codemann8
90c6854919
Initial OWR/ER2 merge
2023-02-26 13:44:30 -06:00
codemann8
4caee1cbec
Merged in DR v1.2.0.9
2023-02-24 16:14:00 -06:00
aerinon
409f7d50d5
Rom changes (see that commmit message or release notes)
...
Customizer improvements:
- Better logic around customized lobbies
- Better logic around customized door types
Fix to key doors that was causing extra key doors
Generation improvement around crystal switches
Fix bug in dungeon_only that wasn't using pot key locations (known issue still exists in pottery modes)
Fixes an issue when keys are found in own dungeon for another player when using the bizhawk plugin
2023-02-24 14:25:04 -07:00
codemann8
4d62a2c7c4
Suppressing console output for unconnected exits
2023-02-18 21:22:31 -06:00
codemann8
ab5f348f77
Merged in DR v1.2.0.8
2023-02-18 19:33:15 -06:00
codemann8
f493709cfe
Merged in DR v1.2.0.7
2023-02-18 18:50:21 -06:00
aerinon
9a71e56546
Trap door refinement with "optional" value versus "vanilla"
...
Slight balance of chaos mode
Warping Pool trap no longer shuffled
2023-02-17 16:55:35 -07:00
aerinon
77c4babca1
Potential fix for vanilla door + ER key logic
2023-02-16 15:40:13 -07:00
aerinon
f0101c9854
Trap door mode initial work
2023-02-16 11:49:29 -07:00
aerinon
142b82a261
BK door fix
2023-02-10 13:47:58 -07:00
aerinon
fb13785abc
Minor standard generation fix
...
Minor ER + Partitioned fix
2023-02-06 13:46:25 -07:00
Cody Bailey
5cde789b43
Potential fix for duped HC/AT Maps/Compasses
2023-01-19 20:02:49 -05:00
codemann8
96806f2b5e
Merged DR v1.2.0.5
2023-01-19 08:18:22 -06:00
aerinon
4547a0a43b
Logic fix for sanc mirror route
...
Minor updates to customizer
Minor update to new ER (seed duplication issue)
2023-01-18 08:02:32 -07:00
codemann8
904ff5ec85
Merged in DR v1.2.0.4
2023-01-13 04:08:10 -06:00
aerinon
22dfeeecca
Starting inventory updates
...
Logic fix for skull woods star tile logic
Standard logic improvement
2023-01-12 15:32:49 -07:00
aerinon
4d1b5f58c0
Minor naming convention fixed
2023-01-06 16:57:52 -07:00
codemann8
245b4744bb
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2022-12-22 04:27:59 -06:00
aerinon
8f9f9e03c1
Fixed an issue with certain trap doors
...
DR Hint reference started
2022-12-21 16:57:25 -07:00
codemann8
a4120e0cb5
Merged in DR v1.2.0.1
2022-12-16 18:14:27 -06:00
aerinon
ccb35fd1b1
Small key door limit per dungeon
...
RainPrevention fix
2022-12-16 15:56:53 -07:00
aerinon
99f92f3d79
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2022-12-16 14:25:42 -07:00
Elia Robyn Lake
8d12f15d6f
Fix standard + partitioned door shuffle
...
Also includes a fix to the case where it would try to generate a
negative number of bomb doors or dash doors.
2022-12-16 02:33:11 -05:00
aerinon
e67ff4d5dc
Completionist fixes
2022-12-07 15:57:51 -07:00
codemann8
e5afe70bcb
Merged DR v1.2.0.0
2022-12-03 01:52:22 -06:00
aerinon
9bf0391e60
Cleanup and generation fix
2022-12-01 16:23:11 -07:00
aerinon
249fae39a0
Fix for certain Standard key layouts
...
Valid key door logic fix
2022-12-01 08:30:27 -07:00
aerinon
fa75d2b4e9
Possible fix for standing items weirdness
...
Generation fix for Bumper Cave
Chaos door type fix
Minor fix for universal keys
Relaase notes update
2022-11-10 14:14:54 -07:00
aerinon
9fafa8981e
Big Key Door fix for when big key double sided is off
...
Fix for basic issues - key total doesn't change
Potential key lock logic fix
2022-10-28 12:47:43 -06:00
aerinon
82965ac734
Big Key fix for dungeons with only big chests
...
Door pairing issues
Minor gui error
2022-10-28 08:56:06 -06:00
aerinon
4f2fed48d7
Big key door fix
...
Some generation fixes (need to look at pre-validate some more)
Bumped up escape assist values in non-basic shuffles
2022-10-26 16:46:32 -06:00
aerinon
30833152f6
Minor decoupled adjustment
2022-09-13 15:54:06 -06:00
aerinon
87834986d4
Retro break up of various options
2022-09-02 13:09:39 -06:00
aerinon
af4f8e5b4b
Flute mode
...
And some odd fixes
2022-09-01 13:59:26 -06:00
aerinon
3975c6c65d
Merge branch 'DoorDevUnstable' into Synthesis
...
# Conflicts:
# TestSuite.py
2022-09-01 11:38:02 -06:00
codemann8
03bae603e7
Merged DR v1.0.1.2
2022-09-01 03:40:03 -05:00
aerinon
258d66fb5c
Minor standard fix, fix for test suite, made one error less annoying
2022-08-31 14:10:02 -06:00
aerinon
4aff460b22
Fix for crossed doors with ambrosia
...
Fix for ER + OWG in crossed doors
Fix for Small Key shuffle
2022-08-30 13:51:12 -06:00
aerinon
16d7ce5e76
Minor issue with new Mire Falling Bridge and a miss in dungeon gen for dungeon pools.
2022-08-25 08:59:44 -06:00
codemann8
34c9972c74
Suppressing Inaccessible Regions debug output
2022-08-23 18:20:23 -05:00
aerinon
5b8b0cb7f8
Mire Falling Bridge logic refinement for possible trap door movement
2022-08-23 15:27:22 -06:00
aerinon
3e7dfaf856
Fix Key Rat region
2022-08-23 15:06:36 -06:00
codemann8
3c7d3ed36f
Merged DR v1.0.1.1
2022-08-18 20:59:29 -05:00
aerinon
c3dcd56992
Some fixes sent by Catobat
2022-08-11 16:37:15 -06:00
aerinon
e167811d34
Merge branch 'DoorDevUnstable' into Synthesis
...
# Conflicts:
# Main.py
# Mystery.py
# RELEASENOTES.md
# Rom.py
# data/base2current.bps
2022-08-05 14:06:01 -06:00
aerinon
09fbdc46ca
Finish bomb/dash doors
...
Lots of minor fixes
Fixed a few existing bugs
2022-08-05 14:01:19 -06:00
aerinon
4267c2dde5
Minor bug in intensity 3, pottery setting not drop shuffle for Desert Tiles 2.
2022-07-25 12:13:50 -06:00
codemann8
df86503941
Merged in DR v1.0.1.0
2022-07-08 10:59:00 -05:00
aerinon
d9f0e2a7b6
Options added for door_type_mode and new partitioned mode
2022-07-06 10:06:29 -06:00
aerinon
2e9d132985
Large refactor underway.
...
Wrote new main method
Implemented trap door shuffle to some degree
Still needs the other types
2022-06-28 13:05:38 -06:00