aerinon
73d4d4b4bb
Fix for Hera Basement Cage item inheriting last pot checked
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Update indicators on keysanity menu for overworld map option
2022-02-15 12:21:24 -07:00
aerinon
600343683a
Revert SRAM changes
2022-02-10 08:36:30 -07:00
aerinon
49accbd2b1
Many bugfixes
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* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
codemann8
d3bf6883b7
Enabled new font + lowercase hint text updates
2022-02-06 07:41:06 -06:00
aerinon
64c19bc651
Logic fixes for pots in TR Hub and TR Dark Ride
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Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8
185e7f967d
Restored vanilla Ice Palace terrain for Inverted
2022-01-19 03:43:37 -06:00
codemann8
39421533fe
Logic and region changes for EDM Spiral Mimic Bridge in Inverted
2022-01-15 14:25:32 -06:00
codemann8
430953d340
Removed ladder from DDM
2022-01-15 12:24:44 -06:00
codemann8
af00bdec1e
Start in BBS in Inverted, replacing LH/BBS entrance swap
2022-01-13 19:49:08 -06:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
f9c1219785
Merge branch 'DoorDevVolatile' into StandingItems
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# Conflicts:
# Rom.py
# data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
2022-01-06 16:06:51 -07:00
codemann8
596c26a462
Merged in DR v0.5.1.7
2022-01-06 02:23:24 -06:00
aerinon
45bb92151f
-Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
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-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint
-AllowAccidentalMajorGlitches set for no logic
2022-01-04 22:10:42 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
codemann8
7699c1fc63
Fixed Blue Potion not showing up in Dark Lake Shop in Inverted
2021-12-19 19:56:27 -06:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
codemann8
c910785211
Fixed Lake Shop not having Blue Potion in Inverted
2021-12-16 14:27:13 -06:00
codemann8
b4173044d7
Modeled Woods Pass regions more correctly
2021-11-30 11:27:44 -06:00
codemann8
03a0efe69f
Some corrections to Ledges and OWG connections
2021-11-05 20:26:12 -05:00
codemann8
4dd8ff4de1
Added Smith/Purple Chest pathing
2021-11-05 20:08:01 -05:00
codemann8
97ce86fd77
Added Smith/Purple Chest pathing
2021-11-05 19:45:56 -05:00
codemann8
f0d128d9a0
Moved special Big Bomb pathing to Pyramid Crack
2021-11-05 16:27:31 -05:00
codemann8
b251df440a
Added pseudo items/locations in prep for Big Bomb logic
2021-11-04 21:34:31 -05:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
aerinon
dc7d4940d9
Overworld map code
2021-10-21 16:29:09 -06:00
codemann8
7ed4ad2304
Some general error prevention and corrections
2021-10-14 14:12:01 -05:00
codemann8
3e6d447857
Added Bat Cave Ledge Peg exit
2021-10-14 13:25:47 -05:00
codemann8
1f92895222
Added mirror edge to Pyramid Exit Ledge
2021-10-06 20:45:29 -05:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
codemann8
d066b133f1
Merged in DR v0.5.1.1
2021-08-31 19:39:23 -05:00
aerinon
91fbcd38da
Fix shop hints in ER modes where shops are not located vanilla
2021-08-27 15:13:37 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
f2432e13fb
Added new Dark Graveyard North region
2021-08-19 08:37:46 -05:00
codemann8
d71a246dc1
Excluding water regions from flute access
2021-08-03 20:30:25 -05:00
codemann8
917e8a920c
Made flute pathing visible in spoiler log
2021-08-03 17:33:45 -05:00
codemann8
6d98636626
Made flute pathing visible in spoiler log
2021-08-03 17:28:20 -05:00
codemann8
229747b4a4
Added dynamic flute exits
2021-08-03 09:29:16 -05:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
codemann8
0dd5516e07
Renamed Hammer Pegs regions
2021-07-06 14:44:13 -05:00
codemann8
433a1dfc35
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
2021-07-04 11:23:08 -05:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
codemann8
78d89497c3
Made new HC region for Inverted access to Bush-blocked area
2021-06-07 08:50:08 -05:00
codemann8
afcc9bbbe0
Minor rename
2021-06-06 08:49:46 -05:00
codemann8
1123d686d5
Fixed issues with generating Inverted and Insanity seeds
2021-05-28 20:58:16 -05:00
codemann8
6caa4b5438
Moved Inverted Pyramid Entrance to HC Ledge
2021-05-26 21:08:57 -05:00