Commit Graph
72 Commits
Author SHA1 Message Date
aerinon c81865b33f Remove cap upgrades for hard/expert
Replace cap upgrades with red rupees in shopsanity
2021-06-02 13:28:33 -06:00
aerinon 63d49c5775 Beemizer stuff 2021-06-02 11:15:22 -06:00
aerinon 46ccfedcdc Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
aerinon 5c60f1996e Merge branch 'Player' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-Player 2021-06-01 14:52:53 -06:00
aerinon e0479922cc Msu minor fix
Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00
aerinon 87c4c0811a Inverted fix for insanity 2021-06-01 09:33:15 -06:00
aerinon dfe824069a Insanity restrictions lifted on multi-entrance caves and dungeon exits 2021-05-28 16:01:09 -06:00
aerinon f49dffa91a Fix typo 2021-05-26 08:37:50 -06:00
aerinon fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
aerinon 8f00f7969b Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes 2021-05-17 13:41:32 -06:00
aerinon 9f877d8811 Some bugs fixes 2021-05-14 16:47:47 -06:00
aerinon f2318b821a Experimental no longer pre-opens stone walls
Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon 7764432683 Experimental no longer pre-opens stone walls 2021-05-11 16:34:34 -06:00
aerinon 73cf088091 Update release notes 2021-05-11 13:37:00 -06:00
aerinon da4a9a596a Merge branch 'DoorDev' into DoorDevUnstable 2021-05-11 13:28:28 -06:00
aerinon 0e50ab2023 Readme update 2021-05-11 13:27:49 -06:00
aerinon 20ee644bcb Merge branch 'DoorDevVolatile' into DoorDevUnstable
# Conflicts:
#	Main.py
2021-05-11 13:01:11 -06:00
aerinon 99d8981eb9 Switch to stable versioning 2021-05-11 12:51:23 -06:00
aerinon d36cf2f732 Version bump slight change 2021-05-05 16:54:20 -06:00
aerinon eed80b4afe Version bump and fixes 2021-05-05 14:24:20 -06:00
aerinon 07308b7192 Fix standard_stair_check 2021-05-05 14:23:40 -06:00
aerinon 247071b718 Fix standard_restricted 2021-05-05 14:23:30 -06:00
aerinon b0098b623c Fix standard_stair_check 2021-05-05 14:22:45 -06:00
aerinon 7a94f4ba3a Fix standard_restricted 2021-05-05 08:42:40 -06:00
aerinon 8e2a7874aa Revert TestSuite changes (add owg) 2021-05-04 16:37:30 -06:00
aerinon a12ebfaf50 Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile 2021-05-04 16:30:27 -06:00
aerinon 78a4e0b26b Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable 2021-05-04 16:30:14 -06:00
aerinon 6c98c537e2 Better mystery compatibility with old values 2021-05-04 16:29:52 -06:00
aerinon a2fcad1e22 Version update with release notes
Switch to safe loader
2021-05-04 16:26:45 -06:00
aerinon a3b5cb4baa Merge branch 'DoorDevOWG' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevOWG 2021-05-04 16:15:28 -06:00
aerinon c359efebf4 Merge branch 'DoorDevUnstable' into DoorDevVolatile 2021-04-30 15:55:42 -06:00
aerinon 70a3f2e53e Remove link sprite. Updated bob sprite 2021-04-30 15:55:00 -06:00
aerinon 817833d0fa Standard generation bugs fixed 2021-04-29 15:19:50 -06:00
aerinon acff37e6e7 Merge branch 'StructuralMike-DoorDevUnstable' into DoorDevVolatile 2021-04-27 14:09:31 -06:00
aerinon 7b0e38f76c Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
# Conflicts:
#	Rom.py
2021-04-27 14:09:13 -06:00
aerinon 766d06b462 Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-04-27 14:07:07 -06:00
aerinon ab5458cf1a Version bump 2021-04-27 14:00:37 -06:00
aerinon 7a74ba8999 Shopsanity price re-work 2021-04-27 14:00:00 -06:00
aerinon 02d6905438 Fix for retro "shops" 2021-04-15 15:11:40 -06:00
aerinon 46d891f401 Update release notes 2021-03-18 13:55:24 -06:00
aerinon bb9977d410 Merge branch 'DoorDevUnstable' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-DoorDevUnstable 2021-03-18 13:53:33 -06:00
aerinon 906134800b Fixed the error with TFH counter turned on for wrong modes
