Commit Graph

55 Commits

Author SHA1 Message Date
aerinon
73d4d4b4bb Fix for Hera Basement Cage item inheriting last pot checked
Update indicators on keysanity menu for overworld map option
2022-02-15 12:21:24 -07:00
aerinon
600343683a Revert SRAM changes 2022-02-10 08:36:30 -07:00
aerinon
49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
da89ab1006 Bug fixes for pottery lottery changes 2022-01-24 16:04:16 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
d6e74c638f Fix a bug and update the rom 2022-01-13 15:06:08 -07:00
aerinon
f9c1219785 Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	Rom.py
#	data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
4f3ff95f81 -Baserom update
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
2022-01-05 14:37:10 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
4c2887c0a1 Fix baserom 2021-11-15 16:23:53 -07:00
aerinon
90f7016f49 Update release notes and version
Remove tileset fix (I like the other more visually)
2021-11-02 15:25:34 -06:00
Catobat
1b1292f6b8 ROM fixes 2021-11-01 23:29:06 +01:00
aerinon
593355f839 Quadrant glitch mistake reversion
Fix for inverted diggable portals
2021-10-21 16:34:27 -06:00
aerinon
a4848c5baf Baserom update 2021-10-21 14:17:26 -06:00
aerinon
bce3bcf4fe Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental) 2021-09-14 16:02:31 -06:00
aerinon
ec7c1489c7 Removed rails flag and just edited the object table for prevent mode in mixed travel
Updated rails in PoD Arena to prevent hovering better
2021-09-07 16:25:42 -06:00
aerinon
10c01034fd Minor rom fix 2021-08-31 14:10:47 -06:00
aerinon
dad6016498 Rom features: update cutofftable
Add a multiworld ram slot for item that just got grabbed
2021-08-30 15:57:45 -06:00
aerinon
066d239b70 Boss music fix 2021-07-27 08:58:31 -06:00
aerinon
5b39494edf Credit collection rate refactor
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
06486e88a2 Cutoff rug addition 2021-07-15 10:33:04 -07:00
aerinon
b5aae926e7 Minor baserom updates 2021-07-13 13:19:14 -07:00
aerinon
3f0f15650a Fix for stats and p/c indicator 2021-07-09 10:55:37 -07:00
aerinon
fb22c88ace Baserom update 2021-07-07 14:04:50 -07:00
aerinon
f77015ab00 Baserom update 2021-06-22 13:13:15 -06:00
aerinon
139fe4d47f Full clipping of rug on marked rooms 2021-06-03 14:05:26 -06:00
aerinon
7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
46ccfedcdc Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
aerinon
e0479922cc Msu minor fix
Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
aerinon
9f877d8811 Some bugs fixes 2021-05-14 16:47:47 -06:00
aerinon
f2318b821a Experimental no longer pre-opens stone walls
Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon
6a5bdbee6b Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
90d45cc371 Potion shop crash in non-shopsanity modes 2021-02-22 14:47:24 -07:00
aerinon
9d32a85b89 Progressive limits ignored for shop items (multiworld)
Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
aerinon
2af9ffbda4 Notes and version update
Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
26f7b1c993 Notes/version
Baserom update
2021-02-15 13:36:34 -07:00
aerinon
f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486 Minor fixes for in-room stairs 2021-02-12 23:01:50 +01:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
77cf9e6883 Repair hera basement cage to not count Byrna 2020-12-09 14:29:18 -07:00
aerinon
85d05f625b Generation improvements
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901 Messing around with HC/Sewer ID
Compass code uses original addresses
2020-11-09 16:13:29 -07:00