Commit Graph

259 Commits

Author SHA1 Message Date
aerinon
ec7c1489c7 Removed rails flag and just edited the object table for prevent mode in mixed travel
Updated rails in PoD Arena to prevent hovering better
2021-09-07 16:25:42 -06:00
aerinon
2760841836 Prevent keys doors on door pairs that loop on themselves in the same supertile. (Excludes dead ends)
Thus, there's not chance for a keys to be wasted.
2021-09-02 17:00:36 -06:00
aerinon
07287d85a7 Improve exclusion calculation 2021-08-30 15:21:25 -06:00
aerinon
9e7223795f Fix for path checking. should get pinball more often 2021-08-27 15:03:27 -06:00
aerinon
5614dea2b5 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon
fd24c016e2 Total keys fix for key logic
(Basic reductions do not affect amount of keys placed while crossed do)
2021-08-12 15:59:01 -06:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
aerinon
8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
aerinon
c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon
37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon
8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
aerinon
a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
Catobat
0ade4c5795 Counters no longer needed 2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1 More bomb door candidates 2021-07-12 01:28:52 +02:00
aerinon
63fcdf9424 Merge Unstable fixes 2021-07-09 11:02:40 -07:00
Catobat
2dd89197f3 Reset variable between attempts 2021-07-08 01:09:30 +02:00
Catobat
86a19249ab Fix Swamp Portal check 2021-07-08 00:58:58 +02:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
StructuralMike
e77ae23359 fixing my illogical logic 2021-05-21 12:44:29 -06:00
aerinon
8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
aerinon
78a4e0b26b Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable 2021-05-04 16:30:14 -06:00
aerinon
817833d0fa Standard generation bugs fixed 2021-04-29 15:19:50 -06:00
StructuralMike
3f9b6234c2 Mire fishbone barrier bypass 2021-03-22 21:12:26 +01:00
StructuralMike
099f8e65dc Update DoorShuffle.py 2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35 Update DoorShuffle.py 2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310 small fix 2021-03-08 22:11:06 +01:00
StructuralMike
ccb8ff75df Minor 2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00