87 ; "Collection Rate"
|
||||
db $9F, $9F, $9F, $9F, $9F, $9F, $9F, $9F ; " " 8 spaces
|
||||
print "Collection Rate Low Start: ", pc
|
||||
db $9F, $C2 ; " /"
|
||||
db $7B, $7A, $7F ; 216
|
||||
db 2, 55, "COLLECTION RATE /216" ; $23805C, "216" at $238075
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FirstSwordStatsHi:
|
||||
db 2, 55, "FIRST SWORD " ; $23807A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FirstSwordStatsLo:
|
||||
db 2, 55, "FIRST SWORD " ; $238098
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
SwordlessKillsHi:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380B6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
SwordlessKillsLo:
|
||||
db 2, 55, "SWORDLESS /13" ; $2380D4
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
FighterSwordKillsHi:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $2380F2
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
FighterSwordKillsLo:
|
||||
db 2, 55, "FIGHTER'S SWORD /13" ; $238110
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
MasterSwordKillsHi:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23812E
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
MasterSwordKillsLo:
|
||||
db 2, 55, "MASTER SWORD /13" ; $23814C
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
TemperedSwordKillsHi:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $23816A
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
TemperedSwordKillsLo:
|
||||
db 2, 55, "TEMPERED SWORD /13" ; $238188
|
||||
|
||||
table "creditscharmapbighi.txt"
|
||||
GoldSwordKillsHi:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381A6
|
||||
|
||||
table "creditscharmapbiglo.txt"
|
||||
GoldSwordKillsLo:
|
||||
db 2, 55, "GOLD SWORD /13" ; $2381C4
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -475,11 +511,15 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("ACHY ARTHEAU TARTHORON")
|
||||
%bigcredits("ACHY ARTHEAU")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("GLAN PLAGUEDONE TWROXAS")
|
||||
%bigcredits("GLAN TWROXAS")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("PLAGUEDONE TARTHORON")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -537,7 +577,11 @@ CreditsLineBlank:
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("MICHAELK FOUTON BONTA")
|
||||
%bigcredits("MICHAELK FOUTON")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcredits("BONTA EMOSARU")
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -577,12 +621,6 @@ CreditsLineBlank:
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
%emptyline()
|
||||
|
||||
;===================================================================================================
|
||||
|
||||
@@ -613,7 +651,8 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIRST SWORD")
|
||||
%addarbline(FirstSwordStatsHi)
|
||||
%addarbline(FirstSwordStatsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
@@ -636,23 +675,28 @@ endif
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SWORDLESS /13")
|
||||
%addarbline(SwordlessKillsHi)
|
||||
%addarbline(SwordlessKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
||||
%addarbline(FighterSwordKillsHi)
|
||||
%addarbline(FighterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("MASTER SWORD /13")
|
||||
%addarbline(MasterSwordKillsHi)
|
||||
