Commit Graph
356 Commits
Author SHA1 Message Date
aerinon 341a4f4631 District hint work 2022-03-08 08:13:49 -07:00
aerinon 285dc48a2b Couple minor rule fixes 2022-03-07 11:14:44 -07:00
aerinon ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon 73d4d4b4bb Fix for Hera Basement Cage item inheriting last pot checked
Update indicators on keysanity menu for overworld map option
2022-02-15 12:21:24 -07:00
aerinon 600343683a Revert SRAM changes 2022-02-10 08:36:30 -07:00
aerinon 49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
codemann8 d3bf6883b7 Enabled new font + lowercase hint text updates 2022-02-06 07:41:06 -06:00
aerinon 64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon 5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8 185e7f967d Restored vanilla Ice Palace terrain for Inverted 2022-01-19 03:43:37 -06:00
codemann8 39421533fe Logic and region changes for EDM Spiral Mimic Bridge in Inverted 2022-01-15 14:25:32 -06:00
codemann8 430953d340 Removed ladder from DDM 2022-01-15 12:24:44 -06:00
codemann8 af00bdec1e Start in BBS in Inverted, replacing LH/BBS entrance swap 2022-01-13 19:49:08 -06:00
aerinon bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon f9c1219785 Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon fab5f5bb70 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	Rom.py
#	data/base2current.bps
2022-01-06 16:06:51 -07:00
codemann8 596c26a462 Merged in DR v0.5.1.7 2022-01-06 02:23:24 -06:00
aerinon 45bb92151f -Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint
-AllowAccidentalMajorGlitches set for no logic
2022-01-04 22:10:42 -07:00
aerinon 515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
codemann8 7699c1fc63 Fixed Blue Potion not showing up in Dark Lake Shop in Inverted 2021-12-19 19:56:27 -06:00
aerinon b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8 c910785211 Fixed Lake Shop not having Blue Potion in Inverted 2021-12-16 14:27:13 -06:00
codemann8 b4173044d7 Modeled Woods Pass regions more correctly 2021-11-30 11:27:44 -06:00
codemann8 03a0efe69f Some corrections to Ledges and OWG connections 2021-11-05 20:26:12 -05:00
codemann8 4dd8ff4de1 Added Smith/Purple Chest pathing 2021-11-05 20:08:01 -05:00
codemann8 97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8 f0d128d9a0 Moved special Big Bomb pathing to Pyramid Crack 2021-11-05 16:27:31 -05:00
codemann8 b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00
aerinon 61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
codemann8 7ed4ad2304 Some general error prevention and corrections 2021-10-14 14:12:01 -05:00
codemann8 3e6d447857 Added Bat Cave Ledge Peg exit 2021-10-14 13:25:47 -05:00
codemann8 1f92895222 Added mirror edge to Pyramid Exit Ledge 2021-10-06 20:45:29 -05:00
aerinon ef998a2f7f Merge branch 'Ambrosia' into Bias 2021-09-10 09:18:49 -06:00
codemann8 d066b133f1 Merged in DR v0.5.1.1 2021-08-31 19:39:23 -05:00
aerinon 91fbcd38da Fix shop hints in ER modes where shops are not located vanilla 2021-08-27 15:13:37 -06:00
aerinon 746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8 f051e3a0b2 Some Inverted situations getting applied/removed in Mixed OW 2021-08-20 14:08:29 -05:00
codemann8 f2432e13fb Added new Dark Graveyard North region 2021-08-19 08:37:46 -05:00
codemann8 d71a246dc1 Excluding water regions from flute access 2021-08-03 20:30:25 -05:00
codemann8 917e8a920c Made flute pathing visible in spoiler log 2021-08-03 17:33:45 -05:00
codemann8 6d98636626 Made flute pathing visible in spoiler log 2021-08-03 17:28:20 -05:00
codemann8 229747b4a4 Added dynamic flute exits 2021-08-03 09:29:16 -05:00
codemann8 c04cb27aa9 Merged in DR v0.5.0.1 2021-07-28 17:09:31 -05:00
StructuralMike 779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
codemann8 0dd5516e07 Renamed Hammer Pegs regions 2021-07-06 14:44:13 -05:00
codemann8 433a1dfc35 Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes 2021-07-04 11:23:08 -05:00
codemann8 6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
aerinon 8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8 78d89497c3 Made new HC region for Inverted access to Bush-blocked area 2021-06-07 08:50:08 -05:00