codemann8
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fd7d9f7121
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Merged in DR v1.0.0.2
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2022-03-27 14:56:16 -05:00 |
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aerinon
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341a4f4631
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District hint work
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2022-03-08 08:13:49 -07:00 |
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codemann8
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d3bf6883b7
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Enabled new font + lowercase hint text updates
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2022-02-06 07:41:06 -06:00 |
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codemann8
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185e7f967d
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Restored vanilla Ice Palace terrain for Inverted
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2022-01-19 03:43:37 -06:00 |
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codemann8
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39421533fe
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Logic and region changes for EDM Spiral Mimic Bridge in Inverted
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2022-01-15 14:25:32 -06:00 |
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codemann8
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430953d340
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Removed ladder from DDM
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2022-01-15 12:24:44 -06:00 |
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codemann8
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af00bdec1e
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Start in BBS in Inverted, replacing LH/BBS entrance swap
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2022-01-13 19:49:08 -06:00 |
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aerinon
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fab5f5bb70
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Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
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2022-01-06 16:06:51 -07:00 |
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codemann8
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596c26a462
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Merged in DR v0.5.1.7
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2022-01-06 02:23:24 -06:00 |
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aerinon
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45bb92151f
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-Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint
-AllowAccidentalMajorGlitches set for no logic
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2022-01-04 22:10:42 -07:00 |
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codemann8
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7699c1fc63
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Fixed Blue Potion not showing up in Dark Lake Shop in Inverted
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2021-12-19 19:56:27 -06:00 |
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codemann8
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c910785211
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Fixed Lake Shop not having Blue Potion in Inverted
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2021-12-16 14:27:13 -06:00 |
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codemann8
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b4173044d7
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Modeled Woods Pass regions more correctly
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2021-11-30 11:27:44 -06:00 |
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codemann8
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03a0efe69f
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Some corrections to Ledges and OWG connections
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2021-11-05 20:26:12 -05:00 |
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codemann8
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4dd8ff4de1
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Added Smith/Purple Chest pathing
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2021-11-05 20:08:01 -05:00 |
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codemann8
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97ce86fd77
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Added Smith/Purple Chest pathing
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2021-11-05 19:45:56 -05:00 |
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codemann8
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f0d128d9a0
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Moved special Big Bomb pathing to Pyramid Crack
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2021-11-05 16:27:31 -05:00 |
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codemann8
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b251df440a
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Added pseudo items/locations in prep for Big Bomb logic
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2021-11-04 21:34:31 -05:00 |
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aerinon
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61f659a511
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Initial fill changes
Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
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2021-11-02 16:03:21 -06:00 |
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aerinon
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dc7d4940d9
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Overworld map code
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2021-10-21 16:29:09 -06:00 |
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codemann8
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7ed4ad2304
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Some general error prevention and corrections
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2021-10-14 14:12:01 -05:00 |
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codemann8
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3e6d447857
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Added Bat Cave Ledge Peg exit
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2021-10-14 13:25:47 -05:00 |
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codemann8
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1f92895222
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Added mirror edge to Pyramid Exit Ledge
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2021-10-06 20:45:29 -05:00 |
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aerinon
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ef998a2f7f
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Merge branch 'Ambrosia' into Bias
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2021-09-10 09:18:49 -06:00 |
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codemann8
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d066b133f1
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Merged in DR v0.5.1.1
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2021-08-31 19:39:23 -05:00 |
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aerinon
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91fbcd38da
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Fix shop hints in ER modes where shops are not located vanilla
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2021-08-27 15:13:37 -06:00 |
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aerinon
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746a739339
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Main structure for various biased fills
Lots of help around correctly reserving locations
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2021-08-26 15:27:05 -06:00 |
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codemann8
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f051e3a0b2
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Some Inverted situations getting applied/removed in Mixed OW
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2021-08-20 14:08:29 -05:00 |
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codemann8
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f2432e13fb
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Added new Dark Graveyard North region
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2021-08-19 08:37:46 -05:00 |
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codemann8
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d71a246dc1
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Excluding water regions from flute access
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2021-08-03 20:30:25 -05:00 |
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codemann8
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917e8a920c
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Made flute pathing visible in spoiler log
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2021-08-03 17:33:45 -05:00 |
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codemann8
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6d98636626
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Made flute pathing visible in spoiler log
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2021-08-03 17:28:20 -05:00 |
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codemann8
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229747b4a4
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Added dynamic flute exits
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2021-08-03 09:29:16 -05:00 |
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codemann8
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c04cb27aa9
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Merged in DR v0.5.0.1
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2021-07-28 17:09:31 -05:00 |
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StructuralMike
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779c7d78c0
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New hookshot cave region definitions
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2021-07-24 17:22:48 +02:00 |
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codemann8
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0dd5516e07
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Renamed Hammer Pegs regions
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2021-07-06 14:44:13 -05:00 |
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codemann8
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433a1dfc35
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Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
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2021-07-04 11:23:08 -05:00 |
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codemann8
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6cd6dca6a3
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Initial Tile Shuffle Implementation
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2021-06-23 03:09:27 -05:00 |
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aerinon
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8c5a4be480
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Ranged crystal switch logic tweaked
Couple of minor bugs fixed
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2021-06-22 13:04:37 -06:00 |
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codemann8
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78d89497c3
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Made new HC region for Inverted access to Bush-blocked area
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2021-06-07 08:50:08 -05:00 |
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codemann8
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afcc9bbbe0
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Minor rename
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2021-06-06 08:49:46 -05:00 |
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codemann8
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1123d686d5
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Fixed issues with generating Inverted and Insanity seeds
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2021-05-28 20:58:16 -05:00 |
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codemann8
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6caa4b5438
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Moved Inverted Pyramid Entrance to HC Ledge
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2021-05-26 21:08:57 -05:00 |
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codemann8
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6bdd63be45
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Renamed regions and exits related to Mountain Entry
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2021-05-25 20:29:53 -05:00 |
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codemann8
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9aca8af16d
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More Inverted changes
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2021-05-23 07:50:30 -05:00 |
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codemann8
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e363773810
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Initial Inverted implementation
Missing Flute and mirror exits
Missing removal and redirection of deprecated inverted rules
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2021-05-20 05:47:42 -05:00 |
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codemann8
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63b2b807ec
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Removed exit intended for Inverted
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2021-05-16 05:11:48 -05:00 |
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codemann8
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2a394cc880
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Initial check-in for OWG logic
Includes renames and reorganizations
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2021-05-16 04:41:43 -05:00 |
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codemann8
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9110ac4e9c
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Reorganized Cave Regions
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2021-05-13 06:39:17 -05:00 |
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codemann8
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f4e79c200a
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Merging DR v0.4 - OWG logic/keylogic//YAML
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2021-05-12 05:35:33 -05:00 |
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