%addarbline(MasterSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("TEMPERED SWORD /13")
|
||||
%addarbline(TemperedSwordKillsHi)
|
||||
%addarbline(TemperedSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("GOLD SWORD /13")
|
||||
%addarbline(GoldSwordKillsHi)
|
||||
%addarbline(GoldSwordKillsLo)
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
@@ -674,6 +718,10 @@ endif
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("BOMBS PLACED")
|
||||
|
||||
%blankline()
|
||||
|
||||
%bigcreditsleft("SAVE AND QUITS")
|
||||
|
||||
%blankline()
|
||||
@@ -693,11 +741,6 @@ endif
|
||||
%bigcreditsleft("TOTAL LAG TIME")
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
%blankline()
|
||||
|
||||
|
||||
%blankline()
|
||||
@@ -754,16 +797,18 @@ endif
|
||||
!MAGICUSED_Y = 349
|
||||
!BONKS_X = 26
|
||||
!BONKS_Y = 352
|
||||
!BOMBS_X = 26
|
||||
!BOMBS_Y = 355
|
||||
!SAVE_AND_QUITS_X = 26
|
||||
!SAVE_AND_QUITS_Y = 355
|
||||
!SAVE_AND_QUITS_Y = 358
|
||||
!DEATHS_X = 26
|
||||
!DEATHS_Y = 358
|
||||
!DEATHS_Y = 361
|
||||
!FAERIE_REVIVALS_X = 26
|
||||
!FAERIE_REVIVALS_Y = 361
|
||||
!FAERIE_REVIVALS_Y = 364
|
||||
!TOTAL_MENU_TIME_X = 19
|
||||
!TOTAL_MENU_TIME_Y = 364
|
||||
!TOTAL_MENU_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_X = 19
|
||||
!TOTAL_LAG_TIME_Y = 367
|
||||
!TOTAL_LAG_TIME_Y = 370
|
||||
!COLLECTION_RATE_X = 22
|
||||
!COLLECTION_RATE_Y = 380
|
||||
!TOTAL_TIME_X = 19
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
%AddStat(BootsTime, 1, 0, 32, 4, !PEGASUS_BOOTS_X, !PEGASUS_BOOTS_Y)
|
||||
%AddStat(FluteTime, 1, 0, 32, 4, !FLUTE_X, !FLUTE_Y)
|
||||
%AddStat(MirrorTime, 1, 0, 32, 4, !MIRROR_X, !MIRROR_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 08, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordlessBossKills, 0, 0, 04, 2, !SWORDLESS_X, !SWORDLESS_Y)
|
||||
%AddStat(SwordBossKills, 0, 4, 04, 2, !FIGHTERS_SWORD_X, !FIGHTERS_SWORD_Y)
|
||||
%AddStat(SwordBossKills, 0, 0, 04, 2, !MASTER_SWORD_X, !MASTER_SWORD_Y)
|
||||
%AddStat(SwordBossKills+1, 0, 4, 04, 2, !TEMPERED_SWORD_X, !TEMPERED_SWORD_Y)
|
||||
@@ -12,6 +12,7 @@
|
||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||
|
||||
100
swordswap.asm
100
swordswap.asm
@@ -36,28 +36,44 @@ LoadSwordForDamage:
|
||||
CMP.b #$04 : !BLT + : DEC : + ; if it's gold sword, change it to tempered
|
||||
RTL
|
||||
.notMoth
|
||||
CMP.b #$CE : BNE .notBlind
|
||||
LDA.b #$01
|
||||
RTL
|
||||
.notBlind
|
||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
macro LookupDamageSubclass(table_address)
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS +
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
LSR #4
|
||||
BRA ++
|
||||
+
|
||||
PLP
|
||||
LDA.l <table_address>, X
|
||||
AND.b #$0F
|
||||
++
|
||||
endmacro
|
||||
;================================================================================
|
||||
;!StalfosBombDamage = "$7F509D"
|
||||
LookupDamageLevel:
|
||||
CPX.w #$0918 : BNE +
|
||||
LDA.l !StalfosBombDamage
|
||||
RTL
|
||||
+
|
||||
PHP
|
||||
REP #$20 ; set 16-bit accumulator
|
||||
TXA : LSR : TAX : BCS .lower
|
||||
.upper
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
LSR #4
|
||||
RTL
|
||||
.lower
|
||||
PLP
|
||||
LDA.l Damage_Table, X
|
||||
AND.b #$0F
|
||||
RTL
|
||||
LDA SpecialWeapons : CMP #$01 : BEQ .bomb_table
