Commit Graph

2219 Commits

Author SHA1 Message Date
StructuralMike
e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
compiling
4d90ca9181 Add python version warning to the translation file. 2021-07-25 19:48:07 +10:00
compiling
dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
compiling
4d8bfe0e22 Check for headered roms before passing to enemizer. 2021-07-25 18:15:51 +10:00
compiling
c981b362d2 Add warning for old python versions. 2021-07-25 18:15:11 +10:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
codemann8
a8f92b5932 Undo ER Inverted AT changes from DR 2021-07-23 16:24:26 -05:00
codemann8
330f4000a4 Version bump 0.1.6.9 2021-07-23 16:18:58 -05:00
codemann8
a4303fb4ab Updating securerandom for OW shuffle 2021-07-23 16:09:53 -05:00
codemann8
a897a8d52d Merged in DR v0.4.0.12 2021-07-23 16:08:32 -05:00
aerinon
8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon
bfd5c5ceeb Update notes 2021-07-23 10:09:54 -07:00
aerinon
c522a1b001 Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 10:09:01 -07:00
aerinon
367a7be068 Update notes 2021-07-23 10:08:41 -07:00
aerinon
c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon
5b39494edf Credit collection rate refactor
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
46bfcb4dde Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 08:39:31 -07:00
aerinon
23846dc475 credits again 2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon
8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
aerinon
df0218c7a1 last ditch swap fixes 2021-07-22 16:09:28 -07:00
codemann8
9611d0757c Removed possibility to not remove flute spot from pool when chosen 2021-07-18 21:55:27 -05:00
codemann8
4c1412f2de Version bump 0.1.6.8 2021-07-18 06:10:27 -05:00
codemann8
36f60c78b0 Fixed incorrect Collection Rate in credits 2021-07-18 06:08:02 -05:00
codemann8
a13975e4ff Implemented smarter Balanced Flute Shuffle 2021-07-18 06:07:27 -05:00
codemann8
bdde8591a7 Converted Tile Regions to bidict object 2021-07-16 19:47:47 -05:00
codemann8
e12fda8a26 Changelog update 2021-07-16 18:34:08 -05:00
codemann8
6bd4a656aa Changelog update 2021-07-16 18:33:21 -05:00
codemann8
4054615516 Removed sortedcontainers dependency 2021-07-16 15:10:34 -05:00
codemann8
35162a50f9 Version bump 0.1.6.7 2021-07-16 13:01:41 -05:00
codemann8
e31af840cc Added minor commented data as prep 2021-07-16 12:51:44 -05:00
codemann8
b4cb3f2825 Merged in DR v0.4.0.11 2021-07-16 12:49:39 -05:00
codemann8
29039fef91 Moved Inverted specific entrances to mode-specific list 2021-07-16 12:43:08 -05:00
codemann8
dd2b7effcb Fixed AT/GT rules to follow Mode instead of OW Swap 2021-07-16 12:42:14 -05:00
codemann8
5cf0274aac Added flute spots to world copy 2021-07-16 12:41:25 -05:00
codemann8
94a1c3ad1c Fixed spoiler log to show more detail for Flute Shuffle 2021-07-16 12:09:45 -05:00
codemann8
eb7c901a69 Merge pull request #5 from compiling/OverworldShuffleDev
Copy owswaps so that the world used to generate the playthrough has correct logic.
2021-07-16 11:55:13 -05:00
compiling
2e60b374a6 Copy owswaps so that the world used to generate the playthrough has correct logic. 2021-07-16 22:36:33 +10:00
aerinon
68dc27902b SFX Shuffle initial implementation 2021-07-15 16:02:07 -07:00
aerinon
06486e88a2 Cutoff rug addition 2021-07-15 10:33:04 -07:00
aerinon
a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
codemann8
bd60c3f1c0 Split Tile Groups to reference new Tile Regions object 2021-07-14 14:30:02 -05:00
aerinon
ff16a256b7 Merge branch 'Catobat-BombWalls' into DoorDevUnstable 2021-07-13 13:19:55 -07:00
aerinon
15a9436e6d Merge branch 'BombWalls' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-BombWalls 2021-07-13 13:19:38 -07:00
aerinon
b5aae926e7 Minor baserom updates 2021-07-13 13:19:14 -07:00
aerinon
9ef24a610d Bug with key flooding (events that would flood the key are not unresolved)
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
8c2b6f3bd2 Can't have a key at blind unless you can crack the floor and deliver the maiden 2021-07-12 15:54:38 -07:00