Updated pip requirements for MultiClient
Fixed Big bomb rules for Inverted (merge mistake)
2021-03-18 13:53:19 -06:00
randall.rupper 27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper 7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
randall.rupper 3c81e377e5 Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
randall.rupper 7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
randall.rupper fd7728235d Fix for multiworld progression balancing with shopsanity off 2021-03-09 16:14:16 -07:00
randall.rupper 9a2474f8ca Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-03-09 13:40:52 -07:00
randall.rupper dc5cd2b744 Merge branch 'DoorDev' into DoorDevUnstable
# Conflicts:
#	Main.py
#	RELEASENOTES.md
2021-03-05 10:43:05 -07:00
randall.rupper b108398545 Make the adjust and "open output path" actions consistent 2021-03-05 08:58:38 -07:00
randall.rupper 91c0114d32 Settings file added 2021-03-04 14:05:25 -07:00
randall.rupper 9a5be8644c Fixed Ganon's silver hints for shops 2021-03-04 11:11:55 -07:00
randall.rupper 2f659da39f Update to latest baserom (has some MSU-1 stuff)
Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper 292af3241c Minor logging problem 2019-09-17 14:02:21 -06:00
randall.rupper 27ea522499 Experimental and Crossed mode updated with monte carlo division of sectors 2019-09-17 13:53:30 -06:00
randall.rupper 49e782b050 Intermediate commit to switch from work to home 2019-09-16 21:12:55 -06:00
randall.rupper 6f5121c028 Updated desert to be more compatible with logic changes (no logic yet)
Refactored doors to clean up builder flags.
2019-09-16 15:10:37 -06:00
randall.rupper dc74df793c Merge branch 'DoorDev' into DoorExtension
# Conflicts:
#	DoorShuffle.py
#	Doors.py
#	Regions.py
2019-09-16 14:02:32 -06:00
randall.rupper 97c225ab2f Desert Regions, Doors, and fixes associate with the new stuff
Updated generation algorithm to use new Sector object
Moved Dungeon items back for now
Created region lists for ease of grouping
2019-09-13 16:38:23 -06:00
randall.rupper ec5e8614bc Started addressing trap doors to help indicate when they should be open
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
randall.rupper 48f29b3aa5 Merge branch 'Dev' into DoorDev 2019-09-06 14:22:42 -06:00
randall.rupper 1ec963f162 Moved spiral warp point during dark transition (fixed $53 logic)
More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
randall.rupper 02b3ca5d52 Some spiral layers fixed
Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
randall.rupper eb3b1eaa44 Working on spiral problems 2019-09-05 21:09:26 -06:00
randall.rupper 97c9a1603a Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2019-09-04 16:35:17 -06:00
randall.rupper ac01262a31 Refactored normal doors to use a lookup table. Now the door table is <4k
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
randall.rupper 02f4ad956d Merge branch 'Dev' into DoorDev 2019-08-26 15:11:11 -06:00
randall.rupper 7f6c593df0 Bug with sanc/pull switch doors fixed.
Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
randall.rupper c87c767835 Upgrades doors to be written out by the rom. (No testing today)
Added some various modes to play around with.
Fixed prototype's generation code to run
2019-08-23 16:52:53 -06:00
randall.rupper 2ff60fe377 Base rom edited to contain the asm hack.
Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00
randall.rupper f2974cf769 Added vanilla info for created regions and fixed initial errors. 2019-08-22 14:49:23 -06:00
randall.rupper ad3770e534 An initial commit.
ASAR asm patch included with test tables.
Eastern and Hyrule Castle regions created from a while ago.
Currently broken because boss prizes are unreachable.
2019-08-22 12:03:55 -06:00