|
||||
CMP #$02 : BEQ .pseudo_table
|
||||
CMP #$03 : BEQ .bomb_table
|
||||
CMP #$04 : BEQ .bomb_table
|
||||
CMP #$05 : BEQ .bomb_table
|
||||
%LookupDamageSubclass(Damage_Table) : RTL
|
||||
.bomb_table
|
||||
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||
.pseudo_table
|
||||
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||
;================================================================================
|
||||
; $7F50C0 - Sword Modifier
|
||||
LoadModifiedSwordLevel: ; returns short
|
||||
@@ -96,29 +112,41 @@ LoadModifiedMagicLevel:
|
||||
RTL
|
||||
;================================================================================
|
||||
; $7E0348 - Ice Value
|
||||
; $7F50C7 - Ice Modifier
|
||||
; $7F50C7 - Temporary Ice Modifier
|
||||
; $30802D - Permanent Ice Modifier ($01 bit)
|
||||
LoadModifiedIceFloorValue:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0308 : BIT #$80 : BNE .yes
|
||||
LDA.l $30802D : BIT #$01 : BEQ ++
|
||||
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||
.yes
|
||||
LDA.w $0348 : ORA $7F50C7 : ORA #$10 : RTS
|
||||
++ : LDA.w $0348 : ORA $7F50C7 : RTS
|
||||
+ : LDA.w $0348
|
||||
RTS
|
||||
LoadModifiedIceFloorValue_a11:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$11
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||
LoadModifiedIceFloorValue_a01:
|
||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||
LDA $5E : CMP #$02 : BEQ +
|
||||
LDA $5B : BNE +
|
||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
||||
+ : LDA.w $0348 : AND.b #$01
|
||||
RTL
|
||||
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||
;================================================================================
|
||||
CheckTabletSword:
|
||||
LDA.l AllowHammerTablets : BEQ +
|
||||
LDA HammerEquipment : BEQ + ; check for hammer
|
||||
LDA.b #$02 : RTL
|
||||
LDA HammerEquipment : BNE .allow ; check for hammer
|
||||
+
|
||||
LDA.l SpecialWeapons : CMP #$01 : BEQ .check_special
|
||||
CMP #$03 : BEQ .check_special
|
||||
CMP #$04 : BEQ .check_special
|
||||
CMP #$05 : BEQ .check_special
|
||||
CMP #$06 : BEQ .allow
|
||||
BRA .normal
|
||||
.allow
|
||||
LDA.b #$02 : RTL
|
||||
.check_special
|
||||
LDA SpecialWeaponLevel : CMP #$02 : !BGE .allow ; check for master bombs
|
||||
.normal
|
||||
LDA SwordEquipment ; get actual sword value
|
||||
RTL
|
||||
;================================================================================
|
||||
@@ -134,7 +162,17 @@ CheckGanonHammerDamage:
|
||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||
RTL
|
||||
+
|
||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||
RTL
|
||||
+
|
||||
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||
RTL
|
||||
+
|
||||
CMP.b #$D6 : BNE +
|
||||
RTL
|
||||
+
|
||||
CLC
|
||||
RTL
|
||||
;================================================================================
|
||||
GetSmithSword:
|
||||
@@ -161,7 +199,7 @@ GetSmithSword:
|
||||
|
||||
REP #$20 : LDA CurrentRupees : !SUB.w #$000A : STA CurrentRupees : SEP #$20 ; Take 10 rupees
|
||||
JSL ItemSet_SmithSword
|
||||
|
||||
|
||||
.done
|
||||
JML.l Smithy_AlreadyGotSword
|
||||
;================================================================================
|
||||
|
||||
64
tables.asm
64
tables.asm
@@ -98,7 +98,33 @@ db #$02 ; #$02 = Tempered Sword (default)
