Commit Graph
138 Commits
Author SHA1 Message Date
karafruit f539e24ddb GK Version 1.0.0 (#1)
Establish GK as its own fork with versioning, starting with v1.0.0
- bosshunt mode
- dungeon maps are useful
- ensure there's always a bee for sale in shop shuffle

Reviewed-on: #1
Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com>
Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com>
2026-01-25 21:29:44 +00:00
codemann8 9bca4988b3 Merged in DR v1.4.8 2025-01-15 22:32:29 -06:00
aerinon 9f55e90b7e refactor: TR Dark Ride model 2025-01-15 10:37:02 -07:00
codemann8 051fb075a3 Added Thieves Maiden to followers that have pathing logic 2024-12-17 07:40:11 -06:00
codemann8 a5bfd41aca Added Thieves Maiden to followers that have pathing logic 2024-12-17 05:27:46 -06:00
codemann8 747f5fae98 Some further fixes to Prize Shuffle 2024-05-25 03:14:07 -05:00
codemann8 103e098a2e Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f
commit 4159f2e7097fca648828a60d8f6878211d0ded9e
commit a80e3a4301d69146ccfffe0f2f375adac381e165
commit d8ac588cb904152831f514d8276be4e39a43dcd0
commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf
commit ba241b47964eadfb40ad323f87b1117598dd91a6
commit aed2821c7165822f5fd5cc1ff3f58f2af095d915
commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7
commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78

Author: codemann8 <codemann8@gmail.com>
2024-05-23 18:40:50 -05:00
codemann8 9056a32e8d Added new logical boss defeated items for AD 2024-05-06 20:52:38 -05:00
aerinon 915e7dc416 Ability to enemize fairies
Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon 90f1629f0e Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	MultiClient.py
#	Rom.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/item/widgets.json
#	source/gui/bottom.py
#	source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon b513bbef1b Logic fix: hookshot needed for pots in GT Conveyor Cross 2023-03-23 15:33:29 -06:00
aerinon 5b4bcc02d4 Finished region mapping 2022-09-16 15:49:16 -06:00
aerinon 87834986d4 Retro break up of various options 2022-09-02 13:09:39 -06:00
aerinon 5b8b0cb7f8 Mire Falling Bridge logic refinement for possible trap door movement 2022-08-23 15:27:22 -06:00
aerinon 3e7dfaf856 Fix Key Rat region 2022-08-23 15:06:36 -06:00
aerinon 8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
aerinon 64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon 515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon 61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon e78f9218f5 Merge branch 'Ambrosia' into DoorDevVolatile
# Conflicts:
#	BaseClasses.py
#	CLI.py
#	Main.py
2021-10-29 15:26:51 -06:00
aerinon dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
aerinon 5c835dc243 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:33:08 -06:00
aerinon 5614dea2b5 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon 746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon 6f06dbcd04 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
aerinon f259e8bdc8 Boss item restriction logic added
Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon 25bc968b62 Key counts for vanilla fixed 2021-08-19 16:15:05 -06:00
aerinon 6205dc2cb0 Merge in unstable changes 2021-08-12 13:50:34 -06:00
aerinon 9153dbd382 Fixed a problem that cropped up in retro+vanilla with big key placement 2021-08-12 13:44:47 -06:00
aerinon cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon 8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
aerinon 65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
karafruit 3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon 8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
StructuralMike ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
StructuralMike 8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike 2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike 7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike 5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike 8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike 3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike 5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike 5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
aerinon 22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00