|
||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18002B- 0x180030 (Unused)
|
||||
; 0x18002B- 0x18002C (Unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802D ; PC 0x18003D
|
||||
ChallengeModes:
|
||||
; ---- ---i
|
||||
; i: Permanent Ice Physics
|
||||
db #$00 ; #$00 = Default behavior;
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802E ; PC 0x18003E
|
||||
GanonVulnerabilityItem:
|
||||
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30802F ; PC 0x18003F
|
||||
SpecialWeapons:
|
||||
db #$00
|
||||
; $00 = Off (default)
|
||||
; $01 = Bomb-Only mode
|
||||
; $02 = Pseudosword
|
||||
; $03 = Byrna-Only mode
|
||||
; $04 = Somaria-Only mode
|
||||
; $05 = Canes-Only mode
|
||||
; $06 = Bee mode
|
||||
; $07 = Hammer on B (for use with swordless)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308030 ; PC 0x180030
|
||||
EnableSRAMTrace:
|
||||
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308031 ; PC 0x180031
|
||||
EnableEasterEggs:
|
||||
@@ -214,10 +240,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
||||
org $30804D ; PC 0x18004D
|
||||
EscapeAssist: ; ScrubMode:
|
||||
db #$00
|
||||
;---- -mba
|
||||
;m - Infinite Magic
|
||||
;b - Infinite Bombs
|
||||
;a - Infinite Arrows
|
||||
;-MBA -mba
|
||||
;M - Infinite Magic (after escape)
|
||||
;B - Infinite Bombs (after escape)
|
||||
;A - Infinite Arrows (after escape)
|
||||
;m - Infinite Magic (during escape)
|
||||
;b - Infinite Bombs (during escape)
|
||||
;a - Infinite Arrows (during escape)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30804E ; PC 0x18004E
|
||||
UncleRefill:
|
||||
@@ -233,7 +262,7 @@ db #$01 ; #$00 = Off - #$01 = On (default)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308050 ; PC 0x180050 - 0x18005D
|
||||
CrystalPendantFlags_2:
|
||||
db $02 ; Ganons Tower - because 5D is not available right now - sewers doesn't get one
|
||||
db $02 ; Ganons Tower - because 5D is not available right now - sewers doesn't get one
|
||||
db $04 ; Hyrule Castle
|
||||
db $00 ; Eastern Palace
|
||||
db $00 ; Desert Palace
|
||||
@@ -241,7 +270,7 @@ CrystalPendantFlags_2:
|
||||
db $40 ; Swamp Palace
|
||||
db $40 ; Palace of Darkness
|
||||
db $40 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Ice Palace
|
||||
.hera
|
||||
db $00 ; Tower of Hera
|
||||
@@ -384,8 +413,6 @@ org $30808F ; PC 0x18008F
|
||||
SwapAgaGanonsTower:
|
||||
db $00 ; #$00 = Off (default) - #$01 = On
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18008F (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $308090 ; PC 0x180090 - 0x180097
|
||||
ProgressiveSwordLimit:
|
||||
db #$04 ; #$04 - 4 Swords (default)
|
||||
@@ -426,7 +453,11 @@ org $30809D
|
||||
DungeonMapIcons:
|
||||
db $01
|
||||
;--------------------------------------------------------------------------------
|
||||
; 0x18009E - 0x18009F (unused)
|
||||
; 0x18009E (unused)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $30809F ; PC 0x18009F
|
||||
SeededRNG:
|
||||
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||
;--------------------------------------------------------------------------------
|
||||
org $3080A0 ; PC 0x1800A0 - 0x1800A4
|
||||
Bugfix_MirrorlessSQToLW:
|
||||
@@ -644,7 +675,7 @@ dw $6434 ; #6434 - Crystal
|
||||
;--------------------------------------------------------------------------------
|
||||
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
||||
CrystalPendantFlags:
|
||||
db $00 ; Sewers
|
||||
db $00 ; Sewers
|
||||
db $00 ; Hyrule Castle
|
||||
db $04 ; Eastern Palace
|
||||
db $02 ; Desert Palace
|
||||
@@ -652,7 +683,7 @@ CrystalPendantFlags:
|
||||
db $10 ; Swamp Palace
|
||||
db $02 ; Palace of Darkness
|
||||
db $01 ; Misery Mire
|
||||
db $40 ; Skull Woods
|
||||
db $40 ; Skull Woods
|
||||
db $04 ; Ice Palace
|
||||
.hera
|
||||
db $01 ; Tower of Hera
|
||||
@@ -1404,6 +1435,15 @@ db $04
|
||||
;AD - Small Key of Ganon's Tower
|
||||
;AE - Reserved
|
||||
;AF - Generic Small Key
|
||||
|
||||
;B0 - Bee Trap
|
||||
;B1 - Apples
|
||||
;B2 - Fairy
|
||||
;B3 - Chicken
|
||||
;B4 - Big Magic
|
||||
;B5 - 5 Arrows
|
||||
;B6 - Progressive Bomb
|
||||
;B7 - Progressive Cane
|
||||
;================================================================================
|
||||
;;Residual Portal
|
||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
; Challenge Timer
|
||||
;================================================================================
|
||||
!Temp = "$7F5020"
|
||||
!TemporaryOHKO = "$7F50CC"
|
||||
;--------------------------------------------------------------------------------
|
||||
!CLOCK_HOURS = "$7F5080" ; $7F5080 - $7F5083 - Clock Hours
|
||||
!CLOCK_MINUTES = "$7F5084" ; $7F5084 - $7F5087 - Clock Minutes
|
||||
@@ -176,7 +175,7 @@ DrawChallengeTimer:
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
OHKOTimer:
|
||||
LDA !TemporaryOHKO : BNE .kill
|
||||
LDA TemporaryOHKO : BNE .kill
|
||||
LDA.l TimeoutBehavior : CMP #$02 : BNE +
|
||||
LDA !Status : AND.b #$02 : BEQ +
|
||||
.kill
|
||||
|
||||
165
trolls.asm
Normal file
165
trolls.asm
Normal file
@@ -0,0 +1,165 @@
|
||||
IFrameData:
|
||||
db $00, $14, $28
|
||||
CalcIFrames:
|
||||
LDA.l ArmorEquipment
|
||||
PHX : TAX
|
||||
LDA.l MaximumHealth : LSR #3
|
||||
CLC : ADC.l IFrameData, X
|
||||
EOR.b #$FF
|
||||
CLC : ADC.b #$3E
|
||||
PLX
|
||||
STA.w $031F
|
||||
RTL
|
||||
|
||||
SetBombTimer:
|
||||
JSL GetRandomInt
|
||||
STA.w $039F, X
|
||||
RTL
|
||||
|
||||
SetDashTimer:
|
||||
JSL GetRandomInt
|
||||
AND.b #$3F
|
||||
STA.w $0374
|
||||
RTL
|
||||
|
||||
ProcessFlute:
|
||||
LDA.b $1B
|
||||
BNE .play_and_leave ; indoors
|
||||
LDA.b $10
|
||||
CMP.b #$0B
|
||||
BEQ .play_and_leave ; special overworld
|
||||
JSL GetRandomInt
|
||||
BIT #$08
|
||||
BNE .cucco
|
||||
.normal
|
||||
LDA.b $8A
|
||||
AND.b #$40
|
||||
BNE .play_and_leave ; dark world
|
||||
JSR PlayDuck
|
||||
SEC : RTL ; light world; play duck sound and resume normal behavior
|
||||
.cucco
|
||||
JSR PlayCluck ; outdoors; play cucco sound
|
||||
LDA.b #$01
|
||||
STA.l $7F50C5 ; turn on cucco storm
|
||||
CLC : RTL ; do not summon duck
|
||||
.play_and_leave
|
||||
JSR PlayDuck
|
||||
CLC : RTL
|
||||
|
||||
PlayDuck:
|
||||
LDA.b #$13
|
||||
STA.w $0CF8
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
RTS
|
||||
|
||||
PlayCluck:
|
||||
LDA.b #$30
|
||||
STA.w $0CF8
|
||||
JSL Sound_SetSfxPanWithPlayerCoords
|
||||
ORA.w $0CF8
|
||||
STA.w $012E
|
||||
RTS
|
||||
|
||||
FluteMap:
|
||||
LDA.b #$00
|
||||
STA.l $7F50C5 ; turn off cuccos
|
||||
LDA.b #$0E
|
||||
STA.b $10
|
||||
RTL
|
||||
|
||||
UseShovel:
|
||||
LDA.b $1B
|
||||
BEQ .normal
|
||||
.indoors
|
||||
REP #$20
|
||||
LDA.w #$0200
|
||||
STA.w $03F5
|
||||
SEP #$20
|
||||
CLC
|
||||
RTL
|
||||
.normal
|
||||
LDA.l $07A310
|
||||
STA.b $3D
|
||||
STZ.w $030D
|
||||
STZ.w $0300
|
||||
SEC
|
||||
RTL
|
||||
|
||||
BunnyThrowPot:
|
||||
LDA.b #$02
|
||||
JSL $068156
|
||||
LDA.b $3B
|
||||
AND.b #$7F
|
||||
STA.b $3B
|
||||
RTL
|
||||
|
||||
SwordSwingDelay:
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BLT .normal
|
||||
CMP.b #$FF : BEQ .normal
|
||||
CPX.b #$04 : BEQ .section_4
|
||||
CPX.b #$05 : BEQ .section_5
|
||||
CPX.b #$06 : BNE .normal
|
||||
.section_6
|
||||
LDA.l SwordEquipment : CMP.b #$04 : !BGE .normal
|
||||
BRA .add_one
|
||||
.section_5
|
||||
LDA.l SwordEquipment : CMP.b #$02 : !BGE .normal
|
||||
BRA .add_one
|
||||
.section_4
|
||||
LDA.l SwordEquipment : CMP.b #$03 : !BGE .normal
|
||||
.add_one
|
||||
LDA.l $079CAF, X
|
||||
STA.b $3D
|
||||
INC
|
||||
RTL
|
||||
.normal
|
||||
LDA.l $079CAF, X
|
||||
STA.b $3D
|
||||
RTL
|
||||
|
||||
MaybeRecoil:
|
||||
LDA.w $0E20, Y
|
||||
CMP.b #$09 ; skip recoil on the giant 'dorm
|
||||
BEQ .done
|
||||
LDA.l $088E75, X
|
||||
STA.w $0F40, Y
|
||||
LDA.l $088E79, X
|
||||
STA.w $0F30, Y
|
||||
.done
|
||||
RTL
|
||||
|
||||
MaybeRecoil2:
|
||||
LDA.w $0E20, X
|
||||
CMP.b #$09
|
||||
BEQ .moldorm
|
||||
LDA.b $00
|
||||
EOR.b #$FF
|
||||
INC
|
||||
STA.w $0F30, X
|
||||
LDA.b $01
|
||||
EOR.b #$FF
|
||||
INC
|
||||
STA.w $0F40, X
|
||||
RTL
|
||||
.moldorm ; skip recoil on the giant 'dorm and unstun
|
||||
STZ.w $0B58, X
|
||||
STZ.w $0D90, X
|
||||
RTL
|
||||
|
||||
CheckMoldormRepel:
|
||||
CMP.b #$09
|
||||
BNE .not_moldorm
|
||||
LDA.w $0D90, X
|
||||
BEQ .repel
|
||||
LDA.w $0B58, X
|
||||
BEQ .repel
|
||||
.no_repel
|
||||
LDA.b #$01
|
||||
SEC : RTL
|
||||
.repel
|
||||
LDA.b #$00
|
||||
SEC : RTL
|
||||
.not_moldorm
|
||||
CLC : RTL
|
||||
@@ -107,19 +107,19 @@ RTL
|
||||
;DATA - Loot Identifier to Sprite ID
|
||||
{
|
||||
.gfxSlots
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||
|
||||
@@ -160,8 +160,9 @@ RTL
|
||||
db $4A ; Chicken
|
||||
db $3B ; Big Magic
|
||||
db $02 ; 5 Arrows
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
|
||||
db $13 ; Bomb Upgrade
|
||||
db $07 ; Cane Upgrade
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||
@@ -195,7 +196,7 @@ GetSpritePalette:
|
||||
;--------
|
||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||
PLB : PLX
|
||||
CMP.b #$F8 : !BGE .specialHandling
|
||||
CMP.b #$F6 : !BGE .specialHandling
|
||||
RTL
|
||||
.specialHandling
|
||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||
@@ -245,6 +246,16 @@ RTL
|
||||
LDA.b #$08 : RTL
|
||||
+ ; Any Bow
|
||||
LDA.b #$02 : RTL
|
||||
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||
LDA SpecialWeaponLevel
|
||||
CMP.b #$00 : BNE + ; No Bombs
|
||||
LDA.b #$08 : RTL
|
||||
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||
LDA.b #$04 : RTL
|
||||
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||
LDA.b #$02 : RTL
|
||||
+ ; Everything Else
|
||||
LDA.b #$0A : RTL
|
||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||
@@ -296,7 +307,9 @@ RTL
|
||||
db $08 ; Chicken
|
||||
db $08 ; Big Magic
|
||||
db $04 ; 5 Arrows
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $F7 ; Bomb Upgrade
|
||||
db $0A ; Cane Upgrade
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||
@@ -352,19 +365,19 @@ IsNarrowSprite:
|
||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||
JSL.l GetRNGItemMulti
|
||||
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||
+ : LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||
+ : LDA BowEquipment : INC : LSR
|
||||
CMP.l ProgressiveBowLimit : !BLT +
|
||||
LDA.l ProgressiveBowReplacement
|
||||
JSL.l IsNarrowSprite
|
||||
JMP .done
|
||||
JMP .done
|
||||
.continue
|
||||
;--------
|
||||
|
||||
LDX.b #$00 ; set index counter to 0
|
||||
;----
|
||||
-
|
||||
CPX.b #$24 : !BGE .false ; finish if we've done the whole list
|
||||
CPX.b #$2A : !BGE .false ; finish if we've done the whole list
|
||||
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
||||
;--
|
||||
SEC ; set true state
|
||||
@@ -387,7 +400,7 @@ RTL
|
||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||
db $AD, $AE, $AF, $B4, $FF, $FF, $FF, $FF
|
||||
db $AD, $AE, $AF, $B4, $B7, $FF, $FF, $FF
|
||||
}
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
@@ -557,12 +570,12 @@ LoadModifiedTileBufferAddress:
|
||||
PHA
|
||||
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
||||
TAX
|
||||
LDY.w #$0002
|
||||
LDY.w #$0002
|
||||
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||
BRA .done
|
||||
+
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
LDX.w #$2D40
|
||||
LDY.w #$0002
|
||||
.done
|
||||
PLA
|
||||
RTL
|
||||
@@ -574,7 +587,7 @@ RTL
|
||||
; out: Carry - 1 = On Screen, 0 = Off Screen
|
||||
;--------------------------------------------------------------------------------
|
||||
Sprite_IsOnscreen:
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
JSR _Sprite_IsOnscreen_DoWork
|
||||
BCS +
|
||||
REP #$20
|
||||
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
||||
@@ -589,11 +602,11 @@ Sprite_IsOnscreen:
|
||||
RTL
|
||||
|
||||
_Sprite_IsOnscreen_DoWork:
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
LDA $0D10, X : CMP $E2
|
||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
LDA $0D00, X : CMP $E8
|
||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||
SEC
|
||||
RTS
|
||||
.offscreen
|
||||
|
||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_DAMAGE = "$06EC84"
|
||||
; start with X = sprite index, A = ancilla type index
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckAncillaVulnerability:
|
||||
PHA
|
||||
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||
PLA
|
||||
PHX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX : PLA
|
||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||
PLX : BRA .vulnerable
|
||||
+
|
||||
PLX : PHA
|
||||
LDA.l GanonVulnerabilityItem
|
||||
CMP #$01 : BEQ .silver_arrows
|
||||
CMP #$11 : BEQ .somaria
|
||||
BRA .not_vulnerable_pla
|
||||
.silver_arrows
|
||||
PLA : CMP #$09 : BNE .not_vulnerable
|
||||
LDA $7EF340 : CMP.b #$03 : !BGE +
|
||||
LDA #$09 : BRA .not_vulnerable
|
||||
+
|
||||
BRA .vulnerable
|
||||
.hammer
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.golden_bee
|
||||
BRA .not_vulnerable_pla ; NYI
|
||||
.somaria
|
||||
PLA : CMP #$01 : BEQ .vulnerable
|
||||
CMP #$2C : BEQ .vulnerable
|
||||
BRA .vulnerable
|
||||
.vulnerable
|
||||
PHX
|
||||
LDA.l GanonVulnerabilityItem
|
||||
TAX
|
||||
LDA.l Ganon_IFrameDuration, X
|
||||
PLX
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
RTL
|
||||
.not_vulnerable_pla
|
||||
PLA
|
||||
.not_vulnerable
|
||||
PHX : TAX
|
||||
LDA.l !ANCILLA_DAMAGE, X
|
||||
PLX
|
||||
RTL
|
||||
; end with X = sprite index, A = damage class
|
||||
;--------------------------------------------------------------------------------
|
||||
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$05
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.b #$0A
|
||||
.done
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||
; X is bee sprite index
|
||||
; Y is target sprite index
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$10
|
||||
STA $0EE0, Y ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, Y
|
||||
LDA #$09
|
||||
BRA .done
|
||||
.normal
|
||||
LDA.l SpecialWeapons : CMP.b #$06 : BNE .regular_bee
|
||||
LDA.w $0ED0, X
|
||||
BRA .done
|
||||
.regular_bee
|
||||
LDA.b #$01
|
||||
.done
|
||||
TYX
|
||||
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckInvincible:
|
||||
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||
.not_transparent
|
||||
LDA #$00 : RTL
|
||||
.transparent
|
||||
LDA #$01 : RTL
|
||||
; return non-zero A if ganon should be invincible
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||
LDA.l Ganon_IFrameDuration+$0C
|
||||
STA $0EE0, X ; give the poor pig some iframes
|
||||
LDA #$20 : STA $0F10, X
|
||||
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||
SEC : RTL
|
||||
.normal
|
||||
CLC : RTL
|
||||
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||
;--------------------------------------------------------------------------------
|
||||
CheckBeeBoss:
|
||||
; Y is sprite index
|
||||
LDA.l SpecialWeapons : CMP #$06 : BNE .not_bee_mode
|
||||
LDA #$00 : RTL
|
||||
.not_bee_mode
|
||||
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||
LDA #$00 : RTL
|
||||
.normal
|
||||
LDA $0B6B, Y : AND.b #$02
|
||||
RTL
|
||||
; return non-zero A if entity is a boss (and bee should not attack)
|
||||
;--------------------------------------------------------------------------------
|
||||
Ganon_CheckByAncilla:
|
||||
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||
db #$00, #$05, #$1F, #$07, #$00
|
||||
db #$02, #$0B, #$19, #$18, #$1C
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$31, #$00, #$00
|
||||
Ganon_IFrameDuration:
|
||||
db #$00 ; default behavior--we shouldn't be here anyway
|
||||
db #$00, #$00, #$00, #$34, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
db #$00, #$00, #$00, #$00, #$00
|
||||
;--------------------------------------------------------------------------------
|
||||
10
zelda.asm
10
zelda.asm
@@ -9,11 +9,11 @@ SpawnZelda:
|
||||
+ RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
EndRainState:
|
||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||
LDA.b #$02 : STA.l ProgressIndicator
|
||||
RTL
|
||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
||||
LDA.b #$02 : STA.l ProgressIndicator
|
||||
RTL
|
||||
+
|
||||
LDA.b #$03 : STA.l ProgressIndicator
|
||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||
LDA.b #$03 : STA.l ProgressIndicator
|
||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||
RTL
|
||||
;--------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user